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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vkuzkokov</id>
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	<updated>2026-04-23T07:46:49Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=186531</id>
		<title>Talk:Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=186531"/>
		<updated>2021-07-09T22:09:27Z</updated>

		<summary type="html">&lt;p&gt;Vkuzkokov: /* Completely turn off pollution */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The command to get back your body from God mode is stated two times. --[[User:SirBartholemewFactorio|SirBartholemewFactorio]] ([[User talk:SirBartholemewFactorio|talk]]) 23:53, 13 September 2017 (UTC)&lt;br /&gt;
:Fixed -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:44, 14 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unclear &amp;quot;Kill all enemies&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Kill all enemies&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
But &amp;quot;unexplored world&amp;quot; != &amp;quot;unexplored, but already generated part of the world&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing that this kills all the &#039;&#039;&#039;generated&#039;&#039;&#039; enemies, even those that are still in the &#039;&#039;&#039;black&#039;&#039;&#039; &amp;quot;fog of war&amp;quot; ?&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Completely turn off pollution ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t disabling pollution go before clearing it?&lt;/div&gt;</summary>
		<author><name>Vkuzkokov</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=152083</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=152083"/>
		<updated>2017-12-04T13:18:42Z</updated>

		<summary type="html">&lt;p&gt;Vkuzkokov: Fix total Military science pack requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rocket silo (research)}}&lt;br /&gt;
&lt;br /&gt;
The rocket silo technology is the final technology required to win the game. Because the Rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant fraction of the cost of winning the game. To actually finish the rocket, the following additional technologies are needed, which are no prerequisites according to the technology tree:&lt;br /&gt;
* [[Concrete_(research)|Concrete]] - required to build the [[Rocket silo]]&lt;br /&gt;
* [[Electric_engine_(research)|Electric engine]] - required to build the [[Production science pack]]s&lt;br /&gt;
* [[Advanced material processing 2 (research)|Advanced material processing 2]] - needed to build the production science packs&lt;br /&gt;
* [[Electric_energy_accumulators_(research)|Electric energy accumulators]] - needed for the [[satellite]]&lt;br /&gt;
* [[Solar_energy_(research)|Solar energy]] - needed for the satellite&lt;br /&gt;
&lt;br /&gt;
In total, researching these and their prerequisites requires the following science packs (with normal science cost):&lt;br /&gt;
{{Icon|Science pack 1}} X 5925, {{Icon|Science pack 2}} X 5735, {{Icon|Science pack 3}} X 3100&lt;br /&gt;
{{Icon|Military science pack}} X 2320, {{Icon|Production science pack}} X 1300, {{Icon|High tech science pack}} X 1300&lt;br /&gt;
&lt;br /&gt;
Note: This does not include the [[Logistics (research)]] and [[Fluid handling (research)]], but these (although not strictly necessary) are still considered essential to winning the game.&lt;br /&gt;
&lt;br /&gt;
== Raw Materials ==&lt;br /&gt;
The following lists the raw resources required to craft the science packs above. Note that the following information depends on a large part of the game&#039;s recipes and hence any version that changes the recipes might affect this data. The following is correct for version 0.15.33. &lt;br /&gt;
There is a distinction to be made for wether the player decides to use [[Advanced oil processing]] or not, the value in brackets is the value without advanced oil processing.&lt;br /&gt;
&lt;br /&gt;
 {{Icon|Crude oil}} X 552955(760313), {{Icon|Water}} X 356103(79625), {{Icon|Iron ore}} X 329538, {{Icon|Copper ore}} X 192028, {{Icon|Coal}} X 25250, {{Icon|Stone}} X 13000, &lt;br /&gt;
&lt;br /&gt;
This would also produce an additional 56296(228094) [[Heavy oil]] and 248830 (228094) [[Light oil]] which go unused. We did not add the cost of advanced oil processing in the calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:40em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complete list of all intermediate products&#039;&#039;&#039; (using advanced oil processing):&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     650 [[Electric furnace]]&lt;br /&gt;
     650 [[Battery]]&lt;br /&gt;
     650 [[Assembling machine 1]]&lt;br /&gt;
     650 [[Electric engine unit]]&lt;br /&gt;
     650 [[Speed module]]&lt;br /&gt;
   1 160 [[Grenade]]&lt;br /&gt;
   1 160 [[Gun turret]]&lt;br /&gt;
   1 160 [[Piercing rounds magazine]]&lt;br /&gt;
   1 160 [[Firearm magazine]]&lt;br /&gt;
   1 300 [[Production science pack]]&lt;br /&gt;
   1 300 [[High tech science pack]]&lt;br /&gt;
   1 950 [[Processing unit]]&lt;br /&gt;
   2 275 [[Sulfur]]&lt;br /&gt;
   2 320 [[Military science pack]]&lt;br /&gt;
   3 100 [[Electric mining drill]]&lt;br /&gt;
   3 100 [[Science pack 3]]&lt;br /&gt;
   3 750 [[Engine unit]]&lt;br /&gt;
   5 735 [[Science pack 2]]&lt;br /&gt;
   5 735 [[Inserter]]&lt;br /&gt;
   5 735 [[Transport belt]]&lt;br /&gt;
   5 925 [[Science pack 1]]&lt;br /&gt;
   6 500 [[Stone brick]]&lt;br /&gt;
   7 500 [[Pipe]]&lt;br /&gt;
   9 750 [[Lubricant]]&lt;br /&gt;
  11 410 [[Steel plate]]&lt;br /&gt;
  13 500 [[Advanced circuit]]&lt;br /&gt;
  22 750 [[Sulfuric acid]]&lt;br /&gt;
  26 500 [[Plastic bar]]&lt;br /&gt;
  48 628 [[Iron gear wheel]]&lt;br /&gt;
  54 387 [[Heavy oil]]&lt;br /&gt;
  87 535 [[Electronic circuit]]&lt;br /&gt;
 189 028 [[Copper plate]]&lt;br /&gt;
 244 793 [[Light oil]]&lt;br /&gt;
 299 125 [[Petroleum gas]]&lt;br /&gt;
 192 028 [[Copper cable]]&lt;br /&gt;
 329 538 [[Iron plate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also doesn&#039;t include any military or advanced logistics tech, products needed for the actual rocket, or production facilities (belts, assemblers, inserters etc.).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In 0.15 the required research was changed massively, researching everything needed to launch a rocket now requires more than trice the iron and copper it took in 0.14.&lt;br /&gt;
* This replaced [[rocket defense]] as the game&#039;s win condition in Version 0.12&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rocket silo]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Vkuzkokov</name></author>
	</entry>
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