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Car: Difference between revisions

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The '''car''' is the earliest alternate form of transportation available to the player. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver [[biters]]. Cars have a vehicle machine gun that can fire five tiles farther than the [[submachine gun]], 80 slots of storage and 200 health, letting the player use hit-and-run tactics against small groups of enemies.
The '''car''' is the earliest alternate form of transportation available to the player. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver [[biters]]. Cars have a vehicle machine gun that can fire five tiles farther than the [[submachine gun]], 80 slots of storage and 200 health, letting the player use hit-and-run tactics against small groups of enemies.


Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small [[biter|biters]] and trees can be safely rammed but colliding with big biters and [[wall|walls]] can easily destroy the vehicle and its contents.
Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small [[biter]]s and trees can be safely rammed but colliding with big biters and [[wall]]s can easily destroy the vehicle and its contents.


Since [[engine unit|engine units]] can only be built in [[assembling machine|assembling machines]] cars cannot be built entirely by hand from raw materials.
Since [[engine unit]]s can only be built in [[assembling machine]]s cars cannot be built entirely by hand from raw materials.


== Achievements ==
== Achievements ==
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== Using cars as storage ==
== Using cars as storage ==
Cars can store a tremendous amount of items, move along conveyor belts and interact with [[inserter|inserters]]. Because of that, cars may be used as large chests or even [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=8805 as small trains].
Cars can store a tremendous amount of items, move along conveyor belts and interact with [[inserter]]s. Because of that, cars may be used as large chests or even [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=8805 as small trains].


== Controls ==
== Controls ==
Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake.
{{Main|Keyboard bindings}}
{|
 
!Action
Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake.
!Control
 
!Default binding
{| class="wikitable"
|-
|-
|Enter/Leave
!Action !! Non-vehicle control !! Default binding
|Enter/Leave vehicle
|Return
|-
|-
|Accelerate forward
|Enter/exit vehicle || Enter/Leave vehicle || Return (AKA Enter, carriage return, etc)
|Move up
|W
|-
|-
|Accelerate backwards
|Accelerate forward || Move up || W key
|Move down
|S
|-
|-
|Steer right
|Accelerate backwards || Move down || S key
|Move right
|-
|D
|Steer right || Move right || D key
|-
|Steer left || Move left || A key
|-
|-
|Steer left
|Move left
|A
|}
|}


== History ==
== History ==


{{history|0.14.0|
{{history|0.14.0|
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{{history|0.6.0|2=
{{history|0.6.0|2=
<!-- There is no simple way to escape equal signs. Thanks MediaWiki... -->
<!-- There is no simple way to escape equal signs. Thanks Mediawiki... -->
<ul>
<ul>
<li>New car graphics ([http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3087 old])</li>
<li>New car graphics ([http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3087 old])</li>

Revision as of 03:02, 27 January 2017

Car/infobox

Car-anim.gif

The car is the earliest alternate form of transportation available to the player. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver biters. Cars have a vehicle machine gun that can fire five tiles farther than the submachine gun, 80 slots of storage and 200 health, letting the player use hit-and-run tactics against small groups of enemies.

Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters and walls can easily destroy the vehicle and its contents.

Since engine units can only be built in assembling machines cars cannot be built entirely by hand from raw materials.

Achievements

Main article: Achievements
Steamrolled
Destroy 10 spawners by impact.

Using cars as storage

Cars can store a tremendous amount of items, move along conveyor belts and interact with inserters. Because of that, cars may be used as large chests or even as small trains.

Controls

Main article: Keyboard bindings

Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake.

Action Non-vehicle control Default binding
Enter/exit vehicle Enter/Leave vehicle Return (AKA Enter, carriage return, etc)
Accelerate forward Move up W key
Accelerate backwards Move down S key
Steer right Move right D key
Steer left Move left A key

History

  • 0.14.0:
    • Added support for equipment grids in cars.


  • 0.12.26:
    • Running into biters in peaceful mode will anger them.


  • 0.12.2:
    • Added filters to the car cargo inventory.


  • 0.12.0:
    • Car ammo inventory is refilled from the truck when depleted.


  • 0.11.12:
    • Gates now open in time for the car to pass through.
  • 0.11.8:
    • The car can now accepts fuel and ammo into the trunk by inserter or shift/control click even when the burner/ammo slots are already full. The extra ammo will go into the truck.


  • 0.11.0:
    • Cars collide with objects
    • Disabled shooting from the car, however capsules can still be used
  • 0.7.2:
    • Smoother car acceleration and braking
    • Sound effects for cars
  • 0.9.0:
    • Changed the recipe a little
  • 0.7.2:
    • Added a low graphics option for the car


  • 0.7.0:
    • Decreased the car health from 2000 to 500.
  • 0.4.0:
    • Car shows the "out of fuel" icon when out of fuel
    • Car is now mine-able
    • Made driving easier
  • 0.2.8:
    • Health bar of car is now shown.

See also