Prototype/Generator: Difference between revisions
(0.17) |
(Set prototype parent) |
||
Line 1: | Line 1: | ||
{{Prototype parent|Prototype/EntityWithHealth}} | |||
== Basics == | == Basics == | ||
Prototype type: '''generator''' | Prototype type: '''generator''' |
Revision as of 15:48, 24 July 2019
Basics
Prototype type: generator
A power generator, for example a steam engine.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_source
Type: Types/EnergySource
Must be an electric energy source.
horizontal_animation
Type: Types/Animation
vertical_animation
Type: Types/Animation
effectivity
Type: Types/double
The effectivity of the generator with 0.5 being half as effective as a regular steam-engine generator.
Optional properties
smoke
Type: Types/table of Types/SmokeSource
Array of 1 or more smoke sources.
burns_fluid
Type: Types/bool
Default: false
scale_fluid_usage
Type: Types/bool
Default: false
Scales the generator's fluid usage to its maximum power output.
min_perceived_performance
Type: Types/double
Default: 0.25
Animation runs at least this fast. This corresponds to the sound.
performance_to_sound_speedup
Type: Types/double
Default: 0.5
max_power_output
Type: Types/Energy
Mandatory if burner
is used, otherwise optional.
burner
Type: Types/EnergySource
Must be a burner energy source.
fluid_usage_per_tick
Type: Types/double
The number of fluid units the generator uses per tick.
Mandatory if fluid_box
is used, otherwise not read.
maximum_temperature
Type: Types/double
Mandatory if fluid_box
is used, otherwise not read.
fluid_box
Type: Types/FluidBox
Mandatory if burner
is not used, otherwise not read.