<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tralala</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tralala"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Tralala"/>
	<updated>2026-04-16T09:27:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Laser_turret_(research)&amp;diff=137635</id>
		<title>Infobox:Laser turret (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Laser_turret_(research)&amp;diff=137635"/>
		<updated>2017-05-17T09:53:09Z</updated>

		<summary type="html">&lt;p&gt;Tralala: updated science pack requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| category = Technology&lt;br /&gt;
| cost           = time, 30 + science pack 1,1 + science pack 2,1 + Military science pack,1&lt;br /&gt;
| cost-multiplier = 200&lt;br /&gt;
| required-technologies   = battery + turrets + laser&lt;br /&gt;
| allows         = laser turret damage,1 + laser turret shooting speed,1 + personal laser defense + discharge defense&lt;br /&gt;
| effects        = laser turret&lt;br /&gt;
| extra1         = Laser turrets are advanced defensive structure, they only require electricity to defend your structures.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Tralala&amp;diff=135941</id>
		<title>User talk:Tralala</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Tralala&amp;diff=135941"/>
		<updated>2017-04-24T19:20:57Z</updated>

		<summary type="html">&lt;p&gt;Tralala: /* Updating infoboxes to 0.15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:Kovarex|Kovarex]] ([[User talk:Kovarex|talk]]) 10:43, 6 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Updating infoboxes to 0.15 ==&lt;br /&gt;
&lt;br /&gt;
The infoboxes of things that are in the game in 0.14.23 should be changed about 2-3 weeks after the experimental release of 0.15, not now. Please refrain from changing any infoboxes of items that were not added in 0.15.0 for about 2-3 weeks. Information about how to update the wiki to version 0.15 can be found on the [[Factorio:Editor noticeboard|editor nocticeboard]]. --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 19:13, 24 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, sorry! It&#039;s still experimental I forgot. [[User:Tralala|Tralala]] ([[User talk:Tralala|talk]]) 19:20, 24 April 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pumpjack&amp;diff=135940</id>
		<title>Infobox:Pumpjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pumpjack&amp;diff=135940"/>
		<updated>2017-04-24T19:20:01Z</updated>

		<summary type="html">&lt;p&gt;Tralala: Undo revision 135939 by Tralala (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|health       =100&lt;br /&gt;
|stack-size   =20&lt;br /&gt;
|dimensions   =3x3&lt;br /&gt;
|energy       =90 kW electric&lt;br /&gt;
|mining-power  =2&lt;br /&gt;
|mining-speed  =1&lt;br /&gt;
|mining-area   =1&lt;br /&gt;
|pollution    =9&lt;br /&gt;
|modules      =2&lt;br /&gt;
|recipe        =Time, 20 + Steel Plate, 15 + Iron Gear Wheel, 10 + Electronic Circuit, 10 + Pipe, 10&lt;br /&gt;
|total-raw          =Time, 42.5 + Iron Plate, 40 + Copper Plate, 15 + Steel Plate, 15&lt;br /&gt;
|required-technologies =Oil processing&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pumpjack&amp;diff=135939</id>
		<title>Infobox:Pumpjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pumpjack&amp;diff=135939"/>
		<updated>2017-04-24T19:19:21Z</updated>

		<summary type="html">&lt;p&gt;Tralala: updated crafting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|health       =100&lt;br /&gt;
|stack-size   =20&lt;br /&gt;
|dimensions   =3x3&lt;br /&gt;
|energy       =90 kW electric&lt;br /&gt;
|mining-power  =2&lt;br /&gt;
|mining-speed  =1&lt;br /&gt;
|mining-area   =1&lt;br /&gt;
|pollution    =9&lt;br /&gt;
|modules      =2&lt;br /&gt;
|recipe        =Time, 10 + Steel Plate, 15 + Iron Gear Wheel, 10 + Electronic Circuit, 10 + Pipe, 10&lt;br /&gt;
|total-raw          =Time, 32.5 + Iron Plate, 40 + Copper Plate, 15 + Steel Plate, 15&lt;br /&gt;
|required-technologies =Oil processing&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Electric_engine_unit&amp;diff=135933</id>
		<title>Infobox:Electric engine unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Electric_engine_unit&amp;diff=135933"/>
		<updated>2017-04-24T19:11:17Z</updated>

		<summary type="html">&lt;p&gt;Tralala: updated crafting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|category-name = Intermediate product&lt;br /&gt;
|recipe        = Time, 10 + engine unit + electronic circuit, 2 + lubricant, 2&lt;br /&gt;
|total-raw          = Time, 34 + heavy oil, 2 + iron plate, 6 + copper plate, 3 + steel plate&lt;br /&gt;
|required-technologies = Electric engine&lt;br /&gt;
|producers    = Assembling machine 2 + assembling machine 3&lt;br /&gt;
|consumers    = Small pump + flying robot frame + power armor + exoskeleton + rocket silo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Engine_unit&amp;diff=135930</id>
		<title>Infobox:Engine unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Engine_unit&amp;diff=135930"/>
		<updated>2017-04-24T19:07:38Z</updated>

		<summary type="html">&lt;p&gt;Tralala: updated crafting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|category-name = Intermediate product&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|recipe       = Time, 10 + steel plate + iron gear wheel + pipe, 2&lt;br /&gt;
|total-raw          = Time, 11.5 + iron plate, 4 + steel plate&lt;br /&gt;
|required-technologies = Engine&lt;br /&gt;
|producers    = Assembling machine 2 + assembling machine 3&lt;br /&gt;
|consumers    = Electric engine unit + diesel locomotive + car + tank&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Advanced_circuit&amp;diff=135919</id>
		<title>Infobox:Advanced circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Advanced_circuit&amp;diff=135919"/>
		<updated>2017-04-24T18:59:25Z</updated>

		<summary type="html">&lt;p&gt;Tralala: updated crafting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|stack-size=200&lt;br /&gt;
|category-name = Intermediate product&lt;br /&gt;
|recipe        = Time, 6 + electronic circuit, 2 + plastic bar, 2 + copper cable, 4&lt;br /&gt;
|total-raw          = Time, 9.5 + iron plate, 2 + copper plate, 5 + plastic bar, 2&lt;br /&gt;
|required-technologies = Advanced electronics&lt;br /&gt;
|producers            = Manual + Assembling machine 2+Assembling machine 3&lt;br /&gt;
|consumers = Express splitter + Substation + Tank + Logistic robot + Active provider chest + Passive provider chest + Requester chest + Storage chest + Roboport + Blueprint + Deconstruction planner + Electric furnace + Beacon + Speed module + Speed module 2 + Speed module 3 + Efficiency module + Efficiency module 2 + Efficiency module 3 + Productivity module + Productivity module 2 + Productivity module 3 + Processing unit + Science pack 3 + Distractor capsule + Modular armor + Energy shield + Nightvision&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=135917</id>
		<title>Advanced circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=135917"/>
		<updated>2017-04-24T18:57:56Z</updated>

		<summary type="html">&lt;p&gt;Tralala: Undo revision 135914 by Tralala (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Advanced circuit/infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Circuits&#039;&#039;&#039; are used as components or subcomponents in most high-tech items, most notably in [[Science pack 3]]. They represent a crucial gateway about halfway into the game because of this, and require a fully functioning [[Oil processing]] system to produce good amounts of [[Plastic]].&lt;br /&gt;
&lt;br /&gt;
Advanced Circuits are much slower to build than most other components, and you will need large quantities of them (unlike items like [[Engine]]s, which might be even slower to build, but are much less in demand).&lt;br /&gt;
&lt;br /&gt;
Therefore it is recommended to devote large numbers of [[Assembling machine]]s to their production; [[Assembling machine 3]]s are particularly useful here, as they can also be loaded with more [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
Theoretical time/item usage: &lt;br /&gt;
* 1 [[Copper cable]] factory + 1 [[Electronic circuit]] factory + 1 [[Plastic]] plant &amp;amp;rarr; 8 [[Advanced circuit]] factories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
Advanced circuits are directly connected to the following achievements:&lt;br /&gt;
; Circuit veteran 1&lt;br /&gt;
: Produce 1.0k advanced circuits per hour.&lt;br /&gt;
; Circuit veteran 2&lt;br /&gt;
: Produce 10k advanced circuits per hour.&lt;br /&gt;
; Circuit veteran 3&lt;br /&gt;
: Produce 25k advanced circuits per hour.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8836&amp;amp;p=70532#p70529 Red circuit factory]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=135914</id>
		<title>Advanced circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=135914"/>
		<updated>2017-04-24T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;Tralala: updated crafting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Advanced circuit/infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Circuits&#039;&#039;&#039; are used as components or subcomponents in most high-tech items, most notably in [[Science pack 3]]. They represent a crucial gateway about halfway into the game because of this, and require a fully functioning [[Oil processing]] system to produce good amounts of [[Plastic]].&lt;br /&gt;
&lt;br /&gt;
Advanced Circuits are much slower to build than most other components, and you will need large quantities of them (unlike items like [[Engine]]s, which might be even slower to build, but are much less in demand).&lt;br /&gt;
&lt;br /&gt;
Therefore it is recommended to devote large numbers of [[Assembling machine]]s to their production; [[Assembling machine 3]]s are particularly useful here, as they can also be loaded with more [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
Theoretical time/item usage: &lt;br /&gt;
* 1 [[Copper cable]] factory + 1 [[Electronic circuit]] factory + 1 [[Plastic]] plant &amp;amp;rarr; 6 [[Advanced circuit]] factories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
Advanced circuits are directly connected to the following achievements:&lt;br /&gt;
; Circuit veteran 1&lt;br /&gt;
: Produce 1.0k advanced circuits per hour.&lt;br /&gt;
; Circuit veteran 2&lt;br /&gt;
: Produce 10k advanced circuits per hour.&lt;br /&gt;
; Circuit veteran 3&lt;br /&gt;
: Produce 25k advanced circuits per hour.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8836&amp;amp;p=70532#p70529 Red circuit factory]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=111357</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=111357"/>
		<updated>2014-08-10T21:57:22Z</updated>

		<summary type="html">&lt;p&gt;Tralala: /* Examples of usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Modules&lt;br /&gt;
|icon=module&lt;br /&gt;
|cost={{icon|science-pack-1|50|Science pack 1}}+{{icon|science-pack-2|50|Science pack 2}}+{{icon|Time icon|30|time}}&lt;br /&gt;
|allows={{icon|automation|3|Automation 3}} {{icon|speed-module||Speed module}} {{icon|productivity-module||Productivity module}} {{icon|effectivity-module||Effectivity module}} {{icon|effect-transmission||Effect transmission}}&lt;br /&gt;
|requirements={{icon|advanced-electronics-1||Advanced electronics 1}}&lt;br /&gt;
}}&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
&lt;br /&gt;
More modules of the same type in one device will give diminishing returns. Because of that, it is generally more effective to add efficiency modules with speed and/or productivity modules to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.&lt;br /&gt;
&lt;br /&gt;
Filling the device with speed modules is useful when a resource is infinite but the amount of resource pools is low. The best example would be oil deposits. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units.&lt;br /&gt;
&lt;br /&gt;
Filling devices with productivity modules is recommended when resources are scarce. Example would be alien artifact processing.&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic effectivity module reduces it by 54 kW (-30%) - almost a [[Solar panel]] worth of power. &lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].&lt;br /&gt;
&lt;br /&gt;
== Productivity ==&lt;br /&gt;
&lt;br /&gt;
There where [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=1511 many discussions about the productivity]. [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=1511&amp;amp;start=20#p25089 This post] brings the problems of calculating the productivity to a point, where it becomes understandable.&lt;br /&gt;
&lt;br /&gt;
== Efficiency and Effectivity ==&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Efficiency&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Effectiveness&lt;br /&gt;
&lt;br /&gt;
http://www.usingenglish.com/forum/threads/142360-Is-effectivity-a-relevant-word&lt;br /&gt;
&lt;br /&gt;
And this (lol): http://de.urbandictionary.com/define.php?term=effectivity&lt;br /&gt;
&lt;br /&gt;
... So: Might be changed ...&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=111356</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=111356"/>
		<updated>2014-08-10T21:57:09Z</updated>

		<summary type="html">&lt;p&gt;Tralala: /* Examples of usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Modules&lt;br /&gt;
|icon=module&lt;br /&gt;
|cost={{icon|science-pack-1|50|Science pack 1}}+{{icon|science-pack-2|50|Science pack 2}}+{{icon|Time icon|30|time}}&lt;br /&gt;
|allows={{icon|automation|3|Automation 3}} {{icon|speed-module||Speed module}} {{icon|productivity-module||Productivity module}} {{icon|effectivity-module||Effectivity module}} {{icon|effect-transmission||Effect transmission}}&lt;br /&gt;
|requirements={{icon|advanced-electronics-1||Advanced electronics 1}}&lt;br /&gt;
}}&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
&lt;br /&gt;
More modules of the same type in one device will give diminishing returns. Because of that, it is generally more effective to add efficiency modules with speed and/or productivity modules to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.&lt;br /&gt;
&lt;br /&gt;
Filling the device with speed modules is useful when a resource is infinite but the amount of resource pools is low. The best example would be oil deposits. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units.&lt;br /&gt;
&lt;br /&gt;
Filling devices with productivity modules is recommended when resources are scarce. Example would be alien artifact processing.&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic effectivity module reduces it by 54 kW (-30%) - almost a [[Solar panel]]s worth of power. &lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].&lt;br /&gt;
&lt;br /&gt;
== Productivity ==&lt;br /&gt;
&lt;br /&gt;
There where [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=1511 many discussions about the productivity]. [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=1511&amp;amp;start=20#p25089 This post] brings the problems of calculating the productivity to a point, where it becomes understandable.&lt;br /&gt;
&lt;br /&gt;
== Efficiency and Effectivity ==&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Efficiency&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Effectiveness&lt;br /&gt;
&lt;br /&gt;
http://www.usingenglish.com/forum/threads/142360-Is-effectivity-a-relevant-word&lt;br /&gt;
&lt;br /&gt;
And this (lol): http://de.urbandictionary.com/define.php?term=effectivity&lt;br /&gt;
&lt;br /&gt;
... So: Might be changed ...&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=111355</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=111355"/>
		<updated>2014-08-10T21:56:50Z</updated>

		<summary type="html">&lt;p&gt;Tralala: /* Examples of usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Modules&lt;br /&gt;
|icon=module&lt;br /&gt;
|cost={{icon|science-pack-1|50|Science pack 1}}+{{icon|science-pack-2|50|Science pack 2}}+{{icon|Time icon|30|time}}&lt;br /&gt;
|allows={{icon|automation|3|Automation 3}} {{icon|speed-module||Speed module}} {{icon|productivity-module||Productivity module}} {{icon|effectivity-module||Effectivity module}} {{icon|effect-transmission||Effect transmission}}&lt;br /&gt;
|requirements={{icon|advanced-electronics-1||Advanced electronics 1}}&lt;br /&gt;
}}&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
&lt;br /&gt;
More modules of the same type in one device will give diminishing returns. Because of that, it is generally more effective to add efficiency modules with speed and/or productivity modules to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.&lt;br /&gt;
&lt;br /&gt;
Filling the device with speed modules is useful when a resource is infinite but the amount of resource pools is low. The best example would be oil deposits. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units.&lt;br /&gt;
&lt;br /&gt;
Filling devices with productivity modules is recommended when resources are scarce. Example would be alien artifact processing.&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic effectivity module reduces it by 54 kW (30%) - almost a [[Solar panel]]s worth of power. &lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].&lt;br /&gt;
&lt;br /&gt;
== Productivity ==&lt;br /&gt;
&lt;br /&gt;
There where [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=1511 many discussions about the productivity]. [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=1511&amp;amp;start=20#p25089 This post] brings the problems of calculating the productivity to a point, where it becomes understandable.&lt;br /&gt;
&lt;br /&gt;
== Efficiency and Effectivity ==&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Efficiency&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Effectiveness&lt;br /&gt;
&lt;br /&gt;
http://www.usingenglish.com/forum/threads/142360-Is-effectivity-a-relevant-word&lt;br /&gt;
&lt;br /&gt;
And this (lol): http://de.urbandictionary.com/define.php?term=effectivity&lt;br /&gt;
&lt;br /&gt;
... So: Might be changed ...&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Defender_capsule&amp;diff=108777</id>
		<title>Defender capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Defender_capsule&amp;diff=108777"/>
		<updated>2014-05-07T22:52:39Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Defender-usage.gif|frame|right|Defender being spawned and following the player.]]&lt;br /&gt;
A basic capsule which, when used, will spawn a single Defender robot. &lt;br /&gt;
The Defender has infinite ammunition and will follow the player, attacking any enemies that come within range, until it is destroyed or its lifespan elapses. To use; place the capsule in a quick-bar slot and press the corresponding quick-slot key. The capsule will fly to the position of the cursor and deploy. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|piercing-bullet-magazine|1|Piercing rounds magazine}} + {{icon|iron-gear-wheel|3|Iron gear wheel}} + {{icon|electronic-circuit|2|Electronic circuit}} + {{icon|time icon|8|time}} =&amp;gt; {{icon|defender-capsule|1|Defender capsule}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|8|Copper plate}} {{icon|iron-plate|8|Iron plate}} {{icon|steel-bar|1|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 5 [[Damage|physical]] (upgradable with [[Combat Robot Damage]] research)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lifespan&#039;&#039;&#039; || 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Follower robots will only loosely follow the player and are subject to inertia. This allows the player to &#039;swing&#039; packs of follower robots into enemy bases to damage enemy structures with less risk to himself. Launching [[Distractor capsule]]s into the enemy base, as well as using the speed of the [[Car]] or [[Basic exoskeleton equipment]] can further reduce damage to the player.  &lt;br /&gt;
&lt;br /&gt;
== Count Limit ==&lt;br /&gt;
[[File:Robot-Count.png|225px|thumb|right]]The maximum number of active Defender robots is limited by the [[Follower robot count]] research. While using follower robots, the number of robots in-use will be visible on an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chemical_science_pack&amp;diff=108775</id>
		<title>Chemical science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chemical_science_pack&amp;diff=108775"/>
		<updated>2014-05-07T12:31:45Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|1|steel_bar}} + {{icon|advanced-circuit|1|advanced_circuit}} + {{icon|battery|1|battery}} + {{icon|smart-inserter|1|smart_inserter}} + {{icon|time icon|20|time}} =&amp;gt; {{icon|science-pack-3|1|science_pack}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|15.5|copper_plate}} {{icon|iron-plate|14|iron_plate}} {{icon|steel-bar|1|steel_bar}} {{icon|plastic-bar|2|Plastic Bar}} {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108774</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108774"/>
		<updated>2014-05-07T12:07:32Z</updated>

		<summary type="html">&lt;p&gt;Tralala: /* Examples of usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. &lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108773</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108773"/>
		<updated>2014-05-07T12:02:30Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108772</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108772"/>
		<updated>2014-05-07T12:01:54Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} {{icon|sulfuric-acid|2.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|4|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|alien-artifact|1|Alien artifact}} {{icon|sulfuric-acid|12.5|Sulfuric Acid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108771</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108771"/>
		<updated>2014-05-07T11:57:22Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic-bar|10|Plastic bar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} {{icon|plastic-bar|70|Plastic bar}} + 2.5 sulfuric acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}}  {{icon|plastic-bar|310|Plastic bar}} {{icon|alien-artifact|1|Alien artifact}} + 12.5 sulfuric acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108770</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108770"/>
		<updated>2014-05-07T11:01:32Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} + 10 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} + 70 Plastic-bar + 2.5 sulfuric acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1645|Copper plate}} {{icon|iron-plate|890|Iron plate}} {{icon|alien-artifact|1|Alien artifact}} + 310 Plastic-bar + 12.5 sulfuric acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Science_pack&amp;diff=108743</id>
		<title>Science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Science_pack&amp;diff=108743"/>
		<updated>2014-05-06T22:07:49Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Science Packs are required by [[lab]]s to perform [[research]]. The more advanced the research is, the more and more advanced science packs are needed.&lt;br /&gt;
&lt;br /&gt;
== Science Packs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Research needed&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || {{icon|copper-plate|1|copper_plate}} {{icon|iron-plate|2|iron_plate}} || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || {{icon|copper-plate|1.5|copper_plate}} {{icon|iron-plate|5.5|iron_plate}} || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || {{icon|copper-plate|15.5|copper_plate}} {{icon|iron-plate|15|iron_plate}} {{icon|steel-bar|1|steel_bar}} {{icon|Battery|1|Battery}} + 2 Plastic bar || {{imagelink|Battery|Battery}} |-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || {{icon|alien-artifact|1|alien_artifact}} || {{imagelink|alien-technology|Alien technology}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
There are several examples how to built up a working science pack-production. Most examples are in the [http://www.factorioforums.com/forum/viewforum.php?f=8 Show your creations]-board or [http://www.factorioforums.com/forum/viewforum.php?f=18 Help]-board of the forum. &lt;br /&gt;
&lt;br /&gt;
As a very basic example here is a working example to produce red- and green science pack (posted by Bleda in [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3188 the forum]):&lt;br /&gt;
:[[File:Bildschirmfoto 2014-04-22 um 21.36.26.png]]&lt;br /&gt;
Tips:&lt;br /&gt;
* Not more than 3-4 red and green assemblies are needed ever. If you manage to build so many labs, that you will need more, you are also at a stage, where you can use modules.&lt;br /&gt;
* Let place for feeding blue and alien-science pack into the labs from below!&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
The next stage is to create the blue science pack. This is one of the basic tasks in this game and we don&#039;t want to spoiler that here. If you have problem with that you can always ask in the [http://www.factorioforums.com/forum/viewforum.php?f=18 Help]-board.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chemical_science_pack&amp;diff=108742</id>
		<title>Chemical science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chemical_science_pack&amp;diff=108742"/>
		<updated>2014-05-06T22:05:21Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|1|steel_bar}} + {{icon|advanced-circuit|1|advanced_circuit}} + {{icon|battery|1|battery}} + {{icon|smart-inserter|1|smart_inserter}} + {{icon|time icon|20|time}} =&amp;gt; {{icon|science-pack-3|1|science_pack}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|15.5|copper_plate}} {{icon|iron-plate|14|iron_plate}} {{icon|steel-bar|1|steel_bar}} + 2 Plastic bar + 1 Battery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Science_pack&amp;diff=108741</id>
		<title>Science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Science_pack&amp;diff=108741"/>
		<updated>2014-05-06T22:02:13Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Science Packs are required by [[lab]]s to perform [[research]]. The more advanced the research is, the more and more advanced science packs are needed.&lt;br /&gt;
&lt;br /&gt;
== Science Packs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Research needed&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || {{icon|copper-plate|1|copper_plate}} {{icon|iron-plate|2|iron_plate}} || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || {{icon|copper-plate|1.5|copper_plate}} {{icon|iron-plate|5.5|iron_plate}} || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || {{icon|copper-plate|21.5|copper_plate}} {{icon|iron-plate|29|iron_plate}} {{icon|steel-bar|1|steel_bar}} || {{imagelink|Rocketry|Rocketry}} |-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || {{icon|alien-artifact|1|alien_artifact}} || {{imagelink|alien-technology|Alien technology}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
There are several examples how to built up a working science pack-production. Most examples are in the [http://www.factorioforums.com/forum/viewforum.php?f=8 Show your creations]-board or [http://www.factorioforums.com/forum/viewforum.php?f=18 Help]-board of the forum. &lt;br /&gt;
&lt;br /&gt;
As a very basic example here is a working example to produce red- and green science pack (posted by Bleda in [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3188 the forum]):&lt;br /&gt;
:[[File:Bildschirmfoto 2014-04-22 um 21.36.26.png]]&lt;br /&gt;
Tips:&lt;br /&gt;
* Not more than 3-4 red and green assemblies are needed ever. If you manage to build so many labs, that you will need more, you are also at a stage, where you can use modules.&lt;br /&gt;
* Let place for feeding blue and alien-science pack into the labs from below!&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
The next stage is to create the blue science pack. This is one of the basic tasks in this game and we don&#039;t want to spoiler that here. If you have problem with that you can always ask in the [http://www.factorioforums.com/forum/viewforum.php?f=18 Help]-board.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Logistic_science_pack&amp;diff=108740</id>
		<title>Logistic science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Logistic_science_pack&amp;diff=108740"/>
		<updated>2014-05-06T22:00:21Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|inserter|1|inserter}} + {{icon|basic-transport-belt|1|transport_network}} + {{icon|time icon|5|time}} =&amp;gt; {{icon|science-pack-2|1|science_pack}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1.5|copper_plate}} {{icon|iron-plate|5.5|iron_plate}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108739</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108739"/>
		<updated>2014-05-06T21:43:12Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} + 10 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} + 2.5 sulfuric acid + 70 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108738</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108738"/>
		<updated>2014-05-06T21:42:50Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
 The rest of this article is totally non-up-to-date!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} + 10 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} + 2.5 sulfuric acid + 70 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108737</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108737"/>
		<updated>2014-05-06T21:41:40Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
 The rest of this article is totally non-up-to-date!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} + 10 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} + 2.5 sulfuric acid + 70 Plastic-bar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module-2|5|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|5|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108732</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108732"/>
		<updated>2014-05-06T21:30:39Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
 The rest of this article is totally non-up-to-date!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic|10|Plastic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|Processing unit|5|Processing unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|285|Copper plate}} {{icon|iron-plate|150|Iron plate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module-2|5|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|5|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: +3%, Energy consumption +50%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: +6%, Energy consumption +70%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +90%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
At 100% productivity (no modules), producing a single level 3 module costs 1472.5 [[Copper plate]]s, 775 [[Iron-plate]]s and an [[Alien artifact]].&lt;br /&gt;
At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembling machine]] used in the chain, the cost decreases to much more manageable 123 copper, 95 iron and 0.625 of an alien artifact.&lt;br /&gt;
&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Module&amp;diff=108728</id>
		<title>Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Module&amp;diff=108728"/>
		<updated>2014-05-06T21:24:05Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.&lt;br /&gt;
&lt;br /&gt;
Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, [[Lab]] 2, [[Basic beacon]] 2, [[furnace#Electric furnace|Electric furnace]] 2 and [[Electric mining drill]] 3.&lt;br /&gt;
&lt;br /&gt;
:If you want more products per second, use a speed module.&lt;br /&gt;
:If you want more products per input resource, use a production module.&lt;br /&gt;
:If you want more products per watt of energy, use an efficiency module.&lt;br /&gt;
&lt;br /&gt;
 The rest of this article is totally non-up-to-date!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} =&amp;gt; {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|47.5|Copper plate}} {{icon|iron-plate|25|Iron plate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module|5|Module}} or {{icon|productivity-module|5|Module}} or {{icon|effectivity-module|5|Module}}) + {{icon|time icon|30|time}} =&amp;gt; {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|285|Copper plate}} {{icon|iron-plate|150|Iron plate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module-2|5|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|5|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} =&amp;gt; {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed Module ===&lt;br /&gt;
Used in many [[Modular armor]] recipes.&lt;br /&gt;
* Level 1: Speed bonus: +20%, [[Energy]] consumption +50%&lt;br /&gt;
* Level 2: Speed bonus: +30%, Energy consumption +60%&lt;br /&gt;
* Level 3: Speed bonus: +50%, Energy consumption +70%&lt;br /&gt;
&lt;br /&gt;
=== Productivity Module ===&lt;br /&gt;
Productivity modules add a second &amp;quot;production bar&amp;quot; at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.&lt;br /&gt;
* Level 1: Productivity: +3%, Energy consumption +50%, [[Pollution]] multiplier +30%&lt;br /&gt;
* Level 2: Productivity: +6%, Energy consumption +70%, Pollution multiplier +40%&lt;br /&gt;
* Level 3: Productivity: +10%, Energy consumption +90%, Pollution multiplier +50%&lt;br /&gt;
&lt;br /&gt;
=== Effectivity Module ===&lt;br /&gt;
Minimal energy usage is 20% of base energy usage.&lt;br /&gt;
* Level 1: Energy consumption -30%&lt;br /&gt;
* Level 2: Energy consumption -40%&lt;br /&gt;
* Level 3: Energy consumption -50%&lt;br /&gt;
&lt;br /&gt;
== Examples of usage ==&lt;br /&gt;
At 100% productivity (no modules), producing a single level 3 module costs 1472.5 [[Copper plate]]s, 775 [[Iron-plate]]s and an [[Alien artifact]].&lt;br /&gt;
At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembling machine]] used in the chain, the cost decreases to much more manageable 123 copper, 95 iron and 0.625 of an alien artifact.&lt;br /&gt;
&lt;br /&gt;
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.&lt;br /&gt;
&lt;br /&gt;
[[Electric mining drill]]s create 9 units of [[Pollution]] with no effectivity modules and 1.8 with 2 basic ones.&lt;br /&gt;
&lt;br /&gt;
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 83.25 units of [[Pollution]].&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Furnace&amp;diff=108700</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Furnace&amp;diff=108700"/>
		<updated>2014-05-06T13:24:46Z</updated>

		<summary type="html">&lt;p&gt;Tralala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Furnaces are used to smelt [[items#resources|resources]] into usable [[items#Intermediate products|products]] for further usage. This makes them a key building for development and automation. Starting with very basic [[Stone_furnace|stone furnaces]] the player can advance through [[research]] and replace them with more efficient and faster furnaces later in the game.&lt;br /&gt;
&lt;br /&gt;
Furnaces can be affected by [[Beacon]]s.&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Furnace !! Total raw !! Speed !! Max energy !! Module slots !! Size&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-furnace|stone_furnace|Stone furnace}} || {{icon|stone|5|stone}} || 1 || 180 W ([[fuel|burner]]) || 0 || 2 x 2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-furnace|steel_furnace|Steel furnace}} || {{icon|steel-bar|8|steel_bar}} {{icon|stone-brick|10|stone_brick}} || 2 || 180 W ([[fuel|burner]]) || 0 || 2 x 2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-furnace|electric_furnace|Electric furnace}} || {{icon|copper-plate|40|copper_plate}} {{icon|iron-plate|20|iron_plate}} &amp;lt;br /&amp;gt; {{icon|steel-bar|15|steel_bar}} {{icon|stone-brick|10|stone_brick}} || 2 || 180 W ([[Electric_network|electric]]) || 2 || 3 x 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
[[File:furnace-example-1.png|thumb|384px|An advanced smelter in late gameplay. Furnaces energy consumption reduced to minimum of 20% with 2 [[module|Efficiency modules]] consuming only 36 W each.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:factorio-beacon.png|thumb|384px|12 [[Electric furnace]]s affected by a single [[Basic beacon]] (this number can&#039;t be improved as of 7.1).]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crafting network]]&lt;/div&gt;</summary>
		<author><name>Tralala</name></author>
	</entry>
</feed>