https://wiki.factorio.com/api.php?action=feedcontributions&user=CinematicChief&feedformat=atomOfficial Factorio Wiki - User contributions [en]2024-03-19T08:46:13ZUser contributionsMediaWiki 1.38.2https://wiki.factorio.com/index.php?title=Optics_(research)&diff=1773Optics (research)2013-05-12T20:52:32Z<p>CinematicChief: </p>
<hr />
<div>[[File:optics.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:Lamp.png|36px]] [[Lamp]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:solar-energy.png|36px]] [[Technology/solar-energy|Solar energy]]<br />
|-"<br />
|[[File:laser.png|36px]] [[Technology/laser|Laser]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Optics_(research)&diff=1772Optics (research)2013-05-12T20:51:50Z<p>CinematicChief: </p>
<hr />
<div>[[File:optics.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:Lamp.png|36px]] [[Lamp]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:solar-energy.png|36px]] [[Technology/solar-energy|Solar energy]]<br />
|-"<br />
|[[File:laser.png|36px]] [[Technology/laser|Laser]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Automation_(research)&diff=1771Automation (research)2013-05-12T20:00:21Z<p>CinematicChief: Redundant article with Automation 1</p>
<hr />
<div>[[File:automation.png]]<br />
Key technology for large scale production.<br />
<br />
==Requires==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:iron-working.png|36px]] || [[Technology/iron-working|Iron Working]]<br />
|}<br />
<br />
==Allows==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:assembling-machine-1.png|36px]] || [[Assembling machine]]<br />
|}<br />
<br />
==Continuations==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:electronics.png|36px]] || [[Technology/electronics|Electronics]]<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Pending Deletion]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Wood_(archived)&diff=1768Wood (archived)2013-05-12T19:56:09Z<p>CinematicChief: </p>
<hr />
<div>[[File:Wood.png]]<br />
<br />
Wood is a item that you can make from [[Raw wood]]. You get 2 Wood per 1 Raw Wood on the crafting table.<br />
<br />
It has a fuel value of 0.4<br />
<br />
<br />
== Recipe ==<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 1 x [[File:Raw-wood.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 1 x [[File:Raw-wood.png|36px]]<br />
|-<br />
| '''Crafting time:''' || 1s<br />
|-<br />
|}<br />
<br />
<br />
== Items that require Wood ==<br />
<br />
Wood is used in the following recipes:<br />
<br />
[[File:Wooden-chest.png]] [[Wooden chest]]<br />
<br />
[[File:Small-electric-pole.png]] [[Small electric pole]]<br />
<br />
[[Category: Resources]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Factorio:Copyrights&diff=1767Factorio:Copyrights2013-05-12T19:54:57Z<p>CinematicChief: Created page with "== The Game == * Factorio is in an alpha stage of the development. That means it is an unfinished product so it may contain bugs and unfinished features. * The game is still ..."</p>
<hr />
<div>== The Game ==<br />
<br />
* Factorio is in an alpha stage of the development. That means it is an unfinished product so it may contain bugs and unfinished features.<br />
* The game is still evolving and is subject to changes in the future.<br />
* We are NOT LIABLE for any damage that might be caused to you by downloading, installing and using our software.<br />
* Especially we are not responsible if you stay awake all night long playing Factorio and can't go to school / work in the morning:)<br />
* You download, install and use Factorio at your own risk.<br />
* There's always the possibility of a project being discontinued at any time.<br />
<br />
== Paid content ==<br />
<br />
* Factorio demo is available to anyone free of charge.<br />
* All the content listed on our preorder page is paid. This includes, but is not limited to the alpha version of the game, the wallpapers, the scenario packs, the concept art book, etc.<br />
* You get access to our paid content by buying the appropriate type of the account.<br />
* Possesion of the account entitles you to the updates to the digital content associated with this account.<br />
* The extra content (apart from the alpha version) is not ready at the moment. It is a work in progress and it will be delivered to you when ready.<br />
* The contents and the price of particular tiers are subject to change in the future. We reserve the right to change the tier prices and add content when we feel it is appropriate.<br />
<br />
== Distribution and Sharing ==<br />
<br />
* You may use Factorio and other paid content for your own personal use.<br />
* Don't sell, copy, transfer or distribute the game, any of its parts or any of our paid content.<br />
* Ask us for approval to use the game, any of its parts or any materials on our website for any commercial purpose.<br />
* All the content in the game is owned by us. This includes the user provided content that makes it into the game as well (namely translations).<br />
* We encourage users to mod the game within the reasonable boundaries. This includes writing own Lua levels, creating own texture packs, changing properties in the JSON files, etc.<br />
* Please don't reverse engineer the game, don't hack it and don't alter the binary in any other way.<br />
* Don't distribute hacked / changed version of the game binary.<br />
<br />
== Privacy ==<br />
<br />
* You are responsible for maintaining the confidentiality of your account name and password.<br />
* Do not allow any other person to use your account.<br />
* We store only the minimum amount required to provide the service to our users.<br />
* We will not share any private information with a third party without your explicit permission (unless we are ordered to do so by law).<br />
* If you think your account name and/or password have been compromised please inform us immediately<br />
<br />
== Other ==<br />
<br />
* The materials appearing on Factorio's website may include technical or typographical errors. We don't warrant that any of the materials on its website are complete, accurate or current<br />
* There are couple of places where you can share ideas and opinions with other players (our Forum, Twitter, Facebook page). Please behave there appropriately and don’t do anything that gets us into troubles.<br />
* We reserve the right to update these terms at any point in time with immediate effect and without notice.<br />
<br />
== What is the public domain? ==<br />
<br />
The public domain is generally defined as consisting of works that are either ineligible for copyright protection or with expired copyrights. No permission whatsoever is needed to copy or use public domain works. Public domain works and information represent some of the most critical information that faculty members and students rely upon. Public domain works can serve as the foundation for new creative works and can be quoted extensively. They can also be copied and distributed to classes or digitized and placed on course Web pages without permission or paying royalties. <br />
<br />
== What types of works make up the public domain?==<br />
<br />
Categories of material that are generally not eligible for federal copyright protection include: <br />
<br />
* Ideas and facts<br />
* Works with expired copyrights<br />
* Works governed by early copyright statutes that failed to meet the requirements for copyright protection, i.e., notice, registration, and renewal requirements (see the Rules of thumb, below, for details)<br />
* U.S. government works (projects written by non-government authors with federal funding may be copyright protected<br />
* Scientific principles, theorems, mathematical formulae, laws of nature<br />
* Scientific and other research methodologies, statistical techniques and educational processes<br />
* Laws, regulations, judicial opinions, government documents and legislative reports<br />
* Words, names, numbers, symbols, signs, rules of grammar and diction, and punctuation<br />
<br />
== Rules of thumb for public domain works==<br />
<br />
There is no easy method to determine whether a work is in the public domain because the laws are complex and have changed numerous times over the years. Here are some rules of thumb that will help you confirm the copyright status of a work: <br />
<br />
1. If the work was published in the United States prior to 1923, it is in the public domain. <br />
2. For works published between 1923 and March 1, 1989, it depends on whether the certain statutory formalities were observed, such as providing a notice of copyright on the work or renewing the copyright per statutory deadlines. Examples: <br />
a) If the work was published in the United States between 1923 and 1978 without a notice, it is in the public domain. (Note: If the work published during this period has a notice, it is protected for 95 years from the date of publication.) <br />
<br />
b) If the work was published in the United States between 1978 and March 1, 1989 without a notice and registration, it is in the public domain. (Note: If the work published during this period has a notice, but not a registration, it is protected for 70 years from the death of the author.) <br />
<br />
c) If the work was published in the United States between 1923 and 1963 with a notice, but copyright was not renewed, it is in the public domain. For more information on renewals, see How to tell if copyright has been renewed. <br />
<br />
3. After March 1, 1989, all works (published and unpublished) are protected for 70 years from the date the author dies. For works of corporate authorship (works made for hire), the copyright term is the shorter of 95 years from publication, or 120 years from creation.<br />
How can I put a work in the public domain?<br />
Since the 1976 Copyright Act provides that copyright attaches automatically upon the creation of an original work that is fixed in a tangible medium of expression, copyright protection has been automatic. Consequently, if you want others to have free use of your work, you can either make it clear, preferably in the work itself, that you do not assert any copyright ownership and waive any copyright interest, or you can retain copyright ownership but grant a non-exclusive, royalty-free, fully-paid up license to another person to use, reproduce, modify, and prepare derivative works based upon the original work. The Creative Commons provides further explanation and examples of different types of licenses. For computer software, the Open Source Initiative has posted sample "open source" software license agreements.<br />
<br />
== How can I tell if copyright has been renewed? ==<br />
<br />
Copyright renewals only concern those works that were first published in the U.S. during the years 1923-1963. Works published during this period had to get their copyrights renewed at the U.S. Copyright Office in their 28th year in order to stay copyrighted. There is no need to research renewals prior to 1923 as these are in the public domain, or after 1963 as these received automatic renewal for a 95-year copyright term. To find out whether a particular work was renewed usually requires a search of records in the U.S.Copyright Office. For more information on this process, see U.S. Copyright Office: Circular 15: Renewal of Copyright. For works registered or renewed since 1978, search the U.S.Copyright Office online search site. Alternatively, a researcher can arrange for the U.S. Copyright Office to conduct a search of the copyright records for $75.00 per hour by submitting a Search Request Form. For more information about the U.S. Copyright Office search service, see U.S. Copyright Office: Circular 22: How to Investigate the Copyright Status of a Work. Additional options include writing a letter directly to the author or publisher verifying that there was no renewal, or purchasing search services from a commercial agency.</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Gun_turret_(research)&diff=1765Gun turret (research)2013-05-12T19:46:37Z<p>CinematicChief: </p>
<hr />
<div>[[File:turrets.png]]<br />
Faster and more flexible ways of transportation.<br />
{|<br />
|-<br />
| Cost: ||<br />
<br />
{|<br />
|-<br />
|[[File:10-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science pack 1]] X 10<br />
|}<br />
|-<br />
| Requires ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:iron-working.png|36px]] [[Technology/iron-working|Iron working]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
| Effects: ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:gun-turret.png|36px]] [[Gun turret]]<br />
|}<br />
|-<br />
| Allows: ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:laser-turrets.png|36px]] [[Technology/laser-turrets|Laser turrets]]<br />
|}<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Transport_belts&diff=1764Transport belts2013-05-12T19:45:30Z<p>CinematicChief: </p>
<hr />
<div>== Basics ==<br />
Transport belts are a core element in Factorio. They are used for transporting items in your factory. You put items at one place and take them down at another. In the simple setup below the transport belt is used to transport the iron ore from mining drills to the right where inserter picks it up and puts it into the furnace.<br />
[[File:transport-belt-intro-1.jpg|350px|left]]<br />
[[File:transport-belt-intro-3.jpg|350px]]<br />
<br />
In most of the cases inserters must be used to put / pick things from the transport belts. However some entities (electric mining drill, burner mining drill) place items they produce (mine) directly on the transport belt - as you can see above.<br />
<br />
== Using two sides ==<br />
Items can fit in onto the transport belt in two separate lines. This is particularly useful when feeding two different items for further processing to avoid overcrowding. Let's have a look at the example. In here we have both coal and iron ore on the same transport belt in two separate lines. The advantage of this setup is that it cannot happen to us that we will have too much of one resource and thus no space on the belt for the other. The inserter can take items from both lines and insert them into the furnace behind it.<br />
<br />
[[File:transport-belt-two-lines-1.jpg|350px]]<br />
=== Turns ===<br />
It is guaranteed, that that turns keep the alignment of items.<br />
<br />
[[File:transport-belt-two-lines-2.jpg|350px]]<br />
<br />
=== Crossings ===<br />
When belts are crossing, item stay on the side of the belt it came from.<br />
<br />
[[File:transport-belt-two-lines-3.jpg|350px]]<br />
<br />
=== Inserters ===<br />
It is assured that inserters always put the items on the more distant part of the transport belt.<br />
<br />
[[File:transport-belt-two-lines-4.jpg|350px]]<br />
<br />
== Speed ==<br />
=== Basic transport belt ===<br />
Basic transport is belt available from the start, it moves items approximately 1.8 tiles per second.<br />
<br />
[[File:basic-transport-belt.jpg|350px]]<br />
=== Fast transport belt ===<br />
Avaiable when the logistics-2 technology is researched, it moves items twice the fast as basic transport belt.<br />
<br />
[[File:fast-transport-belt.jpg|350px]]<br />
=== Express transport belt ===<br />
Avaiable when the logistics-3 technology is researched, it moves items three times faster than as basic transport belt.<br />
<br />
[[File:express-transport-belt.jpg|350px]]<br />
<br />
== Underground belt ==<br />
Underground belt can be used to cross different flows of items without interfering.<br />
Its maximum reach distance is 5 tiles.<br />
<br />
[[File:transport-belt-to-ground.jpg|350px]]<br />
<br />
[[Category: Concepts]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Steel_plate&diff=1762Steel plate2013-05-12T19:43:38Z<p>CinematicChief: </p>
<hr />
<div>[[File:steel-bar.png|36px]]<br />
<br />
The Steel bar is an advanced material made from the Iron plate. It is used in many advanced recipes such as Heavy Armour and Piercing Bullet Magazine. Production of this item is enabled by [[Technology/steel-processing|Steel Processing]].<br />
<br />
== Smelting Recipe ==<br />
<br />
This item is created in furnaces by smelting iron plates.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 5 x [[File:iron-plate.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 5 x [[File:iron-plate.png|36px]]<br />
|-<br />
| '''Smelting time:''' || 10s<br />
|-<br />
|}<br />
<br />
== Items that require Steel bars ==<br />
<br />
[[File:Steel-axe.png|36px]] [[Steel axe]]<br />
<br />
[[File:Flame-thrower.png|36px]] [[Flame thrower]]<br />
<br />
[[File:Flame-thrower-ammo.png|36px]] [[Flame thrower ammo]]<br />
<br />
[[File:Piercing-bullet-magazine.png|36px]] [[Piercing bullet magazine]]<br />
<br />
[[File:Heavy-armor.png|36px]] [[Heavy armor]]<br />
<br />
[[Category: Materials]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Steel_axe&diff=1761Steel axe2013-05-12T19:42:13Z<p>CinematicChief: </p>
<hr />
<div>[[File:steel-axe.png|36px]]<br />
<br />
The Steel axe is a more powerful version of the [[Iron axe]]<br />
== Crafting Recipe ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 2 x [[File:iron-stick.png|36px]], 5 x [[File:steel-bar.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 1 x [[File:iron-plate.png|36px]], 5 x [[File:steel-bar.png|36px]]<br />
|-<br />
| '''Crafting time:''' || 2s<br />
|-<br />
|}<br />
<br />
== Properties == <br />
<br />
The mining power describes how efficient is the iron axe is. The item durability describes how long it lasts.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Mining power:''' || 4<br />
|-<br />
| '''Durability:''' || 5000<br />
|-<br />
| '''Damage:''' || 8<br />
|-<br />
|}<br />
<br />
[[Category: Equipment]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Steel_processing_(research)&diff=1760Steel processing (research)2013-05-12T19:39:25Z<p>CinematicChief: </p>
<hr />
<div>[[File:steel-processing.png]]<br />
Allows to process steel from iron and creation of basic steel items.<br />
{|<br />
|-<br />
| Cost: ||<br />
{|<br />
|-<br />
|[[File:5-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science pack 1]] X 20<br />
|}<br />
|-<br />
| Requires ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:iron-working.png|36px]] [[Technology/iron-working|Iron working]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
| Effects: ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:steel-bar.png|36px]] [[Steel bar]]<br />
|-<br />
| [[File:steel-chest.png|36px]] [[Steel chest]]<br />
|-<br />
| [[File:steel-axe.png|36px]] [[Steel axe]]<br />
|}<br />
|-<br />
| Allows: ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:armor-making-2.png|36px]] [[Technology/armor-making-2|Armor making 2]]<br />
|}<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Solar_energy_(research)&diff=1759Solar energy (research)2013-05-12T19:38:49Z<p>CinematicChief: </p>
<hr />
<div>[[File:solar-energy.png]]<br />
Source of infinite energy, but doesn't work during night.<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:45-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:optics.png|36px]] [[Technology/optics|Optics]]<br />
|-"<br />
|[[File:advanced-electronics-1.png|36px]] [[Technology/advanced-electronics-1|Advanced electronics 1]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:solar-panel.png|36px]] [[Solar Panel]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Rocketry_(research)&diff=1758Rocketry (research)2013-05-12T19:37:59Z<p>CinematicChief: </p>
<hr />
<div>[[File:rocketry.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:electronics.png|36px]] [[Technology/electronics|Electronics]]<br />
|-"<br />
|[[File:flammables.png|36px]] [[Technology/flammables|Flammables]]<br />
|-"<br />
|[[File:explosives.png|36px]] [[Technology/explosives|Explosives]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:rocket-launcher.png|36px]] [[Rocket launcher]]<br />
|-"<br />
|[[File:rocket.png|36px]] [[Rocket]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:flying.png|36px]] [[Technology/flying|Flying]]<br />
|-"<br />
|[[File:rocket-damage.png|36px]] [[Technology/rocket-damage|Rocket damage]]<br />
|-"<br />
|[[File:rocket-speed.png|36px]] [[Technology/rocket-speed|Rocket shooting speed]]<br />
|-"<br />
|[[File:rocket-defense.png|36px]] [[Technology/rocket-defense|Rocket defense]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Rocket_shooting_speed_(research)&diff=1757Rocket shooting speed (research)2013-05-12T19:37:20Z<p>CinematicChief: </p>
<hr />
<div>[[File:rocket-speed.png]]<br />
<br />
{|<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:rocketry.png|36px]] [[Technology/rocketry|Rocketry]]<br />
|-"<br />
|[[File:alien-technology.png|36px]] [[Technology/alien-technology|Alien technology]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
! Level !!colspan="6"| Cost !! Bonus !! Cumulative<br />
|-<br />
|1 || 200 X || [[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| ||[[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]||20% || 20%<br />
|-<br />
|2 || 250 X || [[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| ||[[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]||20% || 40%<br />
|-<br />
|3 || 100 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]|| 30% || 70 %<br />
|-<br />
|4 || 150 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]|| 30% || 100 %<br />
|-<br />
|5 || 300 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]|| 30% || 130 %<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Rocket_damage_(research)&diff=1756Rocket damage (research)2013-05-12T19:36:46Z<p>CinematicChief: </p>
<hr />
<div>[[File:rocket-damage.png]]<br />
<br />
{|<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-<br />
|[[File:rocketry.png|36px]] [[Technology/rocketry|Rocketry]]<br />
|-<br />
|[[File:alien-technology.png|36px]] [[Technology/alien-technology|Alien technology]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
! Level !!colspan="6"| Cost !! Bonus !! Cumulative<br />
|-<br />
|1 || 200 X || [[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| ||[[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]||10% || 10%<br />
|-<br />
|2 || 250 X || [[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| ||[[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]||10% || 20%<br />
|-<br />
|3 || 100 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]|| 20% || 40 %<br />
|-<br />
|4 || 150 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]|| 20% || 60 %<br />
|-<br />
|5 || 300 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Alien Science Pack]]|| 20% || 80 %<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Robotics_(research)&diff=1755Robotics (research)2013-05-12T19:36:05Z<p>CinematicChief: </p>
<hr />
<div>[[File:robotics.png]]<br />
<br />
{|<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistic-robotics.png|36px]] [[Technology/logistic-robotics|Logistic robotics]]<br />
|}<br />
|-<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Lab_research_speed_(research)&diff=1754Lab research speed (research)2013-05-12T19:35:34Z<p>CinematicChief: </p>
<hr />
<div>[[File:lab-effectivity.png]]<br />
Boosts the researching speed of laboratories.<br />
<br />
==Requires==<br />
{| class="wikitable"<br />
|-<br />
! !! Name<br />
|-<br />
| [[File:electronics.png|36px]] || [[Technology/electronics|Electronics]]<br />
|}<br />
<br />
==Levels==<br />
{| class="wikitable"<br />
|-<br />
! Level !! units !! Lab speed Bonus !! Cumulative<br />
|-<br />
| 1 || 100 || 20% || 20%<br />
|-<br />
| 2 || 150 || 30% || 50%<br />
|-<br />
| 3 || 250 || 40% || 90%<br />
|-<br />
| 4 || 500 || 50% || 140%<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Railway_(research)&diff=1752Railway (research)2013-05-12T19:33:20Z<p>CinematicChief: </p>
<hr />
<div>[[File:railway.png]]<br />
<br />
{|<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:20-time.png|36px]] || [[File:2-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistics-3.png|36px]] [[Technology/logistics-3|Logistics 3]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:straight-rail.png|36px]] [[Straight Rail]]<br />
|-"<br />
|[[File:curved-rail.png|36px]] [[Curved Rail]]<br />
|-"<br />
|[[File:diesel-locomotive.png|36px]] [[Diesel Locomotive]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Military_2_(research)&diff=1750Military 2 (research)2013-05-12T19:31:19Z<p>CinematicChief: </p>
<hr />
<div>[[File:military-2.png]]<br />
<br />
{|<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:military.png|36px]] [[Technology/military|Military]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:piercing-bullet-magazine.png|36px]] [[Piercing Bullet Magazine]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:land-mine.png|36px]] [[Technology/land-mine|Land mines]]<br />
|-"<br />
|[[File:flame-thrower.png|36px]] [[Technology/flame-thrower|Flame thrower]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Military_1&diff=1749Military 12013-05-12T19:30:44Z<p>CinematicChief: </p>
<hr />
<div>[[File:military.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:iron-working.png|36px]] [[Technology/iron-working|Iron working]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:submachine-gun.png|36px]] [[Submachine gun]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:military-2.png|36px]] [[Technology/military-2|Military 2]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Military_1&diff=1748Military 12013-05-12T19:30:28Z<p>CinematicChief: </p>
<hr />
<div>[[File:military.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:iron-working.png|36px]] [[Technology/iron-working|Iron working]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:submachine-gun.png|36px]] [[Submachine gun]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:military-2.png|36px]] [[Technology/military-2|Military 2]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Logistics_3_(research)&diff=1746Logistics 3 (research)2013-05-12T19:28:42Z<p>CinematicChief: </p>
<hr />
<div>[[File:logistics-3.png]]<br />
Faster and more flexible ways of transportation.<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistics-2.png|36px]] [[Technology/logistics-2|Logistics 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:express-transport-belt.png|36px]] [[Express Transport Belt]]<br />
|-"<br />
|[[File:express-transport-belt-to-ground.png|36px]] [[Express underground belt]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:railway.png|36px]] [[Technology/railway|Railway]]<br />
|-"<br />
|[[File:automobilism.png|36px]] [[Technology/automobilism|Automobilism]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Logistics_2_(research)&diff=1745Logistics 2 (research)2013-05-12T19:28:05Z<p>CinematicChief: </p>
<hr />
<div>[[File:logistics-2.png]]<br />
Faster and more flexible ways of transportation.<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistics-1.png|36px]] [[Technology/logistics-1|Logistics 1]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:fast-transport-belt.png|36px]] [[Fast Transport Belt]]<br />
|-"<br />
|[[File:fast-transport-belt-to-ground.png|36px]] [[Fast underground belt]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistics-3.png|36px]] [[Technology/logistics-3|Logistics 3]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Worker_robot_speed_(research)&diff=1742Worker robot speed (research)2013-05-12T19:25:57Z<p>CinematicChief: </p>
<hr />
<div>[[File:logistic-robot-speed.png]]<br />
<br />
{|<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-<br />
|[[File:logistic-robotics.png|36px]] [[Technology/logistic-robotics|Logistic robotics]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
! Level !!colspan="6"| Cost !! Bonus !! Cumulative !!<br />
|-<br />
|1 || 50 X || [[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Science Pack 3]]|| 30% || 30 %<br />
|-<br />
|2 || 75 X || [[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Science Pack 3]]|| 35% || 65 %<br />
|-<br />
|3 || 150 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Science Pack 3]]|| 40% || 105 %<br />
|-<br />
|4 || 250 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Science Pack 3]]|| 50% || 155 %<br />
|-<br />
|5 || 500 X || [[File:60-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]|| [[File:1-alien-science-pack.png|36px|link=Science Pack 3]]|| 60% || 205 %<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Logistic_robotics_(research)&diff=1741Logistic robotics (research)2013-05-12T19:25:20Z<p>CinematicChief: </p>
<hr />
<div>[[File:logistic-robotics.png]]<br />
Logistic robots are flexibile alternative to transport belts.<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:robotics.png|36px]] [[Technology/robotics|Robotics]]<br />
|-"<br />
|[[File:flying.png|36px]] [[Technology/flying|Flying]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistic-chest-provider.png|36px]] [[Provider Chest]]<br />
|-"<br />
|[[File:logistic-chest-storage.png|36px]] [[Storage Chest]]<br />
|-"<br />
|[[File:logistic-chest-requester.png|36px]] [[Requester Chest]]<br />
|-"<br />
|[[File:logistic-robot.png|36px]] [[Logistic robot]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistic-robot-speed.png|36px]] [[Technology/logistic-robot-speed|Logistic robot speed]]<br />
|-"<br />
|[[File:logistic-robot-storage.png|36px]] [[Technology/logistic-robot-storage|Logistic robot speed cargo size]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Laser_turret_(research)&diff=1739Laser turret (research)2013-05-12T19:23:05Z<p>CinematicChief: </p>
<hr />
<div>[[File:laser-turrets.png]]<br />
Laser turrets are second tier defensive structures. They need electricity, but don't need ammo.<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:turrets.png|36px]] [[Technology/turrets|Turrets]]<br />
|-"<br />
|[[File:laser.png|36px]] [[Technology/laser|Laser]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:laser-turret.png|36px]] [[Laser Turret]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Iron_plate&diff=1738Iron plate2013-05-12T19:22:03Z<p>CinematicChief: </p>
<hr />
<div>[[File:Iron-plate.png|36px]]<br />
<br />
The Iron plate is a early game material that can be made by smelting [[Iron ore]] in a furnace<br />
<br />
<br />
== Crafting Recipe ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 1 x [[File:iron-ore.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 1 x [[File:iron-ore.png|36px]]<br />
|-<br />
| '''Crafting time:''' || 10s<br />
|-<br />
|}<br />
<br />
== Items that require Iron Plates ==<br />
<br />
[[File:Iron-stick.png|36px]] [[Iron stick]]<br />
<br />
[[File:Iron-gear-wheel.png|36px]] [[Iron gear wheel]]<br />
<br />
[[File:Electronic-circuit.png|36px]] [[Electronic circuit]]<br />
<br />
[[File:Advanced-circuit.png|36px]] [[Advanced circuit]]<br />
<br />
[[File:Iron-axe.png|36px]] [[Iron axe]]<br />
<br />
[[File:Basic-armor.png|36px]] [[Basic armor]]<br />
<br />
[[File:Iron-chest.png|36px]] [[Iron chest]]<br />
<br />
[[File:Smart-chest.png|36px]] [[Smart chest]]<br />
<br />
[[File:Red-wire.png|36px]] [[Red wire]]<br />
<br />
[[File:Green-wire.png|36px]] [[Green wire]]<br />
<br />
[[File:Pistol.png|36px]] [[Pistol]]<br />
<br />
[[File:Submachine-gun.png|36px]] [[Submachine gun]]<br />
<br />
[[File:Rocket-launcher.png|36px]] [[Rocket-launcher]]<br />
<br />
[[File:Flame-thrower.png|36px]] [[Flame thrower]]<br />
<br />
[[File:Basic-bullet-magazine.png|36px]] [[Basic magazine]]<br />
<br />
[[File:Burner-mining-drill.png|36px]] [[Burner mining drill]]<br />
<br />
[[File:Electric-mining-drill.png|36px]] [[Electric mining drill]]<br />
<br />
[[File:basic-transport-belt.png|36px]] [[Transport belt#Basic transport belt|Basic transport belt]]<br />
<br />
[[File:fast-transport-belt.png|36px]] [[Transport belt#Fast transport belt|Fast transport belt]]<br />
<br />
[[File:express-transport-belt.png|36px]] [[Transport belt#Express transport belt|Express transport belt]]<br />
<br />
[[File:basic-transport-belt-to-ground.png|36px]] [[Basic underground belt]]<br />
<br />
[[File:fast-transport-belt-to-ground.png|36px]] [[Fast underground belt]]<br />
<br />
[[File:express-transport-belt-to-ground.png|36px]] [[Express underground belt]]<br />
<br />
[[File:burner-inserter.png|36px]] [[Inserter#Burner inserter|Burner inserter]]<br />
<br />
[[File:inserter.png|36px]] [[Inserter#Inserter|Inserter]]<br />
<br />
[[File:long-handed-inserter.png|36px]] [[Inserter#Long-Handed Inserter|Long handed inserter]]<br />
<br />
[[File:fast-inserter.png|36px]] [[Inserter#Fast Inserter|Fast inserter]]<br />
<br />
[[File:filter-inserter.png|36px]] [[Inserter#Filter Inserter|Filter inserter]]<br />
<br />
[[File:smart-inserter.png|36px]] [[Inserter#Smart Inserter|Smart inserter]]<br />
<br />
[[File:Lamp.png|36px]] [[Lamp]]<br />
<br />
[[File:Assembling-machine-1.png|36px]] [[Assembly machine 1]]<br />
<br />
[[File:Assembling-machine-2.png|36px]] [[Assembly machine 2]]<br />
<br />
[[File:Pump.png|36px]] [[Pump]]<br />
<br />
[[File:Pipe.png|36px]] [[Pipe]]<br />
<br />
[[File:Pipe-to-ground.png|36px]] [[Pipe to ground]]<br />
<br />
[[File:Steam-engine.png|36px]] [[Steam engine]]<br />
<br />
[[File:Diesel-locomotive.png|36px]] [[Diesel locomotive]]<br />
<br />
[[File:Straight-rail.png|36px]] [[Straight rail]]<br />
<br />
[[File:Curved-rail.png|36px]] [[Curved rail]]<br />
<br />
[[File:Radar.png|36px]] [[Radar]]<br />
<br />
[[File:Gun-turret.png|36px]] [[Gun turret]]<br />
<br />
[[File:Laser-turret.png|36px]] [[Laser turret]]<br />
<br />
[[File:Car.png|36px]] [[Car]]<br />
<br />
[[File:Lab.png|36px]] [[Lab]]<br />
<br />
[[File:1-science-pack-1.png|36px]] [[Science pack 1]]<br />
<br />
[[File:1-science-pack-2.png|36px]] [[Science pack 2]]<br />
<br />
[[File:1-science-pack-3.png|36px]] [[Science pack 3]]<br />
<br />
[[File:Provider-chest.png|36px]] [[Provider chest]]<br />
<br />
[[File:Storage-chest.png|36px]] [[Storage chest]]<br />
<br />
[[File:Requester-chest.png|36px]] [[Requester chest]]<br />
<br />
'''This list may or may not be complete!'''<br />
<br />
[[Category: Materials]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Inserter&diff=1737Inserter2013-05-12T19:21:08Z<p>CinematicChief: </p>
<hr />
<div>== Basics ==<br />
[[File:inserter.jpg|350px]]<br />
<br />
Inserters are the fundamental structure of a factory. <br />
They take an item from behind it and place it in front of it. <br />
Inserters can pick up items off the ground, off a transport belt, or from any object that can hold items (eg. chest, furnace), and place them onto the ground, on a transport belt, or into any object that can hold items.<br />
<br />
=== Inserter Mechanics ===<br />
Inserters will act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up and allow other machines and inserters on the same transport belt to have items. [http://kovarex.com/forum/viewtopic.php?f=7&t=22#p71]<br />
<br />
*Boilers/Burner Items: Inserters will only place up to 5 pieces of coal into a boiler, burner inserter, or furnace before stopping.<br />
*Assembly Machines: Inserters will place up to twice the items needed to make one of the specified item.<br />
*Transport belts: Inserters will always place the item on the further lane.<br />
<br />
<br />
== Types ==<br />
=== Burner inserter ===<br />
[[File:burner-inserter.jpg|150px]]<br />
<br />
* Low tech version of the basic inserter.<br />
* Speed: Normal <br />
* Power source: Fuel (wood/coal) <br /><br />
<br />
Note: Manual refilling is required, but no [[Electric network|electricity]] is needed, so it is useful mainly in the early game.<br /><br />
<br />
=== Inserter ===<br />
[[File:basic-inserter.jpg|150px]]<br />
<br />
* Speed: Normal<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Long-Handed Inserter ===<br />
[[File:long-handed-inserter.jpg|300px]]<br />
<br />
* Longer reach (Can reach one tile further)<br />
* Speed: Normal<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
As seen in the picture, the furnace needs to get coal from the farther [[Transport belt|transport belt]], and the long-handed inserter is able to reach the farther transport belt.<br /><br />
<br />
=== Fast Inserter ===<br />
[[File:fast-inserter.jpg|150px]]<br />
<br />
* More expensive<br />
* Speed: Fast (2x as fast as normal)<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Filter Inserter ===<br />
[[File:filter-inserter.jpg|250px]]<br />
<br />
* Has the ability to pick up only specified items<br />
* Speed: Fast<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
=== Smart Inserter ===<br />
[[File:smart-inserter.jpg|100px]]<br />
<br />
* Similar to the filter inserter and can be connected to [[Circuit network|circuit networks]] to be set up to work only under certain conditions.<br />
* Speed: Fast<br />
* Power source: [[Electric network|Electricity]]<br /><br />
<br />
[[Category: Pending Deletion]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Laser_(research)&diff=1734Laser (research)2013-05-12T19:17:49Z<p>CinematicChief: </p>
<hr />
<div>[[File:laser.png]]<br />
<br />
{|<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:laser-turrets.png|36px]] [[Technology/laser-turrets|Laser turrets]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Iron_gear_wheel&diff=1733Iron gear wheel2013-05-12T19:16:59Z<p>CinematicChief: </p>
<hr />
<div>[[File:Iron-gear-wheel.png]]<br />
<br />
Iron Gear wheel is a resource crafted from one Iron Plate.<br />
<br />
== Crafting Recipe ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 1 x [[File:Iron-plate.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 1 x [[File:Iron-ore.png|36px]]<br />
|-<br />
| '''Crafting time:''' || <br />
|-<br />
|}<br />
<br />
<br />
== Items that require Iron Plates ==<br />
<br />
<br />
[[File:Basic-transport-belt.png|36px]] [[Transport belt#Basic transport belt|Basic transport belt]]<br />
<br />
[[Category: Materials]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Iron_axe&diff=1732Iron axe2013-05-12T19:14:38Z<p>CinematicChief: </p>
<hr />
<div>[[File:iron-axe.png|36px]]<br />
<br />
Iron axe is a basic axe, used for manual mining of resources, for cutting trees and for collecting parts of the factory (so the player can rebuild them elsewhere). It can also be used for melee fighting when the player is out of ammo. It is mostly used in the beginning of the game where the player has no resources to setup an automatic mining. It is possible to have multiple iron axes in the tool slot.<br />
<br />
== Crafting Recipe ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 2 x [[File:iron-stick.png|36px]], 3 x [[File:iron-plate.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 4 x [[File:iron-plate.png|36px]]<br />
|-<br />
| '''Crafting time:''' || 2s<br />
|-<br />
|}<br />
<br />
== Properties == <br />
<br />
The mining power describes how efficient is the iron axe is. The item durability describes how long it lasts.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Mining power:''' || 2.5<br />
|-<br />
| '''Durability:''' || 4000<br />
|-<br />
| '''Damage:''' || 5<br />
|-<br />
|}<br />
<br />
[[Category: Equipment]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Iron_working_(research)&diff=1731Iron working (research)2013-05-12T19:13:38Z<p>CinematicChief: </p>
<hr />
<div>[[File:iron-working.png]]<br />
Basic technology needed to create better iron items.<br />
{|<br />
|-<br />
| Cost: ||<br />
{|<br />
|-<br />
|[[File:5-time.png|36px]] || [[File:1-science-pack-1.png|36px|link=Science pack 1]] X 10<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
| Effects: ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:iron-chest.png|36px]] [[Iron chest]]<br />
|}<br />
|-<br />
| Allows: ||<br />
{| class="wikitable"<br />
|-<br />
| [[File:steel-processing.png|36px]] [[Technology/steel-processing|Steel processing]]<br />
|-<br />
| [[File:automation-1.png|36px]] [[Technology/automation-1|Automation 1]]<br />
|-<br />
| [[File:logistics-1.png|36px]] [[Technology/logistics-1|Logistics 1]]<br />
|-<br />
| [[File:armor-making-1.png|36px]] [[Technology/armor-making-1|Armor making]]<br />
|-<br />
| [[File:turrets.png|36px]] [[Technology/turrets|Turrets]]<br />
|}<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Flammables_(research)&diff=1727Flammables (research)2013-05-12T19:07:49Z<p>CinematicChief: </p>
<hr />
<div>[[File:flammables.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:flame-thrower.png|36px]] [[Technology/flame-thrower|Flame thrower]]<br />
|-"<br />
|[[File:rocketry.png|36px]] [[Technology/rocketry|Rocketry]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Flamethrower_(research)&diff=1726Flamethrower (research)2013-05-12T19:07:01Z<p>CinematicChief: </p>
<hr />
<div>[[File:flame-thrower.png]]<br />
<br />
{|<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:flammables.png|36px]] [[Technology/flammables|Flammables]]<br />
|-"<br />
|[[File:military-2.png|36px]] [[Technology/military-2|Military 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:flame-thrower.png|36px]] [[Flamethrower]]<br />
|-"<br />
|[[File:flame-thrower-ammo.png|36px]] [[Flamethrower Ammo]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Equipment]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Explosives&diff=1725Explosives2013-05-12T19:06:16Z<p>CinematicChief: </p>
<hr />
<div>[[File:explosives.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:land-mine.png|36px]] [[Technology/land-mine|Land mines]]<br />
|-"<br />
|[[File:rocketry.png|36px]] [[Technology/rocketry|Rocketry]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Copper_plate&diff=1722Copper plate2013-05-12T19:02:23Z<p>CinematicChief: </p>
<hr />
<div>[[File:Copper-plate.png|36px]]<br />
<br />
The Copper plate is a early game material that can be made by smelting [[Copper ore]] in a furnace<br />
<br />
<br />
<br />
== Crafting Recipe ==<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Requires:''' || 1 x [[File:Copper-ore.png|36px]]<br />
|-<br />
| '''Total raw material:''' || 1 x [[File:Copper-ore.png|36px]]<br />
|-<br />
| '''Crafting time:''' || 10s<br />
|-<br />
|}<br />
<br />
== Items that require Copper plates ==<br />
<br />
[[File:Copper-cable.png|36px]] [[Copper cable]]<br />
<br />
[[File:Electronic-circuit.png|36px]] [[Electronic circuit]]<br />
<br />
[[File:Advanced-circuit.png|36px]] [[Advanced circuit]]<br />
<br />
[[File:Pistol.png|36px]] [[Pistol]]<br />
<br />
[[File:Submachine-gun.png|36px]] [[Submachine gun]]<br />
<br />
[[File:Piercing-bullet-magazine.png|36px]] [[Piercing bullet magazine]]<br />
<br />
[[File:Rocket.png|36px]] [[Rocket]]<br />
<br />
[[File:Heavy-armor.png|36px]] [[Heavy armor]]<br />
<br />
[[File:Smart-chest.png|36px]] [[Smart chest]]<br />
<br />
[[File:Red-wire.png|36px]] [[Red wire]]<br />
<br />
[[File:Green-wire.png|36px]] [[Green wire]]<br />
<br />
[[File:Electric-mining-drill.png|36px]] [[Electric mining drill]]<br />
<br />
[[File:inserter.png|36px]] [[Inserter#Inserter|Inserter]]<br />
<br />
[[File:long-handed-inserter.png|36px]] [[Inserter#Long-Handed Inserter|Long handed inserter]]<br />
<br />
[[File:fast-inserter.png|36px]] [[Inserter#Fast Inserter|Fast inserter]]<br />
<br />
[[File:filter-inserter.png|36px]] [[Inserter#Filter Inserter|Filter inserter]]<br />
<br />
[[File:smart-inserter.png|36px]] [[Inserter#Smart Inserter|Smart inserter]]<br />
<br />
[[File:Lamp.png|36px]] [[Lamp]]<br />
<br />
[[File:Assembling-machine-1.png|36px]] [[Assembly machine 1]]<br />
<br />
[[File:Assembling-machine-2.png|36px]] [[Assembly machine 2]]<br />
<br />
[[File:Pump.png|36px]] [[Pump]]<br />
<br />
[[File:Small-electric-pole.png|36px]] [[Small electric pole]]<br />
<br />
[[File:Diesel-locomotive.png|36px]] [[Diesel Locomotive]]<br />
<br />
[[File:Radar.png|36px]] [[Radar]]<br />
<br />
[[File:Gun-turret.png|36px]] [[Gun turret]]<br />
<br />
[[File:Laser-turret.png|36px]] [[Laser-turret]]<br />
<br />
[[File:Car.png|36px]] [[Car]]<br />
<br />
[[File:Lab.png|36px]] [[Lab]]<br />
<br />
[[File:1-science-pack-1.png|36px]] [[Science pack 1]]<br />
<br />
[[File:1-science-pack-2.png|36px]] [[Science pack 2]]<br />
<br />
[[File:1-science-pack-3.png|36px]] [[Science pack 3]]<br />
<br />
[[File:Provider-chest.png|36px]] [[Provider chest]]<br />
<br />
[[File:Storage-chest.png|36px]] [[Storage chest]]<br />
<br />
[[File:Requester-chest.png|36px]] [[Requester chest]]<br />
<br />
'''This list may or may not be complete!'''<br />
<br />
[[Category: Materials]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Circuit_network&diff=1719Circuit network2013-05-12T18:59:01Z<p>CinematicChief: </p>
<hr />
<div>== Basics ==<br />
Circuit network is quite new concept and the current state of it is just part of what is planned, but it is handy tool for bigger factory management already.<br />
* Circuit network (red or green) contains all machines connected by corresponding cable.<br />
* The signal consists of set of numbers, one for every item available in the game<br />
* Every transmition is added to the signal, so the signal is actually sum of all transmitions<br />
<br />
[[File:circuit-network.jpg|700px]]<br />
<br />
== Transmiters ==<br />
All [[Smart chest| Smart chests]], [[Provider chest|Provider chests]], [[Storage chest|Storage chests]] and [[Requester chest|Requester chests]] transmit its contents into the network as long as they are connected to the network by the corresponding cable.<br />
<br />
The picture above shows circuit network, that contains over 42 000 coal and 12 000 iron plates.<br />
<br />
== Recievers ==<br />
[[Inserter#Smart inserter|Smart inserter]] is the only machine that can act depending on the state of the network.<br />
When it is connected to the network, it is possible to set up the condition:<br />
* Item this condition should depend on<br />
* Type of the condition (less then, bigger then, equal)<br />
* Value, integral number connected with the condition.<br />
<br />
The example on the picture contains condition: "Work only if the count of [[Alien science pack]] is lower than 50."<br />
<br />
[[File:smart-inserter-condition.jpg|500px]]<br />
<br />
[[Category: Concepts]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Circuit_network&diff=1718Circuit network2013-05-12T18:55:20Z<p>CinematicChief: </p>
<hr />
<div>== Basics ==<br />
Circuit network is quite new concept and the current state of it is just part of what is planned, but it is handy tool for bigger factory management already.<br />
* Circuit network (red or green) contains all machines connected by corresponding cable.<br />
* The signal consists of set of numbers, one for every item available in the game<br />
* Every transmition is added to the signal, so the signal is actually sum of all transmitions<br />
<br />
[[File:circuit-network.jpg|700px]]<br />
<br />
== Transmiters ==<br />
All [[Smart chest| Smart chests]], [[Provider chest|Provider chests]], [[Storage chest|Storage chests]] and [[Requester chest|Requester chests]] transmit its contents into the network as long as they are connected to the network by the corresponding cable.<br />
<br />
The picture above shows circuit network, that contains over 42 000 coal and 12 000 iron plates.<br />
<br />
== Recievers ==<br />
[[Inserter#Smart inserter|Smart inserter]] is the only machine that can act depending on the state of the network.<br />
When it is connected to the network, it is possible to set up the condition:<br />
* Item this condition should depend on<br />
* Type of the condition (less then, bigger then, equal)<br />
* Value, integral number connected with the condition.<br />
<br />
The example on the picture contains condition: "Work only if the count of [[Alien science pack]] is lower than 50."<br />
<br />
[[File:smart-inserter-condition.jpg|500px]]<br />
<br />
[Category: Concepts]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Chemistry_(research)&diff=1717Chemistry (research)2013-05-12T18:54:25Z<p>CinematicChief: </p>
<hr />
<div>[[File:chemistry.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:advanced-chemistry.png|36px]] [[Technology/advanced-chemistry|Advanced Chemistry]]<br />
|-"<br />
|[[File:explosives.png|36px]] [[Technology/explosives|Explosives]]<br />
|-"<br />
|[[File:flammables.png|36px]] [[Technology/flammables|Flammables]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Automobilism_(research)&diff=1714Automobilism (research)2013-05-12T18:34:06Z<p>CinematicChief: </p>
<hr />
<div>[[File:automobilism.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:20-time.png|36px]] |||| [[File:2-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]|| [[File:1-science-pack-3.png|36px|link=Science Pack 3]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:logistics-3.png|36px]] [[Technology/logistics-3|Logistics 3]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:car.png|36px]] [[Car]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Automation_2_(research)&diff=1713Automation 2 (research)2013-05-12T18:33:34Z<p>CinematicChief: </p>
<hr />
<div>[[File:automation.png]]<br />
Key technology for large scale production.<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:15-time.png|36px]] |||| [[File:2-science-pack-1.png|36px|link=Science Pack 1]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:electronics.png|36px]] [[Technology/electronics|Electronics]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:assembling-machine-2.png|36px]] [[Assembling machine 2]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Research&diff=1711Research2013-05-12T18:32:14Z<p>CinematicChief: /* Research Technologies */</p>
<hr />
<div>== Basics ==<br />
* Research is performed in Laboratories.<br />
* Every technology has certain amount of units that are needed to be researched, the logistics 1 technology in the example requires 20 units.<br />
* Every unit requires certain combination of science packs, these has to be created and transported into the lab before it can start with the research.<br />
* When the laboratory has all the needed ingredients, it starts researching one unit, the time to research the unit varies from technology to technology.<br />
* The more laboratories are researching at the same time, the shorter time it takes to get all the units required.<br />
[[File:research-gui.png]]<br />
<br />
== Research Technologies ==<br />
<br />
[[File:Advanced-chemistry.png|36px|Advanced Chemistry]] [[Technology/advanced-chemistry|Advanced Chemistry]]<br />
<br />
[[File:Advanced-electronics-1.png|36px|Advanced Electronics 1]] [[Technology/advanced-electronics-1|Advanced Electronics 1]]<br />
<br />
[[File:Advanced-electronics-2.png|36px|Advanced Electronics 2]] [[Technology/advanced-electronics-2|Advanced Electronics 2]]<br />
<br />
[[File:Alien-technology.png|36px|Alien Technology]] [[Technology/alien-technology|Alien Technology]]<br />
<br />
[[File:Armor-making.png|36px|Armor Making]] [[Technology/armor-making-1|Armor Making 1]]<br />
<br />
[[File:Armor-making-2.png|36px|Armor Making 2]] [[Technology/armor-making-2|Armor Making 2]]<br />
<br />
[[File:Automobilism.png|36px|Automobilism]] [[Technology/automobilism|Automobilism]]<br />
<br />
[[File:Automation.png|36px|Automation 1]] [[Technology/automation-1|Automation 1]]<br />
<br />
[[File:Automation.png|36px|Automation 2]] [[Technology/automation-2|Automation 2]]<br />
<br />
[[File:Chemistry.png|36px|Chemistry]] [[Technology/chemistry|Chemistry]]<br />
<br />
[[File:Explosives.png|36px|Explosives]] [[Technology/explosives|Explosives]]<br />
<br />
[[File:Electronics.png|36px|Electronics]] [[Technology/electronics|Electronics]]<br />
<br />
[[File:Flame-thrower.png|36px|Flame Thrower]] [[Technology/flame-thrower|Flame Thrower]]<br />
<br />
[[File:Flammables.png|36px|Flammables]] [[Technology/flammables|Flammables]]<br />
<br />
[[File:Flying.png|36px|Flying]] [[Technology/flying|Flying]]<br />
<br />
[[File:iron-working.png|36px|Iron Working]] [[Technology/iron-working|Iron Working]]<br />
<br />
[[File:Laser.png|36px|Laser]] [[Technology/laser|Laser]]<br />
<br />
[[File:Laser-turrets.png|36px|Laser Turrets]] [[Technology/laser-turrets|Laser Turrets]]<br />
<br />
[[File:Logistics-1.png|36px|Logistics 1]] [[Technology/logistics-1|Logistics 1]]<br />
<br />
[[File:Logistics-2.png|36px|Logistics 2]] [[Technology/logistics-2|Logistics 2]]<br />
<br />
[[File:Logistics-3.png|36px|Logistics 3]] [[Technology/logistics-3|Logistics 3]]<br />
<br />
[[File:Logistic-robot-speed.png|36px|Logistic Robots Speed]] [[Technology/logistic-robots-speed|Logistic Robots Speed]]<br />
<br />
[[File:Logistic-robot-storage.png|36px|Logistic Robots Storage]] [[Technology/logistic-robots-storage-1|Logistic Robots Storage]]<br />
<br />
[[File:Logistic-robotics.png|36px|Logistic Robotics]] [[Technology/logistic-robotics|Logistic Robotics]]<br />
<br />
[[File:Military.png|36px|Military 1]] [[Technology/military-1|Military 1]]<br />
<br />
[[File:Military-2.png|36px|Military 2]] [[Technology/military-2|Military 2]]<br />
<br />
[[File:Optics.png|36px|Optics]] [[Technology/optics|Optics]]<br />
<br />
[[File:Railway.png|36px|Railway]] [[Technology/railway|Railway]]<br />
<br />
[[File:Rocketry.png|36px|Rocketry]] [[Technology/rocketry|Rocketry]]<br />
<br />
[[File:Rocket-damage.png|36px|Rocket Damage]] [[Technology/rocket-damage|Rocket Damage]]<br />
<br />
[[File:Rocket-speed.png|36px|Rocket Shooting Speed]] [[Technology/rocket-shooting-speed|Rocket Shooting Speed]]<br />
<br />
[[File:Robotics.png|36px|Robotics]] [[Technology/robotics|Robotics]]<br />
<br />
[[File:Solar-energy.png|36px|Solar Energy]] [[Technology/solar-energy|Solar Energy]]<br />
<br />
[[File:Turrets.png|36px|Turrets]] [[Technology/turrets|Turrets]]<br />
<br />
[[File:research-effectivity.png|36px|Research Effectivity]] [[Technology/research-effectivity|Research Effectivity]]<br />
<br />
[[File:Steel-processing.png|36px|Steel Processing]] [[Technology/steel-processing|Steel Processing]]<br />
<br />
== Technology tree ==<br />
<imagemap><br />
Image:technology-tree.png|<br />
rect 540 140 622 222 [[Technology/automation-1]]<br />
rect 460 0 542 82 [[Technology/iron-working]]<br />
rect 40 140 122 222 [[Technology/logistics-1]]<br />
rect 400 140 482 222 [[Technology/armor-making-1]]<br />
rect 540 260 622 342 [[Technology/electronics]]<br />
rect 660 400 742 482 [[Technology/automation-2]]<br />
rect 40 260 122 342 [[Technology/logistics-2]]<br />
rect 40 400 122 482 [[Technology/logistics-3]]<br />
rect 880 0 962 82 [[Technology/chemistry]]<br />
rect 900 140 982 222 [[Technology/explosives]]<br />
rect 780 140 862 222 [[Technology/flammables]]<br />
rect 780 260 862 342 [[Technology/flame-thrower]]<br />
rect 860 400 942 482 [[Technology/rocketry]]<br />
rect 540 400 622 482 [[Technology/advanced-electronics-1]]<br />
rect 540 540 622 622 [[Technology/advanced-electronics-2]]<br />
rect 540 660 622 742 [[Technology/robotics]]<br />
rect 440 540 522 622 [[Technology/flying]]<br />
rect 540 780 622 862 [[Technology/logistic-robotics]]<br />
rect 240 400 322 482 [[Technology/optics]]<br />
rect 340 540 422 622 [[Technology/solar-energy]]<br />
rect 240 540 322 622 [[Technology/laser]]<br />
rect 280 140 362 222 [[Technology/steel-processing]]<br />
rect 400 260 482 342 [[Technology/armor-making-2]]<br />
rect 660 140 742 222 [[Technology/military-1]]<br />
rect 660 260 742 342 [[Technology/military-2]]<br />
rect 160 140 242 222 [[Technology/turrets]]<br />
rect 180 680 262 762 [[Technology/laser-turrets]]<br />
rect 940 520 1022 602 [[Technology/alien-technology]]<br />
rect 600 900 682 982 [[Technology/logistic-robots-storage-1]]<br />
rect 480 900 562 982 [[Technology/logistic-robots-speed]]<br />
rect 760 820 842 902 [[Technology/rocket-shooting-speed]]<br />
rect 900 820 982 902 [[Technology/rocket-damage]]<br />
rect 360 400 442 482 [[Technology/research-effectivity]]<br />
rect 0 540 82 622 [[Technology/automobilism]]<br />
rect 100 540 182 622 [[Technology/railway]]<br />
rect 980 260 1062 342 [[Technology/advanced-chemistry]] <br />
desc none<br />
</imagemap></div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Automation_(research)&diff=1710Automation (research)2013-05-12T18:31:23Z<p>CinematicChief: </p>
<hr />
<div>[[File:automation.png]]<br />
Key technology for large scale production.<br />
<br />
==Requires==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:iron-working.png|36px]] || [[Technology/iron-working|Iron Working]]<br />
|}<br />
<br />
==Allows==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:assembling-machine-1.png|36px]] || [[Assembling machine]]<br />
|}<br />
<br />
==Continuations==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:electronics.png|36px]] || [[Technology/electronics|Electronics]]<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Automation_(research)&diff=1709Automation (research)2013-05-12T18:29:48Z<p>CinematicChief: </p>
<hr />
<div>[[File:automation.png]]<br />
Key technology for large scale production.<br />
<br />
==Requires==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:iron-working.png|36px]] || [[Technology/iron-working|Iron Working]]<br />
|}<br />
<br />
==Allows==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:assembling-machine-1.png|36px]] || [[Assembling machine]]<br />
|}<br />
<br />
==Continuations==<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:electronics.png|36px]] || [[Technology/electronics|Electronics]]<br />
|}<br />
<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Alien_technology_(research)&diff=1706Alien technology (research)2013-05-12T18:24:16Z<p>CinematicChief: </p>
<hr />
<div>[[File:alien-technology.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|Requirements: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:advanced-chemistry.png|36px]] [[Technology/advanced-chemistry|Advanced Chemistry]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Effects: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:alien-science-pack.png|36px]] [[Alien science pack]]<br />
|}<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:rocket-damage.png|36px]] [[Technology/rocket-damage|Rocket damage]]<br />
|-"<br />
|[[File:rocket-speed.png|36px]] [[Technology/rocket-speed|Rocket shooting speed]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Advanced_electronics_2_(research)&diff=1705Advanced electronics 2 (research)2013-05-12T18:23:20Z<p>CinematicChief: </p>
<hr />
<div>[[File:advanced-electronics-2.png]]<br />
<br />
{|<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:30-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:robotics.png|36px]] [[Technology/robotics|Robotics]]<br />
|-"<br />
|[[File:rocket-defense.png|36px]] [[Technology/rocket-defense|Rocket defense]]<br />
|}<br />
|-<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Advanced_chemistry_(research)&diff=1703Advanced chemistry (research)2013-05-12T18:22:01Z<p>CinematicChief: </p>
<hr />
<div>[[File:advanced-chemistry.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:25-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:alien-technology.png|36px]] [[Technology/alien-technology|Alien technology]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Advanced_chemistry_(research)&diff=1702Advanced chemistry (research)2013-05-12T18:21:37Z<p>CinematicChief: </p>
<hr />
<div>[[File:advanced-chemistry.png]]<br />
<br />
{|<br />
|-<br />
|-<br />
| Cost ||<br />
{|<br />
|-<br />
|[[File:25-time.png|36px]] |||| [[File:1-science-pack-1.png|36px|link=Science Pack 1]]|| [[File:1-science-pack-2.png|36px|link=Science Pack 2]]<br />
|}<br />
|-<br />
|&nbsp;<br />
|-<br />
|&nbsp;<br />
|-<br />
|Allows: ||<br />
{| class="wikitable"<br />
|-"<br />
|[[File:alien-technology.png|36px]] [[Technology/alien-technology|Alien technology]]<br />
|}<br />
|}<br />
[[Research#Technology tree|Technology tree]]<br />
<br />
[[Category" Technology]]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Main_Page&diff=1701Main Page2013-05-12T18:07:34Z<p>CinematicChief: </p>
<hr />
<div>[[Image:Factorio-logo.png|center]]<br />
<br />
<br />
Factorio is a game about mining resources, planning and building factories, automating production and fighting alien enemies. You are a survivor from space colonist's mission gone awry, and you find yourself alone on the surface of a hostile alien planet. With nothing but the raw stones and ores as your feet, your only hope for survival is to slowly build your automated machines and factories from the ground up to produce the equipment and defences needed for survival on this strange world. Apart from efficiently designing and maintaining your army of machines, you will need to protect your factory and yourself from the unfriendly alien hordes who want nothing more than to burn and pillage your hard-earned automations.<br />
<br />
Factorio is currently in development, and access to the alpha can be obtained by contributing to [http://www.factorio.com/preorder the ongoing development fund]. See version history [[Version History| here]].<br />
<br />
== Concepts ==<br />
* [[Items]]<br />
* [[Transport belt]]<br />
* [[Electric network]]<br />
* [[Inserter]]<br />
* [[Mining Drill]]<br />
* [[Automated crafting]]<br />
* [[Circuit network]]<br />
* [[Research]]<br />
* [[Railway Transportation]]<br />
<br />
== Modding and scripting ==<br />
* [[How to use mods]]<br />
* [[Modding overview]]<br />
* [[Prototype definitions]]<br />
* [[Lua/Events|Lua events]]<br />
* [[Lua objects]]<br />
* [[Script interfaces]]<br />
<br />
== Other Languages ==<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_IT Italian] by Chris and Soffry<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_FR French]<br />
* [http://www.factorioforums.com/wiki/index.php/Main_Page_RU Russian]</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Version_history&diff=1700Version history2013-05-12T18:07:24Z<p>CinematicChief: </p>
<hr />
<div>Please note that Factorio is still very much under development. The latest changes can be viewed below.<br />
<br />
== Version ==<br />
<br />
{| class="wikitable" style="width:100%"<br />
!width"70"|Version<br />
!width"90"|Date<br />
!Summary<br />
|-<br />
|| 0.4.1 || May 6, 2013 ||<br />
=== 0.4.1 ===<br />
<br />
==== Features ====<br />
<br />
* Smooth (precise) rolling stock placement.<br />
* Rotating while building affects the direction of the rolling stock.<br />
* Rolling stocks can be disconnected from both sides.<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed the pump buildability.<br />
* Rail signals connect to more than one rail when connected to junction.<br />
* Fixed memory leaks related to train path searching.<br />
* Fix of building station desynchronising the replay.<br />
* Don't show the contents of the cursor when map is stopped.<br />
* Fixed bug in connecting rolling stocks across crossroads.<br />
* Fixed crash when removing rails in rail crossings.<br />
* Fixed crash when not selecting research while the inserter had already his science pack on the way to the lab.<br />
* Stop train when riding manually and switching to automatic mode.<br />
* Fixed bug of crash (and other problems) when riding rolling stock after it was rotated.<br />
* Fixed a bug of crash after removing train stop on circular rail.<br />
* Cannot rotate train stop and rail signal after built.<br />
* Fix of crash when splitter with connected transport belts was rotated.<br />
* Fixed bug in setting up the train while reversing<br />
<br />
==== Changes ====<br />
<br />
* Shorter flying text duration (2.5s instead of 3s)<br />
<br />
==== Graphics ====<br />
<br />
* Added accumulator charging animation.<br />
* Draw ending/starting pieces of underground belt and splitter.<br />
* New transport belt to ground sprites.<br />
<br />
==== Scripting ====<br />
<br />
* Added entity.vehicle property.<br />
|-<br />
|| 0.4.0 || May 3, 2013 |||<br />
<br />
=== 0.4.0 ===<br />
<br />
==== Features ====<br />
<br />
* Automated train transportation. Trains can be given schedule to go to Train Stops (named after backers).<br />
* Added simple rail signals functionality.<br />
* Added rail cargo wagon.<br />
* Locomotive uses fuel.<br />
* All the desynchronisation problems in the game replaying should be solved.<br />
* Added small replay options control panel.<br />
* Added small flying text notifications (used to notify mining, quick transfer and contents of mined entity).<br />
* Added medium electric pole.<br />
* Added big electric pole.<br />
* Added substation.<br />
* Added basic accumulator.<br />
* Player slides around corners.<br />
<br />
==== Changes ====<br />
<br />
* Filter inserter doesn't pick items without any filter set, smart inserter still takes everything without filter set.<br />
* Wider crafting/item selection screen (10 slots instead of 8, temporary solution until crafting tabs are made)<br />
* Smaller inserter bounding box, so it is easier to run through the factory.<br />
* Car shows fuel icon when out of fuel<br />
* Locomotive and Car are minable<br />
* Easier riding in locomotive and car (accelerate vs. brake vs. reverse)<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed resources not colliding with water.<br />
* Fixed the calculation of loot count.<br />
* Fixed not working clear filter action.<br />
* Fixed drawing position of one of the trees.<br />
* Fixed mouse click originated in gui that closes affecting the game. (Clicking on resume started mining etc)<br />
* Fixed crash after confirming notice box of error in script on level/campaign start.<br />
* Show error in the player console when autosave can't be made and continue, instead of closing the game.<br />
* Fixed over extension in the recipe window.<br />
* Fixed one rail connection bug.<br />
* Fixed some train connecting bugs.<br />
<br />
==== Graphics ====<br />
<br />
* Picture for single piece of wall.<br />
<br />
==== GUI ====<br />
<br />
* More visible (white) caret in the console.<br />
<br />
==== Modding ====<br />
<br />
* Mods can specify dependencies.<br />
* Mods can contain lua migrations.<br />
* Default values for loot (probability 1, min = 1, max = 1)<br />
<br />
==== Scripting ====<br />
<br />
* Better error handling on many places (so the game will write the cause of the error instead of crashing, or writing error -1)<br />
* Changed the gui interface to minimalise mod conflicts. GUI object contains now 3 accessible sub object (top, left, center). These are always flows and can't be removed, when more than one mod (and/or script)adds something there it all stacks.<br />
* Added frame, label, table and progressbar to creatable gui.<br />
* Added basic font settings for gui elements (bold/not bold + color)<br />
* Added way to change caption of existing gui elements<br />
* Gui name doesn't need to be unique globally, it just needs to be unique in the context of the parent element.<br />
* Allowed loading bounding box with named parameters (lefttop, rightbottom)as well as without it in format {{1, 2}, {3, 4}}<br />
* Added direction property to LuaEntity.<br />
* Added hasflag method.<br />
* Removed game.getrandomnumber, use math.random instead, it will use the interal game random number generator.<br />
* Added way to read/write amount in resource.<br />
* Fixed bug of units killed by die command not creating corpse+sound.<br />
* onchunkgenerated event added (contains area with bounding box of the chunk).<br />
* Fixed bugs with remote interfaces<br />
* Exposed enemy distraction in freeplay attack data<br />
|-<br />
|| 0.3.2 || March 30, 2013 ||<br />
<br />
=== 0.3.2 ===<br />
<br />
* Compatibility with Windows XP<br />
|-<br />
|| 0.3.1 || March 30, 2013 ||<br />
<br />
=== 0.3.1 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Compatibility with older windows systems fix (Vista and older).<br />
* Fix of the character projectile creation position.<br />
* Fixed of the not working flame thrower.<br />
* German translation fix.<br />
* Fix of the script crash when player dies in beta scenario mission 1<br />
* Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of items was changed.)<br />
* Fixed the building of walls in map editor.<br />
* Fixed the bug of autoclosing character screen when the player is in vehicle.<br />
* Fixed the splitter bug.<br />
* Fixed bug in loading lua packages in modules data.lua<br />
* Fixed the crash in the beta campaign level 02 (as well changing the core to show script error (instead of freezing) message when different object is given)<br />
* Map size settings didn't affect freeplay.<br />
|-<br />
|| 0.3.0 || March 29, 2013 ||<br />
<br />
=== 0.3.0 ===<br />
<br />
==== Features ====<br />
<br />
* Game updates are using timer event. The program keeps 60 game updates even with FPS < 60 or FPS > 60. The "catchup rate" is configurable. When the FPS drops very low this stops having the effect.<br />
* Added walls. (Walls are made from stone bricks, these are created from stone in the furnace.)<br />
* Storing console history in the player data.<br />
<br />
==== Graphics ====<br />
<br />
* New tree graphics (8 dry trees 12 big trees)<br />
* New inserter graphics<br />
* New laser turret and gun turret graphics<br />
* Bullet particles for gun turret<br />
* New solar panel graphics<br />
* Lighter stone furnace graphics<br />
* New logistic robot graphics<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed crash when restarting the game with technology gui opened.<br />
* Fixed crafting queue properties when saved during crafting.<br />
* Fixed laser turret not consuming energy in idle state.<br />
* Splitter has maximum memory of 5 items when forced to send items on one side because the other one is blocked. This means that when left is block for a long time, and then both are free, the right will get mostly 5 items before it is split 1:1 again.<br />
* Fixed that the electric pole has the same orientation all the time (regardless connections)<br />
<br />
==== GUI ====<br />
<br />
* Removed the text length limit from the input console.<br />
* Wrapping of the console text in the game.<br />
<br />
==== Modding ====<br />
<br />
* Mods are self sustainable folders now. They contain the prototype definitions, graphics, sounds, locale, scenarios or campaigns.<br />
* Mods Gui in the game to enable / disable mods and change their ordering.<br />
* The default game contents is treated as a mod (called base).<br />
* Prototype definitions are generated by Lua scripts (no json anymore). Mods can manipulate the definitions from previous mods.<br />
* Mods can have control.lua script that supplements / changes the behavior of the default scenario script.<br />
* Multiple running scripts (from the mods) can communicate with each other using interfaces.<br />
* General furnace energy source specification in json (so it can be electric)<br />
* Started to use the name of the recipe, this allows different recipes for the same product. Having different recipes for the same product for player crafting is not tested (regarding the auto crafting)<br />
* Translation files are merged properly.<br />
* Default english fallback for translations.<br />
<br />
==== Scripting ====<br />
<br />
* Simple way to add gui elements using script.<br />
* Divided the player and its character, some functions that are not directly connected with the charater (goal description, printing etc)are accessible from the player object, the rest from the character. The access to character is game.player.character<br />
* The migration script runs before the control.lua is loaded and can be used to reload scripts from the original scenario this is used to solve the issue of incompatible scripts in the save game.<br />
* Merged onunitdied and onplayerdied to onentitydied<br />
* Check for positive addition in the LuaInventory::insert method<br />
* Added LuaInventory::remove method<br />
* Added LuaInventory::getcontents method<br />
* Simplier access to player from game object (game.player instead of game.getplayer())<br />
* Added LuaRecipe::reload method<br />
* Added force parameter in createentity so player can specify the owner of the created entity (was always enemy now)<br />
* Added way to change force of entity and damage entity (damaging is different then sethealth).<br />
* Position doesn't need to be in format {x = 34, y = 7}, the format {34 ,7} works as well, the same with bounding box.<br />
* Added simple interface for the Freeplay that allows manipulating the attacks from mod scripts.<br />
* Scripts receive only events they have subscribed to.<br />
* Scripts can emit their own events (for instance Freeplay emits an event whenever it starts the attack).<br />
|-<br />
|| 0.2.10 || March 3, 2013 ||<br />
<br />
=== 0.2.10 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Repaired the not minable lab/turret bug.<br />
* Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products).<br />
* Fixed the bug of the incorrect steel processing technology (not reloaded by migration).<br />
* Fixed the bug of the disabled iron/copper smelting recipes in scenario maps loaded from older versions.<br />
* Fixed the bug of the frozen controls after loading a replay from a game.<br />
* Fixed the bug of the incorrect usage of science pack in some cases.<br />
* Fixed the bug of the tooltips not working when entity info window is active<br />
* Start game script even with missing control.lua<br />
** Lua-based migrations work for these gaves.<br />
** It is possible to run console commands in these games.<br />
* Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not smelting)<br />
<br />
==== Translations ====<br />
<br />
* Added Finish and Spanish translation.<br />
* Fixed the \n usage (It works in the campaign translation as end-line character again)<br />
|-<br />
|| 0.2.9 || March 1, 2013 ||<br />
<br />
==== Features ====<br />
<br />
* Added splitter, it can be used to split items coming on belt in 1:1 ratio.<br />
* Autosave interval is now configurable in Options->Other (values are 1 to 100 minutes or never)<br />
* Textual inputs now work with home + end keys.<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed the error of randomly connecting/disconnecting of the pole to be built.<br />
* Added 0 to the allowed characters (only 1 - 9 was allowed).<br />
* Fixed the missing distance check for connection of circuit network cables.<br />
* Fixed periodic slowdowns when creeper attacks were spawned.<br />
* When save/scenario saving (from the save as menu) fails, error message is shown and player can try to resolve it (the application will not close).<br />
* Update the size of the entity info window when the contents change.<br />
* Fixed the missing translation tag in the item filter window.<br />
* Fixed bug with attacking with a pick on a large distance<br />
<br />
==== Changes ====<br />
<br />
* Moved enemy spawner parameters spawningRadius and spawningSpacing into the json files<br />
* Alphabetical sorting of all file/directory lists (save/load game/scenario etc).<br />
* Removed obsolete creeper-rocket.<br />
<br />
==== Graphics ====<br />
<br />
* Update of the tile graphics (mainly stone tiles are upgraded)<br />
<br />
==== Scripting ====<br />
<br />
* Fixed chest info not updating when inserted items using script.<br />
* Added indestructible/not operable/not rotatable/active property accesible to the scripting.<br />
* Added Lua force object<br />
* Added function getentitycount into the force object, used this to fix minor bug in level-02 where count of mining drills/furnaces was done manually<br />
* In Lua setmulticommand now returns number of units sent<br />
* Moved functions getrecipes and gettechnologies from the LuaEntity to LuaForce.<br />
<br />
==== Modding ====<br />
<br />
* Recipe categories (Both crafting and furnace recipes merged into one list, recipes are categorised now)<br />
* Current recipe categories are "crafting" + "smelting", it is now possible to add new recipe categories in the prototype-definitions/recipe-category folder.<br />
* Player/Assembling machine/Furnace prototype contains list of recipe categories they can use, this should make it easier to make specialised machines.<br />
<br />
==== Translations ====<br />
<br />
* Added polish translation (Missing demo campaign)<br />
* Completed French translation (fixes and tips and tricks)<br />
* Fixes in German translation<br />
|-<br />
|| 0.2.8 || February 22, 2013 ||<br />
<br />
=== 0.2.8 ===<br />
<br />
==== Features ====<br />
<br />
* Underground belt can be rotated (using the standard rotate key) and it switches the input and output ends.<br />
* Intermediate items in the crafting queue have different color.<br />
* Player doesn't collide with the transport belt to ground.<br />
* Player will shoot to enemies close to him no matter where his cursor is.<br />
* Different colors for promised items in the crafting queue.<br />
<br />
==== Changes ====<br />
<br />
* Little bit more powerful and less frequent attacks of creepers in 3rd level of the demo.<br />
<br />
==== Graphics ====<br />
<br />
* New graphics for electrics pole with rotation depending on connection + wires shadows.<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed crash when rail with train on it was destroyed (It can't be damaged now).<br />
* Fixed crash when invalid file name of save is entered (limited the input to a-z,A-Z,0-9 and _-.).<br />
* Fixed items stuck on the U-shaped transport belt.<br />
* Fixed items moving along the full transport belt.<br />
* Filter inserter not showing it's info when the first item was not set.<br />
* Fixed Issue with double clicking in the technology preview.<br />
* Proper ordering of the Steel plate vs. the Iron plate.<br />
* Cancelling the item from crafting queue doesn't return the intermediate resources<br />
* Cancelling item in the crafting queue now cancels the intermediates as well<br />
* Paths settings (configurable mode for data directories, system or local), paths are saved into config<br />
* Zip package's default behaior set to local (so it is self-sustainable package)<br />
* Installer has set default behavior to system (so it works when installed into program files etc)<br />
* Loading images (load preview) with unicode characters in the path, this usualy happened to users that had unicode characters in their user name on windows and wanted to load save Users/<Name>/AppData/..<br />
* Control click transfered from the chest from further than reach distance (allowed teleports).<br />
* Fixed freezing with some certain combinations of directions of locomotives in train.<br />
* Fixed crash when middle-clicking (set filter) in the main inventory.<br />
* Cross connections of transport belt of the same type are disabled (they would break on save/load anyway)<br />
* Transport belt to ground gives items inside when mined.<br />
* Correction of bounding boxes of some curved rail built.<br />
* Added selection box + helath bar to diesel locomotive. (The health bar is little bit weird now, maybe it should rotate.)<br />
* Health bar of car.<br />
<br />
==== Translations ====<br />
<br />
* Changed typo "avarage" to "average".<br />
<br />
|-<br />
|| 0.2.7 || February 15, 2013 ||<br />
<br />
=== 0.2.7 ===<br />
<br />
==== Features ====<br />
<br />
* Warning icon for an Ammo Turret without an Ammo (only visible by the owner).<br />
* Contents of the inventory of the Ammo Turret in the entity info (only visible by the owner).<br />
* Contents of the Furnace, the Assembling Machine and the Lab is visible in the entity info.<br />
* Let the player change the map generator parameters when starting a new game.<br />
<br />
==== Changes ====<br />
<br />
* Changed standard stone resource frequency from Rare to Medium.<br />
* Distance for building/mining/opening machines increased from 5 to 6.<br />
* Added descriptions for some items (science pack, logistic robot/chests)<br />
* Changed default key to enter vehicle to the Enter key.<br />
<br />
==== Bugfixes ====<br />
<br />
* Lost bitmaps after resize on some systems (includes missing light).<br />
* Crash when setting recipe of an Assembling Machine in the Map Editor.<br />
* Crash when mining Logistic Robots in pending state.<br />
* Crash when saving map editor after deleting active entities.<br />
* Attacks in the Freeplay were stucked after the first attack.<br />
* Show ceiled value for health (so you should never see a unit with 0 health).<br />
* Window to choose filter in the filter inserter was closed when something was crafted.<br />
* Strange (teleport-like) behavior on the Transport Belt turn in some cases.<br />
* Eternal tooltip in the Burner Inserter.<br />
* Eternal tooltip in the Technology gui.<br />
* Crash when clicking on bonuses in the Technology Gui.<br />
* Removed sources of several memory leaks.<br />
<br />
==== Translations ====<br />
<br />
* English - complete<br />
* Czech - complete<br />
* German - complete<br />
* Russian - complete<br />
* French - core game + level 01 of the demo(without tips and tricks)<br />
* Italian - Core game and demo campaign<br />
* Translation additions (in English everywhere now) (Map generator + map editor)<br />
<br />
|-<br />
|| 0.2.6 || February 9, 2013 ||<br />
<br />
=== 0.2.6 ===<br />
<br />
==== Features ====<br />
<br />
* Pick can be used as melee weapon<br />
* Smoke can be switched off<br />
<br />
==== Bugfixes ====<br />
<br />
* Stuck laboratory bugfix<br />
* Fixed a bug with replaced container not having alt info.<br />
|-<br />
|| 0.2.5 || February 8, 2013 ||<br />
<br />
=== 0.2.5 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Clearing filter in filter inserter didn't work.<br />
<br />
==== Translation ====<br />
<br />
* French translation (just the core game, not campaign)<br />
|-<br />
|| 0.2.4 || February 5, 2013 ||<br />
<br />
=== 0.2.4 ===<br />
<br />
==== Features ====<br />
<br />
* Added train connection/disconnection keys into the control settings<br />
<br />
==== Bugfixes ====<br />
<br />
* Newly built assembling machine could crash the game sometimes.<br />
* Divided diesel locomotive spreadsheet into 4 files, so it is possible to load on computer with maximum sprite size of 2048X2048<br />
|-<br />
|| 0.2.3 || February 3, 2013 ||<br />
<br />
=== 0.2.3 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap size limit.<br />
|-<br />
|| 0.2.2 || February 2, 2013 ||<br />
<br />
=== 0.2.2 ===<br />
<br />
==== Features ====<br />
<br />
* Added assembling machine to the last demo level.<br />
<br />
==== Bugfixes ====<br />
<br />
* Scripting of level 01 of campaign, it got stuck when player built mining drill on place with no resources<br />
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected to avoid situation when full transport belt was rotated and items got stuck (https://github.com/kovarex/Factorio-issues/issues/16)<br />
* Solved bug of stuck main inventory when filter was set there (disabled filters in main inventory for now, as the feature is not compatible with automatic sorting)<br />
|-<br />
|| 0.2.1 || January 31, 2013 ||<br />
=== 0.2.1 ===<br />
<br />
''Indiegogo campaign start''<br />
<br />
==== Features ====<br />
<br />
* Technologies for logistic robot cargo capacity upgrade and research speed<br />
* 3 different autosaves<br />
* Priorities of machines in electric network (energy is consumed from solar panel first, when it is not enough, generators are used)<br />
* Enemy bases gets bigger as player gets further from the starting point<br />
* 3 different autosaves (1 for every minute, 1 for every second minute, 1 for once per 4 minutes)<br />
<br />
==== Control ====<br />
<br />
* Warning message when player tries to build too far or on colliding position<br />
* Convinient building of electric poles, it is possible to build electric poles by holding mouse<br />
* Automatic 180 degree rotation of building when building pipe to ground/belt to ground, so when building the two connections one after another, no rotation is needed to be done in between.<br />
* Upgrade technologies only show one relevant technology.<br />
* Larger stacks of several items (all resources, steel, electronic circuit, science packs)<br />
<br />
==== Bugfixes ====<br />
<br />
* Crash when mining tool is crafted and automatically equipped while mining with bare hands.<br />
* Localisation bugfixes<br />
* Transport belt movement optimizations.<br />
* Connection of transport belt to underground belt from the opposite side (on game load)<br />
* Rail building and selection boxes<br />
* Get the item in the hand of inserter when it is mined.<br />
* Active locomotive emits light.<br />
<br />
==== Additions ====<br />
<br />
* Steel axe<br />
* Better graphics of assembling machine<br />
|-<br />
|| 0.2.0 || January 20, 2013 ||<br />
<br />
=== 0.2.0 ===<br />
<br />
==== Features ====<br />
<br />
* Technology Research - not in demo<br />
* Transport robots - not in demo<br />
* Underground belt (simple way to cross transport belts) - not in demo<br />
* Day-night cycle<br />
* Ammo is refilled automatically into the ammo slot from inventory.<br />
<br />
==== Graphics ====<br />
<br />
* Mining particles<br />
* Light sources: Furnace(burning), player, lamp, rocket, explosions, car.<br />
* Character animations (standing, mining, shooting)<br />
* Rocket smoke<br />
* Red screen when player is hurt<br />
<br />
==== GUI changes ====<br />
<br />
* Show count of resources available for mining drill, and contained in chest<br />
* Show values of red/green signal in the electric pole entity info<br />
* Show info for entity planned to be built<br />
* Show large numbers in item slots in 1.8k format for big numbers<br />
* Show count of elemental ingredients needed for recipe<br />
* Key (default Q), to switch weapons<br />
* Show (optional) (when selected or building) direction of inserter<br />
* Visualization of connection (when selected or building) of transport belt to ground and pipe to ground<br />
* Demo ending screen<br />
<br />
==== Bugfixes ====<br />
<br />
* Moving (stack transfer/inventory transfer) of non-full items (mining tool, armor, magazines)<br />
* Minor translation bugfixes<br />
* Replay synchronization bugfixes<br />
* Map editor/game doesn't generate always the same series of maps anymore<br />
* Localisation of inventory restriction messages<br />
* Double turrets<br />
* Crash when message dialog was opened and game closed<br />
<br />
=== Campaign ===<br />
<br />
* Demo campaign changed, faster start, less mining<br />
* Technology included in the beta campaign<br />
* First basic version of freeplay with goal<br />
|-<br />
|| 0.1.2 || December 26, 2012 ||<br />
<br />
=== 0.1.2 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Lot of localisation bugfixes<br />
* Localisation of tips and tricks<br />
|-<br />
<br />
|| 0.1.1 || December 26, 2012 ||<br />
<br />
=== 0.1.1 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Czech localisation (complete demo campaign/gui localisation)<br />
* Building sound when dragging<br />
* Fix of pressing T crashing the game<br />
|-<br />
|| 0.1.0 || December 24, 2012 ||<br />
<br />
=== 0.1.0 ===<br />
<br />
''First public release''<br />
<br />
''' First semi-public version '''<br />
<br />
'''Demo Contains'''<br />
<br />
* 3 tutorial campaign missions<br />
<br />
'''Game content'''<br />
<br />
* iron/copper/coal/stone<br />
* Basic mining tools<br />
* Stone furnace<br />
* Wooden chest<br />
* Burner/electric mining drill<br />
* Burner/basic electric inserter<br />
* Basic transport belts<br />
* Pipes<br />
* Boilers<br />
* Steam engine<br />
* Gun/submachine gun<br />
<br />
'''Alpha version contains'''<br />
<br />
* 2 harder campaign missions<br />
* Map editor<br />
* Free play<br />
<br />
'''Game content'''<br />
* Assembling machine (1, 2, 3, 4)<br />
* Long handed/Fast/smart inserter<br />
* Fast/express transport belts<br />
* Red/green wires that can be used to send signals<br />
* Smart chest - signal transferer<br />
* Rails + locomotive (can be used just for personal transportation now)<br />
* Rocket launcher, flame thrower, land mines and piercing bullets for pistol/submachine gun<br />
* Heavy armor<br />
* Laser turret<br />
* Car<br />
* Solar panel<br />
* Steel<br />
* Underground pipe connection</div>CinematicChiefhttps://wiki.factorio.com/index.php?title=Version_history&diff=1699Version history2013-05-12T18:02:49Z<p>CinematicChief: Created page with "== Version == {| class="wikitable" style="width:100%" !width"70"|Version !width"90"|Date !Summary |- || 0.4.1 || May 6, 2013 || === 0.4.1 === ==== Features ==== * Smooth (p..."</p>
<hr />
<div>== Version ==<br />
<br />
{| class="wikitable" style="width:100%"<br />
!width"70"|Version<br />
!width"90"|Date<br />
!Summary<br />
|-<br />
|| 0.4.1 || May 6, 2013 ||<br />
=== 0.4.1 ===<br />
<br />
==== Features ====<br />
<br />
* Smooth (precise) rolling stock placement.<br />
* Rotating while building affects the direction of the rolling stock.<br />
* Rolling stocks can be disconnected from both sides.<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed the pump buildability.<br />
* Rail signals connect to more than one rail when connected to junction.<br />
* Fixed memory leaks related to train path searching.<br />
* Fix of building station desynchronising the replay.<br />
* Don't show the contents of the cursor when map is stopped.<br />
* Fixed bug in connecting rolling stocks across crossroads.<br />
* Fixed crash when removing rails in rail crossings.<br />
* Fixed crash when not selecting research while the inserter had already his science pack on the way to the lab.<br />
* Stop train when riding manually and switching to automatic mode.<br />
* Fixed bug of crash (and other problems) when riding rolling stock after it was rotated.<br />
* Fixed a bug of crash after removing train stop on circular rail.<br />
* Cannot rotate train stop and rail signal after built.<br />
* Fix of crash when splitter with connected transport belts was rotated.<br />
* Fixed bug in setting up the train while reversing<br />
<br />
==== Changes ====<br />
<br />
* Shorter flying text duration (2.5s instead of 3s)<br />
<br />
==== Graphics ====<br />
<br />
* Added accumulator charging animation.<br />
* Draw ending/starting pieces of underground belt and splitter.<br />
* New transport belt to ground sprites.<br />
<br />
==== Scripting ====<br />
<br />
* Added entity.vehicle property.<br />
|-<br />
|| 0.4.0 || May 3, 2013 |||<br />
<br />
=== 0.4.0 ===<br />
<br />
==== Features ====<br />
<br />
* Automated train transportation. Trains can be given schedule to go to Train Stops (named after backers).<br />
* Added simple rail signals functionality.<br />
* Added rail cargo wagon.<br />
* Locomotive uses fuel.<br />
* All the desynchronisation problems in the game replaying should be solved.<br />
* Added small replay options control panel.<br />
* Added small flying text notifications (used to notify mining, quick transfer and contents of mined entity).<br />
* Added medium electric pole.<br />
* Added big electric pole.<br />
* Added substation.<br />
* Added basic accumulator.<br />
* Player slides around corners.<br />
<br />
==== Changes ====<br />
<br />
* Filter inserter doesn't pick items without any filter set, smart inserter still takes everything without filter set.<br />
* Wider crafting/item selection screen (10 slots instead of 8, temporary solution until crafting tabs are made)<br />
* Smaller inserter bounding box, so it is easier to run through the factory.<br />
* Car shows fuel icon when out of fuel<br />
* Locomotive and Car are minable<br />
* Easier riding in locomotive and car (accelerate vs. brake vs. reverse)<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed resources not colliding with water.<br />
* Fixed the calculation of loot count.<br />
* Fixed not working clear filter action.<br />
* Fixed drawing position of one of the trees.<br />
* Fixed mouse click originated in gui that closes affecting the game. (Clicking on resume started mining etc)<br />
* Fixed crash after confirming notice box of error in script on level/campaign start.<br />
* Show error in the player console when autosave can't be made and continue, instead of closing the game.<br />
* Fixed over extension in the recipe window.<br />
* Fixed one rail connection bug.<br />
* Fixed some train connecting bugs.<br />
<br />
==== Graphics ====<br />
<br />
* Picture for single piece of wall.<br />
<br />
==== GUI ====<br />
<br />
* More visible (white) caret in the console.<br />
<br />
==== Modding ====<br />
<br />
* Mods can specify dependencies.<br />
* Mods can contain lua migrations.<br />
* Default values for loot (probability 1, min = 1, max = 1)<br />
<br />
==== Scripting ====<br />
<br />
* Better error handling on many places (so the game will write the cause of the error instead of crashing, or writing error -1)<br />
* Changed the gui interface to minimalise mod conflicts. GUI object contains now 3 accessible sub object (top, left, center). These are always flows and can't be removed, when more than one mod (and/or script)adds something there it all stacks.<br />
* Added frame, label, table and progressbar to creatable gui.<br />
* Added basic font settings for gui elements (bold/not bold + color)<br />
* Added way to change caption of existing gui elements<br />
* Gui name doesn't need to be unique globally, it just needs to be unique in the context of the parent element.<br />
* Allowed loading bounding box with named parameters (lefttop, rightbottom)as well as without it in format {{1, 2}, {3, 4}}<br />
* Added direction property to LuaEntity.<br />
* Added hasflag method.<br />
* Removed game.getrandomnumber, use math.random instead, it will use the interal game random number generator.<br />
* Added way to read/write amount in resource.<br />
* Fixed bug of units killed by die command not creating corpse+sound.<br />
* onchunkgenerated event added (contains area with bounding box of the chunk).<br />
* Fixed bugs with remote interfaces<br />
* Exposed enemy distraction in freeplay attack data<br />
|-<br />
|| 0.3.2 || March 30, 2013 ||<br />
<br />
=== 0.3.2 ===<br />
<br />
* Compatibility with Windows XP<br />
|-<br />
|| 0.3.1 || March 30, 2013 ||<br />
<br />
=== 0.3.1 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Compatibility with older windows systems fix (Vista and older).<br />
* Fix of the character projectile creation position.<br />
* Fixed of the not working flame thrower.<br />
* German translation fix.<br />
* Fix of the script crash when player dies in beta scenario mission 1<br />
* Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of items was changed.)<br />
* Fixed the building of walls in map editor.<br />
* Fixed the bug of autoclosing character screen when the player is in vehicle.<br />
* Fixed the splitter bug.<br />
* Fixed bug in loading lua packages in modules data.lua<br />
* Fixed the crash in the beta campaign level 02 (as well changing the core to show script error (instead of freezing) message when different object is given)<br />
* Map size settings didn't affect freeplay.<br />
|-<br />
|| 0.3.0 || March 29, 2013 ||<br />
<br />
=== 0.3.0 ===<br />
<br />
==== Features ====<br />
<br />
* Game updates are using timer event. The program keeps 60 game updates even with FPS < 60 or FPS > 60. The "catchup rate" is configurable. When the FPS drops very low this stops having the effect.<br />
* Added walls. (Walls are made from stone bricks, these are created from stone in the furnace.)<br />
* Storing console history in the player data.<br />
<br />
==== Graphics ====<br />
<br />
* New tree graphics (8 dry trees 12 big trees)<br />
* New inserter graphics<br />
* New laser turret and gun turret graphics<br />
* Bullet particles for gun turret<br />
* New solar panel graphics<br />
* Lighter stone furnace graphics<br />
* New logistic robot graphics<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed crash when restarting the game with technology gui opened.<br />
* Fixed crafting queue properties when saved during crafting.<br />
* Fixed laser turret not consuming energy in idle state.<br />
* Splitter has maximum memory of 5 items when forced to send items on one side because the other one is blocked. This means that when left is block for a long time, and then both are free, the right will get mostly 5 items before it is split 1:1 again.<br />
* Fixed that the electric pole has the same orientation all the time (regardless connections)<br />
<br />
==== GUI ====<br />
<br />
* Removed the text length limit from the input console.<br />
* Wrapping of the console text in the game.<br />
<br />
==== Modding ====<br />
<br />
* Mods are self sustainable folders now. They contain the prototype definitions, graphics, sounds, locale, scenarios or campaigns.<br />
* Mods Gui in the game to enable / disable mods and change their ordering.<br />
* The default game contents is treated as a mod (called base).<br />
* Prototype definitions are generated by Lua scripts (no json anymore). Mods can manipulate the definitions from previous mods.<br />
* Mods can have control.lua script that supplements / changes the behavior of the default scenario script.<br />
* Multiple running scripts (from the mods) can communicate with each other using interfaces.<br />
* General furnace energy source specification in json (so it can be electric)<br />
* Started to use the name of the recipe, this allows different recipes for the same product. Having different recipes for the same product for player crafting is not tested (regarding the auto crafting)<br />
* Translation files are merged properly.<br />
* Default english fallback for translations.<br />
<br />
==== Scripting ====<br />
<br />
* Simple way to add gui elements using script.<br />
* Divided the player and its character, some functions that are not directly connected with the charater (goal description, printing etc)are accessible from the player object, the rest from the character. The access to character is game.player.character<br />
* The migration script runs before the control.lua is loaded and can be used to reload scripts from the original scenario this is used to solve the issue of incompatible scripts in the save game.<br />
* Merged onunitdied and onplayerdied to onentitydied<br />
* Check for positive addition in the LuaInventory::insert method<br />
* Added LuaInventory::remove method<br />
* Added LuaInventory::getcontents method<br />
* Simplier access to player from game object (game.player instead of game.getplayer())<br />
* Added LuaRecipe::reload method<br />
* Added force parameter in createentity so player can specify the owner of the created entity (was always enemy now)<br />
* Added way to change force of entity and damage entity (damaging is different then sethealth).<br />
* Position doesn't need to be in format {x = 34, y = 7}, the format {34 ,7} works as well, the same with bounding box.<br />
* Added simple interface for the Freeplay that allows manipulating the attacks from mod scripts.<br />
* Scripts receive only events they have subscribed to.<br />
* Scripts can emit their own events (for instance Freeplay emits an event whenever it starts the attack).<br />
|-<br />
|| 0.2.10 || March 3, 2013 ||<br />
<br />
=== 0.2.10 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Repaired the not minable lab/turret bug.<br />
* Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products).<br />
* Fixed the bug of the incorrect steel processing technology (not reloaded by migration).<br />
* Fixed the bug of the disabled iron/copper smelting recipes in scenario maps loaded from older versions.<br />
* Fixed the bug of the frozen controls after loading a replay from a game.<br />
* Fixed the bug of the incorrect usage of science pack in some cases.<br />
* Fixed the bug of the tooltips not working when entity info window is active<br />
* Start game script even with missing control.lua<br />
** Lua-based migrations work for these gaves.<br />
** It is possible to run console commands in these games.<br />
* Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not smelting)<br />
<br />
==== Translations ====<br />
<br />
* Added Finish and Spanish translation.<br />
* Fixed the \n usage (It works in the campaign translation as end-line character again)<br />
|-<br />
|| 0.2.9 || March 1, 2013 ||<br />
<br />
==== Features ====<br />
<br />
* Added splitter, it can be used to split items coming on belt in 1:1 ratio.<br />
* Autosave interval is now configurable in Options->Other (values are 1 to 100 minutes or never)<br />
* Textual inputs now work with home + end keys.<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed the error of randomly connecting/disconnecting of the pole to be built.<br />
* Added 0 to the allowed characters (only 1 - 9 was allowed).<br />
* Fixed the missing distance check for connection of circuit network cables.<br />
* Fixed periodic slowdowns when creeper attacks were spawned.<br />
* When save/scenario saving (from the save as menu) fails, error message is shown and player can try to resolve it (the application will not close).<br />
* Update the size of the entity info window when the contents change.<br />
* Fixed the missing translation tag in the item filter window.<br />
* Fixed bug with attacking with a pick on a large distance<br />
<br />
==== Changes ====<br />
<br />
* Moved enemy spawner parameters spawningRadius and spawningSpacing into the json files<br />
* Alphabetical sorting of all file/directory lists (save/load game/scenario etc).<br />
* Removed obsolete creeper-rocket.<br />
<br />
==== Graphics ====<br />
<br />
* Update of the tile graphics (mainly stone tiles are upgraded)<br />
<br />
==== Scripting ====<br />
<br />
* Fixed chest info not updating when inserted items using script.<br />
* Added indestructible/not operable/not rotatable/active property accesible to the scripting.<br />
* Added Lua force object<br />
* Added function getentitycount into the force object, used this to fix minor bug in level-02 where count of mining drills/furnaces was done manually<br />
* In Lua setmulticommand now returns number of units sent<br />
* Moved functions getrecipes and gettechnologies from the LuaEntity to LuaForce.<br />
<br />
==== Modding ====<br />
<br />
* Recipe categories (Both crafting and furnace recipes merged into one list, recipes are categorised now)<br />
* Current recipe categories are "crafting" + "smelting", it is now possible to add new recipe categories in the prototype-definitions/recipe-category folder.<br />
* Player/Assembling machine/Furnace prototype contains list of recipe categories they can use, this should make it easier to make specialised machines.<br />
<br />
==== Translations ====<br />
<br />
* Added polish translation (Missing demo campaign)<br />
* Completed French translation (fixes and tips and tricks)<br />
* Fixes in German translation<br />
|-<br />
|| 0.2.8 || February 22, 2013 ||<br />
<br />
=== 0.2.8 ===<br />
<br />
==== Features ====<br />
<br />
* Underground belt can be rotated (using the standard rotate key) and it switches the input and output ends.<br />
* Intermediate items in the crafting queue have different color.<br />
* Player doesn't collide with the transport belt to ground.<br />
* Player will shoot to enemies close to him no matter where his cursor is.<br />
* Different colors for promised items in the crafting queue.<br />
<br />
==== Changes ====<br />
<br />
* Little bit more powerful and less frequent attacks of creepers in 3rd level of the demo.<br />
<br />
==== Graphics ====<br />
<br />
* New graphics for electrics pole with rotation depending on connection + wires shadows.<br />
<br />
==== Bugfixes ====<br />
<br />
* Fixed crash when rail with train on it was destroyed (It can't be damaged now).<br />
* Fixed crash when invalid file name of save is entered (limited the input to a-z,A-Z,0-9 and _-.).<br />
* Fixed items stuck on the U-shaped transport belt.<br />
* Fixed items moving along the full transport belt.<br />
* Filter inserter not showing it's info when the first item was not set.<br />
* Fixed Issue with double clicking in the technology preview.<br />
* Proper ordering of the Steel plate vs. the Iron plate.<br />
* Cancelling the item from crafting queue doesn't return the intermediate resources<br />
* Cancelling item in the crafting queue now cancels the intermediates as well<br />
* Paths settings (configurable mode for data directories, system or local), paths are saved into config<br />
* Zip package's default behaior set to local (so it is self-sustainable package)<br />
* Installer has set default behavior to system (so it works when installed into program files etc)<br />
* Loading images (load preview) with unicode characters in the path, this usualy happened to users that had unicode characters in their user name on windows and wanted to load save Users/<Name>/AppData/..<br />
* Control click transfered from the chest from further than reach distance (allowed teleports).<br />
* Fixed freezing with some certain combinations of directions of locomotives in train.<br />
* Fixed crash when middle-clicking (set filter) in the main inventory.<br />
* Cross connections of transport belt of the same type are disabled (they would break on save/load anyway)<br />
* Transport belt to ground gives items inside when mined.<br />
* Correction of bounding boxes of some curved rail built.<br />
* Added selection box + helath bar to diesel locomotive. (The health bar is little bit weird now, maybe it should rotate.)<br />
* Health bar of car.<br />
<br />
==== Translations ====<br />
<br />
* Changed typo "avarage" to "average".<br />
<br />
|-<br />
|| 0.2.7 || February 15, 2013 ||<br />
<br />
=== 0.2.7 ===<br />
<br />
==== Features ====<br />
<br />
* Warning icon for an Ammo Turret without an Ammo (only visible by the owner).<br />
* Contents of the inventory of the Ammo Turret in the entity info (only visible by the owner).<br />
* Contents of the Furnace, the Assembling Machine and the Lab is visible in the entity info.<br />
* Let the player change the map generator parameters when starting a new game.<br />
<br />
==== Changes ====<br />
<br />
* Changed standard stone resource frequency from Rare to Medium.<br />
* Distance for building/mining/opening machines increased from 5 to 6.<br />
* Added descriptions for some items (science pack, logistic robot/chests)<br />
* Changed default key to enter vehicle to the Enter key.<br />
<br />
==== Bugfixes ====<br />
<br />
* Lost bitmaps after resize on some systems (includes missing light).<br />
* Crash when setting recipe of an Assembling Machine in the Map Editor.<br />
* Crash when mining Logistic Robots in pending state.<br />
* Crash when saving map editor after deleting active entities.<br />
* Attacks in the Freeplay were stucked after the first attack.<br />
* Show ceiled value for health (so you should never see a unit with 0 health).<br />
* Window to choose filter in the filter inserter was closed when something was crafted.<br />
* Strange (teleport-like) behavior on the Transport Belt turn in some cases.<br />
* Eternal tooltip in the Burner Inserter.<br />
* Eternal tooltip in the Technology gui.<br />
* Crash when clicking on bonuses in the Technology Gui.<br />
* Removed sources of several memory leaks.<br />
<br />
==== Translations ====<br />
<br />
* English - complete<br />
* Czech - complete<br />
* German - complete<br />
* Russian - complete<br />
* French - core game + level 01 of the demo(without tips and tricks)<br />
* Italian - Core game and demo campaign<br />
* Translation additions (in English everywhere now) (Map generator + map editor)<br />
<br />
|-<br />
|| 0.2.6 || February 9, 2013 ||<br />
<br />
=== 0.2.6 ===<br />
<br />
==== Features ====<br />
<br />
* Pick can be used as melee weapon<br />
* Smoke can be switched off<br />
<br />
==== Bugfixes ====<br />
<br />
* Stuck laboratory bugfix<br />
* Fixed a bug with replaced container not having alt info.<br />
|-<br />
|| 0.2.5 || February 8, 2013 ||<br />
<br />
=== 0.2.5 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Clearing filter in filter inserter didn't work.<br />
<br />
==== Translation ====<br />
<br />
* French translation (just the core game, not campaign)<br />
|-<br />
|| 0.2.4 || February 5, 2013 ||<br />
<br />
=== 0.2.4 ===<br />
<br />
==== Features ====<br />
<br />
* Added train connection/disconnection keys into the control settings<br />
<br />
==== Bugfixes ====<br />
<br />
* Newly built assembling machine could crash the game sometimes.<br />
* Divided diesel locomotive spreadsheet into 4 files, so it is possible to load on computer with maximum sprite size of 2048X2048<br />
|-<br />
|| 0.2.3 || February 3, 2013 ||<br />
<br />
=== 0.2.3 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap size limit.<br />
|-<br />
|| 0.2.2 || February 2, 2013 ||<br />
<br />
=== 0.2.2 ===<br />
<br />
==== Features ====<br />
<br />
* Added assembling machine to the last demo level.<br />
<br />
==== Bugfixes ====<br />
<br />
* Scripting of level 01 of campaign, it got stuck when player built mining drill on place with no resources<br />
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected to avoid situation when full transport belt was rotated and items got stuck (https://github.com/kovarex/Factorio-issues/issues/16)<br />
* Solved bug of stuck main inventory when filter was set there (disabled filters in main inventory for now, as the feature is not compatible with automatic sorting)<br />
|-<br />
|| 0.2.1 || January 31, 2013 ||<br />
=== 0.2.1 ===<br />
<br />
''Indiegogo campaign start''<br />
<br />
==== Features ====<br />
<br />
* Technologies for logistic robot cargo capacity upgrade and research speed<br />
* 3 different autosaves<br />
* Priorities of machines in electric network (energy is consumed from solar panel first, when it is not enough, generators are used)<br />
* Enemy bases gets bigger as player gets further from the starting point<br />
* 3 different autosaves (1 for every minute, 1 for every second minute, 1 for once per 4 minutes)<br />
<br />
==== Control ====<br />
<br />
* Warning message when player tries to build too far or on colliding position<br />
* Convinient building of electric poles, it is possible to build electric poles by holding mouse<br />
* Automatic 180 degree rotation of building when building pipe to ground/belt to ground, so when building the two connections one after another, no rotation is needed to be done in between.<br />
* Upgrade technologies only show one relevant technology.<br />
* Larger stacks of several items (all resources, steel, electronic circuit, science packs)<br />
<br />
==== Bugfixes ====<br />
<br />
* Crash when mining tool is crafted and automatically equipped while mining with bare hands.<br />
* Localisation bugfixes<br />
* Transport belt movement optimizations.<br />
* Connection of transport belt to underground belt from the opposite side (on game load)<br />
* Rail building and selection boxes<br />
* Get the item in the hand of inserter when it is mined.<br />
* Active locomotive emits light.<br />
<br />
==== Additions ====<br />
<br />
* Steel axe<br />
* Better graphics of assembling machine<br />
|-<br />
|| 0.2.0 || January 20, 2013 ||<br />
<br />
=== 0.2.0 ===<br />
<br />
==== Features ====<br />
<br />
* Technology Research - not in demo<br />
* Transport robots - not in demo<br />
* Underground belt (simple way to cross transport belts) - not in demo<br />
* Day-night cycle<br />
* Ammo is refilled automatically into the ammo slot from inventory.<br />
<br />
==== Graphics ====<br />
<br />
* Mining particles<br />
* Light sources: Furnace(burning), player, lamp, rocket, explosions, car.<br />
* Character animations (standing, mining, shooting)<br />
* Rocket smoke<br />
* Red screen when player is hurt<br />
<br />
==== GUI changes ====<br />
<br />
* Show count of resources available for mining drill, and contained in chest<br />
* Show values of red/green signal in the electric pole entity info<br />
* Show info for entity planned to be built<br />
* Show large numbers in item slots in 1.8k format for big numbers<br />
* Show count of elemental ingredients needed for recipe<br />
* Key (default Q), to switch weapons<br />
* Show (optional) (when selected or building) direction of inserter<br />
* Visualization of connection (when selected or building) of transport belt to ground and pipe to ground<br />
* Demo ending screen<br />
<br />
==== Bugfixes ====<br />
<br />
* Moving (stack transfer/inventory transfer) of non-full items (mining tool, armor, magazines)<br />
* Minor translation bugfixes<br />
* Replay synchronization bugfixes<br />
* Map editor/game doesn't generate always the same series of maps anymore<br />
* Localisation of inventory restriction messages<br />
* Double turrets<br />
* Crash when message dialog was opened and game closed<br />
<br />
=== Campaign ===<br />
<br />
* Demo campaign changed, faster start, less mining<br />
* Technology included in the beta campaign<br />
* First basic version of freeplay with goal<br />
|-<br />
|| 0.1.2 || December 26, 2012 ||<br />
<br />
=== 0.1.2 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Lot of localisation bugfixes<br />
* Localisation of tips and tricks<br />
|-<br />
<br />
|| 0.1.1 || December 26, 2012 ||<br />
<br />
=== 0.1.1 ===<br />
<br />
==== Bugfixes ====<br />
<br />
* Czech localisation (complete demo campaign/gui localisation)<br />
* Building sound when dragging<br />
* Fix of pressing T crashing the game<br />
|-<br />
|| 0.1.0 || December 24, 2012 ||<br />
<br />
=== 0.1.0 ===<br />
<br />
''First public release''<br />
<br />
''' First semi-public version '''<br />
<br />
'''Demo Contains'''<br />
<br />
* 3 tutorial campaign missions<br />
<br />
'''Game content'''<br />
<br />
* iron/copper/coal/stone<br />
* Basic mining tools<br />
* Stone furnace<br />
* Wooden chest<br />
* Burner/electric mining drill<br />
* Burner/basic electric inserter<br />
* Basic transport belts<br />
* Pipes<br />
* Boilers<br />
* Steam engine<br />
* Gun/submachine gun<br />
<br />
'''Alpha version contains'''<br />
<br />
* 2 harder campaign missions<br />
* Map editor<br />
* Free play<br />
<br />
'''Game content'''<br />
* Assembling machine (1, 2, 3, 4)<br />
* Long handed/Fast/smart inserter<br />
* Fast/express transport belts<br />
* Red/green wires that can be used to send signals<br />
* Smart chest - signal transferer<br />
* Rails + locomotive (can be used just for personal transportation now)<br />
* Rocket launcher, flame thrower, land mines and piercing bullets for pistol/submachine gun<br />
* Heavy armor<br />
* Laser turret<br />
* Car<br />
* Solar panel<br />
* Steel<br />
* Underground pipe connection</div>CinematicChief