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{{Languages}}{{:Infobox:Spidertron}}
{{Languages}}{{:Infobox:Spidertron}}


The '''spidertron''' is a versatile lategame vehicle capable of traversing rough terrain. It, along with the [[car]] and [[tank]], is one of three non-rail vehicles in [[Factorio]]. It's equipped with fast-firing rocket launchers capable of manual or automatic targeting. Can be driven manually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. For example, [[exoskeleton]]s may be used to increase the vehicle's movement speed. Spidertrons legs can be moved by belts which can be prevent by inserting [[belt immunity equipment]] into its equipment grid.
The '''spidertron''' is a versatile lategame vehicle capable of traversing rough terrain. It, along with the [[car]] and [[tank]], is one of three non-rail vehicles in Factorio. It's equipped with four fast-firing rocket launchers capable of manual or automatic targeting. It can be driven manually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's legs can be moved by belts which can be prevented by inserting [[belt immunity equipment]] into its equipment grid.


The vehicle can be renamed and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron remote]]s.
The vehicle can be renamed, and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron remote]]s. Additionally, the spidertron's inventory can have logistics requests and auto-trash filters set up, similar to the [[player]] inventory, so the vehicle is automatically supplied by [[logistic robot]]s.


Picking up the vehicle keeps the modules inside its equipment grid and its name and color saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.
Picking up the vehicle keeps the modules inside its equipment grid, its name, its color and the logistics requests saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.


== Combat ==
== Combat ==
Line 11: Line 11:


== Speed ==
== Speed ==
Unlike the car and tank, which are affected by the surfaces they travel on, the spidertron's speed does not change on different surfaces. Due to the way the spidertron travels, its speed slightly fluctuates and does not consistently stay at its top speed. The spidertron's speed can be increased by equipping [[exoskeleton]]s into its grid. Up to 5 exoskeletons can fit in the vehicle's grid. The top speeds (in km/h) are as follows:
Unlike the car and tank, which are affected by the surfaces they travel on, the spidertron's speed does not change on different surfaces. Due to the way the spidertron travels, its speed slightly fluctuates and does not consistently stay at its top speed. The spidertron does not take any [[fuel]], therefore its speed can be only increased by equipping [[exoskeleton]]s into its grid. Up to 5 exoskeletons can fit in the vehicle's grid. The top speeds (in km/h) are as follows:


{| class="wikitable"
{| class="wikitable"
Line 32: Line 32:


== Trivia ==
== Trivia ==
The spidertron was first mentioned in the [https://www.factorio.com/blog/post/fff-120 Friday Facts #120], however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as [https://www.factorio.com/blog/post/fff-200 FFF #200], [https://www.factorio.com/blog/post/fff-315 FFF #315] and [https://www.factorio.com/blog/post/fff-330 FFF #330]. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the gif and it was not touched ever since" [https://forums.factorio.com/viewtopic.php?p=484944#p484944]. It was then introduced in 1.0 as a surprise feature, more than 4 years after it was first teased. [https://www.factorio.com/blog/post/fff-360]
* The spidertron was first mentioned in the [https://www.factorio.com/blog/post/fff-120 Friday Facts #120], however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as [https://www.factorio.com/blog/post/fff-200 FFF #200], [https://www.factorio.com/blog/post/fff-315 FFF #315] and [https://www.factorio.com/blog/post/fff-330 FFF #330]. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the gif, and it was not touched ever since".<sup>[https://forums.factorio.com/viewtopic.php?p=484944#p484944]</sup> It was then introduced in version 1.0.0 as a surprise feature, more than 4 years after it was first teased.<sup>[https://www.factorio.com/blog/post/fff-360]</sup>
* The spidertron is the only item in the game to require [[raw fish]] as a crafting ingredient. It is not known for certain why this is the case, although it could be to limit the automatability of spidertron production (since raw fish production is challenging to automate).


== Gallery ==  
== Gallery ==  
Line 39: Line 40:
File:Spidertron_corpse.png|The spidertron's corpse.
File:Spidertron_corpse.png|The spidertron's corpse.
File:spidertron_traversing_trees.gif|Spidertron effortlessly walking through trees.
File:spidertron_traversing_trees.gif|Spidertron effortlessly walking through trees.
File:spidertron_remote_map.gif|Controlling spidertron's movement via minimap.<br /><small>(Click to see .GIF animation.)</small>
</gallery>
</gallery>


== History ==
== History ==
{{history|2.0.7|
* Vehicles no longer have input delay due to server latency.
* Controls for the RTS tool were altered/improved.
}}
{{history|1.1.0|
* Added logistic requests to spidertron.
* Added ability to queue up multiple waypoints for a single Spidertron.
* Added option to follow another entity.}}


{{history|1.0.0|
{{history|1.0.0|

Latest revision as of 20:22, 31 October 2024

Spidertron.png
Spidertron

Spidertron entity.png

Recipe

Time.png
10
+
Efficiency module 3.png
2
+
Exoskeleton.png
4
+
Portable fission reactor.png
2
+
Low density structure.png
150
+
Processing unit.png
16
+
Radar.png
2
+
Raw fish.png
1
+
Rocket launcher.png
4
Spidertron.png
1

Total raw

Time.png
7k
+
Copper plate.png
6.3k
+
Electric engine unit.png
120
+
Iron plate.png
718
+
Plastic bar.png
1.7k
+
Processing unit.png
506
+
Raw fish.png
1
+
Steel plate.png
580
+
Uranium-235.png
0.8
+
Uranium-238.png
15.2

Map icon

Spidertron map icon.png

Storage size

Quality normal.png 80
Quality uncommon.png 104 Quality rare.png 128
Quality epic.png 152 Quality legendary.png 200

Health

Quality normal.png 3000
Quality uncommon.png 3900 Quality rare.png 4800
Quality epic.png 5700 Quality legendary.png 7500

Resistances

Acid: 0/70%
Electric: 0/70%
Explosion: 20/75%
Fire: 15/60%
Impact: 50/80%
Laser: 0/70%
Physical: 15/60%

Equipment grid size

Quality normal.png 10×6
Quality uncommon.png 11x7 Quality rare.png 12x8
Quality epic.png 13x9 Quality legendary.png 15x11

Stack size

1

Range

Spidertron rocket launcher: 36

Shooting speed

Spidertron rocket launcher: 1/s

Ammunition

Rocket.png
Explosive rocket.png
Atomic bomb.png

Mining time

1

Prototype type

spider-vehicle

Internal name

spidertron

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal battery MK3.png
Portable fission reactor.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png
Toolbelt equipment.png

Required technologies

Spidertron (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Recipe

Time.png
10
+
Raw fish.png
1
+
Portable fission reactor.png
2
+
Exoskeleton.png
4
+
Radar.png
2
+
Rocket turret.png
1
Spidertron.png
1

Total raw

Time.png
1.7k
+
Iron plate.png
178
+
Copper plate.png
2k
+
Steel plate.png
300
+
Plastic bar.png
500
+
Processing unit.png
444
+
Electric engine unit.png
120
+
Uranium-235.png
0.8
+
Uranium-238.png
15.2
+
Carbon fiber.png
20

Map icon

Spidertron map icon.png

Storage size

Quality normal.png 80
Quality uncommon.png 104 Quality rare.png 128
Quality epic.png 152 Quality legendary.png 200

Health

Quality normal.png 3000
Quality uncommon.png 3900 Quality rare.png 4800
Quality epic.png 5700 Quality legendary.png 7500

Resistances

Acid: 0/70%
Electric: 0/70%
Explosion: 20/75%
Fire: 15/60%
Impact: 50/80%
Laser: 0/70%
Physical: 15/60%

Equipment grid size

Quality normal.png 10×6
Quality uncommon.png 11x7 Quality rare.png 12x8
Quality epic.png 13x9 Quality legendary.png 15x11

Stack size

1

Range

Spidertron rocket launcher: 36

Shooting speed

Spidertron rocket launcher: 1/s

Ammunition

Rocket.png
Explosive rocket.png
Atomic bomb.png

Mining time

1

Prototype type

spider-vehicle

Internal name

spidertron

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal battery MK3.png
Portable fission reactor.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png
Toolbelt equipment.png

Required technologies

Spidertron (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The spidertron is a versatile lategame vehicle capable of traversing rough terrain. It, along with the car and tank, is one of three non-rail vehicles in Factorio. It's equipped with four fast-firing rocket launchers capable of manual or automatic targeting. It can be driven manually or remotely controlled using the spidertron remote. Furthermore, it has an equipment grid which accepts all equipment modules. Spidertron's legs can be moved by belts which can be prevented by inserting belt immunity equipment into its equipment grid.

The vehicle can be renamed, and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected spidertron remotes. Additionally, the spidertron's inventory can have logistics requests and auto-trash filters set up, similar to the player inventory, so the vehicle is automatically supplied by logistic robots.

Picking up the vehicle keeps the modules inside its equipment grid, its name, its color and the logistics requests saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.

Combat

The four spidertron rocket launchers operate in "chain mode" which allows rapid firing of rockets at enemies. The spidertron can be set to automatically target enemies, both with or without any passengers inside the spidertron. The spidertron's combat capabilities are enhanced by its equipment grid, e.g. energy shields can be equipped to increase its protection or personal laser defenses can be used for higher killing power. The spidertron's equipment modules are used additionally to any modules that the riding player may have equipped in their own power armor.

Speed

Unlike the car and tank, which are affected by the surfaces they travel on, the spidertron's speed does not change on different surfaces. Due to the way the spidertron travels, its speed slightly fluctuates and does not consistently stay at its top speed. The spidertron does not take any fuel, therefore its speed can be only increased by equipping exoskeletons into its grid. Up to 5 exoskeletons can fit in the vehicle's grid. The top speeds (in km/h) are as follows:

Equipment Top speed
Default ~46
1 exoskeleton ~57
2 exoskeletons ~68
3 exoskeletons ~85
4 exoskeletons ~90
5 exoskeletons ~102

Trivia

  • The spidertron was first mentioned in the Friday Facts #120, however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as FFF #200, FFF #315 and FFF #330. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the gif, and it was not touched ever since".[1] It was then introduced in version 1.0.0 as a surprise feature, more than 4 years after it was first teased.[2]
  • The spidertron is the only item in the game to require raw fish as a crafting ingredient. It is not known for certain why this is the case, although it could be to limit the automatability of spidertron production (since raw fish production is challenging to automate).

Gallery

History

  • 2.0.7:
    • Vehicles no longer have input delay due to server latency.
    • Controls for the RTS tool were altered/improved.
  • 1.1.0:
    • Added logistic requests to spidertron.
    • Added ability to queue up multiple waypoints for a single Spidertron.
    • Added option to follow another entity.