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Belt transport system: Difference between revisions

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(Clarified some information, fixed some grammatic mistakes and typos, and revised a few paragraphs.)
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== Differences between the belt-types ==
== Differences between the belt-types ==


Technically the only difference between the levels of the three belt types is '''speed''' (and colour, of course). In practice, there are some differences in density, throughput and handling in conjunction with inserters. See [[Transport belts/Physics|Physics]] to dig deeper into that.
Technically the only difference between the levels of the three belt types is '''speed''' and '''colour'''. In practice, there are some differences in density, throughput and handling in conjunction with inserters. See [[Transport belts/Physics|Physics]] to dig deeper into that.


== General behaviour ==
== General behavior ==


=== No energy usage ===
=== No energy usage ===


Belts don't need energy to for transportation, and this is one of the [[Mysteries of the Factorio World]], but like any other mystery in Factorio this is just for gameplay reasons: If the transport belts would use energy, you would easily cut yourself into the knee, if you run out of coal, which needs to be transported to the boilers to be burned to produce energy which you would need to transport it.
Belts don't need energy to for transportation, and this is one of the [[Mysteries of the Factorio World]]. But like any other mystery in Factorio, this is also just for gameplay reasons. If the transport belts would use energy, your whole factory production line could be halted. For example, if you run out of coal, which needs to be transported to the boilers to heat water, and in turn, make Steam Engines run, your whole production line will shut down because the conveyor belts as well will stop.


=== Using debug-mode to see, what really happens? ===
=== Using debug-mode to see, what really happens? ===


The belt transport system can be imagined as "moving ground". Basically every [[Items|item]] on a belt is moved in the belts direction.
The belt transport system can be imagined as a type of "moving ground." Basically every [[Items|item]] on a belt is moved in the conveyor belt's direction.


Technically an item is a small box (turn on the ''collision box'' in the [[Debug mode]]) and moving means that the position of an item is constantly changed but the items are not allowed to overlap. A picture can show you this better:
Technically an item is a small entity in a "box" (turn on the ''collision box'' in the [[Debug mode]] to see this) that is in motion (usually through the use of conveyor belts and inserters) and do not overlap (see the image below).


[[File:Belts2.png|400px]]
[[File:Belts2.png|400px]]
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You can imagine the items moving upward [[Game-tick|tick by tick]]. And when coming to the turn, the items aren't rotated, but moved to the side.
You can imagine the items moving upward [[Game-tick|tick by tick]]. And when coming to the turn, the items aren't rotated, but moved to the side.


When you use the [[Debug mode]] and turn on the collision boxes, and also [[Lua/Game#speed|reduce the game speed]] to about 0.3, you can really clearly see, how the items are moving on the belts.
When you use the [[Debug mode]] and turn on the collision boxes, and also [[Lua/Game#speed|reduce the game speed]] to about 0.3, you can really clearly see, how items move on the belts.


== Puzzling game element ==
== Puzzling game element ==


Another game-element of the belts is, that they introduce some kind of puzzling into the game. The handling of the [[Transport belts/Belt lane|near and far side of the belt]], [[Transport belts/Optimizing|optimizing]] and many other aspects are quite concentrated in the management of the belts. If you want to handle those kinds of puzzles, please continue to read the pages below.
Another game-element of the belts is that they introduce some kind of puzzling into the game. The handling of the [[Transport belts/Belt lane|near and far side of the belt]], [[Transport belts/Optimizing|optimizing]] and many other aspects are quite concentrated in the management of the belts. If you want to handle those kinds of puzzles, please continue to read the pages below.


== Overview ==
== Overview ==

Revision as of 04:12, 27 December 2015

The belt transport system is the first and most interesting transport system in Factorio (besides the Railway and Robot logistics of course ^^). Transport belts (or conveyor belts) are used to transport Items.

There are 3 different types of belts in 3 different speed categories:

File:Basic-transport-belt.png File:Fast-transport-belt.png File:Express-transport-belt.png - Transport belts

File:Basic-transport-belt-to-ground.png File:Fast-transport-belt-to-ground.png File:Express-transport-belt-to-ground.png - Underground belts

File:Basic-splitter.png File:Fast-splitter.png File:Express-splitter.png - Splitters

Differences between the belt-types

Technically the only difference between the levels of the three belt types is speed and colour. In practice, there are some differences in density, throughput and handling in conjunction with inserters. See Physics to dig deeper into that.

General behavior

No energy usage

Belts don't need energy to for transportation, and this is one of the Mysteries of the Factorio World. But like any other mystery in Factorio, this is also just for gameplay reasons. If the transport belts would use energy, your whole factory production line could be halted. For example, if you run out of coal, which needs to be transported to the boilers to heat water, and in turn, make Steam Engines run, your whole production line will shut down because the conveyor belts as well will stop.

Using debug-mode to see, what really happens?

The belt transport system can be imagined as a type of "moving ground." Basically every item on a belt is moved in the conveyor belt's direction.

Technically an item is a small entity in a "box" (turn on the collision box in the Debug mode to see this) that is in motion (usually through the use of conveyor belts and inserters) and do not overlap (see the image below).

File:Belts2.png

You can imagine the items moving upward tick by tick. And when coming to the turn, the items aren't rotated, but moved to the side.

When you use the Debug mode and turn on the collision boxes, and also reduce the game speed to about 0.3, you can really clearly see, how items move on the belts.

Puzzling game element

Another game-element of the belts is that they introduce some kind of puzzling into the game. The handling of the near and far side of the belt, optimizing and many other aspects are quite concentrated in the management of the belts. If you want to handle those kinds of puzzles, please continue to read the pages below.

Overview

Transport belts Underground belts Splitters Speed (tiles/second) Needed research
Basic transport belt Basic underground belt Basic splitter ~1.8 Logistics 1 Basic underground belt and Basic splitter
Fast transport belt Fast underground belt Fast splitter ~3.6 Logistics 2
Express transport belt Express underground belt Express splitter ~5.6 Logistics 3

See also