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	<id>https://wiki.factorio.com/index.php?action=history&amp;feed=atom&amp;title=Version_history%2F0.7.0</id>
	<title>Version history/0.7.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/index.php?action=history&amp;feed=atom&amp;title=Version_history%2F0.7.0"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;action=history"/>
	<updated>2026-04-26T02:04:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=194084&amp;oldid=prev</id>
		<title>Ickputzdirwech: category</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=194084&amp;oldid=prev"/>
		<updated>2023-09-24T14:48:28Z</updated>

		<summary type="html">&lt;p&gt;category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:48, 24 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l285&quot;&gt;Line 285:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 285:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{VersionNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{VersionNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Version history]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=134981&amp;oldid=prev</id>
		<title>Gangsir: Remove table of contents from page</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=134981&amp;oldid=prev"/>
		<updated>2017-03-12T13:12:51Z</updated>

		<summary type="html">&lt;p&gt;Remove table of contents from page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 12 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.7.5 ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.7.5 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki:diff:1.41:old-134954:rev-134981:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Gangsir</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=134954&amp;oldid=prev</id>
		<title>Gangsir: Add version navbox to page</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=134954&amp;oldid=prev"/>
		<updated>2017-03-11T14:41:58Z</updated>

		<summary type="html">&lt;p&gt;Add version navbox to page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:41, 11 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l281&quot;&gt;Line 281:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 281:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added way to migrate/rename entity/item prototypes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added way to migrate/rename entity/item prototypes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{VersionNav}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Gangsir</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=134938&amp;oldid=prev</id>
		<title>Gangsir: Reverse merge from Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Version_history/0.7.0&amp;diff=134938&amp;oldid=prev"/>
		<updated>2017-03-10T22:53:16Z</updated>

		<summary type="html">&lt;p&gt;Reverse merge from &lt;a href=&quot;/Version_history&quot; title=&quot;Version history&quot;&gt;Version history&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 0.7.5 ==&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed that the train didn&amp;#039;t stop in front of red signal in special circumstances.&lt;br /&gt;
* Fixed the resistance-&amp;gt;damage calculation for damage amount near the resistance.&lt;br /&gt;
* Fixed bug causing crash with one specific rail setup.&lt;br /&gt;
* Fix of loading save with non empty modular armor in secondary quickbar.&lt;br /&gt;
* Fixed loading game with the armor GUI opened.&lt;br /&gt;
* Fixed that logistic robots brought wrong item to requester chest occasionally.&lt;br /&gt;
* Fixed bug when enemies would attack neutral objects after distraction (rails, poles, buildings, etc.)&lt;br /&gt;
* Enemies will now attack neutral objects only after pollution attack or close to their spawner.&lt;br /&gt;
* Resources no longer disappear when enemy bases are built on top of them.&lt;br /&gt;
* Fixed rail collision boxes, tight double rail turns don&amp;#039;t act as single block.&lt;br /&gt;
* Fixed some missing prerequisites in the technology tree.&lt;br /&gt;
* Fixed crash when setting recipe of assembling machine in map editor.&lt;br /&gt;
* Fixed too high select item list in game with lot of items (added by mods).&lt;br /&gt;
* Added Inserters/Assembling machines/Furnaces to player placeable in map editor. When placed as neutral, upgrades/technologies of player will not affect these machines when placed as neutral.&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Removed reference dots in rail pictures.&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
* Slightly larger resource deposits.&lt;br /&gt;
* Halved the price of rails (Rails are crafted in pairs now).&lt;br /&gt;
* Increased stack sizes of walls (32-&amp;gt;64) and logistic robots (16-&amp;gt;32).&lt;br /&gt;
* Increased character inventory size (56-&amp;gt;60).&lt;br /&gt;
* Moved big electric pole from electric energy distribution 2-&amp;gt;1 (no blue science packs needed).&lt;br /&gt;
* Removed the iron working research&lt;br /&gt;
* Decreased the unit count for automation research (15-&amp;gt;10).&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* Deactivated beacon will stop giving bonuses.&lt;br /&gt;
* Fixed crash in train destructor when there is an syntactic error in the Lua script.&lt;br /&gt;
* Fixed crash when reading held stack of inserter with an empty hand.&lt;br /&gt;
* Fixed error when parsing the compound command for unit / group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 0.7.4 ==&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed loading of filters of smart inserters.&lt;br /&gt;
* Fixed crash when loading a game from the new hope campaign.&lt;br /&gt;
* Disallowed deleting rails under the train in the map editor.&lt;br /&gt;
* Fixed bug with moving trains in the map editor.&lt;br /&gt;
* Fixed missing name of stations built in map editor.&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
* Decreased explosive resistance of medium/big biter from 20/30% to 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 0.7.3 ==&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Show the mining area of electric mining drill when building/selected.&lt;br /&gt;
* Logistic robots delivery is evenly distributed between provider/requester chests.&lt;br /&gt;
* Mining drill evenly distributes the selection of resource to be mined in its radius.&lt;br /&gt;
* Radar explores one unexplored chunk when the sector scanning progress finishes up to distance of 14 chunks.&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed the bug of map not showing entities on the right/bottom side of the map.&lt;br /&gt;
* Fixed the bug of the mining resource slot of mining drill being in the left top corner when no resource was available.&lt;br /&gt;
* Fix of crash when getting recipe info of item with cyclic recipes.&lt;br /&gt;
* Game ignores non-save directories in the save folder.&lt;br /&gt;
* Keep modules in assembling machine when fast rebuilding.&lt;br /&gt;
* Fix of crash when using save with removed/changed items in the filter slot of filter inserter.&lt;br /&gt;
* Fixed crash when building rolling stocks immediately connected to other rolling stocks.&lt;br /&gt;
* Disabled enemy expansion in campaign levels.&lt;br /&gt;
* Fixed bug of research window having two texts over each other when the research window is open.&lt;br /&gt;
* Fixed that radar was working without electricity.&lt;br /&gt;
* Bonus production of assembling machine is reset when the player changes the recipe.&lt;br /&gt;
* Fixed bug of strange behavior when efficiency modules inserted into machine.&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
* Faster mining speed of burner mining drills (66% speed and consumption boost).&lt;br /&gt;
* Restricted usage of productivity modules in beacons.&lt;br /&gt;
* Resource richness increased by approximately 20%.&lt;br /&gt;
* Discharge defense damages only enemies, has increased damage (300%), smaller cooldown and smaller power consumption.&lt;br /&gt;
* Increased the damage radius of explosive rocket from 4 to 6.&lt;br /&gt;
* Increased the effect range of the slowdown capsule from 7 to 9.&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* Fixed that item created by game.createentity didn&amp;#039;t start moving on transport belt.&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Allowed to limit type of modules insertable to beacon/assembling machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 0.7.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Added low graphics option for cards with lower amount of video memory.&lt;br /&gt;
* Better error reporting for some updater error states.&lt;br /&gt;
=== BugFixes ===&lt;br /&gt;
* Fixed bug when engine was not able to load map with removed tiles (loading save with active tile mod that is not present now).&lt;br /&gt;
* Fixed bug with evolution factor being &amp;gt; 1.&lt;br /&gt;
* Fixed bug with car being damaged by shooting shotgun while driving it.&lt;br /&gt;
* Fixed crashes in editor (related to unzooming and exploring new areas).&lt;br /&gt;
* Inserter putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck inserter when there are more than one feeder at the same time.&lt;br /&gt;
* Fixed &amp;quot;all technologies&amp;quot; button in the sandbox mode.&lt;br /&gt;
* Fixed unpredictable behavior of &amp;quot;None&amp;quot; and &amp;quot;Very Big&amp;quot; starting area settings.&lt;br /&gt;
* Fix bug of loading map that contains removed/migrated items in logistic request slots or in logistic robots on the way.&lt;br /&gt;
* Fixed bug with &amp;quot;teleporting&amp;quot; enemy expansion groups.&lt;br /&gt;
* Tweaked small enemy and group movement bugs.&lt;br /&gt;
* Fixed bug of burner mining drill accepting more than 5 coal (up to full stack) by inserters.&lt;br /&gt;
* Fixed bug with the double click in list dialogues Game was loaded even when clicked on two different items in the short period of time.&lt;br /&gt;
* Fixed bug when settings to not use item groups in character crafting GUI were not working.&lt;br /&gt;
* Fixed bug of active window not being always on top (minimap was over it).&lt;br /&gt;
* Fixed bug of the mining drill consuming resource even when executing the bonus production (given by productivity modules).&lt;br /&gt;
* Fixed crash when spawning on the player port.&lt;br /&gt;
* Fix in the recipe requirements calculations.&lt;br /&gt;
* Total raw calculates requirements per one item with float numbers (circuit needs 1.5 copper for example)&lt;br /&gt;
* Fixed crash when opening the modular armor in the container.&lt;br /&gt;
* Fixed inconsistency in GUI opening state when destroying entity (chest) that contains currently opened armor.&lt;br /&gt;
* Fixed crash when inventory with currently opened armor was destroyed.&lt;br /&gt;
* Fixed bug that caused production modules make lab work faster.&lt;br /&gt;
* Fixed bug that caused remaining pollution in inactive chunks.&lt;br /&gt;
* Fixed bug in GUI opening after switching controllers.&lt;br /&gt;
* Fixed crash when trying to manipulate armor with paused game.&lt;br /&gt;
* Remnants are buildable/selectable in the map editor.&lt;br /&gt;
* Biters are getting stuck less now.&lt;br /&gt;
* Fixed bug crash when loading save with two trains next to each other.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Changed the recipe for lab to require 4 transport belts instead of 5.&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* Added write access to energy property of entity.&lt;br /&gt;
* Added read/write access to the peacefulmode Boolean (game.peacefulmode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 0.7.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* kovarex&amp;#039;s 1000th forum post :)&lt;br /&gt;
* Toolbelt technology adds second quickbar.&lt;br /&gt;
* Gun turret damage upgrades.&lt;br /&gt;
* Added late game destroyer robots that follow the player and shoot powerful blue laser.&lt;br /&gt;
* Added middle game defender robots that follow the player and shoot bullets.&lt;br /&gt;
* Research screen shows current or last completed research.&lt;br /&gt;
* Walls, machines and railroads leave remnants when destroyed.&lt;br /&gt;
* Peaceful mode in freeplay. Biters don&amp;#039;t attack unless attacked. Worms still shoot on sight.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Slowed down the enemy evolution to 1/3.&lt;br /&gt;
* Enemy spawning cooldown depend on evolution level.&lt;br /&gt;
* Less expensive and faster crafting of the piercing bullet magazine (5 copper instead of 10)&lt;br /&gt;
* Less expensive capsules&lt;br /&gt;
* Increased armor resistances.&lt;br /&gt;
* 1/2 crafting time of all modules, all 10/10 advanced circuit /normal circuit requirements changed to 5/5.&lt;br /&gt;
* Advanced circuit requirements 5/5 circuits/cable changed to 4/4&lt;br /&gt;
* Express transport belt iron gear wheels requirement 15-&amp;gt;10&lt;br /&gt;
* Transport belt to ground craftable in pairs (price is doubled, time kept the same)&lt;br /&gt;
* Faster extension and rotation speed of the gun turret.&lt;br /&gt;
* First 2 levels of research effectivity don&amp;#039;t require blue science packs.&lt;br /&gt;
* Automobilism doesn&amp;#039;t require blue science pack and prerequisite change from logistics-3 to logistics-2.&lt;br /&gt;
* Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increased to 300W.&lt;br /&gt;
* More effective logistic robot speed upgrades (25% of basic speed cumulative)&lt;br /&gt;
* Slow down capsule effect time increased from 20 to 30 seconds.&lt;br /&gt;
* Gun turret range extended from 15 to 17.&lt;br /&gt;
* Damage increases: Grenade 10-&amp;gt;25, Rocket 40-&amp;gt;60, Explosive rocket 20-&amp;gt;40&lt;br /&gt;
* Lowered initial natives evolution further away from the start.&lt;br /&gt;
* Fast Inserter has now the same speed as Smart Inserter.&lt;br /&gt;
* One time migration that replaces all the smart inserters without the cable connection or filter by Fast Inserters.&lt;br /&gt;
* Iron gear wheel stack size increased from 64 to 128&lt;br /&gt;
* Decreased resting energy consumption of laser turret to 1/3.&lt;br /&gt;
* Removed the blue potion prerequisite for solar panels.&lt;br /&gt;
* Removed the limit of one logistic robot order per tick.&lt;br /&gt;
* Speed module doesn&amp;#039;t produce additional pollution (except for pollution increase from speed)&lt;br /&gt;
&lt;br /&gt;
=== BugFixes ===&lt;br /&gt;
* Fixed memory leak created when any text on the screen was printed (including GUI).&lt;br /&gt;
* Fixed crash on shift + space after using a capsule.&lt;br /&gt;
* Fixed map editor crash on zoom out.&lt;br /&gt;
* Fixed missing English locales.&lt;br /&gt;
* Fixed bug with smelting single resource in the furnace.&lt;br /&gt;
* Added missing pollution descriptions.&lt;br /&gt;
* Enemy bases should no longer appear on water.&lt;br /&gt;
* Fixed crash when opening production and character GUI together.&lt;br /&gt;
* Fixed bug with off armor equipment placing.&lt;br /&gt;
* Entity info panel is shown over armor GUI.&lt;br /&gt;
* Fixed that game.mapsettings.pollution.enabled didn&amp;#039;t have any effect on the game.&lt;br /&gt;
* Mining Mining drills/Labs with modules will give the modules back as well.&lt;br /&gt;
* Pollution on the minimap shown only in the alt mode.&lt;br /&gt;
* Fixed infinite item bug when holding item while crafting.&lt;br /&gt;
* Fixed crash in god mode when editing armor contents.&lt;br /&gt;
* Fixed crash when loading a game where the player is in the car.&lt;br /&gt;
* Fixed crash when loading a game with ghost view.&lt;br /&gt;
* Fixed showing damage alert when no actual damage is done.&lt;br /&gt;
* Fixed that the electric network info didn&amp;#039;t fit in 1280X1024 (and more square like resolutions).&lt;br /&gt;
* Fixed bug with enemy spawners appearing in the player&amp;#039;s starting area.&lt;br /&gt;
* Alert notifications are visible on the minimap as well.&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* New underground indication for belts / pipes.&lt;br /&gt;
* Added creeper spawner graphics.&lt;br /&gt;
* Added remnants for destroyed buildings and railroads.&lt;br /&gt;
* Particle based stickers on slowed down enemies.&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added attack_reaction field for every entity with health.&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* The current interface of Lua scripting is up to date on factorio wiki.&lt;br /&gt;
* Orientation read only field works for vehicle, fish and unit.&lt;br /&gt;
* Added read/write field accelerationperenergymodifier, consumptionmodifier and frictionmodifier to LuaEntity(LuaCar).&lt;br /&gt;
* Changed isvalid() method of LuaEntity to valid property.&lt;br /&gt;
* Changed set/get methods to read/write property for active, destructible, minable, rotatable and operable of Lua entity.&lt;br /&gt;
* Changed getdroptarget/getdropposition to read property droptarget/dropposition&lt;br /&gt;
* Changed set/get methods of alwaysday, gametime, darkness to read/write property of Lua game.&lt;br /&gt;
* Removed the connectcharacter/disconnectcharacter, it is done by assigning the player.character directly (nil disconnects).&lt;br /&gt;
* All functions/properties accessible by player.controller are now accessible directly by player&lt;br /&gt;
* getenergy method of Lua entity changed to energy read only field.&lt;br /&gt;
* disable/enable methods of Lua recipe changed to read/write property enabled&lt;br /&gt;
* set/get researched/enabled methods of Lua technology changed to read/write property researched/enabled&lt;br /&gt;
* added game.killallenemies() API call&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 0.7.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* The factory now produces pollution. Pollution is visible on the map after pressing ALT key. Pollution is mostly produced by mining drills, things that burn coal, assembling machines and modules.&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemy attacks are triggered by pollution accumulated around their base (no time based attacks from the script anymore).&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Added new weapons/ammos: shotgun, combat shotgun, explosive rockets.&lt;br /&gt;
* Added upgrades (research) for all types of ammo and for laser turrets as well.&lt;br /&gt;
* Added concept of capsules (usable items). Capsules are used from quickbar. Quickbar shortcut (1-5 shift 1-5) applies the capsule at mouse position. Current capsules: basic grenade, poison cloud capsule (doesn&amp;#039;t damage buildings), slowdown capsule (doesn&amp;#039;t work on buildings), combat robot capsules (spawns robot(s) that fight the enemies)&lt;br /&gt;
* The player movement is slower when he is shooting (differs per weapon).&lt;br /&gt;
* Added Modular armors with placeable equipment. The armor is opened by right clicking it. Equipment can be: night vision, speedup exoskeleton, energy sources, batteries, energy shields, laser defense, discharge defense&lt;br /&gt;
* Weapons have different damage types, entities have different resistances.&lt;br /&gt;
* Added production statistics similar to the electricity statistics. (on the P key by default)&lt;br /&gt;
* &amp;quot;Shift-build&amp;quot; - when building with shift the settings of the last built entity of that type are applied. This works for assembling machine, smart/logistics chest and inserter, includes circuit network wiring and internal settings.&lt;br /&gt;
* Laboratories and mining drills are module compatible.&lt;br /&gt;
* Logistic robots try to not mix different items in storage chests if possible.&lt;br /&gt;
* Placing resources now uses the &amp;quot;autoplace&amp;quot; mechanism as well (see Lua data files).&lt;br /&gt;
* Better labeling of map generation parameters (swapped frequency and size), frequency and size are less dependent on each other.&lt;br /&gt;
* Automatic updates can use proxy server.&lt;br /&gt;
&lt;br /&gt;
=== GUI ===&lt;br /&gt;
* Extended tips and tricks.&lt;br /&gt;
* Mark missing elemental ingredients in the recipe tooltip as red.&lt;br /&gt;
* Show cooldown of weapons/usable items in the slot.&lt;br /&gt;
* Debug settings can be changed in game (F4 triggers the GUI).&lt;br /&gt;
* Flying text notification when a train has no path.&lt;br /&gt;
* Automatically connect rolling stocks into trains when placed nearby with indication.&lt;br /&gt;
* Show direction of train stop when to be built/selected.&lt;br /&gt;
* Show connected/to be connected rails that are selected/to be build&lt;br /&gt;
* Double click in load/save dialog opens/saves the game.&lt;br /&gt;
* Technologies in the technology GUI are sorted (using order string)&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Replaced enemy placeholders (units, turrets).&lt;br /&gt;
* New selection boxes.&lt;br /&gt;
* New arrows for inserters / mining drills.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Removed the filter inserter (merged with smart inserter), all filter inserters are transformed into smart inserters.&lt;br /&gt;
* Land mine has bigger damage radius and trigger.&lt;br /&gt;
* Disabled loading of saves before 0.3.0 version (You can use 0.6.4 to load any old saves and re-save them).&lt;br /&gt;
* Enemies can destroy all player creations they find (not only labs, turrets, logistic robots, train and player as it was now)&lt;br /&gt;
* Long hand inserter puts the item into the distance 2 (instead of 1).&lt;br /&gt;
* Decreased the car health from 2000 to 500, laser from 350 to 250.&lt;br /&gt;
* Increased the wall health bar from 200 to 350 and increased health of most of the player structures.&lt;br /&gt;
* Enemy spawners and turrets slowly regenerate health.&lt;br /&gt;
* Electric pole connects to all poles in the reach with no common neighbor. The limit of 5 connection per pole stays. Building electric poles with shift pressed builds it without any connections.&lt;br /&gt;
=== BugFixes ===&lt;br /&gt;
* Straight belt pushes items from the center to one of the sides, so randomly inserted items on belt shouldn&amp;#039;t cause sticks in the U turns.&lt;br /&gt;
* Indestructible objects are now handled properly in the path finding.&lt;br /&gt;
* Fix of game being very slow with lots of logistic robots with no place to put items (no free storage chests).&lt;br /&gt;
* Fixed several critical bugs in the map editor.&lt;br /&gt;
* Fixed of confused logistic system when rebuilding logistic chests&lt;br /&gt;
* Shortened number format works properly for large negative numbers.&lt;br /&gt;
* Fixed script crashes when using god mode in freeplay.&lt;br /&gt;
* Fixed armor relative protection (It was inverted and 10% protection made 90% instead)&lt;br /&gt;
* Player inventory didn&amp;#039;t get autosorted when item was crafted or delivered by logistic robot.&lt;br /&gt;
* Player crafting GUI didn&amp;#039;t get updated (number of items craftable), when player received items from logistic robots or dropped item on ground.&lt;br /&gt;
* Fixed sharp edges in new maps.&lt;br /&gt;
* Fixed crash when player hovers ammo placed in quickbar.&lt;br /&gt;
* Fixed bug of losing bonus production in furnace/assembling machine when the output slot is full (the production will stop instead).&lt;br /&gt;
* Item tooltip is updated when the item on selected slot changes and closed when the slot is cleared.&lt;br /&gt;
=== Optimisations ===&lt;br /&gt;
* Mining drills deactivate when the resources run out.&lt;br /&gt;
* Speedups in the path finding (though path finding around very big lakes is still slow).&lt;br /&gt;
* Speedups in enemy movement.&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* Fixed Lua GUI element#isvalid function, it threw error when the element was invalid.&lt;br /&gt;
* Added Lua object for entity/item prototype. All prototypes can be acquired by game.(entity/item)prototypes.&lt;br /&gt;
* Added (readonly now) way to access tiles by game.gettile(x.y) (provides name property and collideswith method)&lt;br /&gt;
* getenergy method additionally works for Lamp, Lab, Electric turret, Accumulator, Car, Locomotive and Solar panel.&lt;br /&gt;
* The onchunkgenerated event is now called for all chunks, even for the starting area and for chunks created in map editor.&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Result of shooting, projectiles, capsules and items used in general, is now specified by our small but powerful effect framework.&lt;br /&gt;
* Added way to migrate/rename entity/item prototypes.&lt;br /&gt;
* Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua.&lt;/div&gt;</summary>
		<author><name>Gangsir</name></author>
	</entry>
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