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	<updated>2026-04-26T00:25:03Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Construction_robot&amp;diff=217186</id>
		<title>Construction robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Construction_robot&amp;diff=217186"/>
		<updated>2026-02-03T10:33:35Z</updated>

		<summary type="html">&lt;p&gt;Xaeroxe: Rearrange my previous addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Construction robot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction robots&#039;&#039;&#039; are autonomous floating devices capable of repairing or building the [[Player|player&#039;s]] structures. They are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal roboport]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Construction robots accomplish various tasks, including:&lt;br /&gt;
&lt;br /&gt;
* They repair damaged entities using [[repair pack]]s.&lt;br /&gt;
* They replace destroyed entities as long as they are available in a [[provider chest]] or [[storage chest]].&lt;br /&gt;
* They remove entities marked with the [[deconstruction planner]]. Removed entities are transported into storage chests; if a [[Requester chest|requester]]/[[Buffer chest|buffer]] chest has an unfulfilled logistics request for the item being deconstructed then construction bots will prioritise placing items directly in to these chests. This includes environmental entities such as [[Raw fish|fish]] and [[Tree|trees]]; [[Cliff|cliffs]] can be &amp;quot;deconstructed&amp;quot; if a construction robot has access to [[Cliff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player&#039;s inventory.&lt;br /&gt;
* They add entities marked with a [[blueprint]] or placed as [[ghost]]s as long as these entities are available.  Entities are fetched from the closest logistic chest. Unlike [[Logistic robot]]s, they do not prioritize pickup based on chest type. A construction robot will not remove items from a requester chest in order to fulfill its orders.&lt;br /&gt;
* They can carry up to four items at once, depending on the researched [[worker robot cargo size (research)|worker robot cargo size]]. They can use the items to build up to four [[tile]]s at once, but they can only build one entity at a time.&lt;br /&gt;
&lt;br /&gt;
Construction robots have no means of defending themselves and do not run when they encounter enemies. Because they often operate at the &amp;quot;front&amp;quot;, they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them, and any fire (such as ones from [[flamethrower turret]]s) can also damage them.&lt;br /&gt;
&lt;br /&gt;
Researching [[Worker robot cargo size (research)|more cargo]] or [[Worker robot speed (research)|more speed]] for the logistic bots are also valid for the construction robots. Note that more speed will also increase the robots&#039; energy consumption.&lt;br /&gt;
&lt;br /&gt;
[[File:construction_robot_demo.gif|thumb|none|282px|Construction robots building on ghost entities.]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|automated-cleanup}}&lt;br /&gt;
{{Achievement|automated-construction}}&lt;br /&gt;
{{Achievement|you-are-doing-it-right}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Construction robots consider the amount of robots currently traveling to roboports to charge before deciding which roboport to charge at.&lt;br /&gt;
* Construction robots can be assigned multiple tasks instead of only being given new ones after completing their current task.&lt;br /&gt;
* Construction robots attempt to always charge at a roboport closer to their final destination&lt;br /&gt;
* Increased battery capacity of construction robot from 1.5MJ to 3MJ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.75|&lt;br /&gt;
* Construction robots will attempt to batch build tiles.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Construction robots can blow up cliffs.&lt;br /&gt;
* Landfill can be built by construction robots and be included in blueprints.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fish can be collected by construction robots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.4|&lt;br /&gt;
* Construction robots when used by the player will take primarily from the player&#039;s inventory, then the hotbar.&lt;br /&gt;
* Construction robots will check if their target is still in the network area when they return to personal roboport for charging.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Construction robots can now be used by the player via a [[personal roboport]] embedded into a type of modular armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* AI of the construction robots improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.2|&lt;br /&gt;
* Construction robots take as many [[repair pack]]s as they can when going to repair.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Construction robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* The [[deconstruction planner]] can be used to order bots to destroy buildings/trees.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.6|&lt;br /&gt;
* Robots can rebuild [[land mine]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Construction robots now use the durability of the [[repair pack]]s when using them.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Logistic robot]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Logistic network}}&lt;/div&gt;</summary>
		<author><name>Xaeroxe</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Construction_robot&amp;diff=217185</id>
		<title>Construction robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Construction_robot&amp;diff=217185"/>
		<updated>2026-02-03T02:22:51Z</updated>

		<summary type="html">&lt;p&gt;Xaeroxe: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Construction robot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction robots&#039;&#039;&#039; are autonomous floating devices capable of repairing or building the [[Player|player&#039;s]] structures. They are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal roboport]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Construction robots accomplish various tasks, including:&lt;br /&gt;
&lt;br /&gt;
* They repair damaged entities using [[repair pack]]s.&lt;br /&gt;
* They replace destroyed entities as long as they are available in a [[provider chest]] or [[storage chest]].&lt;br /&gt;
* They remove entities marked with the [[deconstruction planner]]. Removed entities are transported into storage chests; if a [[Requester chest|requester]]/[[Buffer chest|buffer]] chest has an unfulfilled logistics request for the item being deconstructed then construction bots will prioritise placing items directly in to these chests. This includes environmental entities such as [[Raw fish|fish]] and [[Tree|trees]]; [[Cliff|cliffs]] can be &amp;quot;deconstructed&amp;quot; if a construction robot has access to [[Cliff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player&#039;s inventory.&lt;br /&gt;
* They add entities marked with a [[blueprint]] or placed as [[ghost]]s as long as these entities are available.  Entities are fetched from the closest logistic chest.&lt;br /&gt;
* They can carry up to four items at once, depending on the researched [[worker robot cargo size (research)|worker robot cargo size]]. They can use the items to build up to four [[tile]]s at once, but they can only build one entity at a time.&lt;br /&gt;
&lt;br /&gt;
When searching for building items to place, they will pull from the logistics chest containing the building which is nearest to the ghost&#039;s location. Unlike [[Logistic robot]]s, they do not prioritize pickup based on chest type. A construction robot will not remove items from a requester chest in order to fulfill its orders.&lt;br /&gt;
&lt;br /&gt;
Construction robots have no means of defending themselves and do not run when they encounter enemies. Because they often operate at the &amp;quot;front&amp;quot;, they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them, and any fire (such as ones from [[flamethrower turret]]s) can also damage them.&lt;br /&gt;
&lt;br /&gt;
Researching [[Worker robot cargo size (research)|more cargo]] or [[Worker robot speed (research)|more speed]] for the logistic bots are also valid for the construction robots. Note that more speed will also increase the robots&#039; energy consumption.&lt;br /&gt;
&lt;br /&gt;
[[File:construction_robot_demo.gif|thumb|none|282px|Construction robots building on ghost entities.]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|automated-cleanup}}&lt;br /&gt;
{{Achievement|automated-construction}}&lt;br /&gt;
{{Achievement|you-are-doing-it-right}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Construction robots consider the amount of robots currently traveling to roboports to charge before deciding which roboport to charge at.&lt;br /&gt;
* Construction robots can be assigned multiple tasks instead of only being given new ones after completing their current task.&lt;br /&gt;
* Construction robots attempt to always charge at a roboport closer to their final destination&lt;br /&gt;
* Increased battery capacity of construction robot from 1.5MJ to 3MJ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.75|&lt;br /&gt;
* Construction robots will attempt to batch build tiles.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Construction robots can blow up cliffs.&lt;br /&gt;
* Landfill can be built by construction robots and be included in blueprints.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fish can be collected by construction robots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.4|&lt;br /&gt;
* Construction robots when used by the player will take primarily from the player&#039;s inventory, then the hotbar.&lt;br /&gt;
* Construction robots will check if their target is still in the network area when they return to personal roboport for charging.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Construction robots can now be used by the player via a [[personal roboport]] embedded into a type of modular armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* AI of the construction robots improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.2|&lt;br /&gt;
* Construction robots take as many [[repair pack]]s as they can when going to repair.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Construction robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* The [[deconstruction planner]] can be used to order bots to destroy buildings/trees.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.6|&lt;br /&gt;
* Robots can rebuild [[land mine]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Construction robots now use the durability of the [[repair pack]]s when using them.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Logistic robot]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Logistic network}}&lt;/div&gt;</summary>
		<author><name>Xaeroxe</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Construction_robot&amp;diff=217184</id>
		<title>Construction robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Construction_robot&amp;diff=217184"/>
		<updated>2026-02-03T02:18:04Z</updated>

		<summary type="html">&lt;p&gt;Xaeroxe: Inform reader that construction robots do not prioritize based on logistics chest type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Construction robot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction robots&#039;&#039;&#039; are autonomous floating devices capable of repairing or building the [[Player|player&#039;s]] structures. They are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal roboport]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Construction robots accomplish various tasks, including:&lt;br /&gt;
&lt;br /&gt;
* They repair damaged entities using [[repair pack]]s.&lt;br /&gt;
* They replace destroyed entities as long as they are available in a [[provider chest]] or [[storage chest]].&lt;br /&gt;
* They remove entities marked with the [[deconstruction planner]]. Removed entities are transported into storage chests; if a [[Requester chest|requester]]/[[Buffer chest|buffer]] chest has an unfulfilled logistics request for the item being deconstructed then construction bots will prioritise placing items directly in to these chests. This includes environmental entities such as [[Raw fish|fish]] and [[Tree|trees]]; [[Cliff|cliffs]] can be &amp;quot;deconstructed&amp;quot; if a construction robot has access to [[Cliff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player&#039;s inventory.&lt;br /&gt;
* They add entities marked with a [[blueprint]] or placed as [[ghost]]s as long as these entities are available.  Entities are fetched from the closest logistic chest.&lt;br /&gt;
* They can carry up to four items at once, depending on the researched [[worker robot cargo size (research)|worker robot cargo size]]. They can use the items to build up to four [[tile]]s at once, but they can only build one entity at a time.&lt;br /&gt;
&lt;br /&gt;
When searching for building items to place, they will pull from the logistics chest containing the building which is nearest to the ghost&#039;s location. Unlike [[Logistic robot]]s, they do not prioritize based on chest type. A construction robot will not remove items from a requester chest in order to fulfill its orders.&lt;br /&gt;
&lt;br /&gt;
Construction robots have no means of defending themselves and do not run when they encounter enemies. Because they often operate at the &amp;quot;front&amp;quot;, they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them, and any fire (such as ones from [[flamethrower turret]]s) can also damage them.&lt;br /&gt;
&lt;br /&gt;
Researching [[Worker robot cargo size (research)|more cargo]] or [[Worker robot speed (research)|more speed]] for the logistic bots are also valid for the construction robots. Note that more speed will also increase the robots&#039; energy consumption.&lt;br /&gt;
&lt;br /&gt;
[[File:construction_robot_demo.gif|thumb|none|282px|Construction robots building on ghost entities.]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|automated-cleanup}}&lt;br /&gt;
{{Achievement|automated-construction}}&lt;br /&gt;
{{Achievement|you-are-doing-it-right}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Construction robots consider the amount of robots currently traveling to roboports to charge before deciding which roboport to charge at.&lt;br /&gt;
* Construction robots can be assigned multiple tasks instead of only being given new ones after completing their current task.&lt;br /&gt;
* Construction robots attempt to always charge at a roboport closer to their final destination&lt;br /&gt;
* Increased battery capacity of construction robot from 1.5MJ to 3MJ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.75|&lt;br /&gt;
* Construction robots will attempt to batch build tiles.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Construction robots can blow up cliffs.&lt;br /&gt;
* Landfill can be built by construction robots and be included in blueprints.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fish can be collected by construction robots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.4|&lt;br /&gt;
* Construction robots when used by the player will take primarily from the player&#039;s inventory, then the hotbar.&lt;br /&gt;
* Construction robots will check if their target is still in the network area when they return to personal roboport for charging.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Construction robots can now be used by the player via a [[personal roboport]] embedded into a type of modular armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* AI of the construction robots improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.2|&lt;br /&gt;
* Construction robots take as many [[repair pack]]s as they can when going to repair.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Construction robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* The [[deconstruction planner]] can be used to order bots to destroy buildings/trees.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.6|&lt;br /&gt;
* Robots can rebuild [[land mine]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Construction robots now use the durability of the [[repair pack]]s when using them.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Logistic robot]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Logistic network}}&lt;/div&gt;</summary>
		<author><name>Xaeroxe</name></author>
	</entry>
</feed>