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		<id>https://wiki.factorio.com/index.php?title=Roboport&amp;diff=134574</id>
		<title>Roboport</title>
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		<updated>2017-02-08T01:31:55Z</updated>

		<summary type="html">&lt;p&gt;W2dv: Improved readability and clarity of first two paragraphs about the two roboport areas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Roboport/infobox}}&lt;br /&gt;
&lt;br /&gt;
The Roboport is the resting place for all [[Robots]]. It also emits an area of 50x50 tiles, in which logistic robots can interact with logistic network entities, such as [[Storage chest]]s, or [[Requester chest]]s. Additionally, a 100x100 tile area is created for construction robots to repair, construct or remove structures. This can be seen by hovering the mouse on a roboport, or logistics chest.&lt;br /&gt;
&lt;br /&gt;
* The smaller &amp;lt;span style=&amp;quot;color:#E88A0C&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; square represents the reach of the logistics network where both logistics and construction robots can move.&lt;br /&gt;
* The larger &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; square represents the extent of the construction network where only construction robots can move.&lt;br /&gt;
&lt;br /&gt;
Robots placed into the air from the player&#039;s inventory inside of a roboport&#039;s coverage will seek out the nearest roboport to charge and rest.&lt;br /&gt;
&lt;br /&gt;
Two or more roboports can connect to form a [[Robotic network|robotic network]], if the borders of the orange logistic areas touch. This is shown by a dotted line running between the two ports. An example of this can be seen on the bottom-right. Non-connected roboports will not share robots.&lt;br /&gt;
&lt;br /&gt;
[[File:roboport_connection.jpg|300x300px|thumb|Two roboports connecting to form a logistic network. Notice the yellow dotted line indicating a successful bond.]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
A Roboport contains 7 [[Storages/Stack|slots]] reserved for [[robots]], and another 7 for [[repair pack]]s. Robots and repair packs can be inserted into the roboport with an [[inserter]]. While seemingly useful, a repair pack inside a roboport is reserved for the construction robots inside the roboport only. Repair packs are better stored inside a [[Storage Chest|logistics storage chest]] or a [[passive provider chest]] where they can be used by all robots in the logistics network. Construction bots, when provided with repair packs, will automatically repair all damaged structures inside of a roboport&#039;s coverage area.&lt;br /&gt;
&lt;br /&gt;
If a roboport is full of robots, robots attempting to rest will find a different roboport.&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
The Roboport needs ~50 kW of energy when idle, but can use up to 4 x ~1 MW when charging bots. Ensure the power grid can meet the demand when making large requests of the robot system.&lt;br /&gt;
&lt;br /&gt;
Roboports have 4 chargers, which are used to recharge the flying bots. More roboports in a small area will allow for greater charging throughput, if a lot of robots need charging. Robots waiting to be charged will float in place near the roboport and wait their turn.&lt;br /&gt;
&lt;br /&gt;
Robots will not enter a roboport to rest unless they have full charge. Robots with low/no charge can still fly, but will move extremely slowly.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Roboport is connectible to the circuit network, it sends the logistic network contents or the robot statistics of the network.&lt;br /&gt;
* Roboports have decreased transmission power consumption (200 kW to 50 kW) while the robots and their recharging have increased power consumption (200 kW per recharge slot to 1MW per slot)&lt;br /&gt;
* Reduced number of drawn connections between roboports again.&lt;br /&gt;
* Optimized roboport radius rendering.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.5|&lt;br /&gt;
* Robots can charge from a closer roboport on their way to a more distant one.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Reduced number of rendered roboport connections.&lt;br /&gt;
* Inserters can now extract from roboports.&lt;br /&gt;
* Optimized adding and removing roboports, robots keep their tasks if possible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.7|&lt;br /&gt;
* Roboport gui labels updated to state &amp;quot;Roboport&amp;quot;&lt;br /&gt;
* Roboport is no longer categorized as a military structure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Backer names are used to name roboports.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Roboports have a separate logistic radius (now 25) and construction radius (now 50)&lt;br /&gt;
* Area visualizations for roboports are displayed under their entities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.5|&lt;br /&gt;
* Only repair packs may be placed into the roboport slots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.2|&lt;br /&gt;
* Roboport supply area increased from 40x40 to 50x50.&lt;br /&gt;
* Lowered transmission energy consumption of roboport from 200 W to 100 W&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robotic network]]&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6005 How exactly do Roboports work with each other?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7993 Splitting up roboport functions]:&lt;br /&gt;
** Recharge bots&lt;br /&gt;
** Store unused bots&lt;br /&gt;
** Create a construction network&lt;br /&gt;
** Create a logistics network&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Logistic network}}&lt;br /&gt;
{{C|Repair}}&lt;br /&gt;
{{C|Robots}}&lt;/div&gt;</summary>
		<author><name>W2dv</name></author>
	</entry>
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