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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Uukgoblin</id>
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	<updated>2026-04-18T17:31:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=158846</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=158846"/>
		<updated>2018-05-03T15:43:09Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: Productivity modules can also go in drills!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research, and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Quick usage summary:&lt;br /&gt;
*For more products per second a speed module should be used.&lt;br /&gt;
*For more products per input resource a productivity module should be used.&lt;br /&gt;
*For more products per watt of energy an efficiency module should be used (except in rare cases when productivity modules are also used - then a speed module might be better).&lt;br /&gt;
&lt;br /&gt;
== Types of modules ==&lt;br /&gt;
&lt;br /&gt;
There are three types of modules in &#039;&#039;Factorio&#039;&#039;, each with 3 tiers of effect. Higher tiers have stronger effects but are more expensive.&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Speed modules increase the speed and energy consumption of a machine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Speed bonus !! [[Electric system|Energy]] consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module||Speed module}} || +20% || +50%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 2||Speed module 2}} || +30% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3||Speed module 3}} || +50% || +70%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Increases speed of machine. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per watt (or items produced per pollution generated). &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases energy use per cycle (exceptions exist). &amp;lt;/span&amp;gt;&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; As a side effect it increases pollution generated by the machine, due to energy consumption being higher. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
&lt;br /&gt;
Productivity modules add a purple &amp;quot;productivity bar&amp;quot; when placed inside item-producing buildings and [[lab]]s. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the productivity modules inside the machine. When the bar reaches 100%, an extra set of products is immediately generated without consuming any resources.&lt;br /&gt;
&lt;br /&gt;
Productivity modules can only be used in machines that are set to make [[:Category:Intermediate_products|intermediate products]]. These are all the ores mined by electric drills, the stone brick (and anything else smelted in a furnace) and some of the items listed in the intermediate products tab. Exceptions to the items listed in this tab are: the satellite, the recipes that fill/empty a barrel, nuclear fuel, nuclear fuel reprocessing, and the kovarex enrichment process. Productivity modules cannot be placed in [[beacon]]s either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Productivity&amp;lt;br \&amp;gt; bonus !! [[Electric system|Energy]]&amp;lt;br \&amp;gt; consumption !! Speed !! [[Pollution]]&amp;lt;br/&amp;gt; multiplier&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module||Productivity module}} || +4% || +40% || -15% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 2||Productivity module 2}} || +6% || +60% || -15% || +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3||Productivity  module 3}} || +10% || +80% || -15% || +10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Creates an additional free item occasionally. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases pollution generated. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Slows the machine. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Efficiency Module ===&lt;br /&gt;
Efficiency modules reduce the required electricity to run the machine. The lowest amount of energy that efficiency modules can be used to achieve is 20% of the machine&#039;s base energy usage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module!! [[Electric system|Energy]] consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module||Efficiency module}} || -30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 2||Efficiency module 2}} || -40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3||Efficiency module 3}} || -50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Reduces energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; As a side effect it decreases pollution generated by the machine, due to energy consumption being lower. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Cannot lower energy usage below 20%. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; If used with productivity modules, sometimes the efficiency gain is lower than what a speed module could achieve. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
&lt;br /&gt;
As a rule modules do not have diminishing returns (except that consumption is capped to -80%), that is if an assembler is making 2 items per second, adding 1 speed 3 module (+50% speed) will increase item production by 1/s, a second speed3 module will increase production by the same 1/s. Consumption modifiers work the same way, for example if a machine is consuming 180kW, the first efficiency 1 module will reduce energy use by 54kW, the second will also reduce energy use by 54kW. There is no difference between putting 2 speed 1 modules in one machine and 2 efficiency 1 modules in a second machine, than putting 1 of each in both machines - in both cases the total items produced per second and average energy required per item is identical.&lt;br /&gt;
&lt;br /&gt;
There is however synergy between productivity modules and speed modules, productivity modules reduce crafting speed which lowers the production rate of items and increases the energy consumed per item, the speed bonus from speed modules increases production rate of items and lowers the energy consumed per item - in fact when dealing with productivity modules, the reduction in energy consumption from the increased speed from speed modules can be greater than the increased energy consumption. For detailed calculations on the synergy between productivity modules and speed modules refer to [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5705 this discussion] as well as [https://forums.factorio.com/viewtopic.php?f=16&amp;amp;t=59989 this warning].&lt;br /&gt;
&lt;br /&gt;
Filling the device with &#039;&#039;&#039;speed modules&#039;&#039;&#039; is useful when a resource is infinite but the amount of resource pools is low. The best example would be &#039;&#039;&#039;oil deposits&#039;&#039;&#039;. Another good place to use speed modules would be for assembly machines which make products that take a long time to make, for example engine units. Using speed modules allows more compact setups, because one machine can provide materials to more consumers than normal. If used together with productivity modules, they can also increase efficiency (in terms of items produced per watt or per pollution generated) of a machine.&lt;br /&gt;
&lt;br /&gt;
Filling devices with &#039;&#039;&#039;productivity modules&#039;&#039;&#039; is recommended when resources are scarce. An example would be more advanced products not being produced enough due to bottlenecks. It will take longer and more energy, but the overall amount of products per time will be higher. Productivity is especially useful in recipes that consume a lot of resources per second such as [[electronic circuit]]s, as this will result in a lot of free items being created and quickly cover the cost of the module. Also by saving the need to mine ore, smelt plates and process intermediates for those free items the additional energy cost can be easily covered.&lt;br /&gt;
&lt;br /&gt;
Filling devices with &#039;&#039;&#039;efficiency modules&#039;&#039;&#039; is recommended for electric furnaces as these use a lot of power. Note that making higher level efficiency modules are not worth it in terms of power saved vs materials used to build a [[solar panel]] setup with same power output so the only incentive is to further reduce pollution or space utilization. Modules are also able to control [[pollution]], as &#039;&#039;&#039;pollution depends also on [[Electric system|energy]] usage&#039;&#039;&#039;. So reducing a machine&#039;s energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vice versa! Also note that if you&#039;re using productivity modules, a speed module can sometimes provide better efficiency gains due to the fact that the machine will now be producing much more items per second. Efficiency modules also generally don&#039;t work well in beacons.&lt;br /&gt;
&lt;br /&gt;
=== Examples of usage ===&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (−30%) – almost a [[solar panel]] worth of power.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[pollution]] with no efficiency modules and 1.8 with 3 basic ones. Same [[electric mining drill]] with 3 productivity module 3 would create 76.5 units of [[pollution]]. However if, for some reason, you were using 2 productivity modules in this drill, but are still worried about pollution, it&#039;s better to fill the last slot with a speed module than an efficiency module. This is because the extra items created per second will outweigh the additional pollution cost.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5705 Productivity Module Math]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7985 Do Efficiency Modules Reduce Pollution?]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=16&amp;amp;t=59989 Speed modules are sometimes more efficient than Efficiencies]&lt;br /&gt;
&lt;br /&gt;
{{C|Modules}}&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Module&amp;diff=158803</id>
		<title>Talk:Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Module&amp;diff=158803"/>
		<updated>2018-05-01T14:22:26Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: /* Style */ kthxs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Style ==&lt;br /&gt;
Thanks Bilka for fixing my style issues. I don&#039;t want to re-edit your changes without consultation, but I was thinking maybe this capitalization would be even better:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exceptions to the items listed in this tab are: the satellite, the recipes that fill/empty a barrel, as well as most of the centrifuge recipes: nuclear fuel, nuclear fuel reprocessing and the Kovarex enrichment process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not actually starting a sentence after the colon, so I thought they should be lowercase? And Kovarex is probaly actually a proper noun, so maybe uppercase that. But then I looked to find if I&#039;m actually right and it turns out that also two colons in the same sentence are discouraged: [https://apvschicago.com/2011/04/capitalization-after-colons.html]. So dunno, maybe a bullet list instead? [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:02, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You are right with useing lowercase after the colons. While Kovarex is technically a proper noun, we treat all recipe, item, and object names as simple nouns, so I&#039;d do the same for the kovarex enrichment provess, for consistency. I don&#039;t want that bullet list on the page because it might lead users to believe that those are items the modules &#039;&#039;can&#039;&#039; be used on — it catches the eye and people tend to not read the text describing it :P So, I removed the second colon by removing the centrifuge recipe half-sentence and lowercased the rest. Let me know what you think. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:17, 1 May 2018 (UTC)&lt;br /&gt;
::Yup that looks great, thanks :-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:22, 1 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=158802</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=158802"/>
		<updated>2018-05-01T14:18:46Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: /* Intermediary Products */ reply to new category page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation box links ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German translation worldgenerator ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
&lt;br /&gt;
Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
&lt;br /&gt;
Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
&lt;br /&gt;
Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
&lt;br /&gt;
:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
&lt;br /&gt;
::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
&lt;br /&gt;
::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
&lt;br /&gt;
:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shipwreck ==&lt;br /&gt;
&lt;br /&gt;
I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Inventory/pl‎‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
&lt;br /&gt;
I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
&lt;br /&gt;
: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intermediary Products ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
&lt;br /&gt;
I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
&lt;br /&gt;
The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translate template to different word-order languages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
&lt;br /&gt;
In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
&lt;br /&gt;
(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Getting rid of BurnerNav template ==&lt;br /&gt;
&lt;br /&gt;
Hi, Thanks for the initial warm welcome!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen that the [[Template:BurnerNav]] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
The [[Roadmap]] page is deceptively empty. What about merging [[Roadmap/Coming_Releases]] with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
&lt;br /&gt;
Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
&lt;br /&gt;
By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
&lt;br /&gt;
:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Uukgoblin&amp;diff=158798</id>
		<title>User:Uukgoblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Uukgoblin&amp;diff=158798"/>
		<updated>2018-05-01T14:04:49Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: add contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started playing Factorio around version 0.15.&lt;br /&gt;
&lt;br /&gt;
That&#039;s about as much biographical information as I&#039;m comfortable publishing ;-)&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
I&#039;m on the forums as well as on Freenode IRC #factorio as UukGoblin.&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Module&amp;diff=158797</id>
		<title>Talk:Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Module&amp;diff=158797"/>
		<updated>2018-05-01T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: Question about style / capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Style ==&lt;br /&gt;
Thanks Bilka for fixing my style issues. I don&#039;t want to re-edit your changes without consultation, but I was thinking maybe this capitalization would be even better:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exceptions to the items listed in this tab are: the satellite, the recipes that fill/empty a barrel, as well as most of the centrifuge recipes: nuclear fuel, nuclear fuel reprocessing and the Kovarex enrichment process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not actually starting a sentence after the colon, so I thought they should be lowercase? And Kovarex is probaly actually a proper noun, so maybe uppercase that. But then I looked to find if I&#039;m actually right and it turns out that also two colons in the same sentence are discouraged: [https://apvschicago.com/2011/04/capitalization-after-colons.html]. So dunno, maybe a bullet list instead? [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:02, 1 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=158796</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=158796"/>
		<updated>2018-05-01T13:54:53Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: /* Intermediary Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation box links ==&lt;br /&gt;
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Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
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: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
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:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
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== German translation worldgenerator ==&lt;br /&gt;
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Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
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Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
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Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
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Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
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:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
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:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
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:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
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::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
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::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
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:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
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::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
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:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
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::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
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::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
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:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
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:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
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== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
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Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
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I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
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:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
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== Template:Inventory/pl‎‎  ==&lt;br /&gt;
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Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
&lt;br /&gt;
I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
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: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
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== Intermediary Products ==&lt;br /&gt;
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Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
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: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
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I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
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== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
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Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
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I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
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The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
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:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
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:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
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::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
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:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
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::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
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:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
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:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
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== Translate template to different word-order languages ==&lt;br /&gt;
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Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
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In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
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(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
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:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
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:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
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== Getting rid of BurnerNav template ==&lt;br /&gt;
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Hi, Thanks for the initial warm welcome!&lt;br /&gt;
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I&#039;ve seen that the [[Template:BurnerNav]] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
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:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
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:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
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== Roadmap ==&lt;br /&gt;
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Hi,&lt;br /&gt;
&lt;br /&gt;
The [[Roadmap]] page is deceptively empty. What about merging [[Roadmap/Coming_Releases]] with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
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: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
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:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
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== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
&lt;br /&gt;
Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
&lt;br /&gt;
By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
&lt;br /&gt;
:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=158794</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=158794"/>
		<updated>2018-05-01T13:33:10Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: List some downsides to efficiency modules, as per https://forums.factorio.com/viewtopic.php?f=16&amp;amp;t=59989&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research, and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Quick usage summary:&lt;br /&gt;
*For more products per second a speed module should be used.&lt;br /&gt;
*For more products per input resource a productivity module should be used.&lt;br /&gt;
*For more products per watt of energy an efficiency module should be used (except in rare cases when productivity modules are also used - then a speed module might be better).&lt;br /&gt;
&lt;br /&gt;
== Types of modules ==&lt;br /&gt;
&lt;br /&gt;
There are three types of modules in &#039;&#039;Factorio&#039;&#039;, each with 3 tiers of effect. Higher tiers have stronger effects but are more expensive.&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Speed modules increase the speed and energy consumption of a machine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Speed bonus !! [[Electric system|Energy]] consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module||Speed module}} || +20% || +50%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 2||Speed module 2}} || +30% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3||Speed module 3}} || +50% || +70%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Increases speed of machine. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per watt (or items produced per pollution generated). &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases energy use per cycle (exceptions exist). &amp;lt;/span&amp;gt;&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; As a side effect it increases pollution generated by the machine, due to energy consumption being higher. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
&lt;br /&gt;
Productivity modules add a purple &amp;quot;productivity bar&amp;quot; when placed inside item-producing buildings and [[lab]]s. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the productivity modules inside the machine. When the bar reaches 100%, an extra set of products is immediately generated without consuming any resources.&lt;br /&gt;
&lt;br /&gt;
Productivity modules can only be used in machines that are set to make [[:Category:Intermediate_products|intermediate products]]. These are the stone brick (and anything else smelted in a furnace) and some of the items listed in the intermediate products tab. Exceptions to the items listed in this tab are: The satellite, the recipes that fill/empty a barrel, as well as most of the centrifuge recipes: Nuclear fuel, nuclear fuel reprocessing and the kovarex enrichment process. Productivity modules cannot be placed in [[beacon]]s either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Productivity&amp;lt;br \&amp;gt; bonus !! [[Electric system|Energy]]&amp;lt;br \&amp;gt; consumption !! Speed !! [[Pollution]]&amp;lt;br/&amp;gt; multiplier&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module||Productivity module}} || +4% || +40% || -15% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 2||Productivity module 2}} || +6% || +60% || -15% || +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3||Productivity  module 3}} || +10% || +80% || -15% || +10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Creates an additional free item occasionally. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases pollution generated. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Slows the machine. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Efficiency Module ===&lt;br /&gt;
Efficiency modules reduce the required electricity to run the machine. The lowest amount of energy that efficiency modules can be used to achieve is 20% of the machine&#039;s base energy usage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module!! [[Electric system|Energy]] consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module||Efficiency module}} || -30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 2||Efficiency module 2}} || -40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3||Efficiency module 3}} || -50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Reduces energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; As a side effect it decreases pollution generated by the machine, due to energy consumption being lower. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Cannot lower energy usage below 20%. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; If used with productivity modules, sometimes the efficiency gain is lower than what a speed module could achieve. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
&lt;br /&gt;
As a rule modules do not have diminishing returns (except that consumption is capped to -80%), that is if an assembler is making 2 items per second, adding 1 speed 3 module (+50% speed) will increase item production by 1/s, a second speed3 module will increase production by the same 1/s. Consumption modifiers work the same way, for example if a machine is consuming 180kW, the first efficiency 1 module will reduce energy use by 54kW, the second will also reduce energy use by 54kW. There is no difference between putting 2 speed 1 modules in one machine and 2 efficiency 1 modules in a second machine, than putting 1 of each in both machines - in both cases the total items produced per second and average energy required per item is identical.&lt;br /&gt;
&lt;br /&gt;
There is however synergy between productivity modules and speed modules, productivity modules reduce crafting speed which lowers the production rate of items and increases the energy consumed per item, the speed bonus from speed modules increases production rate of items and lowers the energy consumed per item - in fact when dealing with productivity modules, the reduction in energy consumption from the increased speed from speed modules can be greater than the increased energy consumption. For detailed calculations on the synergy between productivity modules and speed modules refer to [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5705 this discussion] as well as [https://forums.factorio.com/viewtopic.php?f=16&amp;amp;t=59989 this warning].&lt;br /&gt;
&lt;br /&gt;
Filling the device with &#039;&#039;&#039;speed modules&#039;&#039;&#039; is useful when a resource is infinite but the amount of resource pools is low. The best example would be &#039;&#039;&#039;oil deposits&#039;&#039;&#039;. Another good place to use speed modules would be for assembly machines which make products that take a long time to make, for example engine units. Using speed modules allows more compact setups, because one machine can provide materials to more consumers than normal. If used together with productivity modules, they can also increase efficiency (in terms of items produced per watt or per pollution generated) of a machine.&lt;br /&gt;
&lt;br /&gt;
Filling devices with &#039;&#039;&#039;productivity modules&#039;&#039;&#039; is recommended when resources are scarce. An example would be more advanced products not being produced enough due to bottlenecks. It will take longer and more energy, but the overall amount of products per time will be higher. Productivity is especially useful in recipes that consume a lot of resources per second such as [[electronic circuit]]s, as this will result in a lot of free items being created and quickly cover the cost of the module. Also by saving the need to mine ore, smelt plates and process intermediates for those free items the additional energy cost can be easily covered.&lt;br /&gt;
&lt;br /&gt;
Filling devices with &#039;&#039;&#039;efficiency modules&#039;&#039;&#039; is recommended for electric furnaces as these use a lot of power. Note that making higher level efficiency modules are not worth it in terms of power saved vs materials used to build a [[solar panel]] setup with same power output so the only incentive is to further reduce pollution or space utilization. Modules are also able to control [[pollution]], as &#039;&#039;&#039;pollution depends also on [[Electric system|energy]] usage&#039;&#039;&#039;. So reducing a machine&#039;s energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vice versa! Also note that if you&#039;re using productivity modules, a speed module can sometimes provide better efficiency gains due to the fact that the machine will now be producing much more items per second. Efficiency modules also generally don&#039;t work well in beacons.&lt;br /&gt;
&lt;br /&gt;
=== Examples of usage ===&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (−30%) – almost a [[solar panel]] worth of power.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[pollution]] with no efficiency modules and 1.8 with 3 basic ones. Same [[electric mining drill]] with 3 productivity module 3 would create 76.5 units of [[pollution]]. However if, for some reason, you were using 2 productivity modules in this drill, but are still worried about pollution, it&#039;s better to fill the last slot with a speed module than an efficiency module. This is because the extra items created per second will outweigh the additional pollution cost.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5705 Productivity Module Math]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7985 Do Efficiency Modules Reduce Pollution?]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=16&amp;amp;t=59989 Speed modules are sometimes more efficient than Efficiencies]&lt;br /&gt;
&lt;br /&gt;
{{C|Modules}}&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=158792</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=158792"/>
		<updated>2018-05-01T12:38:18Z</updated>

		<summary type="html">&lt;p&gt;Uukgoblin: /* Productivity Module */ Attempt to clarify where Productivity Modules can be used, as per https://forums.factorio.com/viewtopic.php?f=16&amp;amp;t=44801&amp;amp;p=359884&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research, and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Quick usage summary:&lt;br /&gt;
*For more products per second a speed module should be used.&lt;br /&gt;
*For more products per input resource a productivity module should be used.&lt;br /&gt;
*For more products per watt of energy an efficiency module should be used.&lt;br /&gt;
&lt;br /&gt;
== Types of modules ==&lt;br /&gt;
&lt;br /&gt;
There are three types of modules in &#039;&#039;Factorio&#039;&#039;, each with 3 tiers of effect. Higher tiers have stronger effects but are more expensive.&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Speed modules increase the speed and energy consumption of a machine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Speed bonus !! [[Electric system|Energy]] consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module||Speed module}} || +20% || +50%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 2||Speed module 2}} || +30% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3||Speed module 3}} || +50% || +70%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Increases speed of machine. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; As a side effect it increases pollution generated by the machine, due to energy consumption being higher. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
&lt;br /&gt;
Productivity modules add a purple &amp;quot;productivity bar&amp;quot; when placed inside item-producing buildings and [[lab]]s. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the productivity modules inside the machine. When the bar reaches 100%, an extra set of products is immediately generated without consuming any resources.&lt;br /&gt;
&lt;br /&gt;
Productivity modules can only be used in machines that are set to make [[:Category:Intermediate_products|intermediate products]]. These are the Stone Brick (and anything else done in a furnace) and some of the items listed in the &amp;quot;Intermediate Products&amp;quot; tab. Exceptions to the items listed in this tab are: the Satellite, the recipes that fill/empty a barrel, as well as most of the Centrifuge recipes: Nuclear Fuel, Nuclear Fuel Reprocessing and Kovarex Enrichment Process. Productivity modules cannot be placed in [[Beacon]]s either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Productivity&amp;lt;br \&amp;gt; bonus !! [[Electric system|Energy]]&amp;lt;br \&amp;gt; consumption !! Speed !! [[Pollution]]&amp;lt;br/&amp;gt; multiplier&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module||Productivity module}} || +4% || +40% || -15% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 2||Productivity module 2}} || +6% || +60% || -15% || +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3||Productivity  module 3}} || +10% || +80% || -15% || +10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Creates an additional free item occasionally. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Increases pollution generated. &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Slows the machine. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Efficiency Module ===&lt;br /&gt;
Efficiency modules reduce the required electricity to run the machine. The lowest amount of energy that efficiency modules can be used to achieve is 20% of the machine&#039;s base energy usage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Module!! [[Electric system|Energy]] consumption&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module||Efficiency module}} || -30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 2||Efficiency module 2}} || -40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3||Efficiency module 3}} || -50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; Reduces energy use per cycle. &amp;lt;/span&amp;gt;&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#00BB00&amp;quot;&amp;gt; As a side effect it decreases pollution generated by the machine, due to energy consumption being lower. &amp;lt;/span&amp;gt;&lt;br /&gt;
* No disadvantages&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
&lt;br /&gt;
As a rule modules do not have diminishing returns (except that consumption is capped to -80%), that is if an assembler is making 2 items per second, adding 1 speed 3 module (+50% speed) will increase item production by 1/s, a second speed3 module will increase production by the same 1/s. Consumption modifiers work the same way, for example if a machine is consuming 180kW, the first efficiency 1 module will reduce energy use by 54kW, the second will also reduce energy use by 54kW. There is no difference between putting 2 speed 1 modules in one machine and 2 efficiency 1 modules in a second machine, than putting 1 of each in both machines - in both cases the total items produced per second and average energy required per item is identical.&lt;br /&gt;
&lt;br /&gt;
There is however synergy between productivity modules and speed modules, productivity modules reduce crafting speed which lowers the production rate of items and increases the energy consumed per item, the speed bonus from speed modules increases production rate of items and lowers the energy consumed per item - in fact when dealing with productivity modules, the reduction in energy consumption from the increased speed from speed modules can be greater than the increased energy consumption. For detailed calcultions on the synergy between productivity modules and speed modules refer to [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5705 this discussion].&lt;br /&gt;
&lt;br /&gt;
Filling the device with &#039;&#039;&#039;speed modules&#039;&#039;&#039; is useful when a resource is infinite but the amount of resource pools is low. The best example would be &#039;&#039;&#039;oil deposits&#039;&#039;&#039;. Another good place to use speed modules would be for assembly machines which make products that take a long time to make, for example engine units. Using speed modules allows more compact setups, because one machine can provide materials to more consumers than normal.&lt;br /&gt;
&lt;br /&gt;
Filling devices with &#039;&#039;&#039;productivity modules&#039;&#039;&#039; is recommended when resources are scarce. An example would be more advanced products not being produced enough due to bottlenecks. It will take longer and more energy, but the overall amount of products per time will be higher. Productivity is especially useful in recipes that consume a lot of resources per second such as [[electronic circuit]]s, as this will result in a lot of free items being created and quickly cover the cost of the module. Also by saving the need to mine ore, smelt plates and process intermediates for those free items the additional energy cost can be easily covered.&lt;br /&gt;
&lt;br /&gt;
Filling devices with &#039;&#039;&#039;efficiency modules&#039;&#039;&#039; is recommended for electric furnaces as these use a lot of power. Efficiency modules also completely lack downsides, so filling all unnecessary module slots with Efficiency modules if possible is recommended. Note that making higher level efficiency modules are not worth it in terms of power saved vs materials used to build a [[solar panel]] setup with same power output so the only incentive is to further reduce pollution or space utilization. Modules are also able to control [[Pollution]], as &#039;&#039;&#039;pollution depends also on [[Electric system|Energy]] usage&#039;&#039;&#039;. So reducing a machine&#039;s energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vice versa!&lt;br /&gt;
&lt;br /&gt;
=== Examples of usage ===&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (−30%) – almost a [[solar panel]] worth of power.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[pollution]] with no efficiency modules and 1.8 with 3 basic ones. Same [[electric mining drill]] with 3 productivity module 3 would create 76.5 units of [[pollution]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5705 Productivity Module Math]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7985 Do Efficiency Modules Reduce Pollution?]&lt;br /&gt;
&lt;br /&gt;
{{C|Modules}}&lt;/div&gt;</summary>
		<author><name>Uukgoblin</name></author>
	</entry>
</feed>