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	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-05-18T01:05:09Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Achievements&amp;diff=154504</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Achievements&amp;diff=154504"/>
		<updated>2018-02-03T22:14:05Z</updated>

		<summary type="html">&lt;p&gt;Superjesse64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are given to the player when certain events happen or criteria is fulfilled. Some achievements are meant to make the player feel invested in the game. Others are meant to guide the player to use different strategies and optional game mechanics. Achievements are available in both the [http://store.steampowered.com/app/427520/ Steam] and standalone versions.&lt;br /&gt;
&lt;br /&gt;
== Disabling achievements ==&lt;br /&gt;
Using the [[console]] or installing mods will disable achievements. Enabling peaceful mode or setting enemies to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. Any other changes to map generation or using the [[debug mode]]s does not disable achievements. A separate instance of achievements will be used when mods are installed and earned achievements will not register with Steam.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, achievements can only be earned if the player has spent more than 50% of the time online.&lt;br /&gt;
&lt;br /&gt;
Enabling achievements again can be achieved by editing the binary data of a save. ([https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=29709&amp;amp;start=20 reference])&lt;br /&gt;
&lt;br /&gt;
== List of all achievements ==&lt;br /&gt;
The search function of a browser may be used to find a specific achievement faster. This is usually {{keybinding|Ctrl|F}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- these are in the order like they are in-game --&amp;gt;&lt;br /&gt;
{{Achievement|getting-on-track}}&lt;br /&gt;
{{Achievement|eco-unfriendly}}&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
{{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|automated-construction}}&lt;br /&gt;
{{Achievement|you-are-doing-it-right}}&lt;br /&gt;
{{Achievement|automated-cleanup}}&lt;br /&gt;
{{Achievement|you-have-got-a-package}}&lt;br /&gt;
{{Achievement|delivery-service}}&lt;br /&gt;
{{Achievement|trans-factorio-express}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
{{Achievement|getting-on-track-like-a-pro}}&lt;br /&gt;
{{Achievement|mass-production-1}}&lt;br /&gt;
{{Achievement|mass-production-2}}&lt;br /&gt;
{{Achievement|mass-production-3}}&lt;br /&gt;
{{Achievement|circuit-veteran-1}}&lt;br /&gt;
{{Achievement|circuit-veteran-2}}&lt;br /&gt;
{{Achievement|circuit-veteran-3}}&lt;br /&gt;
{{Achievement|computer-age-1}}&lt;br /&gt;
{{Achievement|computer-age-2}}&lt;br /&gt;
{{Achievement|computer-age-3}}&lt;br /&gt;
{{Achievement|iron-throne-1}}&lt;br /&gt;
{{Achievement|iron-throne-2}}&lt;br /&gt;
{{Achievement|iron-throne-3}}&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|minions}}&lt;br /&gt;
{{Achievement|lazy-bastard}}&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
{{Achievement|raining-bullets}}&lt;br /&gt;
{{Achievement|logistic-network-embargo}}&lt;br /&gt;
{{Achievement|no-time-for-chitchat}}&lt;br /&gt;
{{Achievement|there-is-no-spoon}}&lt;br /&gt;
{{Achievement|so-long-and-thanks-for-all-the-fish}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}&lt;br /&gt;
*This line was spoken by Ace Rimmer from the 1988 British sci-fi comedy show &#039;Red Dwarf.&#039;&lt;br /&gt;
{{Achievement|trans-factorio-express}}&lt;br /&gt;
*Refers to the Trans-Europ Express, an international passenger railway company that served west and central Europe from 1957 to 1995.&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
*Golems are animated anthropomorphic beings in Jewish Folklore, commonly made from clay or mud. In popular culture they are portrayed as extremely durable.&lt;br /&gt;
{{Achievement|iron-throne-1}}&lt;br /&gt;
{{Achievement|iron-throne-2}}&lt;br /&gt;
{{Achievement|iron-throne-3}}&lt;br /&gt;
*These three achievements refer to the Iron Throne; a large throne in the &#039;Game Of Thrones&#039; series made from several swords fused together with dragonfire.&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
*Solaris is a 1961 philosophical sci-fi novel written by Stanisław Lem.&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
*&#039;Steamroll&#039; generally refers to a multiplayer match in which one team is performing significantly better than the other.&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
*This line was spoken by Jenny Curran in the 1994 drama &#039;Forrest Gump.&#039;&lt;br /&gt;
{{Achievement|minions}}&lt;br /&gt;
*Minions are a popular character from the &#039;Despicible Me&#039; series of movies, and are portrayed as seemingly limitless in population.&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
*Steam is the platform Factorio&#039;s client is linked to, and is one of the most popular PC gaming platforms of all time.&lt;br /&gt;
{{Achievement|there-is-no-spoon}}&lt;br /&gt;
*This line was spoken by Neo in the 1999 sci-fi action film &#039;The Matrix.&#039;&lt;br /&gt;
{{Achievement|so-long-and-thanks-for-all-the-fish}}&lt;br /&gt;
*The last message left by the dolphins before leaving Earth in &#039;The Hitchhiker&#039;s Guide to the Galaxy.&#039; Also the name of the fourth book in the series.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-125 Friday Facts #125 - Achievements]&lt;/div&gt;</summary>
		<author><name>Superjesse64</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Achievements&amp;diff=154492</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Achievements&amp;diff=154492"/>
		<updated>2018-02-03T02:08:43Z</updated>

		<summary type="html">&lt;p&gt;Superjesse64: Added a reference section for certain achievements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are given to the player when certain events happen or criteria is fulfilled. Some achievements are meant to make the player feel invested in the game. Others are meant to guide the player to use different strategies and optional game mechanics. Achievements are available in both the [http://store.steampowered.com/app/427520/ Steam] and standalone versions.&lt;br /&gt;
&lt;br /&gt;
== Disabling achievements ==&lt;br /&gt;
Using the [[console]] or installing mods will disable achievements. Enabling peaceful mode or setting enemies to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. Any other changes to map generation or using the [[debug mode]]s does not disable achievements. A separate instance of achievements will be used when mods are installed and earned achievements will not register with Steam.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, achievements can only be earned if the player has spent more than 50% of the time online.&lt;br /&gt;
&lt;br /&gt;
Enabling achievements again can be achieved by editing the binary data of a save. ([https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=29709&amp;amp;start=20 reference])&lt;br /&gt;
&lt;br /&gt;
== List of all achievements ==&lt;br /&gt;
The search function of a browser may be used to find a specific achievement faster. This is usually {{keybinding|Ctrl|F}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- these are in the order like they are in-game --&amp;gt;&lt;br /&gt;
{{Achievement|getting-on-track}}&lt;br /&gt;
{{Achievement|eco-unfriendly}}&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
{{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|automated-construction}}&lt;br /&gt;
{{Achievement|you-are-doing-it-right}}&lt;br /&gt;
{{Achievement|automated-cleanup}}&lt;br /&gt;
{{Achievement|you-have-got-a-package}}&lt;br /&gt;
{{Achievement|delivery-service}}&lt;br /&gt;
{{Achievement|trans-factorio-express}}&lt;br /&gt;
{{Achievement|watch-your-step}}&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
{{Achievement|getting-on-track-like-a-pro}}&lt;br /&gt;
{{Achievement|mass-production-1}}&lt;br /&gt;
{{Achievement|mass-production-2}}&lt;br /&gt;
{{Achievement|mass-production-3}}&lt;br /&gt;
{{Achievement|circuit-veteran-1}}&lt;br /&gt;
{{Achievement|circuit-veteran-2}}&lt;br /&gt;
{{Achievement|circuit-veteran-3}}&lt;br /&gt;
{{Achievement|computer-age-1}}&lt;br /&gt;
{{Achievement|computer-age-2}}&lt;br /&gt;
{{Achievement|computer-age-3}}&lt;br /&gt;
{{Achievement|iron-throne-1}}&lt;br /&gt;
{{Achievement|iron-throne-2}}&lt;br /&gt;
{{Achievement|iron-throne-3}}&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
{{Achievement|pyromaniac}}&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
{{Achievement|minions}}&lt;br /&gt;
{{Achievement|lazy-bastard}}&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
{{Achievement|raining-bullets}}&lt;br /&gt;
{{Achievement|logistic-network-embargo}}&lt;br /&gt;
{{Achievement|no-time-for-chitchat}}&lt;br /&gt;
{{Achievement|there-is-no-spoon}}&lt;br /&gt;
{{Achievement|so-long-and-thanks-for-all-the-fish}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}&lt;br /&gt;
*This line was spoken by Ace Rimmer from the 1988 British sci-fi comedy show &#039;Red Dwarf.&#039;&lt;br /&gt;
{{Achievement|trans-factorio-express}}&lt;br /&gt;
*Refers to the Trans-Europ Express, an international passenger railway company that served west and central Europe from 1957 to 1995.&lt;br /&gt;
{{Achievement|golem}}&lt;br /&gt;
*Golems are animated anthropomorphic beings in Jewish Folklore, commonly made from clay or mud. In popular culture they are portrayed as extremely durable.&lt;br /&gt;
{{Achievement|iron-throne-1}}&lt;br /&gt;
{{Achievement|iron-throne-2}}&lt;br /&gt;
{{Achievement|iron-throne-3}}&lt;br /&gt;
*These three achievements refer to the Iron Throne; a large throne in the &#039;Game Of Thrones&#039; series made from several swords fused together with dragonfire.&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
*Solaris is a 1961 philosophical sci-fi novel written by Stanisław Lem.&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
*&#039;Steamroll&#039; generally refers to when a multiplayer match in which one team is performing significantly better than the other.&lt;br /&gt;
{{Achievement|run-forrest-run}}&lt;br /&gt;
*This line was spoken by Jenny Curran in the 1994 drama &#039;Forrest Gump.&#039;&lt;br /&gt;
{{Achievement|minions}}&lt;br /&gt;
*Minions are a popular character from the &#039;Despicible Me&#039; series of movies, and are portrayed as seemingly limitless in population.&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
*Steam is the platform Factorio&#039;s client is linked to, and is one of the most popular PC gaming platforms of all time.&lt;br /&gt;
{{Achievement|there-is-no-spoon}}&lt;br /&gt;
*This line was spoken by Neo in the 1999 sci-fi action film &#039;The Matrix.&#039;&lt;br /&gt;
{{Achievement|so-long-and-thanks-for-all-the-fish}}&lt;br /&gt;
*The last message left by the dolphins before leaving Earth in &#039;The Hitchhiker&#039;s Guide to the Galaxy.&#039; Also the name of the fourth book in the series.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-125 Friday Facts #125 - Achievements]&lt;/div&gt;</summary>
		<author><name>Superjesse64</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=135233</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=135233"/>
		<updated>2017-03-23T00:14:42Z</updated>

		<summary type="html">&lt;p&gt;Superjesse64: Added a description to spawners.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; are creatures that want to harm the player. They normally come from spawners and begin on the enemy force. There are three types of enemies: Biters, Spitters and Worms. Each of these types comes in three stages of growth and thus strength.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
; It stinks and they don&#039;t like it&lt;br /&gt;
: Trigger an alien attack by [[pollution]].&lt;br /&gt;
; Steamrolled&lt;br /&gt;
: Destroy 10 spawners by impact.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with worms and spitters.&lt;br /&gt;
Biters are arthropods living in organic nests. They come in four sizes: small, medium, big and behemoth. In the beginning of each freeplay game there will only be the small ones, with increasing [[pollution]] they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]].&lt;br /&gt;
Biters are attracted by and enraged by pollution and will attempt to destroy its sources. They prefer to attack the player character, [[turret]]s and [[logistic robot]]s and will stop searching for pollution if they can see and attack any of those.&lt;br /&gt;
Biters deal physical damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallBiter-anim.gif]] || Small Biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 6&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumBiter-anim.gif]] || Medium Biter&lt;br /&gt;
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Fire: 0/-50%&lt;br /&gt;
*Physical: 4/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBiter-anim.gif]] || Big Biter&lt;br /&gt;
| Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothBiter-anim.gif]] || Behemoth Biter&lt;br /&gt;
| Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.&lt;br /&gt;
* Health: 5000&lt;br /&gt;
* Damage: 100&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/20%&lt;br /&gt;
*Physical: 8/20%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
The biter class enemy will likely be the most common threat to a player&#039;s factory. While any attack can catch an undefended factory off guard, most players will be able to handle attacks from small biters with relative ease. Medium biters often pose a much greater threat though due to their heavy armor, not present on small biters. Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world&#039;s evolution level. Behemoth biters are a huge threat to any factory and serve as the Player&#039;s prime incentive to avoid excess pollution. However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.&lt;br /&gt;
&lt;br /&gt;
Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack. Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost. Biters also have the ability to find their way around a defense, to a degree. This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the &amp;quot;bait&amp;quot; of this trap be left open. Biters aren&#039;t always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
[[Spitters]] are much like [[Biters]]. The only difference, besides their appearance, is that they only have got a ranged attack. They spit at any opponents (e.g. players) with an acid projectile that can neither be dodged nor deal damage to anything else than the original target. Commonly the acid resistance of any buildings (like a [[turret]]) and [[armor]] is much less than its physical resistance. Because of this Spitters deal more average damage than Biters. Their behavior and sizes are very similar to the Biter ones, except their health and resistances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallSpitter.png]] || Small Spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Damage: 10&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumSpitter.jpg|200x200px]] || Medium Spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players. Attacks at range, making it dangerous for [[turret]]s.&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Damage: 20&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigSpitter.png]] || Big Spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage. Attacks at range, making it dangerous for [[turret]]s and the player.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothSpitter.jpg|200x200px]] || Behemoth Spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage. Attacks at range, making it dangerous for [[turret]]s and the player.&lt;br /&gt;
* Health: 2000&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms=== &lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough. They act like static [[turret]]s and will not follow you, they will instead use their much greater range, in comparison to other enemies, to inflict damage without leaving the nest. However, their static nature does render them more vulnerable to certain attacks.&lt;br /&gt;
&lt;br /&gt;
Like any other enemy, worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms can be created directly after start of a new game, and will not always spawn near [[Enemies#Spawners|spawners]]. Their appearance is not dependent on time, however their appearance frequency can be modified by distance from the initial player spawn point, with greater distance yielding bigger/more worms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallWorm.png]] || Small Worm&lt;br /&gt;
| A weak worm. Still not easy to kill though.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 10&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumWorm.png]] || Medium Worm&lt;br /&gt;
| Medium worms are very dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 350&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 4/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigWorm.png]] || Big Worm&lt;br /&gt;
| Big worms are the most powerful enemy in Factorio. They deal a high damage and are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 500&lt;br /&gt;
* Damage: 60&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Physical: 8/0%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || Worm&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=6454 Big Worms Now Show Up In Early Game]&lt;br /&gt;
&lt;br /&gt;
==Spawners==&lt;br /&gt;
&lt;br /&gt;
The homes of biters and spitters. While spawners themselves are generally defenseless (Unless a worm is nearby), the enemies they release overtime effectively serve as a form of guards to distract the player and any nearby turrets. If a group of enemies of the same variety is given the opportunity, they will automatically combine into a new spawner, expanding enemy bases. Spawners exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack. Making matters worse, spawners are effectively &#039;bullet sponges&#039; capable of absorbing a large amount of damage. Explosives, shotguns, the flamethrower, and especially tanks are valuable to dealing with spawners.&lt;br /&gt;
Spawners are the only place to acquire alien artifacts, which are needed to create alien science packs, which in turn are needed to research late-game technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biternest-anim.gif]] || Biter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spitternest.gif]] || Spitter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:Evolution}}&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that&#039;s about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. &lt;br /&gt;
Once they have found a suitable spot the group of biters dies and forms a new base. This new base will first be very small (about one spawner and a few worms) but will get some additional spawners within a small area as time passes. This base-wide expansion is somehow limited (the blog says something about 7, but that doesn&#039;t seem to match reality in some cases).&lt;/div&gt;</summary>
		<author><name>Superjesse64</name></author>
	</entry>
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