https://wiki.factorio.com/api.php?action=feedcontributions&user=Arphox&feedformat=atomOfficial Factorio Wiki - User contributions [en]2024-03-29T02:07:37ZUser contributionsMediaWiki 1.38.2https://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178016User:Arphox/Team production2020-02-22T20:49:23Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
[[File:Team_production_task_example_1.png|thumb|200px|right|A possible task of Round 1]]<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the '''Red chest'''s in one of the technical areas.<br />
<br />
== Maps ==<br />
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
Both maps contain the followings:<br />
* Two "technical" areas (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* some [[Fish]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical area<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span></div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178015User:Arphox/Team production2020-02-22T20:36:00Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
[[File:Team_production_task_example_1.png|thumb|200px|right|A possible task of Round 1]]<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the '''Red chest'''s in one of the technical areas.<br />
<br />
== Maps ==<br />
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
Both maps contain the followings:<br />
* Two "technical" areas (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* some [[Fish]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical area<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
== Leaderboard and scoring ==<br />
Soon...</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178014User:Arphox/Team production2020-02-22T20:28:08Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
[[File:Team_production_task_example_1.png|thumb|200px|right|A possible task of Round 1]]<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the '''Red chest'''s in one of the technical areas.<br />
<br />
== Maps ==<br />
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
Both maps contain the followings:<br />
* Two "technical" areas (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical area<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
== Leaderboard and scoring ==<br />
Soon...</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_task_example_1.png&diff=178013File:Team production task example 1.png2020-02-22T20:19:18Z<p>Arphox: == Summary ==
An example of a production task in the '''Team production''' scenario.
Template:Screenshot</p>
<hr />
<div>== Summary ==<br />
An example of a production task in the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178012User:Arphox/Team production2020-02-22T20:16:32Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]<br />
Both maps contain the followings:<br />
* Two "technical" areas (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical area<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
== Leaderboard and scoring ==<br />
Soon...</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178011User:Arphox/Team production2020-02-22T20:14:07Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]<br />
Both maps contain the followings:<br />
* Two "technical" areas (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical area<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span></div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178010User:Arphox/Team production2020-02-22T20:12:34Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
<br />
Both maps contain the followings:<br />
* Two "technical" areas (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical area<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span></div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_grassy_map_bottom_technical_area.png&diff=178009File:Team production grassy map bottom technical area.png2020-02-22T20:11:46Z<p>Arphox: == Summary ==
Bottom-side technical area of the '''grassy''' map in the '''Team production''' scenario.
Template:Screenshot</p>
<hr />
<div>== Summary ==<br />
Bottom-side technical area of the '''grassy''' map in the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178008User:Arphox/Team production2020-02-22T20:09:51Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span></div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178007User:Arphox/Team production2020-02-22T20:00:58Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)<br />
<br />
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span></div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178006User:Arphox/Team production2020-02-22T20:00:44Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178005User:Arphox/Team production2020-02-22T20:00:17Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178004User:Arphox/Team production2020-02-22T19:58:59Z<p>Arphox: /* Rounds */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, another "5 round batch" begins, so the scenario will basically never end.<br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178003User:Arphox/Team production2020-02-22T19:58:30Z<p>Arphox: /* Preparation */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation phase ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
However, after the 5th round, another "5 round batch" starts automatically, so the scenario will basically never end.<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178002User:Arphox/Team production2020-02-22T19:56:05Z<p>Arphox: /* Preparation */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.<br />
<br />
When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
However, after the 5th round, another "5 round batch" starts automatically, so the scenario will basically never end.<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178001User:Arphox/Team production2020-02-22T19:52:08Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
However, after the 5th round, another "5 round batch" starts automatically, so the scenario will basically never end.<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=178000User:Arphox/Team production2020-02-22T19:47:46Z<p>Arphox: /* Comparison of maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177999User:Arphox/Team production2020-02-22T19:46:53Z<p>Arphox: /* Comparison of maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || 1 [[Offshore pump]] || ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
* 3 [[Small shipwreck]]s right to the bottom technical section<br />
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177998User:Arphox/Team production2020-02-22T19:46:13Z<p>Arphox: /* Maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || 1 [[Offshore pump]] || ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177997User:Arphox/Team production2020-02-22T19:45:32Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Maps ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
The maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span><br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || 1 [[Offshore pump]] || ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
The grassy map also have some decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177996User:Arphox/Team production2020-02-22T19:35:29Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
<gallery heights=500px widths=500px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || 1 [[Offshore pump]] || ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
The grassy map also havs some decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177995User:Arphox/Team production2020-02-22T19:33:30Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
<gallery heights=400px widths=400px><br />
File:Team_production_map.png|Grassy map<br />
File:Team_production_map_desert.png|Desert map<br />
</gallery><br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || 1 [[Offshore pump]] || ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
<br />
The grassy map also havs some decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177994User:Arphox/Team production2020-02-22T19:28:10Z<p>Arphox: /* Comparison of maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || 1 [[Offshore pump]] || ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None<br />
|- align="center"<br />
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177993User:Arphox/Team production2020-02-22T19:26:18Z<p>Arphox: /* Comparison of maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | {{imagelink|Water}} || Enough for 1 [[Offshore pump]] || Enough for ~21 [[Offshore pump]]s<br />
|- align="center"<br />
| align="left" | {{imagelink|Crude oil}} || None<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177992User:Arphox/Team production2020-02-22T19:20:46Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177991User:Arphox/Team production2020-02-22T19:19:49Z<p>Arphox: /* Map */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert''':<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a map.<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177990User:Arphox/Team production2020-02-22T19:19:21Z<p>Arphox: /* Comparison of maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for ths scenario: the smaller '''grassy''' and the bigger '''desert''':<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a map.<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)''<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || 139k<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177989User:Arphox/Team production2020-02-22T19:16:47Z<p>Arphox: /* Comparison of maps */</p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for ths scenario: the smaller '''grassy''' and the bigger '''desert''':<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a map.<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! <br />
! Grassy map<br />
! Desert map<br />
|- align="center"<br />
| align="left" | {{imagelink|Coal}} || 284k || ?<br />
|- align="center"<br />
| align="left" | {{imagelink|Iron ore}} || 1.0M || ?<br />
|- align="center"<br />
| align="left" | {{imagelink|Copper ore}} || 363k || ?<br />
|- align="center"<br />
| align="left" | {{imagelink|Stone}} || 251k || ?<br />
|- align="center"<br />
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34<br />
|- align="center"<br />
| align="left" | {{imagelink|Big rock}} || 0 || 2<br />
|- align="center"<br />
| align="left" | Size || 90x90 || 110x110<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177988User:Arphox/Team production2020-02-22T19:11:00Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for ths scenario: the smaller '''grassy''' and the bigger '''desert''':<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a map.<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! Amount of<br />
! Grassy map<br />
! Desert map<br />
|-<br />
| {{imagelink|Coal}} || 284k || ?<br />
|-<br />
| {{imagelink|Iron ore}} || 1.0M || ?<br />
|-<br />
| {{imagelink|Copper ore}} || 363k || ?<br />
|-<br />
| {{imagelink|Stone}} || 251k || ?<br />
|-<br />
| {{imagelink|Wood}} from [[Tree]]s || 788 || 34<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177987User:Arphox/Team production2020-02-22T19:09:04Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for ths scenario: the smaller '''grassy''' and the bigger '''desert''':<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a map.<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! Amount of<br />
! Grassy map<br />
! Desert map<br />
|-<br />
| {{imagelink|Coal}} || 284k || ?<br />
|-<br />
| {{imagelink|Iron ore}} || 1.0M || ?<br />
|-<br />
| {{imagelink|Copper ore}} || 363k || ?<br />
|-<br />
| {{imagelink|Stone}} || 251k || ?<br />
|-<br />
| {{imagelink|Wood}} from [[Tree]]s || 197 || ?<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177986User:Arphox/Team production2020-02-22T19:07:08Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for ths scenario: the smaller '''grassy''' and the bigger '''desert''':<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a map.<br />
<br />
=== Comparison of maps ===<br />
{| class="wikitable"<br />
! Amount of<br />
! Grassy map<br />
! Desert map<br />
|-<br />
| {{imagelink|Coal}} || 284k || ?<br />
|-<br />
| {{imagelink|Iron ore}} || 1.0M || ?<br />
|-<br />
| {{imagelink|Copper ore}} || 363k || ?<br />
|-<br />
| {{imagelink|Stone}} || 251k || ?<br />
|-<br />
| {{imagelink|Tree}} || 197 || ?<br />
|}<br />
<br />
Both maps contain the followings:<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177985User:Arphox/Team production2020-02-22T18:58:03Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
There are two kinds of map for ths scenario: '''grassy''' and '''desert'''. The grassy map's size is 90x90, the desert map's size is 110x110.<br />
<br />
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]<br />
<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_map_desert.png&diff=177984File:Team production map desert.png2020-02-22T18:45:59Z<p>Arphox: </p>
<hr />
<div>== Summary ==<br />
Desert map of the '''Team production''' scenario.<br />
<br />
Template:Screenshot<br />
<br />
''Note:'' The original png image (3600x3600 pixel, 29.4 MB) has been compressed and scaled down to the size of 2880x2880 to fit the wiki's technical limits in terms of thumbnail generation.</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_map_desert.png&diff=177983File:Team production map desert.png2020-02-22T18:44:07Z<p>Arphox: == Summary ==
Desert map of the '''Team production''' scenario.
Template:Screenshot</p>
<hr />
<div>== Summary ==<br />
Desert map of the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177982User:Arphox/Team production2020-02-22T18:34:59Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|Grassy map]]<br />
[[File:Team_production_map_desert.png|600px|thumb|Desert map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_map_grassy.png&diff=177980File:Team production map grassy.png2020-02-22T18:33:23Z<p>Arphox: </p>
<hr />
<div>== Summary ==<br />
Grassy map of the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177979User:Arphox/Team production2020-02-22T18:32:52Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|v1 map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177978User:Arphox/Team production2020-02-22T18:20:16Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|v1 map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177977User:Arphox/Team production2020-02-22T18:17:58Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|Map of the first two rounds]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_map_grassy.png&diff=177976File:Team production map grassy.png2020-02-22T18:16:38Z<p>Arphox: </p>
<hr />
<div>== Summary ==<br />
Map of the first two rounds of the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177975User:Arphox/Team production2020-02-22T18:11:48Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|The map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177974User:Arphox/Team production2020-02-22T18:06:35Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|The map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* Two "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]])<br />
** provide unlimited [[Electric system|electricity]]<br />
* Decorations:<br />
** 3 [[Small shipwreck]]s right to the bottom technical section<br />
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make)</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177973User:Arphox/Team production2020-02-22T17:39:25Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|The map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* 2 "technical" sections (one on top/middle and one on bottom/middle) those:<br />
** are used to complete production-based tasks<br />
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]])<br />
** provide unlimited [[Electric system|electricity]]</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177972User:Arphox/Team production2020-02-22T17:37:47Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|The map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* 2 "technical" sections (one on top/middle and one on bottom/middle) those are used to complete production-based tasks and provide unlimited [[Electric system|electricity]].</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177971User:Arphox/Team production2020-02-22T17:36:40Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
[[File:Team_production_map.png|600px|thumb|The map]]<br />
At the beginning of each round, all players gets a small map a size of 90x90.<br />
<br />
The map contains the followings:<br />
* Minable resources:<br />
** [[Iron ore]]: 1.0M<br />
** [[Copper ore]]: 363k<br />
** [[Coal]]: 284k<br />
** [[Stone]]: 251k<br />
** 197 [[Tree]]s (788 wood)<br />
* 2 "technical" sections those are used to complete production-based tasks provide unlimited [[Electric system|electricity]]</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177970User:Arphox/Team production2020-02-22T17:16:22Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map of 90x90 size,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
The map is reset each round and looks like this:<br />
<br />
[[File:Team_production_map.png|700px|The map]]</div>Arphoxhttps://wiki.factorio.com/index.php?title=User:Arphox/Team_production&diff=177969User:Arphox/Team production2020-02-22T17:14:27Z<p>Arphox: </p>
<hr />
<div>''Team production'' is an official [[Scenario system|Scenario mode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode.<br />
<br />
== Creation ==<br />
The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>).<br />
<br />
When the Play button is pressed, the game starts immediately.<br />
<br />
== Preparation ==<br />
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]<br />
<br />
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.<br />
<br />
== Rounds ==<br />
There are a total of 5 rounds, and each round is usually more complex than the previous one. (<span style="color:#ffff00">Is this correct?</span>)<br />
<br />
In each round, all participants:<br />
* get a reset map of 90x90 size,<br />
* have to complete a randomly selected task (all participants have the same task),<br />
* receive a starter pack of items (in their inventory) and may get an [[Armor]] with equipments (e.g. [[Personal roboport]]).<br />
<br />
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.<br />
<br />
After the last round, <span style="color:#ffff00">what happens?</span><br />
<br />
== Tasks ==<br />
A task can be either production or research (<span style="color:#ffff00">NOTE: I did not meet the latter, yet</span>) and can vary in requested amount and complexity.<br />
<br />
== Map ==<br />
The map is reset each round and looks like this:<br />
<br />
[[File:Team_production_map.png|The map]]</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_map_grassy.png&diff=177968File:Team production map grassy.png2020-02-22T17:13:40Z<p>Arphox: == Summary ==
Map of the '''Team production''' scenario.
Template:Screenshot</p>
<hr />
<div>== Summary ==<br />
Map of the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_preparation.png&diff=177967File:Team production preparation.png2020-02-22T16:51:37Z<p>Arphox: Undo revision 177966 by Arphox (talk)</p>
<hr />
<div>== Summary ==<br />
Preparation phase of the '''Team production''' scenario.<br />
<br />
Template:Screenshot</div>Arphoxhttps://wiki.factorio.com/index.php?title=File:Team_production_preparation.png&diff=177966File:Team production preparation.png2020-02-22T16:51:00Z<p>Arphox: </p>
<hr />
<div>Template:Screenshot</div>Arphox