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Accumulator

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Revision as of 16:50, 2 April 2016 by Major Tom (talk | contribs) (Added a note to help players do charge/discharge rate calculations.)
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The Basic accumulator stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The basic accumulator stores up to 5 MJ of energy. Charge/Discharge rate is 300 kW maximum.

Notes

  • 5MJ is equal to 5MW of energy, and so takes 16.7s to fully charge/discharge at the maximum rate (read Game-second for further time related calculations).
  • When discharged above maximum speed by multiple unconnected poles, will distribute energy unequally (some may get 100% demand, others 0%)
  • May be used to provide limited amount of power (multiples of maximum charge rate) to a section of the grid
  • Produces light when charging and discharging
  • Can act as a emergency backup for your base in case of blackout, until main power supply is restored
  • Can be used to power the base at night if it relies heavily on solar panels
  • Can act as a "surge protector" (if power usage of one device exceeds production for a few seconds or so, the basic accumulator will compensate for this and provide power to the grid until said device shuts down or requires a lesser power requirement)

See also

Examples

High density accumulator array consisting of 48 basic accumulators and a Substation providing 240 MJ capacity.


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