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{{:Infobox:Construction robot}}


Construction robots are autonomous floating devices. Currently they can only repair entities:
'''Construction robots''' are autonomous floating devices capable of repairing or building the player's structures. They are one of two type of robotic floating devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s.
* broken entities are repaired with [[Repair pack]]s.
* destroyed entities are replaced, if they are available in a [[Provider chest]] or [[Storage chest]].


Construction robots are one of the priority targets of [[Biter]]s, meaning they will engage them even if there are [[Pollution]]-producing buildings around. Because they often operate at the "front", they are in high danger to be destroyed, because they can't defend themselves.
== Mechanics ==


[[Logistic robot cargo|More cargo]] or [[logistic robot speed|more speed]] for the logistic bots are also valid for the construction robots.
Construction robots accomplish various tasks, including:


{| class="wikitable"
* They repair damaged entities using [[repair pack]]s.
| '''Recipe:''' || {{icon|steel-bar|4|Steel bar}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|advanced-circuit|2|Advanced circuit}} + {{icon|time icon|1|time}} => {{icon|construction-robot|1|Construction robot}}
* They replace destroyed entities as long as they are available in a [[provider chest]] or [[storage chest]].
|-
* They remove entities marked with the [[deconstruction planner]]. Removed entities are transported into storage chests. As of 0.15, this includes [[raw fish|fish]].
| '''Total raw:''' || {{icon|copper-plate|16|Copper plate}} {{icon|iron-plate|18|Iron plate}} {{icon|steel-bar|4|Steel bar}}
* They add entities marked with a [[blueprint]] or placed as [[ghost]]s as long as these entities are available.  Entities are fetched from the closest logistic chest.
|-
* They can carry and build up to four [[tile]]s at once, depending on the researched [[worker robot cargo size (research)|worker robot cargo size]].
| '''Capacity:''' || 1 (up to 5 with [[Logistic robot cargo]])
|-
| '''Basic speed''' || 3.6 [[Tile|tiles]]/[[Game-second|sec]] (multiplied with [[logistic robot speed]])
|-
|}


Construction robots are [[Military units and structures|priority targets]] of [[enemies]], meaning Biters/spitters will engage them even if there are [[pollution]]-producing buildings around. Construction robots have no means of defending themselves and do not run when they encounter enemies. Because they often operate at the "front", they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them.
Researching [[Worker robot cargo size (research)|more cargo]] or [[Worker robot speed (research)|more speed]] for the logistic bots are also valid for the construction robots.
== Achievements ==
{{Achievement|automated-cleanup}}
{{Achievement|automated-construction}}
{{Achievement|you-are-doing-it-right}}
== History ==
{{history|0.17.75|
* Construction robots will attempt to batch build tiles.}}
{{history|0.17.0|
* Construction robots can blow up cliffs.
* Landfill can be built by construction robots and be included in blueprints.}}
{{history|0.15.0|
* Fish can be collected by construction robots.}}
{{history|0.12.4|
* Construction robots when used by the player will take primarily from the player's inventory, then the hotbar.
* Construction robots will check if their target is still in the network area when they return to personal roboport for charging.
}}
{{history|0.12.0|
* Construction robots can now be used by the player via a [[personal roboport]] embedded into a type of modular armor.}}
{{history|0.11.17|
* AI of the construction robots improved.}}
{{history|0.10.2|
* Construction robots take as many [[repair pack]]s as they can when going to repair.}}
{{history|0.10.0|
* Construction robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.}}
{{history|0.9.0|
* The [[deconstruction planner]] can be used to order bots to destroy buildings/trees.}}
{{history|0.8.6|
* Robots can rebuild [[land mine]]s.}}
{{history|0.8.1|
* Construction robots now use the durability of the [[repair pack]]s when using them.}}
{{history|0.8.0|
* Introduced}}


== See also ==
== See also ==
* [[Robotic network]]
* [[Logistic network]]
* [[Repair]]
** [[Repair pack]]
* [[Robots]]
* [[Robots]]
* [[Logistic robot]]
* [[Repair pack]]


[[Category: Items]] [[Category: Repair]]  [[Category: Robots]]
{{LogisticsNav}}
{{C|Logistic network}}

Revision as of 18:25, 13 December 2019

Construction robot.png
Construction robot

Construction robot entity.png

Recipe

Time.png
0.5
+
Electronic circuit.png
2
+
Flying robot frame.png
1
Construction robot.png
1

Total raw

Time.png
26.75
+
Battery.png
2
+
Copper plate.png
7.5
+
Electric engine unit.png
1
+
Iron plate.png
5
+
Steel plate.png
1

Recipe

Time.png
0.5
+
Electronic circuit.png
2
+
Flying robot frame.png
1
Construction robot.png
1

Total raw

Time.png
33
+
Battery.png
2
+
Copper plate.png
20
+
Electric engine unit.png
1
+
Iron plate.png
10
+
Steel plate.png
1

Health

100

Resistances

Fire: 0/85%

Stack size

50

Energy consumption

5 kJ/m

Drain

3 kW

Energy capacity

1.5 MJ (electric)

Mining time

0.1

Prototype type

construction-robot

Internal name

construction-robot

Required technologies

Construction robotics (research).png

Boosting technologies

Worker robot cargo size (research).png
Worker robot speed (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Construction robots are autonomous floating devices capable of repairing or building the player's structures. They are one of two type of robotic floating devices, the other being the logistic robots. They run on electricity from roboports.

Mechanics

Construction robots accomplish various tasks, including:

  • They repair damaged entities using repair packs.
  • They replace destroyed entities as long as they are available in a provider chest or storage chest.
  • They remove entities marked with the deconstruction planner. Removed entities are transported into storage chests. As of 0.15, this includes fish.
  • They add entities marked with a blueprint or placed as ghosts as long as these entities are available. Entities are fetched from the closest logistic chest.
  • They can carry and build up to four tiles at once, depending on the researched worker robot cargo size.

Construction robots are priority targets of enemies, meaning Biters/spitters will engage them even if there are pollution-producing buildings around. Construction robots have no means of defending themselves and do not run when they encounter enemies. Because they often operate at the "front", they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them.

Researching more cargo or more speed for the logistic bots are also valid for the construction robots.

Achievements

Automated-cleanup-achievement.png Automated cleanup

Deconstruct 100 objects with the construction robots.

Automated-construction-achievement.png Automated construction

Construct 100 machines using robots.

You-are-doing-it-right-achievement.png You are doing it right

Construct more machines using robots than manually.

History

  • 0.17.75:
    • Construction robots will attempt to batch build tiles.
  • 0.17.0:
    • Construction robots can blow up cliffs.
    • Landfill can be built by construction robots and be included in blueprints.
  • 0.15.0:
    • Fish can be collected by construction robots.
  • 0.12.4:
    • Construction robots when used by the player will take primarily from the player's inventory, then the hotbar.
    • Construction robots will check if their target is still in the network area when they return to personal roboport for charging.
  • 0.12.0:
    • Construction robots can now be used by the player via a personal roboport embedded into a type of modular armor.
  • 0.11.17:
    • AI of the construction robots improved.
  • 0.10.0:
    • Construction robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.
  • 0.8.1:
    • Construction robots now use the durability of the repair packs when using them.

See also