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Official Factorio Wiki - User contributions [en]
2024-03-29T06:55:56Z
User contributions
MediaWiki 1.38.2
https://wiki.factorio.com/index.php?title=Prototype/Turret&diff=188733
Prototype/Turret
2022-03-20T09:07:47Z
<p>EnigmaticAussie: /* Mandatory properties */ remove discrepency with required "ammo_type"</p>
<hr />
<div>{{Prototype parent|Prototype/EntityWithOwner}}<br />
A turret that needs no extra ammunition. See the extensions for turrets that need some kind of ammunition.<br />
<br />
{{Prototype TOC|turret}}<br />
<br />
== Extensions ==<br />
* [[Prototype/AmmoTurret]] '''ammo-turret'''<br />
* [[Prototype/ElectricTurret]] '''electric-turret'''<br />
* [[Prototype/FluidTurret]] '''fluid-turret'''<br />
<br />
== Mandatory properties ==<br />
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].<br />
<br />
{{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}}<br />
Requires type in attack_parameters. <br />
<br />
{{Prototype property|folded_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]}}<br />
<br />
{{Prototype property|call_for_help_radius|[[Types/double|double]]}}<br />
<br />
== Optional properties ==<br />
<br />
{{Prototype property|corpse|[[Types/string|string]]|optional=true}}<br />
The name of an entity. Note that this overrides how EntityWithHealth loads the corpse, forcing it to be a string instead of an array of strings.<br />
<br />
{{Prototype property|attack_target_mask|[[Types/TriggerTargetMask|TriggerTargetMask]]|all masks|optional=true}}<br />
<br />
{{Prototype property|ignore_target_mask|[[Types/TriggerTargetMask|TriggerTargetMask]]|no masks|optional=true}}<br />
<br />
{{Prototype property|shoot_in_prepare_state|[[Types/bool|bool]]|false|optional=true}}<br />
<br />
{{Prototype property|turret_base_has_direction|[[Types/bool|bool]]|false|optional=true}}<br />
<br />
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}<br />
<br />
{{Prototype property|secondary_animation|[[Types/bool|bool]]|false|optional=true}}<br />
<br />
{{Prototype property|attack_from_start_frame|[[Types/bool|bool]]|false|optional=true}}<br />
<br />
{{Prototype property|allow_turning_when_starting_attack|[[Types/bool|bool]]|false|optional=true}}<br />
<br />
{{Prototype property|base_picture_secondary_draw_order|[[Types/uint8|uint8]]|0|optional=true}}<br />
<br />
{{Prototype property|gun_animation_secondary_draw_order|[[Types/uint8|uint8]]|0|optional=true}}<br />
<br />
{{Prototype property|base_picture_render_layer|[[Types/RenderLayer|RenderLayer]]|"lower-object"|optional=true}}<br />
<br />
{{Prototype property|gun_animation_render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}<br />
<br />
{{Prototype property|base_picture|[[Types/Animation4Way|Animation4Way]]|optional=true}}<br />
<br />
{{Prototype property|preparing_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|prepared_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|prepared_alternative_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|starting_attack_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|attacking_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|energy_glow_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|ending_attack_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|folding_animation|[[Types/RotatedAnimation4Way|RotatedAnimation4Way]]|optional=true}}<br />
<br />
{{Prototype property|integration|[[Types/Sprite|Sprite]]|optional=true}}<br />
<br />
{{Prototype property|glow_light_intensity|[[Types/float|float]]|0|optional=true}}<br />
The intensity of light in the form of <code>energy_glow_animation</code> drawn on top of <code>energy_glow_animation</code>.<br />
<br />
{{Prototype property|energy_glow_animation_flicker_strength|[[Types/float|float]]|0.2|optional=true}}<br />
The range of the flickering of the alpha of <code>energy_glow_animation</code>. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.<br />
<br />
{{Prototype property|starting_attack_sound|[[Types/Sound|Sound]]|optional=true}}<br />
<br />
{{Prototype property|dying_sound|[[Types/Sound|Sound]]|optional=true}}<br />
<br />
{{Prototype property|preparing_sound|[[Types/Sound|Sound]]|optional=true}}<br />
<br />
{{Prototype property|folding_sound|[[Types/Sound|Sound]]|optional=true}}<br />
<br />
{{Prototype property|prepared_sound|[[Types/Sound|Sound]]|optional=true}}<br />
<br />
{{Prototype property|prepared_alternative_sound|[[Types/Sound|Sound]]|optional=true}}<br />
<br />
{{Prototype property|rotation_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|preparing_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|folded_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|folded_speed_secondary|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|prepared_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|prepared_speed_secondary|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|prepared_alternative_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|prepared_alternative_speed_secondary|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|prepared_alternative_chance|[[Types/float|float]]|0|optional=true}}<br />
<br />
{{Prototype property|starting_attack_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|attacking_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|ending_attack_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|folding_speed|[[Types/float|float]]|1|optional=true}}<br />
<br />
{{Prototype property|prepare_range|[[Types/double|double]]|The range defined in the <code>attack_parameters</code>|optional=true}}<br />
<br />
{{Prototype property|alert_when_attacking|[[Types/bool|bool]]|true|optional=true}}<br />
<br />
{{Prototype property|spawn_decorations_on_expansion|[[Types/bool|bool]]|false|optional=true}}<br />
Whether <code>spawn_decoration</code> should be spawned when enemies [[Enemies#Expansions|expand]].<br />
<br />
{{Prototype property|spawn_decoration|[[Types/CreateDecorativesTriggerEffectItem|CreateDecorativesTriggerEffectItem]] or [[Types/table|table]] of [[Types/CreateDecorativesTriggerEffectItem|CreateDecorativesTriggerEffectItem]]|optional=true}}<br />
A single [[Types/CreateDecorativesTriggerEffectItem|CreateDecorativesTriggerEffectItem]] or an array of them. Decoratives to be created when the spawner is created by the [[map generator]]. Placed when enemies expand if <code>spawn_decorations_on_expansion</code> is set to true.</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Prototype/Lab&diff=184129
Prototype/Lab
2020-12-30T05:33:59Z
<p>EnigmaticAussie: Minor Spelling</p>
<hr />
<div>{{Prototype parent|Prototype/EntityWithHealth}}<br />
A [[lab]].<br />
<br />
{{Prototype TOC|lab}}<br />
<br />
== Mandatory properties ==<br />
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].<br />
<br />
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}<br />
The amount of energy this lab uses.<br />
<br />
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}<br />
Defines how this lab gets energy.<br />
<br />
{{Prototype property|on_animation|[[Types/Animation|Animation]]}}<br />
The animation that plays when the lab is active.<br />
<br />
{{Prototype property|off_animation|[[Types/Animation|Animation]]}}<br />
The animation that plays when the lab is idle.<br />
<br />
{{Prototype property|inputs|[[Types/table|table]] of [[Types/string|string]]}}<br />
A list of the names of science packs that can be used in this lab.<br />
<br />
e.g. for the default lab, this is:<br />
<syntaxhighlight lang="lua"><br />
inputs = {"automation-science-pack", "logistic-science-pack", "chemical-science-pack", "military-science-pack", "production-science-pack", "utility-science-pack", "space-science-pack"}</syntaxhighlight><br />
<br />
If a technology requires other types of science packs, it cannot be researched in this lab.<br />
<br />
== Optional properties ==<br />
<br />
{{Prototype property|researching_speed|[[Types/double|double]]|1|optional=true}}<br />
<br />
{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|All effects are allowed|optional=true}}<br />
Sets the module effects that are allowed to be used on this lab.<br />
<br />
{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]||optional=true}}<br />
<br />
{{Prototype property|base_productivity|[[Types/float|float]]|0|optional=true}}<br />
Productivity bonus that this machine always has.<br />
<br />
{{Prototype property|entity_info_icon_shift|[[Types/vector|vector]]|<nowiki>{0, 0}</nowiki>|optional=true}}<br />
Shift of the "alt-mode icon" relative to the lab's center.<br />
<br />
{{Prototype property|module_specification|[[Types/ModuleSpecification|ModuleSpecification]]|optional=true}}<br />
The number of module slots.</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Red_wire&diff=181680
Red wire
2020-08-20T14:06:15Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Languages}}<br />
{{:Infobox:Red wire}}<br />
<br />
'''Red wire''' is used to connect devices to a '''red''' [[circuit network]].<br />
<br />
To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on [[Electric system#Distribution|electric pole]]s, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a [[blueprint]]. Then, when the blueprint is filled out by [[construction robot]]s or by hand, no wire is consumed.<br />
<br />
To remove connections, hold Red wire in your hand, and click the two entities you would like to remove the connection from.<br/><br />
To remove all wire connections from a power pole (including copper wire), shift click the affected pole.<br />
<br />
== History ==<br />
{{history|0.13.5|<br />
* When connecting circuit wires, the wire will re-anchor to the last entity clicked.}}<br />
<br />
{{history|0.13.0|<br />
* Connected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}<br />
<br />
{{history|0.1.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Electric system]]<br />
* [[Circuit network]]<br />
* [[Green wire]]<br />
<br />
{{LogisticsNav}}<br />
{{C|Circuit network}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Green_wire&diff=181679
Green wire
2020-08-20T14:05:54Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Languages}}<br />
{{:Infobox:Green wire}}<br />
<br />
'''Green wire''' is used to connect devices to a '''green''' [[circuit network]].<br />
<br />
To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on [[Electric system#Distribution|electric pole]]s, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a [[blueprint]]. Then, when the blueprint is filled out by [[construction robot]]s or by hand, no wire is consumed.<br />
<br />
To remove connections, hold Green wire in your hand, and click the two entities you would like to remove the connection from.<br/><br />
To remove all wire connections from a power pole (including copper wire), shift click the affected pole.<br />
<br />
== History ==<br />
{{history|0.13.5|<br />
* When connecting circuit wires, the wire will re-anchor to the last entity clicked.}}<br />
<br />
{{history|0.13.0|<br />
* Connected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}<br />
<br />
{{history|0.1.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Electric system]]<br />
* [[Circuit network]]<br />
* [[Red wire]]<br />
<br />
{{LogisticsNav}}<br />
{{C|Circuit network}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Green_wire&diff=181678
Green wire
2020-08-20T14:05:16Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Languages}}<br />
{{:Infobox:Green wire}}<br />
<br />
'''Green wire''' is used to connect devices to a '''green''' [[circuit network]].<br />
<br />
To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on [[Electric system#Distribution|electric pole]]s, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a [[blueprint]]. Then, when the blueprint is filled out by [[construction robot]]s or by hand, no wire is consumed.<br />
<br />
To remove connections, hold Green wire in your hand, and click the two entities you would like to remove the connection from.<br/><br />
To remove all wire connections (including copper wire), shift click the affected entity.<br />
<br />
== History ==<br />
{{history|0.13.5|<br />
* When connecting circuit wires, the wire will re-anchor to the last entity clicked.}}<br />
<br />
{{history|0.13.0|<br />
* Connected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}<br />
<br />
{{history|0.1.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Electric system]]<br />
* [[Circuit network]]<br />
* [[Red wire]]<br />
<br />
{{LogisticsNav}}<br />
{{C|Circuit network}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Green_wire&diff=181677
Green wire
2020-08-20T14:04:46Z
<p>EnigmaticAussie: Connection Removal</p>
<hr />
<div>{{Languages}}<br />
{{:Infobox:Green wire}}<br />
<br />
'''Green wire''' is used to connect devices to a '''green''' [[circuit network]].<br />
<br />
To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on [[Electric system#Distribution|electric pole]]s, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a [[blueprint]]. Then, when the blueprint is filled out by [[construction robot]]s or by hand, no wire is consumed.<br />
<br />
To remove connections, hold Green wire in your hand, and click the two entities you would like to remove the connection from.<br />
To remove all wire connections (including copper wire), shift click the affected entity.<br />
<br />
== History ==<br />
{{history|0.13.5|<br />
* When connecting circuit wires, the wire will re-anchor to the last entity clicked.}}<br />
<br />
{{history|0.13.0|<br />
* Connected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}<br />
<br />
{{history|0.1.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
* [[Electric system]]<br />
* [[Circuit network]]<br />
* [[Red wire]]<br />
<br />
{{LogisticsNav}}<br />
{{C|Circuit network}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Nightvision&diff=176640
Infobox:Nightvision
2019-10-23T11:06:22Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Infobox<br />
|prototype-type = night-vision-equipment<br />
|internal-name = night-vision-equipment<br />
|expensive-total-raw = Time, 75 + Copper plate, 60 + Iron plate, 20 + Plastic bar, 20 + Steel plate, 10<br />
|total-raw = Time, 57.5 + Copper plate, 25 + Iron plate, 10 + Plastic bar, 10 + Steel plate, 10<br />
|category = Combat<br />
|image = nightvision_preview.png<br />
|dimensions = 2×2<br />
|stack-size=20<br />
|equipped-in = Modular armor + Power armor + Power armor MK2<br />
|energy = 10 kW electric<br />
|energy-capacity = 120 {{Translation|kJ}} electric<br />
|recipe = Time, 10 + Advanced circuit, 5 + Steel plate, 10<br />
|required-technologies = Nightvision equipment<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Electric_mining_drill&diff=174121
Infobox:Electric mining drill
2019-07-05T13:09:59Z
<p>EnigmaticAussie: Boosting Tech</p>
<hr />
<div>{{Infobox<br />
|mining-time = 0.3<br />
|map-color = 006090<br />
|prototype-type = mining-drill<br />
|internal-name = electric-mining-drill<br />
|expensive-total-raw = Time, 22 + Copper plate, 25 + Iron plate, 70<br />
|expensive-recipe = Time, 2 + Electronic circuit, 5 + Iron gear wheel, 10 + Iron plate, 20<br />
|category = Production<br />
|image=Electric mining drill entity<br />
|health=300<br />
|stack-size=50<br />
|dimensions=3×3<br />
|energy=90 {{Translation|kW}} electric<br />
|mining-speed=0.5<br />
|mining-area=5×5<br />
|pollution = 10{{Translation|/m}}<br />
|modules=3<br />
|recipe = Time, 2 + Electronic circuit, 3 + Iron gear wheel, 5 + Iron plate, 10<br />
|total-raw = Time, 8.25 + Copper plate, 4.5 + Iron plate, 23<br />
|producers = Assembling machine + Player<br />
|boosting-technologies = Mining productivity<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Burner_mining_drill&diff=174120
Infobox:Burner mining drill
2019-07-05T13:09:50Z
<p>EnigmaticAussie: Boosting Tech</p>
<hr />
<div>{{Infobox<br />
|mining-time = 0.3<br />
|map-color = 006090<br />
|prototype-type = mining-drill<br />
|internal-name = burner-mining-drill<br />
|expensive-total-raw = Time, 8 + Iron plate, 30 + Stone, 10<br />
|expensive-recipe = Time, 4 + Iron gear wheel, 6 + Iron plate, 6 + Stone furnace, 2<br />
|category = Production<br />
|image=Burner drill to chest<br />
|health = 150<br />
|stack-size=50<br />
|dimensions=2×2<br />
|energy=150 {{Translation|kW}} burner<br />
|mining-speed=0.25<br />
|mining-area=2×2<br />
|pollution = 12{{Translation|/m}}<br />
|valid-fuel = Wood + Coal + Solid fuel + Rocket fuel + Nuclear fuel<br />
|recipe = Time, 2 + Iron gear wheel, 3 + Iron plate, 3 + Stone furnace, 1<br />
|total-raw = Time, 4 + Iron plate, 9 + Stone, 5<br />
|producers = Assembling machine + Player<br />
|boosting-technologies = Mining productivity<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Quickbar&diff=173587
Quickbar
2019-05-28T03:19:55Z
<p>EnigmaticAussie: /* Inventory counts */ Artillery Remote</p>
<hr />
<div>{{Languages}}<br />
[[File:Quickbar-example.png|thumb|right|450px|An example of a quickbar layout. Two visible bars containing various items plus an [[upgrade planner]] and two [[blueprint book]]s.]]<br />
The '''quickbar''' is a user interface component for creating shortcut links to items, [[blueprint]]s, [[blueprint book]]s, [[deconstruction planner]]s and [[upgrade planner]]s. Once created they can be quickly selected at any time without needing to open the inventory. The quickbar is always visible at the bottom of the screen. It shows between one and four bars from a set of ten available, each containing 10 slots. Clicking any filled slot will place the chosen item in the player's hand if available in the inventory. It can also be configured to provide an [[entity ghost]] of any item the player is not currently carrying. The quickbar also allows blueprints and books to be pinned directly from the blueprint library, providing quick access to these blueprints without cluttering the inventory.<br />
<br />
== A shortcut to items, not an inventory ==<br />
<br />
The quickbar replaces the toolbelt found in previous versions of the game. The toolbelt also functioned as inventory space; the quickbar does not. It contains links to items regardless of whether they are in the player's inventory.<br />
<br />
== Ten quickbars available ==<br />
<br />
In total the player has 10 different quickbars available for use, providing space to shortcut up to 100 different items. To see all the quickbars, the number against any visible bar can be clicked.<br />
<br />
[[File:Quickbar-View10Bars.gif]]<br />
<br />
== Basic Usage ==<br />
[[File:Quickbar-ConfigureVisibleNumber.png|thumb|right|331x33px|Configuring the number of visible quickbars.]]<br />
=== Setting the number of visible quickbars ===<br />
<br />
The game defaults to showing two quickbars. This can be changed to between one and four visible at a time, configured with the '''Active quickbars''' option in '''Settings->Interface'''.<br />
<br />
There is no research connected to the quickbar; the player can access all quickbars from the beginning of the game.<br />
<br />
=== What can be placed on a quickbar ===<br />
<br />
* Any type of item, including modded items. Items can be added regardless of whether they are currently being carried.<br />
* Any [[blueprint]], [[blueprint book]], [[deconstruction planner]] or [[upgrade planner]] in the player's inventory.<br />
* Blueprints and blueprint books directly from the blueprint library.<br />
<br />
=== Adding and removing items ===<br />
<br />
* Clicking {{Keybinding|lmb}} on an empty slot opens the [[Items|item selection]] window, allowing the selection of the item to be linked in that slot.<br />
* With an item in the hand, clicking {{Keybinding|lmb}} or {{Keybinding|mmb}} on an empty slot creates a link to that item.<br />
* Existing links can be removed by clicking {{Keybinding|mmb}} on the slot.<br />
** On macOS the default binding is instead {{Keybinding|Command-Right-Click}}.<br />
* A slot must be cleared before a new item can be placed in it.<br />
<br />
=== Accessing items ===<br />
<br />
* Clicking {{Keybinding|lmb}} on a filled slot will, when that item is carried in the inventory, place one [[stack]] in the hand.<br />
[[File:Quickbar-InventoryItemvsGhostItem.png|frame|right|The player is carrying 300 [[Express transport belt|express belts]] but no [[Fast transport belt|fast belts]].]]<br />
* Clicking {{Keybinding|rmb}} will place half a stack in the hand.<br />
* If a slot is clicked while another item is in the hand, the held item will change to the newly clicked item.<br />
* If a given item is not available in the inventory the game can optionally give an entity ghost. This feature can be enabled by selecting '''Pick ghost item if no items are available''' in '''Settings->Interface'''.<br />
<br />
=== Inventory counts ===<br />
<br />
Items that the player is carrying in their inventory will show a number underneath indicating the total amount carried. Items not present in the inventory will have no number and appear dimmed.<br />
<br />
The exception to this rule is the [[artillery targeting remote]], which will show you how many artillery turrets, that have shells, are in range of your current position.<br />
<br />
== Accessing multiple quickbars ==<br />
[[File:Quickbar-SwapBarsExample.png|thumb|right|400px|The player has three visible quickbars and has changed the second bar to bar 5 and the third to bar 4.]]<br />
=== With the mouse ===<br />
<br />
Clicking on the number next to any visible quickbar will bring up a list of all 10 quickbars. Then clicking the number against any other bar will move it into the position originally selected. <br />
<br />
=== With the keyboard ===<br />
<br />
Three different methods are provided for manipulating the visible quickbars using the keyboard:<br />
<br />
# '''Select quickbar''' shortcuts, defaulting to {{Keybinding|Shift-1}} through {{Keybinding|Shift-0}}. <br />
## Changes the top visible quickbar to the bar selected by the shortcut.<br />
# '''Next active quickbar''' and '''Previous active quickbar''' shortcuts. Not bound by default. <br />
## '''Next active quickbar''' will change the top quickbar to the next highest number. For example if bar 3 is in the top position it will change to bar 4. Bar 10 will change to bar 1.<br />
## '''Previous active quickbar''' does the opposite; bar 3 would change to bar 2. Bar 1 will change to bar 10.<br />
# '''Rotate active quickbars''', defaulting to {{Keybinding|X}}.<br />
## Rotates all the visible quickbars down to the next position. The bottom bar goes to the top. It does not change which quickbars are visible, only their relative positions.<br />
<br />
== Selecting quickbar items with the keyboard ==<br />
<br />
In addition to using the mouse to click on an item slot it is also possible to use keyboard shortcuts. Combined with the '''Select quickbar''' shortcuts for accessing specific bars, this provides the ability to select any one of up to 100 different items with at most two successive keyboard shortcuts.<br />
<br />
Two sets of 10 hotkeys are available: one set for accessing items on the top visible bar, the second set for the second visible bar.<br />
<br />
=== Shortcut 1-10 (top bar) ===<br />
<br />
* The keyboard shortcuts named '''Shortcut 1''' to '''Shortcut 10''' access the items on the top bar currently visible.<br />
* The default bindings are {{Keybinding|1}} through {{Keybinding|0}} for items 1 to 10 respectively.<br />
<br />
=== Secondary Shortcut 1-10 (second bar) ===<br />
<br />
* The keyboard shortcuts named '''Secondary Shortcut 1''' to '''Secondary Shortcut 10''' access the items on the second bar currently visible.<br />
* These are not bound by default. An example binding could be {{Keybinding|Control-1}} through {{Keybinding|Control-0}}.<br />
<br />
== Blueprints, blueprint books and planners on the quickbar ==<br />
<br />
[[File:Quickbar-BlueprintsPlanners.png|thumb|right|240px|Planners, a blueprint and a blueprint book pinned from the inventory to the Quickbar.]]<br />
It is possible to pin blueprints, blueprint books, deconstruction planners and upgrade planners to any quickbar slot.<br />
<br />
=== From the inventory ===<br />
<br />
Any blueprint, blueprint book or planner currently in the inventory can be pinned to a quickbar slot. If the item in question is deleted or destroyed, the quickbar link for it will be automatically removed. If the item is removed from the inventory, for example by being placed in a chest, the quickbar link will remain but will not function until the blueprint or planner returns to the player's inventory.<br />
<br />
{{Keybinding|rmb}} on a quickbar slot containing a blueprint, blueprint book or planner will open that item's edit window.<br />
<br />
=== Direct from the blueprint library ===<br />
<br />
[[File:Quickbar-BlueprintsFromLibrary.png|thumb|right|180x80px|Two blueprint books and a blueprint pinned directly from the blueprint library to the quickbar.]]<br />
<br />
It is also possible to pin blueprints and blueprint books directly from the blueprint library. These appear differently to blueprints pinned from the player's inventory - they have a darker background and no dotted border. There is no visual distinction between a blueprint book and a blueprint unless the tooltip is viewed. <br />
<br />
The advantage of pinning from the library is that it provides permanent and quick access to the blueprints in question without the player needing to keep copies in their inventory. This saves inventory space for other purposes.<br />
<br />
Clicking with {{Keybinding|rmb}} on the quickbar link for a library blueprint or book will directly access the library copy. This can usually be noticed as the blueprint library UI will also appear in the background, behind the UI for the blueprint or book itself. The player should be careful when accessing library blueprints in this way - clicking the delete button will permanently remove them from the library!<br />
<br />
== History ==<br />
<br />
{{history|0.17.0|<br />
* Introduced}}<br />
<br />
== See also ==<br />
<br />
* [https://youtu.be/8VZ_TsXVv3U Quickbar Hotkey Demo (Video demonstration/tutorial)]<br />
* [[Shortcut bar]]<br />
<br />
{{C|GUI}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Long-handed_inserter&diff=173118
Infobox:Long-handed inserter
2019-05-07T06:26:10Z
<p>EnigmaticAussie: Boosting Tech</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/90%<br />
|mining-time = 0.1<br />
|map-color = 006090<br />
|prototype-type = inserter<br />
|internal-name = long-handed-inserter<br />
|expensive-total-raw = Time, 5 + Copper plate, 5 + Iron plate, 12<br />
|category = Logistics<br />
|image=Long-Handed-Inserter-Between-Chests<br />
|health = 160<br />
|stack-size=50<br />
|dimensions=1×1<br />
|energy=18 {{Translation|kW}} electric<br />
|drain=400 {{Translation|W}} electric<br />
|recipe = Time, 0.5 + Inserter, 1 + Iron gear wheel, 1 + Iron plate, 1<br />
|total-raw = Time, 3.25 + Copper plate, 1.5 + Iron plate, 7<br />
|producers = Assembling machine + Player<br />
|required-technologies=Automation<br />
|boosting-technologies = Inserter capacity bonus<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Burner_inserter&diff=173117
Infobox:Burner inserter
2019-05-07T06:23:23Z
<p>EnigmaticAussie: Boosting tecg</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/90%<br />
|mining-time = 0.1<br />
|map-color = 006090<br />
|prototype-type = inserter<br />
|internal-name = burner-inserter<br />
|expensive-total-raw = Time, 1 + Iron plate, 5<br />
|category = Logistics<br />
|image = Burner inserter entity<br />
|health = 100<br />
|stack-size = 50<br />
|dimensions=1×1<br />
|energy = 94 {{Translation|kW}} burner<br />
|valid-fuel = Wood + Coal + Solid fuel + Rocket fuel + Nuclear fuel<br />
|recipe = Time, 0.5 + Iron gear wheel, 1 + Iron plate, 1<br />
|total-raw = Time, 1 + Iron plate, 3<br />
|boosting-technologies = Inserter capacity bonus<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Inserter&diff=173116
Infobox:Inserter
2019-05-07T06:22:46Z
<p>EnigmaticAussie: Boosting Tech</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/90%<br />
|mining-time = 0.1<br />
|map-color = 006090<br />
|prototype-type = inserter<br />
|internal-name = inserter<br />
|expensive-total-raw = Time, 4 + Copper plate, 5 + Iron plate, 7<br />
|category = Logistics<br />
|image=Inserter-Between-Chests<br />
|health = 150<br />
|stack-size = 50<br />
|dimensions=1×1<br />
|energy = 13 {{Translation|kW}} electric<br />
|drain = 400 {{Translation|W}} electric<br />
|recipe = Time, 0.5 + Electronic circuit, 1 + Iron gear wheel, 1 + Iron plate, 1<br />
|total-raw = Time, 2.25 + Copper plate, 1.5 + Iron plate, 4<br />
|boosting-technologies = Inserter capacity bonus<br />
|producers = Assembling machine + Player<br />
|consumers = Fast inserter + Logistic science pack + Long handed inserter<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Fast_inserter&diff=173115
Infobox:Fast inserter
2019-05-07T06:22:29Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/90%<br />
|mining-time = 0.1<br />
|map-color = 006090<br />
|prototype-type = inserter<br />
|internal-name = fast-inserter<br />
|expensive-total-raw = Time, 10.5 + Copper plate, 15 + Iron plate, 13<br />
|category = Logistics<br />
|image=Fast-Inserter-Between-Chests<br />
|health = 150<br />
|stack-size=50<br />
|dimensions=1×1<br />
|energy=46 {{Translation|kW}} electric<br />
|drain=500 {{Translation|W}} electric<br />
|recipe = Time, 0.5 + Electronic circuit, 2 + Inserter, 1 + Iron plate, 2<br />
|total-raw = Time, 5.25 + Copper plate, 4.5 + Iron plate, 8<br />
|required-technologies = Fast inserter<br />
|boosting-technologies = Inserter capacity bonus<br />
|producers = Assembling machine + Player<br />
|consumers = Filter inserter + Stack inserter<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Stack_filter_inserter&diff=173114
Infobox:Stack filter inserter
2019-05-07T06:22:21Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/90%<br />
|mining-time = 0.1<br />
|map-color = 006090<br />
|prototype-type = inserter<br />
|internal-name = stack-filter-inserter<br />
|expensive-total-raw = Time, 93 + Copper plate, 129 + Iron plate, 117 + Plastic bar, 4<br />
|category = Logistics<br />
|health = 160<br />
|stack-size = 50<br />
|dimensions=1×1<br />
|image=Stack filter inserter entity<br />
|energy = 132 kW electric<br />
|drain = 1 kW electric<br />
|recipe = Time, 0.5 + Electronic circuit, 5 + Stack inserter, 1<br />
|total-raw = Time, 48.25 + Copper plate, 39.5 + Iron plate, 60 + Plastic bar, 2<br />
|required-technologies = Stack inserter<br />
|boosting-technologies = Inserter capacity bonus<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Stack_inserter&diff=173113
Infobox:Stack inserter
2019-05-07T06:21:18Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/90%<br />
|mining-time = 0.1<br />
|map-color = 006090<br />
|prototype-type = inserter<br />
|internal-name = stack-inserter<br />
|expensive-total-raw = Time, 77.5 + Copper plate, 104 + Iron plate, 107 + Plastic bar, 4<br />
|category = Logistics<br />
|image = stack_inserter_entity<br />
|health = 160<br />
|stack-size=50<br />
|dimensions=1×1<br />
|energy=132 kW electric<br />
|drain=1 kW electric<br />
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 15 + Fast inserter, 1 + Iron gear wheel, 15<br />
|total-raw = Time, 41.5 + Copper plate, 32 + Iron plate, 55 + Plastic bar, 2<br />
|required-technologies = Stack inserter<br />
|boosting-technologies = Inserter capacity bonus<br />
|producers = Assembling machine + Player<br />
|consumers = Stack filter inserter<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Flamethrower_ammo&diff=172662
Infobox:Flamethrower ammo
2019-04-24T07:17:56Z
<p>EnigmaticAussie: DOT.</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Flamethrower + Tank<br />
|prototype-type = ammo<br />
|internal-name = flamethrower-ammo<br />
|stack-size = 100<br />
|category = Combat<br />
|damage =Over time: 13{{Translation|/s}} fire<br />Area of effect: 60{{Translation|/s}} fire<br /> Damage over times lasts 2 seconds<br />
|area-of-effect-size = 2.5<br />
|magazine-size =100<br />
|required-technologies = Flamethrower<br />
|boosting-technologies = Refined flammables<br />
|recipe = Time, 6 + Heavy oil, 50 + Light oil, 50 + Steel plate, 5<br />
|producers = Chemical plant<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Artillery_shell_shooting_speed_(research)&diff=172341
Artillery shell shooting speed (research)
2019-04-12T04:28:46Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}{{:Infobox:Artillery shell shooting speed (research)}}<br />
The '''Artillery shell shooting speed (research)''' allows to infinitely increase the shooting speed of [[artillery]].<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects<br />
|-<br />
| {{Icontech|Artillery shell shooting speed (research)|1}} Artillery shell shooting speed 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} <big>X {{Key|1000 × 3<sup>(Level-1)</sup> + 1000}}</big><br/>(eg. 2000 for level 1, 4000 for level 2, 10000 for level 3) || 100% per level<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
* [[Artillery shell range (research)|Artillery shell range]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Artillery_shell_range_(research)&diff=172340
Artillery shell range (research)
2019-04-12T04:28:33Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}{{:Infobox:Artillery shell range (research)}}<br />
<br />
The '''Artillery shell range (research)''' allows to infinitely increase the range of [[artillery]].<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects<br />
|-<br />
| {{Icontech|Artillery shell range (research)|1}} Artillery shell range 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^L*1000}}</big> (eg. 2000 for level 1, 4000 for level 2, 8000 for level 3) || 30% per level<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
* [[Artillery shell shooting speed (research)|Artillery shell shooting speed]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Follower_robot_count_(research)&diff=172339
Follower robot count (research)
2019-04-12T04:24:07Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}<br />
{{:Infobox:Follower robot count (research)}}<br />
<br />
This limit counts for [[Defender capsule|Defenders]] and [[Destroyer capsule|Destroyers]]; [[Distractor capsule|Distractors]] do not count against the follower limit.<br />
<br />
''Remember that the cumulative effect starts with 5 due to researching [[Combat robotics (research)|combat robotics]] giving 1 to max followers.''<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect<br />
|-<br />
| {{Icontech|Follower robot count (research)|1}} Follower robot count 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>200</big> || 4 || 5<br />
|-<br />
| {{Icontech|Follower robot count (research)|2}} Follower robot count 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 5 || 10<br />
|-<br />
| {{Icontech|Follower robot count (research)|3}} Follower robot count 3 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>400</big> || 10 || 20<br />
|-<br />
| {{Icontech|Follower robot count (research)|4}} Follower robot count 4 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>600</big> || 10 || 30<br />
|-<br />
| {{Icontech|Follower robot count (research)|5}} Follower robot count 5 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>800</big> || 10 || 40<br />
|-<br />
| {{Icontech|Follower robot count (research)|6}} Follower robot count 6 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>1000</big> || 10 || 50<br />
|-<br />
|-<br />
| {{Icontech|Follower robot count (research)|7-&infin;}} Follower robot count 7-&infin; || {{Icon|Time|30|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Production science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <big><br/>{{Key|100*(Level-6)+900}}</big> (eg. 1000 for level 7, 1100 for level 8) || 10 per level || 50 + <pre class="keyboard-key">10*(Level-6)</pre><br />
|}<br />
<br />
== Achievements ==<br />
{{Achievement|minions}}<br />
This requires Follower robot count level 11 for a total of 100 robots. 6 rocket launches are needed to obtain the space science packs to get to and research level 11.<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Laser_shooting_speed_(research)&diff=172338
Laser shooting speed (research)
2019-04-12T04:03:23Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}<br />
{{:Infobox:Laser turret shooting speed (research)}}<br />
<br />
These technologies cause [[laser turret]]s to shoot more often, assuming they can collect energy quickly enough. Each shot costs a constant 800kJ; as the turrets shoot faster, they will require more power to operate effectively. Thus, the research raises their power consumption from 2.4MW (no upgrades) to 7.6MW (all upgrades).<br />
{| class="wikitable"<br />
! Technology !! Cost !! Effects !! Cumulative <br/>effect !! shots per <br/> second !! power (MW)<br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|1}} Laser turret shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>50</big> || 10% || 10% || 3.3 || 2.64<br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|2}} Laser turret shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>100</big> || 20% || 30% || 3.9 || 3.12<br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|3}} Laser turret shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>200</big> || 30% || 60% || 4.8 || 3.84<br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|4}} Laser turret shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>200</big> || 30% || 90% || 5.7 || 4.56<br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|5}} Laser turret shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>200</big> || 40% || 130% || 6.9 || 5.52 <br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|6}} Laser turret shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>350</big> || 40% || 170% || 8.1 || 6.48<br />
|-<br />
| {{Icontech|Laser turret shooting speed (research)|7}} Laser turret shooting speed 7 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>450</big> || 50% || 220% || 9.6 || 7.68<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
* [[Laser turret damage (research)]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Weapon_shooting_speed_(research)&diff=172337
Weapon shooting speed (research)
2019-04-12T04:02:26Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}{{:Infobox:Weapon shooting speed (research)}}<br />
'''Weapon shooting speed (research)''' affects the shooting speed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}<br />
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}<br />
! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}<br />
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|1}} Weapon shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|2}} Weapon shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 20% || 30% || 20% || 30% || || || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|3}} Weapon shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 50% || 20% || 50% || 50% || 50% || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|4}} Weapon shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 30% || 80% || 30% || 80% || 70% || 120% || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|5}} Weapon shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 30% || 110% || 40% || 120% || 90% || 210% || 80% || 80%<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|6}} Weapon shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 150% || 40% || 160% || 130% || 340% || 150% || 230%<br />
|}<br />
<br />
<br />
== Notes ==<br />
For a Gun turret to have an effective speed bonus, at least 1 level of [[Physical projectile damage (research)]] needs to be researched<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Physical_projectile_damage_(research)&diff=172336
Physical projectile damage (research)
2019-04-12T04:02:07Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}{{:Infobox:Physical projectile damage (research)}}<br />
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}<br />
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}<br />
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre><br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Energy_weapons_damage_(research)&diff=172335
Energy weapons damage (research)
2019-04-12T04:01:35Z
<p>EnigmaticAussie: Icon Order</p>
<hr />
<div>{{Languages}}{{:Infobox:Energy weapons damage (research)}}<br />
'''Energy weapons damage (research)''' affects the damage of [[laser turret]]s and combat robots, namely [[distractor capsule]]s and [[destroyer capsule]]s.<br />
<br />
{| class="wikitable"<br />
! Technology !! Cost !! Laser Turret Effects !! Cumulative !! Combat Robot <br> Laser Effects !! Cumulative !! Combat Robot <br> Beam Effects !! Cumulative<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>100</big> || 20% || 20% || || || ||<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|2}} Energy weapons damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>200</big> || 20% || 40% || || || ||<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|3}} Energy weapons damage 3 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 30% || 70% || || || ||<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|4}} Energy weapons damage 4 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>400</big> || 40% || 110% || 20% || 20% || ||<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|5}} Energy weapons damage 5 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>500</big> || 50% || 160% || 40% || 60% || 40% || 40%<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|5}} Energy weapons damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 70% || 230% || 40% || 100% || 60% || 100%<br />
|-<br />
| {{Icontech|Energy weapons damage (research)|6-&infin;}} Energy weapons damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 70% per level || 230% + <pre class="keyboard-key">70%*(Level-6)</pre> || 30% per level || 100% + <pre class="keyboard-key">30%*(Level-6)</pre> || 30% per level || 100% + <pre class="keyboard-key">30%*(Level-6)</pre><br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Refined_flammables_(research)&diff=172334
Refined flammables (research)
2019-04-12T03:58:29Z
<p>EnigmaticAussie: Icon order</p>
<hr />
<div>{{Languages}}{{:Infobox:Refined flammables (research)}}<br />
'''Refined flammables (research)''' affects the damage of all flammables, including handheld flamethrower ammo and flamethrower turrets.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Flamethrower ammo}}{{Icon|Flamethrower turret}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Refined flammables (research)|1}} Refined flammables 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>100</big> || 20% || 20%<br />
|-<br />
| {{Icontech|Refined flammables (research)|2}} Refined flammables 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>200</big> || 20% || 40%<br />
|-<br />
| {{Icontech|Refined flammables (research)|3}} Refined flammables 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>300</big> || 20% || 60%<br />
|-<br />
| {{Icontech|Refined flammables (research)|4}} Refined flammables 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>400</big> || 30% || 90%<br />
|-<br />
| {{Icontech|Refined flammables (research)|5}} Refined flammables 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>500</big> || 30% || 120%<br />
|-<br />
| {{Icontech|Refined flammables (research)|6}} Refined flammables 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 160%<br />
|-<br />
| {{Icontech|Refined flammables (research)|7-&infin;}} Refined flammables 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre><br />
|}<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Refined_flammables_(research)&diff=172333
Refined flammables (research)
2019-04-12T03:56:38Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Languages}}{{:Infobox:Refined flammables (research)}}<br />
'''Refined flammables (research)''' affects the damage of all flammables, including handheld flamethrower ammo and flamethrower turrets.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Flamethrower ammo}}{{Icon|Flamethrower turret}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Refined flammables (research)|1}} Refined flammables 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>100</big> || 20% || 20%<br />
|-<br />
| {{Icontech|Refined flammables (research)|2}} Refined flammables 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>200</big> || 20% || 40%<br />
|-<br />
| {{Icontech|Refined flammables (research)|3}} Refined flammables 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>300</big> || 20% || 60%<br />
|-<br />
| {{Icontech|Refined flammables (research)|4}} Refined flammables 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>400</big> || 30% || 90%<br />
|-<br />
| {{Icontech|Refined flammables (research)|5}} Refined flammables 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>500</big> || 30% || 120%<br />
|-<br />
| {{Icontech|Refined flammables (research)|6}} Refined flammables 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 160%<br />
|-<br />
| {{Icontech|Refined flammables (research)|7-&infin;}} Refined flammables 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre><br />
|}<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Flamethrower_turret&diff=172332
Infobox:Flamethrower turret
2019-04-12T03:56:22Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|resistance = {{Translation|Fire}}: 0/100%<br />
|mining-time = 0.5<br />
|map-color = e87018<br />
|prototype-type = fluid-turret<br />
|internal-name = flamethrower-turret<br />
|expensive-total-raw = Time, 32.5 + Engine unit, 5 + Iron plate, 80 + Steel plate, 30<br />
|total-raw = Time, 32.5 + Engine unit, 5 + Iron plate, 40 + Steel plate, 30<br />
|recipe = Time, 20 + Engine unit, 5 + Iron gear wheel, 15 + Pipe, 10 + Steel plate, 30<br />
|health = 1400<br />
|stack-size=50<br />
|category = Combat<br />
|image = flamethrower turret anim.gif<br />
|ammunition = crude oil + heavy oil + light oil<br />
|dimensions=2×3<br />
|required-technologies = Flamethrower<br />
|boosting-technologies = Refined flammables<br />
|fluid-consumption = 3{{Translation|/s}}<br />
|range = 30 (Limited 45° arc)<br />
|damage = Over time: 13{{Translation|/s}} fire<br />Area of effect: 90{{Translation|/s}} fire<br />
|area-of-effect-size = 2.5<br />
|extra2 = Damage over time lasts 2 seconds<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Flamethrower_ammo&diff=172331
Infobox:Flamethrower ammo
2019-04-12T03:56:08Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Flamethrower + Tank<br />
|prototype-type = ammo<br />
|internal-name = flamethrower-ammo<br />
|stack-size = 100<br />
|category = Combat<br />
|damage =Over time: 13{{Translation|/s}} fire<br />Area of effect: 60{{Translation|/s}} fire<br />
|area-of-effect-size = 2.5<br />
|magazine-size =100<br />
|required-technologies = Flamethrower<br />
|boosting-technologies = Refined flammables<br />
|recipe = Time, 6 + Heavy oil, 50 + Light oil, 50 + Steel plate, 5<br />
|producers = Chemical plant<br />
|extra2 = Damage over times lasts 2 seconds<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Stronger_explosives_(research)&diff=172330
Stronger explosives (research)
2019-04-12T03:44:25Z
<p>EnigmaticAussie: typo</p>
<hr />
<div>{{Languages}}{{:Infobox:Stronger explosives (research)}}<br />
'''Stronger explosives (research)''' affects the damage of grenades, rockets and landmines.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Grenade}}{{Icon|Cluster grenade}}<br />
! colspan = 2 | {{Icon|Land mine}}<br />
! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Stronger explosives (research)|1}} Weapon shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 25% || 25% || || || ||<br />
|-<br />
| {{Icontech|Stronger explosives (research)|2}} Weapon shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 20% || 45% || 20% || 20% || ||<br />
|-<br />
| {{Icontech|Stronger explosives (research)|3}} Weapon shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 65% || 20% || 40% || 30% || 30%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|4}} Weapon shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 85% || 20% || 60% || 40% || 70%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|5}} Weapon shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 105% || 20% || 80% || 50% || 120%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|6}} Weapon shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 20% || 125% || 20% || 100% || 60% || 180%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|7-&infin;}} Weapon shooting speed 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 20% per level || 125% + <pre class="keyboard-key">20%*(Level-6)</pre> || 20% per level || 100% + <pre class="keyboard-key">20%*(Level-6)</pre> || 50% per level || 180% + <pre class="keyboard-key">50%*(Level-6)</pre><br />
|}<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Cluster_grenade&diff=172329
Infobox:Cluster grenade
2019-04-12T03:43:13Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|prototype-type = projectile<br />
|internal-name = cluster-grenade<br />
|stack-size = 100<br />
|category = Combat<br />
|image = cluster_grenade_explosion<br />
|range =20<br />
|shooting-speed =2/s<br />
|area-of-effect-size=6.5<br />
|damage =35 explosion<br />
|recipe = Time, 8 + Explosives, 5 + Grenade, 7 + Steel plate, 5<br />
|total-raw = Time, 64 + Coal, 70 + Explosives, 5 + Iron plate, 35 + Steel plate, 5<br />
|required-technologies = Military 4<br />
|boosting-technologies = Stronger explosives<br />
|producers = Assembling machine + Player<br />
|extra2 = Cluster size: 7<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Grenade&diff=172328
Infobox:Grenade
2019-04-12T03:42:57Z
<p>EnigmaticAussie: Boosting tech</p>
<hr />
<div>{{Infobox<br />
|prototype-type = projectile<br />
|internal-name = grenade<br />
|stack-size = 100<br />
|category = Combat<br />
|image = grenade_explosion.gif<br />
|range = 15<br />
|area-of-effect-size = 6.5<br />
|shooting-speed = 2{{Translation|/s}}<br />
|damage = 35 {{Translation|explosion}}<br />
|recipe = Time, 8 + Coal, 10 + Iron plate, 5<br />
|required-technologies = Military 2<br />
|boosting-technologies = Stronger explosives<br />
|consumers = Cliff explosives + Cluster grenade + Military science pack<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Stronger_explosives_(research)&diff=172327
Stronger explosives (research)
2019-04-12T03:42:37Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Languages}}{{:Infobox:Stronger explosives (research)}}<br />
'''Stronger explosives (research)''' affects the damage of grenads, rockets and landmines.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Grenade}}{{Icon|Cluster grenade}}<br />
! colspan = 2 | {{Icon|Land mine}}<br />
! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Stronger explosives (research)|1}} Weapon shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 25% || 25% || || || ||<br />
|-<br />
| {{Icontech|Stronger explosives (research)|2}} Weapon shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 20% || 45% || 20% || 20% || ||<br />
|-<br />
| {{Icontech|Stronger explosives (research)|3}} Weapon shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 65% || 20% || 40% || 30% || 30%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|4}} Weapon shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 85% || 20% || 60% || 40% || 70%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|5}} Weapon shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 105% || 20% || 80% || 50% || 120%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|6}} Weapon shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 20% || 125% || 20% || 100% || 60% || 180%<br />
|-<br />
| {{Icontech|Stronger explosives (research)|7-&infin;}} Weapon shooting speed 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 20% per level || 125% + <pre class="keyboard-key">20%*(Level-6)</pre> || 20% per level || 100% + <pre class="keyboard-key">20%*(Level-6)</pre> || 50% per level || 180% + <pre class="keyboard-key">50%*(Level-6)</pre><br />
|}<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Physical_projectile_damage_(research)&diff=172326
Physical projectile damage (research)
2019-04-12T03:38:18Z
<p>EnigmaticAussie: tech number</p>
<hr />
<div>{{Languages}}{{:Infobox:Physical projectile damage (research)}}<br />
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}<br />
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}<br />
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|6}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre><br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Weapon_shooting_speed_(research)&diff=172325
Weapon shooting speed (research)
2019-04-12T03:35:45Z
<p>EnigmaticAussie: tech number</p>
<hr />
<div>{{Languages}}{{:Infobox:Weapon shooting speed (research)}}<br />
'''Weapon shooting speed (research)''' affects the shooting speed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}<br />
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}<br />
! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}<br />
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|1}} Weapon shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|2}} Weapon shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 20% || 30% || 20% || 30% || || || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|3}} Weapon shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 50% || 20% || 50% || 50% || 50% || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|4}} Weapon shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 30% || 80% || 30% || 80% || 70% || 120% || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|5}} Weapon shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 30% || 110% || 40% || 120% || 90% || 210% || 80% || 80%<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|6}} Weapon shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 150% || 40% || 160% || 130% || 340% || 150% || 230%<br />
|}<br />
<br />
<br />
== Notes ==<br />
For a Gun turret to have an effective speed bonus, at least 1 level of [[Physical projectile damage (research)]] needs to be researched<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Shotgun_shells&diff=172324
Infobox:Shotgun shells
2019-04-12T03:27:02Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Shotgun + Combat shotgun<br />
|prototype-type = ammo<br />
|internal-name = shotgun-shell<br />
|stack-size = 200<br />
|category = Combat<br />
|image = player_shotgun<br />
|range =15<br />
|damage =12×5 ({{Translation|physical}})<br />
|magazine-size =10<br />
|recipe = Time, 3 + Copper plate, 2 + Iron plate, 2<br />
|required-technologies = Military<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
|consumers = Piercing shotgun shells<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Land_mine&diff=172323
Infobox:Land mine
2019-04-12T03:26:30Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{infobox<br />
|prototype-type = land-mine<br />
|mining-time = 0.5<br />
|internal-name = land-mine<br />
|image = Land mine entity<br />
|stack-size = 100<br />
|category = Combat<br />
|health =15<br />
|damage =300 (explosion)<br />
|area-of-effect-size =6<br />
|recipe = Time, 5 + Explosives, 2 + Steel plate, 1 = Land mine, 4<br />
|required-technologies = Landmines<br />
|boosting-technologies = Stronger explosives<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Combat_shotgun&diff=172322
Infobox:Combat shotgun
2019-04-12T03:26:05Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{Infobox<br />
|prototype-type = gun<br />
|internal-name = combat-shotgun<br />
|stack-size = 5<br />
|expensive-total-raw = Time, 12.5 + Copper plate, 10 + Iron plate, 20 + Steel plate, 15 + Wood, 10<br />
|category = Combat<br />
|image = player_shotgun<br />
|range =20<br />
|shooting-speed =2{{Translation|/s}}<br />
|damage-bonus =20%<br />
|ammunition =Shotgun shells + Piercing shotgun shells<br />
|recipe = Time, 10 + Copper plate, 10 + Iron gear wheel, 5 + Steel plate, 15 + Wood, 10<br />
|total-raw = Time, 12.5 + Copper plate, 10 + Iron plate, 10 + Steel plate, 15 + Wood, 10<br />
|required-technologies = Military 3<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Submachine_gun&diff=172321
Infobox:Submachine gun
2019-04-12T03:25:36Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{infobox<br />
|prototype-type = gun<br />
|internal-name = submachine-gun<br />
|expensive-total-raw = Time, 17.5 + Copper plate, 20 + Iron plate, 90<br />
|expensive-recipe = Time, 10 + Copper plate, 20 + Iron gear wheel, 15 + Iron plate, 30<br />
|category = Combat<br />
|image = player_submachine_or_pistol<br />
|range =18<br />
|shooting-speed =10{{Translation|/s}}<br />
|stack-size = 5<br />
|ammunition =firearm magazine + piercing rounds magazine + uranium rounds magazine<br />
|recipe = Time, 10 + Copper plate, 5 + Iron gear wheel, 10 + Iron plate, 10<br />
|total-raw = Time, 15 + Copper plate, 5 + Iron plate, 30<br />
|required-technologies = Military<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Pistol&diff=172320
Infobox:Pistol
2019-04-12T03:24:57Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{Infobox<br />
|prototype-type = gun<br />
|internal-name = pistol<br />
|category = Combat<br />
|image = player_submachine_or_pistol<br />
|range =15<br />
|shooting-speed =4{{Translation|/s}}<br />
|stack-size=5<br />
|ammunition =firearm magazine + piercing rounds magazine + Uranium rounds magazine<br />
|recipe = Time, 5 + Copper plate, 5 + Iron plate, 5<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Rocket_launcher&diff=172319
Infobox:Rocket launcher
2019-04-12T03:24:06Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{infobox<br />
|prototype-type = gun<br />
|internal-name = rocket-launcher<br />
|stack-size = 5<br />
|expensive-total-raw = Time, 27.5 + Copper plate, 25 + Iron plate, 35<br />
|category = Combat<br />
|image = player_launches_rocket<br />
|range =36<br />
|shooting-speed =1{{Translation|/s}}<br />
|ammunition =rocket + explosive rocket + Atomic bomb<br />
|recipe = Time, 10 + Electronic circuit, 5 + Iron gear wheel, 5 + Iron plate, 5<br />
|total-raw = Time, 18.75 + Copper plate, 7.5 + Iron plate, 20<br />
|required-technologies = Rocketry<br />
|boosting-technologies = Stronger explosives + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Explosive_rocket&diff=172318
Infobox:Explosive rocket
2019-04-12T03:21:41Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Rocket launcher<br />
|prototype-type = projectile<br />
|internal-name = explosive-rocket<br />
|stack-size = 200<br />
|expensive-total-raw = Time, 19 + Copper plate, 5 + Explosives, 3 + Iron plate, 4<br />
|category = Combat<br />
|image = explosive_rocket_explosion<br />
|damage = Impact: 50 explosion<br />Area of effect: 100 explosion<br />
|area-of-effect-size =6.5<br />
|recipe = Time, 8 + Explosives, 2 + Rocket, 1<br />
|total-raw = Time, 17.25 + Copper plate, 1.5 + Explosives, 3 + Iron plate, 3<br />
|boosting-technologies = Stronger explosives + Weapon shooting speed<br />
|required-technologies = Explosive rocketry<br />
|producers = Assembling machine + Player<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Rocket&diff=172317
Infobox:Rocket
2019-04-12T03:21:31Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Rocket launcher<br />
|prototype-type = projectile<br />
|internal-name = rocket<br />
|stack-size = 200<br />
|expensive-total-raw = Time, 11 + Copper plate, 5 + Explosives, 1 + Iron plate, 4<br />
|category = Combat<br />
|image = rocket_explosion<br />
|damage =200 explosion<br />
|recipe = Time, 8 + Electronic circuit, 1 + Explosives, 1 + Iron plate, 2<br />
|total-raw = Time, 9.25 + Copper plate, 1.5 + Explosives, 1 + Iron plate, 3<br />
|required-technologies = Rocketry<br />
|boosting-technologies = Stronger explosives + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
|consumers = Explosive rocket<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Atomic_bomb&diff=172316
Infobox:Atomic bomb
2019-04-12T03:21:05Z
<p>EnigmaticAussie: Boosting techs</p>
<hr />
<div>{{Infobox<br />
|expensive-total-raw = Time, 1350 + Copper plate, 950 + Explosives, 10 + Iron plate, 300 + Plastic bar, 200 + Processing unit, 10 + Uranium-235, 30<br />
|total-raw = Time, 1037.5 + Copper plate, 325 + Explosives, 10 + Iron plate, 150 + Plastic bar, 100 + Processing unit, 10 + Uranium-235, 30<br />
|used-as-ammo-by = Rocket launcher<br />
|prototype-type = ammo<br />
|internal-name = atomic-bomb<br />
|stack-size = 10<br />
|category = Combat<br />
|image = atomic_bomb_explosion<br />
|range =66<br />
|damage =400 explosion<br />
|area-of-effect-size =35<br />
|recipe = Time, 50 + Explosives, 10 + Rocket control unit, 10 + Uranium-235, 30<br />
|required-technologies = Atomic bomb<br />
|boosting-technologies = Stronger explosives + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Physical_projectile_damage_(research)&diff=172315
Physical projectile damage (research)
2019-04-12T03:18:42Z
<p>EnigmaticAussie: Formatting</p>
<hr />
<div>{{Languages}}{{:Infobox:Physical projectile damage (research)}}<br />
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}<br />
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}<br />
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|2}} Physical projectile damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|3}} Physical projectile damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|4}} Physical projectile damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|5}} Physical projectile damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%<br />
|-<br />
| {{Icontech|Physical projectile damage (research)|6-&infin;}} Physical projectile damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% per level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% per level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre><br />
|}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Weapon_shooting_speed_(research)&diff=172314
Weapon shooting speed (research)
2019-04-12T03:12:56Z
<p>EnigmaticAussie: </p>
<hr />
<div>{{Languages}}{{:Infobox:Weapon shooting speed (research)}}<br />
'''Weapon shooting speed (research)''' affects the shooting speed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.<br />
<br />
{| class="wikitable"<br />
! colspan = 2 |<br />
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}<br />
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}<br />
! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}<br />
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}<br />
|-<br />
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative !! Per Level !! Cumulative<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|1}} Weapon shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|2}} Weapon shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 20% || 30% || 20% || 30% || || || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|3}} Weapon shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 50% || 20% || 50% || 50% || 50% || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|4}} Weapon shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 30% || 80% || 30% || 80% || 70% || 120% || ||<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|5}} Weapon shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>500</big> || 30% || 110% || 40% || 120% || 90% || 210% || 80% || 80%<br />
|-<br />
| {{Icontech|Weapon shooting speed (research)|5}} Weapon shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 150% || 40% || 160% || 130% || 340% || 150% || 230%<br />
|}<br />
<br />
<br />
== Notes ==<br />
For a Gun turret to have an effective speed bonus, at least 1 level of [[Physical projectile damage (research)]] needs to be researched<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Technologies]]<br />
<br />
{{TechNav}}</div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Uranium_cannon_shell&diff=172313
Infobox:Uranium cannon shell
2019-04-12T02:42:39Z
<p>EnigmaticAussie: Boosting Techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Tank<br />
|prototype-type = ammo<br />
|internal-name = uranium-cannon-shell<br />
|expensive-total-raw = Time, 20 + Explosives, 1 + Plastic bar, 4 + Steel plate, 4 + Uranium-238, 1<br />
|category = Combat<br />
|image = uranium cannon shell explosion.png<br />
|range = 30<br />
|damage =400 {{Translation|physical}}<br> 200 {{Translation|explosion}}<br />
|damage-bonus =600 {{Translation|Piercing power}}<br />
|stack-size= 200<br />
|recipe = Time, 12 + Cannon shell, 1 + Uranium-238, 1<br />
|total-raw = Time, 20 + Explosives, 1 + Plastic bar, 2 + Steel plate, 2 + Uranium-238, 1<br />
|required-technologies = Uranium ammo<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Explosive_cannon_shell&diff=172312
Infobox:Explosive cannon shell
2019-04-12T02:42:26Z
<p>EnigmaticAussie: Boosting Techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Tank<br />
|prototype-type = ammo<br />
|internal-name = explosive-cannon-shell<br />
|expensive-recipe = Time, 8 + Explosives, 2 + Plastic bar, 4 + Steel plate, 4<br />
|category = Combat<br />
|image = explosive cannon shell explosion.png<br />
|range =30<br />
|damage ={{Translation|Impact}}: 180 {{Translation|physical}}<br />{{Translation|Area of effect}}: 300 {{Translation|explosion}}<br />
|stack-size = 200<br />
|area-of-effect-size =4<br />
|damage-bonus =100 {{Translation|Piercing Power}}<br />
|recipe = Time, 8 + Explosives, 2 + Plastic bar, 2 + Steel plate, 2<br />
|required-technologies = Tanks<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
|consumers = Artillery shell + Explosive uranium cannon shell<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Cannon_shell&diff=172311
Infobox:Cannon shell
2019-04-12T02:42:14Z
<p>EnigmaticAussie: Boosting Techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Tank<br />
|prototype-type = ammo<br />
|internal-name = cannon-shell<br />
|stack-size = 200<br />
|expensive-recipe = Time, 8 + Explosives, 1 + Plastic bar, 4 + Steel plate, 4<br />
|category = Combat<br />
|image = cannon shell explosion.png<br />
|range =30<br />
|damage =200 {{Translation|physical}}<br> 100 {{Translation|explosion}}<br />
|damage-bonus =300 {{Translation|Piercing power}}<br />
|recipe = Time, 8 + Explosives, 1 + Plastic bar, 2 + Steel plate, 2<br />
|required-technologies = Tanks<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
|consumers = Uranium cannon shell<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Gun_turret&diff=172310
Infobox:Gun turret
2019-04-12T02:42:02Z
<p>EnigmaticAussie: Boosting Techs</p>
<hr />
<div>{{Infobox<br />
|mining-time = 0.5<br />
|map-color = c8a218<br />
|prototype-type = ammo-turret<br />
|internal-name = gun-turret<br />
|expensive-total-raw = Time, 13 + Copper plate, 10 + Iron plate, 60<br />
|health = 400<br />
|stack-size=50<br />
|category = Combat<br />
|image = gun turret entity.png<br />
|range = 18<br />
|recipe = Time, 8 + Copper plate, 10 + Iron gear wheel, 10 + Iron plate, 20<br />
|shooting-speed = 10{{Translation|/s}}<br />
|dimensions=2×2<br />
|required-technologies = Turrets<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|ammunition = Firearm magazine + piercing rounds magazine + uranium rounds magazine<br />
|total-raw = Time, 13 + Copper plate, 10 + Iron plate, 40<br />
|producers = Assembling machine + Player<br />
|extra2 = Gun turret damage bonus stacks with ammo bonuses<br />
}}<noinclude>[[Category:Infobox page]]</noinclude></div>
EnigmaticAussie
https://wiki.factorio.com/index.php?title=Infobox:Uranium_rounds_magazine&diff=172309
Infobox:Uranium rounds magazine
2019-04-12T02:41:15Z
<p>EnigmaticAussie: Boosting Techs</p>
<hr />
<div>{{Infobox<br />
|used-as-ammo-by = Pistol + Submachine gun + Gun turret + Car + Tank<br />
|prototype-type = ammo<br />
|internal-name = uranium-rounds-magazine<br />
|category = Combat<br />
|damage = 24 ({{Translation|physical}})<br />
|stack-size= 200<br />
|magazine-size = 10<br />
|recipe = Time, 10 + Piercing rounds magazine, 1 + Uranium-238, 1<br />
|total-raw = Time, 14 + Copper plate, 5 + Iron plate, 4 + Steel plate, 1 + Uranium-238, 1<br />
|required-technologies = Uranium ammo<br />
|boosting-technologies = Physical projectile damage + Weapon shooting speed<br />
|producers = Assembling machine + Player<br />
}}<noinclude><br />
[[Category:Infobox page]]<br />
</noinclude></div>
EnigmaticAussie