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Chemical plant/de: Difference between revisions

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{{:Chemical plant/infobox}}
{{:Chemical plant/infobox}}
[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]
 
Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections).
Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections).



Revision as of 12:06, 22 June 2017

Chemical plant/infobox

Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).

Processes Heavy oil into Lubricant (requirement for Electric engine unit), make Sulfur, Sulfuric acid, Plastic bar (requirement for Processing units), Battery and turn any Oil byproducts into Solid fuel (See Fuel to compare that with other types), and also crack oil byproducts into lighter oil byproducts.

History

  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2x recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
    • Now accepts modules.

See also