https://wiki.factorio.com/api.php?action=feedcontributions&user=Jab416171&feedformat=atomOfficial Factorio Wiki - User contributions [en]2024-03-28T14:55:32ZUser contributionsMediaWiki 1.38.2https://wiki.factorio.com/index.php?title=Multiplayer&diff=169712Multiplayer2019-03-01T09:50:36Z<p>Jab416171: Added note about admin access</p>
<hr />
<div>{{Languages}}<br />
In addition to being a single-player game, Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in pvp. This page documents how to set up a multiplayer game, how to join one, and the Multiplayer Admin features for managing other users and the server. By default, multiplayer games run the CO-OP [[Game modes and options|freeplay scenario]] where all players work together to launch a rocket with a satellite into space. Other scenarios, including PvP maps, are available for download from the [https://forums.factorio.com/viewforum.php?f=36&sid=93d1fbe9336d31d6bac60847b6c97985 Maps and Scenarios forum].<br />
<br />
== Setting Up a Multiplayer Game ==<br />
<br />
[[File:multiplayer_game_night.png|thumb|250px|A multiplayer game.]]Multiplayer games can be joined, hosted while playing, or hosted by a dedicated server. Multiplayer games can be advertised to other players on the same LAN or worldwide.<br />
<br />
Use the ''Multiplayer'' button in the ''Play'' menu to start playing a multiplayer game, choose ''New'' or ''Load'' or ''Scenarios'' to host and play, or ''Browse'' or ''Play on LAN'' to connect to an already-running game. The host can also choose not to advertise the game at all, in which case you'll need the server's (public or otherwise reachable) IP address; you can then ''Connect'' directly to that to join the game.<br />
<br />
Notes and tips:<br />
<br />
* All game instances need the installation of ''exactly the same'' game-versions and mods.<br />
* Factorio servers use port '''34197'''. The port can be changed in the [[Application directory|config]] file.<br />
* Factorio uses '''UDP only'''. The game builds its own "reliable delivery" layer built on UDP to deal with packet loss and reordering issues.<br />
** Make sure you configure your router's port forwarding correctly for port '''34197'''.<br />
** Make sure your router does not [https://doc.pfsense.org/index.php/Static_Port randomize the source port] on packets outbound from '''34197'''. Some routers do this and require [https://forum.pfsense.org/index.php?PHPSESSID=3k4h9n5o2tksgqv910fknf7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it.<br />
** Make sure there is no firewall or anti-virus blocking the UDP-packets.<br />
* The hard limit for the number of players is [https://forums.factorio.com/viewtopic.php?f=53&t=6481&p=50661#p50586 65,535]. However, practical limit for this is much lower, popular streamers have managed slightly over a hundred players.<br />
<br />
=== Dedicated/Headless server ===<br />
<br />
As of Factorio version 0.12.0 onwards, a dedicated (or headless) server can be started using the --start-server command line option. You can run factorio --help to get a list of all command-line arguments that Factorio accepts.<br />
<br />
In the headless mode:<br />
* Graphics are not initialized (faster start up, less memory usage, works on completely headless servers)<br />
* Game starts immediately and loads a save given as a parameter to the command<br />
* The server has no character in game<br />
* Game is paused while there are no players connected (though this can be overridden using the no-auto-pause option in the server-settings.json)<br />
* Saves the game on exit (and autosaves normally)<br />
<br />
''0.13 onwards expects --start-server to be followed by a path to a save file.''<br />
<br />
You will need to create your save file before you start the server, as the dedicated server REQUIRES a save file to be provided. This can easily be done using the --create command-line argument. For example:<br />
<br />
<pre><br />
./bin/x64/factorio --create ./saves/my-save.zip # This creates a new save, as if by clicking the New Game button in the GUI<br />
</pre><br />
<br />
<pre><br />
./bin/x64/factorio --start-server ./saves/my-save.zip # This starts a server that will host the file created on the previous line<br />
</pre><br />
<br />
There are several JSON configuration files that factorio can make use of to change the server and map settings:<br />
* '''map-gen-settings''' to set parameters used by the map generator such as width and height, ore patch frequency and size, etc. (Added in 0.13)<br />
* '''map-settings''' to control pollution spread, biter expansion and evolution, and more (Added in 0.15)<br />
* '''server-settings''' which consolidated several command-line options into a single file (Added in 0.14.12)<br />
Example files for each of these parameters are included in the data subdirectory.<br />
<br />
The --map-gen-settings and --map-settings options must be used with the --create option when you create a new map. For example:<br />
<pre>./bin/x64/factorio --create saves/my-save.zip --map-gen-settings my-map-gen-settings.json --map-settings my-map-settings.json</pre><br />
<br />
Starting the factorio server requires you to specify the location of the server-settings.json file. By default this is in the factorio data folder. For example to start factorio using the most recent saved map, you would run:<br />
<br />
<pre>./bin/x64/factorio --start-server-load-latest --server-settings ./data/server-settings.json</pre><br />
<br />
To start a server and a client on the same computer you need to launch the client with the following launch option:<br />
<pre>--no-log-rotation</pre><br />
<br />
''See [[Console#Command_line_parameters]] for more command line parameters.''<br />
<br />
=== Setting up a Linux Factorio server ===<br />
<br />
'''Note:''' Factorio now requires <tt>glibc</tt> version 2.18, but CentOS/RHEL 7 only ship with version 2.17 so this guide will no longer work without [https://forums.factorio.com/viewtopic.php?t=54654#p324493 manually compiling <tt>glibc</tt> 2.18].<br />
<br />
This step-by-step guide has been verified on fresh CentOS 7 and RHEL 7 installs but should be applicable with little to no changes on most distributions.<br />
<br />
The guide assumes you will install the headless server under '''/opt/factorio''', adjust paths according to your own setup. We will also suggest that you run the Factorio server as a separate user to harden security of your setup.<br />
<br />
Note that there are two distinct packages for Linux that can be used to run a headless server. First is the usual Linux download, that contains the full game. The other is the special [https://www.factorio.com/download-headless headless package]. The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound. This option should be selected if running in a 3rd party hosted server.<br />
<br />
This guide does not handle firewall/port forwarding since this can be done in various ways on Linux (make sure to read up how this is done as a Linux admin on your particular distribution)<br />
<br />
You can use a [https://github.com/Bisa/factorio-init Linux factorio-init script] to start/stop your headless server in a much better way. The script will ensure you only ever use the most recent save when your server starts (even if that was an auto-save) while also letting you set a number of other settings like Autosave frequency and Latency settings. This script will also simplify updating the server when combined with a [https://github.com/narc0tiq/factorio-updater Linux factorio-updater script].<br />
<br />
* Download the selected package -- either full game or the headless package -- and upload the Linux tar.gz or tar.xz package to your server /tmp<br />
* Extract the package in /tmp to /opt/factorio<br />
<pre><br />
$cd /opt/<br />
<br />
$sudo tar -xzf /tmp/factorio.tar.gz # Use the correct file name. It includes the factorio version number<br />
$sudo tar -xJf /tmp/factorio.tar.xz # if you downloaded a .tar.xz file (ver 0.15.x)</pre><br />
<br />
* Add a new user to your system and assign ownership of the factorio dir to it (please, do not run as the root user, sudo may be needed)<br />
<pre><br />
$useradd factorio<br />
$chown -R factorio:factorio /opt/factorio</pre><br />
<br />
* Try the binary<br />
<pre><br />
$su factorio<br />
$/opt/factorio/bin/x64/factorio --start-server savename</pre><br />
<br />
As long as it fails saying it cannot find/open the savename.zip you are set! Just upload a save from your own computer and put it in the /opt/factorio/saves directory, or use the --create ./saves/newgame.zip argument.<br />
<br />
=== How to list a server-hosted game on the matching server ===<br />
<br />
In order to publish the game to the matching server, Factorio needs to be given some more information than just the save file location. These information are provided in a ''server settings file''.<br />
<br />
To create a server settings file, look at the example file located in '''data/server-settings.example.json''' in the Factorio [[Application directory]]. The recommended way is to make a copy of this example file and edit the copy.<br />
<br />
The following values can be changed:<br />
; Name: This will be the name under which the server will be listed in the server browser<br />
; Description: A brief description of your server<br />
; Tags: A list of game tags<br />
; Max Players: Allows you to limit the number of players that can be connected to the server at the same time. If you want no limit, just set max_players to 0.<br />
* Visibility for server browser: May be either public, LAN or hidden.<br />
** Public: The server will appear in the public server list. This requires the login credentials below to be filled in.<br />
** LAN: The server will not appear in the public server list, but will be available through the Play On LAN button<br />
** Hidden: Clients will have to connect using the server's IP address<br />
* User credentials using a username and password or authentication token (found on the factorio website or in the player-data.json): These are necessary if you wish to make the server public. Otherwise, they can be left empty.<br />
** For security reasons it is recommended to use authentication token as this document is stored as plain text. Though it should be noted that an authentication token is a sensitive piece of information as well, and you are well-advised to keep it secret.<br />
* Server Password<br />
** Field name is game_password<br />
* Whether to verify user identity<br />
(There are additional values in v0.14 of factorio.)<br />
<br />
=== Technical Implementation Details ===<br />
<br />
Notes about some technical details surrounding multiplayer have been published by the development team in several Friday Facts blog posts:<br />
<br />
* [http://www.factorio.com/blog/post/fff-76 Lock step architecture]<br />
* [http://www.factorio.com/blog/post/fff-99 Client-server connections]<br />
* [http://www.factorio.com/blog/post/fff-143 NAT punching, introduced in 0.13]<br />
<br />
=== More Guides ===<br />
<br />
* [https://www.chef.io/blog/2016/03/21/building-a-factorio-multiplayer-server-on-digital-ocean/ How to set up Factorio server with cookbook]<br />
* [http://youtube.com/watch?v=MqsqRWNsbPM How To set up a Factorio Multiplayer Server | Guide | Tutorial], by Teaspoon<br />
* [https://forums.factorio.com/viewtopic.php?f=53&t=6720 Tips to connect in multiplayer], by Nondre<br />
<br />
=== Miscellaneous Tips ===<br />
* The key for [[Console|console commands]] is also used initiate chat in multiplayer. To execute a command instead of chatting, you need to type ''/c'' before the command. Commands executed are ''visible to all players''. Additionally, the multiplayer game must have been started with commands allowable for commands to work.<br />
* Set the player's color using the command<br />
/color r g b a<br />
r, g and b are for red, green and blue respectively (possible values are between 0 and 1, use [https://www.w3schools.com/colors/colors_converter.asp this site] to convert colors to rgb numbers). a is alpha channel aka transparency of the color to the base texture.<br />
* To give yourself admin access, you need to create a server-adminlist.json in the same directory as factorio-current.log. The file should contain a list of admins, like so: <code>[ "user1", "user2" ]</code><br />
<br />
== Joining a Multiplayer game ==<br />
<br />
As of version 0.13, players no longer necessarily have to port-forward to play with others. Players may join each other through Steam, or by just the port-forwarded host.<br />
<br />
Players wishing to join a game may do so in multiple ways:<br />
<br />
* Joining by directly inputting a public IP and port into Factorio.<br />
* Selecting the server from the active public server menu.<br />
* Joining through Steam's services.<br />
* Playing a local LAN game.<br />
<br />
=== Joining by IP ===<br />
<br />
To join a multiplayer game by IP, you will need to know the public IP of a valid server. You can find this through social media, websites, or by word of mouth. After acquiring the IP and port, simply go to play -> Multiplayer -> Connect to server, and provide all the information it asks for.<br />
<br />
If the server has been set up correctly to accept public connections, you should be able to join the game.<br />
<br />
=== Joining via server list ===<br />
<br />
Factorio's devs keep a list of all public servers that declare themselves to the service, allowing players to join directly through Factorio. Most of these servers will be password-requiring, but many completely public servers can be connected to. To join via server list, go to Play -> Multiplayer -> Browse public games. Provide your Factorio.com login if asked, and a list of public servers will appear. Simply select one.<br />
<br />
=== Joining through Steam ===<br />
<br />
Steam provides a "game invite" system, simply use that to join. You can find more info about how to use steam in it's documentation. ''This is the most recommended way for the average player to use multiplayer with their friends, as it allows Steam to handle everything''.<br />
<br />
=== Joining a local LAN game ===<br />
<br />
If you have some friends on the same internet connection as you (in the same building or network), you may play a LAN game. Simply go to Play -> Multiplayer -> Play on LAN.<br />
<br />
=== Finding Other Players ===<br />
<br />
* Use the [https://forums.factorio.com/viewforum.php?f=53 multiplayer board in the forum].<br />
* Many players use other software like Evolve to meet other players. This also has the "advantage" of creating a virtual LAN among the players. See down under software.<br />
* Some also use [https://forums.factorio.com/viewtopic.php?f=5&t=9136 Steam] to find other players.<br />
* There is an external [http://serverlist.lgms.nl/ server browser] with various search options.<br />
* Tell your friends to buy Factorio, then play with them!<br />
<br />
<br />
=== Connecting to a Server Behind NAT ===<br />
<br />
Factorio requires that the server (in client-server mode) have a publicly accessible IP address or that all players are on the same LAN. If you are behind NAT, you must set up port forwarding ([[Multiplayer#Playing_over_LAN_.2F_Internet|see above]] for port number) or use virtual LAN software such as Hamachi or Evolve.<br />
<br />
Multiplayer games will be launched in client-server mode (also [http://www.factorio.com/blog/post/fff-99 multiplayer forwarding] mode). In this mode, all clients send their network traffic to the server and the server forwards the traffic to the other clients. The advantage of this is that it allows games where some players are inside a LAN and others are outside. The disadvantage may be slightly more lag as packets must travel an extra hop (through the server).<br />
<br />
* [https://forums.factorio.com/viewtopic.php?f=53&t=6393 Forwarding ports without logging into your router]<br />
* [https://forums.factorio.com/viewtopic.php?f=53&t=7714 A guide for connecting with Evolve]<br />
* [http://steamcommunity.com/sharedfiles/filedetails/?id=653628496 A guide for connecting with Hamachi]<br />
<br />
== PvP ==<br />
<br />
In PvP mode, players can be on different forces. Each force can have one (free-for-all) or more players (teams). Each force has its own independent research progression. Additionally, each force's [[Turret|turrets]] and [[Combat Robot Capsules|combat bots]] will attack other players as enemies, unless a cease fire is set. Note that, depending on the scenario, cease fires may be unidirectional — setting a cease fire with an opposing force does not guarantee a cease fire from them in return.<br />
<br />
To start a PvP game, you can select the 'PvP' scenario from the 'Play' menu, or download a custom scenario which also supports PvP.<br />
<br />
After downloading a PvP scenario, you need to move it to your application directory, and create the multiplayer game using the scenario.<br />
<br />
# Download the scenario and place the scenario directory in the ''scenarios'' directory within your [[Application_directory#Directory_locations_by_OS_and_installation_method|user data directory]].<br />
# Launch Factorio<br />
# Click ''Play''<br />
# Click ''Multiplayer''<br />
# Click ''Scenario''<br />
# Choose the PvP scenario you want and click ''Create''<br />
# Choose latency and other settings, then click ''Play''<br />
# Other players can now join the game<br />
<br />
=== Forces ===<br />
<br />
Forces can be manually created via the console. This allows any map/scenario to be used for PvP. This may not be as convenient as a pre-made PvP scenario, as there will be no way for players to turn on/off cease fires other than through the console.<br />
<br />
Each created force has its own research progression and different forces may attack each other.<br />
<br />
The console commands for setting up and controlling forces are below:<br />
<br />
<pre><br />
game.create_force("Name")<br />
--Creates the force "Name"<br />
<br />
game.players["Player_name"].force = game.forces["Name"]<br />
--Sets this player to the new force<br />
<br />
game.forces["Name"].set_cease_fire("Other_force_name", true)<br />
--Sets the new force ceasefire to the "other force"<br />
<br />
game.forces["Name"].set_spawn_position({x = 10, y = 20}, game.surfaces[1])<br />
--Sets the spawn position of the force<br />
<br />
game.print(#game.forces)<br />
--Prints the number of forces<br />
<br />
for name, force in pairs (game.forces) do<br />
game.print(name)<br />
end<br />
--Prints the name of all the forces<br />
</pre><br />
<br />
The ability of players and entities belonging to one force to interact with structures belonging to another, non-friendly force is limited. However, some types of interactions are still possible:<br />
<br />
;Manual pickup from belts<br />
: Players can pick up items traveling along a transport belt that belongs to an opposing force. Note however that this can't be automated: Inserters will ''not'' take items from an opposing force's belts.<br />
;Belt network connection<br />
: Belts will connect to each other regardless of force membership, so it's possible to extend an opposing force's belt line, and items will flow to them. It is also possible to side-load into, and place items onto (with inserters) an opposing force's belt line.<br />
;Fluid network connection<br />
: Pipes (and storage tanks, and pumps, &c) will connect to each other regardless of force membership. For example, it's possible to pump fluids out of or into a storage tank belonging to an opposing force.<br />
;Cable and wire connection<br />
: Players can freely connect and disconnect [[Copper_cable|Copper cable]]s and [[Green_wire|Red/Green wire]]s from any entity that supports them, regardless of force membership. Electricity does not belong to a specific force, and it's possible to power structures with electricity from an opposing force's generators. Similarly, it's possible to read and write signals into a [[Circuit_network|Circuit network]] consisting mostly of an opposing force's devices.<br />
== History ==<br />
<br />
=== Narrative history ===<br />
<br />
Because of the potentially immense amount of activity on a map, the game engine utilizes a [https://www.factorio.com/blog/post/fff-76 lock step architecture]. All instances of the game run full simulations of the entire world and only player actions are transferred across the network.<br />
<br />
Multiplayer games were introduced to Factorio with version 0.11.0. The only connection method available was peer-to-peer mode which meant every player had to be able to directly communicate with every other player. In version 0.12.4, a client-server mode of communication was introduced in which the server (either a dedicated one or the player who hosted the game) relays messages to all peers. This means that direct connection between all players is no longer necessary. As of version 0.13, P2P connecting is completely removed.<br />
<br />
As of version 0.12.0, the game features "latency hiding" mechanics where the game simulates some of the player's actions locally to make some common interactions (such as moving the player's character) more fluid. Not every action is a part of latency hiding – most notably, car or train driving and shooting are not a part of it.<br />
<br />
=== Version history ===<br />
<br />
Maintainer note: The following history may not be fully up to date, or comprehensive. Factorio's multiplayer has undergone a great deal of small changes since its inception, however this history will provide a rough overview.<br />
<br />
{{history|0.14.14|<br />
* Added multiplayer server option "Autosave only on server".<br />
* Deconstructing/canceling deconstruction sets the "last user" on an entity.<br />
* Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games.<br />
}}<br />
<br />
{{history|0.14.13|<br />
* Reconnecting to multiplayer game that the player is already in (due to being dropped, most often) instantly closes the previous connection and connects the player.}}<br />
<br />
{{history|0.14.11|<br />
* Multiplayer user names can only consist of letters, and <code> -_. </code> characters.}}<br />
<br />
{{history|0.14.10|<br />
* Disabled 32bit (x86) multiplayer. All hosts and members must be running the 64bit (x86_64) version of the game.}}<br />
<br />
{{history|0.14.8|<br />
* More than 10 players in one game will reduce the rate the game is saved to the server.}}<br />
<br />
{{history|0.14.6|<br />
* Username is now set to username setting, not email.}}<br />
<br />
{{history|0.14.5|<br />
* Added AFK Auto kick interval to multiplayer host settings (with never as default).}}<br />
<br />
{{history|0.14.3|<br />
* When save of scenario is loaded in multiplayer, it's scenario is saved in user scenarios.<br />
* Added <code>/time</code> command to print the current map age.<br />
* Added option to host multiplayer game with scenario (it only had new game/load game there).<br />
}}<br />
<br />
{{history|0.14.2|<br />
* Can specify limit of upload speed when hosting.}}<br />
<br />
{{history|0.14.0|<br />
* Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.<br />
* Players automatically quit game after 3 desyncs.<br />
* Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).<br />
}}<br />
<br />
{{history|0.13.10|<br />
* Server stdout messages now contain time stamps and message-type tags}}<br />
<br />
{{history|0.13.2|<br />
* Limit multiplayer player name to 60 characters.}}<br />
<br />
{{history|0.13.0|<br />
* Improved Multiplayer game UX<br />
* Server games are published to the server and clients can browse existing games.<br />
* Removed multiplayer peer-to-peer mode.<br />
* Building sound is played also for other players in multiplayer.<br />
}}<br />
<br />
{{history|0.12.31|<br />
* Human readable error notice when multiplayer connection wasn't successful. (https://forums.factorio.com/23132)<br />
* Improved map download speed when connecting to multiplayer game.}}<br />
<br />
{{history|0.12.30|<br />
* Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.}}<br />
<br />
{{history|0.12.28|<br />
* Added --port to specify which network port the game should use, when hosting with --start-server or --mp-load-game.}}<br />
<br />
{{history|0.12.27|<br />
* The report of different mods when trying to connect to multiplayer game is now scroll-able when needed.<br />
* Better message when the server leaves a multiplayer game}}<br />
<br />
{{history|0.12.11|<br />
* Added --no-auto-pause: When running as a server, --no-auto-pause will prevent stopping the game when no players are connected.}}<br />
<br />
{{history|0.12.9|<br />
* Added resume button to multiplayer game menu}}<br />
<br />
{{history|0.12.7|<br />
*New command line options for the headless server: --disallow-commands and --peer-to-peer}}<br />
<br />
{{history|0.12.5|<br />
* Multiplayer broadcast (heartbeats) is done via a single message when not using peer2peer.<br />
* Further optimizations in size of the Multiplayer heartbeat (message sent every tick).<br />
* LatencyState is suspended when player is killed (and waiting for respawn) in Multiplayer.<br />
}}<br />
<br />
{{history|0.12.4|<br />
* Simple mechanism for multiplayer relaying via the server.<br />
* Less annoying glitches when running and shooting in multiplayer with latency hiding.}}<br />
<br />
{{history|0.12.0|<br />
* Multiplayer latency hiding (gives impression that some common tasks are performed immediately)<br />
* Factorio can run as a dedicated server without graphics (http://www.factorioforums.com/wiki/index.php?title=Multiplayer#Headless_server).<br />
* Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces<br />
* IPv6 support for multiplayer.<br />
* DNS names can be used when connecting to multiplayer game.<br />
* Player's logistic filters are now remembered after respawn in multiplayer<br />
* Smaller multiplayer heartbeat packet size.<br />
}}<br />
<br />
<br />
{{history|0.11.19|<br />
* Multiplayer dropping threshold is doubled during map upload / download.}}<br />
<br />
{{history|0.11.17|<br />
* Autosaves in multiplayer are performed at the same time by all clients (interval is set by hosting player).<br />
* Progress bar is shown when non-responsive peers are about to be dropped from the game in the Multiplayer.<br />
* Progress bar is shown when other peers in multiplayer are saving map.}}<br />
<br />
{{history|0.11.16|<br />
* Revived character (after dying in multiplayer) are placed on the spawn point instead of the center of the map.}}<br />
<br />
{{history|0.11.2|<br />
* Mods that don't affect game state are not needed to be synchronized when playing multiplayer game or replaying game.}}<br />
<br />
{{history|0.11.0|<br />
* Introduced}}</div>Jab416171https://wiki.factorio.com/index.php?title=Express_underground_belt&diff=138109Express underground belt2017-05-22T05:16:06Z<p>Jab416171: Updates for 0.15</p>
<hr />
<div>{{Languages}}<br />
__NOTOC__<br />
{{:Express underground belt/infobox}}<br />
The '''Express underground belt''' is the third tier of [[Underground belts]]. These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.<br />
<br />
The speed of the Express underground belt is the same speed as the [[Express transport belt]], three times as fast as a basic [[Transport belt]].<br />
<br />
=== Other express belts ===<br />
{|<br />
| {{imagelink|express-transport-belt|Express transport belt}} || {{imagelink|express-splitter|Express splitter}} |-<br />
|}<br />
<br />
=== Other [[Underground belts]] ===<br />
{|<br />
| {{imagelink|Basic-transport-belt-to-ground|Underground belt}} || {{imagelink|Fast-transport-belt-to-ground|Fast underground belt}} |-<br />
|}<br />
<br />
== Notes ==<br />
<br />
* Allows for maximum underground distance of 8 squares (as of 0.15.7)<br />
<br />
== History ==<br />
<br />
{{history|0.15.7|<br />
* Express underground belts have a maximum distance of 8 squares.}}<br />
<br />
{{history|0.13.0|<br />
* Express underground belts require lubricant to match the express belts and express splitters.<br />
* Underground belts won't connect if underground belt ghost is in the way.}}<br />
<br />
{{history|0.2.8|<br />
* Can now be rotated}}<br />
<br />
{{history|0.2.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Belt transport system]]<br />
** [[Splitters]]<br />
** [[Inserters]]<br />
* [[Crafting]]<br />
<br />
[[Category:Items]]<br />
[[Category:Transport network]]<br />
{{LogisticsNav}}</div>Jab416171https://wiki.factorio.com/index.php?title=Materials_and_recipes&diff=138108Materials and recipes2017-05-22T03:22:16Z<p>Jab416171: Fixed icons for science packs</p>
<hr />
<div>{{Languages}}<br />
Items are all objects in Factorio that the player can move or handle; this list does not include [[Enemies]], landforms like lakes, [[tree]]s, or rocks, or concepts like [[Pollution]], but it does include [[Liquids system|Liquids]].<br />
<br />
== Resources ==<br />
'''Resources''' can be found on the planet and provide raw materials when mined or pumped.<br />
{| class="wikitable"<br />
|-<br />
! Item !! Where to get <br />
|-<br />
| {{imagelink|raw-wood|Raw wood}} || [[Tree]] <br />
|-<br />
| {{imagelink|coal|Coal}} || Coal resource<br />
|-<br />
| {{imagelink|iron-ore|Iron ore}} || Iron resource<br />
|-<br />
| {{imagelink|copper-ore|Copper ore}} || Copper resource<br />
|-<br />
| {{imagelink|Uranium_ore|Uranium ore}} || Uranium resource<br />
|-<br />
| {{imagelink|stone|Stone}} || Stone resource<br />
|-<br />
| {{imagelink|fish|Raw fish}} || Lakes<br />
|-<br />
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|alien spawners]]. Removed in 0.15.0.<br />
|-<br />
| {{imagelink|water|Water}} || Pumped from water tiles by [[offshore pump]]s<br />
|-<br />
| {{imagelink|crude-oil|Crude Oil}} || Extracted from oil fields by [[pumpjack]]s<br />
|-<br />
|}<br />
<br />
== Intermediate products ==<br />
'''Intermediate products''' are items produced by the player or [[Assembling machine|assemblers]] for use in the creation of more complex products; with the exception of [[stone brick]], these products cannot be placed.<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
| {{imagelink|wood|Wood}} || Created from [[Raw wood]].<br />
|-<br />
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|steel-plate|Steel plate}} || Smelted from [[Iron plate]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].<br />
|-<br />
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].<br />
|-<br />
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].<br />
|-<br />
| {{imagelink|iron-stick|Iron stick}} || Rarely used intermediate product.<br />
|-<br />
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Frequently used intermediate product.<br />
|-<br />
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.<br />
|-<br />
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices.<br />
|-<br />
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices.<br />
|-<br />
| {{imagelink|processing-unit|Processing Unit}} || Used for the highest level electrical devices.<br />
|-<br />
| {{imagelink|engine-unit|Engine unit}} || Used for [[Diesel locomotive]]s, [[Car]]s, [[Tank]]s, and [[Electric engine unit]]s.<br />
|-<br />
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump|Small Pumps]].<br />
|-<br />
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot|Logistic]] and [[Construction robot|Construction]] robots.<br />
|-<br />
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]].<br />
|-<br />
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]].<br />
|-<br />
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]].<br />
|-<br />
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]]. Removed in 0.15.0.<br />
|-<br />
| {{imagelink|Military science pack|Military science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|Production science pack|Production science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|High tech science pack|High tech science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|Space science pack|Space science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|barrel-empty|Empty barrel}} || Used to store and transport [[Crude Oil]].<br />
|-<br />
| {{imagelink|explosives|Explosives}} || Used for creation of explosive weaponry.<br />
|-<br />
|}<br />
<br />
=== Chemicals ===<br />
'''Chemicals''' are liquid intermediate products.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.<br />
|-<br />
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].<br />
|-<br />
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].<br />
|-<br />
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.<br />
|-<br />
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express Transport Belt]]s and [[Electric Engine Unit]]s.<br />
|-<br />
| {{imagelink|steam|Steam}} || Converted from [[Water]]. Used in [[Steam engine]]s and [[Steam turbine]]s to convert internal energy into electric energy. Added in 0.15.0.<br />
|-<br />
|}<br />
<br />
== Player equipment ==<br />
=== Tools ===<br />
'''Tools''' determine the mining speed of the player. This is true not only for [[items#Resources|resources]], but for any deployed object the player is picking up. [[Iron_axe|Iron Axes]] are the first available manufactured tool. Once [[Steel_processing|Steel Processing]] is researched, the better [[Steel_axe|Steel Axe]] is available.<br />
<br />
Iron and steel axes can also be used as melee weapons if the player is out of ammo. Bare hands cannot, which is why the 'None' item has no damage.<br />
<br />
{| class="wikitable"<br />
! Item || Speed || Damage || Durability || Description<br />
|-<br />
| {{icon|hand icon}} None || 1 || 0 || infinite || Values used if no tool is used. Very slow.<br />
|- <br />
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || Basic mining tool. Cheap and durable.<br />
|-<br />
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || Advanced mining tool. Fast, but expensive.<br />
|-<br />
|}<br />
<br />
=== Weapons ===<br />
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage|damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Item !! Ammo !! Description<br />
|-<br />
|{{imagelink|pistol|pistol|Pistol}}||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} || Most basic weapon available from start.<br />
|-<br />
|style="width: 29%;"| {{imagelink|submachine-gun|submachine_gun|Submachine gun}}<br />
|style="width: 37%;"| {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} || Faster variant of [[Pistol]].<br />
|-<br />
| {{imagelink|shotgun|Shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || A basic short range weapon.<br />
|-<br />
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || An advanced short range weapon.<br />
|-<br />
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}}{{imagelink|explosive-rocket|Explosive rocket}}{{imagelink|Atomic_bomb|Atomic bomb}} || Long range weapon, good for destroying bases.<br />
|-<br />
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Has innate splash damage, best used against crowds.<br />
|-<br />
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defensive structure. Explodes on activation.<br />
|-<br />
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.<br />
|-<br />
| {{imagelink|cluster-grenade|Cluster grenade}} || - || Advanced longer range grenade that splits into 7 basic grenades on impact.<br />
|-<br />
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. <br />
|-<br />
| {{imagelink|poison-capsule|Poison capsule}} || - || Capsule that causes [[Damage|poison damage]] in a large area.<br />
|-<br />
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.<br />
|-<br />
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.<br />
|-<br />
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - || Capsule that spawns five powerful Destroyer robots.<br />
|-<br />
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.<br />
|-<br />
| {{imagelink|car|car|Car}} ||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} || Fast vehicle, can be driven. Can fire Submachine gun and has storage space. <br />
|-<br />
|rowspan="2"| {{imagelink|tank|tank|Tank}} || {{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} |rowspan="2"| Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.<br />
|-<br />
|{{imagelink|cannon-shell|Cannon shells}} {{imagelink|explosive-cannon-shell|Explosive cannon shells}}{{imagelink|Uranium_cannon_shell|Uranium cannon shell}}{{imagelink|Explosive_uranium_cannon_shell|Explosive uranium cannon shell}}<br />
|}<br />
<br />
=== Ammo ===<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.<br />
|-<br />
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Advanced bullet type, much more expensive but more powerful.<br />
|-<br />
| {{imagelink|Shotgun-shell|Shotgun shells}} || Ammo for shotguns.<br />
|-<br />
| {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || Advanced ammo for shotguns.<br />
|-<br />
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]].<br />
|-<br />
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage.<br />
|-<br />
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]].<br />
|-<br />
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon.<br />
|-<br />
| {{imagelink|Explosive-cannon-shell|Explosive cannon shells}} || Ammo for [[Tank]] Cannon.<br />
|}<br />
<br />
=== [[Armor]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
|style="width: 24%;"| {{imagelink|basic-armor|Iron armor}} || Cheap armor, for light defense inside your base.<br />
|-<br />
| {{imagelink|heavy-armor|Heavy armor}} || Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.<br />
|-<br />
| {{imagelink|basic-modular-armor|Basic modular armor}} || First modular armor (5x5 grid), enough for solar power and a few shields. Good enough to easily survive waves attacking your base, but you'll still need a Tank to assault theirs.<br />
|-<br />
| {{imagelink|power-armor|Power armor}} || Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.<br />
|-<br />
| {{imagelink|power-armor-mk2|Power armor MK2}} || Ultimate basekiller armor (10x10 grid). Very expensive. Leave that flimsy Tank behind, you have no need for it.<br />
|-<br />
|}<br />
<br />
=== [[Modular armor]] components ===<br />
{| class="wikitable"<br />
! Item !! Size (WxH) !! Description<br />
|-<br />
| {{imagelink|night-vision|Night vision}} || 3x2 || Provides better sight at night.<br />
|-<br />
| {{imagelink|battery-equipment|Battery MK1}} || 1x2 || Basic energy storage.<br />
|-<br />
| {{imagelink|battery-mk2|Battery MK2}} || 1x2 || Advanced energy storage.<br />
|-<br />
| {{imagelink|energy-shield|Energy shield}} || 2x2 || Basic personal protective shield.<br />
|-<br />
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || 2x2 || Advanced personal protective shield.<br />
|-<br />
| {{imagelink|portable-solar-panel|Portable solar panel}} || 1x1 || Small power generating device.<br />
|-<br />
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || 4x4 || Advanced power generating device.<br />
|-<br />
| {{imagelink|laser-defense|Personal laser defense}} || 2x3 || Personal laser based defense.<br />
|-<br />
| {{imagelink|discharge-defense|Discharge defense}} || 3x3 || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].<br />
|-<br />
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || 2x4 || Enhances movement speed.<br />
|-<br />
| {{imagelink|Personal-roboport-equipment|Personal roboport}} || 2x2 || Allows the player to act as a mobile roboport.<br />
|-<br />
|}<br />
<br />
=== Special ===<br />
{| class="wikitable"<br />
! Item !! Description<br />
|-<br />
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || A flying robot that will move items inside a [[Logistic network]].<br />
|-<br />
| {{imagelink|construction-robot|Construction robot}} || A flying robot that will repair or replace entities.<br />
|-<br />
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].<br />
|-<br />
| {{imagelink|blueprint|Blueprint}} || A tool to 'copy & paste' buildings.<br />
|-<br />
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.<br />
|-<br />
| {{imagelink|blueprint-book|Blueprint book}} || A tool used to hold blueprints.<br />
|-<br />
|{{imagelink|solid-fuel|Solid fuel}} || Usable as [[fuel]] in [[burner devices]], or as an ingredient for [[Rocket fuel]].<br />
|-<br />
|}<br />
<br />
== Placeable items ==<br />
=== [[Belt_transport_system|Transport belts]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item<br />
|-<br />
| {{imagelink|basic-transport-belt|Transport belt}} |-<br />
| {{imagelink|basic-transport-belt-to-ground|Underground belt}} |-<br />
| {{imagelink|Basic-splitter|Splitter}} |-<br />
| {{imagelink|fast-transport-belt|Fast transport belt}} |-<br />
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-<br />
| {{imagelink|Fast-splitter|Fast splitter}} |-<br />
| {{imagelink|express-transport-belt|Express transport belt}} |-<br />
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-<br />
| {{imagelink|express-splitter|Express splitter}} |-<br />
|}<br />
<br />
=== [[Inserters]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item<br />
|-<br />
| {{imagelink|burner-inserter|Burner inserter}} |-<br />
| {{imagelink|Inserter-icon|Inserter}} |-<br />
| {{imagelink|long-handed-inserter|Long handed inserter}} |-<br />
| {{imagelink|fast-inserter|Fast inserter}} |-<br />
| {{imagelink|filter-inserter|Filter inserter}} |-<br />
| {{imagelink|stack-inserter|Stack inserter}} |-<br />
| {{imagelink|stack filter inserter|Stack filter inserter}} |-<br />
|}<br />
<br />
=== [[Chests|Storage]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item !! Storage size (Stacks) !! Features<br />
|-<br />
| {{imagelink|wooden-chest|Wooden chest}} || 16 || Can be used as fuel in burner devices.<br />
|-<br />
| {{imagelink|iron-chest|Iron chest}} || 32 || None<br />
|-<br />
| {{imagelink|steel-chest|Steel chest}} || 48 || None<br />
|-<br />
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Sends its contents to the [[Logistic network]].<br />
|-<br />
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].<br />
|-<br />
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as long-term storage for the [[Logistic network]].<br />
|-<br />
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].<br />
|}<br />
<br />
=== [[Defense|Defensive Structures]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|wall|Wall}} |-<br />
| {{imagelink|gate|Gate}} |-<br />
| {{imagelink|Gun-turret|Gun turret}} |-<br />
| {{imagelink|Laser-turret|Laser turret}} |-<br />
| {{imagelink|Flamethrower-turret|Flamethrower turret}} |-<br />
|}<br />
<br />
=== [[Crafting network|Machines & Furnaces]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-<br />
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-<br />
| {{imagelink|stone-furnace|Stone Furnace}} |-<br />
| {{imagelink|steel-furnace|Steel Furnace}} |-<br />
| {{imagelink|electric-furnace|Electric Furnace}} |-<br />
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-<br />
| {{imagelink|lab|Lab}} |-<br />
| {{imagelink|basic-beacon|Beacon}} |-<br />
| {{imagelink|radar|Radar}} |-<br />
|}<br />
<br />
=== [[Module|Modules]] ===<br />
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.<br />
{| class="wikitable"<br />
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-<br />
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-<br />
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-<br />
|}<br />
<br />
=== [[Electric network]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|small-electric-pole|Small electric pole}} |-<br />
| {{imagelink|medium-electric-pole|Medium electric pole}} |-<br />
| {{imagelink|big-electric-pole|Big electric pole}} |-<br />
| {{imagelink|substation|Substation}} |-<br />
| {{imagelink|boiler|Boiler}} |-<br />
| {{imagelink|steam-engine|Steam engine}} |-<br />
| {{imagelink|solar-panel|Solar Panel}} |-<br />
| {{imagelink|basic-accumulator|Accumulator}} |-<br />
|}<br />
<br />
=== [[Railway network]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|straight-rail|Straight Rail}} |-<br />
| {{imagelink|Train-stop|Train stop}} |-<br />
| {{imagelink|Rail-signal|Rail signal}} |-<br />
| {{imagelink|rail-chain-signal|Rail chain signal}} |-<br />
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-<br />
| {{imagelink|cargo-wagon|Cargo wagon}} |-<br />
|}<br />
<br />
=== [[Liquid network]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|pipe|Pipe}} |-<br />
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-<br />
| {{imagelink|offshore-pump|Offshore Pump}} |-<br />
| {{imagelink|storage-tank|Storage Tank}} |-<br />
| {{imagelink|oil-refinery|Oil Refinery}} |-<br />
| {{imagelink|chemical-plant|Chemical Plant}} |-<br />
| {{imagelink|pumpjack|Pumpjack}} |-<br />
| {{imagelink|small-pump|Small Pump}} |-<br />
|}<br />
<br />
=== [[Circuit network]] ===<br />
Used in the [[Circuit network]]<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|lamp|Lamp}} |-<br />
| {{imagelink|red-wire|red_wire|Red wire}} |-<br />
| {{imagelink|green-wire|green_wire|Green wire}} |-<br />
| {{imagelink|arithmetic-combinator|Arithmetic combinator}} |-<br />
| {{imagelink|decider-combinator|Decider combinator}} |-<br />
| {{imagelink|constant-combinator|Constant combinator}} |-<br />
| {{imagelink|power-switch|Power switch}} |-<br />
| {{imagelink|programmable-speaker|Programmable speaker}} |-<br />
|}<br />
<br />
== Rocket Components ==<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|rocket-silo|Rocket Silo}} |-<br />
| {{imagelink|rocket-structure|Low density structure}} |-<br />
| {{imagelink|rocket-control-unit|Rocket control unit}} |-<br />
| {{imagelink|rocket-fuel|Rocket fuel}} |-<br />
| {{imagelink|rocket-part|Rocket part}} |-<br />
| {{imagelink|satellite|Satellite}} |-<br />
|}<br />
<br />
{{C|Items}}</div>Jab416171https://wiki.factorio.com/index.php?title=Materials_and_recipes&diff=138107Materials and recipes2017-05-22T03:10:11Z<p>Jab416171: Updates for 0.15</p>
<hr />
<div>{{Languages}}<br />
Items are all objects in Factorio that the player can move or handle; this list does not include [[Enemies]], landforms like lakes, [[tree]]s, or rocks, or concepts like [[Pollution]], but it does include [[Liquids system|Liquids]].<br />
<br />
== Resources ==<br />
'''Resources''' can be found on the planet and provide raw materials when mined or pumped.<br />
{| class="wikitable"<br />
|-<br />
! Item !! Where to get <br />
|-<br />
| {{imagelink|raw-wood|Raw wood}} || [[Tree]] <br />
|-<br />
| {{imagelink|coal|Coal}} || Coal resource<br />
|-<br />
| {{imagelink|iron-ore|Iron ore}} || Iron resource<br />
|-<br />
| {{imagelink|copper-ore|Copper ore}} || Copper resource<br />
|-<br />
| {{imagelink|Uranium_ore|Uranium ore}} || Uranium resource<br />
|-<br />
| {{imagelink|stone|Stone}} || Stone resource<br />
|-<br />
| {{imagelink|fish|Raw fish}} || Lakes<br />
|-<br />
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|alien spawners]]. Removed in 0.15.0.<br />
|-<br />
| {{imagelink|water|Water}} || Pumped from water tiles by [[offshore pump]]s<br />
|-<br />
| {{imagelink|crude-oil|Crude Oil}} || Extracted from oil fields by [[pumpjack]]s<br />
|-<br />
|}<br />
<br />
== Intermediate products ==<br />
'''Intermediate products''' are items produced by the player or [[Assembling machine|assemblers]] for use in the creation of more complex products; with the exception of [[stone brick]], these products cannot be placed.<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
| {{imagelink|wood|Wood}} || Created from [[Raw wood]].<br />
|-<br />
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|steel-plate|Steel plate}} || Smelted from [[Iron plate]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].<br />
|-<br />
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].<br />
|-<br />
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].<br />
|-<br />
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].<br />
|-<br />
| {{imagelink|iron-stick|Iron stick}} || Rarely used intermediate product.<br />
|-<br />
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Frequently used intermediate product.<br />
|-<br />
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.<br />
|-<br />
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices.<br />
|-<br />
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices.<br />
|-<br />
| {{imagelink|processing-unit|Processing Unit}} || Used for the highest level electrical devices.<br />
|-<br />
| {{imagelink|engine-unit|Engine unit}} || Used for [[Diesel locomotive]]s, [[Car]]s, [[Tank]]s, and [[Electric engine unit]]s.<br />
|-<br />
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump|Small Pumps]].<br />
|-<br />
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot|Logistic]] and [[Construction robot|Construction]] robots.<br />
|-<br />
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]].<br />
|-<br />
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]].<br />
|-<br />
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]].<br />
|-<br />
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]]. Removed in 0.15.0.<br />
|-<br />
| {{imagelink|military-science-pack|Military science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|production-science-pack|Production science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|high-tech-science-pack|High tech science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|space-science-pack|Space science pack}} || Used for [[research]]. Added in 0.15.0.<br />
|-<br />
| {{imagelink|barrel-empty|Empty barrel}} || Used to store and transport [[Crude Oil]].<br />
|-<br />
| {{imagelink|explosives|Explosives}} || Used for creation of explosive weaponry.<br />
|-<br />
|}<br />
<br />
=== Chemicals ===<br />
'''Chemicals''' are liquid intermediate products.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.<br />
|-<br />
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].<br />
|-<br />
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].<br />
|-<br />
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.<br />
|-<br />
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express Transport Belt]]s and [[Electric Engine Unit]]s.<br />
|-<br />
| {{imagelink|steam|Steam}} || Converted from [[Water]]. Used in [[Steam engine]]s and [[Steam turbine]]s to convert internal energy into electric energy. Added in 0.15.0.<br />
|-<br />
|}<br />
<br />
== Player equipment ==<br />
=== Tools ===<br />
'''Tools''' determine the mining speed of the player. This is true not only for [[items#Resources|resources]], but for any deployed object the player is picking up. [[Iron_axe|Iron Axes]] are the first available manufactured tool. Once [[Steel_processing|Steel Processing]] is researched, the better [[Steel_axe|Steel Axe]] is available.<br />
<br />
Iron and steel axes can also be used as melee weapons if the player is out of ammo. Bare hands cannot, which is why the 'None' item has no damage.<br />
<br />
{| class="wikitable"<br />
! Item || Speed || Damage || Durability || Description<br />
|-<br />
| {{icon|hand icon}} None || 1 || 0 || infinite || Values used if no tool is used. Very slow.<br />
|- <br />
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || Basic mining tool. Cheap and durable.<br />
|-<br />
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || Advanced mining tool. Fast, but expensive.<br />
|-<br />
|}<br />
<br />
=== Weapons ===<br />
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage|damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Item !! Ammo !! Description<br />
|-<br />
|{{imagelink|pistol|pistol|Pistol}}||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} || Most basic weapon available from start.<br />
|-<br />
|style="width: 29%;"| {{imagelink|submachine-gun|submachine_gun|Submachine gun}}<br />
|style="width: 37%;"| {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} || Faster variant of [[Pistol]].<br />
|-<br />
| {{imagelink|shotgun|Shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || A basic short range weapon.<br />
|-<br />
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || An advanced short range weapon.<br />
|-<br />
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}}{{imagelink|explosive-rocket|Explosive rocket}}{{imagelink|Atomic_bomb|Atomic bomb}} || Long range weapon, good for destroying bases.<br />
|-<br />
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Has innate splash damage, best used against crowds.<br />
|-<br />
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defensive structure. Explodes on activation.<br />
|-<br />
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.<br />
|-<br />
| {{imagelink|cluster-grenade|Cluster grenade}} || - || Advanced longer range grenade that splits into 7 basic grenades on impact.<br />
|-<br />
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. <br />
|-<br />
| {{imagelink|poison-capsule|Poison capsule}} || - || Capsule that causes [[Damage|poison damage]] in a large area.<br />
|-<br />
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.<br />
|-<br />
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.<br />
|-<br />
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - || Capsule that spawns five powerful Destroyer robots.<br />
|-<br />
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.<br />
|-<br />
| {{imagelink|car|car|Car}} ||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} || Fast vehicle, can be driven. Can fire Submachine gun and has storage space. <br />
|-<br />
|rowspan="2"| {{imagelink|tank|tank|Tank}} || {{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|Uranium_rounds_magazine|Uranium rounds magazine}} |rowspan="2"| Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.<br />
|-<br />
|{{imagelink|cannon-shell|Cannon shells}} {{imagelink|explosive-cannon-shell|Explosive cannon shells}}{{imagelink|Uranium_cannon_shell|Uranium cannon shell}}{{imagelink|Explosive_uranium_cannon_shell|Explosive uranium cannon shell}}<br />
|}<br />
<br />
=== Ammo ===<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.<br />
|-<br />
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Advanced bullet type, much more expensive but more powerful.<br />
|-<br />
| {{imagelink|Shotgun-shell|Shotgun shells}} || Ammo for shotguns.<br />
|-<br />
| {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || Advanced ammo for shotguns.<br />
|-<br />
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]].<br />
|-<br />
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage.<br />
|-<br />
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]].<br />
|-<br />
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon.<br />
|-<br />
| {{imagelink|Explosive-cannon-shell|Explosive cannon shells}} || Ammo for [[Tank]] Cannon.<br />
|}<br />
<br />
=== [[Armor]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item !! Description<br />
|-<br />
|style="width: 24%;"| {{imagelink|basic-armor|Iron armor}} || Cheap armor, for light defense inside your base.<br />
|-<br />
| {{imagelink|heavy-armor|Heavy armor}} || Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.<br />
|-<br />
| {{imagelink|basic-modular-armor|Basic modular armor}} || First modular armor (5x5 grid), enough for solar power and a few shields. Good enough to easily survive waves attacking your base, but you'll still need a Tank to assault theirs.<br />
|-<br />
| {{imagelink|power-armor|Power armor}} || Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.<br />
|-<br />
| {{imagelink|power-armor-mk2|Power armor MK2}} || Ultimate basekiller armor (10x10 grid). Very expensive. Leave that flimsy Tank behind, you have no need for it.<br />
|-<br />
|}<br />
<br />
=== [[Modular armor]] components ===<br />
{| class="wikitable"<br />
! Item !! Size (WxH) !! Description<br />
|-<br />
| {{imagelink|night-vision|Night vision}} || 3x2 || Provides better sight at night.<br />
|-<br />
| {{imagelink|battery-equipment|Battery MK1}} || 1x2 || Basic energy storage.<br />
|-<br />
| {{imagelink|battery-mk2|Battery MK2}} || 1x2 || Advanced energy storage.<br />
|-<br />
| {{imagelink|energy-shield|Energy shield}} || 2x2 || Basic personal protective shield.<br />
|-<br />
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || 2x2 || Advanced personal protective shield.<br />
|-<br />
| {{imagelink|portable-solar-panel|Portable solar panel}} || 1x1 || Small power generating device.<br />
|-<br />
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || 4x4 || Advanced power generating device.<br />
|-<br />
| {{imagelink|laser-defense|Personal laser defense}} || 2x3 || Personal laser based defense.<br />
|-<br />
| {{imagelink|discharge-defense|Discharge defense}} || 3x3 || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].<br />
|-<br />
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || 2x4 || Enhances movement speed.<br />
|-<br />
| {{imagelink|Personal-roboport-equipment|Personal roboport}} || 2x2 || Allows the player to act as a mobile roboport.<br />
|-<br />
|}<br />
<br />
=== Special ===<br />
{| class="wikitable"<br />
! Item !! Description<br />
|-<br />
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || A flying robot that will move items inside a [[Logistic network]].<br />
|-<br />
| {{imagelink|construction-robot|Construction robot}} || A flying robot that will repair or replace entities.<br />
|-<br />
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].<br />
|-<br />
| {{imagelink|blueprint|Blueprint}} || A tool to 'copy & paste' buildings.<br />
|-<br />
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.<br />
|-<br />
| {{imagelink|blueprint-book|Blueprint book}} || A tool used to hold blueprints.<br />
|-<br />
|{{imagelink|solid-fuel|Solid fuel}} || Usable as [[fuel]] in [[burner devices]], or as an ingredient for [[Rocket fuel]].<br />
|-<br />
|}<br />
<br />
== Placeable items ==<br />
=== [[Belt_transport_system|Transport belts]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item<br />
|-<br />
| {{imagelink|basic-transport-belt|Transport belt}} |-<br />
| {{imagelink|basic-transport-belt-to-ground|Underground belt}} |-<br />
| {{imagelink|Basic-splitter|Splitter}} |-<br />
| {{imagelink|fast-transport-belt|Fast transport belt}} |-<br />
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-<br />
| {{imagelink|Fast-splitter|Fast splitter}} |-<br />
| {{imagelink|express-transport-belt|Express transport belt}} |-<br />
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-<br />
| {{imagelink|express-splitter|Express splitter}} |-<br />
|}<br />
<br />
=== [[Inserters]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item<br />
|-<br />
| {{imagelink|burner-inserter|Burner inserter}} |-<br />
| {{imagelink|Inserter-icon|Inserter}} |-<br />
| {{imagelink|long-handed-inserter|Long handed inserter}} |-<br />
| {{imagelink|fast-inserter|Fast inserter}} |-<br />
| {{imagelink|filter-inserter|Filter inserter}} |-<br />
| {{imagelink|stack-inserter|Stack inserter}} |-<br />
| {{imagelink|stack filter inserter|Stack filter inserter}} |-<br />
|}<br />
<br />
=== [[Chests|Storage]] ===<br />
{| class="wikitable"<br />
|-<br />
! Item !! Storage size (Stacks) !! Features<br />
|-<br />
| {{imagelink|wooden-chest|Wooden chest}} || 16 || Can be used as fuel in burner devices.<br />
|-<br />
| {{imagelink|iron-chest|Iron chest}} || 32 || None<br />
|-<br />
| {{imagelink|steel-chest|Steel chest}} || 48 || None<br />
|-<br />
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Sends its contents to the [[Logistic network]].<br />
|-<br />
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].<br />
|-<br />
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as long-term storage for the [[Logistic network]].<br />
|-<br />
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].<br />
|}<br />
<br />
=== [[Defense|Defensive Structures]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|wall|Wall}} |-<br />
| {{imagelink|gate|Gate}} |-<br />
| {{imagelink|Gun-turret|Gun turret}} |-<br />
| {{imagelink|Laser-turret|Laser turret}} |-<br />
| {{imagelink|Flamethrower-turret|Flamethrower turret}} |-<br />
|}<br />
<br />
=== [[Crafting network|Machines & Furnaces]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-<br />
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-<br />
| {{imagelink|stone-furnace|Stone Furnace}} |-<br />
| {{imagelink|steel-furnace|Steel Furnace}} |-<br />
| {{imagelink|electric-furnace|Electric Furnace}} |-<br />
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-<br />
| {{imagelink|lab|Lab}} |-<br />
| {{imagelink|basic-beacon|Beacon}} |-<br />
| {{imagelink|radar|Radar}} |-<br />
|}<br />
<br />
=== [[Module|Modules]] ===<br />
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.<br />
{| class="wikitable"<br />
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-<br />
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-<br />
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-<br />
|}<br />
<br />
=== [[Electric network]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|small-electric-pole|Small electric pole}} |-<br />
| {{imagelink|medium-electric-pole|Medium electric pole}} |-<br />
| {{imagelink|big-electric-pole|Big electric pole}} |-<br />
| {{imagelink|substation|Substation}} |-<br />
| {{imagelink|boiler|Boiler}} |-<br />
| {{imagelink|steam-engine|Steam engine}} |-<br />
| {{imagelink|solar-panel|Solar Panel}} |-<br />
| {{imagelink|basic-accumulator|Accumulator}} |-<br />
|}<br />
<br />
=== [[Railway network]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|straight-rail|Straight Rail}} |-<br />
| {{imagelink|Train-stop|Train stop}} |-<br />
| {{imagelink|Rail-signal|Rail signal}} |-<br />
| {{imagelink|rail-chain-signal|Rail chain signal}} |-<br />
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-<br />
| {{imagelink|cargo-wagon|Cargo wagon}} |-<br />
|}<br />
<br />
=== [[Liquid network]] ===<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|pipe|Pipe}} |-<br />
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-<br />
| {{imagelink|offshore-pump|Offshore Pump}} |-<br />
| {{imagelink|storage-tank|Storage Tank}} |-<br />
| {{imagelink|oil-refinery|Oil Refinery}} |-<br />
| {{imagelink|chemical-plant|Chemical Plant}} |-<br />
| {{imagelink|pumpjack|Pumpjack}} |-<br />
| {{imagelink|small-pump|Small Pump}} |-<br />
|}<br />
<br />
=== [[Circuit network]] ===<br />
Used in the [[Circuit network]]<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|lamp|Lamp}} |-<br />
| {{imagelink|red-wire|red_wire|Red wire}} |-<br />
| {{imagelink|green-wire|green_wire|Green wire}} |-<br />
| {{imagelink|arithmetic-combinator|Arithmetic combinator}} |-<br />
| {{imagelink|decider-combinator|Decider combinator}} |-<br />
| {{imagelink|constant-combinator|Constant combinator}} |-<br />
| {{imagelink|power-switch|Power switch}} |-<br />
| {{imagelink|programmable-speaker|Programmable speaker}} |-<br />
|}<br />
<br />
== Rocket Components ==<br />
{| class="wikitable"<br />
! Item<br />
|-<br />
| {{imagelink|rocket-silo|Rocket Silo}} |-<br />
| {{imagelink|rocket-structure|Low density structure}} |-<br />
| {{imagelink|rocket-control-unit|Rocket control unit}} |-<br />
| {{imagelink|rocket-fuel|Rocket fuel}} |-<br />
| {{imagelink|rocket-part|Rocket part}} |-<br />
| {{imagelink|satellite|Satellite}} |-<br />
|}<br />
<br />
{{C|Items}}</div>Jab416171https://wiki.factorio.com/index.php?title=Oil_refinery&diff=138106Oil refinery2017-05-22T03:02:53Z<p>Jab416171: </p>
<hr />
<div>{{Languages}}<br />
{{:Oil refinery/infobox}}<br />
<br />
The '''Oil Refinery''' processes [[Crude Oil]] into 3 different fluids: [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]].<br />
<br />
Oil products have many uses. Although they can be turned into [[Solid fuel]] to fuel [[Boiler|boilers]] and furnaces, it is usually used to create [[Plastic]], which is used in [[Advanced Circuit|Advanced Circuits]], and [[Sulfur]], which is used in more advanced items. They are also used as ammunition for [[Flamethrower|flamethrowers]] and [[Flamethrower turret|flamethrower turrets]].<br />
<br />
== Recipes ==<br />
<br />
The refinery has three available recipes, one of which must be set before it can begin processing.<br />
<br />
{|class="wikitable"<br />
|-<br />
! Process !! Input !! Output<br />
|-<br />
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}<br />
|-<br />
| {{imagelink|advanced-oil-processing|Advanced oil processing}}(requires [[Advanced oil processing (research)|Advanced Oil Processing research]])<br />
| {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}}<br />
| {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}<br />
|-<br />
| {{imagelink|coal-liquefaction|Coal liquefaction}}(requires [[Coal liquefaction (research)|Coal liquefaction (research)]])<br />
| {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy Oil}} {{icon|steam|50|Steam}} {{icon|time icon|5|Time}}<br />
| {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}<br />
|-<br />
|}<br />
<br />
== Notes ==<br />
* When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)<br />
<br />
== Troubleshooting ==<br />
<br />
When the refinery is working, a flame comes out of the chimney.<br />
<br />
* You need to choose the recipe, otherwise it won't work.<br />
* It will stop working if any of the products isn't properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).<br />
<br />
== History ==<br />
<br />
{{history|0.11.6|<br />
* Now disconnects from pipes when recipe is reset.}}<br />
<br />
{{history|0.9.1|<br />
* Now accepts modules<br />
* Added cracking recipes}}<br />
<br />
{{history|0.9.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Oil processing]]<br />
* [[Liquid network]]<br />
<br />
{{ProductionNav}}<br />
<br />
[[Category:Items]]<br />
[[Category:Liquid network]]</div>Jab416171https://wiki.factorio.com/index.php?title=Oil_refinery&diff=138105Oil refinery2017-05-22T02:53:54Z<p>Jab416171: </p>
<hr />
<div>{{Languages}}<br />
{{:Oil refinery/infobox}}<br />
<br />
The '''Oil Refinery''' processes [[Crude Oil]] into 3 different fluids: [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]].<br />
<br />
Oil products have many uses. Although they can be turned into [[Solid fuel]] to fuel [[Boiler|boilers]] and furnaces, it is usually used to create [[Plastic]], which is used in [[Advanced Circuit|Advanced Circuits]], and [[Sulfur]], which is used in more advanced items. They are also used as ammunition for [[Flamethrower|flamethrowers]] and [[Flamethrower turret|flamethrower turrets]].<br />
<br />
== Recipes ==<br />
<br />
The refinery has three available recipes, one of which must be set before it can begin processing.<br />
<br />
{|class="wikitable"<br />
|-<br />
! Process !! Input !! Output<br />
|-<br />
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}<br />
|-<br />
| {{imagelink|advanced-oil-processing|Advanced oil processing}}(requires [[Advanced oil processing (research)|Advanced Oil Processing research]])<br />
| {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}}<br />
| {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}<br />
|-<br />
| {{imagelink|coal-liquefaction|Coal Liquefaction}}(requires [[Coal Liquefaction (research)|Coal Liquefaction (research)]])<br />
| {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy Oil}} {{icon|steam|50|Steam}} {{icon|time icon|5|Time}}<br />
| {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}<br />
|-<br />
|}<br />
<br />
== Notes ==<br />
* When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)<br />
<br />
== Troubleshooting ==<br />
<br />
When the refinery is working, a flame comes out of the chimney.<br />
<br />
* You need to choose the recipe, otherwise it won't work.<br />
* It will stop working if any of the products isn't properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).<br />
<br />
== History ==<br />
<br />
{{history|0.11.6|<br />
* Now disconnects from pipes when recipe is reset.}}<br />
<br />
{{history|0.9.1|<br />
* Now accepts modules<br />
* Added cracking recipes}}<br />
<br />
{{history|0.9.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Oil processing]]<br />
* [[Liquid network]]<br />
<br />
{{ProductionNav}}<br />
<br />
[[Category:Items]]<br />
[[Category:Liquid network]]</div>Jab416171