In other languages: Deutsch 日本語 한국어 Русский 简体中文

Console: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (→‎Using the console: Arrows improved)
m (→‎Enable long reach: more generic)
(34 intermediate revisions by 9 users not shown)
Line 43: Line 43:
== Normal commands ==
== Normal commands ==


{| style="border-collapse:collapse; border-spacing:0" class="wikitable"
{| class="wikitable"
|-
|-
! style="width:25%"| Command
! style="width:25%"| Command
! style="width:25%"| Example
! style="width:25%"| Example
! style="width:50%"| Description
! style="width:46%"| Description
! style="width:4%"| Admin only
|-
|-
| /alerts <enable/disable/mute/unmute> <alert>
| /alerts <enable/disable/mute/unmute> <alert>
| /alerts disable turret_fire
| /alerts disable turret_fire
| Enables, disables, mutes, or unmutes the given alert type. Available alerts: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair packs, turret_fire, custom, no_storage.
| Enables, disables, mutes, or unmutes the given alert type. Available alerts: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair packs, turret_fire, custom, no_storage.
| No
|-
|-
| /clear
| /clear
| /clear
| /clear
| Clears the console.
| Clears the console.
| No
|-
|-
| /color <color>
| /color <color>
| /color 20 255 255 100
| /color 20 255 255 100
| Changes your color. Can either be one of the pre-defined colors or [[:Wikipedia:RGBA_color_space|RGBA value]] in the format of “# # # #”. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid.
| Changes your color. Can either be one of the pre-defined colors or [[:Wikipedia:RGBA_color_space|RGBA value]] in the format of “# # # #”. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid.
| No
|-
|-
| /evolution
| /evolution
| /evolution
| /evolution
| Prints info about the alien evolution factor.
| Prints info about the alien evolution factor.
| No
|-
|-
| /help <command>
| /help [command]
| /help
| /help
| Prints a list of available commands, the optional argument can specify the command that should be described.
| Prints a list of available commands, the optional argument can specify the command that should be described.
| No
|-
|-
| /h <command>
| /h [command]
| /h
| /h
| Same as /help.
| Same as /help.
| No
|-
|-
| /mute-programmable-speaker <mute/unmute> <local/everyone>
| /mute-programmable-speaker <mute/unmute> <local/everyone>
| /mute-programmable-speaker mute local
| /mute-programmable-speaker mute local
| Mutes or unmutes the global sounds created by the Programmable Speaker. Use “local” to mute just the local client. Admins can use “everyone” to mute the sounds for everyone on the server.
| Mutes or unmutes the global sounds created by the Programmable Speaker. Use “local” to mute just the local client. Admins can use “everyone” to mute the sounds for everyone on the server.
| No
|-
|-
| /perf-avg-frames <number>
| /perf-avg-frames <number>
| /perf-avg-frames 100
| /perf-avg-frames 100
| Number of ticks/updates used to average performance counters. Default is 100. Value of 5-10 is recommended for fast convergence, but numbers will jitter more rapidly.
| Number of ticks/updates used to average performance counters. Default is 100. Value of 5-10 is recommended for fast convergence, but numbers will jitter more rapidly.
| No
|-
|-
| /permissions
| /permissions
| /permissions
| /permissions
| Opens the permissions GUI.
| Opens the permissions GUI.
| Yes
|-
|-
| /screenshot <x resolution> <y resolution> <zoom>
| /screenshot [x resolution] [y resolution] [zoom]
| /screenshot
| /screenshot
| Takes a screenshot with the GUI hidden, centered on the player. It is saved in the "script-output" subfolder of your [[User data directory]].  Resolution is optional and defaults to the current window size. Zoom is optional and defaults to 1.
| Takes a screenshot with the GUI hidden, centered on the player. It is saved in the "script-output" subfolder of your [[User data directory]].  Resolution is optional and defaults to the current window size. Zoom is optional and defaults to 1.
| No
|-
|-
| /seed
| /seed
| /seed
| /seed
| Prints the starting map seed.
| Prints the starting map seed.
| No
|-
|-
| /time
| /time
| /time
| /time
| Prints info about how old the map is.
| Prints info about how old the map is.
| No
|-
|-
| /toggle-action-logging
| /toggle-action-logging
| /toggle-action-logging
| /toggle-action-logging
| Toggles logging all input actions performed by the game. This value isn’t persisted between game restarts and only affects your local game in multiplayer sessions.
| Toggles logging all input actions performed by the game. This value isn’t persisted between game restarts and only affects your local game in multiplayer sessions.
| Yes
|-
|-
| /toggle-heavy-mode
| /toggle-heavy-mode
| /toggle-heavy-mode
| /toggle-heavy-mode
| Used to investigate desyncs. Will slow down the game and make multiplayer unplayable.
| Used to investigate desyncs. Will slow down the game and make multiplayer unplayable.
| Yes
|-
|-
| /toggle-rockets-sent-gui
| /toggle-rockets-sent-gui
| /toggle-rockets-sent-gui
| /toggle-rockets-sent-gui
| Toggles if the rockets sent button is shown in the upper left corner of the screen.
| Toggles if the rockets sent button is shown in the upper left corner of the screen.
| No
|-
|-
| /version
| /version
| /version
| /version
| Prints the current game version.
| Prints the current game version.
| No
|-
|-
|}
|}
Line 117: Line 134:
== Multiplayer commands ==
== Multiplayer commands ==


{| style="border-collapse:collapse; border-spacing:0" class="wikitable"
{| class="wikitable"
|-
|-
! style="width:25%"| Command
! style="width:25%"| Command
! style="width:25%"| Example
! style="width:25%"| Example
! style="width:50%"| Description
! style="width:46%"| Description
! style="width:4%"| Admin only
|-
|-
| <message>
| <message>
| Hello team!
| Hello team!
| Console input that does not start with {{keybinding|/}} is shown as a chat message to your team.
| Console input that does not start with {{keybinding|/}} is shown as a chat message to your team.
| No
|-
|-
| /admins
| /admins
| /admins
| /admins
| Prints a list of game admins.
| Prints a list of game admins.
| No
|-
|-
| /ban <player> <reason>
| /ban <player> <reason>
| /ban xTROLLx Throwing grenades in base
| /ban xTROLLx Throwing grenades in base
| Bans the specified player.
| Bans the specified player.
| Yes
|-
|-
| /banlist <add/remove/get/clear> <player>
| /banlist <add/remove/get/clear> <player>
| /banlist get
| /banlist get
| Adds or removes a player from the banlist. Same as /ban or /unban.
| Adds or removes a player from the banlist. Same as /ban or /unban.
| No
|-
|-
| /config <get/set> <option> <value>
| /config <get/set> <option> <value>
| /config set password hunter2
| /config set password hunter2
| Gets or sets various multiplayer game settings. Available configs are: afk-auto-kick, allow-commands, allow-debug-settings, autosave-interval, autosave-only-on-server, ignore-player-limit-for-returning-players, max-players, max-upload-speed, only-admins-can-pause, password, require-user-verification, visibility-lan, visibility-public.
| Gets or sets various multiplayer game settings. Available configs are: afk-auto-kick, allow-commands, allow-debug-settings, autosave-interval, autosave-only-on-server, ignore-player-limit-for-returning-players, max-players, max-upload-speed, only-admins-can-pause, password, require-user-verification, visibility-lan, visibility-public.
| Yes
|-
|-
| /delete-blueprint-library <player>
| /delete-blueprint-library <player>
| /delete-blueprint-library everybody confirm
| /delete-blueprint-library everybody confirm
| Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players.
| Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players.
| Yes
|-
|-
| /demote <player>
| /demote <player>
| /demote AzureDiamond
| /demote AzureDiamond
| Demotes the player from admin.
| Demotes the player from admin.
| Yes
|-
|-
| /ignore <player>
| /ignore <player>
| /ignore Cthon98
| /ignore Cthon98
| Prevents the chat from showing messages from this player. Admin messages are still shown.
| Prevents the chat from showing messages from this player. Admin messages are still shown.
| No
|-
|-
| /ignores
| /ignores
| /ignores
| /ignores
| Prints a list of ignored players.
| Prints a list of ignored players.
| No
|-
|-
| /kick <player> <reason>
| /kick <player> <reason>
| /kick xTROLLx Throwing grenades in base
| /kick xTROLLx Throwing grenades in base
| Kicks the specified player.
| Kicks the specified player.
| Yes
|-
|-
| /mute <player>
| /mute <player>
| /mute Cthon98
| /mute Cthon98
| Prevents the player from saying anything in chat.
| Prevents the player from saying anything in chat.
| Yes
|-
|-
| /mutes
| /mutes
| /mutes
| /mutes
| All players that are muted (can’t talk in chat).
| All players that are muted (can’t talk in chat).
| No
|-
|-
| /open <player>
| /open <player>
| /open AzureDiamond
| /open AzureDiamond
| Opens another player’s inventory.
| Opens another player’s inventory.
| Yes
|-
|-
| /o <player>
| /o <player>
| /o AzureDiamond
| /o AzureDiamond
| Same as /open.
| Same as /open.
| Yes
|-
|-
| /players <online/o/count/c>
| /players [online/o/count/c]
| /players
| /players
| Prints a list of players in the game. (parameter online/o, it prints only players that are online, count/c prints only count)
| Prints a list of players in the game. (parameter online/o, it prints only players that are online, count/c prints only count)
| No
|-
|-
| /promote <player>
| /promote <player>
| /promote AzureDiamond
| /promote AzureDiamond
| Promotes the player to admin.
| Promotes the player to admin.
| Yes
|-
|-
| /purge <player>
| /purge <player>
| /purge Cthon98
| /purge Cthon98
| Clears all the messages from this player from the chat log.
| Clears all the messages from this player from the chat log.
| Yes
|-
|-
| /reply <message>
| /reply <message>
| /reply oh, really?
| /reply oh, really?
| Replies to the last player that whispered to you.
| Replies to the last player that whispered to you.
| No
|-
|-
| /r <message>
| /r <message>
| /r oh, really?
| /r oh, really?
| Same as /reply.
| Same as /reply.
| No
|-
|-
| /server-save
| /server-save
| /server-save
| /server-save
| Saves the game on the server in a multiplayer game.
| Saves the game on the server in a multiplayer game.
| Yes
|-
|-
| /shout <message>
| /shout <message>
| /shout Hello world!
| /shout Hello world!
| Sends a message to all players including other forces.
| Sends a message to all players including other forces.
| No
|-
|-
| /s <message>
| /s <message>
| /s Hello world!
| /s Hello world!
| Same as /shout.
| Same as /shout.
| No
|-
|-
| /swap-players <player> <player>
| /swap-players <player> [player]
| /swap-players AzureDiamond
| /swap-players AzureDiamond
| Swaps your character with the given player’s character, or if two players are given swaps the two player characters.
| Swaps your character with the given player’s character, or if two players are given swaps the two player characters.
| Yes
|-
|-
| /unban <player>
| /unban <player>
| /unban xTROLLx
| /unban xTROLLx
| Unbans the specified player.
| Unbans the specified player.
| Yes
|-
|-
| /unignore <player>
| /unignore <player>
| /unignore Cthon98
| /unignore Cthon98
| Allows the chat to show messages from this player.
| Allows the chat to show messages from this player.
| No
|-
|-
| /unmute <player>
| /unmute <player>
| /unmute Cthon98
| /unmute Cthon98
| Allows the player to talk in chat again.
| Allows the player to talk in chat again.
| Yes
|-
|-
| /whisper <player> <message>
| /whisper <player> <message>
| /whisper AzureDiamond thats what I see
| /whisper AzureDiamond thats what I see
| Sends a message to the specified player.
| Sends a message to the specified player.
| No
|-
|-
| /w <player> <message>
| /w <player> <message>
| /w AzureDiamond thats what I see
| /w AzureDiamond thats what I see
| Same as /whisper.
| Same as /whisper.
| No
|-
|-
| /whitelist <add/remove/get/clear>
| /whitelist <add/remove/get/clear> [player]
| /whitelist get
| /whitelist get
| Adds or removes a player from the whitelist, where only whitelisted players can join the game. Enter nothing for “player” when using “get” to print a list of all whitelisted players. An empty whitelist disables the whitelist functionality allowing anyone to join.
| Adds or removes a player from the whitelist, where only whitelisted players can join the game. Enter nothing for “player” when using “get” to print a list of all whitelisted players. An empty whitelist disables the whitelist functionality allowing anyone to join.
| No
|}
|}


== Scripting and cheat commands ==
== Scripting and cheat commands ==
{| style="border-collapse:collapse; border-spacing:0" class="wikitable"
{| class="wikitable"
|-
|-
! Command
! Command
Line 266: Line 313:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.print(1234*5678)
/c game.player.print(1234*5678)
</syntaxhighlight>
=== Zoom beyond normal bounds ===
Note that zooming too far out can cause performance hits. Be careful.
<syntaxhighlight lang="lua">
/c game.player.zoom=0.1
</syntaxhighlight>
</syntaxhighlight>


Line 278: Line 331:
</syntaxhighlight>
</syntaxhighlight>


=== Unlock and Research all Technology ===
=== Unlock and research all technologies ===
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.force.research_all_technologies()
/c game.player.force.research_all_technologies()
Line 293: Line 346:
end
end
</syntaxhighlight>
</syntaxhighlight>
=== Cancel current research ===
Cancels the current research.
<syntaxhighlight lang="lua">
/c game.player.force.current_research = nil
</syntaxhighlight>
=== Reset your force ===
=== Reset your force ===
This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status.
This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status.
Line 299: Line 359:
</syntaxhighlight>
</syntaxhighlight>


=== Zoom beyond normal bounds ===
=== Always show rail block visualization ===
Note that zooming too far out can cause performance hits. Be careful.
Permanently show the rail block visualization instead of only when holding a rail signal. Disable by replacing true with false.
 
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.zoom=0.1
/c game.player.game_view_settings.show_rail_block_visualisation = true
</syntaxhighlight>
</syntaxhighlight>


== Inventory manipulation scripts ==
== Inventory manipulation scripts ==
=== Cheat mode ===
Allows for infinite free crafting. Disable by replacing true with false.
<syntaxhighlight lang="lua">
/c game.player.cheat_mode=true
</syntaxhighlight>


=== Refill resources (refill oil, iron etc.) ===
=== Refill resources (refill oil, iron etc.) ===
Line 311: Line 378:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.selected.amount=7500
/c game.player.selected.amount=7500
</syntaxhighlight>
Alternatively you can refill all resources in the map with the following command. Change ore.amount to the desired value.
<syntaxhighlight lang="lua">
/c surface = game.player.surface
for _, ore in pairs(surface.find_entities_filtered({type="resource"})) do
    ore.amount = 10000
end
</syntaxhighlight>
</syntaxhighlight>


Line 319: Line 394:
</syntaxhighlight>
</syntaxhighlight>


For instance, here's a god-mode energy system interface:
For instance, here's a stack of the god-mode energy system interface:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.insert{name="electric-energy-interface"}
/c game.player.insert{name="electric-energy-interface"}
</syntaxhighlight>
</syntaxhighlight>


Add a powerful armor with equipment:
Add a powerful armor with equipment and some tools for construction:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c local player = game.player
/c local player = game.player
Line 342: Line 417:
p_armor.put({name = "battery-mk2-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
</syntaxhighlight>
player.insert{name="construction-robot", count = 25}
 
player.insert{name="blueprint", count = 3}
=== Cheat mode ===
player.insert{name="deconstruction-planner", count = 1}
Allows for infinite free crafting. Disable by replacing true with false.
player.insert{name="steel-axe", count = 10}
<syntaxhighlight lang="lua">
/c game.player.cheat_mode=true
</syntaxhighlight>
</syntaxhighlight>


Line 365: Line 438:
Change 150 to the desired radius, higher values take longer.
Change 150 to the desired radius, higher values take longer.


=== Delete chunks ===
If much of the map is revealed, it increases the size of the save file. The following command cancels the generation of all chunks that are currently queued for generation and removes chunks outside a 32 chunks radius around 0,0. Note that this will remove player entities if there are any on these chunks.
If much of the map is revealed, it increases the size of the save file. The following command cancels the generation of all chunks that are currently queued for generation and removes chunks outside a 32 chunks radius around 0,0. Note that this will remove player entities if there are any on these chunks.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 404: Line 478:
</syntaxhighlight>
</syntaxhighlight>


=== Freeze Time Passage ===
=== Freeze time ===
Stops the advancement of the time if you replace "BOOL" with "true" or unfreezes it if you replace it with "false".
Stops the advancement of the time if you replace "BOOL" with "true" or unfreezes it if you replace it with "false".
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 413: Line 487:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.surface.clear_pollution()
/c game.player.surface.clear_pollution()
</syntaxhighlight>
=== Completely turn off pollution ===
<syntaxhighlight lang="lua">
/c for _, surface in pairs(game.surfaces) do
  surface.clear_pollution()
end
game.map_settings.pollution.enabled = false
</syntaxhighlight>
=== Add a lot of pollution ===
<syntaxhighlight lang="lua">
/c game.player.surface.pollute(game.player.position, 1000000)
</syntaxhighlight>
</syntaxhighlight>


Line 421: Line 509:


=== Add new resource patch ===
=== Add new resource patch ===
This creates a new 11x11 patch of resources, centered on the player character.
This creates a new 11×11 patch of resources, centered on the player character, where the ground is not water.
The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center.
The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center.
The default numbers result in a patch with 2500-3000 ore.
The default numbers result in a patch with 2500-3000 ore.
Line 433: Line 521:


To choose which resource is spawned, change "stone" near the bottom to "iron-ore", "copper-ore", "coal", or "uranium-ore".  
To choose which resource is spawned, change "stone" near the bottom to "iron-ore", "copper-ore", "coal", or "uranium-ore".  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c local surface=game.player.surface
/c local surface=game.player.surface
Line 448: Line 537:
ore=math.random(b*density-b*(density-8), b*density+b*(density-8))
ore=math.random(b*density-b*(density-8), b*density+b*(density-8))
end
end
surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
if surface.get_tile(game.player.position.x+x, game.player.position.y+y).collides_with("ground-tile") then
surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
end
end
end
end
</syntaxhighlight>
=== Remove resources around the player ===
Removes all resource patches from the ground in a 50 x 50 area around the player.
<syntaxhighlight lang="lua">
/c local surface=game.player.surface
local size=50
local pos=game.player.position
for _, e in pairs(surface.find_entities_filtered{area={{pos.x-size, pos.y-size},{pos.x+size, pos.y+size}}, type="resource"})
do e.destroy()
end
end
</syntaxhighlight>
</syntaxhighlight>


=== Add new oil patch ===
=== Add new oil patch ===
This creates 9 crude oil patches in a 3x3 square.
This creates 9 crude oil patches in a 3×3 square.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c for y=0,2 do
/c for y=0,2 do
for x=0,2 do
for x=0,2 do
game.player.surface.create_entity({name="crude-oil", amount=5000, position={game.player.position.x+x*7-7, game.player.position.y+y*7-7}})
game.player.surface.create_entity({name="crude-oil", amount=100000, position={game.player.position.x+x*7-7, game.player.position.y+y*7-7}})
end
end
end
end
Line 469: Line 573:
position=game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
position=game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
if position then  
if position then  
game.player.surface.create_entity({name="crude-oil", amount=5000, position=position})
game.player.surface.create_entity({name="crude-oil", amount=100000, position=position})
end
end
end
end
Line 505: Line 609:
game.player.print("Fluids removed from "..deleted .." entities")
game.player.print("Fluids removed from "..deleted .." entities")
</syntaxhighlight>
</syntaxhighlight>
=== Turn off cliff generation ===
Sets size to "none". Only effective on chunks that are generated after using this command. Use [[#Remove all cliffs]] to delete existing cliffs.
<syntaxhighlight lang="lua">
/c local mgs = game.player.surface.map_gen_settings
mgs.cliff_settings.cliff_elevation_0 = 1024
game.player.surface.map_gen_settings = mgs</syntaxhighlight>
=== Remove all cliffs ===
Removes all cliffs existing cliffs from the world. Use [[#Turn off cliff generation]] to turn off cliff generation in new chunks.
<syntaxhighlight lang="lua">
/c for _, v in pairs(game.player.surface.find_entities_filtered{type="cliff"}) do
  v.destroy()
end</syntaxhighlight>
=== Delete all decoratives ===
Delete the decoratives that can be found in the world.
<syntaxhighlight lang="lua">
/c local surface = game.player.surface
for c in surface.get_chunks() do
surface.destroy_decoratives({{c.x*32, c.y*32}, {c.x*32+32, c.y*32+32}})
end</syntaxhighlight>
=== Change map generation settings ===
This allows to change the map generation settings for new chunks; it does not alter already generated chunks. [[#Delete chunks|Deleted chunks]] are affected by the setting change because they are newly generated when they get explored again.
To change resource generation settings, replace "iron-ore" with the [[Data.raw#resource|resource]] that should be changed and replace "very-high" with the desired [https://lua-api.factorio.com/latest/Concepts.html#MapGenSize MapGenSize] in the following command. Replace "iron-ore" with "enemy-base" to change the enemy base generation settings.
<syntaxhighlight lang="lua">
/c local surface = game.player.surface
local resource = "iron-ore"
local autoplace = surface.map_gen_settings.autoplace_controls
autoplace[resource].size = "very-high"
autoplace[resource].frequency = "very-high"
autoplace[resource].richness = "very-high"
surface.map_gen_settings.autoplace_controls = autoplace</syntaxhighlight>
To change water generation settings, replace "very-high" with the desired [https://lua-api.factorio.com/latest/Concepts.html#MapGenSize MapGenSize] in the following command.
<syntaxhighlight lang="lua">
/c local surface = game.player.surface
local mgs = surface.map_gen_settings
mgs.water = "very-high" --[[ size]]
mgs.terrain_segmentation  = "very-high" --[[ frequency]]
surface.map_gen_settings = mgs </syntaxhighlight>


== Enemy/evolution scripts ==
== Enemy/evolution scripts ==
Line 523: Line 675:


=== Kill all biters on the "enemy" force ===
=== Kill all biters on the "enemy" force ===
Note that this will kill only mobile units and worms, spawners will not be killed.
Note that this will kill only mobile units, spawners will not be killed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.forces["enemy"].kill_all_units()
/c game.forces["enemy"].kill_all_units()
Line 529: Line 681:


=== Kill all enemies ===
=== Kill all enemies ===
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies.
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can [[#Prevent biters being on newly generated chunks|prevent biters being on newly generated chunks]] if desired.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c local surface=game.player.surface
/c local surface=game.player.surface
Line 535: Line 687:
entity.destroy()
entity.destroy()
end
end
</syntaxhighlight>
=== Kill all nearby enemies ===
This will kill all biters, bases and worms in a configurable radius. The default, 250 tiles, is about two zoomed-out screen widths on full HD. After destruction, it shows how many objects were destroyed.
<syntaxhighlight lang="lua">
/c local radius = 250
local surface=game.player.surface
local pp = game.player.position
local cnt = 0
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
    if entity.position.x > pp.x - radius and entity.position.x < pp.x + radius
        and entity.position.y > pp.y - radius and entity.position.y < pp.y + radius then
        cnt = cnt+1
        entity.destroy()
    end
end
game.player.print(cnt)
</syntaxhighlight>
</syntaxhighlight>


=== Enable/Disable peaceful mode ===
=== Enable/Disable peaceful mode ===
Enabling peaceful mode prevents biter attacks until provoked. Substitute true for false to disable.
Enabling peaceful mode prevents biter attacks until provoked. Substitute true for false to disable. Already existing biters are not affected by this command so attacks could continue for a while after activating peaceful mode.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.surface.peaceful_mode = true
/c game.player.surface.peaceful_mode = true
Line 547: Line 718:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.map_settings.enemy_expansion.enabled = true
/c game.map_settings.enemy_expansion.enabled = true
</syntaxhighlight>
=== Prevent biters being on newly generated chunks ===
On newly generated chunks no biters will be present, however all current biters will remain unaffected. Equivalent of setting the Enemy Base Size to None under the Terrain settings during map generation but achieved mid game by [[#Change map generation settings|changing map generation settings]].
<syntaxhighlight lang="lua">
/c local surface = game.player.surface
local mgs = surface.map_gen_settings
mgs.autoplace_controls["enemy-base"].size = "none"
surface.map_gen_settings = mgs
</syntaxhighlight>
</syntaxhighlight>


== Player character scripts ==
== Player character scripts ==
Commands concerning the player directly.
Commands concerning the player directly.
=== Get Player Position ===
=== Get player position ===
Prints coordinates of your current position.
Prints coordinates of your current position.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 581: Line 761:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.create_character()
/c game.player.create_character()
</syntaxhighlight>
=== Enable long reach ===
Enables long reach, which allows the player to build and interact with entities at a greater distance. The default reach is 6.
<syntaxhighlight lang="lua">
/c local reach = 10000
game.player.force.character_build_distance_bonus = reach
game.player.force.character_reach_distance_bonus = reach
</syntaxhighlight>
</syntaxhighlight>


Line 589: Line 777:
/c game.player.force.laboratory_speed_modifier=1
/c game.player.force.laboratory_speed_modifier=1
</syntaxhighlight>
</syntaxhighlight>
1 is normal speed, 2 is double speed 3 is triple etc. I think it goes up to 100.
1 is normal speed, 2 is double speed 3 is triple etc.


=== Researching specific technologies ===
=== Research specific technologies ===
The internal technology names can be found in the infoboxes on their respective pages, click on the little arrow to show them.
The internal technology names can be found in the infoboxes on their respective pages.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.force.technologies['electric-energy-distribution-1'].researched=true
/c game.player.force.technologies['electric-energy-distribution-1'].researched=true
Line 598: Line 786:
</syntaxhighlight>
</syntaxhighlight>


=== Unresearching specific technologies ===
=== Unresearch specific technologies ===
The internal technology names can be found in the infoboxes on their respective pages, click on the little arrow to show them.
The internal technology names can be found in the infoboxes on their respective pages.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.force.technologies['electric-energy-distribution-1'].researched=false; game.player.force.set_saved_technology_progress('electric-energy-distribution-1', 0)
/c game.player.force.technologies['electric-energy-distribution-1'].researched=false; game.player.force.set_saved_technology_progress('electric-energy-distribution-1', 0)
Line 606: Line 794:


=== Enabling specific recipes ===
=== Enabling specific recipes ===
The internal recipe/item names can be found in the infoboxes on their respective pages, click on the little arrow to show them.
The internal recipe/item names can be found in the infoboxes on their respective pages.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c game.player.force.recipes["electric-energy-interface"].enabled=true
/c game.player.force.recipes["electric-energy-interface"].enabled=true
Line 613: Line 801:
</syntaxhighlight>
</syntaxhighlight>


Enable all recipes
=== Enable all recipes ===
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
/c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end
/c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end
</syntaxhighlight>
</syntaxhighlight>


=== Finish research immediately ===
== Command line parameters ==
<syntaxhighlight lang="lua">
/c for name,technology in pairs(game.player.force.technologies) do technology.researched=technology.enabled end
</syntaxhighlight>
 
== Command Line Parameters ==
'''As of Game Version 0.15.13'''
'''As of Game Version 0.15.13'''


Line 699: Line 882:
== Modding tools ==
== Modding tools ==
A list of the internal names of most things in the vanilla game can also be found on [[data.raw]].
A list of the internal names of most things in the vanilla game can also be found on [[data.raw]].
=== Print to console which tile are you have under the player position ===
<syntaxhighlight lang="lua">
/c game.player.print(game.player.surface.get_tile(game.player.position.x, game.player.position.y).name)
</syntaxhighlight>
=== Write all researched technologies to file ===
=== Write all researched technologies to file ===
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 09:47, 29 January 2019

Overview

The Console is Factorio's command-line interface.

The in-game console is used for:

  • Chatting with other players
  • Running commands / scripts / cheats
  • Occasional status updates

There are three types of commands:

  • Normal - Display information about the game and customize your experience.
  • Multiplayer - Message filtering, banning users, etc.
  • Scripting/Cheating - Run small Lua scripts (but they disable achievements for the save game)

Using the console

The console display can be toggled with the / (slash) or ~ (tilde) keys.

You can customize the keys via Options Menu → Keyboard → Toggle Lua console. When the console is open, you'll see a blinking cursor at the bottom of the screen; type your message or command and hit Return to send it (this will also close the console). Documentation about message and command prefixes can be found further down this page.

When console is closed, only the most recent messages/commands will be displayed, but they will gradually fade away (opening the console will immediately re-display all recent messages). Note that by default, all executed commands are made visible to all users. You can set the fade out time via Options Menu → Other Settings → Message Delay.

If you want to immediately hide the console, open the console and then press Escape key (or press Return without entering any message/command). This not only closes the console, but it also hides all the recent messages/commands. The console can be cleared with the /clear command.

Note that the console can also accept raw Lua code as well as game commands.

Console history

The console has an inbuilt history; it's a bit like a text editor where only one line of text is displayed at a time.

Use the and keys to scroll through the console history.

Use the and keys to cursor through the currently displayed message or command, which you can edit (delete, insert, etc.) and resend (by pressing Return).

The Tab key will auto-complete commands and player ids.

Normal commands

Command Example Description Admin only
/alerts <enable/disable/mute/unmute> <alert> /alerts disable turret_fire Enables, disables, mutes, or unmutes the given alert type. Available alerts: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair packs, turret_fire, custom, no_storage. No
/clear /clear Clears the console. No
/color <color> /color 20 255 255 100 Changes your color. Can either be one of the pre-defined colors or RGBA value in the format of “# # # #”. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid. No
/evolution /evolution Prints info about the alien evolution factor. No
/help [command] /help Prints a list of available commands, the optional argument can specify the command that should be described. No
/h [command] /h Same as /help. No
/mute-programmable-speaker <mute/unmute> <local/everyone> /mute-programmable-speaker mute local Mutes or unmutes the global sounds created by the Programmable Speaker. Use “local” to mute just the local client. Admins can use “everyone” to mute the sounds for everyone on the server. No
/perf-avg-frames <number> /perf-avg-frames 100 Number of ticks/updates used to average performance counters. Default is 100. Value of 5-10 is recommended for fast convergence, but numbers will jitter more rapidly. No
/permissions /permissions Opens the permissions GUI. Yes
/screenshot [x resolution] [y resolution] [zoom] /screenshot Takes a screenshot with the GUI hidden, centered on the player. It is saved in the "script-output" subfolder of your User data directory. Resolution is optional and defaults to the current window size. Zoom is optional and defaults to 1. No
/seed /seed Prints the starting map seed. No
/time /time Prints info about how old the map is. No
/toggle-action-logging /toggle-action-logging Toggles logging all input actions performed by the game. This value isn’t persisted between game restarts and only affects your local game in multiplayer sessions. Yes
/toggle-heavy-mode /toggle-heavy-mode Used to investigate desyncs. Will slow down the game and make multiplayer unplayable. Yes
/toggle-rockets-sent-gui /toggle-rockets-sent-gui Toggles if the rockets sent button is shown in the upper left corner of the screen. No
/version /version Prints the current game version. No

Multiplayer commands

Command Example Description Admin only
<message> Hello team! Console input that does not start with / is shown as a chat message to your team. No
/admins /admins Prints a list of game admins. No
/ban <player> <reason> /ban xTROLLx Throwing grenades in base Bans the specified player. Yes
/banlist <add/remove/get/clear> <player> /banlist get Adds or removes a player from the banlist. Same as /ban or /unban. No
/config <get/set> <option> <value> /config set password hunter2 Gets or sets various multiplayer game settings. Available configs are: afk-auto-kick, allow-commands, allow-debug-settings, autosave-interval, autosave-only-on-server, ignore-player-limit-for-returning-players, max-players, max-upload-speed, only-admins-can-pause, password, require-user-verification, visibility-lan, visibility-public. Yes
/delete-blueprint-library <player> /delete-blueprint-library everybody confirm Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players. Yes
/demote <player> /demote AzureDiamond Demotes the player from admin. Yes
/ignore <player> /ignore Cthon98 Prevents the chat from showing messages from this player. Admin messages are still shown. No
/ignores /ignores Prints a list of ignored players. No
/kick <player> <reason> /kick xTROLLx Throwing grenades in base Kicks the specified player. Yes
/mute <player> /mute Cthon98 Prevents the player from saying anything in chat. Yes
/mutes /mutes All players that are muted (can’t talk in chat). No
/open <player> /open AzureDiamond Opens another player’s inventory. Yes
/o <player> /o AzureDiamond Same as /open. Yes
/players [online/o/count/c] /players Prints a list of players in the game. (parameter online/o, it prints only players that are online, count/c prints only count) No
/promote <player> /promote AzureDiamond Promotes the player to admin. Yes
/purge <player> /purge Cthon98 Clears all the messages from this player from the chat log. Yes
/reply <message> /reply oh, really? Replies to the last player that whispered to you. No
/r <message> /r oh, really? Same as /reply. No
/server-save /server-save Saves the game on the server in a multiplayer game. Yes
/shout <message> /shout Hello world! Sends a message to all players including other forces. No
/s <message> /s Hello world! Same as /shout. No
/swap-players <player> [player] /swap-players AzureDiamond Swaps your character with the given player’s character, or if two players are given swaps the two player characters. Yes
/unban <player> /unban xTROLLx Unbans the specified player. Yes
/unignore <player> /unignore Cthon98 Allows the chat to show messages from this player. No
/unmute <player> /unmute Cthon98 Allows the player to talk in chat again. Yes
/whisper <player> <message> /whisper AzureDiamond thats what I see Sends a message to the specified player. No
/w <player> <message> /w AzureDiamond thats what I see Same as /whisper. No
/whitelist <add/remove/get/clear> [player] /whitelist get Adds or removes a player from the whitelist, where only whitelisted players can join the game. Enter nothing for “player” when using “get” to print a list of all whitelisted players. An empty whitelist disables the whitelist functionality allowing anyone to join. No

Scripting and cheat commands

Command Description
/c <command> Executes a Lua command.
/command <command> Executes a Lua command.
/measured-command <command> Executes a Lua command and measures time it took.
/silent-command <command> Executes a Lua command without printing it to the console.

This is a very powerful feature, which also allows cheating, and as such achievements will be permanently disabled for the save as soon as you use a script command.

Basic example scripts

Use it as calculator

/c game.player.print(1234*5678)

Zoom beyond normal bounds

Note that zooming too far out can cause performance hits. Be careful.

/c game.player.zoom=0.1

Mine faster

/c game.player.force.manual_mining_speed_modifier=1000

Craft faster

/c game.player.force.manual_crafting_speed_modifier=1000

Unlock and research all technologies

/c game.player.force.research_all_technologies()

Undo this with the command in the next section.

Unresearch all technologies

This does not reset manually applied bonuses

/c for _, tech in pairs(game.player.force.technologies) do 
	tech.researched=false
	game.player.force.set_saved_technology_progress(tech, 0)
end

Cancel current research

Cancels the current research.

/c game.player.force.current_research = nil

Reset your force

This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status.

/c game.player.force.reset()

Always show rail block visualization

Permanently show the rail block visualization instead of only when holding a rail signal. Disable by replacing true with false.

/c game.player.game_view_settings.show_rail_block_visualisation = true

Inventory manipulation scripts

Cheat mode

Allows for infinite free crafting. Disable by replacing true with false.

/c game.player.cheat_mode=true

Refill resources (refill oil, iron etc.)

While holding the cursor over a resource tile in-game

/c game.player.selected.amount=7500

Alternatively you can refill all resources in the map with the following command. Change ore.amount to the desired value.

/c surface = game.player.surface
for _, ore in pairs(surface.find_entities_filtered({type="resource"})) do
    ore.amount = 10000
end

Add items to the player's inventory

Replace iron-plate with the internal name of the item desired.

/c game.player.insert{name="iron-plate", count=100}

For instance, here's a stack of the god-mode energy system interface:

/c game.player.insert{name="electric-energy-interface"}

Add a powerful armor with equipment and some tools for construction:

/c	local player = game.player
player.insert{name="power-armor-mk2", count = 1}
local p_armor = player.get_inventory(5)[1].grid
	p_armor.put({name = "fusion-reactor-equipment"})
	p_armor.put({name = "fusion-reactor-equipment"})
	p_armor.put({name = "fusion-reactor-equipment"})
	p_armor.put({name = "exoskeleton-equipment"})
	p_armor.put({name = "exoskeleton-equipment"})
	p_armor.put({name = "exoskeleton-equipment"})
	p_armor.put({name = "exoskeleton-equipment"})
	p_armor.put({name = "energy-shield-mk2-equipment"})
	p_armor.put({name = "energy-shield-mk2-equipment"})
	p_armor.put({name = "personal-roboport-mk2-equipment"})
	p_armor.put({name = "night-vision-equipment"})
	p_armor.put({name = "battery-mk2-equipment"})
	p_armor.put({name = "battery-mk2-equipment"})
player.insert{name="construction-robot", count = 25}
player.insert{name="blueprint", count = 3}
player.insert{name="deconstruction-planner", count = 1}
player.insert{name="steel-axe", count = 10}

World manipulation scripts

Reveal the map around the player

Reveals the map around the player, similar to a radar.

/c local radius=150
game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})

or from start position

/c game.forces.player.chart(game.player.surface, {{x = -2000, y = -2000}, {x = 2000, y = 2000}})

Change 150 to the desired radius, higher values take longer.

Delete chunks

If much of the map is revealed, it increases the size of the save file. The following command cancels the generation of all chunks that are currently queued for generation and removes chunks outside a 32 chunks radius around 0,0. Note that this will remove player entities if there are any on these chunks.

/c local surface = game.player.surface;
game.player.force.cancel_charting(surface); 
local chunk_radius = 32;
for chunk in surface.get_chunks() do
  if (chunk.x < -chunk_radius or chunk.x > chunk_radius or chunk.y < -chunk_radius or chunk.y > chunk_radius) then
    surface.delete_chunk(chunk)
  end
end

Turn off night

Enables eternal day.

/c game.player.surface.always_day=true

Change game speed

0.5 is half speed, 1 is default, 2 is double speed, etc. Minimum is 0.01. This can be used for a lot of things like when you know you will have to wait for long periods of time for something to complete. Increasing will decrease performance, be careful.

/c game.speed=X

Expensive (marathon) or normal mode

To change from normal to expensive mode preset (this changes the research cost and intermediate product cost):

/c game.difficulty_settings.recipe_difficulty=1
game.difficulty_settings.technology_difficulty=1
game.difficulty_settings.technology_price_multiplier=4

To change back to normal:

/c game.difficulty_settings.recipe_difficulty=0
game.difficulty_settings.technology_difficulty=0
game.difficulty_settings.technology_price_multiplier=1

Freeze time

Stops the advancement of the time if you replace "BOOL" with "true" or unfreezes it if you replace it with "false".

/c game.player.surface.freeze_daytime=BOOL

Remove all pollution

/c game.player.surface.clear_pollution()

Completely turn off pollution

/c for _, surface in pairs(game.surfaces) do
  surface.clear_pollution()
end
game.map_settings.pollution.enabled = false

Add a lot of pollution

/c game.player.surface.pollute(game.player.position, 1000000)

Disable friendly fire for your force

/c game.player.force.friendly_fire = false

Add new resource patch

This creates a new 11×11 patch of resources, centered on the player character, where the ground is not water. The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center. The default numbers result in a patch with 2500-3000 ore.

If you want a larger patch, change "local size = 5" to a larger number. A larger patch will have exponentially more ore. Entering a number above 30 is not recommended.

If you want a richer patch, change "local density = 10" to a larger number. Entering a very large number shouldn't hurt anything but you probably don't need to go above 100.

To choose which resource is spawned, change "stone" near the bottom to "iron-ore", "copper-ore", "coal", or "uranium-ore".

/c local surface=game.player.surface
local ore=nil
local size=5
local density=10
for y=-size, size do
	for x=-size, size do
		a=(size+1-math.abs(x))*10
		b=(size+1-math.abs(y))*10
		if a<b then
			ore=math.random(a*density-a*(density-8), a*density+a*(density-8))
		end
		if b<a then
			ore=math.random(b*density-b*(density-8), b*density+b*(density-8))
		end
		if surface.get_tile(game.player.position.x+x, game.player.position.y+y).collides_with("ground-tile") then
			surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
		end
	end
end

Remove resources around the player

Removes all resource patches from the ground in a 50 x 50 area around the player.

/c local surface=game.player.surface
local size=50
local pos=game.player.position

for _, e in pairs(surface.find_entities_filtered{area={{pos.x-size, pos.y-size},{pos.x+size, pos.y+size}}, type="resource"}) 
	do e.destroy() 
end

Add new oil patch

This creates 9 crude oil patches in a 3×3 square.

/c for y=0,2 do
	for x=0,2 do
		game.player.surface.create_entity({name="crude-oil", amount=100000, position={game.player.position.x+x*7-7, game.player.position.y+y*7-7}})
	end
end

or randomly without any collision:

/c local position=nil
for i=1,9 do
	position=game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
	if position then 
		game.player.surface.create_entity({name="crude-oil", amount=100000, position=position})
	end
end

Count entities

Counts all entities whose name includes the string in local entity.

/c local entity="belt"
local surface=game.player.surface
local count=0
for key, ent in pairs(surface.find_entities_filtered({force=game.player.force})) do
	if string.find(ent.name,entity) then
		count=count+1
	end
end
game.player.print(count)

Emptying all pipes, underground pipes and pumps

Useful when pipes contain a fluid you dont want.

/c local surface = game.player.surface
local deleted=0
for key, entity in pairs(surface.find_entities_filtered({force=game.player.force})) do
	if string.find(entity.name, "pipe") or 
		string.find(entity.name, "pump") 
	then
		for i=1,#entity.fluidbox do
			deleted = deleted + 1
			entity.fluidbox[i] = nil;
		end
	end
end
game.player.print("Fluids removed from "..deleted .." entities")

Turn off cliff generation

Sets size to "none". Only effective on chunks that are generated after using this command. Use #Remove all cliffs to delete existing cliffs.

/c local mgs = game.player.surface.map_gen_settings
mgs.cliff_settings.cliff_elevation_0 = 1024
game.player.surface.map_gen_settings = mgs

Remove all cliffs

Removes all cliffs existing cliffs from the world. Use #Turn off cliff generation to turn off cliff generation in new chunks.

/c for _, v in pairs(game.player.surface.find_entities_filtered{type="cliff"}) do
  v.destroy()
end

Delete all decoratives

Delete the decoratives that can be found in the world.

/c local surface = game.player.surface
for c in surface.get_chunks() do
	surface.destroy_decoratives({{c.x*32, c.y*32}, {c.x*32+32, c.y*32+32}})
end

Change map generation settings

This allows to change the map generation settings for new chunks; it does not alter already generated chunks. Deleted chunks are affected by the setting change because they are newly generated when they get explored again.

To change resource generation settings, replace "iron-ore" with the resource that should be changed and replace "very-high" with the desired MapGenSize in the following command. Replace "iron-ore" with "enemy-base" to change the enemy base generation settings.

/c local surface = game.player.surface
local resource = "iron-ore"
local autoplace = surface.map_gen_settings.autoplace_controls
autoplace[resource].size = "very-high"
autoplace[resource].frequency = "very-high"
autoplace[resource].richness = "very-high"
surface.map_gen_settings.autoplace_controls = autoplace

To change water generation settings, replace "very-high" with the desired MapGenSize in the following command.

/c local surface = game.player.surface
local mgs = surface.map_gen_settings
mgs.water = "very-high" --[[ size]]
mgs.terrain_segmentation  = "very-high" --[[ frequency]]
surface.map_gen_settings = mgs

Enemy/evolution scripts

Set evolution factor

Ranges from 0 (new game) to 1.

/c game.forces["enemy"].evolution_factor=X

Disable time-based evolution & increases pollution-based evolution

/c game.map_settings.enemy_evolution.time_factor=0
/c game.map_settings.enemy_evolution.pollution_factor=game.map_settings.enemy_evolution.pollution_factor*2

The "2" at the end of the last command will double the default pollution factor. You can substitute another number to increase (or decrease) the pollution factor further.

Kill all biters on the "enemy" force

Note that this will kill only mobile units, spawners will not be killed.

/c game.forces["enemy"].kill_all_units()

Kill all enemies

This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired.

/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
	entity.destroy()
end

Kill all nearby enemies

This will kill all biters, bases and worms in a configurable radius. The default, 250 tiles, is about two zoomed-out screen widths on full HD. After destruction, it shows how many objects were destroyed.

/c local radius = 250
local surface=game.player.surface
local pp = game.player.position
local cnt = 0
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
    if entity.position.x > pp.x - radius and entity.position.x < pp.x + radius
        and entity.position.y > pp.y - radius and entity.position.y < pp.y + radius then
        cnt = cnt+1
        entity.destroy()
    end
end
game.player.print(cnt)

Enable/Disable peaceful mode

Enabling peaceful mode prevents biter attacks until provoked. Substitute true for false to disable. Already existing biters are not affected by this command so attacks could continue for a while after activating peaceful mode.

/c game.player.surface.peaceful_mode = true

Enable/Disable biter expansion

Biter expansion allows biters to create new nests, it is enabled by default. Substitute true for false to disable.

/c game.map_settings.enemy_expansion.enabled = true

Prevent biters being on newly generated chunks

On newly generated chunks no biters will be present, however all current biters will remain unaffected. Equivalent of setting the Enemy Base Size to None under the Terrain settings during map generation but achieved mid game by changing map generation settings.

/c local surface = game.player.surface
local mgs = surface.map_gen_settings
mgs.autoplace_controls["enemy-base"].size = "none"
surface.map_gen_settings = mgs

Player character scripts

Commands concerning the player directly.

Get player position

Prints coordinates of your current position.

/c game.player.print(game.player.position.x .. ", " .. game.player.position.y)

Teleport player

Moves the player to the specified location. You should be able to teleport to a specific player if you obtain their coordinates via them executing the previous command and giving them to you.

/c game.player.teleport({X, Y})

To teleport to the world's origin, use 0,0.

Enable god mode

God mode removes your player character allowing you to fly over obstacles and take no damage.

Disassociate your controls from the player:

/c game.player.character=nil

Then, hover the mouse over the useless player and destroy it by typing:

/c game.player.selected.destroy()

To undo, spawn a player character. This will spawn a new player at the spawn point of the world, and connect your controls to it.

/c game.player.create_character()

Enable long reach

Enables long reach, which allows the player to build and interact with entities at a greater distance. The default reach is 6.

/c local reach = 10000
game.player.force.character_build_distance_bonus = reach
game.player.force.character_reach_distance_bonus = reach

Research scripts

Enable faster research

/c game.player.force.laboratory_speed_modifier=1

1 is normal speed, 2 is double speed 3 is triple etc.

Research specific technologies

The internal technology names can be found in the infoboxes on their respective pages.

/c game.player.force.technologies['electric-energy-distribution-1'].researched=true
/c game.player.force.technologies['steel-processing'].researched=true

Unresearch specific technologies

The internal technology names can be found in the infoboxes on their respective pages.

/c game.player.force.technologies['electric-energy-distribution-1'].researched=false; game.player.force.set_saved_technology_progress('electric-energy-distribution-1', 0)
/c game.player.force.technologies['steel-processing'].researched=false; game.player.force.set_saved_technology_progress('steel-processing', 0)

Enabling specific recipes

The internal recipe/item names can be found in the infoboxes on their respective pages.

/c game.player.force.recipes["electric-energy-interface"].enabled=true
/c game.player.force.recipes["rocket-silo"].enabled=true
/c game.player.force.recipes.loader.enabled=true

Enable all recipes

/c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end

Command line parameters

As of Game Version 0.15.13

Command line parameters can be used to set settings in the command line before the game launches, this is useful mainly for advanced users or server hosts.

General options:

 -h [ --help ]                      display help
 --version                          show version information
 -v [ --verbose ]                   enable verbose logging
 -c [ --config ] PATH               config file to use
 --no-log-rotation                  don't rotate log file
 --mod-directory PATH               Mod directory to use
 --check-unused-prototype-data      Print a warning for all prototype values that were not accessed

Running options:

 -s [ --map2scenario ] arg          map to scenario conversion
 -m [ --scenario2map ] arg          scenario to map conversion
 --apply-update arg                 immediately apply update package
 --create FILE                      create a new map
 --map-gen-settings FILE            Map generation settings for use with --create. See data/map-gen-settings.example.json
 --map-settings FILE                Map settings for use with --create. See data/base/prototypes/map-settings.lua
 --preset arg                       Name of the map generation preset to be used.
 --generate-map-preview FILE        Generate preview images of the map
 --map-preview-size SCALE (=1,024)  Size (in pixels) of map preview
 --map-preview-scale SCALE (=1)     Scale (meters per pixel) of map preview
 --map-preview-offset X,Y (=0,0)    Offset of the center of the map, in meters
 --start-server FILE                start a multiplayer server
 --start-server-load-scenario FILE  start a multiplayer server and load the specified scenario
 --start-server-load-latest         start a multiplayer server and load the latest available save
 --until-tick TICK                  run a save until given map tick
 --mp-connect ADDRESS               start factorio and connect to address
 --load-game FILE                   start Factorio and load a game in singleplayer
 --benchmark FILE                   load save and run benchmark
 --benchmark-ticks N (=1,000)       number of ticks for benchmarking. Default is 1000
 --force-opengl                     use OpenGL for rendering
 --force-d3d                        use Direct3D for rendering
 --fullscreen BOOL                  start game in windowed mode (saved to configuration)
 --max-texture-size N               maximal size of texture that the game can use (saved to configuration). Should be power of two greater than 2048
 --graphics-quality arg             accepted values: normal, low, very-low
 --video-memory-usage arg           accepted values: all, high, medium, low
 --gfx-safe-mode                    resets some graphics settings to values that should work on most configurations
 --shader arg                       enable/disable shader postprocessing (saved to configuration)
 --disable-audio                    Disable audio. Mainly for faster startup during development.

Server options:

 --port N                           network port to use
 --bind ADDRESS[:PORT]              IP address (and optionally port) to bind to
 --rcon-port N                      Port to use for RCON
 --rcon-password PASSWORD           Password for RCON
 --server-settings FILE             Path to file with server settings. See data/server-settings.example.json
 --server-whitelist FILE            Path to file with server whitelist.
 --server-banlist FILE              Path to file with server banlist.
 --console-log FILE                 Path to file where a copy of the server's log will be stored
 --server-id FILE                   Path where server ID will be stored or read from

Multiplayer

 --start-server SAVE

Will start a Headless (Dedicated) server, with no GUI.

 --mp-connect ADDRESS

ADDRESS is the IP:port of the remote host. Port is optional. Examples:

 ./factorio --mp-connect 192.168.1.101
 ./factorio --mp-connect 192.168.1.101:2345

As above, port can be specified by placing the port number after a colon in the address.

 --map2scenario SAVE

Converts a save game to a User Scenario, allows saved game state to be loaded into map editor. Assuming that save game name is "foo.zip", executing './factorio --map2scenario s1' will result in Factorio loading, opening the save file, and saving the scenario into the scenario folder.

Modding tools

A list of the internal names of most things in the vanilla game can also be found on data.raw.

Print to console which tile are you have under the player position

/c game.player.print(game.player.surface.get_tile(game.player.position.x, game.player.position.y).name)

Write all researched technologies to file

/c local list = {}
for _, tech in pairs(game.player.force.technologies) do 
	if tech.researched then
    list[#list+1] = tech.name
  end
end
game.write_file("techs.lua", serpent.block(list) .. "\n", true)

Write all enabled recipes to file

/c local list = {}
for _, recipe in pairs(game.player.force.recipes) do 
	if recipe.enabled then
    list[#list+1] = recipe.name
  end
end
game.write_file("recipes.lua", serpent.block(list) .. "\n", true)

See also