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		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=124608</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=124608"/>
		<updated>2016-04-15T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;Supercheese: /* Inserter speed */ Smart inserters&amp;#039; speed was fixed in 0.12.25 to equal the Fast inserter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:PlaceOnFarSide.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:TakeFromNearSide.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnRightSide.gif|left]]&lt;br /&gt;
* If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt&#039;s perspective.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnInsideOfCorner.gif|left]]&lt;br /&gt;
* If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving&lt;br /&gt;
* The amount of energy used is the same for every movement&lt;br /&gt;
* The [[Burner inserter]] does not drain energy when idle, but uses more energy when it is active. It is quite useful for situations where inserters do not need to move very often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Inserter throughput==&lt;br /&gt;
&lt;br /&gt;
For an inserter removing items from a chest and placing them on a straight, empty belt ([https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=23409 experimentally measured to ±0.004]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Items per [[Game-second]]&amp;lt;br/&amp;gt;Inserter facing East/West/South&lt;br /&gt;
! Items per Game-second&amp;lt;br/&amp;gt;Inserter facing North&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.588 || 0.579&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.831 || 0.820&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 1.153 || 1.129&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 2.306 || 2.220&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 2.306 || 2.220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Actual rates may vary for different types of transfers (see also the note about inserter paths in the inserter speed section above).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
* [[Inserter experiments]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1929#p13876|| Use inserters instead of belts]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Supercheese</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=124455</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=124455"/>
		<updated>2016-04-05T21:32:09Z</updated>

		<summary type="html">&lt;p&gt;Supercheese: /* Inserters and transport belts */ Improve wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:PlaceOnFarSide.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:TakeFromNearSide.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnRightSide.gif|left]]&lt;br /&gt;
* If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt&#039;s perspective.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnInsideOfCorner.gif|left]]&lt;br /&gt;
* If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving&lt;br /&gt;
* The amount of energy used is the same for every movement&lt;br /&gt;
* The [[Burner inserter]] does not drain energy when idle, but uses more energy when it is active. It is quite useful for situations where inserters do not need to move very often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
* [[Inserter experiments]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1929#p13876|| Use inserters instead of belts]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Supercheese</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Data.raw&amp;diff=123435</id>
		<title>Data.raw</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Data.raw&amp;diff=123435"/>
		<updated>2016-03-13T01:11:21Z</updated>

		<summary type="html">&lt;p&gt;Supercheese: 0.12.11 split &amp;quot;rail&amp;quot; into &amp;quot;curved-rail&amp;quot; and &amp;quot;straight-rail&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
==What is this page - Examples==&lt;br /&gt;
This is a listing of what is accessible from the data.raw table in Factorio as of 0.8.8 and how to use it. As such this should also be a table of all the vanilla entities/items and all possible entity and item types (bold names) that can be used in prototyping another object. All bold names that are not listed after the colon are entity types (question mark means I&#039;m not certain, but pretty sure): ammo, ammo-category, autoplace-control, damage-type, font, gui-style, item, item-group, map-settings, noise-layer, particle?, projectile?, rail-category, recipe, recipe-category, smoke?, technology, tile&lt;br /&gt;
&lt;br /&gt;
Just a note here but: It is not currently possible to add a NEW type (bold name) to Factorio, without asking the developers to do it&lt;br /&gt;
&lt;br /&gt;
Now, examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--add loot item to small biters&lt;br /&gt;
local loot = { --define loot in local variable&lt;br /&gt;
    item = &amp;quot;alien-artifact&amp;quot;,&lt;br /&gt;
    probability = 1, --[0-1)&lt;br /&gt;
    count_min = 1,&lt;br /&gt;
    count_max = 5 &lt;br /&gt;
  }&lt;br /&gt;
if data.raw.unit[&amp;quot;small-biter&amp;quot;].loot == nil then --check if small-biter has loot, if not make loot an empty table&lt;br /&gt;
  data.raw.unit[&amp;quot;small-biter&amp;quot;].loot = {}&lt;br /&gt;
end&lt;br /&gt;
table.insert{data.raw.unit[&amp;quot;small-biter&amp;quot;].loot, loot} --insert loot into loot table&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--add loot to all enemy units (biters) that do not already drop loot&lt;br /&gt;
for _, unit in pairs (data.raw.unit) do &lt;br /&gt;
  if not unit.loot then -- if unit.loot does not exist (aka is nil)&lt;br /&gt;
    unit.loot = {{ --create it, note the double {{ because loot is a table with multiple (possible) results&lt;br /&gt;
      item = &amp;quot;alien-artifact&amp;quot;,&lt;br /&gt;
      probability = 1, --[0-1)&lt;br /&gt;
      count_min = 1,&lt;br /&gt;
      count_max = 5 &lt;br /&gt;
    }}&lt;br /&gt;
  end --note no else for if unit.loot does exist&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--increase player health :)&lt;br /&gt;
data.raw.player.player.max_health=1337&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, the LIST&lt;br /&gt;
&lt;br /&gt;
== data.raw - List ==&lt;br /&gt;
Version 0.12.6&lt;br /&gt;
===accumulator===&lt;br /&gt;
 basic-accumulator&lt;br /&gt;
===active-defense-equipment===&lt;br /&gt;
 basic-electric-discharge-defense-equipment&lt;br /&gt;
 basic-laser-defense-equipment&lt;br /&gt;
===ambient-sound===&lt;br /&gt;
 after-the-crash&lt;br /&gt;
 anomaly&lt;br /&gt;
 are-we-alone&lt;br /&gt;
 automation&lt;br /&gt;
 beyond-factory-outskirts&lt;br /&gt;
 first-light&lt;br /&gt;
 gathering-horizon&lt;br /&gt;
 pollution&lt;br /&gt;
 research-and-minerals&lt;br /&gt;
 resource-deficiency&lt;br /&gt;
 solar-intervention&lt;br /&gt;
 swell-pad&lt;br /&gt;
 the-oil-industry&lt;br /&gt;
 the-right-tools&lt;br /&gt;
 transmit&lt;br /&gt;
 world-ambience-1&lt;br /&gt;
 world-ambience-2&lt;br /&gt;
 world-ambience-3&lt;br /&gt;
 world-ambience-4&lt;br /&gt;
 world-ambience-5&lt;br /&gt;
 world-ambience-6&lt;br /&gt;
===ammo===&lt;br /&gt;
 basic-bullet-magazine&lt;br /&gt;
 cannon-shell&lt;br /&gt;
 explosive-cannon-shell&lt;br /&gt;
 explosive-rocket&lt;br /&gt;
 flame-thrower-ammo&lt;br /&gt;
 piercing-bullet-magazine&lt;br /&gt;
 piercing-shotgun-shell&lt;br /&gt;
 railgun-dart&lt;br /&gt;
 rocket&lt;br /&gt;
 shotgun-shell&lt;br /&gt;
===ammo-category===&lt;br /&gt;
 biological&lt;br /&gt;
 bullet&lt;br /&gt;
 cannon-shell&lt;br /&gt;
 capsule&lt;br /&gt;
 combat-robot-beam&lt;br /&gt;
 combat-robot-laser&lt;br /&gt;
 electric&lt;br /&gt;
 flame-thrower&lt;br /&gt;
 laser-turret&lt;br /&gt;
 melee&lt;br /&gt;
 railgun&lt;br /&gt;
 rocket&lt;br /&gt;
 shotgun-shell&lt;br /&gt;
===ammo-turret===&lt;br /&gt;
 gun-turret&lt;br /&gt;
===arithmetic-combinator===&lt;br /&gt;
 arithmetic-combinator&lt;br /&gt;
===armor===&lt;br /&gt;
 basic-armor&lt;br /&gt;
 basic-modular-armor&lt;br /&gt;
 heavy-armor&lt;br /&gt;
 power-armor&lt;br /&gt;
 power-armor-mk2&lt;br /&gt;
===arrow===&lt;br /&gt;
 orange-arrow-with-circle&lt;br /&gt;
===assembling-machine===&lt;br /&gt;
 assembling-machine-1&lt;br /&gt;
 assembling-machine-2&lt;br /&gt;
 assembling-machine-3&lt;br /&gt;
 chemical-plant&lt;br /&gt;
 oil-refinery&lt;br /&gt;
===autoplace-control===&lt;br /&gt;
 coal&lt;br /&gt;
 copper-ore&lt;br /&gt;
 crude-oil&lt;br /&gt;
 enemy-base&lt;br /&gt;
 iron-ore&lt;br /&gt;
 stone&lt;br /&gt;
===battery-equipment===&lt;br /&gt;
 battery-equipment&lt;br /&gt;
 battery-mk2-equipment&lt;br /&gt;
===beacon===&lt;br /&gt;
 basic-beacon&lt;br /&gt;
===beam===&lt;br /&gt;
 electric-beam&lt;br /&gt;
===blueprint===&lt;br /&gt;
 blueprint&lt;br /&gt;
===boiler===&lt;br /&gt;
 boiler&lt;br /&gt;
===capsule===&lt;br /&gt;
 basic-electric-discharge-defense-remote&lt;br /&gt;
 basic-grenade&lt;br /&gt;
 defender-capsule&lt;br /&gt;
 destroyer-capsule&lt;br /&gt;
 distractor-capsule&lt;br /&gt;
 poison-capsule&lt;br /&gt;
 raw-fish&lt;br /&gt;
 slowdown-capsule&lt;br /&gt;
===car===&lt;br /&gt;
 car&lt;br /&gt;
 tank&lt;br /&gt;
===cargo-wagon===&lt;br /&gt;
 cargo-wagon&lt;br /&gt;
===combat-robot===&lt;br /&gt;
 defender&lt;br /&gt;
 destroyer&lt;br /&gt;
 distractor&lt;br /&gt;
===constant-combinator===&lt;br /&gt;
 constant-combinator&lt;br /&gt;
===construction-robot===&lt;br /&gt;
 construction-robot&lt;br /&gt;
===container===&lt;br /&gt;
 big-ship-wreck-1&lt;br /&gt;
 big-ship-wreck-2&lt;br /&gt;
 big-ship-wreck-3&lt;br /&gt;
 iron-chest&lt;br /&gt;
 steel-chest&lt;br /&gt;
 wooden-chest&lt;br /&gt;
===corpse===&lt;br /&gt;
 acid-splash-purple&lt;br /&gt;
 behemoth-biter-corpse&lt;br /&gt;
 behemoth-spitter-corpse&lt;br /&gt;
 big-biter-corpse&lt;br /&gt;
 big-remnants&lt;br /&gt;
 big-spitter-corpse&lt;br /&gt;
 big-worm-corpse&lt;br /&gt;
 biter-spawner-corpse&lt;br /&gt;
 medium-biter-corpse&lt;br /&gt;
 medium-remnants&lt;br /&gt;
 medium-spitter-corpse&lt;br /&gt;
 medium-worm-corpse&lt;br /&gt;
 small-biter-corpse&lt;br /&gt;
 small-remnants&lt;br /&gt;
 small-scorchmark&lt;br /&gt;
 small-spitter-corpse&lt;br /&gt;
 small-worm-corpse&lt;br /&gt;
 spitter-spawner-corpse&lt;br /&gt;
 tree-01-stump&lt;br /&gt;
 tree-02-stump&lt;br /&gt;
 tree-03-stump&lt;br /&gt;
 tree-04-stump&lt;br /&gt;
 tree-05-stump&lt;br /&gt;
 tree-06-stump&lt;br /&gt;
 tree-07-stump&lt;br /&gt;
 tree-08-stump&lt;br /&gt;
 tree-09-stump&lt;br /&gt;
 wall-remnants&lt;br /&gt;
===curved-rail===&lt;br /&gt;
 curved-rail&lt;br /&gt;
===damage-type===&lt;br /&gt;
 acid&lt;br /&gt;
 electric&lt;br /&gt;
 explosion&lt;br /&gt;
 fire&lt;br /&gt;
 impact&lt;br /&gt;
 laser&lt;br /&gt;
 physical&lt;br /&gt;
 poison&lt;br /&gt;
===decider-combinator===&lt;br /&gt;
 decider-combinator&lt;br /&gt;
===deconstructible-tile-proxy===&lt;br /&gt;
 deconstructible-tile-proxy&lt;br /&gt;
===deconstruction-item===&lt;br /&gt;
 deconstruction-planner&lt;br /&gt;
===decorative===&lt;br /&gt;
 big-ship-wreck-grass&lt;br /&gt;
 brown-asterisk&lt;br /&gt;
 brown-cane-cluster&lt;br /&gt;
 brown-cane-single&lt;br /&gt;
 brown-carpet-grass&lt;br /&gt;
 brown-coral-mini&lt;br /&gt;
 brown-fluff&lt;br /&gt;
 brown-fluff-dry&lt;br /&gt;
 brown-hairy-grass&lt;br /&gt;
 garballo&lt;br /&gt;
 garballo-mini-dry&lt;br /&gt;
 green-asterisk&lt;br /&gt;
 green-bush-mini&lt;br /&gt;
 green-carpet-grass&lt;br /&gt;
 green-coral-mini&lt;br /&gt;
 green-hairy-grass&lt;br /&gt;
 green-pita&lt;br /&gt;
 green-pita-mini&lt;br /&gt;
 green-small-grass&lt;br /&gt;
 orange-coral-mini&lt;br /&gt;
 red-asterisk&lt;br /&gt;
 root-A&lt;br /&gt;
 root-B&lt;br /&gt;
 small-rock&lt;br /&gt;
 small-ship-wreck-grass&lt;br /&gt;
===electric-pole===&lt;br /&gt;
 big-electric-pole&lt;br /&gt;
 medium-electric-pole&lt;br /&gt;
 small-electric-pole&lt;br /&gt;
 substation&lt;br /&gt;
===electric-turret===&lt;br /&gt;
 laser-turret&lt;br /&gt;
===energy-shield-equipment===&lt;br /&gt;
 energy-shield-equipment&lt;br /&gt;
 energy-shield-mk2-equipment&lt;br /&gt;
===entity-ghost===&lt;br /&gt;
 entity-ghost&lt;br /&gt;
===explosion===&lt;br /&gt;
 big-explosion&lt;br /&gt;
 blood-explosion-big&lt;br /&gt;
 blood-explosion-huge&lt;br /&gt;
 blood-explosion-small&lt;br /&gt;
 explosion&lt;br /&gt;
 explosion-gunshot&lt;br /&gt;
 explosion-gunshot-small&lt;br /&gt;
 explosion-hit&lt;br /&gt;
 laser-bubble&lt;br /&gt;
 massive-explosion&lt;br /&gt;
 medium-explosion&lt;br /&gt;
 railgun-beam&lt;br /&gt;
 water-splash&lt;br /&gt;
===fish===&lt;br /&gt;
 fish&lt;br /&gt;
===flame-thrower-explosion===&lt;br /&gt;
 flame-thrower-explosion&lt;br /&gt;
===fluid===&lt;br /&gt;
 crude-oil&lt;br /&gt;
 heavy-oil&lt;br /&gt;
 light-oil&lt;br /&gt;
 lubricant&lt;br /&gt;
 petroleum-gas&lt;br /&gt;
 sulfuric-acid&lt;br /&gt;
 water&lt;br /&gt;
===flying-text===&lt;br /&gt;
 flying-text&lt;br /&gt;
===font===&lt;br /&gt;
 default&lt;br /&gt;
 default-bold&lt;br /&gt;
 default-button&lt;br /&gt;
 default-frame&lt;br /&gt;
 default-game&lt;br /&gt;
 default-listbox&lt;br /&gt;
 default-semibold&lt;br /&gt;
 scenario-message-dialog&lt;br /&gt;
===furnace===&lt;br /&gt;
 electric-furnace&lt;br /&gt;
 steel-furnace&lt;br /&gt;
 stone-furnace&lt;br /&gt;
===gate===&lt;br /&gt;
 gate&lt;br /&gt;
===generator===&lt;br /&gt;
 steam-engine&lt;br /&gt;
===generator-equipment===&lt;br /&gt;
 fusion-reactor-equipment&lt;br /&gt;
===gui-style===&lt;br /&gt;
 default&lt;br /&gt;
===gun===&lt;br /&gt;
 combat-shotgun&lt;br /&gt;
 flame-thrower&lt;br /&gt;
 pistol&lt;br /&gt;
 railgun&lt;br /&gt;
 rocket-launcher&lt;br /&gt;
 shotgun&lt;br /&gt;
 submachine-gun&lt;br /&gt;
 tank-cannon&lt;br /&gt;
 tank-machine-gun&lt;br /&gt;
 vehicle-machine-gun&lt;br /&gt;
===inserter===&lt;br /&gt;
 basic-inserter&lt;br /&gt;
 burner-inserter&lt;br /&gt;
 fast-inserter&lt;br /&gt;
 long-handed-inserter&lt;br /&gt;
 smart-inserter&lt;br /&gt;
===item===&lt;br /&gt;
 advanced-circuit&lt;br /&gt;
 alien-artifact&lt;br /&gt;
 arithmetic-combinator&lt;br /&gt;
 assembling-machine-1&lt;br /&gt;
 assembling-machine-2&lt;br /&gt;
 assembling-machine-3&lt;br /&gt;
 basic-accumulator&lt;br /&gt;
 basic-beacon&lt;br /&gt;
 basic-electric-discharge-defense-equipment&lt;br /&gt;
 basic-exoskeleton-equipment&lt;br /&gt;
 basic-inserter&lt;br /&gt;
 basic-laser-defense-equipment&lt;br /&gt;
 basic-mining-drill&lt;br /&gt;
 basic-splitter&lt;br /&gt;
 basic-transport-belt&lt;br /&gt;
 basic-transport-belt-to-ground&lt;br /&gt;
 battery&lt;br /&gt;
 battery-equipment&lt;br /&gt;
 battery-mk2-equipment&lt;br /&gt;
 big-electric-pole&lt;br /&gt;
 boiler&lt;br /&gt;
 burner-inserter&lt;br /&gt;
 burner-mining-drill&lt;br /&gt;
 car&lt;br /&gt;
 cargo-wagon&lt;br /&gt;
 chemical-plant&lt;br /&gt;
 coal&lt;br /&gt;
 coin&lt;br /&gt;
 computer&lt;br /&gt;
 concrete&lt;br /&gt;
 constant-combinator&lt;br /&gt;
 construction-robot&lt;br /&gt;
 copper-cable&lt;br /&gt;
 copper-ore&lt;br /&gt;
 copper-plate&lt;br /&gt;
 crude-oil-barrel&lt;br /&gt;
 curved-rail&lt;br /&gt;
 decider-combinator&lt;br /&gt;
 diesel-locomotive&lt;br /&gt;
 electric-engine-unit&lt;br /&gt;
 electric-furnace&lt;br /&gt;
 electronic-circuit&lt;br /&gt;
 empty-barrel&lt;br /&gt;
 energy-shield-equipment&lt;br /&gt;
 energy-shield-mk2-equipment&lt;br /&gt;
 engine-unit&lt;br /&gt;
 explosives&lt;br /&gt;
 express-splitter&lt;br /&gt;
 express-transport-belt&lt;br /&gt;
 express-transport-belt-to-ground&lt;br /&gt;
 fast-inserter&lt;br /&gt;
 fast-splitter&lt;br /&gt;
 fast-transport-belt&lt;br /&gt;
 fast-transport-belt-to-ground&lt;br /&gt;
 flying-robot-frame&lt;br /&gt;
 fusion-reactor-equipment&lt;br /&gt;
 gate&lt;br /&gt;
 green-wire&lt;br /&gt;
 gun-turret&lt;br /&gt;
 iron-chest&lt;br /&gt;
 iron-gear-wheel&lt;br /&gt;
 iron-ore&lt;br /&gt;
 iron-plate&lt;br /&gt;
 iron-stick&lt;br /&gt;
 lab&lt;br /&gt;
 land-mine&lt;br /&gt;
 laser-turret&lt;br /&gt;
 logistic-chest-active-provider&lt;br /&gt;
 logistic-chest-passive-provider&lt;br /&gt;
 logistic-chest-requester&lt;br /&gt;
 logistic-chest-storage&lt;br /&gt;
 logistic-robot&lt;br /&gt;
 long-handed-inserter&lt;br /&gt;
 low-density-structure&lt;br /&gt;
 medium-electric-pole&lt;br /&gt;
 night-vision-equipment&lt;br /&gt;
 offshore-pump&lt;br /&gt;
 oil-refinery&lt;br /&gt;
 personal-roboport-equipment&lt;br /&gt;
 pipe&lt;br /&gt;
 pipe-to-ground&lt;br /&gt;
 plastic-bar&lt;br /&gt;
 player-port&lt;br /&gt;
 processing-unit&lt;br /&gt;
 pumpjack&lt;br /&gt;
 radar&lt;br /&gt;
 rail-chain-signal&lt;br /&gt;
 rail-signal&lt;br /&gt;
 raw-wood&lt;br /&gt;
 red-wire&lt;br /&gt;
 roboport&lt;br /&gt;
 rocket-control-unit&lt;br /&gt;
 rocket-fuel&lt;br /&gt;
 rocket-part&lt;br /&gt;
 rocket-silo&lt;br /&gt;
 satellite&lt;br /&gt;
 small-electric-pole&lt;br /&gt;
 small-lamp&lt;br /&gt;
 small-plane&lt;br /&gt;
 small-pump&lt;br /&gt;
 smart-chest&lt;br /&gt;
 smart-inserter&lt;br /&gt;
 solar-panel&lt;br /&gt;
 solar-panel-equipment&lt;br /&gt;
 solid-fuel&lt;br /&gt;
 steam-engine&lt;br /&gt;
 steel-chest&lt;br /&gt;
 steel-furnace&lt;br /&gt;
 steel-plate&lt;br /&gt;
 stone&lt;br /&gt;
 stone-brick&lt;br /&gt;
 stone-furnace&lt;br /&gt;
 stone-wall&lt;br /&gt;
 storage-tank&lt;br /&gt;
 straight-rail&lt;br /&gt;
 substation&lt;br /&gt;
 sulfur&lt;br /&gt;
 tank&lt;br /&gt;
 train-stop&lt;br /&gt;
 wood&lt;br /&gt;
 wooden-chest&lt;br /&gt;
===item-entity===&lt;br /&gt;
 item-on-ground&lt;br /&gt;
===item-group===&lt;br /&gt;
 combat&lt;br /&gt;
 enemies&lt;br /&gt;
 environment&lt;br /&gt;
 fluids&lt;br /&gt;
 intermediate-products&lt;br /&gt;
 logistics&lt;br /&gt;
 other&lt;br /&gt;
 production&lt;br /&gt;
 signals&lt;br /&gt;
===item-subgroup===&lt;br /&gt;
 ammo&lt;br /&gt;
 armor&lt;br /&gt;
 barrel&lt;br /&gt;
 belt&lt;br /&gt;
 capsule&lt;br /&gt;
 circuit-network&lt;br /&gt;
 corpses&lt;br /&gt;
 creatures&lt;br /&gt;
 defensive-structure&lt;br /&gt;
 enemies&lt;br /&gt;
 energy&lt;br /&gt;
 energy-pipe-distribution&lt;br /&gt;
 equipment&lt;br /&gt;
 extraction-machine&lt;br /&gt;
 fluid&lt;br /&gt;
 fluid-recipes&lt;br /&gt;
 grass&lt;br /&gt;
 gun&lt;br /&gt;
 inserter&lt;br /&gt;
 intermediate-product&lt;br /&gt;
 logistic-network&lt;br /&gt;
 module&lt;br /&gt;
 other&lt;br /&gt;
 production-machine&lt;br /&gt;
 raw-material&lt;br /&gt;
 raw-resource&lt;br /&gt;
 remnants&lt;br /&gt;
 science-pack&lt;br /&gt;
 smelting-machine&lt;br /&gt;
 storage&lt;br /&gt;
 terrain&lt;br /&gt;
 tool&lt;br /&gt;
 transport&lt;br /&gt;
 trees&lt;br /&gt;
 virtual-signal&lt;br /&gt;
 virtual-signal-color&lt;br /&gt;
 virtual-signal-letter&lt;br /&gt;
 virtual-signal-number&lt;br /&gt;
 virtual-signal-special&lt;br /&gt;
 wrecks&lt;br /&gt;
===lab===&lt;br /&gt;
 lab&lt;br /&gt;
===lamp===&lt;br /&gt;
 small-lamp&lt;br /&gt;
===land-mine===&lt;br /&gt;
 land-mine&lt;br /&gt;
===leaf-particle===&lt;br /&gt;
 leaf-particle&lt;br /&gt;
===locomotive===&lt;br /&gt;
 diesel-locomotive&lt;br /&gt;
===logistic-container===&lt;br /&gt;
 logistic-chest-active-provider&lt;br /&gt;
 logistic-chest-passive-provider&lt;br /&gt;
 logistic-chest-requester&lt;br /&gt;
 logistic-chest-storage&lt;br /&gt;
===logistic-robot===&lt;br /&gt;
 logistic-robot&lt;br /&gt;
===map-settings===&lt;br /&gt;
 map-settings&lt;br /&gt;
===market===&lt;br /&gt;
 market&lt;br /&gt;
===mining-drill===&lt;br /&gt;
 basic-mining-drill&lt;br /&gt;
 burner-mining-drill&lt;br /&gt;
 pumpjack&lt;br /&gt;
===mining-tool===&lt;br /&gt;
 iron-axe&lt;br /&gt;
 steel-axe&lt;br /&gt;
===module===&lt;br /&gt;
 effectivity-module&lt;br /&gt;
 effectivity-module-2&lt;br /&gt;
 effectivity-module-3&lt;br /&gt;
 productivity-module&lt;br /&gt;
 productivity-module-2&lt;br /&gt;
 productivity-module-3&lt;br /&gt;
 speed-module&lt;br /&gt;
 speed-module-2&lt;br /&gt;
 speed-module-3&lt;br /&gt;
===movement-bonus-equipment===&lt;br /&gt;
 basic-exoskeleton-equipment&lt;br /&gt;
===night-vision-equipment===&lt;br /&gt;
 night-vision-equipment&lt;br /&gt;
===noise-layer===&lt;br /&gt;
 brown-cane&lt;br /&gt;
 coal&lt;br /&gt;
 copper-ore&lt;br /&gt;
 coral&lt;br /&gt;
 crude-oil&lt;br /&gt;
 dirt&lt;br /&gt;
 dirt-dark&lt;br /&gt;
 enemy-base&lt;br /&gt;
 fluff&lt;br /&gt;
 garballo&lt;br /&gt;
 garballo-mini&lt;br /&gt;
 grass&lt;br /&gt;
 grass-dry&lt;br /&gt;
 grass-medium&lt;br /&gt;
 grass1&lt;br /&gt;
 grass2&lt;br /&gt;
 iron-ore&lt;br /&gt;
 pita&lt;br /&gt;
 pita-mini&lt;br /&gt;
 sand&lt;br /&gt;
 sand-dark&lt;br /&gt;
 stone&lt;br /&gt;
 trees&lt;br /&gt;
===offshore-pump===&lt;br /&gt;
 offshore-pump&lt;br /&gt;
===particle===&lt;br /&gt;
 blood-particle&lt;br /&gt;
 branch-particle&lt;br /&gt;
 coal-particle&lt;br /&gt;
 copper-ore-particle&lt;br /&gt;
 explosion-remnants-particle&lt;br /&gt;
 iron-ore-particle&lt;br /&gt;
 shell-particle&lt;br /&gt;
 stone-particle&lt;br /&gt;
 wooden-particle&lt;br /&gt;
===particle-source===&lt;br /&gt;
 blood-fountain&lt;br /&gt;
 blood-fountain-big&lt;br /&gt;
===pipe===&lt;br /&gt;
 pipe&lt;br /&gt;
===pipe-to-ground===&lt;br /&gt;
 pipe-to-ground&lt;br /&gt;
===player===&lt;br /&gt;
 player&lt;br /&gt;
===player-port===&lt;br /&gt;
 player-port&lt;br /&gt;
===projectile===&lt;br /&gt;
 acid-projectile-purple&lt;br /&gt;
 basic-grenade&lt;br /&gt;
 blue-laser&lt;br /&gt;
 cannon-projectile&lt;br /&gt;
 defender-capsule&lt;br /&gt;
 destroyer-capsule&lt;br /&gt;
 distractor-capsule&lt;br /&gt;
 explosive-cannon-projectile&lt;br /&gt;
 explosive-rocket&lt;br /&gt;
 laser&lt;br /&gt;
 piercing-shotgun-pellet&lt;br /&gt;
 poison-capsule&lt;br /&gt;
 rocket&lt;br /&gt;
 shotgun-pellet&lt;br /&gt;
 slowdown-capsule&lt;br /&gt;
===pump===&lt;br /&gt;
 small-pump&lt;br /&gt;
===radar===&lt;br /&gt;
 radar&lt;br /&gt;
===rail-category===&lt;br /&gt;
 regular&lt;br /&gt;
===rail-chain-signal===&lt;br /&gt;
 rail-chain-signal&lt;br /&gt;
===rail-remnants===&lt;br /&gt;
 curved-rail-remnants&lt;br /&gt;
 straight-rail-remnants&lt;br /&gt;
===rail-signal===&lt;br /&gt;
 rail-signal&lt;br /&gt;
===recipe===&lt;br /&gt;
 advanced-circuit&lt;br /&gt;
 advanced-oil-processing&lt;br /&gt;
 alien-science-pack&lt;br /&gt;
 arithmetic-combinator&lt;br /&gt;
 assembling-machine-1&lt;br /&gt;
 assembling-machine-2&lt;br /&gt;
 assembling-machine-3&lt;br /&gt;
 basic-accumulator&lt;br /&gt;
 basic-armor&lt;br /&gt;
 basic-beacon&lt;br /&gt;
 basic-bullet-magazine&lt;br /&gt;
 basic-electric-discharge-defense-equipment&lt;br /&gt;
 basic-electric-discharge-defense-remote&lt;br /&gt;
 basic-exoskeleton-equipment&lt;br /&gt;
 basic-grenade&lt;br /&gt;
 basic-inserter&lt;br /&gt;
 basic-laser-defense-equipment&lt;br /&gt;
 basic-mining-drill&lt;br /&gt;
 basic-modular-armor&lt;br /&gt;
 basic-oil-processing&lt;br /&gt;
 basic-splitter&lt;br /&gt;
 basic-transport-belt&lt;br /&gt;
 basic-transport-belt-to-ground&lt;br /&gt;
 battery&lt;br /&gt;
 battery-equipment&lt;br /&gt;
 battery-mk2-equipment&lt;br /&gt;
 big-electric-pole&lt;br /&gt;
 blueprint&lt;br /&gt;
 boiler&lt;br /&gt;
 burner-inserter&lt;br /&gt;
 burner-mining-drill&lt;br /&gt;
 cannon-shell&lt;br /&gt;
 car&lt;br /&gt;
 cargo-wagon&lt;br /&gt;
 chemical-plant&lt;br /&gt;
 combat-shotgun&lt;br /&gt;
 concrete&lt;br /&gt;
 constant-combinator&lt;br /&gt;
 construction-robot&lt;br /&gt;
 copper-cable&lt;br /&gt;
 copper-plate&lt;br /&gt;
 curved-rail&lt;br /&gt;
 decider-combinator&lt;br /&gt;
 deconstruction-planner&lt;br /&gt;
 defender-capsule&lt;br /&gt;
 destroyer-capsule&lt;br /&gt;
 diesel-locomotive&lt;br /&gt;
 distractor-capsule&lt;br /&gt;
 effectivity-module&lt;br /&gt;
 effectivity-module-2&lt;br /&gt;
 effectivity-module-3&lt;br /&gt;
 electric-engine-unit&lt;br /&gt;
 electric-furnace&lt;br /&gt;
 electronic-circuit&lt;br /&gt;
 empty-barrel&lt;br /&gt;
 empty-crude-oil-barrel&lt;br /&gt;
 energy-shield-equipment&lt;br /&gt;
 energy-shield-mk2-equipment&lt;br /&gt;
 engine-unit&lt;br /&gt;
 explosive-cannon-shell&lt;br /&gt;
 explosive-rocket&lt;br /&gt;
 explosives&lt;br /&gt;
 express-splitter&lt;br /&gt;
 express-transport-belt&lt;br /&gt;
 express-transport-belt-to-ground&lt;br /&gt;
 fast-inserter&lt;br /&gt;
 fast-splitter&lt;br /&gt;
 fast-transport-belt&lt;br /&gt;
 fast-transport-belt-to-ground&lt;br /&gt;
 fill-crude-oil-barrel&lt;br /&gt;
 flame-thrower&lt;br /&gt;
 flame-thrower-ammo&lt;br /&gt;
 flying-robot-frame&lt;br /&gt;
 fusion-reactor-equipment&lt;br /&gt;
 gate&lt;br /&gt;
 green-wire&lt;br /&gt;
 gun-turret&lt;br /&gt;
 heavy-armor&lt;br /&gt;
 heavy-oil-cracking&lt;br /&gt;
 iron-axe&lt;br /&gt;
 iron-chest&lt;br /&gt;
 iron-gear-wheel&lt;br /&gt;
 iron-plate&lt;br /&gt;
 iron-stick&lt;br /&gt;
 lab&lt;br /&gt;
 land-mine&lt;br /&gt;
 laser-turret&lt;br /&gt;
 light-oil-cracking&lt;br /&gt;
 logistic-chest-active-provider&lt;br /&gt;
 logistic-chest-passive-provider&lt;br /&gt;
 logistic-chest-requester&lt;br /&gt;
 logistic-chest-storage&lt;br /&gt;
 logistic-robot&lt;br /&gt;
 long-handed-inserter&lt;br /&gt;
 low-density-structure&lt;br /&gt;
 lubricant&lt;br /&gt;
 medium-electric-pole&lt;br /&gt;
 night-vision-equipment&lt;br /&gt;
 offshore-pump&lt;br /&gt;
 oil-refinery&lt;br /&gt;
 personal-roboport-equipment&lt;br /&gt;
 piercing-bullet-magazine&lt;br /&gt;
 piercing-shotgun-shell&lt;br /&gt;
 pipe&lt;br /&gt;
 pipe-to-ground&lt;br /&gt;
 pistol&lt;br /&gt;
 plastic-bar&lt;br /&gt;
 player-port&lt;br /&gt;
 poison-capsule&lt;br /&gt;
 power-armor&lt;br /&gt;
 power-armor-mk2&lt;br /&gt;
 processing-unit&lt;br /&gt;
 productivity-module&lt;br /&gt;
 productivity-module-2&lt;br /&gt;
 productivity-module-3&lt;br /&gt;
 pumpjack&lt;br /&gt;
 radar&lt;br /&gt;
 rail-chain-signal&lt;br /&gt;
 rail-signal&lt;br /&gt;
 railgun&lt;br /&gt;
 railgun-dart&lt;br /&gt;
 red-wire&lt;br /&gt;
 repair-pack&lt;br /&gt;
 roboport&lt;br /&gt;
 rocket&lt;br /&gt;
 rocket-control-unit&lt;br /&gt;
 rocket-fuel&lt;br /&gt;
 rocket-launcher&lt;br /&gt;
 rocket-part&lt;br /&gt;
 rocket-silo&lt;br /&gt;
 satellite&lt;br /&gt;
 science-pack-1&lt;br /&gt;
 science-pack-2&lt;br /&gt;
 science-pack-3&lt;br /&gt;
 shotgun&lt;br /&gt;
 shotgun-shell&lt;br /&gt;
 slowdown-capsule&lt;br /&gt;
 small-electric-pole&lt;br /&gt;
 small-lamp&lt;br /&gt;
 small-plane&lt;br /&gt;
 small-pump&lt;br /&gt;
 smart-chest&lt;br /&gt;
 smart-inserter&lt;br /&gt;
 solar-panel&lt;br /&gt;
 solar-panel-equipment&lt;br /&gt;
 solid-fuel-from-heavy-oil&lt;br /&gt;
 solid-fuel-from-light-oil&lt;br /&gt;
 solid-fuel-from-petroleum-gas&lt;br /&gt;
 speed-module&lt;br /&gt;
 speed-module-2&lt;br /&gt;
 speed-module-3&lt;br /&gt;
 steam-engine&lt;br /&gt;
 steel-axe&lt;br /&gt;
 steel-chest&lt;br /&gt;
 steel-furnace&lt;br /&gt;
 steel-plate&lt;br /&gt;
 stone-brick&lt;br /&gt;
 stone-furnace&lt;br /&gt;
 stone-wall&lt;br /&gt;
 storage-tank&lt;br /&gt;
 straight-rail&lt;br /&gt;
 submachine-gun&lt;br /&gt;
 substation&lt;br /&gt;
 sulfur&lt;br /&gt;
 sulfuric-acid&lt;br /&gt;
 tank&lt;br /&gt;
 train-stop&lt;br /&gt;
 wood&lt;br /&gt;
 wooden-chest&lt;br /&gt;
===recipe-category===&lt;br /&gt;
 advanced-crafting&lt;br /&gt;
 chemistry&lt;br /&gt;
 crafting&lt;br /&gt;
 crafting-with-fluid&lt;br /&gt;
 oil-processing&lt;br /&gt;
 rocket-building&lt;br /&gt;
 smelting&lt;br /&gt;
===repair-tool===&lt;br /&gt;
 repair-pack&lt;br /&gt;
===resource===&lt;br /&gt;
 coal&lt;br /&gt;
 copper-ore&lt;br /&gt;
 crude-oil&lt;br /&gt;
 iron-ore&lt;br /&gt;
 stone&lt;br /&gt;
===resource-category===&lt;br /&gt;
 basic-fluid&lt;br /&gt;
 basic-solid&lt;br /&gt;
===roboport===&lt;br /&gt;
 roboport&lt;br /&gt;
===roboport-equipment===&lt;br /&gt;
 personal-roboport-equipment&lt;br /&gt;
===rocket-defense===&lt;br /&gt;
 rocket-defense-dummy&lt;br /&gt;
===rocket-silo===&lt;br /&gt;
 rocket-silo&lt;br /&gt;
===rocket-silo-rocket===&lt;br /&gt;
 rocket-silo-rocket&lt;br /&gt;
===rocket-silo-rocket-shadow===&lt;br /&gt;
 rocket-silo-rocket-shadow&lt;br /&gt;
===simple-entity===&lt;br /&gt;
 medium-ship-wreck&lt;br /&gt;
 small-ship-wreck&lt;br /&gt;
 stone-rock&lt;br /&gt;
===smart-container===&lt;br /&gt;
 smart-chest&lt;br /&gt;
===smoke===&lt;br /&gt;
 smoke&lt;br /&gt;
 smoke-building&lt;br /&gt;
 smoke-explosion-particle&lt;br /&gt;
 smoke-fast&lt;br /&gt;
 smoke-train-stop&lt;br /&gt;
===smoke-with-trigger===&lt;br /&gt;
 poison-cloud&lt;br /&gt;
===solar-panel===&lt;br /&gt;
 solar-panel&lt;br /&gt;
===solar-panel-equipment===&lt;br /&gt;
 solar-panel-equipment&lt;br /&gt;
===splitter===&lt;br /&gt;
 basic-splitter&lt;br /&gt;
 express-splitter&lt;br /&gt;
 fast-splitter&lt;br /&gt;
===sticker===&lt;br /&gt;
 slowdown-sticker&lt;br /&gt;
===storage-tank===&lt;br /&gt;
 storage-tank&lt;br /&gt;
===straight-rail===&lt;br /&gt;
 straight-rail&lt;br /&gt;
===technology===&lt;br /&gt;
 advanced-electronics&lt;br /&gt;
 advanced-electronics-2&lt;br /&gt;
 advanced-material-processing&lt;br /&gt;
 advanced-material-processing-2&lt;br /&gt;
 advanced-oil-processing&lt;br /&gt;
 alien-technology&lt;br /&gt;
 armor-making&lt;br /&gt;
 armor-making-2&lt;br /&gt;
 armor-making-3&lt;br /&gt;
 automated-construction&lt;br /&gt;
 automated-rail-transportation&lt;br /&gt;
 automation&lt;br /&gt;
 automation-2&lt;br /&gt;
 automation-3&lt;br /&gt;
 automobilism&lt;br /&gt;
 basic-electric-discharge-defense-equipment&lt;br /&gt;
 basic-exoskeleton-equipment&lt;br /&gt;
 basic-laser-defense-equipment&lt;br /&gt;
 battery&lt;br /&gt;
 battery-equipment&lt;br /&gt;
 battery-mk2-equipment&lt;br /&gt;
 bullet-damage-1&lt;br /&gt;
 bullet-damage-2&lt;br /&gt;
 bullet-damage-3&lt;br /&gt;
 bullet-damage-4&lt;br /&gt;
 bullet-damage-5&lt;br /&gt;
 bullet-damage-6&lt;br /&gt;
 bullet-speed-1&lt;br /&gt;
 bullet-speed-2&lt;br /&gt;
 bullet-speed-3&lt;br /&gt;
 bullet-speed-4&lt;br /&gt;
 bullet-speed-5&lt;br /&gt;
 bullet-speed-6&lt;br /&gt;
 character-logistic-slots-1&lt;br /&gt;
 character-logistic-slots-2&lt;br /&gt;
 character-logistic-slots-3&lt;br /&gt;
 character-logistic-slots-4&lt;br /&gt;
 character-logistic-trash-slots-1&lt;br /&gt;
 character-logistic-trash-slots-2&lt;br /&gt;
 circuit-network&lt;br /&gt;
 combat-robot-damage-1&lt;br /&gt;
 combat-robot-damage-2&lt;br /&gt;
 combat-robot-damage-3&lt;br /&gt;
 combat-robot-damage-4&lt;br /&gt;
 combat-robot-damage-5&lt;br /&gt;
 combat-robotics&lt;br /&gt;
 combat-robotics-2&lt;br /&gt;
 combat-robotics-3&lt;br /&gt;
 concrete&lt;br /&gt;
 construction-robotics&lt;br /&gt;
 effect-transmission&lt;br /&gt;
 effectivity-module&lt;br /&gt;
 effectivity-module-2&lt;br /&gt;
 effectivity-module-3&lt;br /&gt;
 electric-energy-accumulators-1&lt;br /&gt;
 electric-energy-distribution-1&lt;br /&gt;
 electric-energy-distribution-2&lt;br /&gt;
 electric-engine&lt;br /&gt;
 electronics&lt;br /&gt;
 energy-shield-equipment&lt;br /&gt;
 energy-shield-mk2-equipment&lt;br /&gt;
 engine&lt;br /&gt;
 explosive-rocketry&lt;br /&gt;
 explosives&lt;br /&gt;
 flame-thrower&lt;br /&gt;
 flammables&lt;br /&gt;
 fluid-handling&lt;br /&gt;
 flying&lt;br /&gt;
 follower-robot-count-1&lt;br /&gt;
 follower-robot-count-10&lt;br /&gt;
 follower-robot-count-11&lt;br /&gt;
 follower-robot-count-12&lt;br /&gt;
 follower-robot-count-13&lt;br /&gt;
 follower-robot-count-14&lt;br /&gt;
 follower-robot-count-15&lt;br /&gt;
 follower-robot-count-16&lt;br /&gt;
 follower-robot-count-17&lt;br /&gt;
 follower-robot-count-18&lt;br /&gt;
 follower-robot-count-19&lt;br /&gt;
 follower-robot-count-2&lt;br /&gt;
 follower-robot-count-20&lt;br /&gt;
 follower-robot-count-3&lt;br /&gt;
 follower-robot-count-4&lt;br /&gt;
 follower-robot-count-5&lt;br /&gt;
 follower-robot-count-6&lt;br /&gt;
 follower-robot-count-7&lt;br /&gt;
 follower-robot-count-8&lt;br /&gt;
 follower-robot-count-9&lt;br /&gt;
 fusion-reactor-equipment&lt;br /&gt;
 gates&lt;br /&gt;
 gun-turret-damage-1&lt;br /&gt;
 gun-turret-damage-2&lt;br /&gt;
 gun-turret-damage-3&lt;br /&gt;
 gun-turret-damage-4&lt;br /&gt;
 gun-turret-damage-5&lt;br /&gt;
 gun-turret-damage-6&lt;br /&gt;
 inserter-stack-size-bonus-1&lt;br /&gt;
 inserter-stack-size-bonus-2&lt;br /&gt;
 inserter-stack-size-bonus-3&lt;br /&gt;
 inserter-stack-size-bonus-4&lt;br /&gt;
 land-mine&lt;br /&gt;
 laser&lt;br /&gt;
 laser-turret-damage-1&lt;br /&gt;
 laser-turret-damage-2&lt;br /&gt;
 laser-turret-damage-3&lt;br /&gt;
 laser-turret-damage-4&lt;br /&gt;
 laser-turret-damage-5&lt;br /&gt;
 laser-turret-damage-6&lt;br /&gt;
 laser-turret-speed-1&lt;br /&gt;
 laser-turret-speed-2&lt;br /&gt;
 laser-turret-speed-3&lt;br /&gt;
 laser-turret-speed-4&lt;br /&gt;
 laser-turret-speed-5&lt;br /&gt;
 laser-turret-speed-6&lt;br /&gt;
 laser-turrets&lt;br /&gt;
 logistic-robot-speed-1&lt;br /&gt;
 logistic-robot-speed-2&lt;br /&gt;
 logistic-robot-speed-3&lt;br /&gt;
 logistic-robot-speed-4&lt;br /&gt;
 logistic-robot-speed-5&lt;br /&gt;
 logistic-robot-storage-1&lt;br /&gt;
 logistic-robot-storage-2&lt;br /&gt;
 logistic-robot-storage-3&lt;br /&gt;
 logistic-robotics&lt;br /&gt;
 logistic-system&lt;br /&gt;
 logistics&lt;br /&gt;
 logistics-2&lt;br /&gt;
 logistics-3&lt;br /&gt;
 military&lt;br /&gt;
 military-2&lt;br /&gt;
 military-3&lt;br /&gt;
 military-4&lt;br /&gt;
 modules&lt;br /&gt;
 night-vision-equipment&lt;br /&gt;
 oil-processing&lt;br /&gt;
 optics&lt;br /&gt;
 personal-roboport-equipment&lt;br /&gt;
 plastics&lt;br /&gt;
 power-armor&lt;br /&gt;
 power-armor-2&lt;br /&gt;
 productivity-module&lt;br /&gt;
 productivity-module-2&lt;br /&gt;
 productivity-module-3&lt;br /&gt;
 rail-signals&lt;br /&gt;
 railway&lt;br /&gt;
 research-effectivity-1&lt;br /&gt;
 research-effectivity-2&lt;br /&gt;
 research-effectivity-3&lt;br /&gt;
 research-effectivity-4&lt;br /&gt;
 robotics&lt;br /&gt;
 rocket-damage-1&lt;br /&gt;
 rocket-damage-2&lt;br /&gt;
 rocket-damage-3&lt;br /&gt;
 rocket-damage-4&lt;br /&gt;
 rocket-damage-5&lt;br /&gt;
 rocket-silo&lt;br /&gt;
 rocket-speed-1&lt;br /&gt;
 rocket-speed-2&lt;br /&gt;
 rocket-speed-3&lt;br /&gt;
 rocket-speed-4&lt;br /&gt;
 rocket-speed-5&lt;br /&gt;
 rocket-travel&lt;br /&gt;
 rocketry&lt;br /&gt;
 shotgun-shell-damage-1&lt;br /&gt;
 shotgun-shell-damage-2&lt;br /&gt;
 shotgun-shell-damage-3&lt;br /&gt;
 shotgun-shell-damage-4&lt;br /&gt;
 shotgun-shell-damage-5&lt;br /&gt;
 shotgun-shell-damage-6&lt;br /&gt;
 shotgun-shell-speed-1&lt;br /&gt;
 shotgun-shell-speed-2&lt;br /&gt;
 shotgun-shell-speed-3&lt;br /&gt;
 shotgun-shell-speed-4&lt;br /&gt;
 shotgun-shell-speed-5&lt;br /&gt;
 shotgun-shell-speed-6&lt;br /&gt;
 solar-energy&lt;br /&gt;
 solar-panel-equipment&lt;br /&gt;
 speed-module&lt;br /&gt;
 speed-module-2&lt;br /&gt;
 speed-module-3&lt;br /&gt;
 steel-processing&lt;br /&gt;
 stone-walls&lt;br /&gt;
 sulfur-processing&lt;br /&gt;
 tanks&lt;br /&gt;
 toolbelt&lt;br /&gt;
 turrets&lt;br /&gt;
===tile===&lt;br /&gt;
 concrete&lt;br /&gt;
 deepwater&lt;br /&gt;
 deepwater-green&lt;br /&gt;
 dirt&lt;br /&gt;
 dirt-dark&lt;br /&gt;
 grass&lt;br /&gt;
 grass-dry&lt;br /&gt;
 grass-medium&lt;br /&gt;
 out-of-map&lt;br /&gt;
 sand&lt;br /&gt;
 sand-dark&lt;br /&gt;
 stone-path&lt;br /&gt;
 water&lt;br /&gt;
 water-green&lt;br /&gt;
===tile-ghost===&lt;br /&gt;
 tile-ghost&lt;br /&gt;
===tool===&lt;br /&gt;
 alien-science-pack&lt;br /&gt;
 science-pack-1&lt;br /&gt;
 science-pack-2&lt;br /&gt;
 science-pack-3&lt;br /&gt;
===train-stop===&lt;br /&gt;
 train-stop&lt;br /&gt;
===transport-belt===&lt;br /&gt;
 basic-transport-belt&lt;br /&gt;
 express-transport-belt&lt;br /&gt;
 fast-transport-belt&lt;br /&gt;
===transport-belt-to-ground===&lt;br /&gt;
 basic-transport-belt-to-ground&lt;br /&gt;
 express-transport-belt-to-ground&lt;br /&gt;
 fast-transport-belt-to-ground&lt;br /&gt;
===tree===&lt;br /&gt;
 dead-dry-hairy-tree&lt;br /&gt;
 dead-grey-trunk&lt;br /&gt;
 dead-tree&lt;br /&gt;
 dry-hairy-tree&lt;br /&gt;
 dry-tree&lt;br /&gt;
 green-coral&lt;br /&gt;
 tree-01&lt;br /&gt;
 tree-02&lt;br /&gt;
 tree-02-red&lt;br /&gt;
 tree-03&lt;br /&gt;
 tree-04&lt;br /&gt;
 tree-05&lt;br /&gt;
 tree-06&lt;br /&gt;
 tree-06-brown&lt;br /&gt;
 tree-07&lt;br /&gt;
 tree-08&lt;br /&gt;
 tree-08-brown&lt;br /&gt;
 tree-08-red&lt;br /&gt;
 tree-09&lt;br /&gt;
 tree-09-brown&lt;br /&gt;
 tree-09-red&lt;br /&gt;
===turret===&lt;br /&gt;
 big-worm-turret&lt;br /&gt;
 medium-worm-turret&lt;br /&gt;
 small-worm-turret&lt;br /&gt;
===unit===&lt;br /&gt;
 behemoth-biter&lt;br /&gt;
 behemoth-spitter&lt;br /&gt;
 big-biter&lt;br /&gt;
 big-spitter&lt;br /&gt;
 medium-biter&lt;br /&gt;
 medium-spitter&lt;br /&gt;
 small-biter&lt;br /&gt;
 small-spitter&lt;br /&gt;
===unit-spawner===&lt;br /&gt;
 biter-spawner&lt;br /&gt;
 spitter-spawner&lt;br /&gt;
===virtual-signal===&lt;br /&gt;
 signal-0&lt;br /&gt;
 signal-1&lt;br /&gt;
 signal-2&lt;br /&gt;
 signal-3&lt;br /&gt;
 signal-4&lt;br /&gt;
 signal-5&lt;br /&gt;
 signal-6&lt;br /&gt;
 signal-7&lt;br /&gt;
 signal-8&lt;br /&gt;
 signal-9&lt;br /&gt;
 signal-A&lt;br /&gt;
 signal-B&lt;br /&gt;
 signal-C&lt;br /&gt;
 signal-D&lt;br /&gt;
 signal-E&lt;br /&gt;
 signal-F&lt;br /&gt;
 signal-anything&lt;br /&gt;
 signal-blue&lt;br /&gt;
 signal-each&lt;br /&gt;
 signal-everything&lt;br /&gt;
 signal-green&lt;br /&gt;
 signal-red&lt;br /&gt;
 signal-yellow&lt;br /&gt;
===wall===&lt;br /&gt;
 stone-wall&lt;/div&gt;</summary>
		<author><name>Supercheese</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Item&amp;diff=123267</id>
		<title>Prototype/Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Item&amp;diff=123267"/>
		<updated>2016-03-07T22:44:32Z</updated>

		<summary type="html">&lt;p&gt;Supercheese: /* flags */ Add &amp;quot;hidden&amp;quot; flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basics==&lt;br /&gt;
Possible configuration for all items&lt;br /&gt;
== Extensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! json identification type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[prototype/item]] || item || Regular item with no special properties.&lt;br /&gt;
|-&lt;br /&gt;
| [[prototype/Ammo]] || ammo || Ammunition for guns&lt;br /&gt;
|-&lt;br /&gt;
| [[prototype/Gun]] || gun || Guns&lt;br /&gt;
|-&lt;br /&gt;
| [[prototype/Armor]] || armor || Used as player protection.&lt;br /&gt;
|-&lt;br /&gt;
| [[prototype/MiningTool]] || mining-tool || Used for mining resources and/or melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
Type of the item (extension)&lt;br /&gt;
  type = &amp;quot;item&amp;quot;&lt;br /&gt;
=== name ===&lt;br /&gt;
Name of the item prototype (iron-gear-wheel/wooden-chest)&lt;br /&gt;
  name = &amp;quot;wooden-chest&amp;quot;&lt;br /&gt;
=== stack_size ===&lt;br /&gt;
Count of items of the same name that can be stored in one inventory slot.&lt;br /&gt;
  stack_size = 64&lt;br /&gt;
&lt;br /&gt;
=== order ===&lt;br /&gt;
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.&lt;br /&gt;
  order = &amp;quot;a-b-c&amp;quot;&lt;br /&gt;
=== flags ===&lt;br /&gt;
Specifies some properties of the item.&lt;br /&gt;
  flags = { &amp;quot;goes-to-quickbar&amp;quot; }&lt;br /&gt;
Possible values are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! meaning&lt;br /&gt;
|-&lt;br /&gt;
| goes-to-quickbar  || Item is moved to quick bar by default&lt;br /&gt;
|-&lt;br /&gt;
| goes-to-main-inventory || Item is moved to main inventory by default&lt;br /&gt;
|-&lt;br /&gt;
| hidden || Item will not appear in lists of all items such as those for logistics requests, filters, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
=== place_result ===&lt;br /&gt;
Name of [prototype/Entity] that can be built using this item&lt;br /&gt;
  place_result = &amp;quot;wooden-chest&amp;quot;&lt;br /&gt;
=== fuel_value ===&lt;br /&gt;
Amount of energy it gives when used as fuel, reference value is 1 for coal.&lt;br /&gt;
Default value is 0 (it can&#039;t be used as fuel).&lt;br /&gt;
  fuel_value = 0.8&lt;br /&gt;
=== healing_value ===&lt;br /&gt;
Amount of health restored when used.&lt;br /&gt;
Default value is 0 (So it can&#039;t be used this way)&lt;br /&gt;
  healing_value = 20&lt;/div&gt;</summary>
		<author><name>Supercheese</name></author>
	</entry>
</feed>