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Chemical plant: Difference between revisions

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{{languages}}
{{languages}}
{{Machinery
{{:Infobox:Chemical plant}}
|health        =300
Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).
|stack_size    =10
 
|energy        =210 kW electric
== History ==
|drain        =7.0 kW electric
 
|craftingspeed =1.25
{{history|0.17.0|
|pollution    =1.8
* Crafting speed decreased from 1.25 to 1.0.}}
|modules      =2
 
|input        =Time, 10 + Steel Plate, 5 + Iron Gear Wheel, 5 + Electronic Circuit, 5 + Pipe, 5
{{history|0.15.0|
|raw          =Iron Plate, 20 + Copper Plate, 7.5 + Steel Plate, 5
* Module slots increased from 2 to 3.}}
|technologies  =Oil processing
 
|producers    =Manual + Assembling machine 2 + Assembling machine 3
{{history|0.11.6|
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}}
 
{{history|0.10.0|
* Unused pipe connections don't connect to pipes.
* Fluid input amount is limited to 2x recipe cost.
* Fluid inputs for the chemical plant are now saved properly.
* Now accepts modules.
}}
}}
[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]
Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs (once again - can't modify them). Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output slots).


Processes [[Heavy Oil]] into [[Lubricant]] (requirement for [[Electric engine unit]]), make [[Sulfur]], [[Sulfuric Acid]], [[Plastic bar]] (requirement for [[Processing Unit]]s), [[Battery]] and turn any Oil byproducts into [[Solid fuel]] (See [[Fuel]] to compare that with other types), and also crack oil byproducts into lighter oil byproducts.
{{history|0.9.0|
* Introduced}}


== See also ==
== See also ==
* [[Liquid network]]
* [[Fluid system]]
 
* [[Oil refinery]]
{{MachineNav}}


[[Category:Items]]
{{ProductionNav}}
[[Category:Liquid network]]
{{C|Producers}}

Revision as of 12:50, 30 March 2019

Chemical plant.png
Chemical plant

Chemical plant entity.png

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
16.25
+
Copper plate.png
7.5
+
Iron plate.png
20
+
Steel plate.png
5

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
22.5
+
Copper plate.png
20
+
Iron plate.png
40
+
Steel plate.png
5

Map color

Health

300

Stack size

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Oil processing (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

History

  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2x recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
    • Now accepts modules.

See also