Crafting: Difference between revisions

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== Basic ==
== Basic ==
Crafting of [[Items]] can be automated. Place the needed building, select the recipe and whenever all ingredients are stored in the building the recipe will be produced one after one. To keep up continous production ingredients have to be provided via [[Transport network|belts]] and [[Inserters]]. The manufactured [[Items]] can also be extracted by [[Inserters]] are available for further usage.
Crafting of [[Items]] can be automated. Place the needed building, select the recipe and whenever all ingredients are stored in the building the recipe will be produced one after one. To keep up continous production ingredients have to be provided via [[Transport network|belts]] and [[Inserters]]. The manufactured [[Items]] can also be extracted by [[Inserters]] are available for further usage.
=== Items ===
=== Items ===
Key structures in automated crafting are:
Key structures in automated crafting are:
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=== Setup recipe ===
== Advanced ==
When the assembling machine is built and opened for the first time, player must choose the item it should create. This can be changed at any time.
=== Factory chains ===
 
[[File:assembling-machine-example-1.png|thumb|256px|A factory chain producing [[Smart inserter]]s.]]
[[File:choose-recipe-gui.png]]
Some times an assembling machine uses this much input that there is more than one machine needed to supply enough material. In this case you may loose some efficiency when extracting the intermediate products, put in on a belt transport them only a few squares to insert them again into the final assembling machine. When using [[Inserters]] from machine to machine the [[Inserter item stack size]] bonus applies, saving power and time.


=== Interface ===
This method can also be used when some products are not needed anywhere else.
When the assembling machine is set up it contains:
* Input - inventory slots dedicated for the individual recipe ingredients.
* Output - result of the crafting
* Reset - button to change the recipe
Both Input and Output slots can be filled manually, which is practical in the intermediate automation phase, but later in the game, it is usually filled automatically by [[Inserter|inserters]].
 
As soon as it has enough ingredients for one item, the assembling machine starts to craft it, result of the crafting is stored in the output slot, and can be taken manually or by [[Inserter|inserter]].
 
[[File:assembling-machine-gui.png]]
 
== Advanced ==


== Expert ==
== Expert ==
=== Beacons ===
To maximize the output or efficiency of assembling machines [[Beacon]]s provide an additional source for applying [[Modules|module]] effects.


== See also ==
== See also ==

Revision as of 15:47, 19 October 2013

In the beginning of the game, it is easy to make everything manually, but as the time advances manual crafting is less and less sufficient way to create stuff.

Basic

Crafting of Items can be automated. Place the needed building, select the recipe and whenever all ingredients are stored in the building the recipe will be produced one after one. To keep up continous production ingredients have to be provided via belts and Inserters. The manufactured Items can also be extracted by Inserters are available for further usage.

Items

Key structures in automated crafting are:

Assembling machines Assemble intermediate products to Items.
Furnaces Smelting resources to intermediate products.

Advanced

Factory chains

A factory chain producing Smart inserters.

Some times an assembling machine uses this much input that there is more than one machine needed to supply enough material. In this case you may loose some efficiency when extracting the intermediate products, put in on a belt transport them only a few squares to insert them again into the final assembling machine. When using Inserters from machine to machine the Inserter item stack size bonus applies, saving power and time.

This method can also be used when some products are not needed anywhere else.

Expert

Beacons

To maximize the output or efficiency of assembling machines Beacons provide an additional source for applying module effects.

See also