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Car: Difference between revisions

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Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small [[biter|biters]] and trees can be safely rammed but colliding with big biters and [[wall|walls]] can easily destroy the vehicle and its contents.
Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small [[biter|biters]] and trees can be safely rammed but colliding with big biters and [[wall|walls]] can easily destroy the vehicle and its contents.


Since [[engine units]] can only be built in [[assembling machines]] cars cannot be built entirely by hand from raw materials.
Since [[engine unit|engine units]] can only be built in [[assembling machine|assembling machines]] cars cannot be built entirely by hand from raw materials.


== Achievements ==
== Achievements ==

Revision as of 11:40, 22 January 2017

Car/infobox

Car-anim.gif

The car is the earliest alternate form of transportation available to the player. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver biters. Cars have a vehicle machine gun that can fire five tiles farther than the submachine gun, 80 slots of storage and 200 health, letting the player use hit-and-run tactics against small groups of enemies.

Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters and walls can easily destroy the vehicle and its contents.

Since engine units can only be built in assembling machines cars cannot be built entirely by hand from raw materials.

Achievements

Main article: Achievements
Steamrolled
Destroy 10 spawners by impact.

Using cars as storage

Cars can store a tremendous amount of items, move along conveyer belts and interact with inserters. Because of that, cars may be used as large chests or even as small trains.

Controls

Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake.

Action Control Default binding
Enter/Leave Enter/Leave vehicle Return
Accelerate forward Move up W
Accelerate backwards Move down S
Steer right Move right D
Steer left Move left A

History

  • 0.11.:
    • Cars collide with objects

See also