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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thecatlover1996</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-24T03:15:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Molten_copper&amp;diff=215267</id>
		<title>Molten copper</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Molten_copper&amp;diff=215267"/>
		<updated>2025-08-09T19:19:26Z</updated>

		<summary type="html">&lt;p&gt;Thecatlover1996: Copy the note about fluid wagons being more efficient than cargo wagons from Molten Iron page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Molten copper}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Molten copper&#039;&#039;&#039; is the melted, liquid form of [[copper ore]] that has been smelted by a [[foundry]]. On [[Vulcanus]], molten copper can also be generated by processing [[lava]]. Both methods of generating molten copper require [[calcite]]. Molten copper cannot be placed into barrels, so it cannot be sent to other planets.&lt;br /&gt;
&lt;br /&gt;
Once generated, molten copper can be cast into copper plates, but it can also be cast directly into [[copper cable]]s or [[low density structure]]. The copper cable casting recipe is [[Foundry#Copper cables|always more efficient compared to casting plate]] and using an [[assembling machine]], but not as efficient as using the [[electromagnetic plant]] with [[productivity module]]s of sufficiently high quality.&lt;br /&gt;
&lt;br /&gt;
A [[fluid wagon]] of molten copper represents more copper plates than a single [[cargo wagon]] can store. Even without [[productivity module]]s, 50,000 molten copper represents 7500 copper plates, nearly twice the storage of a cargo wagon (4000 copper plates). Additionally, even with legendary [[quality]] [[productivity module 3]]s, the 2000 copper ore that fills up a single cargo wagon would only generate 50,000 molten copper, the exact size of a fluid wagon. So fluid wagons always at least as efficient per wagon as ore or plate.&lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Output !! Made in !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Molten copper from lava}} Molten copper from lava&lt;br /&gt;
| {{icon|Time|16}} + {{icon|Lava|500}} + {{icon|Calcite|1}}&lt;br /&gt;
| {{icon|Molten copper|250}} + {{icon|Stone|15}}&lt;br /&gt;
| {{icon|Foundry|space-age=yes}}&lt;br /&gt;
| {{icontech|Foundry (research)|}} [[Foundry (research)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the molten copper from lava recipe generates more [[stone]] than the [[molten iron from lava]] recipe. This makes copper a more [[calcite]]-efficient way to generate stone relative to copper.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Molten iron]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Fluids}}&lt;/div&gt;</summary>
		<author><name>Thecatlover1996</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Laser_turret&amp;diff=210672</id>
		<title>Laser turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Laser_turret&amp;diff=210672"/>
		<updated>2025-02-04T06:09:49Z</updated>

		<summary type="html">&lt;p&gt;Thecatlover1996: /* Space platforms */ Remove double negation in &amp;quot;making lasers all but useless against [other asteroids]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Laser turret}}&lt;br /&gt;
&#039;&#039;&#039;Laser turrets&#039;&#039;&#039; are an advanced defense building with longer range than the [[gun turret]], laser damage and use [[Electric system|electricity]] to operate instead of [[Firearm magazine|ammo]] (and a smaller amount of energy when idle). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing. &lt;br /&gt;
&lt;br /&gt;
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s).&lt;br /&gt;
&lt;br /&gt;
== Space Age{{SA}} enemies ==&lt;br /&gt;
In [[Space age]], laser turrets have less effectiveness on planets other than [[Nauvis]]&lt;br /&gt;
&lt;br /&gt;
=== [[Space platform]]s ===&lt;br /&gt;
Lasers can be effective against small [[asteroids]], which have only 20% laser resistance and 100 health. Other asteroids have laser resistance of 90% or more, making lasers relatively useless against them. Large groups of high [[quality]] lasers (which have extended range, not damage) can be useful against medium asteroids if they also have enough damage upgrades.&lt;br /&gt;
&lt;br /&gt;
However, the main downside of them on platforms is their large power draw, which makes solar power impractical in many cases. Using them generally requires [[nuclear reactor]]s or [[fusion reactor]]s, whose fuel must be obtained elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== [[Gleba]] ===&lt;br /&gt;
[[Enemies#Wrigglers|Pentapods]] have high laser resistance (50% for wrigglers, strafers, and egg rafts, 80% for stompers) so it is very inefficient to laser turrets against them.&lt;br /&gt;
&lt;br /&gt;
=== [[Vulcanus]] ===&lt;br /&gt;
The local [[Enemies#Demolishers|fauna]] is completely invulnerable to laser damage, rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=256px heights=256px&amp;gt;&lt;br /&gt;
File:laser_turret_entity_anim.gif|Laser turret firing.&lt;br /&gt;
File:laser turret rotating.gif|thumb|A gif of the laser turret rotating. &amp;lt;small&amp;gt;(Pre 1.0)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|raining-bullets}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Laser turret now use new laser beams.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Laser turret projectiles move much faster.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* All turrets now have a 2×2 footprint.&lt;br /&gt;
* Made 4x as powerful and expensive.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Change to recipe.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Decreased resting energy consumption of laser turret to 1/3 of original value.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Added upgrade technologies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* New graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Flamethrower turret]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Defense}}&lt;/div&gt;</summary>
		<author><name>Thecatlover1996</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=210549</id>
		<title>Power armor MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=210549"/>
		<updated>2025-01-30T07:35:31Z</updated>

		<summary type="html">&lt;p&gt;Thecatlover1996: Add achievement &amp;quot;Look at my shiny rare armor&amp;quot; (copied from the page about Mech Armor)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Power armor MK2}}&lt;br /&gt;
&#039;&#039;&#039;Power armor MK2&#039;&#039;&#039; is the strongest power armor in the base game and the second strongest armor in [[Space Age]], surpassed only by [[mech armor]]{{SA}}. It has increased resistances over basic [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor.&lt;br /&gt;
&lt;br /&gt;
Equipping the armor adds 30 slots to the [[player]]&#039;s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|look-at-my-shiny-rare-armor}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=190px heights=290px&amp;gt;&lt;br /&gt;
File:Power armor MK2 GUI.png|The equipment grid of the armor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Inventory size bonus of 30.&lt;br /&gt;
* Can be swapped with other power armors.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power armors now generate and consume 100 times more power.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.12|&lt;br /&gt;
* Changed recipe of power armor}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Mech armor]]{{SA}}&lt;br /&gt;
* [[Resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Thecatlover1996</name></author>
	</entry>
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