Tesla turret: Difference between revisions
SteveCentra (talk | contribs) m (Clarification. I realized I use tesla turrets on my space platform that makes the last science pack in case eggs spoil. Making it clear that they're ineffective against asteroids specifically) |
(Specified power draw per shot.) |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
The tesla turret fires an electric bolt that can bounce to secondary enemies in an arcing chain. Hits temporarily stun enemies, slowing them down, which works well in combination with other turrets. | The tesla turret fires an electric bolt that can bounce to secondary enemies in an arcing chain. Hits temporarily stun enemies, slowing them down, which works well in combination with other turrets. | ||
Unlike the handheld [[tesla gun]], the tesla turret does '''not''' require [[tesla ammo]]. It only needs [[electricity]] to operate, which can cause electricity usage spikes during attacks. These can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s). | Unlike the handheld [[tesla gun]], the tesla turret does '''not''' require [[tesla ammo]]. It only needs [[electricity]] to operate. It consumes 1 MW continuously. On top of that, each shot consumes 12 MJ of power, which can cause electricity usage spikes during attacks. These can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s). | ||
Many larger enemies are segmented (demolishers, stompers and strafers); this means that they have different target entities that share a single pool of hit points. The tesla turret can be particularly effective against such enemies, as a single electric bolt can bounce between different segments of the same enemy. | |||
The tesla turret is ineffective against [[asteroids]] as they all have 100% electric [[Damage#Resistance|resistance]]. | The tesla turret is ineffective against [[asteroids]] as they all have 100% electric [[Damage#Resistance|resistance]]. |
Revision as of 16:33, 2 December 2024
Tesla turret |
Recipe |
|||||||||||||
+ + + + + → | |||||||||||||
Total raw |
|||||||||||||
+ + + + + | |||||||||||||
Map color |
|||||||||||||
Health |
|
||||||||||||
Stack size |
10 |
||||||||||||
10 |
|||||||||||||
Range |
|
||||||||||||
Shooting speed |
0.5/s |
||||||||||||
Damage |
120 electric
|
||||||||||||
Dimensions |
4×4 |
||||||||||||
Energy consumption |
7 MW (electric) |
||||||||||||
Drain |
1 MW (electric) |
||||||||||||
Mining time |
0.5 |
||||||||||||
Prototype type |
|||||||||||||
Internal name |
tesla-turret |
||||||||||||
Required technologies |
|||||||||||||
Boosting technologies |
|||||||||||||
Produced by |
|||||||||||||
This article is a stub, and not comprehensive. |
---|
You can help this wiki by expanding it. |
Space Age expansion exclusive feature.
The Tesla turret is a powerful turret dealing electric damage capable of hitting multiple enemies at once. The tesla turret fires an electric bolt that can bounce to secondary enemies in an arcing chain. Hits temporarily stun enemies, slowing them down, which works well in combination with other turrets.
Unlike the handheld tesla gun, the tesla turret does not require tesla ammo. It only needs electricity to operate. It consumes 1 MW continuously. On top of that, each shot consumes 12 MJ of power, which can cause electricity usage spikes during attacks. These can be offset by using accumulators (or steam storage and excess steam turbines).
Many larger enemies are segmented (demolishers, stompers and strafers); this means that they have different target entities that share a single pool of hit points. The tesla turret can be particularly effective against such enemies, as a single electric bolt can bounce between different segments of the same enemy.
The tesla turret is ineffective against asteroids as they all have 100% electric resistance.