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	<title>Version history/1.0.0 - Revision history</title>
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	<updated>2026-04-26T01:05:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Version_history/1.0.0&amp;diff=194087&amp;oldid=prev</id>
		<title>Ickputzdirwech: category</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/1.0.0&amp;diff=194087&amp;oldid=prev"/>
		<updated>2023-09-24T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:48, 24 September 2023&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{VersionNav}}__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{VersionNav}}__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Version_history/1.0.0&amp;diff=181360&amp;oldid=prev</id>
		<title>Bilka: 1.0.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/1.0.0&amp;diff=181360&amp;oldid=prev"/>
		<updated>2020-08-14T09:06:44Z</updated>

		<summary type="html">&lt;p&gt;1.0.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 1.0.0 ==&lt;br /&gt;
Date: 14.08.2020&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* Added Spidertron and Spidertron remote.&lt;br /&gt;
* Added Freeplay crash site.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* Added polluted water visual effect.&lt;br /&gt;
* Added biter base decoratives.&lt;br /&gt;
* New visual effects for the atomic bomb.&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
&lt;br /&gt;
* Significantly reduced the volume of robots deconstructing and entity destroyed alert.&lt;br /&gt;
* Reverted mining drill sound to the 0.17 version with high pitched part removed.&lt;br /&gt;
* Reverted inserter, furnace and assembling machine sounds to the 0.17 version.&lt;br /&gt;
* Changed the checkbox click sound (based on dropdown open sound).&lt;br /&gt;
* Changed the &amp;quot;green button sound&amp;quot; to have a normal button sound.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
&lt;br /&gt;
* Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.&lt;br /&gt;
* EntityPrototype water_reflection can now be defined inside graphics_set.&lt;br /&gt;
* Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation.&lt;br /&gt;
* ParticleSourcePrototype particle is now optional, added smoke property.&lt;br /&gt;
* Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed.&lt;br /&gt;
* Added LightDefinitionItem::source_orientation_offset.&lt;br /&gt;
* Added DecorativePrototype::decal_overdraw_priority.&lt;br /&gt;
* Added AreaTriggerItem::show_in_tooltip.&lt;br /&gt;
* Added &amp;#039;set-tile&amp;#039; and &amp;#039;camera-effect&amp;#039; trigger effects.&lt;br /&gt;
* Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly.&lt;br /&gt;
* Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving.&lt;br /&gt;
* Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier.&lt;br /&gt;
* Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position.&lt;br /&gt;
* Added ProjectileAttackParameters::projectile_orientation_offset.&lt;br /&gt;
* Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds.&lt;br /&gt;
* Renamed build_big utility sound to build_large.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write.&lt;br /&gt;
* Added LuaItemStack::connected_entity read/write.&lt;br /&gt;
* Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read.&lt;br /&gt;
* Added LuaEntity::spawn_decorations().&lt;br /&gt;
* Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events.&lt;br /&gt;
* Added optional spawn_decorations parameter to LuaGameScript::create_entity.&lt;br /&gt;
&lt;br /&gt;
{{VersionNav}}__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bilka</name></author>
	</entry>
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