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	<updated>2026-04-25T18:47:30Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pumpjack&amp;diff=137519</id>
		<title>Pumpjack</title>
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		<updated>2017-05-16T00:38:19Z</updated>

		<summary type="html">&lt;p&gt;Spails: The amount of oil you receive was inflated so it is now 10 multiplied by the fields yield instead of 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Pumpjack/infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pumpjacks&#039;&#039;&#039; extract [[Crude Oil|crude oil]] from [[Oil field|oil fields]]. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field&#039;s yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules one pumpjack cycle takes one second to complete. &lt;br /&gt;
&lt;br /&gt;
Extracting oil lowers the field&#039;s yield by 1% per 75 pumpjack cycles to a minimum of 10%, or 1 oil unit per sec.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks are limited to an maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks output tile location is fixed relative to its orientation.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks cannot be placed on a non-oilfield tile.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
If oil fields are depleted ( to the minimum of 10% ) speed [[Module]]s are a good option to raise the pumpjacks output. With two [[Speed module 3]]&#039;s the output doubles from 1 to 2 crude oil per second and even more when using additional [[Basic beacon]]s ( + another 0.5 oil per beacon per second ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to determine the modified output is:&lt;br /&gt;
&lt;br /&gt;
Output of unmodified oil field * ( Number of modules in pumpjack * bonus from module ) + output of unmodified oil field * ( number of Beacons * ( number of modules * distribution efficiency ) * bonus from module + 1 )&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
|For 1 pumpjack on a depleted oil field with two lvl 3 speed modules and 6 beacons with each two lvl 3 speed modules:&lt;br /&gt;
|0,1 * ( 2 * 0,5 ) + 0,1 * ( 6 * ( 2 * 0,5 ) 0,5 + 1 ) = 0,5 Crude oil per 1 second. &lt;br /&gt;
|-&lt;br /&gt;
|Assuming that there will be always 2 modules equipped in pumpjack and beacons, formula can be shortened :&lt;br /&gt;
|0,1  + 0,1 * ( 6 * 0,5 + 1 ) = 0,5 Crude oil per 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Spails</name></author>
	</entry>
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