In other languages: Deutsch Français 日本語 한국어 Nederlands Polski Português, Brasil Русский Українська 简体中文

Chemical plant: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
Line 6: Line 6:
== Recipes ==
== Recipes ==


The Chemical plant has three available recipes, one of which must be set before it can begin processing.
The Chemical plant has eleven available recipes, one of which must be set before it can begin processing.


{|class="wikitable"
{|class="wikitable"

Revision as of 05:10, 30 August 2017

Chemical plant.png
Chemical plant

Chemical plant entity.png

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
16.25
+
Copper plate.png
7.5
+
Iron plate.png
20
+
Steel plate.png
5

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
22.5
+
Copper plate.png
20
+
Iron plate.png
40
+
Steel plate.png
5

Map color

Health

300

Stack size

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Oil processing (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
File:Chemical-plant-example.png
A chemical plant converting heavy oil to lubricant.

Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).

Recipes

The Chemical plant has eleven available recipes, one of which must be set before it can begin processing.

Process Input Output
Sulfur.png
Sulfur (requires) Sulfur processing (research)
Time icon.png
1
Petroleum gas.png
30
Water.png
30
Sulfur.png
2
Sulfuric acid.png
Sulfuric acid (requires) Sulfur processing (research)
Time icon.png
1
Iron plate.png
1
Sulfur.png
5
Water.png
5
Sulfuric acid.png
50
Plastic bar.png
Plastic bar (requires) Plastics (research)
Time icon.png
1
Coal.png
1
Petroleum gas.png
30
Plastic bar.png
2
Explosives.png
Explosives (requires) Explosives (research)
Time icon.png
5
Coal.png
1
Sulfur.png
1
Water.png
10
Explosives.png
1
Battery.png
Battery (requires) Battery (research)
Time icon.png
5
Copper plate.png
1
Iron plate.png
1
Sulfuric acid.png
20
Battery.png
1
Lubricant.png
Lubricant (requires) Oil processing (research)
Time icon.png
1
Heavy oil.png
10
Lubricant.png
10
Solid fuel (requires) Oil processing (research)
Time icon.png
3
Solid fuel (requires) Oil processing (research)
Time icon.png
3
Solid fuel (requires) Oil processing (research)
Time icon.png
3
Heavy oil cracking (requires) Advanced oil processing (research)
Time icon.png
3
Water.png
30
Light oil cracking (requires) Advanced oil processing (research)
Time icon.png
3
Water.png
30

History

  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2x recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
    • Now accepts modules.

See also