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Bullet damage (research)

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Revision as of 16:13, 29 April 2018 by TomFryers (talk | contribs) (Multiplication signs in table (✖ this time))
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Bullet damage (research).png
Bullet damage

Cost

Time.png
30
Science pack 1.png
1
50

Cost

Time.png
30
Science pack 1.png
1
200

Prototype type

technology

Internal name

bullet-damage-1

Required technologies

Military (research).png

Allows

Bullet damage (research).png
2-7

The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.


Technology Cost Effects Cumulative
effect
Bullet damage (research).png
1
Bullet damage 1
Time.png
30
Science pack 1.png
1
✖ 50
10% 10%
Bullet damage (research).png
2
Bullet damage 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
✖ 100
10% 20%
Bullet damage (research).png
3
Bullet damage 3
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
✖ 100
20% 40%
Bullet damage (research).png
4
Bullet damage 4
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
✖ 200
20% 60%
Bullet damage (research).png
5
Bullet damage 5
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
✖ 200
20% 80%
Bullet damage (research).png
6
Bullet damage 6
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
✖ 300
40% 120%
Bullet damage (research).png
7-∞
Bullet damage 7-∞
Time icon.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
Space science pack.png
1

2^(Level-7)*1000
(eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)

See also