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Physical projectile damage (research): Difference between revisions

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{{Languages}}{{:Infobox:Physical projectile damage (research)}}{{Stub}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.
 
{| class="wikitable"
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Gun turret}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}<br>{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !! Cumulative
|-
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
|-
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
|-
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
|-
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
|-
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
|-
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
|-
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
 
== History ==
{{history|0.17.0|
* Added as part of military technology balance rework.}}
 
== See also ==
== See also ==
* [[Research]]
* [[Research]]
* [[Technologies]]
* [[Technologies]]
* [[Weapon shooting speed (research)]]


{{TechNav}}
{{TechNav}}

Latest revision as of 14:17, 31 October 2024

Physical projectile damage (research).png
Physical projectile damage

Cost

Time.png
30
Automation science pack.png
1
100

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Military (research).png

Allows

Physical projectile damage (research).png
2-∞

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Defender capsule.png
Shotgun shells.png
Piercing shotgun shells.png
Gun turret.png
Cannon shell.png
Explosive cannon shell.png

Uranium cannon shell.png
Explosive uranium cannon shell.png
Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
Physical projectile damage (research).png
1
Physical projectile damage 1
Time.png
30
Automation science pack.png
1
100
10% 10% 10% 10%
Physical projectile damage (research).png
2
Physical projectile damage 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
200
10% 20% 10% 20%
Physical projectile damage (research).png
3
Physical projectile damage 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
300
20% 40% 20% 40%
Physical projectile damage (research).png
4
Physical projectile damage 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
400
20% 60% 20% 60%
Physical projectile damage (research).png
5
Physical projectile damage 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
500
20% 80% 20% 80% 90% 90%
Physical projectile damage (research).png
6
Physical projectile damage 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
600
40% 120% 40% 120% 130% 220%
Physical projectile damage (research).png
7-∞
Physical projectile damage 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also