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- ...'''buffer chest''' is a large advanced storage item that is part of the [[logistic network]], and combines the functions of both a [[requester chest]] and a [ ...ems contained in a buffer chest are made available to construction robots, logistic requests from the player, and requester chests that have the "Request from ...3 KB (371 words) - 07:57, 16 February 2025
- ...est of a specified number of up to 1000 types of items from the network. [[Logistic robot]]s will then bring the specified items from [[provider chest]]s, [[st When fulfilling requests from requester chests, logistic robots will first attempt to pick up the specified items from [[active prov ...3 KB (402 words) - 19:49, 21 January 2025
- ...t 27 2023 - FFF #382: [https://www.factorio.com/blog/post/fff-382 Logistic groups] ...2 KB (242 words) - 11:26, 11 October 2024
- A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all covered by one or more connected [[roboport]]s. Depending on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hun ...14 KB (2,226 words) - 13:39, 16 June 2025
- Barrels stack in groups of 10. A single [[cargo wagon]] can hold 400 barrels, which gives a capacit ...s can be transported with a [[belt transport system]] or [[railway]], by [[logistic robot]]s, via [[car]] or [[tank]], or in the [[player]]'s inventory. A simp ...7 KB (851 words) - 19:39, 16 March 2025
- ...is unaffected by [[beacon]]s, and cannot be connected to either circuit or logistic networks. A captive spawner cannot be removed by the player or [[constructi ...s of the same quality, which will have the capability of forming expansion groups that will also retain their quality level upon successful expansion - creat ...4 KB (602 words) - 02:27, 13 July 2025
- It is advisable to leave ''space'' between the groups of belts of one item for underground belt to surface and for other things t Having smaller groups of only one or two is also not a bad thing. ...13 KB (2,239 words) - 04:59, 12 March 2025
- ...[[logistic system (research)|logistic system]], the tank can utilize the [[logistic network]] to make requests like a player. ...ll targets in an area which makes them useful for dealing with large enemy groups. There are [[uranium]] versions of both shell types which deal even more da ...9 KB (1,364 words) - 17:03, 28 March 2025
- * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32). ...18 KB (2,681 words) - 14:48, 24 September 2023
- * Fixed that used ammo specified in personal logistics didn't trigger logistic robots to resupply. ...ad-ability of save with inserter in logistic network, that has cleared the logistic condition due to mod removal. ...25 KB (3,880 words) - 14:48, 24 September 2023
- * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into in ...9 KB (1,459 words) - 14:48, 24 September 2023
- ...it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. === Train groups === ...24 KB (4,043 words) - 12:59, 2 July 2025
- | show-unit-group-info || Biter groups, which belong together (circles and lines belonging together) | show-logistic-robot-targets || ...8 KB (1,151 words) - 10:44, 20 January 2025
- * Show the logistic network areas when the deconstruction tool is in hand ([http://www.factorio * Fixed that logistic robots were confused when inserting into storage with damaged items ([http: ...41 KB (6,360 words) - 14:46, 24 September 2023
- * Fixed logistic description counts with the same counts getting displayed in random order ( ...t item icon variant for dark background was not used when showing cargo of logistic robots. ([https://forums.factorio.com/23286 more]) ...100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed that disabling recipe groups in the settings disabled subgroups as well. * Fixed item sub groups wouldn't be used in the recipe GUI when item groups were disabled. ([https://forums.factorio.com/35140 more]) ...42 KB (6,017 words) - 14:46, 24 September 2023
- * Fixed logistic chest shadows were shorter than other chests. ([https://forums.factorio.com * Fixed that unit groups could get stuck after getting close to their target. ([https://forums.facto ...89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed script error in logistic tutorial when player went outside of logistic area. ([https://forums.factorio.com/58581 more]) * Fixed that biters in groups had too low tolerance for getting stuck. ([https://forums.factorio.com/5830 ...122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that blueprints could have duplicate logistic filters. ([https://forums.factorio.com/105984 more]) ...translated' event having incorrect localised_string parameter for fallback groups. ...203 KB (28,633 words) - 17:09, 16 August 2024
- ...d that the game would crash when trying to load a save that contained unit groups with members in different surfaces. ([https://forums.factorio.com/30541 mor * Fixed changing force of construction or logistic robot would cause game state corruption. ([https://forums.factorio.com/3091 ...80 KB (11,528 words) - 14:15, 16 April 2025