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2024-03-28T18:34:37Z
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MediaWiki 1.38.2
https://wiki.factorio.com/index.php?title=Copper_cable&diff=116950
Copper cable
2014-12-09T15:44:44Z
<p>Wolfzoon: </p>
<hr />
<div>{{Languages}}<br />
Copper cables are very important for manufacturing circuits and electrical connections.<br />
Copper cable can also be used. Select the Copper cable from your inventory, and connect it with a left click to two [[Electric network#Distribution|Electric poles]]. This way, you can manually wire some of the more complex systems, like [[Power_production/Dealing_with_priorities|making steam enginges work only when accumulators are empty.]]<br />
{| class="wikitable"<br />
|-<br />
| '''Recipe:''' || {{icon|copper-plate|1|copper_plate}} + {{icon|Time icon|0.5|Time}} => {{icon|copper-cable|2|copper_cable}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|1|copper_plate}}<br />
|-<br />
|}<br />
<br />
== Recipes using copper cables ==<br />
{|<br />
| {{imagelink|electronic-circuit|Electronic circuit}} || {{imagelink|advanced-circuit|Advanced circuit}} || {{imagelink|basic-beacon|Basic beacon}} |-<br />
| {{imagelink|red-wire|Red wire}} || {{imagelink|green-wire|Green wire}} || {{imagelink|small-electric-pole|Small electric pole}} |-<br />
|}<br />
<br />
[[Category: Intermediate products]] [[Category: Items]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Combat_robot_damage_(research)&diff=116949
Combat robot damage (research)
2014-12-09T15:17:14Z
<p>Wolfzoon: </p>
<hr />
<div>{{Languages}}<br />
{{Technology<br />
|name=Combat robot damage<br />
|icon=combat-robot-damage<br />
|cost=''see table''<br />
|requirements={{icontech|combat-robotics||Combat robotics}}<br />
|allows={{icontech|combat-robot-damage|2-5|Combat robot damage}}<br />
|effects={{icon|bonus||}} Combat robot laser damage bonus: x%<br />
}}<br />
<br />
The [[Combat robot damage]] technologies affects damage of combat robots ([[Distractor capsule]] and [[Destroyer capsule]]).<br />
<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative<br/>effect<br />
|-<br />
| {{icontech|combat-robot-damage|1|Combat robot damage}} Combat robot damage&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 10% || 10% || 10%<br />
|-<br />
| {{icontech|combat-robot-damage|2|Combat robot damage}} Combat robot damage&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;200</big> || 15% || 25% || 13.6%<br />
|-<br />
| {{icontech|combat-robot-damage|3|Combat robot damage}} Combat robot damage&nbsp;3 || {{icon|Time icon|30|time}} {{icon|science-pack-1|2|Science pack 1}} {{icon|science-pack-2|2|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;100</big> || 20% || 45% || 16%<br />
|-<br />
| {{icontech|combat-robot-damage|4|Combat robot damage}} Combat robot damage&nbsp;4 || {{icon|Time icon|30|time}} {{icon|science-pack-1|2|Science pack 1}} {{icon|science-pack-2|2|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;100</big> || 25% || 70% || 17.2%<br />
|-<br />
| {{icontech|combat-robot-damage|5|Combat robot damage}} Combat robot damage&nbsp;5 || {{icon|Time icon|30|time}} {{icon|science-pack-1|2|Science pack 1}} {{icon|science-pack-2|2|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 30% || 100% || 17.6%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Shotgun_shell_shooting_speed_(research)&diff=116948
Shotgun shell shooting speed (research)
2014-12-09T15:16:11Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Shotgun shell shooting speed<br />
|icon=shotgun-shell-speed<br />
|cost=''see table''<br />
|requirements={{icontech|military||Military}}<br />
|allows={{icontech|shotgun-shell-speed|2-6|Shotgun shell shooting speed}}<br />
|effects={{icon|bonus||}} Shotgun shell shooting speed bonus: x%<br />
}}<br />
<br />
The [[Shotgun shell shooting speed]] technologies affects firerate of the [[Shotgun]] and the [[Combat shotgun]].<br />
<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative<br/>effect<br />
|-<br />
| {{icontech|shotgun-shell-speed|1|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;50</big> || 20% || 20% || 20%<br />
|-<br />
| {{icontech|shotgun-shell-speed|2|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;100</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|shotgun-shell-speed|3|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 30% || 70% || 21.4%<br />
|-<br />
| {{icontech|shotgun-shell-speed|4|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;200</big> || 30% || 100% || 17.6%<br />
|-<br />
| {{icontech|shotgun-shell-speed|5|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 30% || 130% || 15%<br />
|-<br />
| {{icontech|shotgun-shell-speed|6|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 30% || 160% || 13.0%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Shotgun shell damage]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Shotgun_shell_shooting_speed_(research)&diff=116947
Shotgun shell shooting speed (research)
2014-12-09T15:15:50Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Shotgun shell shooting speed<br />
|icon=shotgun-shell-speed<br />
|cost=''see table''<br />
|requirements={{icontech|military||Military}}<br />
|allows={{icontech|shotgun-shell-speed|2-6|Shotgun shell shooting speed}}<br />
|effects={{icon|bonus||}} Shotgun shell shooting speed bonus: x%<br />
}}<br />
<br />
The [[Shotgun shell shooting speed]] technologies affects firerate of the [[Shotgun]] and the [[Combat shotgun]].<br />
<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect<br />
|-<br />
| {{icontech|shotgun-shell-speed|1|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;50</big> || 20% || 20% || 20%<br />
|-<br />
| {{icontech|shotgun-shell-speed|2|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;100</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|shotgun-shell-speed|3|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 30% || 70% || 21.4%<br />
|-<br />
| {{icontech|shotgun-shell-speed|4|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;200</big> || 30% || 100% || 17.6%<br />
|-<br />
| {{icontech|shotgun-shell-speed|5|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 30% || 130% || 15%<br />
|-<br />
| {{icontech|shotgun-shell-speed|6|Shotgun shell shooting speed}} Shotgun shell shooting speed&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 30% || 160% || 13.0%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Shotgun shell damage]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Shotgun_shell_damage_(research)&diff=116946
Shotgun shell damage (research)
2014-12-09T15:14:13Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Shotgun shell damage<br />
|icon=shotgun-shell-damage<br />
|cost=''see table''<br />
|requirements={{icontech|military||Military}}<br />
|allows={{icontech|shotgun-shell-damage|2-6|Shotgun shell damage}}<br />
|effects={{icon|bonus||}} shotgun-shell damage bonus: x%<br />
}}<br />
<br />
The [[Shotgun shell damage]] technologies affects damage of the [[Shotgun]] and the [[Combat shotgun]].<br />
<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect || Relative<br/>effect<br />
|-<br />
| {{icontech|shotgun-shell-damage|1|Shotgun shell damage}} Shotgun shell damage&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;50</big> || 10% || 10% || 10%<br />
|-<br />
| {{icontech|shotgun-shell-damage|2|Shotgun shell damage}} Shotgun shell damage&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 10% || 20% || 9.0%<br />
|-<br />
| {{icontech|shotgun-shell-damage|3|Shotgun shell damage}} Shotgun shell damage&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;200</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|shotgun-shell-damage|4|Shotgun shell damage}} Shotgun shell damage&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;100</big> || 20% || 60% || 14.3%<br />
|-<br />
| {{icontech|shotgun-shell-damage|5|Shotgun shell damage}} Shotgun shell damage&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 20% || 80% || 12.5%<br />
|-<br />
| {{icontech|shotgun-shell-damage|6|Shotgun shell damage}} Shotgun shell damage&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 40% || 120% || 22.2%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Shotgun shell shooting speed]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Lab_research_speed_(research)&diff=116945
Lab research speed (research)
2014-12-09T15:13:01Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Lab efficiency<br />
|icon=lab-effectivity<br />
|cost=''see table''<br />
|requirements={{icontech|electronics||Electronics}}<br />
|allows={{icontech|lab-effectivity|2-4|Lab efficiency}}<br />
|effects={{icon|bonus||Laboratory speed bonus: 20%}} <br />
}}<br />
<br />
Boosts the researching speed of laboratories.<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect || Relative<br/>effect<br />
|-<br />
| {{icontech|lab-effectivity|1|Lab efficiency}} Lab efficiency&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 20% || 20% || 20%<br />
|-<br />
| {{icontech|lab-effectivity|2|Lab efficiency}} Lab efficiency&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;150</big> || 30% || 50% || 25%<br />
|-<br />
| {{icontech|lab-effectivity|3|Lab efficiency}} Lab efficiency&nbsp;3 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;250</big> || 40% || 90% || 26.7%<br />
|-<br />
| {{icontech|lab-effectivity|4|Lab efficiency}} Lab efficiency&nbsp;4 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;500</big> || 50% || 140% || 26.3%<br />
|-<br />
|}<br />
<br />
<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Module&diff=116944
Module
2014-12-09T13:53:19Z
<p>Wolfzoon: /* Productivity Module */ Stacking with speed modules</p>
<hr />
<div>{{Languages}}<br />
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.<br />
<br />
:If you want more products per second, use a speed module.<br />
:If you want more products per input resource, use a productivity module.<br />
:If you want more products per watt of energy, use an efficiency module.<br />
<br />
In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.<br />
<br />
=== Required research ===<br />
<br />
{|<br />
| {{icontech|module||Modules}} [[Modules]]<br />
|-<br />
| {{icontech|effectivity-module||Efficiency module (research)}} [[Efficiency module (research)|Efficiency module]]<br />
|-<br />
| {{icontech|productivity-module||Productivity module (research)}} [[Productivity module (research)|Productivity module]]<br />
|-<br />
| {{icontech|speed-module||Speed module (research)}} [[Speed module (research)|Speed module]]<br />
|-<br />
|}<br />
<br />
=== Recipes ===<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Speed module 1}} or {{icon|productivity-module|1|Productivity module 1}} or {{icon|effectivity-module|1|Efficiency module 1}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}<br />
|}<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Speed module 1}} or {{icon|productivity-module|4|Productivity module 1}} or {{icon|effectivity-module|4|Efficiency module 1}}) + {{icon|time icon|30|time}} => {{icon|speed-module-2|1|Speed module 2}} or {{icon|productivity-module-2|1|Productivity module 2}} or {{icon|effectivity-module-2|1|Efficiency module 2}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}<br />
|}<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + {{icon|speed-module-2|4|Speed module 2}} + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Speed module 3}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}} {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}} => {{icon|speed-module-3|1|Speed module 3}}<br />
|}<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ( {{icon|productivity-module-2|5|Productivity module 2}} or {{icon|effectivity-module-2|5|Efficiency module 2}} ) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|productivity-module-3|1|Productivity module 3}} or {{icon|effectivity-module-3|1|Efficiency module 3}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|2000|Copper plate}} {{icon|iron-plate|1080|Iron plate}} {{icon|plastic-bar|380|Plastic bar}} {{icon|sulfuric-acid|15|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}} => {{icon|effectivity-module-3|1|Efficiency module 3}} or {{icon|productivity-module-3|1|Productivity module 3}}<br />
|}<br />
<br />
=== Speed Module ===<br />
Used in many [[Modular armor]] recipes.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! Speed bonus !! [[Energy]] consumption<br />
|-<br />
| 1 || +20% || +50%<br />
|-<br />
| 2 || +30% || +60%<br />
|-<br />
| 3 || +50% || +70%<br />
|-<br />
|}<br />
<br />
=== Productivity Module ===<br />
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.<br />
<br />
Productivity modules have some '''[[Module/Productivity module limitations|usage limitations]]!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! Productivity !! [[Electricity]]<br/> consumption !! Speed !! [[Pollution]]<br/> multiplier<br />
|-<br />
| 1 || +4% || +40% || -15% || +30%<br />
|-<br />
| 2 || +6% || +60% || -15% || +40%<br />
|-<br />
| 3 || +10% || +80% || -15% || +50%<br />
|-<br />
|}<br />
<br />
Don't be fooled by the extra energy consumption! The energy consumption is each second, but the decrease in speed makes this worse per product made. Eventually energy is "free" because of solar energy and accumulators, but there is a limit to how much consumption is practical. The energy consumption per product made is bigger than the simple "+consumption" stat would make you think, but in a likewise unintuitive way, adding speed modules by [[Basic Beacon]] is better than expected. While speed modules strictly add energy consumption, their effect on speed counters this.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! Productivity !! [[Electricity]]<br/> consumption !! Speed !! Energy/<br/>Unit !! Units/<br/>time<br />
|-<br />
| Assembling Machine 3 || 100% || 100% || 100% || 100% || 100% <br />
|-<br />
| +1 productivity 3 chip || 110% || 180% || 85% || 193% || 93.5% <br />
|-<br />
| +2 productivity 3 chips || 120% || 260% || 70% || 310% || 84% <br />
|-<br />
| +3 productivity 3 chips || 130% || 340% || 55% || 476% || 71.5% <br />
|-<br />
| +4 productivity 3 chips || 140% || 420% || 40% || '''750%''' || '''56%'''<br />
|-<br />
| +4 productivity 3 chips<br/> +1/2 speed 3 chip || 140% || 455% || 65% || 500% || 91%<br />
|-<br />
| +4 productivity 3 chips<br/> +2/2 speed 3 chip || 140% || 490% || 90% || 389% || 126% <br />
|-<br />
| +4 productivity 3 chips<br/> +3/2 speed 3 chip || 140% || 525% || 115% || 326% || 161% <br />
|-<br />
| +4 productivity 3 chips<br/> +4/2 speed 3 chip || 140% || 560% || 140% || 286% || 196% <br />
|-<br />
| +4 productivity 3 chips<br/> +5/2 speed 3 chip || 140% || 595% || 165% || 258% || 231% <br />
|-<br />
| +4 productivity 3 chips<br/> +6/2 speed 3 chip || 140% || 630% || 190% || 237% || 266% <br />
|-<br />
| +4 productivity 3 chips<br/> +7/2 speed 3 chip || 140% || 665% || 215% || 221% || 301% <br />
|-<br />
| +4 productivity 3 chips<br/> +8/2 speed 3 chip || 140% || 700% || 240% || 209% || 336% <br />
|-<br />
|}<br />
<br />
While the effects are biggest with the version 3 chips, this stacking effect is also very noticeable with version 2 chips. Or if the final 10% productivity doesn't matter that much, consider putting a speed chip in there too.<br />
<br />
=== Efficiency Module ===<br />
Minimal energy usage is 20% of base energy usage.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! [[Energy]] consumption<br />
|-<br />
| 1 || -30%<br />
|-<br />
| 2 || -40%<br />
|-<br />
| 3 || -50%<br />
|-<br />
|}<br />
<br />
=== Buildings that support modules ===<br />
<br />
Buildings support different amounts of modules.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Building !! Slots<br />
|-<br />
| {{imagelink|assembling-machine-2|Assembling machine 2}} || 2<br />
|-<br />
| {{imagelink|assembling-machine-3|Assembling machine 3}} || 4<br />
|-<br />
| {{imagelink|basic-beacon|Basic beacon}} || 2<br />
|-<br />
| {{imagelink|chemical-plant|Chemical plant}} || 2<br />
|-<br />
| {{imagelink|electric-furnace|Electric furnace}} || 2<br />
|-<br />
| {{imagelink|electric-mining-drill|Electric mining drill}} || 3<br />
|-<br />
| {{imagelink|lab|Lab}} || 2<br />
|-<br />
| {{imagelink|oil-refinery|Oil refinery}} || 2<br />
|-<br />
| {{imagelink|pumpjack|Pumpjack}} || 2<br />
|-<br />
|}<br />
<br />
<br />
== Usage tips ==<br />
<br />
More modules of the same type in one device will give diminishing returns. Because of that, it is generally more effective to add '''efficiency modules with speed and/or productivity modules''' to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.<br />
<br />
This is has been [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 calculated through in this discussion].<br />
<br />
Filling the device with '''speed modules''' is useful when a resource is infinite but the amount of resource pools is low. The best example would be '''oil deposits'''. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units.<br />
<br />
Filling devices with '''productivity modules''' is recommended when resources are scarce. Example would be '''alien artifact''' processing.<br />
<br />
Filling devices with '''efficiency modules''' is recommended for electric furnaces as these use a lot of power.<br />
<br />
Modules are also able to control [[Pollution]], as '''pollution depends also on [[Energy]] usage'''. So reducing a machines energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vica versa!<br />
<br />
== Examples of usage ==<br />
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (-30%) - almost a [[Solar panel]] worth of power. <br />
<br />
[[Electric mining drill]]s create 9 units of [[Pollution]] with no efficiency modules and 1.8 with 2 basic ones.<br />
<br />
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].<br />
<br />
== Limitations on Productivity Module ==<br />
<br />
The productivity module has '''[[Module/Productivity module limitations|some limitations]]!<br />
<br />
== Efficiency and Effectivity ==<br />
<br />
http://en.wikipedia.org/wiki/Efficiency<br />
<br />
http://en.wikipedia.org/wiki/Effectiveness<br />
<br />
http://www.usingenglish.com/forum/threads/142360-Is-effectivity-a-relevant-word<br />
<br />
And this (lol): http://de.urbandictionary.com/define.php?term=effectivity<br />
<br />
... So: Might be changed ...<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Basic beacon]]<br />
<br />
[[Category: Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Worker_robot_cargo_size_(research)&diff=116943
Worker robot cargo size (research)
2014-12-09T12:44:43Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Logistic robot cargo size<br />
|icon=logistic-robot-storage<br />
|cost=''see table''<br />
|requirements={{icontech|logistic-robotics||Logistic robotics}} <br />
|allows={{icontech|logistic-robot-storage|2-3|Logistic robot cargo size}} <br />
|effects={{icon|bonus|+1|}} Logistic robot storage bonus: 1<br />
}}<br />
<br />
Increases the amount of items a robot can transport at once.<br />
<br />
It is directly related to [[Inserter item stack size bonus]].<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative <br/>effect<br />
|-<br />
| {{icontech|logistic-robot-storage|1|Logistic robot cargo size}} Logistic robot cargo&nbsp;size&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;200</big> || 1 || 1 || 100%<br />
|-<br />
| {{icontech|logistic-robot-storage|2|Logistic robot cargo size}} Logistic robot cargo&nbsp;size&nbsp;2 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 1 || 2 || 50%<br />
|-<br />
| {{icontech|logistic-robot-storage|3|Logistic robot cargo size}} Logistic robot cargo&nbsp;size&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;450</big> || 1 || 3 || 33.3%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Worker_robot_speed_(research)&diff=116942
Worker robot speed (research)
2014-12-09T12:43:37Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Logistic robot speed<br />
|icon=logistic-robot-speed<br />
|cost=''see table''<br />
|requirements={{icontech|logistic-robotics||Logistic robotics}} <br />
|allows={{icontech|logistic-robot-speed|2-5|Logistic robot speed}} <br />
|effects={{icon|bonus||}} Logistic robot speed bonus: x%<br />
}}<br />
<br />
The [[Logistic robot speed]] bonus also aplies to [[Construction robot]]s.<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative <br/>effect<br />
|-<br />
| {{icontech|logistic-robot-speed|1|Logistic robot speed}} Logistic robot speed&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;50</big> || 35% || 35% || 35%<br />
|-<br />
| {{icontech|logistic-robot-speed|2|Logistic robot speed}} Logistic robot speed&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;100</big> || 40% || 75% || 29.6%<br />
|-<br />
| {{icontech|logistic-robot-speed|3|Logistic robot speed}} Logistic robot speed&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;150</big> || 45% || 120% || 25.7%<br />
|-<br />
| {{icontech|logistic-robot-speed|4|Logistic robot speed}} Logistic robot speed&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;250</big> || 55% || 175% || 25%<br />
|-<br />
| {{icontech|logistic-robot-speed|5|Logistic robot speed}} Logistic robot speed&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;500</big> || 65% || 240% || 23.6%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Gun_turret&diff=116930
Gun turret
2014-12-09T02:20:07Z
<p>Wolfzoon: </p>
<hr />
<div>{{Languages}}<br />
<br />
{{Combat<br />
|name=Gun Turret<br />
|icon=gun-turret<br />
|image=<br />
|health=<br />
|resistance=<br />
|durability=<br />
|gridsize=<br />
|range=17<br />
|shootingspeed=10<br />
|damage=<br />
|damagebonus=<br />
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}<br />
|magazinesize=10<br />
|recipe={{icon|iron-plate|10|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|iron-gear-wheel|5|Iron gear wheel}}+{{icon|time icon|5|Time}}<br />
|raw={{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|5|Copper plate}}<br />
|technologies={{icontech|turrets||Turrets}}<br />
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}} {{icontech|gun-turret-damage||Gun turret damage upgrade}} <br />
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}<br />
|consumers=<br />
}}<br />
<br />
Gun turrets are very basic defensive structures and the easiest way of automatic defense.<br />
<br />
* Gun turrets are your first defense weapon.<br />
* They are cheap and ammunition can be refilled by [[Inserters]].<br />
* You can fill the bullets into them by hand. But you should automate that, use a chest, a belt and some inserters to do that job constantly.<br />
* They don't need any power to operate (only the inserters to fill them, but you can use burner inserter for that job), so they are not dependent to electricity.<br />
* With upgrades (gun + turret defence upgrades) and [[Piercing rounds magazine]] gun turrets are a much harder weapon, than laser turrets '''( [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread])<br />
* Gun turrets are always sized 1x2 even when rotated which makes them somewhat problematic to use with rotated [[Blueprint]]s. It is no problem to mirrow the blueprint, but when rotated by 90° they may 'overwrite' an inserter or let one tile free between them. To workaround this use two blueprints, one for north-south and one for west-east usage.<br />
* The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with armor-piercing bullets, an armor piercing bullet kills small enemies in one blow, and deals more damage to the heavy biter than a laser shot does.<br />
<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|10|Iron plate}} + {{icon|copper-plate|5|Copper plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|5|time}} => {{icon|gun-turret|1|Gun turret}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|5|Copper plate}} <br />
|-<br />
| '''Health:''' || 200<br />
|-<br />
| '''Shooting speed:''' || 10<br />
|-<br />
| '''Range:''' || 17<br />
|-<br />
| '''Ammunition:''' || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Enemies]]<br />
* [[Defense]]<br />
* [[Regular magazine]]<br />
* [[Piercing rounds magazine]]<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 Thread about the different power of the turrets]<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5083 About gun turrets]!<br />
<br />
<br />
[[Category: Items]] [[Category: Weapons]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Laser_shooting_speed_(research)&diff=116929
Laser shooting speed (research)
2014-12-09T02:18:47Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Laser turret shooting speed<br />
|icon=laser-turret-speed<br />
|cost=''see table''<br />
|requirements={{icontech|laser-turrets||Laser turrets}}<br />
|allows={{icontech|laser-turret-speed|2-6|Laser turret shooting speed}}<br />
|effects={{icon|bonus||}} laser-turret shooting speed bonus: x%<br />
}}<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative <br/>effect<br />
|-<br />
| {{icontech|laser-turret-speed|1|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;50</big> || 20% || 20% || 20%<br />
|-<br />
| {{icontech|laser-turret-speed|2|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|laser-turret-speed|3|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;200</big> || 30% || 70% || 21.4%<br />
|-<br />
| {{icontech|laser-turret-speed|4|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;200</big> || 30% || 100% || 17.6%<br />
|-<br />
| {{icontech|laser-turret-speed|5|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 30% || 130% || 15%<br />
|-<br />
| {{icontech|laser-turret-speed|6|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 30% || 160% || 13%<br />
|-<br />
|}<br />
<br />
Laser turret shooting speed 6 has a relatively small effect, consider researching Laser turret damage upgrade 5 and 6 instead.<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Laser turret damage upgrade]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Laser_turret_damage_(research)&diff=116928
Laser turret damage (research)
2014-12-09T02:11:50Z
<p>Wolfzoon: Added "hits to kill" table</p>
<hr />
<div>{{Technology<br />
|name=Laser turret damage upgrade<br />
|icon=laser-turret-damage<br />
|cost=''see table''<br />
|requirements={{icontech|laser-turrets||Laser turrets}}<br />
|allows={{icontech|laser-turret-damage|2-6|}}<br />
|effects={{icon|bonus||}} laser-turret damage bonus: x%<br />
}}<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative <br/> effect<br />
|-<br />
| {{icontech|laser-turret-damage|1|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;50</big> || 10% || 10% || 10%<br />
|-<br />
| {{icontech|laser-turret-damage|2|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 10% || 20% || 9.0%<br />
|-<br />
| {{icontech|laser-turret-damage|3|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;200</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|laser-turret-damage|4|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;100</big> || 20% || 60% || 14.3%<br />
|-<br />
| {{icontech|laser-turret-damage|5|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 20% || 80% || 12.5%<br />
|-<br />
| {{icontech|laser-turret-damage|6|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 40% || 120% || 22.2%<br />
|-<br />
|}<br />
<br />
Turrets deal 5/5.5/6/7/8/9/11 damage, depending on upgrade. As the enemies do not yet have laser resistance, they deal full damage.<br/><br />
Hits to kill, assuming only laser turrets are used:<br />
<br />
{| class="wikitable"<br />
! Laser Turret<br/>Damage !! Hits for<br/>Small Biter !! Hits for<br/>Medium Biter !! Hits for<br/>Large Biter !! Hits for<br/>Small Spitter!! Hits for<br/>Medium Spitter!! Hits for<br/>Large Spitter<br />
|-<br />
| 5 || 3 || 15 || 75 || 2 || 10 || 40<br />
|-<br />
| 5.5 || 3 || 14 || 69 || 2 || 10 || 37<br />
|-<br />
| 6 || 3 || 13 || 63 || 2 || 9 || 34<br />
|-<br />
| 7 || 3 || 11 || 54 || 2 || 8 || 29<br />
|-<br />
| 8 || 2 || 10 || 47 || 2 || 7 || 25<br />
|-<br />
| 9 || 2 || 9 || 42 || 2 || 6 || 23<br />
|-<br />
| 11 || 2 || 7 || 35 || 1 || 5 || 19<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Laser turret shooting speed]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Laser_shooting_speed_(research)&diff=116927
Laser shooting speed (research)
2014-12-09T01:34:15Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Laser turret shooting speed<br />
|icon=laser-turret-speed<br />
|cost=''see table''<br />
|requirements={{icontech|laser-turrets||Laser turrets}}<br />
|allows={{icontech|laser-turret-speed|2-6|Laser turret shooting speed}}<br />
|effects={{icon|bonus||}} laser-turret shooting speed bonus: x%<br />
}}<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative <br/>effect<br />
|-<br />
| {{icontech|laser-turret-speed|1|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X&nbsp;50</big> || 20% || 20% || 20%<br />
|-<br />
| {{icontech|laser-turret-speed|2|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|laser-turret-speed|3|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;200</big> || 30% || 70% || 21.4%<br />
|-<br />
| {{icontech|laser-turret-speed|4|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;200</big> || 30% || 100% || 17.6%<br />
|-<br />
| {{icontech|laser-turret-speed|5|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 30% || 130% || 15%<br />
|-<br />
| {{icontech|laser-turret-speed|6|Laser turret shooting speed}} Laser turret shooting&nbsp;speed&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 30% || 160% || 13%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Laser turret damage upgrade]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon
https://wiki.factorio.com/index.php?title=Laser_turret_damage_(research)&diff=116926
Laser turret damage (research)
2014-12-09T01:32:42Z
<p>Wolfzoon: </p>
<hr />
<div>{{Technology<br />
|name=Laser turret damage upgrade<br />
|icon=laser-turret-damage<br />
|cost=''see table''<br />
|requirements={{icontech|laser-turrets||Laser turrets}}<br />
|allows={{icontech|laser-turret-damage|2-6|}}<br />
|effects={{icon|bonus||}} laser-turret damage bonus: x%<br />
}}<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Relative <br/> effect<br />
|-<br />
| {{icontech|laser-turret-damage|1|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;50</big> || 10% || 10% || 10%<br />
|-<br />
| {{icontech|laser-turret-damage|2|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;100</big> || 10% || 20% || 9.0%<br />
|-<br />
| {{icontech|laser-turret-damage|3|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X&nbsp;200</big> || 20% || 40% || 16.7%<br />
|-<br />
| {{icontech|laser-turret-damage|4|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X&nbsp;100</big> || 20% || 60% || 14.3%<br />
|-<br />
| {{icontech|laser-turret-damage|5|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;200</big> || 20% || 80% || 12.5%<br />
|-<br />
| {{icontech|laser-turret-damage|6|Laser turret damage upgrade}} Laser turret damage&nbsp;upgrade&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack}} <big>X&nbsp;300</big> || 40% || 120% || 22.2%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technologies|Technologies]]<br />
* [[Laser turret shooting speed]]<br />
<br />
[[Category:Technology]]</div>
Wolfzoon