https://wiki.factorio.com/api.php?action=feedcontributions&user=Coolthulhu&feedformat=atomOfficial Factorio Wiki - User contributions [en]2024-03-28T22:05:09ZUser contributionsMediaWiki 1.38.2https://wiki.factorio.com/index.php?title=Storage_tank&diff=110191Storage tank2014-06-07T13:53:50Z<p>Coolthulhu: Usage tips</p>
<hr />
<div>[[File:storagetank.png|thumb|150px|Four storage tanks linked together to form a large storage facility.]]<br />
The Storage Tank is a building that can store up to 1000 units of a fluid. It is a passive storage - it has no input and no output, depending on pressure to fill it, essentially being a large pipe. <br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|20|Iron plate}} + {{icon|steel-bar|5|Steel bar}} + {{icon|time icon|3|Time}} => {{icon|storage-tank|1|Pipe}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}}{{icon|steel-bar|5|Steel bar}}<br />
|-<br />
|}<br />
<br />
== Usage ==<br />
<br />
Storage tank will only be filled to the same percentage of capacity as pipes that lead to it. Pipe that always carries about 5 water will fill the tank to about 50% of its capacity. [[Small Pump]]s can be used to fill the entire tank from a low pressure source (such as distant [[Pumpjack]]s).<br />
<br />
Storage tank is typically used to store excess oils ([[Crude Oil]], [[Light Oil]] and [[Heavy Oil]]) to ensure that [[Oil refinery]] works smoothly.<br />
<br />
Storage tank can also be used as a water-based [[Basic accumulator|Accumulator]]. If hot water consumption by [[Steam engine]]s changes a lot during the day-night cycle (for example because of [[Solar panel]]s or [[Laser turret]]s), storage tanks can be filled with hot water during low power usage and then emptied during high.<br />
<br />
== See also ==<br />
* [[Liquid network]]<br />
<br />
<br />
<br />
<br />
----<br />
{{MachineNav}}<br />
[[Category: Items]] [[Category: Liquid network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Logistic_network&diff=108211Logistic network2014-03-04T14:23:54Z<p>Coolthulhu: reworded to avoid confusion</p>
<hr />
<div>[[Logistic network]] (LogNet) consists of [[Logistic network/Chests|different chests]], [[Logistic robot]]s and [[Roboport]]s covering the area of one logistic network. Depending on the type and configuration of the chests and area of the [[Robotic network]] the robots will transport items between these chests as alternative to the items manually, by [[Transport network|belts]] or [[Railway network]].<br />
<br />
The player character can also act as [[Requester chest]] in the [[Logistic network]]. After [[Research|researching]] [[Character logistic slots]]. You can configure an amount of Items and [[Logistic robot]]s will start to move the specified [[Items]] from network to your characters inventory.<br />
<br />
Do not mix up LogNet and [[Circuit network]]. They share a common component (smart inserter), but are otherwise disconnected and do not exchange any information.<br />
<br />
== Items ==<br />
{| class="wikitable"<br />
| {{imagelink|roboport|Roboport}} || Spawns the [[Robotic network]] in which the [[Robots]] can move and with it's coverage also the logistic network.<br />
|-<br />
| {{imagelink|Logistic-robot|Logistic robot}} || Moves items between [[Logistic network/Chests|Logistic Chests]]. (*)<br />
|-<br />
| {{imagelink|Provider-chest|Provider chest}} || [[Logistic network/Chests|Logistic Chest]]: Supplies the contained items to the [[Logistic network]]. (**)<br />
|-<br />
| {{imagelink|storage-chest|Storage chest}} || [[Logistic network/Chests|Logistic Chest]]: Stores [[Items]] currently not requested. (**)<br />
|-<br />
| {{imagelink|Requester-chest|Requester chest}} || [[Logistic network/Chests|Logistic Chest]]: Will be filled by [[Logistic robot]]s until the configured amount is reached. (**)<br />
|-<br />
| {{imagelink|Smart-inserter|Smart inserter}} || [[Smart inserter]]: Can be turned on/off depending on contents of a logistic network it is located in.<br />
|-<br />
|}<br />
<br />
(*) At the beginning each robot is carrying only 1 [[Items|item]]. This amount can be increased by researching [[Logistic robot cargo]].<br />
<br />
(**) logistic chests are also usable for a [[Circuit network]] by using wires.<br />
<br />
== Basic ==<br />
This is well usable for creating more and more complex items in your main factory. Low complexity (smelting) can (and should) keep using belts.<br />
<br />
The inner area covered by a [[Robotic network]] is identical to that of the Logistic network. You see that also, when you build a roboport, if the Roboports are connected. All [[Logistic network/Chests]] inside the area are connected and build the [[Logistic network]]. Imagine the logistic chests send their containments to the [[Roboport]]s.<br />
<br />
There can be many separate logistic networks. Two roboports are in the same network if you could fly from one to the other without leaving logistic network coverage.<br />
<br />
Bots do normally not fly from one network into another (exception: power fail).<br />
<br />
== Advanced ==<br />
<br />
== Network info ==<br />
Logistic network knows the numbers of all [[Items]] stored in all logistic chests and also the number of all items currently carried by [[Logistic robot]]s. This information can be seen by '''hovering a logistic chest''': you see the sum of all items in logistic chests or on the way in this logistic network.<br />
<br />
=== Negative numbers ===<br />
For some reasons, you can see negative numbers in the network info. This is not a bug. This means, that the bots can transport more thn available ([[Logistic robot cargo]]).<br />
<br />
== How it works ==<br />
Place some logistic bots anywhere or in a Roboport, they will immediately begin to work.<br />
<br />
The logistic bots try to fulfill the configured requests (requester chest) by moving items from storage- or provider chest to requester chest or from provider- to requester chest.<br />
<br />
== Order of movement ==<br />
The bots fulfill all requests with the same priority. The algorithm looks for the next free robot, then the next request in the queue and after giving orders to the robot, this request is put at the end of the queue, so that first all other requests are done. (The results are not optimal; it can happen, that the furthest next bot will be requested, even if there is a much closer. Because of this, it's recommended to use the bots not for high throughput. For that the [[Railway network]] is much more useful.)<br />
<br />
Requests are coming from the requester chests and storage chests.<br />
<br />
* a requested item is first looked up in the storage chests, then in the provider chests (storage chests are emptied first)<br />
* if robots are free and there is space left in storage chests, and there are unrequested items in provider chests, the items are moved from provider to a storage chest.<br />
* if any storage chest already contains items of different type, empty storage chests are filled first. This should prevent having storage chests with different items inside.<br />
<br />
In other words: the storage chests are filled last, emptied first and try to store the items they already have.<br />
<br />
== See also ==<br />
* [[Robotic network]]<br />
* [[Robots]]<br />
* [[Transport]]<br />
<br />
[[Category: Networks]] [[Category: Logistic network]] [[Category: Circuit network]] [[Category: Transport network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Fuel&diff=108171Fuel2014-02-26T05:36:50Z<p>Coolthulhu: solid fuel (no image) + changing kilo to mega</p>
<hr />
<div>[[Fuel]] is every item that can be burned to provide energy to a burner structure. The [[Items]] differ in fuel value which is the provided energy portion.<br />
<br />
== Types ==<br />
A list of all [[Items]] usable as [[Fuel]] in burner devices ordered by fuel value.<br />
{| class="wikitable"<br />
! Item !! Fuel value<br />
|-<br />
| {{imagelink|coal|Coal}} || 8 MJ<br />
|-<br />
| {{imagelink|wooden-chest|Wooden chest}} || 6 MJ<br />
|-<br />
| {{imagelink|raw-wood|Raw wood}} || 4 MJ<br />
|-<br />
| {{imagelink|wood|Wood}} || 600 kJ<br />
|-<br />
| {{imagelink|solid-fuel|Solid fuel}} || 25 MJ<br />
|}<br />
<br />
== Burner devices to be fueled directly ==<br />
{|<br />
| {{imagelink|burner-inserter|Burner inserter}} || {{imagelink|boiler|Boiler}} || {{imagelink|stone-furnace|Stone furnace}} |-<br />
| {{imagelink|steel-furnace|Steel furnace}} || {{imagelink|diesel-locomotive|Diesel locomotive}} || {{imagelink|car|Car}} |-<br />
| {{imagelink|burner-mining-drill|Burner mining drill}} || ||<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
* [[Transport network]]<br />
<br />
[[Category: Items]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Nightvision&diff=108007Nightvision2014-02-13T19:49:20Z<p>Coolthulhu: </p>
<hr />
<div>[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]]<br />
Having [[Night vision]] in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.<br />
<br />
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|20|time}} => {{icon|night-vision|1|Night vision}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|40|Copper plate}} {{icon|iron-plate|20|Iron plate}} {{icon|steel-bar|10|Steel bar}} <br />
|-<br />
| '''Grid size:''' || 3 x 2<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Modular armor]]<br />
<br />
[[Category: Items]] [[Category: Equipment]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Robots&diff=107364Robots2014-01-08T11:32:43Z<p>Coolthulhu: Reworded and added info about 0 energy</p>
<hr />
<div>Robots can fly to every point in a [[Robotic network]].<br />
The following types are currently known:<br />
<br />
{| class="wikitable"<br />
! Item !! Description<br />
|-<br />
| {{imagelink|logistic-robot|Logistic robot}} || Move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]].<br />
|-<br />
| {{imagelink|construction-robot|Construction robot}} || [[Repair|Repairs or replaces]] entities.<br />
|-<br />
|}<br />
<br />
== Vulnerability ==<br />
Robots are one of the priority targets of [[Biter]]s, meaning they will engage them even if there are [[Pollution]]-producing buildings around. They can't defend themselves. Construction bots often operate on the frontline and thus are especially endangered.<br />
<br />
== Upgrading ==<br />
[[Logistic robot cargo|More cargo]] or [[logistic robot speed|more speed]] for the logistic bots are also valid for the construction robots.<br />
<br />
== Charging ==<br />
* A robot interrupts doing its job when its internal accu falls below a level. It flies to the next Roboport for charging.<br />
* It takes the further Roboport B (regards to Roboport A), when its queue is smaller than 2 x (tile distance A to B).<br />
* after charging it continues its job.<br />
Should the robot fail to recharge long enough for its energy to fall to 0, the robot and all it is carrying will be destroyed.<br />
<br />
== See also ==<br />
* [[Logistic network]]<br />
* [[Repair]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Robotic_network&diff=107303Robotic network2014-01-05T14:23:54Z<p>Coolthulhu: /* No energy left */</p>
<hr />
<div>The robotic network was introduced with v0.8.0, which also added the [[Repair pack]]s and [[Construction robot]]s.<br />
<br />
[[Roboport]]s are the base of the robotic network. They cover an area of 50x50 [[Tile|tiles]] and if placed near enough together, they are connected and build one big robotic network. [[Robots]] can fly inside this network to every point covered by the roboports. Roboports are expensive in both: the crafting and the need for power.<br />
<br />
== Items ==<br />
{| class="wikitable"<br />
| {{imagelink|roboport|Roboport}} || Spawns the [[Robotic network]] and with it's coverage also the logistic network.<br />
|-<br />
| {{imagelink|Logistic-robot|Logistic robot}} || Moves items between logistic chests.<br />
|-<br />
| {{imagelink|Construction-robot|Construction robot}} || Repairs broken or replaces destroyed entities.<br />
|-<br />
|}<br />
<br />
== [[Logistic network]] ==<br />
<br />
The area covered by a robotic network is identical to a [[Logistic network]]. All [[Logistic network/Chests]] inside a robotic network are connected and build one [[Logistic network]]. Imagine the logistic chests send their containments to the roboports.<br />
<br />
See [[Logistic network]].<br />
<br />
== [[Repair]] ==<br />
<br />
All broken entities will be repaired with [[Repair pack]]s by the [[Construction robot]]s. Destroyed entities will be replaced, if they are available in the same logistic network.<br />
<br />
See [[Repair]].<br />
<br />
== Number of bots in a robotic network ==<br />
The amount of robots per network is limited:<br />
* the roboports don't have unlimited space.<br />
* flying robots need energy and the charging points are limited.<br />
<br />
See also this [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=1773 discussion]. <br />
<br />
So the number of bots in a network depends on these factors:<br />
* number of roboports<br />
* the average distance between the roboports (density)<br />
* the form of the robotic network/placement of the ports<br />
* average distance the logistic bots fly between [[Logistic network/Chests]]<br />
* how much damage the [[Construction robot]]s must repair<br />
<br />
And in general:<br />
* number of bots flying<br />
* number of bots stored in roboports<br />
<br />
As a rule of thumb between 50-100 bots per [[Roboport]] is possible.<br />
<br />
== No energy left ==<br />
As of 0.8.5, robots with no energy are destroyed leaving nothing behind. Carried items are also destroyed.<br />
<br />
== See also ==<br />
* [[Robots]]<br />
* [[Transport]]<br />
* [[Repair]]<br />
<br />
[[Category: Networks]] [[Category: Robotic network]] [[Category: Robots]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Roboport&diff=107301Roboport2014-01-05T12:47:08Z<p>Coolthulhu: </p>
<hr />
<div>The Roboport is the home for all [[Robots]]. It also spawns an area of 50x50 [[Tile|tiles]], in which the robots can fly.<br />
<br />
Two or more roboports can build a [[Robotic network]], if the borders of the covered areas connect.<br />
<br />
== Inbuild stacks ==<br />
<br />
A Roboport contains 8 [[Storages/Stack]]s, reserved for [[Robots]], and another 8 for [[Repair pack]]s.<br />
<br />
== Power usage ==<br />
The Roboport needs ~200 watts of energy when idle, but can use up to ~2000 watts when charging bots.<br />
<br />
== Unuseable knowledge ==<br />
You can insert robots and repair-packs into the port with an inserter, but since there is currently no control about the inserted number, this is unuseable knowledge.<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|45|Steel bar}} + {{icon|iron-gear-wheel|45|Iron gear wheel}} + {{icon|advanced-circuit|45|Advanced circuit}} + {{icon|time icon|45|time}} => {{icon|roboport|1|Roboport}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|360|Copper plate}} {{icon|iron-plate|270|Iron plate}} {{icon|steel-bar|45|Steel bar}}<br />
|-<br />
|}<br />
<br />
<br />
== See also ==<br />
* [[Robotic network]]<br />
* [[Logistic network]]<br />
* [[Repair pack]]<br />
* [[Robots]]<br />
<br />
[[Category: Items]] [[Category: Logistic network]] [[Category: Repair]] [[Category: Robots]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Electric_furnace&diff=106899Electric furnace2013-12-18T10:41:03Z<p>Coolthulhu: </p>
<hr />
<div>Electric furnaces provide 2 module slots which make them more flexible for special purposes. The use of [[Electric network|electrical power]] makes them independent from a direct power source, but the huge heating devices take some extra space, which makes the electric furnace slightly bigger than the burner furnaces.<br />
<br />
Due to rather big energy cost of using electric furnaces, it is a great idea to insert [[Module|Effectivity Modules]] into them. This is often more cost-efficient than providing all that power with [[Solar panel]]s.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|15|steel_bar}} + {{icon|stone-brick|10|stone_brick}} + {{icon|advanced-circuit|5|advanced_circuit}} + {{icon|Time icon|10|time}} => {{icon|electric-furnace|1|Electric furnace}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|40|copper_plate}} {{icon|iron-plate|20|iron_plate}} {{icon|steel-bar|15|steel_bar}} {{icon|stone-brick|10|stone_brick}}<br />
|-<br />
| '''Smelting speed:''' || 1<br />
|-<br />
| '''Max energy:''' || 180 W ([[Electric network|electric]])<br />
|-<br />
| '''Module slots:''' || 2<br />
|-<br />
|}<br />
<br />
== Interface ==<br />
[[File:electric-furnace-gui.png|thumb|256px|Interface of an electric furnace.]]<br />
# [[Items#resources|Resource]] and stock<br />
# Current smelting progress<br />
# Finished products<br />
# Productivity bonus progress bar. Only visible when [[Modules|Productivity module]] is inserted.<br />
# Module slots<br />
<br />
== See also ==<br />
* [[Furnace]]<br />
* [[Transport network]]<br />
* [[Electric network]]<br />
<br />
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Tile&diff=106898Tile2013-12-18T10:24:53Z<p>Coolthulhu: Rephrased for clarity</p>
<hr />
<div>A tile is the smallest piece of the world-map. The whole factorio world is made out of them.<br />
<br />
Because no other measurement is available, tiles are the only way to measure distances.<br />
Some examples:<br />
<br />
Area covered by radar: 100x100 tile square.<br />
Speed of basic belt: about 1.8 tiles/sec.<br />
A [[Chunk]] has 32x32 tiles.<br />
<br />
Tile is generally assumed to be 1 square meter in size (like Minecraft).</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Energy_shield&diff=106444Energy shield2013-11-04T19:33:58Z<p>Coolthulhu: Size, clarification of how it works</p>
<hr />
<div>The [[Energy shield]] generates a basic protective shield around your character, absorbing a small amount of [[Damage]].<br />
<br />
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from your armor.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|10|Steel bar}} + {{icon|speed-module|5|modules|Speed module}} + {{icon|time icon|20|time}} => {{icon|energy-shield|1|Energy shield}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|237.5|Copper plate}} {{icon|iron-plate|125|Iron plate}} {{icon|steel-bar|10|Steel bar}}<br />
|-<br />
| '''Shield:''' || 50<br />
|-<br />
| '''Energy per unit:''' || 20 J<br />
|-<br />
| '''Recharge speed:''' || 6<br />
|-<br />
| '''Size:''' || 2x2<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Modular armor]]<br />
* [[Energy shield MK2]]<br />
<br />
[[Category: Items]] [[Category: Equipment]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Portable_solar_panel&diff=106443Portable solar panel2013-11-04T19:26:33Z<p>Coolthulhu: Usage example, size</p>
<hr />
<div>The [[Portable solar panel]] is the basic power generating unit for [[Modular armor]]. It provides only a small amount of power usable only for small assistance [[Modular armor|modules]].<br />
<br />
Can be used to recharge [[Energy shield]]s out of combat, but is nearly useless for [[Personal laser defense]] or [[Basic exoskeleton equipment]], even with a large number of [[Battery|Batteries]].<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|5|Steel bar}} + {{icon|solar-panel|5|Solar panel}} + {{icon|speed-module|1|modules|Speed module}} + {{icon|time icon|20|time}} => {{icon|portable-solar-panel|1|Portable solar panel}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|185|Copper plate}} {{icon|iron-plate|100|Iron plate}} {{icon|steel-bar|30|Steel bar}}<br />
|-<br />
| '''Max output:''' || 10 W<br />
|-<br />
| '''Size:''' || 1x1<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Modular armor]]<br />
* [[Portable fusion reactor]]<br />
<br />
[[Category: Items]] [[Category: Equipment]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Personal_laser_defense&diff=106442Personal laser defense2013-11-04T19:22:45Z<p>Coolthulhu: How does it actually work + size in armor</p>
<hr />
<div>The [[Personal laser defense]] provides a basic laser defense system for your character.<br />
<br />
Automatically targets and fires at nearby [[Enemies]] and unlike hand-held weapons, doesn't slow the user down when attacking. Note that it consumes power after it fires (to recharge), so it doesn't necessarily need [[Battery|batteries]].<br />
<br />
Damage and attack speed are comparable to that of a [[Laser turret]] and probably benefit from upgrades for laser turrets.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|5|Steel bar}} + {{icon|laser-turret|5|Laser turret}} + {{icon|speed-module|1|modules|Speed module}} + {{icon|time icon|20|time}} => {{icon|laser-defense|1|Personal laser defense}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|85|Copper plate}} {{icon|iron-plate|100|Iron plate}} {{icon|steel-bar|30|Steel bar}} <br />
|-<br />
| '''Damage:''' || 5 [[Damage|laser]]<br />
|-<br />
| '''Size:''' || 2x3<br />
|}<br />
<br />
== See also == <br />
* [[Modular armor]]<br />
* [[Discharge defense]]<br />
<br />
[[Category: Items]] [[Category: Equipment]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Exoskeleton&diff=106441Exoskeleton2013-11-04T19:16:21Z<p>Coolthulhu: A bit of technical info</p>
<hr />
<div>The [[Basic exoskeleton equipment]] enhances the movement speed (by 30%) of your character when inserted in a [[Modular armor]].<br />
It consumes an undocumented amount of power when used (when running) and will not work if the power isn't provided.<br />
It occupies a 2x4 (tall rectangle) in the modular armor.<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|20|Steel bar}} + {{icon|iron-gear-wheel|30|Iron gear wheel}} + {{icon|speed-module|10|modules|Speed module}} + {{icon|time icon|20|time}} => {{icon|basic-exoskeleton-equipment|1|Basic exoskeleton equipment}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|475|Copper plate}} {{icon|iron-plate|310|Iron plate}} {{icon|steel-bar|20|Steel bar}}<br />
|-<br />
| '''Movement bonus:''' || 30%<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Modular armor]]<br />
<br />
[[Category: Items]] [[Category: Equipment]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Module&diff=106321Module2013-10-24T00:36:41Z<p>Coolthulhu: </p>
<hr />
<div>Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.<br />
<br />
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|30|time}} => {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|47.5|Copper plate}} {{icon|iron-plate|25|Iron plate}}<br />
|}<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module|5|Module}} or {{icon|productivity-module|5|Module}} or {{icon|effectivity-module|5|Module}}) + {{icon|time icon|60|time}} => {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|285|Copper plate}} {{icon|iron-plate|150|Iron plate}}<br />
|}<br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module|5|Module}} or {{icon|productivity-module|5|Module}} or {{icon|effectivity-module|5|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|120|time}} => {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}<br />
|}<br />
<br />
=== Speed Module ===<br />
Used in many [[Modular armor]] recipes.<br />
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%<br />
* Level 2: Speed bonus: +30%, Energy consumption +60%<br />
* Level 3: Speed bonus: +50%, Energy consumption +70%<br />
<br />
=== Productivity Module ===<br />
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.<br />
* Level 1: Productivity: +5%, Energy consumption +50%, [[Pollution]] multiplier +30%<br />
* Level 2: Productivity: +10%, Energy consumption +70%, Pollution multiplier +40%<br />
* Level 3: Productivity: +15%, Energy consumption +90%, Pollution multiplier +50%<br />
<br />
=== Effectivity Module ===<br />
Minimal energy usage is 20% of base energy usage.<br />
* Level 1: Energy consumption -40%<br />
* Level 2: Energy consumption -60%<br />
* Level 3: Energy consumption -80%<br />
<br />
== Examples of usage ==<br />
At 100% productivity (no modules), producing a single level 3 module costs 1472.5 [[Copper plate]]s, 775 [[Iron-plate]]s and an [[Alien artifact]].<br />
At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembling machine]] used in the chain, the cost decreases to much more manageable 123 copper, 95 iron and 0.625 of an alien artifact.<br />
<br />
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.<br />
<br />
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.<br />
<br />
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Electric_mining_drill&diff=106132Electric mining drill2013-10-20T23:06:12Z<p>Coolthulhu: </p>
<hr />
<div>[[Electric mining drill]] mines out [[Iron ore]], [[Copper ore]], [[Stone]] and/or [[Coal]] and places it in front of the output tile or in a building that covers the output tile.<br />
[[File:electric=mining-drill-1.jpg|thumb|250px]]<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|10|iron_plate}} + {{icon|iron-gear-wheel|5|iron_gear_wheel}} + {{icon|electronic-circuit|3|electronic_circuit}} + {{icon|time icon|5|time}} => {{icon|electric-mining-drill|1|Mining drill#Electric mining drill}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|23|iron_plate}} {{icon|copper-plate|5|copper_plate}}<br />
|-<br />
| '''Mining power:''' || 3<br />
|-<br />
| '''Mining speed:''' || 0.75<br />
|-<br />
| '''Max power:''' || 90 W ([[Electric network|Electric]])<br />
|-<br />
| '''Covered area: || 5 x 5<br />
|-<br />
| '''Pollution:''' || 9<br />
|-<br />
| '''Module slots:''' || 3<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Mining drill]]<br />
* [[Electric network]]<br />
<br />
[[Category: Items]] [[Category: Electric network]] [[Category: Crafting network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Assembling_machine&diff=106130Assembling machine2013-10-20T22:48:13Z<p>Coolthulhu: </p>
<hr />
<div>Assembling machines are used to automatic manufacture products. You have to provide the needed ingredients and [[Electric network|power]] and the production will start. Finished products can be extracted by [[Inserters]] too. Different assembling machines are capable of manufacturing product with different count of ingredients, at different speed and with different count of [[Module]]s attachable.<br />
<br />
== Types ==<br />
{| class="wikitable"<br />
! Item !! Total raw !! Max Ingred. !! Max power !! Speed !! Module slots<br />
|-<br />
| {{imagelink|assembling-machine-1|Assembling machine 1}} || {{icon|copper-plate|5|Copper plate}} {{icon|iron-plate|22|Iron plate}} || 2 || 90 W ([[Electric network|electric]]) || 1.5 || 0<br />
|-<br />
| {{imagelink|assembling-machine-2|Assembling machine 2}} || {{icon|copper-plate|9|Copper plate}} {{icon|iron-plate|44|Iron plate}} || 4 || 150 W ([[Electric network|electric]]) || 2 || 2<br />
|-<br />
| {{imagelink|assembling-machine-3|Assembling machine 3}} || {{icon|copper-plate|478|Copper plate}} {{icon|iron-plate|328|Iron plate}} || 4 || 210 W ([[Electric network|electric]]) || 3 || 4<br />
|-<br />
|}<br />
<br />
== Interface ==<br />
[[File:choose-recipe-gui.png|thumb|256px|"Choose recipe" gui when open assembling machine menu for first time or when changing recipe.]]<br />
<br />
When the assembling machine is built and opened for the first time, player must choose the item it should create. This can be changed at any time by clicking the "Set recipe" button.<br />
<br />
Afterwards you can open the following gui by right clicking on an assembling machine.<br />
[[File:assembling-machine-gui.png|thumb|384px|Assembling machine menu.]]<br />
# Ingredients for currently selected recipe and stock<br />
# "Set recipe" button<br />
# Current crafting progress<br />
# Finished products<br />
# Module slots (only in [[Assembling machine 2]] and higher)<br />
# Current productivity progress, when filled up the output of the current recipe is stored without crafting and consuming ingredients (only when [[Modules|Productivity modules]] are used)<br />
<br />
== See also ==<br />
* [[Crafting network]]<br />
* [[Electric network]]<br />
* [[Transport network]]<br />
<br />
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Assembling_machine&diff=106129Assembling machine2013-10-20T22:47:56Z<p>Coolthulhu: assembling machine 2 also has module slots</p>
<hr />
<div>Assembling machines are used to automatic manufacture products. You have to provide the needed ingredients and [[Electric network|power]] and the production will start. Finished products can be extracted by [[Inserters]] too. Different assembling machines are capable of manufacturing product with different count of ingredients, at different speed and with different count of [[Module]]s attachable.<br />
<br />
== Types ==<br />
{| class="wikitable"<br />
! Item !! Total raw !! Max Ingred. !! Max power !! Speed !! Module slots<br />
|-<br />
| {{imagelink|assembling-machine-1|Assembling machine 1}} || {{icon|copper-plate|5|Copper plate}} {{icon|iron-plate|22|Iron plate}} || 2 || 90 W ([[Electric network|electric]]) || 1.5 || 0<br />
|-<br />
| {{imagelink|assembling-machine-2|Assembling machine 2}} || {{icon|copper-plate|9|Copper plate}} {{icon|iron-plate|44|Iron plate}} || 4 || 150 W ([[Electric network|electric]]) || 2 || 0<br />
|-<br />
| {{imagelink|assembling-machine-3|Assembling machine 3}} || {{icon|copper-plate|478|Copper plate}} {{icon|iron-plate|328|Iron plate}} || 4 || 210 W ([[Electric network|electric]]) || 3 || 4<br />
|-<br />
|}<br />
<br />
== Interface ==<br />
[[File:choose-recipe-gui.png|thumb|256px|"Choose recipe" gui when open assembling machine menu for first time or when changing recipe.]]<br />
<br />
When the assembling machine is built and opened for the first time, player must choose the item it should create. This can be changed at any time by clicking the "Set recipe" button.<br />
<br />
Afterwards you can open the following gui by right clicking on an assembling machine.<br />
[[File:assembling-machine-gui.png|thumb|384px|Assembling machine menu.]]<br />
# Ingredients for currently selected recipe and stock<br />
# "Set recipe" button<br />
# Current crafting progress<br />
# Finished products<br />
# Module slots (only in [[Assembling machine 2]] and higher)<br />
# Current productivity progress, when filled up the output of the current recipe is stored without crafting and consuming ingredients (only when [[Modules|Productivity modules]] are used)<br />
<br />
== See also ==<br />
* [[Crafting network]]<br />
* [[Electric network]]<br />
* [[Transport network]]<br />
<br />
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Assembling_machine_2&diff=106128Assembling machine 22013-10-20T22:47:15Z<p>Coolthulhu: Module slots</p>
<hr />
<div>First assembling machine with maximum of 4 ingredients, capable of producing all items.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|9|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|3|Electronic circuit}} + {{icon|assembling-machine-1|1|Assembling machine 1}} + {{icon|time icon|1|time}} => {{icon|assembling-machine-2|1|Assembling machine 2}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|44|Iron plate}} {{icon|copper-plate|9|Copper plate}} <br />
|-<br />
| '''Max power:''' || 150 W ([[Electric network|electric]])<br />
|-<br />
| '''Max ingredients:''' || 4<br />
|-<br />
| '''Crafting speed:''' || 2<br />
|-<br />
| '''Module slots:''' || 2<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Assembling machine]]<br />
* [[Electric network]]<br />
* [[Crafting network]]<br />
* [[Transport network]]<br />
<br />
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Radar&diff=106127Radar2013-10-20T22:45:47Z<p>Coolthulhu: Defined "small area"</p>
<hr />
<div>The radar is used to continually scan sectors. It is has a high [[Electric network|power]] demand and is a priority target of [[Enemies]]. It keeps a small area (100x100 tiles) updated about all enemy movements.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|10|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|radar|1|Radar}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|25|Iron plate}} {{icon|copper-plate|8|Copper plate}}<br />
|-<br />
| '''Max power:''' || 600 W ([[Electric network|electric]])<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
* [[Enemies]]<br />
<br />
[[Category: Items]] [[Category: Electric network]] [[Category: Weapons]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Car&diff=106126Car2013-10-20T22:43:43Z<p>Coolthulhu: Collision basics</p>
<hr />
<div>The car is an alternative movement method for your character. Driving a [[Car]] is much faster than running although it slowly consumes some fuel. The [[Car]] has a basic storage and provides some armor.<br />
<br />
Car can collide with objects, dealing and taking damage in the process. Damage is dependent on car's speed at the moment of collision and hp of the target. Small [[biter]]s and trees can be safely rammed, but colliding with big biters and [[Wall]]s can easily destroy the vehicle.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|20|Iron plate}} + {{icon|iron-stick|5|Iron stick}} + {{icon|iron-gear-wheel|10|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|car|1|Car}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|48|Iron plate}} {{icon|copper-plate|8|Copper plate}}<br />
|-<br />
| '''Health:''' || 2000<br />
|-<br />
| '''Max power:''' || 600 W ([[Fuel|burner]])<br />
|-<br />
| '''Stack capacity:''' || 12<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Railway network]]<br />
<br />
[[Category: Items]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Smart_inserter&diff=106124Smart inserter2013-10-20T22:32:46Z<p>Coolthulhu: </p>
<hr />
<div>[[File:Smart-inserter.jpg|thumb|256px]]<br />
More advanced electric inserter. This inserter can be connected to a [[Circuit network]] which enables you to specify work conditions.<br />
<br />
Smart inserters need to be either connected to the circuit network or have filters set, otherwise they won't work.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|filter-inserter|1|Filter inserter}} + {{icon|electronic-circuit|4|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|smart-inserter|1|Smart inserter}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|14|Iron plate}} {{icon|copper-plate|14|Copper plate}} <br />
|-<br />
| '''Speed:''' || 2<br />
|-<br />
| '''Range:''' || 1<br />
|-<br />
| '''Max power:''' || 40 W ([[Electric network|electric]])<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
* [[Electric network]]<br />
* [[Inserters]]<br />
<br />
[[Category: Items]] [[Category: Transport network]] [[Category: Electric network]] [[Category: Circuit network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Filter_inserter&diff=106123Filter inserter2013-10-20T22:30:15Z<p>Coolthulhu: </p>
<hr />
<div>[[File:Filter-inserter.jpg|thumb|256px]]<br />
More advanced configurable electric inserter. You can specify the only 5 types of items the inserter will move by using the right click menu.<br />
<br />
As of 7.2, filter inserters do not exist.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|fast-inserter|1|Fast inserter}} + {{icon|electronic-circuit|2|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|filter-inserter|1|Filter inserter}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|10|Iron plate}} {{icon|copper-plate|8|Copper plate}} <br />
|-<br />
| '''Speed:''' || 2<br />
|-<br />
| '''Range:''' || 1<br />
|-<br />
| '''Max power:''' || 40 W ([[Electric network|electric]])<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
* [[Electric network]]<br />
* [[Inserters]]<br />
<br />
[[Category: Items]] [[Category: Transport network]] [[Category: Electric network]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Logistic_network&diff=105788Logistic network2013-10-18T00:19:39Z<p>Coolthulhu: Created the page with basic info</p>
<hr />
<div>Logistic network consists of [[Logistic robot]]s, [[Requester chest]]s, [[Provider chest]]s and [[Storage chest]]s and after the appropriate research is completed, [[Player]] character.<br />
<br />
Logistic network remembers the numbers of all items stored in all of the chests above and also the number of all items currently carried by logistic robots.<br />
<br />
[[Logistic robot]]s are the active components of the logistic network.</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Enemies&diff=105779Enemies2013-10-17T18:38:50Z<p>Coolthulhu: </p>
<hr />
<div>At the time, Factorio has two types of enemies; [[Biters]] and [[Worms]]. [0.7.0]<br />
----<br />
<br />
<br />
<br />
== [[Biters]] == <br />
Biters are the main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with [[worms]].<br />
Biters are arthropods living in organic nests. They come in 3 sizes: small, medium and big.<br />
Biters are attracted by and enraged by [[pollution]] and will attempt to destroy its sources. They prefer to attack the player character, [[turret]]s and [[logistic bot]]s and will stop searching for pollution if they can see and attack any of those.<br />
Biters deal physical damage.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:sb.png]] || [[Small Biter]]<br />
| Weakest of biters, can be easily killed with a pistol.<br />
|-<br />
| [[File:mb.png]] || [[Medium Biter]]<br />
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.<br />
|-<br />
| [[File:bb.png]] || [[Big Biter]]<br />
| Very resistant and dangerous, nearly immune to gunfire. Can attack over thin walls.<br />
|}<br />
-----<br />
[[Spawners]]<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:nest.gif]] || [[Biter's Nest]]<br />
|}<br />
<br />
<br />
-----<br />
<br />
== [[Worms]] == <br />
The Worms are the natural allies of the Biters and will attack you if you get close enough. Worms will act like static turrets and will not follow you.<br />
Like Biters, worms come in 3 sizes, their power increasing with size.<br />
Worms deal acid damage. Despite how it looks, worm's projectile can neither deal damage to units other than the target nor can be dodged.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:sw.png]] || [[Small Worm]]<br />
|-<br />
| [[File:mw.png]] || [[Medium Worm]]<br />
|-<br />
| [[File:bw.png]] || [[Big Worm]]<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:worm.gif]] || [[Worm's animation]]<br />
|-<br />
|}<br />
<br />
--[[User:Trucario|Trucario]] ([[User talk:Trucario|talk]]) 14:01, 7 October 2013 (CEST)</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Beacon&diff=105505Beacon2013-10-16T15:51:48Z<p>Coolthulhu: Basic beacon and beacon basics</p>
<hr />
<div>Beacon is a building that spreads the effects of inserted [[Module]]s to nearby buildings, albeit with reduced efficiency. Multiple beacons can affect a single building, even one that is full of modules.<br />
<br />
As of 7.1, only [[Basic beacon]] exists.<br />
<br />
== Basic beacon ==<br />
Basic beacon has a 9x9 area of effect in which effects of 2 modules are shared at 50% efficiency. 50% efficiency means that 2 identical modules in the beacon have the same effect as 1 module in every affected building.<br />
<br />
The beacon is a 3x3 building and consumes 480 W. When the power drops, so does the effect of the beacon. Energy consumption is independent from affected buildings - a beacon that affects no buildings still consumes 480 W, unless it has no modules inserted.<br />
<br />
Beacon itself doesn't benefit from the modules inserted, so the energy cost can't be reduced.<br />
<br />
With 3x3 size and 9x9 area, the maximum number of affected 3x3 buildings is 12. Alternatively, a single 3x3 building can be affected by 12 beacons.<br />
[[File:factorio-beacon.png|thumb|384px|Basic beacon and 12 [[Electric furnace]]s affected by it]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Furnace&diff=105496Furnace2013-10-16T15:35:09Z<p>Coolthulhu: Example with beacon</p>
<hr />
<div>Furnaces are used to smelt [[items#resources|resources]] into usable [[items#Intermediate products|products]] for further usage. Therefore furnaces are a key building for developement and automation. Starting with very basic [[furnace#Stone furnace|stone furnaces]] the player can advance through [[research]] and replace them with more efficient and faster furnaces later in the game.<br />
<br />
Furnaces can be affected by [[Beacon]]s.<br />
== Furnaces ==<br />
<br />
=== Stone furnace ===<br />
Stone furnaces are a very basic smelting building providing a cheap and reliable source of basic products like [[Iron plate|iron plates]] or [[Copper plate|copper plates]].<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|stone|5|stone}} + {{icon|Time icon|1|time}} => {{icon|stone-furnace|1|furnace#Stone furnace}}<br />
|-<br />
| '''Smelting speed:''' || 0.5<br />
|-<br />
| '''Max energy:''' || 180 W (Burner)<br />
|-<br />
|}<br />
<br />
=== Steel furnace ===<br />
Steel furnaces provide more advanced smelting capabilities resulting in higher smelting speed and therefore are more efficient use of the given fuel.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|8|steel_bar}} + {{icon|stone-brick|10|stone_brick}} + {{icon|Time icon|5|time}} => {{icon|steel-furnace|1|furnace#Steel furnace}}<br />
|-<br />
| '''Smelting speed:''' || 1<br />
|-<br />
| '''Max energy:''' || 180 W (Burner)<br />
|-<br />
|}<br />
<br />
=== Electric furnace ===<br />
Electric furnaces provide 2 module slots which make them more flexible for special purposes. The use of electrical power makes them independent from a direct power source, but the huge heating devices take some extra space, which makes the electric furnace slightly bigger than the burner furnaces.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|15|steel_bar}} + {{icon|stone-brick|10|stone_brick}} + {{icon|advanced-circuit|5|advanced_circuit}} + {{icon|Time icon|10|time}} => {{icon|electric-furnace|1|furnace#Electric furnace}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|50|copper_plate}} {{icon|iron-plate|25|iron_plate}} {{icon|steel-bar|15|steel_bar}} {{icon|stone-brick|10|stone_brick}}<br />
|-<br />
| '''Smelting speed:''' || 1<br />
|-<br />
| '''Max energy:''' || 180 W (Electric)<br />
|-<br />
| '''Module slots:''' || 2<br />
|-<br />
|}<br />
<br />
=== Comparison ===<br />
{| class="wikitable"<br />
! Furnace !! Total raw !! Speed !! Max energy !! Module slots !! Size<br />
|-<br />
| Stone furnace || {{icon|stone|5|stone}} || 0.5 || 180 W || 0 || 2 x 2<br />
|-<br />
| Steel furnace || {{icon|steel-bar|8|steel_bar}} {{icon|stone-brick|10|stone_brick}} || 1 || 180 W || 0 || 2 x 2<br />
|-<br />
| Electric furnace || {{icon|copper-plate|50|copper_plate}} {{icon|iron-plate|25|iron_plate}} <br /> {{icon|steel-bar|15|steel_bar}} {{icon|stone-brick|10|stone_brick}} || 1 || 180 W || 2 || 3 x 3<br />
|-<br />
|}<br />
<br />
== Examples ==<br />
[[File:furnace-example-1.png|thumb|384px|An advanced smelter in late gameplay. Furnaces energy consumption reduced to minimum of 20% with 2 [[module|Efficiency modules]] consuming only 36 W each.]]<br />
<br />
<br />
[[File:factorio-beacon.png|thumb|384px|12 electric furnaces affected by a single beacon (this number can't be improved as of 7.1).]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Modules_(research)&diff=105491Modules (research)2013-10-16T15:27:37Z<p>Coolthulhu: Redirected page to Module</p>
<hr />
<div>#REDIRECT [[Module]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Module&diff=105490Module2013-10-16T15:25:43Z<p>Coolthulhu: forgot 1.0 productivity cost of lvl 3 module</p>
<hr />
<div>Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.<br />
<br />
All modules have identical costs at same levels:<br />
* First level costs 5 [[Electronic circuit]] and 5 [[Advanced circuit]]<br />
* Second level costs 5 modules of its kind of first level, 5 [[Electronic circuit]] and 5 [[Advanced circuit]]<br />
* Third level costs 5 modules of its kind of second level, an [[Alien artifact]], 5 [[Electronic circuit]] and 5 [[Advanced circuit]]<br />
Production times are respectively 60, 120 and 240 units (1 unit / 1 crafting speed = 1 second).<br />
<br />
A level 3 module costs 1473 copper plates, 775 iron plates and an alien artifact to produce at 100% productivity. At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembly Machine]] used in the chain, the cost decreases to much more manageable 123 copper, 95 iron and 0.625 of an alien artifact.<br />
<br />
Assembly machine 2 can hold 2 modules, Assembly machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.<br />
<br />
== Speed Module ==<br />
Used in many [[Modular armor]] recipes.<br />
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%<br />
* Level 2: Speed bonus: +30%, Energy consumption +60%<br />
* Level 3: Speed bonus: +50%, Energy consumption +70%<br />
<br />
== Productivity Module ==<br />
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.<br />
* Level 1: Productivity: +5%, Energy consumption +50%, [[Pollution]] multiplier +30%<br />
* Level 2: Productivity: +10%, Energy consumption +70%, Pollution multiplier +40%<br />
* Level 3: Productivity: +15%, Energy consumption +90%, Pollution multiplier +50%<br />
<br />
== Effectivity Module ==<br />
Minimal energy usage is 20% of base energy usage.<br />
* Level 1: Energy consumption -40%<br />
* Level 2: Energy consumption -60%<br />
* Level 3: Energy consumption -80%</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Module&diff=105489Module2013-10-16T15:24:43Z<p>Coolthulhu: Updated for 7.1</p>
<hr />
<div>Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.<br />
<br />
All modules have identical costs at same levels:<br />
* First level costs 5 [[Electronic circuit]] and 5 [[Advanced circuit]]<br />
* Second level costs 5 modules of its kind of first level, 5 [[Electronic circuit]] and 5 [[Advanced circuit]]<br />
* Third level costs 5 modules of its kind of second level, an [[Alien artifact]], 5 [[Electronic circuit]] and 5 [[Advanced circuit]]<br />
Production times are respectively 60, 120 and 240 units (1 unit / 1 crafting speed = 1 second).<br />
<br />
A level 3 module costs 3565 copper plates, 1860 iron plates and an alien artifact to produce at 100% productivity. At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembly Machine]] used in the chain, the cost decreases to much more manageable 123 copper, 95 iron and 0.625 of an alien artifact.<br />
<br />
Assembly machine 2 can hold 2 modules, Assembly machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.<br />
<br />
== Speed Module ==<br />
Used in many [[Modular armor]] recipes.<br />
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%<br />
* Level 2: Speed bonus: +30%, Energy consumption +60%<br />
* Level 3: Speed bonus: +50%, Energy consumption +70%<br />
<br />
== Productivity Module ==<br />
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.<br />
* Level 1: Productivity: +5%, Energy consumption +50%, [[Pollution]] multiplier +30%<br />
* Level 2: Productivity: +10%, Energy consumption +70%, Pollution multiplier +40%<br />
* Level 3: Productivity: +15%, Energy consumption +90%, Pollution multiplier +50%<br />
<br />
== Effectivity Module ==<br />
Minimal energy usage is 20% of base energy usage.<br />
* Level 1: Energy consumption -40%<br />
* Level 2: Energy consumption -60%<br />
* Level 3: Energy consumption -80%</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Logistic_robot&diff=105107Logistic robot2013-10-09T13:54:02Z<p>Coolthulhu: Most of the info. Needs pictures, though.</p>
<hr />
<div>Logistic robots are autonomous floating devices capable of transporting resources between logistic chests ([[Requester chest]]s, [[Provider chest]]s and [[Storage chest]]s).<br />
<br />
If there's a requester chest with an unfulfilled request, a logistic robot will attempt to get the relevant item from a provider chest or a storage chest and deliver it to the requester chest. If no request that can be fulfilled exists, the robot will try to move any item from a requester chest to a storage chest. Otherwise the robot will just float in place.<br />
<br />
Robots will not take requests that will be fulfilled when all the robots reach their destinations. That is, a requester chest that needs 10 [[Iron plate]]s will not get stuffed with 100 plates just because there are 100 robots idling.<br />
<br />
Logistic robots ignore obstacles (including water) and all other units.<br />
<br />
Logistic robots are one of the priority targets of [[Biter]]s, meaning they will engage them even if there are [[Pollution]]-producing buildings around. Since logistic robots have no means of defending themselves or even escaping, they get destroyed very quickly.<br />
<br />
Upgrades for logistic bots enhance their speed and the number of items carried at a time (starts at 1).</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Biter&diff=105106Biter2013-10-09T13:48:04Z<p>Coolthulhu: Redirected page to Enemies#Biters</p>
<hr />
<div>#REDIRECT [[Enemies#Biters]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Glossary&diff=105105Glossary2013-10-09T12:10:34Z<p>Coolthulhu: </p>
<hr />
<div>Note: some of the pages aren't created yet. Instead the information is gathered together here, and when the page is created it should be moved to that page.<br />
Note2: try to keep links/pages in singular! Not Belts but Belt!<br />
;[[Accumulator]]<br />
: stores electrical energy.<br />
;Assembling machine<br />
: crafts a new item from [[refined items]]. Currently up to 4 types of inserted items can result into one output item. A [[receipt]] tells the assembly which items are used, how long it takes, how much energy is used and what comes out. See [[Automated crafting]]<br />
;Assembly<br />
: see Assembling machine and [[Automated crafting]]<br />
;Belt<br />
: see [[Transport belt]]<br />
;[[Enemies|Biters]]<br />
: -<br />
;[[Chest]]<br />
:<br />
;[[Entity]]<br />
: nearly everything in factorio is an entity. [[Tile|Tiles]], [[Item|items]], any device, trees... Even the player is just an entity<br />
;[[Inserter]]<br />
: an automatic robot arm, which transports [[Item|items]] from a source to a destination.<br />
;Item<br />
: is an moveable [[Entity|entity]], everything on the belts, in chests, in your inventory, transported by [[Logistic bots]]/[[Locomotive]], inside [[Turret|turrets]], [[Assembling machines|assemblies]], [[Furnace|furnaces]] are items. A [[Stack|stack]] can contain only one sort of items. Items can also lay on the ground, you can grep them up normally with key F and drop them down with key Z. Every item has a physical dimension (see [[bounding boxes]]), which limits the density the can have on the [[map]]. Items are distincted into [[Resource-item|resource-items]] and [[Refined item|refined items]]. Don't mix items up with [[Resource|resources]]. <br />
;[[Mining Drill]]<br />
: -<br />
;[[Module]]s<br />
:-<br />
;[[Laboratory]]<br />
: -<br />
;[[Laser turret]]<br />
: -<br />
;[[Pollution]]<br />
: -<br />
;[[Refined item]]<br />
: items which have beed smelted by a furnace. Note, that the player is not able to create refined items out of resource-items, this can only be done in a [[furnace]].<br />
;[[Resource-item]]<br />
: items which come directly out of [[Mine|mines]]. Iron-ore, copper-ore, coal, stone.<br />
;Tick<br />
: The smallest measurable amount of time in Factorio. There are 60 ticks per second.<br />
;Time<br />
: Game time is normally identical with real time, one second in the game is one second in reality. But it can be faster or slower. For example when the calculations for an update takes longer than a tick, the game slows down, or a mod can provide ways to let the game run faster.<br />
;Tile<br />
: a piece of map. It is not really known how big it is, but for simplifying things we can assume, that a tile is a quadrate with side of 1 meter (like Minecraft). Please consider, that the entities have not sizes, which can be compared to real life, gameplay goes here over reality.<br />
;[[Transport belt]]<br />
: a belt is used to transport [[Item|items]] to any point of the [[Map|map]] to satisfy logistic needs. A belt is a little bit wider than two items, so you can transport items in two rows of the belt. The players task is to handle this two sides with the limited elements he has. This is one of the core game elements of factorio.<br />
;[[Trees]]<br />
: -<br />
;Turret<br />
: are stationary defense weapons. There are gun-, laser- and missile-turrets. With some upgrades turrets get really powerful</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Enemies&diff=105095Enemies2013-10-08T09:13:36Z<p>Coolthulhu: Reworded</p>
<hr />
<div>At the time, Factorio has two types of enemies; [[Biters]] and [[Worms]]. [0.7.0]<br />
----<br />
<br />
<br />
<br />
== [[Biters]] == <br />
Biters are the main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with [[worms]].<br />
Biters are arthropods living in organic nests. They come in 3 sizes: small, medium and big.<br />
Biters are attracted by and enraged by [[pollution]] and will attempt to destroy its sources. They prefer to attack the player character, [[turret]]s and [[logistic bot]]s and will stop searching for pollution if they see and attack any of those.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:sb.png]] || [[Small Biter]]<br />
| Weakest of biters, can be easily killed with a pistol.<br />
|-<br />
| [[File:mb.png]] || [[Medium Biter]]<br />
| Stronger and slower than the small biter. Can pose a problem and even kill weaker players.<br />
|-<br />
| [[File:bb.png]] || [[Big Biter]]<br />
| Very resistant and dangerous, nearly immune to gunfire. Can attack over thin walls.<br />
|}<br />
-----<br />
[[Spawners]]<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:nest.gif]] || [[Biter's Nest]]<br />
|}<br />
<br />
<br />
-----<br />
<br />
== [[Worms]] == <br />
The Worms are the natural allies of the Biters and will attack you if you get close enough. Worms will act like static turrets and will not follow you.<br />
Like Biters, worms come in 3 sizes, their power increasing with size.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:sw.png]] || [[Small Worm]]<br />
|-<br />
| [[File:mw.png]] || [[Medium Worm]]<br />
|-<br />
| [[File:bw.png]] || [[Big Worm]]<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:worm.gif]] || [[Worm's animation]]<br />
|-<br />
|}<br />
<br />
--[[User:Trucario|Trucario]] ([[User talk:Trucario|talk]]) 14:01, 7 October 2013 (CEST)</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Transport_belts&diff=105003Transport belts2013-10-05T09:12:04Z<p>Coolthulhu: </p>
<hr />
<div>== Basics ==<br />
Transport belts are a core element in Factorio. They are used for transporting items in your factory. You put items at one place and take them down at another. In the simple setup below the transport belt is used to transport the iron ore from mining drills to the right where inserter picks it up and puts it into the furnace.<br />
[[File:transport-belt-intro-1.jpg|350px|left]]<br />
[[File:transport-belt-intro-3.jpg|350px]]<br />
<br />
In most of the cases inserters must be used to put / pick things from the transport belts. However some entities (electric mining drill, burner mining drill) place items they produce (mine) directly on the transport belt - as you can see above.<br />
<br />
== Using two sides ==<br />
Items can fit in onto the transport belt in two separate lines. This is particularly useful when feeding two different items for further processing to avoid overcrowding. Let's have a look at the example. In here we have both coal and iron ore on the same transport belt in two separate lines. The advantage of this setup is that it cannot happen to us that we will have too much of one resource and thus no space on the belt for the other. The inserter can take items from both lines and insert them into the furnace behind it.<br />
<br />
[[File:transport-belt-two-lines-1.jpg|350px]]<br />
=== Turns ===<br />
It is guaranteed, that that turns keep the alignment of items. Inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the turns is recommended.<br />
<br />
[[File:transport-belt-two-lines-2.jpg|350px]]<br />
<br />
=== Crossings ===<br />
When belts are crossing, items stay on the side of the belt it came from.<br />
<br />
[[File:transport-belt-two-lines-3.jpg|350px]]<br />
<br />
=== Inserters ===<br />
It is assured that inserters always put the items on the more distant part of the transport belt. Inserters also prefer taking items from the closer part of the belt.<br />
<br />
[[File:transport-belt-two-lines-4.jpg|350px]]<br />
<br />
== Speed ==<br />
=== Basic transport belt ===<br />
Basic transport is belt available from the start, it moves items approximately 1.8 tiles per second.<br />
<br />
[[File:basic-transport-belt.jpg|350px]]<br />
=== Fast transport belt ===<br />
Avaiable when the logistics-2 technology is researched, it moves items twice the fast as basic transport belt.<br />
<br />
[[File:fast-transport-belt.jpg|350px]]<br />
=== Express transport belt ===<br />
Avaiable when the logistics-3 technology is researched, it moves items three times faster than as basic transport belt.<br />
<br />
[[File:express-transport-belt.jpg|350px]]<br />
<br />
== Underground belt ==<br />
Underground belt can be used to cross different flows of items without interfering.<br />
Its maximum reach distance is 5 tiles.<br />
An underground belt pair with a blocked output stores up to 20 items.<br />
<br />
[[File:transport-belt-to-ground.jpg|350px]]<br />
<br />
[[Category: Concepts]]</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Pollution&diff=105002Pollution2013-10-05T09:04:07Z<p>Coolthulhu: Created page with "Pollution attracts Creepers to your factory. Pollution is represented as an abstract "cloud" visible on the minimap when Extended info is on (default Alt). It is produced ..."</p>
<hr />
<div>Pollution attracts [[Creeper]]s to your factory.<br />
Pollution is represented as an abstract "cloud" visible on the minimap when Extended info is on (default Alt). It is produced by many buildings involved in processing items and spreads outwards at a steady rate.<br />
<br />
[[Creeper]]s who find themselves in a polluted area will attempt to reach the source of pollution and destroy it. Pollution dissipates slowly (0.6 units) at every chunk (32x32) of map it covers. [[Tree]]s also absorb some pollution.<br />
<br />
[[Module]]s that list "+x% pollution" increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Main_Page&diff=105001Main Page2013-10-05T08:51:35Z<p>Coolthulhu: </p>
<hr />
<div>[[Image:Factorio-logo.png|center]]<br />
<br />
<br />
Factorio is a game about mining resources, planning and building factories, automating production and fighting alien enemies. You are a survivor from space colonist's mission gone awry, and you find yourself alone on the surface of a hostile alien planet. With nothing but the raw stones and ores as your feet, your only hope for survival is to slowly build your automated machines and factories from the ground up to produce the equipment and defences needed for survival on this strange world. Apart from efficiently designing and maintaining your army of machines, you will need to protect your factory and yourself from the unfriendly alien hordes who want nothing more than to burn and pillage your hard-earned automations.<br />
<br />
Factorio is currently in development, and access to the alpha can be obtained by contributing to [http://www.factorio.com/preorder the ongoing development fund]. See version history [[Version History| here]].<br />
<br />
== Concepts ==<br />
* [[Items]]<br />
* [[Transport belt]]<br />
* [[Electric network]]<br />
* [[Inserter]]<br />
* [[Mining Drill]]<br />
* [[Automated crafting]]<br />
* [[Circuit network]]<br />
* [[Research]]<br />
* [[Railway Transportation]]<br />
* [[Pollution]]<br />
* [[Module]]s<br />
<br />
== Modding and scripting ==<br />
* [[How to use mods]]<br />
* [[Modding overview]]<br />
* [[Prototype definitions]]<br />
* [[Lua/Events|Lua events]]<br />
* [[Lua objects]]<br />
* [[Script interfaces]]<br />
<br />
== Other Languages ==<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_IT Italian] by Chris and Soffry<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_FR French]<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_RU Russian]<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_SP Spanish][In progress] by Trucario</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Main_Page&diff=105000Main Page2013-10-05T08:51:20Z<p>Coolthulhu: </p>
<hr />
<div>[[Image:Factorio-logo.png|center]]<br />
<br />
<br />
Factorio is a game about mining resources, planning and building factories, automating production and fighting alien enemies. You are a survivor from space colonist's mission gone awry, and you find yourself alone on the surface of a hostile alien planet. With nothing but the raw stones and ores as your feet, your only hope for survival is to slowly build your automated machines and factories from the ground up to produce the equipment and defences needed for survival on this strange world. Apart from efficiently designing and maintaining your army of machines, you will need to protect your factory and yourself from the unfriendly alien hordes who want nothing more than to burn and pillage your hard-earned automations.<br />
<br />
Factorio is currently in development, and access to the alpha can be obtained by contributing to [http://www.factorio.com/preorder the ongoing development fund]. See version history [[Version History| here]].<br />
<br />
== Concepts ==<br />
* [[Items]]<br />
* [[Transport belt]]<br />
* [[Electric network]]<br />
* [[Inserter]]<br />
* [[Mining Drill]]<br />
* [[Automated crafting]]<br />
* [[Circuit network]]<br />
* [[Research]]<br />
* [[Railway Transportation]]<br />
* [[Pollution]]<br />
* [[Modules]]<br />
<br />
== Modding and scripting ==<br />
* [[How to use mods]]<br />
* [[Modding overview]]<br />
* [[Prototype definitions]]<br />
* [[Lua/Events|Lua events]]<br />
* [[Lua objects]]<br />
* [[Script interfaces]]<br />
<br />
== Other Languages ==<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_IT Italian] by Chris and Soffry<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_FR French]<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_RU Russian]<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_SP Spanish][In progress] by Trucario</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Module&diff=104999Module2013-10-05T08:49:30Z<p>Coolthulhu: Pretty much all the info needed about modules.</p>
<hr />
<div>Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.<br />
<br />
All modules have identical costs at same levels:<br />
* First level costs 10 [[Electronic circuit]] and 10 [[Advanced Circuit]]<br />
* Second level costs 5 modules of its kind of first level, 10 [[Electronic circuit]] and 10 [[Advanced Circuit]]<br />
* Third level costs 5 modules of its kind of second level, an [[Alien artifact]], 10 [[Electronic circuit]] and 10 [[Advanced Circuit]]<br />
Production times are respectively 60, 120 and 240 units (1 unit / 1 crafting speed = 1 second).<br />
<br />
A level 3 module costs 3565 copper plates, 1860 iron plates and an alien artifact to produce at 100% productivity. At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembly Machine]] used in the chain, the cost decreases to much more manageable 295 copper, 224 iron and 0.625 of an alien artifact.<br />
<br />
Assembly machine 2 can hold 2 modules, Assembly machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[Electric furnace]] 2 and [[Electric mining drill]] 3.<br />
<br />
== Speed Module ==<br />
Used in many [[Modular armor]] recipes.<br />
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%, [[Pollution]] multiplier +20%<br />
* Level 2: Speed bonus: +30%, Energy consumption +60%, Pollution multiplier +30%<br />
* Level 3: Speed bonus: +50%, Energy consumption +70%, Pollution multiplier +40%<br />
<br />
== Productivity Module ==<br />
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.<br />
* Level 1: Productivity: +5%, Energy consumption +50%, Pollution multiplier +30%<br />
* Level 1: Productivity: +10%, Energy consumption +70%, Pollution multiplier +40%<br />
* Level 1: Productivity: +15%, Energy consumption +90%, Pollution multiplier +50%<br />
<br />
== Effectivity Module ==<br />
Minimal energy usage is 20% of base energy usage.<br />
* Level 1: Energy consumption -40%<br />
* Level 1: Energy consumption -60%<br />
* Level 1: Energy consumption -80%</div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Inserter&diff=104996Inserter2013-10-05T08:00:42Z<p>Coolthulhu: Removed filter inserter, "inlined" it in smart one, updated long inserter</p>
<hr />
<div>== Basics ==<br />
[[File:inserter.jpg|350px]]<br />
<br />
Inserters are the fundamental structure of a factory. <br />
They take an item from behind it and place it in front of it. <br />
Inserters can pick up items off the ground, off a transport belt, or from any object that can hold items (eg. chest, furnace), and place them onto the ground, on a transport belt, or into any object that can hold items.<br />
<br />
=== Inserter Mechanics ===<br />
Inserters will act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up and allow other machines and inserters on the same transport belt to have items. [http://kovarex.com/forum/viewtopic.php?f=7&t=22#p71]<br />
<br />
*Boilers/Burner Items: Inserters will only place up to 5 pieces of coal into a boiler, burner inserter, or furnace before stopping.<br />
*Assembly Machines: Inserters will place up to twice the items needed to make one of the specified item.<br />
*Transport belts: Inserters will always place the item on the further lane.<br />
<br />
<br />
== Types ==<br />
=== Burner inserter ===<br />
[[File:burner-inserter.jpg|150px]]<br />
<br />
* Low tech version of the basic inserter.<br />
* Speed: Normal <br />
* Power source: Fuel (wood/coal) <br /><br />
<br />
Note: Manual refilling is required, but no [[Electric network|electricity]] is needed, so it is useful mainly in the early game.<br /><br />
<br />
=== Inserter ===<br />
[[File:basic-inserter.jpg|150px]]<br />
<br />
* Speed: Normal<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Long-Handed Inserter ===<br />
[[File:long-handed-inserter.jpg|300px]]<br />
<br />
* Longer reach (both input and output are 1 tile further from the inserter)<br />
* Speed: Normal<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
As seen in the picture, the furnace needs to get coal from the farther [[Transport belt|transport belt]], and the long-handed inserter is able to reach the farther transport belt.<br /><br />
<br />
=== Fast Inserter ===<br />
[[File:fast-inserter.jpg|150px]]<br />
<br />
* More expensive<br />
* Speed: Fast (2x as fast as normal)<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Filter Inserter ===<br />
[[File:filter-inserter.jpg|250px]]<br />
<br />
Removed in newest version.<br />
<br />
=== Smart Inserter ===<br />
[[File:smart-inserter.jpg|100px]]<br />
<br />
* Will move only selected types of items (up to 5 types) or all items when no type is chosen and the inserter is connected to a [[Circuit network|circuit networks]]<br />
* Speed: Fastest (2.4x as fast as normal)<br />
* Power source: [[Electric network|Electricity]]<br /></div>Coolthulhuhttps://wiki.factorio.com/index.php?title=Inserter&diff=1407Inserter2013-04-05T07:38:39Z<p>Coolthulhu: </p>
<hr />
<div>== Basics ==<br />
[[File:inserter.jpg|350px]]<br />
<br />
Inserters are the fundamental structure of a factory. <br />
They take an item from behind it and place it in front of it. <br />
Inserters can pick up items off the ground, off a transport belt, or from any object that can hold items (eg. chest, furnace), and place them onto the ground, on a transport belt, or into any object that can hold items.<br />
<br />
=== Inserter Mechanics ===<br />
Inserters will act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up and allow other machines and inserters on the same transport belt to have items. [http://kovarex.com/forum/viewtopic.php?f=7&t=22#p71]<br />
<br />
*Boilers/Burner Items: Inserters will only place up to 5 pieces of coal into a boiler, burner inserter, or furnace before stopping.<br />
*Assembly Machines: Inserters will place up to twice the items needed to make one of the specified item.<br />
*Transport belts: Inserters will always place the item on the further lane.<br />
<br />
<br />
== Types ==<br />
=== Burner inserter ===<br />
[[File:burner-inserter.jpg|150px]]<br />
<br />
* Low tech version of the basic inserter.<br />
* Speed: Normal <br />
* Power source: Fuel (wood/coal) <br /><br />
<br />
Note: Manual refilling is required, but no [[Electric network|electricity]] is needed, so it is useful mainly in the early game.<br /><br />
<br />
=== Inserter ===<br />
[[File:basic-inserter.jpg|150px]]<br />
<br />
* Speed: Normal<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Long-Handed Inserter ===<br />
[[File:long-handed-inserter.jpg|300px]]<br />
<br />
* Longer reach (Can reach one tile further)<br />
* Speed: Normal<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
As seen in the picture, the furnace needs to get coal from the farther [[Transport belt|transport belt]], and the long-handed inserter is able to reach the farther transport belt.<br /><br />
<br />
=== Fast Inserter ===<br />
[[File:fast-inserter.jpg|150px]]<br />
<br />
* More expensive<br />
* Speed: Fast (2x as fast as normal)<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Filter Inserter ===<br />
[[File:filter-inserter.jpg|250px]]<br />
<br />
* Has the ability to pick up only specified items<br />
* Speed: Fast<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Smart Inserter ===<br />
[[File:smart-inserter.jpg|100px]]<br />
<br />
* Similar to the filter inserter and can be connected to [[Circuit network|circuit networks]] to be set up to work only under certain conditions.<br />
* Speed: Fast<br />
* Power source: [[Electric network|Electricity]]<br /></div>Coolthulhu