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== Basic resources ==
* Water is readily available using offshore pumps
* Stone can be mined from patches on the surface as normal
* Iron ore can be obtained from [[Iron bacteria]], which can be cultivated in a [[Biochamber]] using [[Iron bacteria cultivation]]
* Copper ore can be obtained from [[Copper bacteria]], which can be cultivated in a biochamber using [[Copper bacteria cultivation]]
* Coal can be obtained via [[Coal synthesis]]
* Crude oil is not available. However:
** [[Plastic bar]]s can be obtained from [[Bioplastic]]
** [[Sulfur]] can be obtained from [[Biosulfur]]
** [[Lubricant]] can be obtained from [[Bio lubricant]]
** [[Rocket fuel]] can be obtained from [[Rocket fuel from jelly]]
** [[Heavy oil]] can be obtained using [[Coal liquefaction]], if the initial heavy oil is shipped in from another planet


== See also ==
== See also ==

Revision as of 02:07, 11 November 2024

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Space Age expansion exclusive feature.

Gleba preview.png

Gleba is a moist, agricultural planet with fungal hills and swampy lowlands.

It is home to the pentapods, which are spider-like enemies who are attracted to the scent of biological processing, similar to the way that Nauvis creatures negatively respond to pollution. One of the most prominent traits of Gleba is that nearly everything takes a biological form.

Required Research

Planet discovery Gleba (research).png Planet Discovery Gleba

Exclusive Items

The following items are unlocked on Gleba:

Space routes

Gleba.png Gleba is connected to 4 other planets: Nauvis.png Nauvis, Vulcanus.png Vulcanus, Fulgora.png Fulgora, and Aquilo.png Aquilo.

Planet Distance
Planet Distance (km)
Nauvis.png Nauvis 15,000
Vulcanus.png Vulcanus 15,000
Fulgora.png Fulgora 15,000
Aquilo.png Aquilo 30,000


Asteroid rate graphs:

Asteroid chart Nauvis Gleba.png
Space route from Nauvis.png Nauvis to Gleba.png Gleba
Asteroid chart Vulcanus Gleba.png
Space route from Vulcanus.png Vulcanus to Gleba.png Gleba
Asteroid chart Gleba Fulgora.png
Space route from Gleba.png Gleba to Fulgora.png Fulgora
Asteroid chart Gleba Aquilo.png
Space route from Gleba.png Gleba to Aquilo.png Aquilo


Graph legend:

Asteroid type Chunk Medium Big
Metallic asteroid chunk.png Metallic Blue Red Cyan
Carbonic asteroid chunk.png Carbonic Orange Yellow Brown
Oxide asteroid chunk.png Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 200%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk.png Metallic asteroid chunk 2
Carbonic asteroid chunk.png Carbonic asteroid chunk 5
Oxide asteroid chunk.png Oxide asteroid chunk 1
Promethium asteroid chunk.png Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .30
Medium .25
Big 0
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo


Surface

Properties

Gleba Surface Properties
Property Value
Pollutant Type Spores
Day Night Cycle 10 Minutes
Magnetic Field 10
Solar Power 50%
Pressure 2000
Gravity 20

Biomes

Gleba hosts multiple biomes.

Deep water An impassable

Shallows A walkable murky water, filled with watercanes. Green lowlands

Red lowlands

Green midlands

Red midlands

Highlands

Mechanics

Spoilage.png Spoilage

Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into spoilage, with a few exceptions. This process is inevitable and cannot be stopped.

The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.

When crafting with spoilable items, the final product will inherit the freshness value of the ingredients. The three exceptions are iron and copper bacteria cultivation, pentapod eggs and fish breeding, whose recipes will always result in a 100% fresh product, regardless of the freshness of the ingredients.

When crafting with two different spoilable items of different freshness values, like in the agricultural science pack and bioflux recipes, the final product's freshness is determined by the average of the ingredients' freshness.

The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.

Spoilable items are used as ingredients in a few non-spoilable items, such as the biochamber. In these, the freshness value of the ingredients do not matter in the product being produced.

Spoilable Item Times
Item Time Special effect on spoiling
Agricultural science pack.png
Agricultural science pack
1 hour
Biter egg.png
Biter egg
30 minute Spawns a Big Biter
Bioflux.png
Bioflux
2 hours
Copper bacteria.png
Copper bacteria
1 minute Turns into copper ore
Raw fish.png
Raw fish
2 hours, 5 minutes, 50 seconds
Iron bacteria.png
Iron bacteria
1 minute Turns into iron ore
Jelly.png
Jelly
4 minutes
Jellynut.png
Jellynut
1 hour
Nutrients.png
Nutrients
5 minutes
Pentapod egg.png
Pentapod egg
15 minutes Spawns a wriggler
Yumako.png
Yumako
1 hour
Yumako mash.png
Yumako mash
3 minutes

Basic resources

See also

Gallery

Trivia

  • In biology, a gleba is a fleshy, spore-filled inner mass of some fungi like the puffball.
  • During development, Gleba was once named Bacchus, after the Roman god of fertility, orchards, and vegetation.

History