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{{Languages}}
===Кусатели===
 
===[[Biter/ru|Кусатели]]===


Кусатели одни из двух главных антагонистов в игре. Они коренные житель планеты и мирно проживают рядом с червями и плеваками.
Кусатели одни из двух главных антагонистов в игре. Они коренные житель планеты и мирно проживают рядом с червями и плеваками.
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====Combat====
====Combat====
The biter class enemy will likely be the most common threat to a player's factory. While any attack can catch an undefended factory off guard, most players will be able to handle attacks from small biters with relative ease. Medium biters often pose a much greater threat though due to their heavy armor, not present on small biters. Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world's evolution level. Behemoth biters are a huge threat to any factory and serve as the Player's prime incentive to avoid excess pollution. However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.
Кусаки вероятно, будут наиболее распространенной угрозой для фабрик игрока.
Несмотря на то любая внезапная атака может подловить врасплох незащищенные фабрики, большинство игроков будет в состоянии справиться с атакой малых кусак с относительной легкостью.
Средние кусаки зачастую представляют гораздо большую угрозу, хотя бы из-за их тяжелой брони, отсутствующей на малых Кусаках.
Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world's evolution level.  
Behemoth biters are a huge threat to any factory and serve as the Player's prime incentive to avoid excess pollution.  
However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.


Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack. Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost. Biters also have the ability to find their way around a defense, to a degree. This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the "bait" of this trap be left open. Biters aren't always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.
Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack.  
Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly.  
The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost.  
Biters also have the ability to find their way around a defense, to a degree.  
This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the "bait" of this trap be left open.  
Biters aren't always willing to fall for the bait.  
Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.





Revision as of 22:23, 26 March 2016


Кусатели

Кусатели одни из двух главных антагонистов в игре. Они коренные житель планеты и мирно проживают рядом с червями и плеваками. Кусаки являются членистоногими и живут в органических гнездах. Они имеют 4 размера: маленький, средний, большой и Чудовищный. В начале каждой свободной игры они будут иметь минимальны размер. Но под действием загрязнений окружающей среды они будут эволюционировать т.е. становиться больше. Кусаки нападают на территории с загрязнением и стараются найти их источники. Они могут прекратить поиск загрязнения, когда увидят игрока, турель или логистического робота. Кусаки наносят физический урон.

Picture Name Info
File:SmallBiter-anim.gif Малый Кусака Самый слабый кусатель, может быть убит из пистолета.
  • Health: 15
  • Damage: 6
File:MediumBiter-anim.gif Средний Кусака Сильней и медленней чем малый кусака. Может создать проблемы для игрока.
  • Health: 75
  • Damage: 15


Resistances:

  • Explosion 0/10%
  • Physical 4/0%
File:BigBiter-anim.gif Большой Кусака Очень силен и бронирован, почти не восприимчив к выстрелам. Может наносить урон через стены.
  • Health: 375
  • Damage: 30

Resistances:

  • Explosion 0/10%
  • Physical 8/0%
File:BehemothBiter-anim.gif Behemoth Biter Очень опасен и бронирован, почти не восприимчив к выстрелам. Может наносить урон через стены.
  • Health: 5000
  • Damage: 100

Resistances:

  • Explosion 10/20%
  • Physical 8/20%

Combat

Кусаки вероятно, будут наиболее распространенной угрозой для фабрик игрока. Несмотря на то любая внезапная атака может подловить врасплох незащищенные фабрики, большинство игроков будет в состоянии справиться с атакой малых кусак с относительной легкостью. Средние кусаки зачастую представляют гораздо большую угрозу, хотя бы из-за их тяжелой брони, отсутствующей на малых Кусаках. Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world's evolution level. Behemoth biters are a huge threat to any factory and serve as the Player's prime incentive to avoid excess pollution. However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.

Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack. Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost. Biters also have the ability to find their way around a defense, to a degree. This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the "bait" of this trap be left open. Biters aren't always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.