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Constant combinator

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Revision as of 19:44, 4 September 2017 by BilkaBot (talk | contribs) (Changed links going to the redirect Decider_Combinator to direct links.)
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Constant combinator.png
Constant combinator

Constant combinator anim widecrop.png

Recipe

Time.png
0.5
+
Copper cable.png
5
+
Electronic circuit.png
2
Constant combinator.png
1

Total raw

Time.png
4.25
+
Copper plate.png
5.5
+
Iron plate.png
2

Recipe

Time.png
0.5
+
Copper cable.png
5
+
Electronic circuit.png
2
Constant combinator.png
1

Total raw

Time.png
6.75
+
Copper plate.png
10.5
+
Iron plate.png
4

Map color

Health

120

Stack size

50

Mining time

0.1

Prototype type

constant-combinator

Internal name

constant-combinator

Required technologies

Circuit network (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The constant combinator is part of the circuit network and one of three types of combinators available in the game. It constantly outputs the selected signal(s) to all connected wire networks, and can be turned on/off in the GUI manually.

History

  • 0.13.0:
    • Connected wires are highlighted when hovering over a combinator connected to the circuit network.
    • Combinators show input and output in alt mode.
    • More virtual signals for combinators.
    • Constant combinator can be rotated.
    • Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
    • New combinator graphics.
  • 0.12.5:
    • Combinators now emit light.
  • 0.12.2:
    • Combinators no longer turn off when no wires are connected.

See Also