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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teggles</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teggles"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Teggles"/>
	<updated>2026-04-24T02:44:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio_talk:Style_guide&amp;diff=207505</id>
		<title>Factorio talk:Style guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio_talk:Style_guide&amp;diff=207505"/>
		<updated>2024-12-04T19:27:46Z</updated>

		<summary type="html">&lt;p&gt;Teggles: How do we edit the style guide?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do we edit the style guide? ==&lt;br /&gt;
&#039;&#039;aka: the style guide for the style guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot that could be added to the style guide, but we probably don&#039;t want any contributor making changes without review.  What would be a sensible way for contributors to expand the style guide?&lt;br /&gt;
&lt;br /&gt;
--[[User:Teggles|Teggles]] ([[User talk:Teggles|talk]]) 19:27, 4 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How can I add a blueprint? ==&lt;br /&gt;
I would like to edit https://wiki.factorio.com/Tutorial:Combinator_tutorial#Memory, and I would like to add blueprints to make it easier to follow along. I would very much appreciate some guidance on the preferred way of sharing blueprints here on the Wiki.&lt;br /&gt;
--[[User:Ndh|Ndh]] ([[User talk:Ndh|talk]]) 17:30, 27 June 2024 (UTC)&lt;br /&gt;
: Hey, you interest is appreciated! You can use [[Template:BlueprintString]] for blueprint strings, see [[Inserters#Inserter_Throughput]] for example. [[Tutorial:Circuit_network_cookbook#Memory_Cell_/_Counter]] may also interest you. Happy editing! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 27 June 2024 (UTC)&lt;br /&gt;
:: Ooooh that is awesome! Thank you so much! Although now I&#039;m wondering how I could have found this. On the left there is a list of links under &amp;quot;Editor Help&amp;quot;, but &amp;quot;Templates&amp;quot; links to some generic mediawiki page. Would it be possible maybe to change this link to https://wiki.factorio.com/Category:Templates instead? Both https://wiki.factorio.com/Special:WhatLinksHere/Category:Templates and https://wiki.factorio.com/Special:WhatLinksHere/Category:Documentation_templates are pretty empty right now. Or maybe the style guide would be the better place? --[[User:Ndh|Ndh]] ([[User talk:Ndh|talk]]) 18:02, 27 June 2024 (UTC)&lt;br /&gt;
::: Usually people find the templates by seeing them used on the wiki. But that doesn&#039;t refute your point, so I linked to the category in the style guide section about templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:05, 30 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding &#039;Quality&#039; to Non-Space-Age Pages ==&lt;br /&gt;
&lt;br /&gt;
I was editing the page for the Solar panel infobox to include quality information, but I wanted to check if there was a certain way we wanted to do this.&lt;br /&gt;
Either adding it directly to the boxes quality affects, like the first image attached:&lt;br /&gt;
[[File:Solarpanelquality-editor question.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Or if we should use the quality infobox template and list the items changed, like the second image attatched:&lt;br /&gt;
[[File:Solarpanelquality-editor question2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Are either of these appropriate? If so which one? Is there another way that would work better to the style and legibility of the wiki?&lt;br /&gt;
--[[User:Soundfoam|Soundfoam]] ([[User talk:Soundfoam|talk]]) 7:49, 29 October 2024 (UTC)&lt;br /&gt;
: The quality effects should be noted in the row of the property they affect, so for example directly in the health row. So like in your first image. You can find documentation on the infoboxes, including how to do the quality, on [[Template:Infobox]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:17, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Draft: equation style guide ==&lt;br /&gt;
&lt;br /&gt;
This is not a guide on proper LaTeX syntax within the math environment, such a guide can be found here: [https://www.mediawiki.org/wiki/Extension:Math/Syntax Extension:Math/Syntax].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the more specific the styles are the more difficult they are to be implemented by a laymen not familiar with LaTeX. &lt;br /&gt;
However, LaTeX already is a hurdle of entry, and it doesn&#039;t have a very wide usecase except more niche places on the wiki like the Tutorial namespace.&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
    margin: 15px;&lt;br /&gt;
    padding: 5px 10px;&lt;br /&gt;
    border-radius: 0;&lt;br /&gt;
    background: #242324;&lt;br /&gt;
    border-color: #141414 #3E3E3E #3E3E3E #141414;&lt;br /&gt;
    border-style: solid;&lt;br /&gt;
    border-width: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Preferred Notation ===&lt;br /&gt;
* &#039;&#039;&#039;Multiplication&#039;&#039;&#039;: In multiplication of scalar values &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\cdot&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is preferred over &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\times&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. However, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; may not be used.&lt;br /&gt;
* &#039;&#039;&#039;Division&#039;&#039;&#039;: Divisions must be handled as fractions &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\frac{...}{...}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\div&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; operator may not be used.&lt;br /&gt;
* &#039;&#039;&#039;Differential d&#039;&#039;&#039;: The differential d must be non-italicized as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\mathrm{d}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Function names&#039;&#039;&#039;A number of functions already exist in the math environment like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\sin \log \exp \ln&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; resulting in &amp;lt;math&amp;gt;\sin \log \exp \ln&amp;lt;/math&amp;gt;. If an editor wants to use other functions like the binary logarithm (logarithmus dualis) they can use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\mathrm{...}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to revert the italics to write &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\log_2 = \mathrm{ld}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; resulting in &amp;lt;math&amp;gt;\log_2 = \mathrm{ld}&amp;lt;/math&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Function arguments&#039;&#039;&#039;: Parentheses around function arguments are must be used &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\sin (\alpha)&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;\sin (\alpha)&amp;lt;/math&amp;gt;, they may not be omitted.&lt;br /&gt;
* &#039;&#039;&#039;Time derivatives&#039;&#039;&#039;: Dot notation may be used for time derivatives, like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\dot{m} := \tfrac{\mathrm{d}m}{\mathrm{d}t}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;\dot{m} := \tfrac{\mathrm{d}m}{\mathrm{d}t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Units ===&lt;br /&gt;
* &#039;&#039;&#039;Units should not be italicized&#039;&#039;&#039;, but symbols in equations are italicized by default, therefore the exceptions must be treated by wrapping them in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\mathrm{...}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. And between the quantity and the unit should be a small gap, which can be done in the math environment with a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\,&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;t = 15 \, \mathrm{s}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; results in &amp;lt;math&amp;gt;t = 15 \, \mathrm{s}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Compound of multiple units&#039;&#039;&#039;: the different units should also be separated by a small gap. If a unit is fractional, it should use text style fractions &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\tfrac{...}{...}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, especially for inline equations.&lt;br /&gt;
: Example 1: Energy usage in kilowatt-hours: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;E = 720 \, \mathrm{kW}\, \mathrm{h}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; results in &amp;lt;math&amp;gt;E = 720 \, \mathrm{kW}\, \mathrm{h}&amp;lt;/math&amp;gt;&lt;br /&gt;
: Example 2: Resource flow in units per minute: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\dot{m} = 750 \, \tfrac{\mathrm{u}}{\mathrm{min}}&amp;lt;/math&amp;gt; science&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; results in &amp;lt;math&amp;gt;\dot{m} = 750 \, \tfrac{\mathrm{u}}{\mathrm{min}}&amp;lt;/math&amp;gt; science&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
*** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;t = 15 \mathrm{s}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;t = 15 \mathrm{s}&amp;lt;/math&amp;gt;&lt;br /&gt;
*** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;t = 15 \, s&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;t = 15 \, s&amp;lt;/math&amp;gt;&lt;br /&gt;
*** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;t = 15s&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;t = 15s&amp;lt;/math&amp;gt;&lt;br /&gt;
*** Incorrect: units per minute: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;750\frac{\mathrm{u}}{\mathrm{min}}&amp;lt;/math&amp;gt; science&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;750\frac{\mathrm{u}}{\mathrm{min}}&amp;lt;/math&amp;gt; science&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Separators ===&lt;br /&gt;
* &#039;&#039;&#039;Symbol separator&#039;&#039;&#039;: Symbols separated by no operator are implied to get multiplied together. However, as one symbol can consist of multiple glyphs, they should be separated by a small gap. A small gap can be done in the math environment with a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;\,&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
: Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\Delta F = k \, \Delta x&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;\Delta F = k \, \Delta x&amp;lt;/math&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Quantity seperator&#039;&#039;&#039;: When symbols are replaced by the quantity and unit they represent, a operator must be given. &lt;br /&gt;
: Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;10 \, \mathrm{N} = 50 \, \tfrac{\mathrm{N}}{\mathrm{m}} \cdot 0.2 \, \mathrm{N}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;10 \, \mathrm{N} = 50 \, \tfrac{\mathrm{N}}{\mathrm{m}} \cdot 0.2 \, \mathrm{N}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Thousands separator&#039;&#039;&#039;: To aid the eye, but be non-intrusive or confusing, the thousands separator should be a small gap, not a comma or period. This should also apply to every thousandth after the decimal place.&lt;br /&gt;
: Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12\,000\,000 \, \mathrm{J}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12\,000\,000 \, \mathrm{J}&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;!--** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12 000 000 \, \mathrm{J}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12 000 000 \, \mathrm{J}&amp;lt;/math&amp;gt;&lt;br /&gt;
** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12.000.000 \, \mathrm{J}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12.000.000 \, \mathrm{J}&amp;lt;/math&amp;gt;&lt;br /&gt;
** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12,000,000 \, \mathrm{J}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;12 \, \mathrm{MJ} = 12,000,000 \, \mathrm{J}&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Decimal separator&#039;&#039;&#039;: The decimal separator is a period in America and most English-speaking countries, but a comma in Europe and most Arabic-speaking countries. As the wiki is in English, the decimal separator should also be period.&lt;br /&gt;
: Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\pi = 3.141\,592\,653\,589&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;\pi = 3.141\,592\,653\,589&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;!--** Incorrect: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\pi = 3,141\,592\,653\,589&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;math&amp;gt;\pi = 3,141\,592\,653\,589&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Large equations ===&lt;br /&gt;
Equations that will span multiple lines should be placed in their own paragraphs. Then they should be properly aligned in either an &amp;lt;code&amp;gt;align&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;array&amp;lt;/code&amp;gt; environment&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap: wrap; column-gap: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
E &amp;amp;= \int_{t_0}^{t_1} P(t) \, \mathrm{d}t \qquad P(t) \approx P_\mbox{peak}\\&lt;br /&gt;
  &amp;amp;= \int_{t_0}^{t_1} P_\mbox{peak} \, \mathrm{d}t\\&lt;br /&gt;
  &amp;amp;= P_\mbox{peak} \, \int_{t_0}^{t_1} \, \mathrm{d}t\\&lt;br /&gt;
  &amp;amp;= P_\mbox{peak} \, (t_1 - t_0)\\&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
E &amp;amp;= \int_{t_0}^{t_1} P(t) \, \mathrm{d}t \qquad P(t) \approx P_\mbox{peak}\\&lt;br /&gt;
  &amp;amp;= \int_{t_0}^{t_1} P_\mbox{peak} \, \mathrm{d}t\\&lt;br /&gt;
  &amp;amp;= P_\mbox{peak} \, \int_{t_0}^{t_1} \, \mathrm{d}t\\&lt;br /&gt;
  &amp;amp;= P_\mbox{peak} \, (t_1 - t_0)\\&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Damage&amp;diff=207035</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Damage&amp;diff=207035"/>
		<updated>2024-11-24T21:51:09Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Use space-age=yes instead of {{SA}} for IconLinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:player_attacked_by_biters_small.png|thumb|300px|right|Red flashing while taking damage.]]Taking &#039;&#039;&#039;damage&#039;&#039;&#039; is the effect of lowering the health of the [[player]], [[enemies]] or other entities.&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Factorio, entities have health, can die/be destroyed, and have resistances. &#039;&#039;Damage&#039;&#039; is defined as the concept of lowering an entity&#039;s health by using an attack, such as a gun firing at it, or a biter chewing on it. An entity&#039;s resistances will define exactly how much damage the entity will take off of an arbitrary attack.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s maximum health is 250 (without [[energy shield]]s). Other entities&#039; health values are listed in their individual entries.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
The concept of damage is directly connected to the following achievements:&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Used by&lt;br /&gt;
|-&lt;br /&gt;
| Physical || {{Icon|Firearm magazine}}{{Icon|piercing rounds magazine}}{{Icon|uranium rounds magazine}}Bullets, {{Icon|shotgun shells}}{{Icon|Piercing shotgun shells}}shotgun shells, {{IconLink|railgun ammo||space-age=yes}}, {{IconLink|defender capsule}}&lt;br /&gt;
[[Enemies#Biters|Biters]] and [[Enemies#Wrigglers|wriggler pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Physical and explosion || {{Icon|cannon shell}}{{Icon|explosive cannon shell}}{{Icon|uranium cannon shell}}{{Icon|explosive uranium cannon shell}}Cannon shells, {{IconLink|artillery shell}}&lt;br /&gt;
|-&lt;br /&gt;
| Impact || Collision (of [[Locomotive|train]]/[[car]]/[[tank]])&lt;br /&gt;
|-&lt;br /&gt;
| Fire || {{IconLink|Flamethrower ammo}}, {{IconLink|flamethrower turret}}&lt;br /&gt;
|-&lt;br /&gt;
| Acid || [[Enemies#Spitters|Spitters]], [[Enemies#Worms|worms]], and [[Enemies#Stompers|stomper pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Poison || {{IconLink|Poison capsule}}&lt;br /&gt;
[[Enemies#Wrigglers|Wriggler pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || {{Icon|Rocket}}{{Icon|explosive rocket}}{{Icon|atomic bomb}}Rockets, {{Icon|Grenade}}{{Icon|cluster grenade}}grenades, {{IconLink|land mine}}&lt;br /&gt;
[[Enemies#Strafers|Strafer pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser || {{IconLink|Laser turret}}, {{IconLink|distractor capsule}}, {{IconLink|personal laser defense}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric || {{IconLink|Discharge defense}}, {{IconLink|destroyer capsule}}, {{IconLink|tesla ammo||space-age=yes}}, {{IconLink|tesla turret||space-age=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing power ===&lt;br /&gt;
Piercing power is present with [[tank]] ammunition. It determines how much HP of enemies can a projectile damage before it is no longer able to travel further. To penetrate an enemy, the enemy has to be killed by the projectile, and the damage dealt for the kill must be less than current piercing power.[https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=30917] The damage dealt also decreases piercing power. For example, shooting medium biters with 75 health with a cannon shell of 300 piercing power means that the shell will pierce through 4 medium biters, killing them, and still destroy/damage one more target.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
Resistance has two aspects:&lt;br /&gt;
=== Decrease, or &amp;quot;flat&amp;quot; resistance ===&lt;br /&gt;
Decrease resistance decreases the damage by specified number as long as the resulting damage wouldn&#039;t be less than 1. If the result damage would be less than 1, an alternate formula is used.&lt;br /&gt;
Let R denote the flat resistance value, D the incoming damage, and M the modified damage, after accounting for flat resistance. Then&lt;br /&gt;
&lt;br /&gt;
if R+1&amp;lt;D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=D-R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise if D&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R-D+2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R+1)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If flat resistance matches or exceeds the raw damage, then modified damage is asymptotic towards 0, as shown by following example table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Flat Resistance !! Modified damage (with 0% resistance)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 1/2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6 || 1/3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 1/5&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Percentage resistance ===&lt;br /&gt;
&lt;br /&gt;
Percentage resistance reduces the damage by the specified percent. It is applied &#039;&#039;after&#039;&#039; flat/decrease resistances when both are present and thus changes the &#039;modified damage&#039; value above, decreasing it by the specified percentage. If the value is 100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath 1.&lt;br /&gt;
&lt;br /&gt;
As an example, an entity with 25% resistance to physical damage hit with a bullet dealing 100 physical damage would take 75 damage instead of 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula used for percentage resistance to damage is as follows:&lt;br /&gt;
&lt;br /&gt;
Let M denote the flat-resistance-modified starter damage, and let P denote the percentage resistance (in decimal form, so 25%=0.25), and let F denote final damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F = M * (1 - P)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
In Factorio, resistances are displayed in the UI as follows:&lt;br /&gt;
&lt;br /&gt;
Decrease resistance/Percentage resistance (Damage type)&lt;br /&gt;
&lt;br /&gt;
So, an entity that displays 10/20% resistance to fire has 10 flat resistance and 20% percent resistance to fire. If the aforementioned entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.&lt;br /&gt;
&lt;br /&gt;
The formula used for the above:&lt;br /&gt;
&lt;br /&gt;
16&amp;lt;sup&amp;gt;final damage&amp;lt;/sup&amp;gt; = (30&amp;lt;sup&amp;gt;initial raw damage&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;flat resist&amp;lt;/sup&amp;gt;) * 0.8&amp;lt;sup&amp;gt;20% resistance&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combined formulas ==&lt;br /&gt;
Let D denote the raw incoming damage (of applicable type), R denoted the flat resistance value (against damage of the applicable type), P the percentage resistance (against damage of the same type) in decimal form (e.g. 20%=0.2), and let F denote the final damage (of applicable type) dealt to the target.&lt;br /&gt;
=== If R+1&amp;lt;D ===&lt;br /&gt;
F = (D - R) * (1 - P)&lt;br /&gt;
=== otherwise if D&amp;gt;1 ===&lt;br /&gt;
F = (1 - P) / (R-D+2)&lt;br /&gt;
=== otherwise ===&lt;br /&gt;
F = (1 - P) / (R+1)&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Damage&amp;diff=207034</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Damage&amp;diff=207034"/>
		<updated>2024-11-24T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add {SA} tags, SA enemies, atomic bomb, and tesla turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:player_attacked_by_biters_small.png|thumb|300px|right|Red flashing while taking damage.]]Taking &#039;&#039;&#039;damage&#039;&#039;&#039; is the effect of lowering the health of the [[player]], [[enemies]] or other entities.&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Factorio, entities have health, can die/be destroyed, and have resistances. &#039;&#039;Damage&#039;&#039; is defined as the concept of lowering an entity&#039;s health by using an attack, such as a gun firing at it, or a biter chewing on it. An entity&#039;s resistances will define exactly how much damage the entity will take off of an arbitrary attack.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s maximum health is 250 (without [[energy shield]]s). Other entities&#039; health values are listed in their individual entries.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
The concept of damage is directly connected to the following achievements:&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Used by&lt;br /&gt;
|-&lt;br /&gt;
| Physical || {{Icon|Firearm magazine}}{{Icon|piercing rounds magazine}}{{Icon|uranium rounds magazine}}Bullets, {{Icon|shotgun shells}}{{Icon|Piercing shotgun shells}}shotgun shells, {{IconLink|railgun ammo}} {{SA}}, {{IconLink|defender capsule}}&lt;br /&gt;
[[Enemies#Biters|Biters]] and [[Enemies#Wrigglers|wriggler pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Physical and explosion || {{Icon|cannon shell}}{{Icon|explosive cannon shell}}{{Icon|uranium cannon shell}}{{Icon|explosive uranium cannon shell}}Cannon shells, {{IconLink|artillery shell}}&lt;br /&gt;
|-&lt;br /&gt;
| Impact || Collision (of [[Locomotive|train]]/[[car]]/[[tank]])&lt;br /&gt;
|-&lt;br /&gt;
| Fire || {{IconLink|Flamethrower ammo}}, {{IconLink|flamethrower turret}}&lt;br /&gt;
|-&lt;br /&gt;
| Acid || [[Enemies#Spitters|Spitters]], [[Enemies#Worms|worms]], and [[Enemies#Stompers|stomper pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Poison || {{IconLink|Poison capsule}}&lt;br /&gt;
[[Enemies#Wrigglers|Wriggler pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || {{Icon|Rocket}}{{Icon|explosive rocket}}{{Icon|atomic bomb}}Rockets, {{Icon|Grenade}}{{Icon|cluster grenade}}grenades, {{IconLink|land mine}}&lt;br /&gt;
[[Enemies#Strafers|Strafer pentapods]] {{SA}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser || {{IconLink|Laser turret}}, {{IconLink|distractor capsule}}, {{IconLink|personal laser defense}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric || {{IconLink|Discharge defense}}, {{IconLink|destroyer capsule}}, {{IconLink|tesla ammo}} {{SA}}, {{IconLink|tesla turret}} {{SA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing power ===&lt;br /&gt;
Piercing power is present with [[tank]] ammunition. It determines how much HP of enemies can a projectile damage before it is no longer able to travel further. To penetrate an enemy, the enemy has to be killed by the projectile, and the damage dealt for the kill must be less than current piercing power.[https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=30917] The damage dealt also decreases piercing power. For example, shooting medium biters with 75 health with a cannon shell of 300 piercing power means that the shell will pierce through 4 medium biters, killing them, and still destroy/damage one more target.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
Resistance has two aspects:&lt;br /&gt;
=== Decrease, or &amp;quot;flat&amp;quot; resistance ===&lt;br /&gt;
Decrease resistance decreases the damage by specified number as long as the resulting damage wouldn&#039;t be less than 1. If the result damage would be less than 1, an alternate formula is used.&lt;br /&gt;
Let R denote the flat resistance value, D the incoming damage, and M the modified damage, after accounting for flat resistance. Then&lt;br /&gt;
&lt;br /&gt;
if R+1&amp;lt;D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=D-R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise if D&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R-D+2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R+1)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If flat resistance matches or exceeds the raw damage, then modified damage is asymptotic towards 0, as shown by following example table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Flat Resistance !! Modified damage (with 0% resistance)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 1/2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6 || 1/3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 1/5&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Percentage resistance ===&lt;br /&gt;
&lt;br /&gt;
Percentage resistance reduces the damage by the specified percent. It is applied &#039;&#039;after&#039;&#039; flat/decrease resistances when both are present and thus changes the &#039;modified damage&#039; value above, decreasing it by the specified percentage. If the value is 100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath 1.&lt;br /&gt;
&lt;br /&gt;
As an example, an entity with 25% resistance to physical damage hit with a bullet dealing 100 physical damage would take 75 damage instead of 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula used for percentage resistance to damage is as follows:&lt;br /&gt;
&lt;br /&gt;
Let M denote the flat-resistance-modified starter damage, and let P denote the percentage resistance (in decimal form, so 25%=0.25), and let F denote final damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F = M * (1 - P)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
In Factorio, resistances are displayed in the UI as follows:&lt;br /&gt;
&lt;br /&gt;
Decrease resistance/Percentage resistance (Damage type)&lt;br /&gt;
&lt;br /&gt;
So, an entity that displays 10/20% resistance to fire has 10 flat resistance and 20% percent resistance to fire. If the aforementioned entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.&lt;br /&gt;
&lt;br /&gt;
The formula used for the above:&lt;br /&gt;
&lt;br /&gt;
16&amp;lt;sup&amp;gt;final damage&amp;lt;/sup&amp;gt; = (30&amp;lt;sup&amp;gt;initial raw damage&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;flat resist&amp;lt;/sup&amp;gt;) * 0.8&amp;lt;sup&amp;gt;20% resistance&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combined formulas ==&lt;br /&gt;
Let D denote the raw incoming damage (of applicable type), R denoted the flat resistance value (against damage of the applicable type), P the percentage resistance (against damage of the same type) in decimal form (e.g. 20%=0.2), and let F denote the final damage (of applicable type) dealt to the target.&lt;br /&gt;
=== If R+1&amp;lt;D ===&lt;br /&gt;
F = (D - R) * (1 - P)&lt;br /&gt;
=== otherwise if D&amp;gt;1 ===&lt;br /&gt;
F = (1 - P) / (R-D+2)&lt;br /&gt;
=== otherwise ===&lt;br /&gt;
F = (1 - P) / (R+1)&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Damage&amp;diff=207033</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Damage&amp;diff=207033"/>
		<updated>2024-11-24T21:39:16Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add cannon shells in a new &amp;quot;physical and explosion&amp;quot; row with artillery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:player_attacked_by_biters_small.png|thumb|300px|right|Red flashing while taking damage.]]Taking &#039;&#039;&#039;damage&#039;&#039;&#039; is the effect of lowering the health of the [[player]], [[enemies]] or other entities.&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Factorio, entities have health, can die/be destroyed, and have resistances. &#039;&#039;Damage&#039;&#039; is defined as the concept of lowering an entity&#039;s health by using an attack, such as a gun firing at it, or a biter chewing on it. An entity&#039;s resistances will define exactly how much damage the entity will take off of an arbitrary attack.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s maximum health is 250 (without [[energy shield]]s). Other entities&#039; health values are listed in their individual entries.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
The concept of damage is directly connected to the following achievements:&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Used by&lt;br /&gt;
|-&lt;br /&gt;
| Physical || {{Icon|Firearm magazine}}{{Icon|piercing rounds magazine}}{{Icon|uranium rounds magazine}}Bullets, {{Icon|shotgun shells}}{{Icon|Piercing shotgun shells}}shotgun shells, {{IconLink|railgun ammo}}, {{IconLink|defender capsule}}&lt;br /&gt;
[[Enemies#Biters|Biters]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical and explosion || {{Icon|cannon shell}}{{Icon|explosive cannon shell}}{{Icon|uranium cannon shell}}{{Icon|explosive uranium cannon shell}}Cannon shells, {{IconLink|artillery shell}}&lt;br /&gt;
|-&lt;br /&gt;
| Impact || Collision (of [[Locomotive|train]]/[[car]]/[[tank]])&lt;br /&gt;
|-&lt;br /&gt;
| Fire || {{IconLink|Flamethrower ammo}}, {{IconLink|flamethrower turret}}&lt;br /&gt;
|-&lt;br /&gt;
| Acid || [[Enemies#Spitters|Spitters]], [[Enemies#Worms|worms]]&lt;br /&gt;
|-&lt;br /&gt;
| Poison || {{IconLink|Poison capsule}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || {{Icon|Rocket}}{{Icon|explosive rocket}}Rockets, {{Icon|Grenade}}{{Icon|cluster grenade}}grenades, {{IconLink|land mine}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser || {{IconLink|Laser turret}}, {{IconLink|distractor capsule}} {{IconLink|personal laser defense}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric || {{IconLink|Discharge defense}}, {{IconLink|destroyer capsule}}, {{IconLink|tesla ammo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing power ===&lt;br /&gt;
Piercing power is present with [[tank]] ammunition. It determines how much HP of enemies can a projectile damage before it is no longer able to travel further. To penetrate an enemy, the enemy has to be killed by the projectile, and the damage dealt for the kill must be less than current piercing power.[https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=30917] The damage dealt also decreases piercing power. For example, shooting medium biters with 75 health with a cannon shell of 300 piercing power means that the shell will pierce through 4 medium biters, killing them, and still destroy/damage one more target.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
Resistance has two aspects:&lt;br /&gt;
=== Decrease, or &amp;quot;flat&amp;quot; resistance ===&lt;br /&gt;
Decrease resistance decreases the damage by specified number as long as the resulting damage wouldn&#039;t be less than 1. If the result damage would be less than 1, an alternate formula is used.&lt;br /&gt;
Let R denote the flat resistance value, D the incoming damage, and M the modified damage, after accounting for flat resistance. Then&lt;br /&gt;
&lt;br /&gt;
if R+1&amp;lt;D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=D-R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise if D&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R-D+2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R+1)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If flat resistance matches or exceeds the raw damage, then modified damage is asymptotic towards 0, as shown by following example table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Flat Resistance !! Modified damage (with 0% resistance)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 1/2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6 || 1/3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 1/5&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Percentage resistance ===&lt;br /&gt;
&lt;br /&gt;
Percentage resistance reduces the damage by the specified percent. It is applied &#039;&#039;after&#039;&#039; flat/decrease resistances when both are present and thus changes the &#039;modified damage&#039; value above, decreasing it by the specified percentage. If the value is 100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath 1.&lt;br /&gt;
&lt;br /&gt;
As an example, an entity with 25% resistance to physical damage hit with a bullet dealing 100 physical damage would take 75 damage instead of 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula used for percentage resistance to damage is as follows:&lt;br /&gt;
&lt;br /&gt;
Let M denote the flat-resistance-modified starter damage, and let P denote the percentage resistance (in decimal form, so 25%=0.25), and let F denote final damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F = M * (1 - P)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
In Factorio, resistances are displayed in the UI as follows:&lt;br /&gt;
&lt;br /&gt;
Decrease resistance/Percentage resistance (Damage type)&lt;br /&gt;
&lt;br /&gt;
So, an entity that displays 10/20% resistance to fire has 10 flat resistance and 20% percent resistance to fire. If the aforementioned entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.&lt;br /&gt;
&lt;br /&gt;
The formula used for the above:&lt;br /&gt;
&lt;br /&gt;
16&amp;lt;sup&amp;gt;final damage&amp;lt;/sup&amp;gt; = (30&amp;lt;sup&amp;gt;initial raw damage&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;flat resist&amp;lt;/sup&amp;gt;) * 0.8&amp;lt;sup&amp;gt;20% resistance&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combined formulas ==&lt;br /&gt;
Let D denote the raw incoming damage (of applicable type), R denoted the flat resistance value (against damage of the applicable type), P the percentage resistance (against damage of the same type) in decimal form (e.g. 20%=0.2), and let F denote the final damage (of applicable type) dealt to the target.&lt;br /&gt;
=== If R+1&amp;lt;D ===&lt;br /&gt;
F = (D - R) * (1 - P)&lt;br /&gt;
=== otherwise if D&amp;gt;1 ===&lt;br /&gt;
F = (1 - P) / (R-D+2)&lt;br /&gt;
=== otherwise ===&lt;br /&gt;
F = (1 - P) / (R+1)&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Damage&amp;diff=207032</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Damage&amp;diff=207032"/>
		<updated>2024-11-24T21:33:39Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Now using IconLinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:player_attacked_by_biters_small.png|thumb|300px|right|Red flashing while taking damage.]]Taking &#039;&#039;&#039;damage&#039;&#039;&#039; is the effect of lowering the health of the [[player]], [[enemies]] or other entities.&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Factorio, entities have health, can die/be destroyed, and have resistances. &#039;&#039;Damage&#039;&#039; is defined as the concept of lowering an entity&#039;s health by using an attack, such as a gun firing at it, or a biter chewing on it. An entity&#039;s resistances will define exactly how much damage the entity will take off of an arbitrary attack.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s maximum health is 250 (without [[energy shield]]s). Other entities&#039; health values are listed in their individual entries.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
The concept of damage is directly connected to the following achievements:&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Used by&lt;br /&gt;
|-&lt;br /&gt;
| Physical || {{Icon|Firearm magazine}}{{Icon|piercing rounds magazine}}{{Icon|uranium rounds magazine}}Bullets, {{Icon|shotgun shells}}{{Icon|Piercing shotgun shells}}shotgun shells, {{IconLink|railgun ammo}}, {{IconLink|defender capsule}}&lt;br /&gt;
[[Enemies#Biters|Biters]]&lt;br /&gt;
|-&lt;br /&gt;
| Impact || Collision (of [[Locomotive|train]]/[[car]]/[[tank]])&lt;br /&gt;
|-&lt;br /&gt;
| Fire || {{IconLink|Flamethrower ammo}}, {{IconLink|flamethrower turret}}&lt;br /&gt;
|-&lt;br /&gt;
| Acid || [[Enemies#Spitters|Spitters]], [[Enemies#Worms|worms]]&lt;br /&gt;
|-&lt;br /&gt;
| Poison || {{IconLink|Poison capsule}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || {{Icon|Rocket}}{{Icon|explosive rocket}}Rockets, {{Icon|Grenade}}{{Icon|cluster grenade}}grenades, {{IconLink|artillery shell}}, {{IconLink|Land mine}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser || {{IconLink|Laser turret}}, {{IconLink|distractor capsule}} {{IconLink|personal laser defense}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric || {{IconLink|Discharge defense}}, {{IconLink|destroyer capsule}}, {{IconLink|tesla ammo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing power ===&lt;br /&gt;
Piercing power is present with [[tank]] ammunition. It determines how much HP of enemies can a projectile damage before it is no longer able to travel further. To penetrate an enemy, the enemy has to be killed by the projectile, and the damage dealt for the kill must be less than current piercing power.[https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=30917] The damage dealt also decreases piercing power. For example, shooting medium biters with 75 health with a cannon shell of 300 piercing power means that the shell will pierce through 4 medium biters, killing them, and still destroy/damage one more target.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
Resistance has two aspects:&lt;br /&gt;
=== Decrease, or &amp;quot;flat&amp;quot; resistance ===&lt;br /&gt;
Decrease resistance decreases the damage by specified number as long as the resulting damage wouldn&#039;t be less than 1. If the result damage would be less than 1, an alternate formula is used.&lt;br /&gt;
Let R denote the flat resistance value, D the incoming damage, and M the modified damage, after accounting for flat resistance. Then&lt;br /&gt;
&lt;br /&gt;
if R+1&amp;lt;D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=D-R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise if D&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R-D+2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M=1/(R+1)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If flat resistance matches or exceeds the raw damage, then modified damage is asymptotic towards 0, as shown by following example table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Flat Resistance !! Modified damage (with 0% resistance)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 1/2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6 || 1/3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 1/5&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Percentage resistance ===&lt;br /&gt;
&lt;br /&gt;
Percentage resistance reduces the damage by the specified percent. It is applied &#039;&#039;after&#039;&#039; flat/decrease resistances when both are present and thus changes the &#039;modified damage&#039; value above, decreasing it by the specified percentage. If the value is 100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath 1.&lt;br /&gt;
&lt;br /&gt;
As an example, an entity with 25% resistance to physical damage hit with a bullet dealing 100 physical damage would take 75 damage instead of 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula used for percentage resistance to damage is as follows:&lt;br /&gt;
&lt;br /&gt;
Let M denote the flat-resistance-modified starter damage, and let P denote the percentage resistance (in decimal form, so 25%=0.25), and let F denote final damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F = M * (1 - P)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
In Factorio, resistances are displayed in the UI as follows:&lt;br /&gt;
&lt;br /&gt;
Decrease resistance/Percentage resistance (Damage type)&lt;br /&gt;
&lt;br /&gt;
So, an entity that displays 10/20% resistance to fire has 10 flat resistance and 20% percent resistance to fire. If the aforementioned entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.&lt;br /&gt;
&lt;br /&gt;
The formula used for the above:&lt;br /&gt;
&lt;br /&gt;
16&amp;lt;sup&amp;gt;final damage&amp;lt;/sup&amp;gt; = (30&amp;lt;sup&amp;gt;initial raw damage&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;flat resist&amp;lt;/sup&amp;gt;) * 0.8&amp;lt;sup&amp;gt;20% resistance&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combined formulas ==&lt;br /&gt;
Let D denote the raw incoming damage (of applicable type), R denoted the flat resistance value (against damage of the applicable type), P the percentage resistance (against damage of the same type) in decimal form (e.g. 20%=0.2), and let F denote the final damage (of applicable type) dealt to the target.&lt;br /&gt;
=== If R+1&amp;lt;D ===&lt;br /&gt;
F = (D - R) * (1 - P)&lt;br /&gt;
=== otherwise if D&amp;gt;1 ===&lt;br /&gt;
F = (1 - P) / (R-D+2)&lt;br /&gt;
=== otherwise ===&lt;br /&gt;
F = (1 - P) / (R+1)&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Nuclear_fuel&amp;diff=207029</id>
		<title>Infobox:Nuclear fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Nuclear_fuel&amp;diff=207029"/>
		<updated>2024-11-24T19:16:46Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add heating tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|internal-name = nuclear-fuel&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|fuel-value = 1.21 GJ burner&lt;br /&gt;
|vehicle-acceleration = {{Quality|250%|295%|340%|385%|475%}}&lt;br /&gt;
|vehicle-top-speed = {{Quality|115%|119.5%|124%|128.5%|137.5%}}&lt;br /&gt;
|stack-size = 1&lt;br /&gt;
|rocket-capacity = 10 (10 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 90 + Rocket fuel, 1 + Uranium-235, 1&lt;br /&gt;
|producers = Centrifuge&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Burner mining drill + Boiler + Stone furnace + Steel furnace + Locomotive + Car + Tank + Heating tower&lt;br /&gt;
|required-technologies = Kovarex enrichment process&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rocket_fuel&amp;diff=207027</id>
		<title>Infobox:Rocket fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rocket_fuel&amp;diff=207027"/>
		<updated>2024-11-24T19:15:02Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add heating tower, hide satellite from SA version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = rocket-fuel&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|fuel-value = 100 MJ burner&lt;br /&gt;
|vehicle-acceleration = {{Quality|180%|204%|228%|252%|300%}}&lt;br /&gt;
|vehicle-top-speed = {{Quality|115%|119.5%|124%|128.5%|137.5%}}&lt;br /&gt;
|stack-size = 20&lt;br /&gt;
|rocket-capacity=100 (5 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 15 + Light oil, 10 + Solid fuel, 10&lt;br /&gt;
|required-technologies = Rocket fuel&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Burner mining drill + Boiler + Stone furnace + Steel furnace + Locomotive + Car + Tank + Heating tower&lt;br /&gt;
|consumers = Nuclear fuel + Rocket part + Satellite&lt;br /&gt;
|space-age-consumers = Nuclear fuel + Rocket part&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Biochamber + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Coal&amp;diff=207026</id>
		<title>Infobox:Coal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Coal&amp;diff=207026"/>
		<updated>2024-11-24T19:09:15Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add heating tower and SA consumers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = 000000&lt;br /&gt;
|prototype-type = resource&lt;br /&gt;
|internal-name = coal&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|image = coal_entity&lt;br /&gt;
|mining-time = 1&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|rocket-capacity = 500 (10 {{Translation|stacks}})&lt;br /&gt;
|fuel-value=4 MJ burner&lt;br /&gt;
|vehicle-acceleration = 100%&lt;br /&gt;
|producers = Manual + Mining drill&lt;br /&gt;
|consumers = Simple coal liquefaction + Coal liquefaction + Plastic bar + Explosives + Carbon + Grenade + Poison capsule + Slowdown capsule&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Burner mining drill + Boiler + Stone furnace + Steel furnace + Locomotive + Car + Tank + Heating tower&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Wood&amp;diff=207025</id>
		<title>Infobox:Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Wood&amp;diff=207025"/>
		<updated>2024-11-24T18:37:54Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add wood processing and heating tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = wood&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
| mining-time = 0.5 &amp;lt;small&amp;gt;({{Translation|dead tree}})&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;0.55 &amp;lt;small&amp;gt;({{Translation|tree}})&amp;lt;/small&amp;gt;&lt;br /&gt;
| fuel-value  = 2 {{Translation|MJ}} burner&lt;br /&gt;
|vehicle-acceleration = 100%&lt;br /&gt;
|consumers = Combat shotgun + Shotgun + Small electric pole + Wooden chest + wood processing&lt;br /&gt;
| stack-size = 100&lt;br /&gt;
|rocket-capacity = 500 (5 {{Translation|stacks}})&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Burner mining drill + Boiler + Stone furnace + Steel furnace + Locomotive + Car + Tank + heating tower&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Atomic_bomb&amp;diff=207022</id>
		<title>Infobox:Atomic bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Atomic_bomb&amp;diff=207022"/>
		<updated>2024-11-24T17:59:39Z</updated>

		<summary type="html">&lt;p&gt;Teggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|used-as-ammo-by = Rocket launcher + spidertron + rocket turret&lt;br /&gt;
|prototype-type = ammo&lt;br /&gt;
|internal-name = atomic-bomb&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|rocket-capacity = {{Translation|Too heavy for a rocket!}}&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = atomic_bomb_explosion.gif&lt;br /&gt;
|range = 54&lt;br /&gt;
|damage = {{Translation|Impact}}: {{Quality|400|520|640|760|1000}} ({{Translation|explosion}})&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Translation|Area of effect (first wave)}}: {{Quality|1000×100|1000×130|1000×160|1000×190|1000×250}} ({{Translation|explosion}})&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Translation|Area of effect (second wave)}}:&amp;lt;br/&amp;gt;{{Quality|1000×400|1000×520|1000×640|1000×760|1000×1000}} ({{Translation|explosion}})&lt;br /&gt;
|area-of-effect-size = 35&lt;br /&gt;
|recipe = Time, 50 + Explosives, 10 + Processing unit, 10 + Uranium-235, 100&lt;br /&gt;
|required-technologies = Atomic bomb&lt;br /&gt;
|boosting-technologies = Stronger explosives + Weapon shooting speed&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Atomic_bomb&amp;diff=207021</id>
		<title>Infobox:Atomic bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Atomic_bomb&amp;diff=207021"/>
		<updated>2024-11-24T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add rocket capacity and used-by rocket turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|used-as-ammo-by = Rocket launcher + spidertron + rocket turret&lt;br /&gt;
|prototype-type = ammo&lt;br /&gt;
|internal-name = atomic-bomb&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|rocket-capacity = Too heavy for a rocket! &lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = atomic_bomb_explosion.gif&lt;br /&gt;
|range = 54&lt;br /&gt;
|damage = {{Translation|Impact}}: {{Quality|400|520|640|760|1000}} ({{Translation|explosion}})&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Translation|Area of effect (first wave)}}: {{Quality|1000×100|1000×130|1000×160|1000×190|1000×250}} ({{Translation|explosion}})&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Translation|Area of effect (second wave)}}:&amp;lt;br/&amp;gt;{{Quality|1000×400|1000×520|1000×640|1000×760|1000×1000}} ({{Translation|explosion}})&lt;br /&gt;
|area-of-effect-size = 35&lt;br /&gt;
|recipe = Time, 50 + Explosives, 10 + Processing unit, 10 + Uranium-235, 100&lt;br /&gt;
|required-technologies = Atomic bomb&lt;br /&gt;
|boosting-technologies = Stronger explosives + Weapon shooting speed&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rocket&amp;diff=207020</id>
		<title>Infobox:Rocket</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rocket&amp;diff=207020"/>
		<updated>2024-11-24T17:47:46Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|used-as-ammo-by = Rocket launcher + spidertron + rocket turret&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = rocket&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 25 (0.25 stacks)&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = rocket_explosion&lt;br /&gt;
|damage       = {{Quality|200|260|320|380|500}} ({{Translation|explosion}})&lt;br /&gt;
|recipe = Time, 4 + Explosives, 1 + Iron plate, 2&lt;br /&gt;
|required-technologies = Rocketry&lt;br /&gt;
|boosting-technologies = Stronger explosives + Weapon shooting speed&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Explosive rocket&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Explosive_rocket&amp;diff=207019</id>
		<title>Infobox:Explosive rocket</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Explosive_rocket&amp;diff=207019"/>
		<updated>2024-11-24T17:46:51Z</updated>

		<summary type="html">&lt;p&gt;Teggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|used-as-ammo-by = Rocket launcher + spidertron + rocket turret&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = explosive-rocket&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 25 (0.25 stacks)&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = explosive_rocket_explosion&lt;br /&gt;
|damage       = {{Translation|Impact}}: {{Quality|50|65|80|95|125}} ({{Translation|explosion}})&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Translation|Area of effect}}:  {{Quality|100|130|160|190|250}} {{{Translation|explosion}}}&lt;br /&gt;
|area-of-effect-size      =6.5&lt;br /&gt;
|recipe = Time, 8 + Explosives, 2 + Rocket, 1&lt;br /&gt;
|total-raw = Time, 12 + Explosives, 3 + Iron plate, 2&lt;br /&gt;
|boosting-technologies = Stronger explosives + Weapon shooting speed&lt;br /&gt;
|required-technologies = Explosive rocketry&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rocket&amp;diff=207018</id>
		<title>Infobox:Rocket</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rocket&amp;diff=207018"/>
		<updated>2024-11-24T17:43:50Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Used by rocket turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|used-as-ammo-by = Rocket launcher + spidertron + rocket turret&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = rocket&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = rocket_explosion&lt;br /&gt;
|damage       = {{Quality|200|260|320|380|500}} ({{Translation|explosion}})&lt;br /&gt;
|recipe = Time, 4 + Explosives, 1 + Iron plate, 2&lt;br /&gt;
|required-technologies = Rocketry&lt;br /&gt;
|boosting-technologies = Stronger explosives + Weapon shooting speed&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Explosive rocket&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Biochamber&amp;diff=206500</id>
		<title>Biochamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Biochamber&amp;diff=206500"/>
		<updated>2024-11-16T23:39:08Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add list of recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Biochamber}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Biochamber&#039;&#039;&#039; is a biological variant of the [[assembly machine]] from [[Gleba]]{{SA}} that specializes in biological processing. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
These recipes are exclusive to biochambers:&lt;br /&gt;
* {{NavboxIconLink|Nutrients from yumako mash}}{{SA}} and {{NavboxIconLink|Nutrients from bioflux}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Pentapod egg}}{{SA}} only on Gleba&lt;br /&gt;
* {{NavboxIconLink|Iron bacteria cultivation}}{{SA}} and {{NavboxIconLink|copper bacteria cultivation}}{{SA}} only on Gleba&lt;br /&gt;
* {{NavboxIconLink|Bioflux}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Carbon fiber}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Agricultural science pack}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
These recipes are exclusive to biochamber but produce items that can be produced without them:&lt;br /&gt;
* {{NavboxIconLink|Rocket fuel from jelly}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Biolubricant}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Bioplastic}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Biosulfer}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Burnt spoilage}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
These recipes can be used by other machines, but can benefit from the biochamber&#039;s 50% productivity:&lt;br /&gt;
* {{NavboxIconLink|biochamber}}{{SA}} only on Gleba&lt;br /&gt;
* {{NavboxIconLink|Heavy oil cracking to light oil}} and {{NavboxIconLink|light oil cracking to petroleum gas}}&lt;br /&gt;
* {{NavboxIconLink|Yumako processing}}{{SA}} and {{NavboxIconLink|jellynut processing}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nutrients from spoilage}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Iron bacteria}}{{SA}} and {{NavboxIconLink|copper bacteria}}{{SA}} only on Gleba&lt;br /&gt;
* {{NavboxIconLink|Wood processing}}{{SA}} only on [[Nauvis]]&lt;br /&gt;
* {{NavboxIconLink|Fish breeding}}{{SA}} only on Nauvis&lt;br /&gt;
* {{NavboxIconLink|Nutrients from fish}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nutrients from biter egg}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electromagnetic_plant&amp;diff=206493</id>
		<title>Electromagnetic plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electromagnetic_plant&amp;diff=206493"/>
		<updated>2024-11-16T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add list of recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electromagnetic plant}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic plant&#039;&#039;&#039; is an [[assembly machine]] type from [[Fulgora]]{{SA}} that specializes in the production of electronics and electromagnets. Its size is 4×4, has a production speed of 2, a built-in productivity bonus of +50% and 5 module slots.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unique for the built-in productivity bonus, because unlike [[productivity module]]s, this built-in productivity is not restricted to [[Template:IntermediateNav|intermediate products]] only and instead applies to all craftable recipes.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
These recipes are exclusive to electromagnetic plants:&lt;br /&gt;
* {{NavboxIconLink|Lightning collector}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Superconductor}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Electrolyte}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Supercapacitor}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Quantum processor}} {{SA}} only on [[Aquilo]] or a [[space platform]]&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic science pack}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Tesla gun}} {{SA}} and {{NavboxIconLink|tesla ammo}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Tesla turret}} {{SA}} &lt;br /&gt;
&lt;br /&gt;
These recipes can also be used by [[assembling machine]]s, but can benefit from the electromagnetic plant&#039;s 50% productivity:&lt;br /&gt;
* {{NavboxIconLink|Small electric pole}}, {{NavboxIconLink|medium electric pole}}, {{NavboxIconLink|big electric pole}}, and {{NavboxIconLink|substation}}&lt;br /&gt;
* {{NavboxIconLink|Solar panel}}&lt;br /&gt;
* {{NavboxIconLink|accumulator}}&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic plant}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Lightning rod}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Beacon}}&lt;br /&gt;
* All [[module]]s&lt;br /&gt;
* {{NavboxIconLink|Copper cable}}, {{NavboxIconLink|electronic circuit}}, {{NavboxIconLink|advanced circuit}}, and {{NavboxIconLink|processing unit}}&lt;br /&gt;
* {{NavboxIconLink|Discharge defense}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The absolute maximum output rate achievable with a single electromagnetic plant is 301 times the standard output rate of its selected recipe. This is achieved by using a legendary electromagnetic plant with five legendary [[productivity module 3]]s, along with 12 legendary [[beacon]]s with two legendary [[speed module 3]]s each; This gives the electromagnetic plant a crafting speed of 109.5 and a productivity bonus of 175%. &amp;lt;!-- Some numbers were rounded for the sake of presentation. My calculator says crafting speed is ~109.50317547305483084531 and output rate factor is ~301.13373255090078482461. All other numbers are exact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fulgora]]{{SA}}&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205819</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205819"/>
		<updated>2024-11-10T19:14:05Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Show &amp;quot;value per raw&amp;quot; for agriculture items per crop, and add data-sort-value to this column to keep raw types grouped together (sorry about the ugly sort strings here).  Someone may want to check my arithmetic!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;wood 2&amp;quot;|2 MJ per wood || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;coal 4&amp;quot;|4 MJ per coal || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || data-sort-value=12|12 MJ || data-sort-value=&amp;quot;oil 0.96&amp;quot;|0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || data-sort-value=600|600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;coal 1&amp;quot;|1 MJ per coal|| data-sort-value=300|300 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || data-sort-value=100|100 MJ || data-sort-value=&amp;quot;oil 0.80&amp;quot;|0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || data-sort-value=1000|1 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || data-sort-value=1210|1.21 GJ || data-sort-value=&amp;quot;oil 9.68&amp;quot;|9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=1210|1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;crop 00.08&amp;quot;|80 kJ per crop&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|| data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;crop 00.08&amp;quot;|80 kJ per crop&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tree seed|space-age=yes}} || data-sort-value=0.1|100 kJ || data-sort-value=&amp;quot;wood 0.05&amp;quot;|50 kJ per wood || data-sort-value=1|1 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;crop 02&amp;quot;|2 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || data-sort-value=10|10 MJ || data-sort-value=&amp;quot;crop 10&amp;quot;|10 MJ per crop|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || data-sort-value=0.25|250 kJ || data-sort-value=&amp;quot;crop 00.25&amp;quot;|250 kJ per crop&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;|| data-sort-value=50|50 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value=&amp;quot;crop 02&amp;quot;|2 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value=&amp;quot;crop 04&amp;quot;|4 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || data-sort-value=6|6 MJ || data-sort-value=&amp;quot;egg 6&amp;quot;|6 MJ per egg|| data-sort-value=600|600 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || data-sort-value=5|5 MJ || data-sort-value=&amp;quot;egg 5&amp;quot;|5 MJ per egg|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(4)&amp;lt;/sup&amp;gt; This assumes the &amp;quot;cost&amp;quot; is what you would have gained if you planted the seeds and harvested the grown plant, i.e. 50 [[yumako]] or [[jellynut]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt; Fuel value per raw for spoilage varies a lot on the item spoiled and if they were made using the [[biochamber]]&#039;s 50% base productivity. 250 kJ assumes spoilage directly from yumako or jellynut crops.  This is can go as high as about 2.43 MJ per crop using [[nutrients from bioflux]] (60 nutrients from 4.16 yumako and 1.66 jellynuts with 3.21 nutrients spent running biochambers).&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; This is 507 MJ per raw [[uranium ore]] assuming that all [[Uranium-238|U-238]] is [[Kovarex enrichment process|enriched]], all [[depleted uranium fuel cell]]s are reprocessed, and there is no reactor neighbor bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205785</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205785"/>
		<updated>2024-11-10T17:38:30Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Order the fuel table as shown in game (no other changes).  This is much easier to read and more &amp;quot;correct&amp;quot;.  Now the table is sortable, readers can still sort by energy if they want to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || data-sort-value=2|2 MJ || 2 MJ per wood || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || data-sort-value=4|4 MJ || 4 MJ per coal || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || data-sort-value=12|12 MJ || 0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || data-sort-value=600|600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || data-sort-value=2|2 MJ || 2 MJ per carbon || data-sort-value=300|300 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || data-sort-value=100|100 MJ || 0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || data-sort-value=1000|1 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || data-sort-value=1210|1.21 GJ || 9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=1210|1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || data-sort-value=4|4 MJ || 4 MJ per seed || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || data-sort-value=4|4 MJ || 4 MJ per seed || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tree seed|space-age=yes}} || data-sort-value=0.1|100 kJ || 50 kJ per wood || data-sort-value=1|1 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || data-sort-value=2|2 MJ || 2 MJ per yumako || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || data-sort-value=10|10 MJ || 10 MJ per nut|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || data-sort-value=0.25|250 kJ || 250 kJ per spoilage || data-sort-value=50|50 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || data-sort-value=1|1 MJ || 1 MJ per mash || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || data-sort-value=1|1 MJ || 1 MJ per jelly || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || data-sort-value=6|6 MJ || 6 MJ per egg|| data-sort-value=600|600 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || data-sort-value=5|5 MJ || 5 MJ per egg|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; This is 507 MJ per raw [[uranium ore]] assuming that all [[Uranium-238|U-238]] is [[Kovarex enrichment process|enriched]], all [[depleted uranium fuel cell]]s are reprocessed, and there is no reactor neighbor bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205778</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205778"/>
		<updated>2024-11-10T16:54:05Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add data-sort-value. The sort function doesn&amp;#039;t recognise SI prefixes so we have to give it everything in the same units, let&amp;#039;s use MJ.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices, ordered by fuel value:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tree seed|space-age=yes}} || data-sort-value=0.1|100 kJ || 50 kJ per wood || data-sort-value=1|1 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || data-sort-value=0.25|250 kJ || 250 kJ per spoilage || data-sort-value=50|50 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || data-sort-value=1|1 MJ || 1 MJ per mash || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || data-sort-value=1|1 MJ || 1 MJ per jelly || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || data-sort-value=2|2 MJ || 2 MJ per wood || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || data-sort-value=2|2 MJ || 2 MJ per carbon || data-sort-value=300|300 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || data-sort-value=2|2 MJ || 2 MJ per yumako || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || data-sort-value=4|4 MJ || 4 MJ per coal || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || data-sort-value=4|4 MJ || 4 MJ per seed || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || data-sort-value=4|4 MJ || 4 MJ per seed || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || data-sort-value=5|5 MJ || 5 MJ per egg|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || data-sort-value=6|6 MJ || 6 MJ per egg|| data-sort-value=600|600 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || data-sort-value=10|10 MJ || 10 MJ per nut|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || data-sort-value=12|12 MJ || 0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || data-sort-value=600|600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || data-sort-value=100|100 MJ || 0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || data-sort-value=1000|1 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || data-sort-value=1210|1.21 GJ || 9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=1210|1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 2s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; This is 507 MJ per raw [[uranium ore]] assuming that all [[Uranium-238|U-238]] is [[Kovarex enrichment process|enriched]], all [[depleted uranium fuel cell]]s are reprocessed, and there is no reactor neighbor bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205774</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205774"/>
		<updated>2024-11-10T16:22:03Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add tree seed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices, ordered by fuel value:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tree seed|space-age=yes}} || 100 kJ || 50 kJ per wood || 1 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || 250 kJ || 250 kJ per spoilage|| 50 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || 1 MJ || 1 MJ per mash || 100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || 1 MJ || 1 MJ per jelly || 100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || 2 MJ || 2 MJ per wood || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || 2 MJ || 2 MJ per carbon || 300 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || 2 MJ || 2 MJ per yumako || 100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || 4 MJ || 4 MJ per coal || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || 4 MJ || 4 MJ per seed || 40MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || 4 MJ || 4 MJ per seed || 40MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || 5 MJ || 5 MJ per egg|| 500MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || 6 MJ || 6 MJ per egg|| 600MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || 10 MJ || 10 MJ per nut|| 500MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || 600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || 1.21 GJ || 9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || 1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 2s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; This is 507 MJ per raw [[uranium ore]] assuming that all [[Uranium-238|U-238]] is [[Kovarex enrichment process|enriched]], all [[depleted uranium fuel cell]]s are reprocessed, and there is no reactor neighbor bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205773</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=205773"/>
		<updated>2024-11-10T16:20:25Z</updated>

		<summary type="html">&lt;p&gt;Teggles: Add a new section for non-burner fuel types, as Space Age adds more than just nuclear fuel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices, ordered by fuel value:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || 250 kJ || 250 kJ per spoilage|| 50 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || 1 MJ || 1 MJ per mash || 100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || 1 MJ || 1 MJ per jelly || 100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || 2 MJ || 2 MJ per wood || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || 2 MJ || 2 MJ per carbon || 300 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || 2 MJ || 2 MJ per yumako || 100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || 4 MJ || 4 MJ per coal || 200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || 4 MJ || 4 MJ per seed || 40MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || 4 MJ || 4 MJ per seed || 40MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || 5 MJ || 5 MJ per egg|| 500MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || 6 MJ || 6 MJ per egg|| 600MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || 10 MJ || 10 MJ per nut|| 500MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || 600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || 1.21 GJ || 9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || 1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 2s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; This is 507 MJ per raw [[uranium ore]] assuming that all [[Uranium-238|U-238]] is [[Kovarex enrichment process|enriched]], all [[depleted uranium fuel cell]]s are reprocessed, and there is no reactor neighbor bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Yumako_mash&amp;diff=205442</id>
		<title>Yumako mash</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Yumako_mash&amp;diff=205442"/>
		<updated>2024-11-08T19:33:00Z</updated>

		<summary type="html">&lt;p&gt;Teggles: We always put &amp;quot;Time&amp;quot; as the first &amp;quot;ingredient&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Yumako mash}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Yumako mash&#039;&#039;&#039; is as an intermediate product crafted in ingredients found in [[Gleba]]. &lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe !! Ingredients !! Result !! Produced by&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Yumako processing}} || {{Icon|Time|1}} + {{Icon|Yumako|1}} || {{Icon|Yumako seed|2%}} + {{Icon|Yumako mash|2}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Bioflux&amp;diff=205310</id>
		<title>Infobox:Bioflux</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Bioflux&amp;diff=205310"/>
		<updated>2024-11-07T21:18:06Z</updated>

		<summary type="html">&lt;p&gt;Teggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 1000 (10 {{Translation|stacks}})&lt;br /&gt;
|recipe = Time, 6 + Yumako mash, 15 + Jelly, 12 = Bioflux, 4&lt;br /&gt;
|total-raw = Time, 16.5 + Yumako, 7.5 + Jellynut, 3 = Bioflux, 4&lt;br /&gt;
|restores = {{Quality|80|104|128|152|200}}&lt;br /&gt;
|fuel-value=6 MJ food&lt;br /&gt;
|spoil-time = {{Quality|2h|2h 36m|3h 12m|3h 48m|5h}}&lt;br /&gt;
|spoil-result = Spoilage&lt;br /&gt;
|required-technologies = Bioflux (research)&lt;br /&gt;
|recycling-results = Bioflux, 0.25&lt;br /&gt;
|producers = Biochamber&lt;br /&gt;
|consumers = Agricultural science pack + Bioplastic + Biosulfur + Capture bot rocket + Copper bacteria cultivation + Iron bacteria cultivation + Nutrients from bioflux + Rocket fuel from jelly&lt;br /&gt;
|prototype-type = capsule&lt;br /&gt;
|internal-name = bioflux&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Yumako_mash&amp;diff=205309</id>
		<title>Yumako mash</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Yumako_mash&amp;diff=205309"/>
		<updated>2024-11-07T21:08:16Z</updated>

		<summary type="html">&lt;p&gt;Teggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Yumako mash}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Yumako mash&#039;&#039;&#039; is as an intermediate product crafted in ingredients found in [[Gleba]]. &lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe !! Ingredients !! Result !! Produced by&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Yumako processing}} || {{Icon|Yumako|1}} + {{Icon|Time|1}} || {{Icon|Yumako seed|2%}} + {{Icon|Yumako mash|2}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gleba]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Yumako_mash&amp;diff=205307</id>
		<title>Infobox:Yumako mash</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Yumako_mash&amp;diff=205307"/>
		<updated>2024-11-07T20:49:49Z</updated>

		<summary type="html">&lt;p&gt;Teggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|restores = {{Quality|80|104|128|152|200}}&lt;br /&gt;
|required-technologies = Yumako&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 2000 (20 {{Translation|stacks}})&lt;br /&gt;
|fuel-value = 1 MJ burner&lt;br /&gt;
|spoil-time = {{Quality|3m|3m 53s|4m 48s|5m 42s|7m 30s}}&lt;br /&gt;
|spoil-result = Spoilage&lt;br /&gt;
|consumers = Bioflux + Bioplastic + Carbon fiber + Copper bacteria + Nutrients from yumako mash&lt;br /&gt;
|prototype-type = capsule&lt;br /&gt;
|internal-name = yumako-mash&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Burner mining drill + Boiler + Heating tower + Stone furnace + Steel furnace + Locomotive + Car + Tank &lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Yumako&amp;diff=205303</id>
		<title>Infobox:Yumako</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Yumako&amp;diff=205303"/>
		<updated>2024-11-07T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;Teggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|restores = {{Quality|80|104|128|152|200}}&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 1000 (20 {{Translation|stacks}})&lt;br /&gt;
|fuel-value = 2 MJ burner&lt;br /&gt;
|spoil-time = {{Quality|1h|1h 17m 59s|1h 36m|1h 54m|2h 30m}}&lt;br /&gt;
|spoil-result = Spoilage&lt;br /&gt;
|consumers = Yumako processing&lt;br /&gt;
|prototype-type = capsule&lt;br /&gt;
|internal-name = yumako&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|used-as-fuel-by = Burner inserter + Burner mining drill + Boiler + Heating tower + Stone furnace + Steel furnace + Locomotive + Car + Tank &lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teggles</name></author>
	</entry>
</feed>