https://wiki.factorio.com/api.php?action=feedcontributions&user=Aamon&feedformat=atomOfficial Factorio Wiki - User contributions [en]2024-03-28T15:05:49ZUser contributionsMediaWiki 1.38.2https://wiki.factorio.com/index.php?title=Land_mine&diff=110364Land mine2014-06-18T13:20:16Z<p>Aamon: </p>
<hr />
<div>[[File:land-mine-example-1.png|thumb|256px]]<br />
Land mines are the only passive defense system. The placement of land mines is not bound to the "square" raster, they can be placed "free". A land mine does enough damage to kill a [[Enemies|biter]].<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|steel-bar|1|Steel bar}} + {{icon|flame-thrower-ammo|1|Flamethrower ammo}} + {{icon|time icon|10|time}} => {{icon|land-mine|4|Land mine}}<br />
|-<br />
| '''Total raw:''' || {{icon|steel-bar|6|Steel bar}} {{icon|coal|10|Coal}}<br />
|-<br />
| '''Damage:''' || 40 [[Damage|explosive]]<br />
|}<br />
<br />
== See also ==<br />
* [[Enemies]]<br />
* [[Damage|Damage & resistances]]<br />
* [[Defense]]<br />
<br />
[[Category: Items]] [[Category: Weapons]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Advanced_chemistry_(research)&diff=110284Advanced chemistry (research)2014-06-08T16:59:07Z<p>Aamon: switched to infocard style format</p>
<hr />
<div><br />
{{Technology<br />
|name=Advanced chemistry<br />
|icon=advanced-chemistry<br />
|cost={{icon|science-pack-1|75|Science pack 1}} {{icon|science-pack-2|75|Science pack 2}} {{icon|Time icon|10|time}}<br />
|requirements={{icon|chemistry||Chemistry}}<br />
|allows={{icon|alien-technology||Alien technology}}<br />
}}<br />
<br />
== See also ==<br />
* [[Research]]<br />
* [[Research#Technology tree|Technology tree]]<br />
<br />
[[Category: Technology]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Research&diff=110282Research2014-06-08T16:32:42Z<p>Aamon: </p>
<hr />
<div><br />
== Basics ==<br />
<br />
* Research is performed in [[Lab]]s.<br />
* Every technology has a certain amount of units that are needed for it to be researched, the logistics 1 technology in the example requires 20 units.<br />
* Every unit requires a certain combination of science packs, these have to be created and transported into the lab before it can start the research.<br />
* When the laboratory has all the needed ingredients, it starts researching one unit, the time to research the unit varies from technology to technology.<br />
* The more laboratories are researching at the same time, the shorter time it takes to get all the units required.<br />
<br />
<br />
[[File:Techlist.png]]<br />
<br />
[[File:res.png]] Example of research<br />
<br />
<br />
=== Automation ===<br />
<br />
For the new player, the basic red research pack will be the first bigger item they try crafting by hand only to realise how slow it is. The idea to automate production of the red science packs (and their insertion into the labs) will occur and grow to automate the green and blue too. <br />
<br />
This process forms a good part of the early/mid game to establish a reasonable progression speed through the tech tree.<br />
<br />
[[File:Red.JPG]]<br />
<br />
== Technology tree ==<br />
Note: This is the technology of version 0.6 or lower, and a bit outdated.<br />
<br />
'''We recommend to look into [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2408 this thread] for a more or less actual version of this tree.'''<br />
<br />
<br />
<imagemap><br />
File:technology-tree.png|<br />
rect 540 140 622 222 [[Automation 1]]<br />
rect 460 0 542 82 [[Iron working]]<br />
rect 40 140 122 222 [[Logistics 1]]<br />
rect 400 140 482 222 [[Armor making 1]]<br />
rect 540 260 622 342 [[Electronics]]<br />
rect 660 400 742 482 [[Automation 2]]<br />
rect 40 260 122 342 [[Logistics 2]]<br />
rect 40 400 122 482 [[Logistics 3]]<br />
rect 880 0 962 82 [[Chemistry]]<br />
rect 900 140 982 222 [[Explosives]]<br />
rect 780 140 862 222 [[Flammables]]<br />
rect 780 260 862 342 [[Flamethrower (research)]]<br />
rect 860 400 942 482 [[Rocketry]]<br />
rect 540 400 622 482 [[Advanced electronics 1]]<br />
rect 540 540 622 622 [[Advanced electronics 2]]<br />
rect 540 660 622 742 [[Robotics]]<br />
rect 440 540 522 622 [[Flight]]<br />
rect 540 780 622 862 [[Logistic robotics]]<br />
rect 240 400 322 482 [[Optics]]<br />
rect 340 540 422 622 [[Solar energy]]<br />
rect 240 540 322 622 [[Laser]]<br />
rect 280 140 362 222 [[Steel processing]]<br />
rect 400 260 482 342 [[Armor making 2]]<br />
rect 660 140 742 222 [[Military 1]]<br />
rect 660 260 742 342 [[Military 2]]<br />
rect 160 140 242 222 [[Turrets]]<br />
rect 180 680 262 762 [[Laser turrets]]<br />
rect 940 520 1022 602 [[Alien technology]]<br />
rect 600 900 682 982 [[Logistic robot cargo]]<br />
rect 480 900 562 982 [[Logistic robot speed]]<br />
rect 760 820 842 902 [[Rocket shooting speed]]<br />
rect 900 820 982 902 [[Rocket damage]]<br />
rect 360 400 442 482 [[Lab efficiency]]<br />
rect 0 540 82 622 [[Automobilism]]<br />
rect 100 540 182 622 [[Railway]]<br />
rect 980 260 1062 342 [[Advanced chemistry]] <br />
desc none<br />
</imagemap><br />
<br />
== Technologies ==<br />
{|<br />
| {{imagelink|Advanced-chemistry|Advanced chemistry}} || {{imagelink|Advanced-electronics-1|Advanced electronics 1}} || {{imagelink|Advanced-electronics-2|Advanced electronics 2}} |-<br />
| {{imagelink|Alien-technology|Alien technology}} || {{imagelink|Armor-making|Armor crafting 1}} || {{imagelink|Armor-making-2|Armor crafting 2}} |-<br />
| {{imagelink|Automobilism|Automobilism}} || {{imagelink|Automation|Automation 1}} || {{imagelink|Automation|Automation 2}} |-<br />
| {{imagelink|Chemistry|Chemistry}} || {{imagelink|Explosives|Explosives}} || {{imagelink|Electronics|Electronics}} |-<br />
| {{imagelink|Flame-thrower|Flamethrower (research)}} || {{imagelink|Flammables|Flammables}} || {{imagelink|Flying|Flight}} |-<br />
| {{imagelink|iron-working|Iron working}} || {{imagelink|Laser|Laser}} || {{imagelink|Laser-turrets|Laser turrets}} |-<br />
| {{imagelink|Logistics-1|Logistics 1}} || {{imagelink|Logistics-2|Logistics 2}} || {{imagelink|Logistics-3|Logistics 3}} |-<br />
| {{imagelink|Logistic-robot-speed|Logistic robot speed}} || {{imagelink|Logistic-robot-storage|Logistic robot cargo}} || {{imagelink|Logistic-robotics|Logistic robotics}} |-<br />
| {{imagelink|Military|Military 1}} || {{imagelink|Military-2|Military 2}} || {{imagelink|Optics|Optics}} |-<br />
| {{imagelink|Railway|Railway}} || {{imagelink|Rocketry|Rocketry}} || {{imagelink|Rocket-damage|Rocket damage}} |-<br />
| {{imagelink|Rocket-speed|Rocket shooting speed}} || {{imagelink|Robotics|Robotics}} || {{imagelink|Solar-energy|Solar energy}} |-<br />
| {{imagelink|Turrets|Turrets}} || {{imagelink|Lab-effectivity|Lab efficiency}} || {{imagelink|Steel-processing|Steel processing}} |-<br />
| {{imagelink|automated-rail-transportation|Automated rail transportation}} || {{imagelink|electric-energy-acumulators|Electric energy accumulators}} || {{imagelink|electric-energy-distribution|Electric energy distribution 1}} |-<br />
| {{imagelink|inserter-stack-size-bonus|Inserter item stack size}} || {{imagelink|rail-signals|Rail signals}} || {{imagelink|land-mine|Land mines}} |-<br />
| {{imagelink|rocket-defense|Rocket defense (research)}} || {{imagelink|advanced-material-processing|Advanced material processing 1}} || {{imagelink|advanced-material-processing|Advanced material processing 2}} |-<br />
| {{imagelink|automation|Automation 3}} || {{imagelink|character-logistic-slots|Character logistic slots}} || {{imagelink|effect-transmission|Effect transmission}} |-<br />
| {{imagelink|module|Module}} || {{imagelink|effectivity-module|Effectivity module 1}} || {{imagelink|effectivity-module|Effectivity module 2 (research)}} |-<br />
| {{imagelink|effectivity-module|Effectivity module 3 (research)}} || {{imagelink|productivity-module|Productivity module 1}} || {{imagelink|productivity-module|Productivity module 2 (research)}} |-<br />
| {{imagelink|productivity-module|Productivity module 3 (research)}} || {{imagelink|speed-module|Speed module 1}} || {{imagelink|speed-module|Speed module 2 (research)}} |-<br />
| {{imagelink|speed-module|Speed module 3 (research)}} || {{imagelink|electric-energy-distribution|Electric energy distribution 2}} || {{imagelink|follower-robots|Follower robot count}} |-<br />
| {{imagelink|toolbelt|Toolbelt}} || {{imagelink|military|Military 3}} || {{imagelink|military|Military 4}} |-<br />
| {{imagelink|explosive-rocketry|Explosive rocketry}} || {{imagelink|bullet-damage|Bullet damage}} || {{imagelink|bullet-speed|Bullet shooting speed}} |-<br />
| {{imagelink|laser-turret-damage|Laser turret damage}} || {{imagelink|shotgun-shell-damage|Shotgun shell damage}} || {{imagelink|laser-turret-speed|Laser turret shooting speed}} |-<br />
| {{imagelink|shotgun-shell-speed|Shotgun shell shooting speed}} || {{imagelink|gun-turret-damage|Gun turret damage}} || {{imagelink|combat-robotics|Combat robotics}} |-<br />
| {{imagelink|combat-robotics|Combat robotics 2}} || {{imagelink|combat-robotics|Combat robotics 3}} || {{imagelink|combat-robot-damage|Combat robot damage}} |-<br />
| {{imagelink|armor-making|Armor crafting 3}} || {{imagelink|power-armor|Power armor (research)}} || {{imagelink|power-armor-mk2|Power armor 2}} |-<br />
| {{imagelink|energy-shield|Energy shield equipment}} || {{imagelink|energy-shield-mk2|Energy shield MK2 equipment}} || {{imagelink|night-vision|Night vision equipment}} |-<br />
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment (research)}} || {{imagelink|battery|Battery equipment}} || {{imagelink|battery-mk2|Battery equipment MK2}} |-<br />
| {{imagelink|portable-solar-panel|Portable solar panel (research)}} || {{imagelink|portable-fusion-reactor|Portable fusion reactor (research)}} || {{imagelink|laser-defense|Personal laser defense (research)}} |-<br />
| {{imagelink|discharge-defense|Discharge defense (research)}} || ||<br />
|-<br />
|}<br />
<br />
[[Category: Technology]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Research/it&diff=110281Research/it2014-06-08T16:29:38Z<p>Aamon: </p>
<hr />
<div>== Basics ==<br />
* Le ricerche vengono eseguite nel [[Lab]].<br />
* Ogni tecnologia ha un certo ammontare di unità che richiede per essere ricercato, la tecnologia logistica, per esempio, richiede 20 unità.<br />
* Ogni unità richiede una particolare combinazione di pacchi scientifici (ovvero: Materiale Rosso, Materiale Verde, Materiale Blu o Materiale alieno), questi devono essere creati e trasportati nel laboratorio prima che possa iniziare con la ricerca<br />
* Quando il laboratorio ha tutti gli ingredienti necessari, partirà la ricerca di una unità, il tempo di ricerca varia da tecnologia a tecnologia.<br />
* Più laboratori ricercano contemporaneamente, più il tempo di ricerca diminuisce<br />
<br />
[[File:research-gui.png]]<br />
<br />
== Albero delle tecnologie ==<br />
<imagemap><br />
Image:technology-tree.png|<br />
rect 540 140 622 222 [[Automation 1]]<br />
rect 460 0 542 82 [[Iron working]]<br />
rect 40 140 122 222 [[Logistics 1]]<br />
rect 400 140 482 222 [[Armor making 1]]<br />
rect 540 260 622 342 [[Electronics]]<br />
rect 660 400 742 482 [[Automation 2]]<br />
rect 40 260 122 342 [[Logistics 2]]<br />
rect 40 400 122 482 [[Logistics 3]]<br />
rect 880 0 962 82 [[Chemistry]]<br />
rect 900 140 982 222 [[Explosives]]<br />
rect 780 140 862 222 [[Flammables]]<br />
rect 780 260 862 342 [[Flamethrower (research)]]<br />
rect 860 400 942 482 [[Rocketry]]<br />
rect 540 400 622 482 [[Advanced electronics 1]]<br />
rect 540 540 622 622 [[Advanced electronics 2]]<br />
rect 540 660 622 742 [[Robotics]]<br />
rect 440 540 522 622 [[Flight]]<br />
rect 540 780 622 862 [[Logistic robotics]]<br />
rect 240 400 322 482 [[Optics]]<br />
rect 340 540 422 622 [[Solar energy]]<br />
rect 240 540 322 622 [[Laser]]<br />
rect 280 140 362 222 [[Steel processing]]<br />
rect 400 260 482 342 [[Armor making 2]]<br />
rect 660 140 742 222 [[Military 1]]<br />
rect 660 260 742 342 [[Military 2]]<br />
rect 160 140 242 222 [[Turrets]]<br />
rect 180 680 262 762 [[Laser turrets]]<br />
rect 940 520 1022 602 [[Alien technology]]<br />
rect 600 900 682 982 [[Logistic robot cargo]]<br />
rect 480 900 562 982 [[Logistic robot speed]]<br />
rect 760 820 842 902 [[Rocket shooting speed]]<br />
rect 900 820 982 902 [[Rocket damage]]<br />
rect 360 400 442 482 [[Lab efficiency]]<br />
rect 0 540 82 622 [[Automobilism]]<br />
rect 100 540 182 622 [[Railway]]<br />
rect 980 260 1062 342 [[Advanced chemistry]] <br />
desc none<br />
</imagemap></div>Aamonhttps://wiki.factorio.com/index.php?title=Electric_engine_(research)&diff=110279Electric engine (research)2014-06-08T16:20:56Z<p>Aamon: </p>
<hr />
<div>{{Technology<br />
|name=Electric Engine<br />
|icon=electric-engine-unit<br />
|cost={{icon|science-pack-1|50|Science pack 1}} {{icon|science-pack-2|50|Science pack 2}} {{icon|time icon|25|Time}}<br />
|effects={{icon|electric-engine-unit||Electric engine unit}}<br />
|requirements={{icon|advanced-electronics-1||Advanced electronics 1}} {{icon|engine-unit||Engine}}<br />
|allows={{icon|flying||Flight}} {{icon|robotics||Robotics}}<br />
}}<br />
[[Electric engine]] is research that allows you access to the [[Electric engine unit]], used in robot crafting.<br />
<br />
<br />
[[Category: Technology]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Engine_(research)&diff=110278Engine (research)2014-06-08T16:18:46Z<p>Aamon: </p>
<hr />
<div>{{Technology<br />
|name=Engine<br />
|icon=engine-unit<br />
|cost={{icon|science-pack-1|50|Science pack 1}}+{{icon|science-pack-2|50|Science pack 2}}+{{icon|Time icon|15|time}}<br />
|allows={{icon|electric-engine-unit||Electric engine}} {{icon|automobilism||Automobilism}}<br />
|effects={{icon|engine-unit||Engine unit}}<br />
|requirements={{icon|steel-processing||Steel processing}}<br />
}}<br />
Researching the [[Engine]] allows the player access to new forms of transportation.<br />
<br />
[[Category: Technology]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Transport_network/de&diff=110276Transport network/de2014-06-08T15:40:29Z<p>Aamon: </p>
<hr />
<div>__FORCETOC__<br />
[[File:transport-belt-intro-3.jpg|300px|thumb|Transportbänder werden benötigt, um Eisenerz von einer Förderstelle zu einem Knickarm zu transportieren, welcher damit den Hochofen befüllt.]]<br />
Das Transportnetzwerk von Factorio besteht im Moment aus folgenden Objekten:<br />
* [[Inserters/de|Knickarmen]]<br />
* [[Chests|Kisten]]<br />
* dem [[Belt transport system|Förderbandsystem]], hierzu gehören:<br />
** [[Transport belts|Transportbänder]], [[Splitters|Weichen]] und [[Underground belts|unterirdische Transportbänder]]<br />
<br />
Zudem besteht die Möglichkeit Objekte zu [[Storage|Lagern]]. Dies wird zum Beispiel im [[Railway network/Train station| Eisenbahnnetzwerk / in Bahnhöfen]] verwendet und es besteht ein Zusammenhang zum [[Logistic network|Logistiknetzwerk]].<br />
<br />
[[Belt transport system|Transportbänder]] können benutzt werden, um Objekte über das Spielfeld zu transportieren und ihren Fluss zu kontrollieren. Transportbänder sind eines der Kernelemente von Factorio! Die [[Inserters|Knickarme]] stellen Objekte auf die Transportbänder, können sie auch wieder von diesen herunternehmen, sowie Objekte in [[Chests|Truhen]] und Verarbeitungsmaschinen hineinlegen. [[Chests|Truhen]] können Objekte lagern oder als Puffer zwischen zwei Verarbeitungsschritten einer Produktlinie verwendet werden.<br />
<br />
[[Mining drill|Bergbauroborter]] legen Objekte die sie produzieren direkt auf ein Transportband, wie rechts zu sehen ist. <br />
<br />
<br />
== [[Band-Transportsysteme]] ==<br />
[[Belt transport system/de | Band-Transportsysteme]] umfassen die drei unterschiedlichen Arten<br />
* [[Transport belts/de | Förderbänder]],<br />
* [[Underground belts/de | Untergrund Förderbänder]] und<br />
* [[Splitters/de | Weichen]],<br />
die nur durch ihre Geschwindigkeit unterschieden werden:<br />
<br />
{| class="wikitable"<br />
! Speed ([[tile/de|Felder]]/[[Game-second/de|Sekunde]]) !! [[Transport belts/de | Förderbänder]] !! [[Underground belts/de | Untergrund Förderbänder]] !! [[Splitters/de | Weichen]] !! Forschungsstufe<br />
|-<br />
| ~1.8 <br />
| {{imagelink|basic-transport-belt|Basic_transport_belt | Einfaches Förderband}}<br />
| {{imagelink|basic-transport-belt-to-ground|Einfaches Untergrund Förderband}} *<br />
| {{imagelink|basic-splitter|Einfache Weiche}} *<br />
| keine / * [[Logistics 1 | Logistik 1]]<br />
|-<br />
| ~3.6 <br />
| {{imagelink|fast-transport-belt|Schnelles Förderband}}<br />
| {{imagelink|fast-transport-belt-to-ground|Schnelles Untergrund Förderband}}<br />
| {{imagelink|fast-splitter|Schnelle Weiche}} <br />
| [[Logistics 2 | Logistik 2]]<br />
|-<br />
| ~5.6 <br />
| {{imagelink|express-transport-belt|Express Förderband}}<br />
| {{imagelink|express-transport-belt-to-ground|Express Untergrund Förderband}}<br />
| {{imagelink|express-splitter|Express Weiche}} <br />
| [[Logistics 3 | Logistik 3]]<br />
|-<br />
|}<br />
<br />
=== Weitere Informationen ===<br />
* [[Transport belts/Physics/de|Physiksimulation]] der Förderbänder <br />
* [[Transport belts/Optimizing/de|Optimierung]]<br />
<br />
== [[Inserter|Knickarme]] ==<br />
[[File:transport-belt-two-lines-4.jpg|thumb|300px|Knickarme bei der Arbeit]]<br />
Knickarme werden einen Gegenstand '''immer''' auf die '''äußere Seite''' eines Bandes legen und ''' bevorzugen''' es Gegenstände von der '''inneren Seite''' zu nehmen.<br />
<br />
{| class="wikitable"<br />
! Gegenstand !! Maximale Leistung !! Beschreibung<br />
|-<br />
| {{imagelink|burner-inserter|Befeuerter Knickarm}} || 180 W (Verbrennung) || der grundlegende Knickarm, benötigt jedoch Treibstoff<br />
|-<br />
| {{imagelink|inserter|Knickarm}} || 13 W || der einfachst elektische Knickarm<br />
|-<br />
| {{imagelink|long-handed-inserter|langer Knickarm}} || 18 W || Knickarm um [[Items|Gegenstände]] aus und in 2 Feldern Entfernung zu bewegen<br />
|-<br />
| {{imagelink|fast-inserter|schneller Knickarm}} || 30 W || Knickarm, der doppelt so schnell arbeiten kann<br />
|- style="background: #DDEEDD" <br />
| {{imagelink|smart-inserter|inteligenter Knickarm}} || 40 W || schneller Knickarm, welcher mit [[Circuit network]] verbunden werden kann und dessen Arbeitsbedingungen eimgestellt werden können<br />
|-<br />
|}<br />
<br />
== [[chests/de | Kisten]] ==<br />
<br />
[[File:Transport-Belt-Storage.jpg|thumb|300px|Knickarme laden überzähliges Eisenerz in Holzkisten.]]<br />
Kisten werden verwendet, um [[Items/de|Gegenstände]] zu lagern. [[Chests/de|Kisten]] sind eine [[Storage/Stack/de|Lagereinheit]], die ihren Inhalt zur optimalen Lagerung komprimieren:<br />
<br />
{| class="wikitable"<br />
! Typ !! Rohmaterial !! Max [[Storages/Stack/de|Lagermöglichkeit]] !! [[Circuit network/de|Netzwerk]] !! [[Logistic network/de|Logistik Netzwerk]] !! [[Research/de|Forschungsstufe]]<br />
|-<br />
| {{imagelink|wooden-chest|Wooden chest/de|Holzkiste}} || {{icon|wood|4|Wood}} || 16 || || || keine<br />
|-<br />
| {{imagelink|iron-chest|Iron chest/de|Eisenkiste}} || {{icon|iron-plate|8|Iron plate}} || 32 || || || keine<br />
|-<br />
| {{imagelink|steel-chest|Steel chest/de|Stahlkiste}} || {{icon|steel-bar|8|Steel bar}} || 48 || || || [[Steel processing/de|Stahlherstellung]]<br />
|-<br />
| {{imagelink|smart-chest|Smart chest/de|Intelligente Kiste}} || {{icon|copper-plate|5|Copper plate}} {{icon|iron-plate|3|Iron plate}} {{icon|steel-bar|8|Steel bar}} || 48 || yes || || [[Circuit network/de|Kreislaufnetzwerk]]<br />
|-<br />
| {{imagelink|provider-chest|Provider chest/de|Anbieterkiste}} || {{icon|copper-plate|15|Copper plate}} {{icon|iron-plate|8|Iron plate}} {{icon|steel-bar|8|Steel bar}} || 48 || yes || yes || [[Logistic network/de|Logistiknetzwerk]]<br />
|-<br />
| {{imagelink|storage-chest|Storage chest/de|Lagerkiste}} || {{icon|copper-plate|15|Copper plate}} {{icon|iron-plate|8|Iron plate}} {{icon|steel-bar|8|Steel bar}} || 48 || yes || yes || [[Logistic network/de|Logistiknetzwerk]]<br />
|-<br />
| {{imagelink|requester-chest|Requester chest/de|Nachfragekiste}} || {{icon|copper-plate|15|Copper plate}} {{icon|iron-plate|8|Iron plate}} {{icon|steel-bar|8|Steel bar}} || 48 || yes || yes || [[Logistic network/de|Logistiknetzwerk]]<br />
|-<br />
|}<br />
<br />
=== Andere Einheiten mit Lagermöglichkeiten ===<br />
<br />
[[Storage/Stack/de|Lagerplätze]] werden benötigt um Gegenstände und Materialien zu lagern. Einheiten mit Lagerplätzen sind:<br />
* [[Furnace/de|Öfen]],<br />
* [[Assembly|Monagemaschenen]]<br />
* [[Car|Auto]] or [[Vehicle/Train|Zug/Güterwagen]]<br />
* [[Gun turret/de|Geschütztürme]]<br />
* [[Robot/de|Roboter]] und [[Inserters/de|Knickarme]] (in geringen Mengen)<br />
* das [[Inventory/de|Inventar]] (inklusive Auswahlleiste (quick bar), die Waffenleiste und was in der Hand gehalten wird).<br />
<br />
== [[Storage]] ==<br />
<br />
[[Storage]] is a concept, about '''storing enormous masses of items'''. Some of the concepts work only together with [[Logistic network]]. Most used for:<br />
<br />
* [[Railway network/Train station]]<br />
* [[Storage/Production buffer]]<br />
<br />
== See also ==<br />
* [[Belt transport system]]<br />
** [[Transport belts]]<br />
** [[Splitters]]<br />
** [[Underground belts]]<br />
* [[Transport]]<br />
* [[Crafting network]]<br />
* [[Logistic network]]<br />
<br />
[[Category: Transportnetzwerk]] [[Category: Netzwerke]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Storage&diff=110274Storage2014-06-08T15:38:00Z<p>Aamon: </p>
<hr />
<div>{{sublinks|Transport network}}<br />
== Overview ==<br />
<br />
* [[Storage/Stack]]: a stack is the basic element to store items.<br />
* [[Chests]]: the most obvious storage.<br />
** smart chest<br />
** logistic chests<br />
*** usage of the storage chest<br />
* [[Vehicle]]: vehicles can store a significant amount of items<br />
** [[Car]]: the car has a very huge inventory<br />
** [[Cargo wagon]]: stores about 1000 resource-items.<br />
* [[Transport belts]]: The amount of items on a transport belt can be astonishing high, [[Transport belts/Physics|calculate with 7 items]] per tile! Especially at train stations and in production streets this must be taken into account. Splitters and underground belts can be also used as storage. Splitters have a special behavior, which makes them well useable as storage at train stations (fast in, slow out), while underground belts don't take away space.<br />
<br />
== Layout types ==<br />
<br />
=== Simple buffers ===<br />
<br />
* belt, inserter, chest<br />
* limit number of stored items (stack reduction & circuit network)<br />
* splitter cascade<br />
<br />
=== Production buffers ===<br />
<br />
* belts<br />
* chests with stack reduction<br />
* chests with circuit network<br />
* logistic network<br />
<br />
=== Train station with belts ===<br />
<br />
=== Train station with logistic network ===<br />
<br />
=== Other buffers with logistic networks ===<br />
<br />
* [[Storage/Production buffers]]: layouts, examples<br />
<br />
=== Related ===<br />
* [[Inserters]]<br />
<br />
=== Nearby ===<br />
* [[Inserters]]<br />
* [[Storage/Stack]]<br />
<br />
== Behavior ==<br />
<br />
<br />
=== Stacks ===<br />
<br />
<br />
== Special behavior ==<br />
<br />
* [[Logistic network/Meaning of negative numbers]]<br />
* [[Storage/Wagon/Using as "big chest"]]<br />
* [[Storage/Mining full chest, if own inventory is full]]: this is no good idea. :))<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
** [[Belt transport system]]<br />
* [[Crafting network]]<br />
* [[Logistic network]]<br />
<br />
[[Category: Transport network]] [[Category: Storages]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Vehicle&diff=110273Vehicle2014-06-08T15:37:42Z<p>Aamon: </p>
<hr />
<div>* [[Car]]<br />
* [[Train]]<br />
** [[Diesel locomotive]]<br />
** [[Cargo wagon]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Transport_network&diff=110272Transport network2014-06-08T15:32:32Z<p>Aamon: /* Chests */ fixed links</p>
<hr />
<div>__FORCETOC__<br />
[[File:transport-belt-intro-3.jpg|300px|thumb|Transport belts being used to move iron ore from a mining drill to an inserter, which is then placing the ore into a furnace]]<br />
The Transport network consists of:<br />
* [[Belt transport system]]<br />
** [[Transport belts]]<br />
**[[Splitters]]<br />
**[[Underground belts]]<br />
* [[Inserters]]<br />
* [[Chests]]<br />
<br />
The Transport Network is the primary means of moving items from one area to another. It is an essential component of any factory in the game.<br />
== [[Belt transport system]] ==<br />
<br />
The [[Belt transport system]] is the main transport means in a base. It consists of 3 elements:<br />
* [[Transport belts]]<br />
* [[Underground belts]]<br />
* [[Splitters]]<br />
These come in 3 tiers of varying speed:<br />
<br />
{| class="wikitable"<br />
! Speed ([[tile]]s/[[Game-second|second]]) !! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Needed research<br />
|-<br />
| ~1.8 <br />
| {{imagelink|basic-transport-belt|Basic transport belt}}<br />
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}}<br />
| {{imagelink|basic-splitter|Basic splitter}} <br />
| none<br />
|-<br />
| ~3.6 <br />
| {{imagelink|fast-transport-belt|Fast transport belt}}<br />
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}}<br />
| {{imagelink|fast-splitter|Fast splitter}} <br />
| [[Logistics 2]]<br />
|-<br />
| ~5.6 <br />
| {{imagelink|express-transport-belt|Express transport belt}}<br />
| {{imagelink|express-transport-belt-to-ground|Express underground belt}}<br />
| {{imagelink|express-splitter|Express splitter}} <br />
| [[Logistics 3]]<br />
|-<br />
|}<br />
<br />
Learn more about the [[Transport belts/Physics|simulated physics]] of the belts, or how to [[Transport belts/Optimizing|optimize]] the flow of items.<br />
<br />
== [[Inserters]] ==<br />
[[File:transport-belt-two-lines-4.jpg|thumb|300px|Inserters hard at work]]<br />
Inserters will always place items on the far side of a belt, and will prefer to take items from the closest side.<br />
<br />
{| class="wikitable"<br />
! Item !! Max power !! Description<br />
|-<br />
| {{imagelink|burner-inserter|Burner inserter}} || 180 W (burner) || Most basic inserter, needs burning fuel.<br />
|-<br />
| {{imagelink|inserter|Inserter}} || 13 W || Basic electric inserter.<br />
|-<br />
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 W || Basic inserter able to grab [[Items]] from 2 tiles distance.<br />
|-<br />
| {{imagelink|fast-inserter|Fast inserter}} || 30 W || Working at double speed.<br />
|- style="background: #DDEEDD" <br />
| {{imagelink|smart-inserter|Smart inserter}} || 40 W || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item-types only.<br />
|-<br />
|}<br />
<br />
== [[Chests]] ==<br />
<br />
[[File:Transport-Belt-Storage.jpg|thumb|300px|Inserters storing extra iron ore in wooden chests.]]<br />
Chests are used to store [[Items|items]]. [[Chests]] [[Storage/Stack]] like items together:<br />
{| class="wikitable"<br />
! Item !! Max [[Storages/Stack|stacks]] !! Description<br />
|-<br />
| {{imagelink|wooden-chest|Wooden chest}} || 16 || Basic storage chest.<br />
|-<br />
| {{imagelink|iron-chest|Iron chest}} || 32 || Larger basic chest.<br />
|-<br />
| {{imagelink|steel-chest|Steel chest}} || 48 || Basic chest with maximum capacity of 48 stacks.<br />
|- style="background: #DDEEDD" <br />
| {{imagelink|smart-chest|Smart chest}} || 48 || Connectable to [[Circuit network]].<br />
|- style="background: #EEDDEE"<br />
| {{imagelink|provider-chest|Active Provider chest}} || 48 || Used for [[Logistic network]], [[Circuit network]].<br />
|- style="background: #EEDDEE"<br />
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Used for [[Logistic network]], [[Circuit network]].<br />
|- style="background: #EEDDEE"<br />
| {{imagelink|storage-chest|Storage chest}} || 48 || Used for [[Logistic network]], [[Circuit network]].<br />
|- style="background: #EEDDEE"<br />
| {{imagelink|requester-chest|Requester chest}} || 48 || Used for [[Logistic network]], [[Circuit network]].<br />
|-<br />
|}<br />
<br />
=== Other entities with stacks ===<br />
<br />
As said, [[Storage/Stack|stacks]] are needed to store items. Entities with stacks are<br />
* [[Burner inserter]], [[Burner mining drill]],<br />
* [[Furnace]]s,<br />
* [[Assembly|Assemblies]] or even the<br />
* [[Car]] or [[Diesel locomotive]]/[[Cargo wagon]] but also<br />
* [[Gun turret]]s<br />
* [[Robots]] and [[Inserters]] (but only very small)<br />
* your [[Inventory]] (plus the quick bar, the weapon bar and what you have in hand).<br />
<br />
== [[Storage]] ==<br />
<br />
[[Storage]] is a concept, about '''storing enormous masses of items'''. Under normal circumstances, you don't need to store many items. Especially in the beginning game every item counts and that means, you should try to keep the ways short (belts store a serious amount of items) and don't use chests so much. Instead, you should '''keep the items in flow''', pass them as fast as possible/affordable from production step to the next step to create higher leveled items, instead of storing it.<br />
<br />
So, when speaking from storages, we mean '''concepts, which are really needed to keep the production in flow'''. Some of them work only together with [[Logistic network]]. Most used for:<br />
<br />
* [[Railway network/Train station]]<br />
* [[Storage/Production buffers]]<br />
* [[Storage/Handling overproduction]]<br />
<br />
== See also ==<br />
* [[Belt transport system]]<br />
** [[Transport belts]]<br />
** [[Splitters]]<br />
** [[Underground belts]]<br />
* [[Transport]]<br />
* [[Crafting network]]<br />
* [[Logistic network]]<br />
<br />
[[Category: Transport network]] [[Category: Networks]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Damage&diff=110271Damage2014-06-08T15:21:20Z<p>Aamon: added links</p>
<hr />
<div>== Damage Types ==<br />
{| class="wikitable"<br />
|-<br />
! damage type !! used by<br />
|-<br />
| physical || bullets([[Regular magazine|regular]]/[[Piercing rounds magazine|piercing]]), shotgun([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe([[Iron axe|iron]]/[[Steel axe|steel]]), collision (of [[Diesel locomotive|train]]/[[car]])<br />
|-<br />
| fire || [[Flamethrower]]<br />
|-<br />
| acid || [[Enemies#Worms|Worm Turrets]]<br />
|-<br />
| poison || [[Poison capsule]]<br />
|-<br />
| explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]]<br />
|-<br />
| laser || [[Laser turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]]<br />
|}<br />
== Resistance ==<br />
Resistance has two aspects:<br />
=== percentual resistance ===<br />
Is applied first and will just reduce the damage by the specified amount of percent<br />
=== decrease resistance ===<br />
It decreases the damage by specified number as long as the result damage wouldn't be less than one.<br />
When the result damage would get less than 1, the extra resistance is used as denominator in the fraction of damage that is going to be dealt<br />
<br />
{| class="wikitable"<br />
|-<br />
! damage !! resistance !! result damage<br />
|-<br />
| 5 || 0 || 5<br />
|-<br />
| 5 || 1 || 4<br />
|-<br />
| 5 || 2 || 3<br />
|-<br />
| 5 || 3 || 2<br />
|-<br />
| 5 || 4 || 1<br />
|-<br />
| 5 || 5 || 1/2<br />
|-<br />
| 5 || 6 || 1/3<br />
|-<br />
| 5 || 7 || 1/4<br />
|-<br />
| 5 || 8 || 1/5<br />
|-<br />
| ... || ... || ...<br />
|}</div>Aamonhttps://wiki.factorio.com/index.php?title=Enemies&diff=110270Enemies2014-06-08T15:10:29Z<p>Aamon: forced toc and removed unnecessary links</p>
<hr />
<div>At the time, Factorio has two types of enemies; Biters and Worms. [0.7.0]<br />
----<br />
<br />
__FORCETOC__<br />
<br />
== [[Biters]] == <br />
Biters are the main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with [[worms]].<br />
Biters are arthropods living in organic nests. They come in 3 sizes: small, medium and big.<br />
Biters are attracted by and enraged by [[pollution]] and will attempt to destroy its sources. They prefer to attack the player character, [[turret]]s and [[logistic robot]]s and will stop searching for pollution if they can see and attack any of those.<br />
Biters deal physical damage.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:sb.png]] || [[Small Biter]]<br />
| Weakest of biters, can be easily killed with a pistol.<br />
|-<br />
| [[File:mb.png]] || [[Medium Biter]]<br />
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.<br />
|-<br />
| [[File:bb.png]] || [[Big Biter]]<br />
| Very resistant and dangerous, nearly immune to gunfire. Can attack over thin walls.<br />
|}<br />
-----<br />
=== [[Spawners]] ===<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:nest.gif]] || [[Biter's Nest]]<br />
|}<br />
<br />
<br />
-----<br />
<br />
== Evolution ==<br />
The game evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console:<br />
game.player.print(game.evolutionfactor)<br />
<br />
It goes from 0 (not evolved at all) to 1 (maximal evolution). At the moment the evolution factor can only increase. This evolution factor is increased by three kinds of events:<br />
<br />
* The passage of time very slightly increases the evolution factor.<br />
* The production of pollution (globally) increases the evolution factor.<br />
* Destroying the enemy spawners significantly increases the evolution factor. <br />
<br />
All these values are set in mapsettings. There they can also be changed / modded. <br />
<br />
Current (0.9.1) default settings are:<br />
<br />
-- percentual increase in the evolution factor for 60 ticks (game second)<br />
game.player.print(game.mapsettings.enemy_evolution.time_factor<br />
<br />
0.000008<br />
<br />
-- percentual increase in the evolution factor for 1000 Pollution Units<br />
game.player.print(game.mapsettings.enemy_evolution.pollution_factor)<br />
<br />
0.00003<br />
<br />
-- percentual increase in the evolution factor for every destroyed enemy spawner<br />
game.player.print(game.mapsettings.enemy_evolution.destroy_factor)<br />
<br />
0.005<br />
<br />
The percentages are applied on the base of (1 - current_evolution_factor). So for instance destroying the enemy spawner in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).<br />
<br />
As of 0.9.1 the biter spawning is done probabilistically based on the current evolution. Lets imagine a wheel - the "spawning wheel". We will be slicing that wheel as a cake. Small biters take the first 0.3 part of the wheel, medium ones the middle 0.3 part and big biters take the last 0.4. When a biter is about to be spawned the random point on the wheel is selected limited by the current evolution. So in theory while the evolution is below 0.3 there should be only small biters, then slowly medium ones will enter and in the end the big ones. The composition of the biter animation in the end should be 0.3-0.3-0.4. There is one more factor called the spawn_shift - this is a mechanism when the further away from the starting location the more the "rolling of the wheel" is shifted towards one. That means that if the shift is 0.2 for instance that at the time when evolution factor is 0.25 the result for spawning is actually 0.2 + 0.25 = 0.45 and a medium biter might be spawned.<br />
<br />
Besides choosing what kind of biter will be spawned the evolution also influences the spawning interval. As of 0.9.1 this interval (spawning_cooldown in the enemy-spawner definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) ticks.<br />
<br />
All the values for the spawner (distribution of the biters based on evolution, the spawning shift, spawning_cooldown, etc.) can be modded from the data.<br />
<br />
== [[Worms]] == <br />
The Worms are the natural allies of the Biters and will attack you if you get close enough. Worms will act like static turrets and will not follow you.<br />
Like Biters, worms come in 3 sizes, their power increasing with size.<br />
Worms deal acid damage. Despite how it looks, worm's projectile can neither deal damage to units other than the target nor can be dodged.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:sw.png]] || [[Small Worm]]<br />
|-<br />
| [[File:mw.png]] || [[Medium Worm]]<br />
|-<br />
| [[File:bw.png]] || [[Big Worm]]<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Picture !! Name<br />
|-<br />
| [[File:worm.gif]] || [[Worm's animation]]<br />
|-<br />
|}<br />
<br />
--[[User:Trucario|Trucario]] ([[User talk:Trucario|talk]]) 14:01, 7 October 2013 (CEST)</div>Aamonhttps://wiki.factorio.com/index.php?title=Accumulator&diff=110179Accumulator2014-06-06T17:21:07Z<p>Aamon: </p>
<hr />
<div>The [[Basic accumulator]] stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The basic accumulator stores up to 5 MJ of energy. Charge/Discharge rate is 300 kW maximum. <br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|2|iron_plate}} + {{icon|battery|5|Battery}} + {{icon|time icon|0.5|time}} => {{icon|electric-energy-acumulators|1|electric network#Basic accumulator}}<br />
|-<br />
| '''Total raw:''' || {{icon|copper-plate|5|copper_plate}} {{icon|iron-plate|7|iron_plate}} {{icon|sulfuric-acid|10|sulfuric_acid}}<br />
|-<br />
| '''Maximum capacity:''' || 5 MJ<br />
|-<br />
| '''Charge/discharge rate:''' || 300 kW<br />
|-<br />
| '''Req. Technology:''' || {{imagelink|electric-energy-acumulators|Electric energy accumulators}} |-<br />
|}<br />
<br />
See [[Power_Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|How to switch off steam engines in the night, when enough accumulator capacity is available?]]<br />
<br />
* When discharged above maximum speed by multiple unconnected poles, will distribute energy unequally (some may get 100% demand, others 0%)<br />
* May be used to provide limited amount of power (multiples of maximum charge rate) to a section of the grid<br />
* Produces light when charging and discharging<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
<br />
== Examples ==<br />
[[File:electrical-network-example-2.png|frame|384px|High density accumulator array consisting of 48 basic accumulators and a [[Substation]] providing 240 MJ capacity.]]<br />
<br />
<br />
{{MachineNav}}<br />
<br />
[[Category: Items]] [[Category: Electric network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Solar_panel&diff=110178Solar panel2014-06-06T17:20:39Z<p>Aamon: </p>
<hr />
<div>Solar panels are an infinite source of free energy, [[research]] of [[Solar energy]] enables production. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. When placed, the Solar Panel takes up 9 spaces, in a 3x3 area.<br />
<br />
[[File:Solar-Panel-0.9.8.png|thumb|350px|8 Solar Panels]]<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|copper-plate|5|copper_plate}} + {{icon|steel-bar|5|Steel_bar}} + {{icon|electronic-circuit|15|electronic_circuit}} + {{icon|time icon|0.5|time}} => {{icon|solar-panel|1|electrical network#Solar panel|Solar Panel}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|15|iron_plate}} {{icon|copper-plate|27.5|copper_plate}} {{icon|steel-bar|5|Steel_bar}} {{icon|time icon|19.3|time}}<br />
|-<br />
| '''Max Output:''' || 60kW (Full Daylight)<br />
|-<br />
| '''Req. Technology:''' || [[Solar energy]]<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
<br />
<br />
{{MachineNav}}<br />
<br />
[[Category: Items]] [[Category: Electric network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Steam_engine&diff=110177Steam engine2014-06-06T17:20:21Z<p>Aamon: </p>
<hr />
<div>Steam engines are used to produce electricity. The higher the water temperature provided is the more electricity is provided. The engine is not blocking the flow so its possible to chain multiple engines.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|5|iron_plate}} + {{icon|iron-gear-wheel|5|iron_gear_wheel}} + {{icon|pipe|5|pipe}} + {{icon|time icon|1|time}} => {{icon|steam-engine|1|electrical network#Steam engine|Steam engine}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|20|iron_plate}}<br />
|-<br />
| '''Max Output:''' || 510 W<br />
|-<br />
|}<br />
[[File:electric-network.jpg|600px]]<br />
<br />
<br />
== Examples ==<br />
[[File:electrical-network-example-1.png|frame|384px|A basic modular power plant.]]<br />
<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
* [[Liquid network]]<br />
<br />
{{MachineNav}}<br />
<br />
[[Category: Items]] [[Category: Electric network]] [[Category: Liquid network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Boiler&diff=110176Boiler2014-06-06T17:19:05Z<p>Aamon: </p>
<hr />
<div>[[File:boiler-example-1.png|thumb|256px]]<br />
The boiler is used to heat water. When [[Fuel|fueled]] it raises the temperature of water flowing through it. The resulting temperature depends on the speed the water flows.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|pipe|1|Pipe}} + {{icon|stone-furnace|1|Stone furnace}} + {{icon|time icon|1|time}} => {{icon|boiler|1|Boiler}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|1|Iron plate}} {{icon|stone|5|Stone}}<br />
|-<br />
| '''Effectivity:''' || 0.5<br />
|-<br />
| '''Max power:''' || 390 W ([[Fuel|burner]])<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
* [[Liquid network]]<br />
<br />
<br />
{{MachineNav}}<br />
<br />
[[Category: Items]] [[Category: Liquid network]] [[Category: Transport network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Offshore_pump&diff=110175Offshore pump2014-06-06T17:18:50Z<p>Aamon: </p>
<hr />
<div>The pump is the only source of water. It is commonly used to provide steam to [[Steam engine]]s for power generation.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-gear-wheel|1|Iron gear wheel}} + {{icon|pipe|1|Pipe}} + {{icon|electronic-circuit|2|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|pump|1|Pump}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|3|Copper plate}}<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Electric network]]<br />
* [[Liquid network]]<br />
<br />
{{MachineNav}}<br />
<br />
[[Category: Items]] [[Category: Liquid network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Pumpjack&diff=110174Pumpjack2014-06-06T17:17:48Z<p>Aamon: </p>
<hr />
<div><br />
<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|pipe|10|Pipe}} + {{icon|steel-bar|15|Steel bar}} + {{icon|iron-gear-wheel|10|Iron Gear Wheel}} + {{icon|electronic-circuit|10|Electronic Circuit}} + {{icon|time icon|20|time}} => {{icon|pumpjack|1|Pumpjack}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|40|Iron Plate}}{{icon|copper-plate|15|Copper Plate}}{{icon|steel-bar|15|Steel Bar}}<br />
|-<br />
| '''Pump speed:''' || 1<br />
|-<br />
| '''Max Power''' || 90kW<br />
|-<br />
|}<br />
<br />
Pumpjacks mine the [[Crude Oil|crude oil]] from the [[Oil field|oil fields]], and let you carry it by [[Pipe|pipe]] as seen in the [[Liquid network/0.9]]<br />
<br />
<br />
=== Pumpjack ===<br />
<br />
Crude oil is extracted by pumpjacks from oil fields. Each oil field can be covered by a pumpjack only at one spot. The pumpjack will then output an amount of crude oil dependent on field's yield (1 oil unit for 100% yield) per second.<br />
<br />
Extracting oil lowers the field's yield with the speed depending on oil extracted (thus bigger fields will deplete faster) to what seems to be a lower limit of 10%.<br />
<br />
Pumpjack's output tile location is fixed relative to its orientation.<br />
<br />
<br />
== See also ==<br />
* [[Liquid network]]<br />
<br />
{{MachineNav}}<br />
<br />
<br />
[[Category: Items]] [[Category: Liquid network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Assembling_machine_3&diff=110173Assembling machine 32014-06-06T16:46:12Z<p>Aamon: </p>
<hr />
<div>Assembling machine with maximum of 4 ingredients, capable of producing all [[Items]]. More advanced than the [[Assembling machine 2]], faster and with 4 [[Module]] slots.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|speed-module|4|Modules|Speed module}} + {{icon|assembling-machine-2|2|Assembling machine 2}} + {{icon|time icon|1|time}} => {{icon|assembling-machine-3|1|Assembling machine 3}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|188|Iron plate}} {{icon|copper-plate|208|Copper plate}} <br />
|-<br />
| '''Max power:''' || 210 W ([[Electric network|electric]])<br />
|-<br />
| '''Max ingredients:''' || 4<br />
|-<br />
| '''Crafting speed:''' || 3<br />
|-<br />
| '''Module slots:''' || 4<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Assembling machine]]<br />
* [[Electric network]]<br />
* [[Crafting network]]<br />
* [[Transport network]]<br />
* [[Modules]]<br />
<br />
<br />
{{MachineNav}}<br />
<br />
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Assembling_machine_2&diff=110172Assembling machine 22014-06-06T16:45:56Z<p>Aamon: </p>
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<div>First assembling machine with maximum of 4 ingredients, capable of producing all items.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|9|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|3|Electronic circuit}} + {{icon|assembling-machine-1|1|Assembling machine 1}} + {{icon|time icon|1|time}} => {{icon|assembling-machine-2|1|Assembling machine 2}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|44|Iron plate}} {{icon|copper-plate|9|Copper plate}} <br />
|-<br />
| '''Max power:''' || 150 W ([[Electric network|electric]])<br />
|-<br />
| '''Max ingredients:''' || 4<br />
|-<br />
| '''Crafting speed:''' || 2<br />
|-<br />
| '''Module slots:''' || 2<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Assembling machine]]<br />
* [[Electric network]]<br />
* [[Crafting network]]<br />
* [[Transport network]]<br />
* [[Modules]]<br />
<br />
<br />
{{MachineNav}}<br />
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[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Splitters&diff=110171Splitters2014-06-06T16:45:39Z<p>Aamon: </p>
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<div>{{sublinks|Belt transport system}}<br />
<br />
<!-- not so satisfied with this... this is just a test, how this looks over the long run --><br />
[[File:Mpstark-1vrKld4.gif]] [[File:Mpstark-A60nIbv.gif]] [[File:Mpstark-JNNFTUC.gif]]<br />
<br />
Splitters can be used to split or join belts, but have many other not so obvious usages.<br />
<br />
This is somehow reflected in the repeating threads ([http://www.factorioforums.com/forum/search.php?keywords=splitter&terms=all&author=&fid=6&sc=1&sf=all&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search some example]) which are started by newbies to this game. So much is said: in most cases, there is no need for that.<br />
<br />
So, cause of the alpha-state of the game, we can currently only recommend to read this helpful tips and tricks!<br />
<br />
== Items ==<br />
{| class="wikitable"<br />
|-<br />
! scope="col" | belt-type<br />
! scope="col" | factor speed<br />
! scope="col" | speed ([[Tile|tiles]]/[[Game-second|sec]])<br />
|-<br />
| {{imagelink|basic-splitter|Basic splitter}} || 1 || 1.875 <br />
|-<br />
| {{imagelink|fast-splitter|Fast splitter}} || 2 || 3.75<br />
|-<br />
| {{imagelink|express-splitter|Express splitter}} || 3 || 5.625<br />
|}<br />
Related: [[Transport belts]], [[Underground belts]] Nearby: [[Inserters]], [[Storages]], [[Transport belts/Physics]] to dig deeper.<br />
<br />
== Basic ==<br />
'''Task''': Make a branch in the middle of a longer belt to deliver other parts of your factory.<br />
<br />
* remove a belt-segment in this long belt.<br />
* select a splitter, rotate it into the right direction and place it into the gap.<br />
* the items continue to flow on the old belt, but you can now begin to built another belt from the second output of the splitter.<br />
* when you finish and the belts are not jammed, then you can see that every second incoming item is output on the new belt.<br />
<br />
== Advanced ==<br />
<br />
'''For a more founded introduction into the belt mechanics see [[Belt transport system]].'''<br />
<br />
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.<br />
<br />
* splitters have two input-belt-sides and two output-belt-sides on which you can connect any [[Transport belts|belt]] or [[Underground belts|underground belt]]<br />
* splitters '''don't shuffle the lanes on the belts'''; items on the left input [[Transport belts/Belt lane|belt lane]] don't change the side to the right lane (and vice versa).<br />
* '''Splitting'''<br />
** if two output-belts are connected, then every input-item is put alternated on one of the two output-belts. Or in other words: it is guaranteed, that the inputed items are output in a ratio of 50% on each belt.<br />
** if one of the output [[Transport belts/Belt lane|belt lanes]] are full, then it tries to output on the other output belt. This is useful to fill belts.<br />
** a lot more details about the exact splitting can be found here http://www.factorioforums.com/forum/viewtopic.php?f=18&t=3765 and here http://www.factorioforums.com/forum/viewtopic.php?f=11&t=511&p=3019 !<br />
* '''Joining''' [[File:T&T Belt04.jpg|thumb|200px|Feeding from side is only a good use, if you want to make a queue - e. g. for mines, some output-buffer]] [[File:T&T Belt03.jpg|thumb|200px|Better: The capacity of the output belt is fully used.]]<br />
** splitters can be used to join two belts into one. This has a much higher throughput than only side-inserting.<br />
** as with splitting, the belt lanes aren't mixed up.<br />
** Use faster splitter if you want to feed into a faster belt, because otherwise your splitter is the bottleneck!<br />
<br />
== Expert ==<br />
=== Special behavior ===<br />
<br />
* [[Splitters/Priority]]: right input is only taken to fill gaps in the left input.<br />
* [[Splitters/When is a faster splitter needed?]]: a basic splitter can keep up with the input of one fast belt, if the two output belts are connected and empty.<br />
<br />
=== Other Usages ===<br />
<br />
* See example usages [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=1808 in this thread].<br />
* [[Splitters/Weighted splitters]]: Use splitter to achive special ratios on the outputs<br />
** [[Splitters/Cascading]]: Use Cascading to fill storages only, when not needed otherwise<br />
* [[Splitters/Lane contributor]]: use the two lanes of a belt.<br />
* [[Splitters/Joining]]: more explained<br />
* [[Splitters/Wormhole Trick]]: an empty splitter transports items faster, they disappears on input side and dive up on output side, "jumping" over about half a [[Tile|tile]]. It is questionable, how this behavior could be used. A good usage is to make something like a "micro-buffer", or a "spread-buffer" with that, because a line of 10 splitters can store about 60 items - a half stack - and the first items are delivered very fast, but the last items have the normal belt speed to move through the splitters; so the items are spread on the belts.<br />
* [[Splitters/Constructions]]: Examples of using.<br />
<br />
=== Mods ===<br />
<br />
[http://www.factorioforums.com/forum/viewtopic.php?f=14&t=3657 Belt Lane Splitter]<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
** [[Transport belts]]<br />
** [[Underground belts]]<br />
* [[Crafting network]]<br />
<br />
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{{MachineNav}}<br />
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[[Category: Items]] [[Category: Transport network]] [[Category: Moving ground]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Underground_belts&diff=110170Underground belts2014-06-06T16:44:33Z<p>Aamon: </p>
<hr />
<div>{{sublinks|Belt transport system}}<br />
== Items ==<br />
[[File:transport-belt-to-ground.jpg|thumb|256px]]<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col" | belt-type<br />
! scope="col" | factor speed<br />
! scope="col" | speed ([[Tile|tiles]]/[[Game-second|sec]])<br />
|-<br />
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} || 1 || 1.875<br />
|-<br />
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} || 2 || 3.75<br />
|-<br />
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} || 3 || 5.625<br />
|}<br />
Related: [[Transport belts]], [[Splitters]] Nearby: [[Inserters]], [[Storages]]<br />
<br />
== Basic ==<br />
'''Task''': you need to cross another belt, pipe, or any other entity; not more than 5 tiles.<br />
<br />
* select underground belt and make sure, it is in the right direction (press R until it is)<br />
* place the to entry-section<br />
* the underground belt keeps selected but it has changed into the exit section<br />
* place it in the direction of the entry, not too far away.<br />
Note: Rotation key (R) can also be used to invert tunnel flow of placed underground belt.<br />
<br />
== Advanced ==<br />
=== Behavior ===<br />
'''For a more founded introduction into the belt mechanics see [[Belt transport system]].'''<br />
<br />
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].<br />
[[File:Split-swap.png|thumb|256px|You can turn the order of the lanes or split the lanes completely with the underground belts trick]]<br />
* You can cross any number of entities or<br />
* all types of ground, like water, swamps, etc. (input and output of course over water)<br />
* other underground stuff (any number of underground belts or underground pipes). They wont be mixed or so.<br />
* For the connection only the endpoints (entry-side and exit-side) are relevant.<br />
* The maximum distance underground is 5 [[Tile|tiles]].<br />
* An underground belt pair with a blocked output stores up to 20 items. (Per lane? Untested!)<br />
* If you mine an underground belt, up to 20 items are recovered, the remaining items in the underground are placed into your inventory.<br />
* If you look very near, then you can see, that an underground belt is like a belt, but only half length. The rest of the tile is used for bringing the items "under ground".<br />
<br />
This last fact is important, because it can be used to do some tricks.<br />
<br />
== Expert ==<br />
=== Special behavior ===<br />
<br />
* [[Underground belts/Splitting lanes trick]]<br />
<br />
=== Other Usages ===<br />
<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=148 Three belts in two tile-lines]<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=3211&p=23636#p23636 Join two lanes into one]<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
** [[Transport belts]]<br />
** [[Splitters]]<br />
* [[Crafting network]]<br />
<br />
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{{MachineNav}}<br />
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[[Category: Items]] [[Category: Transport network]] [[Category: Moving ground]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Transport_belts&diff=110169Transport belts2014-06-06T16:44:05Z<p>Aamon: </p>
<hr />
<div>{{sublinks|Belt transport system}}<br />
[[File:Mpstark-WSgK35P.gif]] [[File:Mpstark-5ceWt8I.gif]] [[File:Mpstark-KVmf6LZ.gif]]<br />
<br />
== Items ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col" | belt-type<br />
! scope="col" | factor speed<br />
! scope="col" | speed ([[Tile|tiles]]/[[Game-second|sec]])<br />
! scope="col" | needed [[research]]<br />
|-<br />
| {{imagelink|basic-transport-belt|Basic transport belt}} || 1 || 1.875 || none<br />
|-<br />
| {{imagelink|fast-transport-belt|Fast transport belt}} || 2 || 3.75 || [[Logistics 2]]<br />
|-<br />
| {{imagelink|express-transport-belt|Express transport belt}} || 3 || 5.625 || [[Logistics 3]]<br />
|}<br />
Related: [[Splitters]], [[Underground belts]] <br />
Nearby : [[Inserters]], [[Storages]], [[Transport belts/Physics]]<br />
<br />
<br />
== Basic ==<br />
<br />
'''Task''': make a steady flow of items from your [[Mining drill]]s to the [[Furnace]]s.<br />
<br />
* Select a belt by taking a [[Storages/Stack]] from your [[Inventory]]<br />
* Rotate the belt by pressing "R" until it faces the right direction.<br />
* Place the belt (by default right mouse)<br />
* Move in the direction you want the belt to go, and hold down the right mouse button: the belt continues to be placed.<br />
<br />
(NB: If you have placed belt in the wrong direction you don't need to dismantle it. Make sure your game-hand is empty and then simply press 'R' over the piece and it will change on the spot.)<br />
<br />
<br />
== Advanced ==<br />
<br />
* For a more advanced introduction into the belt mechanics see the [[Belt transport system]] page.<br />
* For information about the finer aspects of handling belts try the page on [[Transport belts/Physics|Transport Belt physics]].<br />
<br />
<br />
[[File:transport-belt-two-lines-2.jpg|thumb|256px]]<br />
=== Turns / Bends ===<br />
[[Transport belts/Turns|Turns]] will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.<br />
<br />
See also<br />
* [[Transport belts/Turns]] for details about turns.<br />
* [[Transport belts/Optimizing| Transport belt Optimising]] about other ways to speed up this bottleneck.<br />
<br />
<br />
<br />
<br />
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]<br />
=== Belt Lanes: using two sides ===<br />
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt. <br />
<br />
See also<br />
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.<br />
* [[Transport belts/Optimizing|Transport belt Optimising]]<br />
<br />
<br />
<br />
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]<br />
<br />
<br />
<br />
<br />
==== Side inserts (Crossings) ====<br />
When belts join together at a t-junction, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.<br />
<br />
See also<br />
* [[Transport belts/Side insert]] for tips on how to use it efficiently.<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Expert ==<br />
<br />
Fully optimising transport belts can be a tricky but satisfying task as your factory increases in both complexity and material volume. Use some of the pages below to help you. <br />
<br />
=== Special behaviour ===<br />
<br />
* [[Transport belts/Physics]]<br />
* [[Transport belts/Turns]]<br />
* [[Transport belts/Blocking items]]<br />
* [[Transport belts/Side insert]]<br />
* [[Transport belts/Optimizing|Transport belt Optimising]]<br />
<br />
=== Other Usages ===<br />
<br />
* [[Transport belts/Speedup Walking]]: Walk/run in belt direction add the speed of the belt to your own.<br />
* [[Transport belts/Defense]]: Use the Express belt to slow down the enemies<br />
<br />
=== Useless knowledge ===<br />
<br />
* [[Transport belts/Transport other entities]]: even the car can be transported with belts.<br />
* [[Transport belts/Why do belts use no energy?|Why do belts not require power?]]: Some reasons...<br />
<br />
=== Special usages ===<br />
<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side]<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
** [[Splitters]]<br />
** [[Underground belts]]<br />
* [[Transport]]<br />
* [[Crafting network]]<br />
* [[Logistic network]]<br />
<br />
<br />
{{MachineNav}}<br />
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[[Category: Transport network]] [[Category: Belt transport system]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Assembling_machine_1&diff=110168Assembling machine 12014-06-06T16:40:25Z<p>Aamon: </p>
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<div>Most basic assembling machine.<br />
{| class="wikitable"<br />
| '''Recipe:''' || {{icon|iron-plate|9|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|3|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|assembling-machine-1|1|Assembling machine 1}}<br />
|-<br />
| '''Total raw:''' || {{icon|iron-plate|22|Iron plate}} {{icon|copper-plate|4.5|Copper plate}} <br />
|-<br />
| '''Max power:''' || 90 W ([[Electric network|electric]])<br />
|-<br />
| '''Max ingredients:''' || 2<br />
|-<br />
| '''Crafting speed:''' || 1.5<br />
|-<br />
|}<br />
<br />
== See also ==<br />
* [[Assembling machine]]<br />
* [[Electric network]]<br />
* [[Crafting network]]<br />
* [[Transport network]]<br />
<br />
<br />
{{MachineNav}}<br />
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[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]</div>Aamonhttps://wiki.factorio.com/index.php?title=Circuit_network&diff=110167Circuit network2014-06-06T16:38:13Z<p>Aamon: </p>
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<div>[[File:circuit-network.jpg|256px|thumb|The picture shows a circuit network, that contains over 42 000 coal and 12 000 iron plates.]]<br />
<br />
[[Circuit network]]s are a feature which enables the control of [[Inserters]] based on the amount of [[Items]] stored in all devices connected to the same network.<br />
<br />
Even if [[Circuit network]] and [[Logistic network]] have much similarities, they are very different!<br />
'''The basic difference between them is, that in a logistic network everything, which is covered by a roboport pops up as content, in the circuit network only the connected chests pops up!<br />
<br />
<br />
{| class="wikitable"<br />
!<br />
! Circuit network<br />
! Logistic network<br />
|-<br />
| scope <br />
| the connected (with red or green wire) chests and inserters<br />
| all chests and inserters covered by a roboport<br />
|-<br />
|}<br />
<br />
== Items ==<br />
{| class="wikitable"<br />
| {{imagelink|red-wire|Red wire}} || Wires used to connect smart devices to a red network.<br />
|-<br />
| {{imagelink|green-wire|Green wire}} || Wires used to connect smart devices to a green network.<br />
|-<br />
| {{imagelink|smart-chest|Smart chest}} || The most basic chest connectable to [[Circuit network]]s.<br />
|-<br />
| {{imagelink|Provider-chest|Active Provider chest}} || A chest connectable to [[Circuit network]]s and participating in the [[Logistic network]].<br />
|-<br />
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || A chest connectable to [[Circuit network]]s and participating in the [[Logistic network]].<br />
|-<br />
| {{imagelink|requester-chest|Requester chest}} || A chest connectable to [[Circuit network]]s and participating in the [[Logistic network]].<br />
|-<br />
| {{imagelink|storage-chest|Storage chest}} || A chest connectable to [[Circuit network]]s and participating in the [[Logistic network]].<br />
|-<br />
| {{imagelink|smart-inserter|Smart inserter}} || The only inserter connectable to [[Circuit network]]s. The condition when the inserter is working is configurable in the menu.<br />
|-<br />
|}<br />
<br />
== Basic ==<br />
<br />
[[File:circuit-network-example-1.png|thumb|256px|A basic circuit network usable to fill a chest with a defined amount of items. '''Watch exactly, how the red wires are connected!''' To connect a wire with the pole take a wire and drag it from the base of a pole to the target entity!]]<br />
<br />
This is not very well documented, because it is not often used and with the ability of the smart inserter to connect also to the logistic network the best (recommended) basic usage is [[Power_Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|to switch of the steam engines during the night]] when you have enough power remaining in you accumulators.<br />
<br />
'''Keep in mind, that the current roadmap for v0.11 plans to enhance the circuit network!<br />
<br />
== Advanced ==<br />
<br />
There are several links into the forum:<br />
<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3149 Forum article about the basic usage]<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=696&p=24183#p24183 About comparison of the circuit wires with examples from the real world]<br />
<br />
=== Receivers ===<br />
[[File:circuit-network-gui.png|thumb|256px|Example condition: "Work only if the count of [[Alien science pack]] is lower than 50."]]<br />
[[Inserter#Smart inserter|Smart inserter]] is the only machine that can act depending on the state of the network.<br />
When it is connected to the network, it is possible to set up the condition:<br />
* Item this condition should depend on<br />
* Type of the condition (less then, bigger then, equal)<br />
* Value, integral number connected with the condition.<br />
<br />
=== Multiple networks ===<br />
It is possible to establish multiple distinct networks of the same color. Just make sure that there is no wire connection between them and they will be treated as separate networks.<br />
<br />
=== Examples ===<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=348 Logic Gates, Edge Detector]<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=3211&p=23692#p23676 Evenly fill two item onto one lane]<br />
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=298 Material splitters]<br />
<br />
== See also ==<br />
* [[Transport network]]<br />
<br />
[[Category: Networks]] [[Category: Circuit network]] [[Category: Transport network]]</div>Aamon