In other languages: Deutsch Русский Українська 简体中文

Blueprint: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
Line 46: Line 46:
== Deleting a blueprint ==
== Deleting a blueprint ==


Blueprints could be deleted by rightclicking them, which requires one [[Electronic circuit]]. After that the blueprint will be blank again.
Blueprints can be deleted by right clicking them, which requires one [[Electronic circuit]]. After that the blueprint will be blank again.


== Additional informations ==
== Additional informations ==

Revision as of 13:09, 31 August 2015

Blueprints are a smart way to 'copy & paste' parts of a factory with help of Construction robots.

Recipe: +
Time icon.png
1
=>
Blueprint.png
1
Req. technology: Automated construction

Craft a blank blueprint

Blank blueprints can be crafted in the crafting menu in the top row of the production tab. The blank blueprint can now be used to 'copy' a set of buildings.

For example we will copy this small laser defense setup: Blueprint-example-01.png

Create a blueprint

To create a blueprint select it out of the toolbar or the inventory. With the blueprint icon shown next to the mouse cursor, click and hold the left mouse button and drag a box as large as needed. All buildings which will be included in the blueprint will be highlighted green. If everything to 'copy' is inside the drag box, release the mouse button, and the 'Blueprint icon setup' menu will open.

Blueprint-example-02.png

Blueprint icon setup

On the top left of the 'Blueprint icon setup" menu there are four icon slots. The game chooses automatically the number of icons and which are pre-selected depending on the number of buildings that are included. This can be changed by simply clicking on the icons to choose the desired ones.

On the top right there are two icons to 'create blueprint' and 'cancel blueprint'. The 'create blueprint' icon will also show a preview of how the blueprint icon will look after creation.

The 'Blueprint preview' just shows the preview of the blueprint.

On the bottom is shown the 'Total' number of buildings included in the blueprint.

Create the blueprint if everything is fine or cancel it. Canceling does not consume the blueprint item. The created blueprint will be in the toolbelt or the inventory (or dropped to ground if no toolbelt slot is available).

Blueprint-example-03.png

Place the blueprint

To use/place the created blueprint select it from your toolbelt or inventory. The whole building setup of the blueprint will be shown at your mouse cursor. It is possible to place it rotated. The blueprint can be placed anywhere inside the green (or orange) 100x100 area of a Roboport.

Blueprint-example-04.png

After the blueprint gets placed somewhere, the buildings are placed as ghost buildings. Construction robots will now start to pick up the needed items from the construction network and place them at the ghost buildings. The required items need to be in the network in an Active Provider chest, a Passive Provider chest or a Storage chest.

Blueprint-example-05.png

Deleting a blueprint

Blueprints can be deleted by right clicking them, which requires one Electronic circuit. After that the blueprint will be blank again.

Additional informations

  • Once a blueprint is created it could be used unlimited times.
  • To place a blueprint that is blocked by existing construction you can hold shift to place the things that aren't blocked.
  • Buildings marked for destruction will not block placing a blueprint. The building cannot be placed until a construction bot can remove it. This can cause an item outside the construction zone to block construction of a 2x2 building on the edge of the zone.
  • It is unknown if there is a limit about the size of a blueprint. But it could at least be bigger then one screen even when zoomed out max.
  • Placing very large blueprints can be problematic when parts of it are out of the roboport construction area. If roboports are part of the blueprint and are placed inside the construction area they will extend the logistics zone as soon as it is powered up.
  • Ghost-buildings stay for 5 minutes, after that they get removed. So be sure to have all items needed to build in this time frame. You can refresh the time limit by placing the blueprint again.

See also