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Difference between revisions of "Bullet damage (research)"

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(Archived page (removed in 0.17))
(Changed links going to the redirect High tech science pack to go to Utility science pack.)
 
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! Technology !! Cost !! Effects !! Cumulative <br/>effect
 
! Technology !! Cost !! Effects !! Cumulative <br/>effect
 
|-
 
|-
| {{Icontech|Bullet damage (research)|1}} Bullet damage 1 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} <big>✖ 50</big> || 10% || 10%
+
| {{Icontech|Bullet damage (research)|1}} Bullet damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>✖ 50</big> || 10% || 10%
 
|-
 
|-
| {{Icontech|Bullet damage (research)|2}} Bullet damage 2 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} <big>✖ 100</big> || 10% || 20%
+
| {{Icontech|Bullet damage (research)|2}} Bullet damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>✖ 100</big> || 10% || 20%
 
|-
 
|-
| {{Icontech|Bullet damage (research)|3}} Bullet damage 3 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Military science pack|1}} <big>✖ 100</big> || 20% || 40%
+
| {{Icontech|Bullet damage (research)|3}} Bullet damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 100</big> || 20% || 40%
 
|-
 
|-
| {{Icontech|Bullet damage (research)|4}} Bullet damage 4 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 60%
+
| {{Icontech|Bullet damage (research)|4}} Bullet damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 60%
 
|-
 
|-
| {{Icontech|Bullet damage (research)|5}} Bullet damage 5 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 80%
+
| {{Icontech|Bullet damage (research)|5}} Bullet damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 80%
 
|-
 
|-
| {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>✖ 300</big> || 40% || 120%
+
| {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} <big>✖ 300</big> || 40% || 120%
 
|-
 
|-
| {{icontech|Bullet damage (research)|7-&infin;}} Bullet damage&nbsp;7-&infin; || {{icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}}  {{icon|Space_science_pack|1}} <big>✖ <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
+
| {{icontech|Bullet damage (research)|7-&infin;}} Bullet damage&nbsp;7-&infin; || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}}  {{icon|Space_science_pack|1}} <big>✖ <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
 
|-
 
|-
 
|}
 
|}

Latest revision as of 08:15, 5 March 2019

Time.png
Bullet damage (research) has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Bullet damage (research).png
Bullet damage

Cost

Time.png
30
Automation science pack.png
1
50

Cost

Time.png
30
Automation science pack.png
1
200

Prototype type

technology

Internal name

bullet-damage-1

Required technologies

Military (research).png

Allows

Bullet damage (research).png
2-7

The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.

Technology Cost Effects Cumulative
effect
Bullet damage (research).png
1
Bullet damage 1
Time.png
30
Automation science pack.png
1
✖ 50
10% 10%
Bullet damage (research).png
2
Bullet damage 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
✖ 100
10% 20%
Bullet damage (research).png
3
Bullet damage 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
✖ 100
20% 40%
Bullet damage (research).png
4
Bullet damage 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
✖ 200
20% 60%
Bullet damage (research).png
5
Bullet damage 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
✖ 200
20% 80%
Bullet damage (research).png
6
Bullet damage 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
✖ 300
40% 120%
Bullet damage (research).png
7-∞
Bullet damage 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-7)*1000
(eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)

See also