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Quality module

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Revision as of 23:29, 30 November 2024 by Alfonse (talk | contribs) (Speed beacons don't shut off quality modules; they simply have a penalty to the quality bonus.)
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Quality module.png
Quality module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Quality module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Stack size

50

Speed

-5%

Quality

Quality normal.png +1%
Quality uncommon.png +1.3% Quality rare.png +1.6%
Quality epic.png +1.9% Quality legendary.png +2.5%

Prototype type

module

Internal name

quality-module

Required technologies

Quality module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Quality module 2.png

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Quality module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Stack size

50

Speed

-5%

Quality

Quality normal.png +1%
Quality uncommon.png +1.3% Quality rare.png +1.6%
Quality epic.png +1.9% Quality legendary.png +2.5%

Prototype type

module

Internal name

quality-module

Required technologies

Quality module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Consumed by

Quality module 2.png

Quality module increases a machine's ability to make quality items by 1% and decreases its speed by 5%. This means that, at a small cost of items produced per minute, the machine produces slightly more items of higher quality.

While players are required to own Space Age to access this feature, quality is a separate mod, and can be activated independent of most Space Age content.

All levels of quality module have the same speed penalty.

Speed modules have a penalty to quality, which negates some of or all of the effectiveness of quality modules.

History

See also