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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tyroney</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tyroney"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Tyroney"/>
	<updated>2026-04-22T20:34:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Supply_challenge&amp;diff=187667</id>
		<title>Supply challenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Supply_challenge&amp;diff=187667"/>
		<updated>2021-12-04T22:53:16Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: changed solid fuel to sulfur (current as of 1.1.48)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
In the &#039;&#039;&#039;supply challenge&#039;&#039;&#039; scenario the player has to fulfill production output objectives with their factory. Finishing a level rewards the player with points. The scenario can be played in single player and [[multiplayer]].&lt;br /&gt;
&lt;br /&gt;
In every level, the player has a limited amount of time to place the required items into the specified chests. The requirements increase with each level.&amp;lt;br&amp;gt;&lt;br /&gt;
Finishing a level rewards the player with 10 x the level number points, plus a time bonus for finishing quickly. The player can choose whether they sell the remaining time for points or use it to prepare for the next level. If the level is finished early, 5 points are awarded for each second left on the timer. The amount of points per second goes down by 0.2 each level, so selling the time in earlier levels is worth more points.&lt;br /&gt;
&lt;br /&gt;
== Production requirements for each level ==&lt;br /&gt;
&lt;br /&gt;
* Level 1 (4:00)&lt;br /&gt;
:15 Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 2 (5:00)&lt;br /&gt;
:30 Iron plate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 3 (5:00)&lt;br /&gt;
:30 Iron plate&lt;br /&gt;
:30 Copper plate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 4 (5:00)&lt;br /&gt;
:30 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 5 (4:00)&lt;br /&gt;
:40 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:40 Copper cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 6 (5:00)&lt;br /&gt;
:40 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 7 (5:00)&lt;br /&gt;
:40 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:10 Automation science pack&lt;br /&gt;
:50 Firearm magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 8 (5:00)&lt;br /&gt;
:40 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:10 Automation science pack&lt;br /&gt;
:20 Transport belt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 9 (5:00)&lt;br /&gt;
:50 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:10 Automation science pack&lt;br /&gt;
:20 Transport belt&lt;br /&gt;
:20 Inserter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 10 (5:00)&lt;br /&gt;
:50 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:10 Automation science pack&lt;br /&gt;
:10 Logistic science pack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 11 (5:00)&lt;br /&gt;
:50 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:10 Fast transport belt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 12 (7:00)&lt;br /&gt;
:50 Iron plate&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:10 Steel plate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 13 (5:00)&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:15 Steel plate&lt;br /&gt;
:50 Piercing rounds magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 14 (10:00)&lt;br /&gt;
:30 Iron gear&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:15 Steel plate&lt;br /&gt;
:15 Grenade&lt;br /&gt;
:5 Plastic bar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 15 (8:20)&lt;br /&gt;
:30 Electronic circuit&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:15 Steel plate&lt;br /&gt;
:10 advanced circuit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 16 (8:20)&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:15 Steel plate&lt;br /&gt;
:10 Advanced circuit&lt;br /&gt;
:10 Sulfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 17 (8:20)&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:10 Advanced circuit&lt;br /&gt;
:10 Engine unit&lt;br /&gt;
:10 Sulfur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 18 (8:20)&lt;br /&gt;
:20 Automation science pack&lt;br /&gt;
:20 Logistic science pack&lt;br /&gt;
:20 Chemical science pack&lt;br /&gt;
:20 Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 19 (8:20)&lt;br /&gt;
:30 Automation science pack&lt;br /&gt;
:30 Logistic science pack&lt;br /&gt;
:30 Chemical science pack&lt;br /&gt;
:20 Stone wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 20 (10:00)&lt;br /&gt;
:40 Automation science pack&lt;br /&gt;
:40 Logistic science pack&lt;br /&gt;
:40 Chemical science pack&lt;br /&gt;
:20 Stone wall&lt;br /&gt;
:20 Grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Level 21 (11:40)&lt;br /&gt;
:50 Automation science pack&lt;br /&gt;
:50 Logistic science pack&lt;br /&gt;
:50 Chemical science pack&lt;br /&gt;
:50 Military science pack&lt;br /&gt;
&lt;br /&gt;
{{C|Scenario}}&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Icon/special&amp;diff=134530</id>
		<title>Template talk:Icon/special</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Icon/special&amp;diff=134530"/>
		<updated>2017-02-06T09:17:22Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: lets make solid fuel make sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== solid fuel streamlining ==&lt;br /&gt;
This seems to be the place Solid Fuel is broken into different types, even though there is only one type. (the separate type pages all redirect to the solid fuel page.) Any reason not to simplify and remove them so that infoboxes are less confusing/match the game/mechanics? --[[User:Tyroney|Tyroney]] ([[User talk:Tyroney|talk]]) 09:17, 6 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_refinery&amp;diff=133896</id>
		<title>Oil refinery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_refinery&amp;diff=133896"/>
		<updated>2017-01-13T04:37:46Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: /* Notes */ added info re:water input&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Oil refinery/infobox}}&lt;br /&gt;
&lt;br /&gt;
[[File:Oil-refinery-example.png|thumb|256px|A sample setup for an oil refinery]]&lt;br /&gt;
Oil refinery splits crude oil into 3 different fluids: [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. These byproducts cannot be packed into steel barrels and must be stored in a [[Storage Tank]] or piped to a [[Chemical plant]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Later on you can research a second recipe that produces less of the relatively useless heavy oil and more of 2 other fluids, in exchange for having to supply water to the refinery.&lt;br /&gt;
* When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
When the refinery is working, a flame comes out of the chimney.&lt;br /&gt;
&lt;br /&gt;
* You need to choose the recipe, otherwise it won&#039;t work.&lt;br /&gt;
* It will stop working if any of the products isn&#039;t properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Now disconnects from pipes when recipe is reset.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Now accepts modules&lt;br /&gt;
* Added cracking recipes}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_production/Optimal_ratios&amp;diff=124331</id>
		<title>Power production/Optimal ratios</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_production/Optimal_ratios&amp;diff=124331"/>
		<updated>2016-03-30T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: /* Solar Panels/Accumulators */  fixed ratio order to match sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
This is about how many [[Boiler]]s, [[Pump]]s, [[Steam engine]]s and also ratios of [[Solar panel]] and [[Basic accumulator]] (and more).&lt;br /&gt;
&lt;br /&gt;
== Hot liquids ==&lt;br /&gt;
&lt;br /&gt;
=== Steam engines, pumps and boilers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Needed number of entities in different situations &lt;br /&gt;
! Situation !! # of steam engines !! # of boilers !! # offshore pumps !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| One steam engine || &#039;&#039;&#039;1&#039;&#039;&#039; || 2 || 1 || Could be used in very niche situations&lt;br /&gt;
|-&lt;br /&gt;
| One off-shore pump || 10 || 14 || &#039;&#039;&#039;1&#039;&#039;&#039; || A very popular and widely-used setup&lt;br /&gt;
|-&lt;br /&gt;
| Full throughput of a pipe || max. 21 || max. 28 || 3 || Total throughput depends on the length of the pipe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each steam engine needs roughly 1.31 boilers when running at full capacity.&lt;br /&gt;
&lt;br /&gt;
One [[Pump|offshore pump]] can satisfy 14 [[Boiler]]s and 10 [[Steam engine|steam engines]]. 13 boilers will make the job also, but this tends to have problems to raise the temp after coal shortness or other accidents ([[Biter]]s love to attack the boilers).&lt;br /&gt;
&lt;br /&gt;
To fully satisfy a pipe you need 3 [[Pump]]s or 5 [[Small pump]]s (or better 6, but that depends on pressure!). But with this setup you will find, that the length of your pipe-setup will influence this too much. This is definitely not a beginner strategy.&lt;br /&gt;
&lt;br /&gt;
==== See also ====&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5950 Research topic about energy]&lt;br /&gt;
* [[Liquids/Hot|Hot Liquids]]&lt;br /&gt;
* [[Liquids/Pipe physics]].&lt;br /&gt;
&lt;br /&gt;
=== Hot liquids in tanks ===&lt;br /&gt;
&lt;br /&gt;
To equalize the needed throughput (different needs of energy between day and night for example), hot water from boilers can also be stored in [[Storage Tank|storage tanks]] and used by extra steam engines during peak times or during night (if solar is in place). This energy storage technique can be used instead of or in addition to [[Basic accumulator|accumulators]].&lt;br /&gt;
&lt;br /&gt;
See [[Liquids/Hot#Storing_hot_liquids_as_energy_storage|about storing of hot liquids]] how to use that.&lt;br /&gt;
&lt;br /&gt;
== Solar Panels/Accumulators ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio ===&lt;br /&gt;
&lt;br /&gt;
The optimal ratio is 0.84 (21:25) accumulators per solar panel.&lt;br /&gt;
&lt;br /&gt;
This is taken from [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5594 Accumulator / Solar panel ratio], which calculates this in an impressive mathematical way!&lt;br /&gt;
&lt;br /&gt;
There are former threads:&lt;br /&gt;
&lt;br /&gt;
* http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5168&lt;br /&gt;
* http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5394&lt;br /&gt;
&lt;br /&gt;
And later:&lt;br /&gt;
* http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7619&lt;br /&gt;
&lt;br /&gt;
=== Perfect placing ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=1865 Big solar farm]: About the perfect placing of panels&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Logistic_robotics_(research)&amp;diff=123985</id>
		<title>Logistic robotics (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Logistic_robotics_(research)&amp;diff=123985"/>
		<updated>2016-03-25T02:24:56Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: mention required research for logistics use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Technology&lt;br /&gt;
| cost           = time, 30 + science pack 1 + science pack 2&lt;br /&gt;
| costmultiplier = 50&lt;br /&gt;
| requirements   = flight + robotics&lt;br /&gt;
| allows         = logistic system + character logistic slots,1 + logistic robot speed,1 + logistic robot cargo size,1 + character logistic trash slots,1&lt;br /&gt;
| effects        = roboport + passive provider chest + logistic robot&lt;br /&gt;
}}&lt;br /&gt;
Logistic robotics unlocks the capability to construct [[Roboport|Roboports]], [[Logistic_robot|Logistic Robots]], and [[Passive_provider_chest|Passive Provider Chests]], which are required to create a [[Logistic network|Logistics Network]]. The logistic network provides an efficient alternative to the [[Belt transport system|Belt Transportation System]]. To actually use logistic robots, either [[Logistic network]] or [[Character_logistic_slots_(research)|logistic slots]] must be researched.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Burner_mining_drill&amp;diff=123288</id>
		<title>Burner mining drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Burner_mining_drill&amp;diff=123288"/>
		<updated>2016-03-10T22:42:04Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: Found no evidence in patch notes or testing - burner drills cannot fuel themselves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Burner-Mining-Drill-Example&lt;br /&gt;
|health=100&lt;br /&gt;
|energy=300 kW burner&lt;br /&gt;
|miningpower=2.5&lt;br /&gt;
|miningspeed=0.35&lt;br /&gt;
|miningarea=2x2&lt;br /&gt;
|pollution=10&lt;br /&gt;
|input=Stone Furnace, 1 + Iron Plate, 3 + Iron Gear Wheel, 3 + Time, 2&lt;br /&gt;
|raw=Iron Plate, 9 + Stone, 5 + Time, 4&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mines about 7 resources per single unit of coal used to fuel it. Covers and mines in a 2x2 area. Mines 0.28/s of copper, coal or iron and .3675/s of stone. Burner miners create a lot of pollution per resource.&lt;br /&gt;
&lt;br /&gt;
==Circular-feeding==&lt;br /&gt;
Two burner mining drills can refuel each other, when placed next to each other on a coal deposit as long as they&#039;re facing each other. Each drill fuels the other and coal gradually accumulates in their [[Storage/Stack]]s, so you have effectively a storage of 100 coal (2 stack, 50 coal, one in each burner miner, together 100). You can do this also for 4 or any other even number of miners, though [[Electric Mining Drill]]s are far more efficient once [[Electricity]] is available.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mining drills]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Crafting network]]&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Tyroney&amp;diff=123133</id>
		<title>User talk:Tyroney</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Tyroney&amp;diff=123133"/>
		<updated>2016-03-03T23:13:48Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Messages here.&lt;br /&gt;
&lt;br /&gt;
Add a topic if you&#039;re so inclined.&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Player&amp;diff=123132</id>
		<title>Talk:Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Player&amp;diff=123132"/>
		<updated>2016-03-03T22:54:49Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: what is this thing?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Split off?==&lt;br /&gt;
This page looks like an automated collection of many articles. Half of the things I was hoping to find an article detailing are in detail here in this rather long list. (with redundant footers) Is this the result of a past migration or something? Should I hold off on the various disambigs, redirects, and categories I was thinking of making? (specifically in the area of modules/armor modules) --[[User:Tyroney|Tyroney]] ([[User talk:Tyroney|talk]]) 22:54, 3 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=123131</id>
		<title>Modular armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=123131"/>
		<updated>2016-03-03T22:46:35Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: Armor modules needs expansion... (or a whole page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|resistance   =Acid: 5/30%&amp;lt;br&amp;gt;Explosion: 10/30%&amp;lt;br&amp;gt;Physical: 6/30%&lt;br /&gt;
|durability   =10,000&lt;br /&gt;
|gridsize     =5x5&lt;br /&gt;
|input        =Time, 15 + Steel Plate, 50 + Advanced Circuit, 30 + Processing Unit, 5&lt;br /&gt;
|raw          =Time, 360 + Iron Plate, 60 + Copper Plate, 150 + Steel Plate, 50 + Plastic bar, 60 + Processing Unit, 5&lt;br /&gt;
|technologies =Armor crafting 3&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The most basic armor providing access to modular enhancements. Provides a 5 by 5 grid for [[Player#Armor_Modules|modules]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Defense&amp;diff=123130</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Defense&amp;diff=123130"/>
		<updated>2016-03-03T22:38:14Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: added words and footnotes for personal defenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This page contains some examples of defensive structures.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
A few [[Turret|Turrets]] are a good start.&lt;br /&gt;
&lt;br /&gt;
[[File:Defense-example-1.png|Basic defense perimeter]]&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
Add a reloading system or try some [[Laser turret|Laser turrets]].&lt;br /&gt;
&lt;br /&gt;
[[File:Defense-example-2.png|Defense perimeter with automated reload]]&lt;br /&gt;
[[File:Defense-example-3.png|Defense perimeter based on [[Laser turret]]s]]&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
Laser turrets and a thick [Wall] with fast [[Transport belts]] for added defense.&lt;br /&gt;
&lt;br /&gt;
[[File:Defense-example-4.png|Fortified defense perimeter]]&lt;br /&gt;
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== See also ==&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Laser_turret&amp;diff=123129</id>
		<title>Laser turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Laser_turret&amp;diff=123129"/>
		<updated>2016-03-03T22:32:30Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: Redirected page to Turret#Laser Turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Turret#Laser_Turrets]]&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Tyroney&amp;diff=123128</id>
		<title>User:Tyroney</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Tyroney&amp;diff=123128"/>
		<updated>2016-03-03T19:03:47Z</updated>

		<summary type="html">&lt;p&gt;Tyroney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General purpose. Champion of updated and well-written wiki pages.&lt;/div&gt;</summary>
		<author><name>Tyroney</name></author>
	</entry>
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