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Belt transport system: Difference between revisions

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[[File:Basic-splitter.png|link=Splitters]] [[File:Fast-splitter.png|link=Splitters]] [[File:Express-splitter.png|link=Splitters]] ''' - [[Splitters]]
[[File:Basic-splitter.png|link=Splitters]] [[File:Fast-splitter.png|link=Splitters]] [[File:Express-splitter.png|link=Splitters]] ''' - [[Splitters]]


== Differences between the belt-types ==
== Differences between the belt tiers ==


Technically the only difference between the levels of the three belt types is '''speed''' and '''colour'''. In practice, there are some differences in density, throughput and handling in conjunction with inserters. See [[Transport belts/Physics|Physics]] to dig deeper into that.
The main difference between different tiers of belt is the speed at which they operate. As belt is upgraded from yellow to red to blue, it gets faster and is able to move more items. The [[Transport belts/Physics|Physics]] page has some technical information on exact values for each tier of transport belt.


== General behavior ==
== General behavior ==


=== No energy usage ===
=== Power usage ===


Belts don't need energy to for transportation, and this is one of the [[Mysteries of the Factorio World]]. But like any other mystery in Factorio, this is also just for gameplay reasons. If the transport belts would use energy, your whole factory production line could be halted. For example, if you run out of coal, which needs to be transported to the boilers to heat water, and in turn, make Steam Engines run, your whole production line will shut down because the conveyor belts as well will stop.
Belts don't need power for transportation. This is one of the many [[Mysteries of the Factorio World]].


=== Using debug-mode to see, what really happens? ===
But, like other [[Mysteries of the Factorio World]], this is purely for gameplay reasons. If transport belts needed power, the game would be much more difficult and the player would have to worry about the entire factory coming to a standstill if power was lost.


The belt transport system can be imagined as a type of "moving ground." Basically every [[Items|item]] on a belt is moved in the conveyor belt's direction.
For example, if belts needed power, a player might lose the ability to get [[Coal]] to their [[Steam engine]]. This would mean the player can't generate more power using the steam engine, which means the belts don't bring coal to the engine, etc.


Technically an item is a small entity in a "box" (turn on the ''collision box'' in the [[Debug mode]] to see this) that is in motion (usually through the use of conveyor belts and inserters) and do not overlap (see the image below).
This type of deadlock is avoided by allowing transport belts to operate without power.
 
=== Debug mode ===
 
Belts can be envisioned as "moving ground." Every [[Items|item]] on a belt is moved in the belt's direction each [[Game-tick|tick]].
 
Every item is a small entity with a collision box (to see this, turn on "collision box" in [[Debug mode|debug mode]]). When the belt moves, the item (and the item's collision box) moves along with it. When on a belt, item's collision boxes never overlap (see image below).


[[File:Belts2.png|400px]]
[[File:Belts2.png|400px]]


You can imagine the items moving upward [[Game-tick|tick by tick]]. And when coming to the turn, the items aren't rotated, but moved to the side.
In the image above, imagine the items moving upward tick by tick. When the items come to the turn, they aren't rotated but are instead moved to the side.


When you use the [[Debug mode]] and turn on the collision boxes, and also [[Lua/Game#speed|reduce the game speed]] to about 0.3, you can really clearly see, how items move on the belts.
When [[Debug mode|debug mode]] is used and the [[Lua/Game#speed|game speed is reduced]] to around 0.3, the collision boxes of moving items can be clearly seen.


== Puzzling game element ==
== Puzzling game element ==


Another game-element of the belts is that they introduce some kind of puzzling into the game. The handling of the [[Transport belts/Belt lane|near and far side of the belt]], [[Transport belts/Optimizing|optimizing]] and many other aspects are quite concentrated in the management of the belts. If you want to handle those kinds of puzzles, please continue to read the pages below.
Transport belts introduce a puzzle-like game element. The player needs to plan the transport belt system ahead of time, or else risk having to tear them up at a later time when things need to be expanded or moved around. Transport belts have [[Transport belts#Belt Management|many applications]] that are not immediately obvious, such as merging belt lanes together, balancing belt lanes, and overcoming logistical challenges such as maximizing throughput while minimizing size.
 
Many of the pages below include more information on those and other advanced applications of transport belts.


== Overview ==
== Overview ==

Revision as of 20:32, 21 January 2016

The belt transport system is the first transport system available in Factorio, and together with Trains and Logistics Robots make up the backbone of any Factorio base. Transport belts (sometimes called conveyors) are used to transport Items.

There are three types of belt, each with three different speed tiers. The three types of belt are:

File:Basic-transport-belt.png File:Fast-transport-belt.png File:Express-transport-belt.png - Transport belts

File:Basic-transport-belt-to-ground.png File:Fast-transport-belt-to-ground.png File:Express-transport-belt-to-ground.png - Underground belts

File:Basic-splitter.png File:Fast-splitter.png File:Express-splitter.png - Splitters

Differences between the belt tiers

The main difference between different tiers of belt is the speed at which they operate. As belt is upgraded from yellow to red to blue, it gets faster and is able to move more items. The Physics page has some technical information on exact values for each tier of transport belt.

General behavior

Power usage

Belts don't need power for transportation. This is one of the many Mysteries of the Factorio World.

But, like other Mysteries of the Factorio World, this is purely for gameplay reasons. If transport belts needed power, the game would be much more difficult and the player would have to worry about the entire factory coming to a standstill if power was lost.

For example, if belts needed power, a player might lose the ability to get Coal to their Steam engine. This would mean the player can't generate more power using the steam engine, which means the belts don't bring coal to the engine, etc.

This type of deadlock is avoided by allowing transport belts to operate without power.

Debug mode

Belts can be envisioned as "moving ground." Every item on a belt is moved in the belt's direction each tick.

Every item is a small entity with a collision box (to see this, turn on "collision box" in debug mode). When the belt moves, the item (and the item's collision box) moves along with it. When on a belt, item's collision boxes never overlap (see image below).

File:Belts2.png

In the image above, imagine the items moving upward tick by tick. When the items come to the turn, they aren't rotated but are instead moved to the side.

When debug mode is used and the game speed is reduced to around 0.3, the collision boxes of moving items can be clearly seen.

Puzzling game element

Transport belts introduce a puzzle-like game element. The player needs to plan the transport belt system ahead of time, or else risk having to tear them up at a later time when things need to be expanded or moved around. Transport belts have many applications that are not immediately obvious, such as merging belt lanes together, balancing belt lanes, and overcoming logistical challenges such as maximizing throughput while minimizing size.

Many of the pages below include more information on those and other advanced applications of transport belts.

Overview

Transport belts Underground belts Splitters Speed (tiles/second) Needed research
Basic transport belt Basic underground belt Basic splitter ~1.8 Logistics 1 Basic underground belt and Basic splitter
Fast transport belt Fast underground belt Fast splitter ~3.6 Logistics 2
Express transport belt Express underground belt Express splitter ~5.6 Logistics 3

See also