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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snayday</id>
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	<updated>2026-04-21T19:15:22Z</updated>
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		<id>https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=189549</id>
		<title>Talk:Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=189549"/>
		<updated>2022-07-26T01:06:11Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* The issue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The category in Factorio that includes &amp;quot;water&amp;quot; and &amp;quot;oil&amp;quot; is best called &#039;&#039;&#039;Fluid&#039;&#039;&#039;, not &amp;quot;liquid&amp;quot;. The words &amp;quot;liquid&amp;quot; and &amp;quot;gas&amp;quot; specifically describe types of matter: solid or liquid or gas (or plasma; see [http://en.wikipedia.org/wiki/State_of_matter#The_four_fundamental_states Wikipedia]). &amp;quot;Fluid&amp;quot; is often used to mean &amp;quot;liquid&amp;quot;, but technically is not the same type. It is anything that &#039;&#039;flows&#039;&#039;, and can be either a liquid or a gas.&lt;br /&gt;
&lt;br /&gt;
I would rename the page, but there are a lot of subpages and language pages that use &#039;&#039;&#039;Liquid&#039;&#039;&#039;. I don&#039;t want to break everything.&lt;br /&gt;
&lt;br /&gt;
--[[User:Khaim|Khaim]] ([[User talk:Khaim|talk]]) 18:38, 4 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
The description of boilers and steam engines also use &amp;quot;fluid&amp;quot; so that&#039;s what we should use. I think &amp;quot;system&amp;quot; is unnecessary too. Will things break if you use the redirect option? [[User:metarmask|metarmask]] ([[User_talk:metarmask|talk]]) 14:50, 3 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maximum pipeline flow formula incorrect for 201 pipes? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Sp55aa|Sp55aa]] and everyone else,&lt;br /&gt;
&lt;br /&gt;
This section is about the formula that should be at the end of the section [[Fluid_system#Pipelines]]. There is also a discussion about the formula at the section [[User_talk:Sp55aa#Fluid_system_throughput_formula]].&lt;br /&gt;
&lt;br /&gt;
Having a formula for the maximum flow of a pipeline is wonderful. Thanks for the work you put into this, [[User:Sp55aa|Sp55aa]].&lt;br /&gt;
&lt;br /&gt;
=== The possible issue ===&lt;br /&gt;
I was checking the formula against the table, and I think I may have noticed that the formula doesn&#039;t agree with the table for 201 pipes. It might be relevant for me to mention that I was the one who added the 201 pipes row.&lt;br /&gt;
&lt;br /&gt;
For 201 pipes, I found that the formula produces 1000 units/second, while the table has 999 units/seconds.&lt;br /&gt;
&lt;br /&gt;
=== Possible proof of issue ===&lt;br /&gt;
To make sure that I wasn&#039;t in error, I decided to see what Factorio&#039;s GUI shows for 201 pipes. Following should be two things: a picture of a screen capture of Factorio with the setup of what I did to learn about 201 pipes, and an encoded blueprint string of the setup:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! picture of 201 pipes setup&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:201 pipes setup (utc 2022-07-25 20.31.01).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! bp string of 201 pipes setup&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 0eNq9m91S40YQRt9F1/aW51czvEpqizIgKFWwoGw5CaF498iADZvo82mS2mztxWI8Rz0zX4+6t3uem6v7ffe47YexuXhu+uuHYddc/PLc7Pq7YX1/+Gx8euyai6Yfu02zaIb15vDTYz99+LJo+uGm+6O5cC/fF003jP3Yd2/jX394uhz2m6tuO33hY+R+8zhxHh9205cfhsMTJsDSt9/Sonma/lVeXhb/GO9P4/vhth+mXy1fTTgHqt/SHCqcULv91W5cvw6e4eQz5sQTo7vvrsdtf73shm5797ScFrLb3q6vZ02LR+Siuem308DXX04Putrf3nbby13/58R0q9OfmUcn80qE1XEl8vxKZNyU+jH+R5NnaO3Huo4P2/VdtxzXw6+zK3u0K83bVdCu94WMf7fLz9CqXTr+aFicN8yt0LJ0RIRZgPvRg84BVsIGb0c4gQiIiO8IZUQ0G6EICQkeCBkJAQgtElZAKEhwQKhEcOU8wa+QUIGAqnQtELyZIDTpUZO0DChJWoVkBagpoCAzWIB6pG1AOYJfe1QjuHVAMYJXB9QiOHVgKZ7fxhCsAGUBKRF2MZAQM0wgG8er55MMwZECqRA8OZAIHWxAJBE6ONYjidCBCCOJ0IEbRBKhA0+O0QoQKoqkQnq7RpIhveBjawWoKZAQKUiJpESKkxIp0cNZkEiJHpw5kRI9eHMiJXpw50RKDOCNKVkBQgeJlBhoDUiJoYAFxQpQFpASI5yJmZQYYRcyKTHCeZBJiRHOg0xKjODOmZQYwZ0zKTGCN+ZsBQghZQwR3ZHgBaGYQ3VF4JQlnie0nLIkIHDK4oHAcWIAAgeKKyBgznIKdRTBnLQoACYtNIfWGi4rAAmSxpMcYQKFxAgyKPiKhvEkRHCFgscijI/GdEGNJwmSL5dsDVUVgCRIJ1pBCdIaYMoCblgxZSkAQBWCG1UMFMGParCG6wqAgSJNwRwoKgAGinAWVAwUaQ0wUARnqqTEAM7kVngetkQgLYZMBG+NlyUBT0WcRbTGapKA4WIlAsaLuA6kyOSIQJJMKyKQJhO4lXOkyeSJQJpMR78IiuCtBGlDMIfeSSGiGaFqWFx5Ob3tJCKb43eJaM1JhEQUcwQvEdWcRiiEofziCOHMiYREeGseIAnBSlDa5AqMI0KyJiNyFtlqgyS0xnREAooxH5GAakxIFACLMKRpLMKQd2MRhnwbizAZpBSsWY20IFmzEmmCOa+RNrTW1EoSzJmNJFRrcqUI0ZzbSIKzpleSYM5uJCFYEyxJiNYESRKSlaA0iUWZgLNorUmWJBQrQc6iWvM0ZQMWZgLtBVZmAvkmlmYCnQ9Ymwnkm1ycofOBqzMFdpPLM3Q+YH0m0usCCzQR16FaE05F4BINrQPXaOicxCJNIu/GKk2iEwbLNIl8E+s0ic4HLNQk8k2u1Jyqz1khirlPTyKquWOxzLfIrcxddsoGrtWcXlsS4c19dhIRzM1+EhHNnXYSkcztfhKRzf8FIBGttdlOEoo1W5SEau2WUwQs3CxpHbB0syT/wuLNkpy8BGvHnCREa8ucJCRr1iwJ1p4zCWiNTXMSYO06k4BqbHtTgGpuO5MEZ+18kwRz45kkBGvvmySYW88kwdx7Jgnm5jNJaK3NY5JQrN1jklCt7WNZ9YavrP1jkuCsDWSS4K0dZJIQrBmjJERrjiEJydpEJgnZ2oIlCa21C0wSirUJSxKqtQ9MEbCYEyMRnLUTTBK8Nd+ThPDl+06H85/vK/nPNZ6z95+q5VqWd+nrF6DeyMevX+66ceyHu93he++o39fjRJ8Q3fZ6euI0/ddLfmO3mT5Zj/tt93bHZ/Nwc/j6elzed+vd2MyvZf76pbbDq/B/tbE13pZ7Nwx3uXzpHqIL81ZV88VKQfhUv/oXdxkn6H+4y+g/Vb7M9zpd/Ikb/33xdtH14tO92EXzW7fdve1kcbGtvk15+hunjPkvaMKS9A==&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following two pictures should show that Factorio&#039;s GUI shows the &amp;quot;Pumping speed&amp;quot; for both the input and output pumps to be 999 units/second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! input pump picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Input pump to 201 pipes (utc 2022-07-25 20.31.32).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! output pump picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Output pump from 201 pipes (utc 2022-07-25 20.32.08).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Besides only the 201 pipes row, the formula approximately agrees with every row of the table. This should be shown by the following picture of a spreadsheet:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! formula vs table spreadsheet picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Formula does not agree with table for 201 pipes (utc 2022-07-25 20.19.27).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If one were to always take the floor of what the formula produces, than the table and formula agree everywhere except for 201 pipes, unless I made some mistake.&lt;br /&gt;
&lt;br /&gt;
However, of course, there could be other situations where the formula and Factorio don&#039;t agree. And this could be the case for the table as well.&lt;br /&gt;
&lt;br /&gt;
=== How to proceed? ===&lt;br /&gt;
If I&#039;m not wrong in what I&#039;ve noticed, then I think it&#039;s fair to ask: How should we proceed?&lt;br /&gt;
&lt;br /&gt;
One option, perhaps, is to move the formula into some work-in-progress part of the wiki.&lt;br /&gt;
&lt;br /&gt;
Another option is to add some caveat-like text to the formula on the page.&lt;br /&gt;
&lt;br /&gt;
And I guess another option is to update the formula to take into account this possible disagreement, or even possibly remove the formula altogether.&lt;br /&gt;
&lt;br /&gt;
And it might be useful to mention that it seems this formula also exists in the section [[Fluid_system/zh#.E8.BF.90.E8.BE.93.E7.AE.A1.E7.BA.BF]]. [https://wiki.factorio.com/index.php?title=Special:Search&amp;amp;profile=all&amp;amp;search=240000&amp;amp;fulltext=1 This wiki search] might help to find all locations the formula could exist&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 01:01, 26 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=189548</id>
		<title>Talk:Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=189548"/>
		<updated>2022-07-26T01:01:33Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* How to proceed? */ Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The category in Factorio that includes &amp;quot;water&amp;quot; and &amp;quot;oil&amp;quot; is best called &#039;&#039;&#039;Fluid&#039;&#039;&#039;, not &amp;quot;liquid&amp;quot;. The words &amp;quot;liquid&amp;quot; and &amp;quot;gas&amp;quot; specifically describe types of matter: solid or liquid or gas (or plasma; see [http://en.wikipedia.org/wiki/State_of_matter#The_four_fundamental_states Wikipedia]). &amp;quot;Fluid&amp;quot; is often used to mean &amp;quot;liquid&amp;quot;, but technically is not the same type. It is anything that &#039;&#039;flows&#039;&#039;, and can be either a liquid or a gas.&lt;br /&gt;
&lt;br /&gt;
I would rename the page, but there are a lot of subpages and language pages that use &#039;&#039;&#039;Liquid&#039;&#039;&#039;. I don&#039;t want to break everything.&lt;br /&gt;
&lt;br /&gt;
--[[User:Khaim|Khaim]] ([[User talk:Khaim|talk]]) 18:38, 4 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
The description of boilers and steam engines also use &amp;quot;fluid&amp;quot; so that&#039;s what we should use. I think &amp;quot;system&amp;quot; is unnecessary too. Will things break if you use the redirect option? [[User:metarmask|metarmask]] ([[User_talk:metarmask|talk]]) 14:50, 3 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maximum pipeline flow formula incorrect for 201 pipes? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Sp55aa|Sp55aa]] and everyone else,&lt;br /&gt;
&lt;br /&gt;
This section is about the formula that should be at the end of the section [[Fluid_system#Pipelines]]. There is also a discussion about the formula at the section [[User_talk:Sp55aa#Fluid_system_throughput_formula]].&lt;br /&gt;
&lt;br /&gt;
Having a formula for the maximum flow of a pipeline is wonderful. Thanks for the work you put into this, [[User:Sp55aa|Sp55aa]].&lt;br /&gt;
&lt;br /&gt;
=== The issue ===&lt;br /&gt;
I was checking the formula against the table, and I think I may have noticed that the formula doesn&#039;t agree with the table for 201 pipes. It might be relevant for me to mention that I was the one who added the 201 pipes row.&lt;br /&gt;
&lt;br /&gt;
For 201 pipes, I found that the formula produces 1000 units/second, while the table has 999 units/seconds.&lt;br /&gt;
&lt;br /&gt;
=== Possible proof of issue ===&lt;br /&gt;
To make sure that I wasn&#039;t in error, I decided to see what Factorio&#039;s GUI shows for 201 pipes. Following should be two things: a picture of a screen capture of Factorio with the setup of what I did to learn about 201 pipes, and an encoded blueprint string of the setup:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! picture of 201 pipes setup&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:201 pipes setup (utc 2022-07-25 20.31.01).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! bp string of 201 pipes setup&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 0eNq9m91S40YQRt9F1/aW51czvEpqizIgKFWwoGw5CaF498iADZvo82mS2mztxWI8Rz0zX4+6t3uem6v7ffe47YexuXhu+uuHYddc/PLc7Pq7YX1/+Gx8euyai6Yfu02zaIb15vDTYz99+LJo+uGm+6O5cC/fF003jP3Yd2/jX394uhz2m6tuO33hY+R+8zhxHh9205cfhsMTJsDSt9/Sonma/lVeXhb/GO9P4/vhth+mXy1fTTgHqt/SHCqcULv91W5cvw6e4eQz5sQTo7vvrsdtf73shm5797ScFrLb3q6vZ02LR+Siuem308DXX04Putrf3nbby13/58R0q9OfmUcn80qE1XEl8vxKZNyU+jH+R5NnaO3Huo4P2/VdtxzXw6+zK3u0K83bVdCu94WMf7fLz9CqXTr+aFicN8yt0LJ0RIRZgPvRg84BVsIGb0c4gQiIiO8IZUQ0G6EICQkeCBkJAQgtElZAKEhwQKhEcOU8wa+QUIGAqnQtELyZIDTpUZO0DChJWoVkBagpoCAzWIB6pG1AOYJfe1QjuHVAMYJXB9QiOHVgKZ7fxhCsAGUBKRF2MZAQM0wgG8er55MMwZECqRA8OZAIHWxAJBE6ONYjidCBCCOJ0IEbRBKhA0+O0QoQKoqkQnq7RpIhveBjawWoKZAQKUiJpESKkxIp0cNZkEiJHpw5kRI9eHMiJXpw50RKDOCNKVkBQgeJlBhoDUiJoYAFxQpQFpASI5yJmZQYYRcyKTHCeZBJiRHOg0xKjODOmZQYwZ0zKTGCN+ZsBQghZQwR3ZHgBaGYQ3VF4JQlnie0nLIkIHDK4oHAcWIAAgeKKyBgznIKdRTBnLQoACYtNIfWGi4rAAmSxpMcYQKFxAgyKPiKhvEkRHCFgscijI/GdEGNJwmSL5dsDVUVgCRIJ1pBCdIaYMoCblgxZSkAQBWCG1UMFMGParCG6wqAgSJNwRwoKgAGinAWVAwUaQ0wUARnqqTEAM7kVngetkQgLYZMBG+NlyUBT0WcRbTGapKA4WIlAsaLuA6kyOSIQJJMKyKQJhO4lXOkyeSJQJpMR78IiuCtBGlDMIfeSSGiGaFqWFx5Ob3tJCKb43eJaM1JhEQUcwQvEdWcRiiEofziCOHMiYREeGseIAnBSlDa5AqMI0KyJiNyFtlqgyS0xnREAooxH5GAakxIFACLMKRpLMKQd2MRhnwbizAZpBSsWY20IFmzEmmCOa+RNrTW1EoSzJmNJFRrcqUI0ZzbSIKzpleSYM5uJCFYEyxJiNYESRKSlaA0iUWZgLNorUmWJBQrQc6iWvM0ZQMWZgLtBVZmAvkmlmYCnQ9Ymwnkm1ycofOBqzMFdpPLM3Q+YH0m0usCCzQR16FaE05F4BINrQPXaOicxCJNIu/GKk2iEwbLNIl8E+s0ic4HLNQk8k2u1Jyqz1khirlPTyKquWOxzLfIrcxddsoGrtWcXlsS4c19dhIRzM1+EhHNnXYSkcztfhKRzf8FIBGttdlOEoo1W5SEau2WUwQs3CxpHbB0syT/wuLNkpy8BGvHnCREa8ucJCRr1iwJ1p4zCWiNTXMSYO06k4BqbHtTgGpuO5MEZ+18kwRz45kkBGvvmySYW88kwdx7Jgnm5jNJaK3NY5JQrN1jklCt7WNZ9YavrP1jkuCsDWSS4K0dZJIQrBmjJERrjiEJydpEJgnZ2oIlCa21C0wSirUJSxKqtQ9MEbCYEyMRnLUTTBK8Nd+ThPDl+06H85/vK/nPNZ6z95+q5VqWd+nrF6DeyMevX+66ceyHu93he++o39fjRJ8Q3fZ6euI0/ddLfmO3mT5Zj/tt93bHZ/Nwc/j6elzed+vd2MyvZf76pbbDq/B/tbE13pZ7Nwx3uXzpHqIL81ZV88VKQfhUv/oXdxkn6H+4y+g/Vb7M9zpd/Ikb/33xdtH14tO92EXzW7fdve1kcbGtvk15+hunjPkvaMKS9A==&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following two pictures should show that Factorio&#039;s GUI shows the &amp;quot;Pumping speed&amp;quot; for both the input and output pumps to be 999 units/second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! input pump picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Input pump to 201 pipes (utc 2022-07-25 20.31.32).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! output pump picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Output pump from 201 pipes (utc 2022-07-25 20.32.08).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Besides only the 201 pipes row, the formula approximately agrees with every row of the table. This should be shown by the following picture of a spreadsheet:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! formula vs table spreadsheet picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Formula does not agree with table for 201 pipes (utc 2022-07-25 20.19.27).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If one were to always take the floor of what the formula produces, than the table and formula agree everywhere except for 201 pipes, unless I made some mistake.&lt;br /&gt;
&lt;br /&gt;
However, of course, there could be other situations where the formula and Factorio don&#039;t agree. And this could be the case for the table as well.&lt;br /&gt;
&lt;br /&gt;
=== How to proceed? ===&lt;br /&gt;
If I&#039;m not wrong in what I&#039;ve noticed, then I think it&#039;s fair to ask: How should we proceed?&lt;br /&gt;
&lt;br /&gt;
One option, perhaps, is to move the formula into some work-in-progress part of the wiki.&lt;br /&gt;
&lt;br /&gt;
Another option is to add some caveat-like text to the formula on the page.&lt;br /&gt;
&lt;br /&gt;
And I guess another option is to update the formula to take into account this possible disagreement, or even possibly remove the formula altogether.&lt;br /&gt;
&lt;br /&gt;
And it might be useful to mention that it seems this formula also exists in the section [[Fluid_system/zh#.E8.BF.90.E8.BE.93.E7.AE.A1.E7.BA.BF]]. [https://wiki.factorio.com/index.php?title=Special:Search&amp;amp;profile=all&amp;amp;search=240000&amp;amp;fulltext=1 This wiki search] might help to find all locations the formula could exist&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 01:01, 26 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=189547</id>
		<title>Talk:Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=189547"/>
		<updated>2022-07-26T01:01:13Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Maximum pipeline flow formula incorrect for 201 pipes? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The category in Factorio that includes &amp;quot;water&amp;quot; and &amp;quot;oil&amp;quot; is best called &#039;&#039;&#039;Fluid&#039;&#039;&#039;, not &amp;quot;liquid&amp;quot;. The words &amp;quot;liquid&amp;quot; and &amp;quot;gas&amp;quot; specifically describe types of matter: solid or liquid or gas (or plasma; see [http://en.wikipedia.org/wiki/State_of_matter#The_four_fundamental_states Wikipedia]). &amp;quot;Fluid&amp;quot; is often used to mean &amp;quot;liquid&amp;quot;, but technically is not the same type. It is anything that &#039;&#039;flows&#039;&#039;, and can be either a liquid or a gas.&lt;br /&gt;
&lt;br /&gt;
I would rename the page, but there are a lot of subpages and language pages that use &#039;&#039;&#039;Liquid&#039;&#039;&#039;. I don&#039;t want to break everything.&lt;br /&gt;
&lt;br /&gt;
--[[User:Khaim|Khaim]] ([[User talk:Khaim|talk]]) 18:38, 4 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
The description of boilers and steam engines also use &amp;quot;fluid&amp;quot; so that&#039;s what we should use. I think &amp;quot;system&amp;quot; is unnecessary too. Will things break if you use the redirect option? [[User:metarmask|metarmask]] ([[User_talk:metarmask|talk]]) 14:50, 3 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maximum pipeline flow formula incorrect for 201 pipes? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Sp55aa|Sp55aa]] and everyone else,&lt;br /&gt;
&lt;br /&gt;
This section is about the formula that should be at the end of the section [[Fluid_system#Pipelines]]. There is also a discussion about the formula at the section [[User_talk:Sp55aa#Fluid_system_throughput_formula]].&lt;br /&gt;
&lt;br /&gt;
Having a formula for the maximum flow of a pipeline is wonderful. Thanks for the work you put into this, [[User:Sp55aa|Sp55aa]].&lt;br /&gt;
&lt;br /&gt;
=== The issue ===&lt;br /&gt;
I was checking the formula against the table, and I think I may have noticed that the formula doesn&#039;t agree with the table for 201 pipes. It might be relevant for me to mention that I was the one who added the 201 pipes row.&lt;br /&gt;
&lt;br /&gt;
For 201 pipes, I found that the formula produces 1000 units/second, while the table has 999 units/seconds.&lt;br /&gt;
&lt;br /&gt;
=== Possible proof of issue ===&lt;br /&gt;
To make sure that I wasn&#039;t in error, I decided to see what Factorio&#039;s GUI shows for 201 pipes. Following should be two things: a picture of a screen capture of Factorio with the setup of what I did to learn about 201 pipes, and an encoded blueprint string of the setup:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! picture of 201 pipes setup&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:201 pipes setup (utc 2022-07-25 20.31.01).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! bp string of 201 pipes setup&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 0eNq9m91S40YQRt9F1/aW51czvEpqizIgKFWwoGw5CaF498iADZvo82mS2mztxWI8Rz0zX4+6t3uem6v7ffe47YexuXhu+uuHYddc/PLc7Pq7YX1/+Gx8euyai6Yfu02zaIb15vDTYz99+LJo+uGm+6O5cC/fF003jP3Yd2/jX394uhz2m6tuO33hY+R+8zhxHh9205cfhsMTJsDSt9/Sonma/lVeXhb/GO9P4/vhth+mXy1fTTgHqt/SHCqcULv91W5cvw6e4eQz5sQTo7vvrsdtf73shm5797ScFrLb3q6vZ02LR+Siuem308DXX04Putrf3nbby13/58R0q9OfmUcn80qE1XEl8vxKZNyU+jH+R5NnaO3Huo4P2/VdtxzXw6+zK3u0K83bVdCu94WMf7fLz9CqXTr+aFicN8yt0LJ0RIRZgPvRg84BVsIGb0c4gQiIiO8IZUQ0G6EICQkeCBkJAQgtElZAKEhwQKhEcOU8wa+QUIGAqnQtELyZIDTpUZO0DChJWoVkBagpoCAzWIB6pG1AOYJfe1QjuHVAMYJXB9QiOHVgKZ7fxhCsAGUBKRF2MZAQM0wgG8er55MMwZECqRA8OZAIHWxAJBE6ONYjidCBCCOJ0IEbRBKhA0+O0QoQKoqkQnq7RpIhveBjawWoKZAQKUiJpESKkxIp0cNZkEiJHpw5kRI9eHMiJXpw50RKDOCNKVkBQgeJlBhoDUiJoYAFxQpQFpASI5yJmZQYYRcyKTHCeZBJiRHOg0xKjODOmZQYwZ0zKTGCN+ZsBQghZQwR3ZHgBaGYQ3VF4JQlnie0nLIkIHDK4oHAcWIAAgeKKyBgznIKdRTBnLQoACYtNIfWGi4rAAmSxpMcYQKFxAgyKPiKhvEkRHCFgscijI/GdEGNJwmSL5dsDVUVgCRIJ1pBCdIaYMoCblgxZSkAQBWCG1UMFMGParCG6wqAgSJNwRwoKgAGinAWVAwUaQ0wUARnqqTEAM7kVngetkQgLYZMBG+NlyUBT0WcRbTGapKA4WIlAsaLuA6kyOSIQJJMKyKQJhO4lXOkyeSJQJpMR78IiuCtBGlDMIfeSSGiGaFqWFx5Ob3tJCKb43eJaM1JhEQUcwQvEdWcRiiEofziCOHMiYREeGseIAnBSlDa5AqMI0KyJiNyFtlqgyS0xnREAooxH5GAakxIFACLMKRpLMKQd2MRhnwbizAZpBSsWY20IFmzEmmCOa+RNrTW1EoSzJmNJFRrcqUI0ZzbSIKzpleSYM5uJCFYEyxJiNYESRKSlaA0iUWZgLNorUmWJBQrQc6iWvM0ZQMWZgLtBVZmAvkmlmYCnQ9Ymwnkm1ycofOBqzMFdpPLM3Q+YH0m0usCCzQR16FaE05F4BINrQPXaOicxCJNIu/GKk2iEwbLNIl8E+s0ic4HLNQk8k2u1Jyqz1khirlPTyKquWOxzLfIrcxddsoGrtWcXlsS4c19dhIRzM1+EhHNnXYSkcztfhKRzf8FIBGttdlOEoo1W5SEau2WUwQs3CxpHbB0syT/wuLNkpy8BGvHnCREa8ucJCRr1iwJ1p4zCWiNTXMSYO06k4BqbHtTgGpuO5MEZ+18kwRz45kkBGvvmySYW88kwdx7Jgnm5jNJaK3NY5JQrN1jklCt7WNZ9YavrP1jkuCsDWSS4K0dZJIQrBmjJERrjiEJydpEJgnZ2oIlCa21C0wSirUJSxKqtQ9MEbCYEyMRnLUTTBK8Nd+ThPDl+06H85/vK/nPNZ6z95+q5VqWd+nrF6DeyMevX+66ceyHu93he++o39fjRJ8Q3fZ6euI0/ddLfmO3mT5Zj/tt93bHZ/Nwc/j6elzed+vd2MyvZf76pbbDq/B/tbE13pZ7Nwx3uXzpHqIL81ZV88VKQfhUv/oXdxkn6H+4y+g/Vb7M9zpd/Ikb/33xdtH14tO92EXzW7fdve1kcbGtvk15+hunjPkvaMKS9A==&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following two pictures should show that Factorio&#039;s GUI shows the &amp;quot;Pumping speed&amp;quot; for both the input and output pumps to be 999 units/second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! input pump picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Input pump to 201 pipes (utc 2022-07-25 20.31.32).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! output pump picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Output pump from 201 pipes (utc 2022-07-25 20.32.08).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Besides only the 201 pipes row, the formula approximately agrees with every row of the table. This should be shown by the following picture of a spreadsheet:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsed mw-collapsible wikitable&amp;quot; style=&amp;quot;width:auto; border:1px solid; border-collapse:collapse; word-break:break-all;&amp;quot;&lt;br /&gt;
! formula vs table spreadsheet picture&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Formula does not agree with table for 201 pipes (utc 2022-07-25 20.19.27).png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If one were to always take the floor of what the formula produces, than the table and formula agree everywhere except for 201 pipes, unless I made some mistake.&lt;br /&gt;
&lt;br /&gt;
However, of course, there could be other situations where the formula and Factorio don&#039;t agree. And this could be the case for the table as well.&lt;br /&gt;
&lt;br /&gt;
=== How to proceed? ===&lt;br /&gt;
If I&#039;m not wrong in what I&#039;ve noticed, then I think it&#039;s fair to ask: How should we proceed?&lt;br /&gt;
&lt;br /&gt;
One option, perhaps, is to move the formula into some work-in-progress part of the wiki.&lt;br /&gt;
&lt;br /&gt;
Another option is to add some caveat-like text to the formula on the page.&lt;br /&gt;
&lt;br /&gt;
And I guess another option is to update the formula to take into account this possible disagreement, or even possibly remove the formula altogether.&lt;br /&gt;
&lt;br /&gt;
And it might be useful to mention that it seems this formula also exists in the second [[Fluid_system/zh#.E8.BF.90.E8.BE.93.E7.AE.A1.E7.BA.BF]]. [https://wiki.factorio.com/index.php?title=Special:Search&amp;amp;profile=all&amp;amp;search=240000&amp;amp;fulltext=1 This wiki search] might help to find all locations the formula could exist&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 01:01, 26 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Formula_does_not_agree_with_table_for_201_pipes_(utc_2022-07-25_20.19.27).png&amp;diff=189546</id>
		<title>File:Formula does not agree with table for 201 pipes (utc 2022-07-25 20.19.27).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Formula_does_not_agree_with_table_for_201_pipes_(utc_2022-07-25_20.19.27).png&amp;diff=189546"/>
		<updated>2022-07-26T00:50:59Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Output_pump_from_201_pipes_(utc_2022-07-25_20.32.08).png&amp;diff=189545</id>
		<title>File:Output pump from 201 pipes (utc 2022-07-25 20.32.08).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Output_pump_from_201_pipes_(utc_2022-07-25_20.32.08).png&amp;diff=189545"/>
		<updated>2022-07-26T00:50:45Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Input_pump_to_201_pipes_(utc_2022-07-25_20.31.32).png&amp;diff=189544</id>
		<title>File:Input pump to 201 pipes (utc 2022-07-25 20.31.32).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Input_pump_to_201_pipes_(utc_2022-07-25_20.31.32).png&amp;diff=189544"/>
		<updated>2022-07-26T00:50:35Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:201_pipes_setup_(utc_2022-07-25_20.31.01).png&amp;diff=189543</id>
		<title>File:201 pipes setup (utc 2022-07-25 20.31.01).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:201_pipes_setup_(utc_2022-07-25_20.31.01).png&amp;diff=189543"/>
		<updated>2022-07-26T00:50:09Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189541</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189541"/>
		<updated>2022-07-25T09:35:31Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Is it appropriate to add usage information for a linked belt, somewhere on this wiki? */ Improve reply to better reflect intended meaning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation box links ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German translation worldgenerator ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
&lt;br /&gt;
Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
&lt;br /&gt;
Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
&lt;br /&gt;
Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
&lt;br /&gt;
:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
&lt;br /&gt;
::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
&lt;br /&gt;
::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
&lt;br /&gt;
:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
&lt;br /&gt;
I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Inventory/pl‎‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
&lt;br /&gt;
I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
&lt;br /&gt;
: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intermediary Products ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
&lt;br /&gt;
I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
&lt;br /&gt;
The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
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:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
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::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
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:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translate template to different word-order languages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
&lt;br /&gt;
In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
&lt;br /&gt;
(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
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:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
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== Getting rid of BurnerNav template ==&lt;br /&gt;
&lt;br /&gt;
Hi, Thanks for the initial warm welcome!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen that the [[Template:BurnerNav]] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
The [[Roadmap]] page is deceptively empty. What about merging &amp;lt;nowiki&amp;gt;[[Roadmap/Coming_Releases]]&amp;lt;/nowiki&amp;gt; with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
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== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
&lt;br /&gt;
Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
&lt;br /&gt;
By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
&lt;br /&gt;
:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New translation language - pt-pt ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, I am new to the wiki and I would like to contribute translations in pt-pt. Can you please add support for this language? Thanks. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 15:03, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the notice, I have added support for pt-pt. Have fun translating! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:06, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nice, thanks for the quick response. I will carefully read about the translation rules/procedures and start asap. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 16:30, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is the standard on what information is useful? ==&lt;br /&gt;
&lt;br /&gt;
Are you always this hostile to everyone? Honestly, this explains why the wiki has so much outdated information. I&#039;m just trying to follow some kind of consistent guideline.&lt;br /&gt;
&lt;br /&gt;
A number of pages already use smallest whole-number ratios as building guidelines, especially for early and midgame structures. https://wiki.factorio.com/Solar_panel   23.8 solar panels per megawatt is somehow &amp;quot;useful information&amp;quot;, and 1,000 / 42 is apparently not &amp;quot;easy to calculate&amp;quot;? What exactly is the standard?&lt;br /&gt;
&lt;br /&gt;
If power grid information is that obvious, does the laser turret page really need a note about energy usage at all? Again, I&#039;m just trying to find a consistent standard. Does every single page for a high-energy drain building need a &amp;quot;don&#039;t forget to build accumulators and steam storage&amp;quot; reminder? The roboport page only has a much less specific &amp;quot;make sure your power grid can handle the load&amp;quot; reminder (again, is it really necessary to even have that, when the building clearly consumes up to 5 MW when active?). But then it just copy-pastes numbers from the sidebar. The numbers are literally right next to duplicate information. That&#039;s &amp;quot;helpful&amp;quot; and &amp;quot;not easy to calculate&amp;quot;? You&#039;re really going to need to explain, clearly and precisely, what the standard is, instead of making rude, passive-aggressive remarks. {{Unsigned|Arrkhal|20:19, 10 July 2018}}&lt;br /&gt;
&lt;br /&gt;
:Since you presented examples I will explain the rough guidelines using them:&lt;br /&gt;
&lt;br /&gt;
::The information on the solar panel page is useful because you deal in predictable units in the electric system; usually you will know how much power you want your solar panels to supply. This amount of power can usually be obtained directly from the game when you are building solar panels to replace another energy source, or from online calculators when you are planning a setup. It shouldn&#039;t have its own section though, that is likely just a relict from an earlier version of the page.&lt;br /&gt;
&lt;br /&gt;
:: In contrast, when dealing with enemies nothing is predictable: Neither the number of enemies, when they will attack, or their strength can be reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.&lt;br /&gt;
&lt;br /&gt;
::I am still unsure about how suitable the sentence on the laser turret page is, which is why I modified it when I reverted your edit. I will put further thought into whether it should be removed completely. In general, the high power demand should not be mentioned on every page. The roboport section wasn&#039;t changed since the guidelines were established, so I took the liberty to fix it.&lt;br /&gt;
&lt;br /&gt;
:As you can see, there can&#039;t really be a consistent standard about something where context matters immensely. I recommend you to just edit the pages while trying to follow the general style. After a while you will get a feeling for what is suitable, and until then, your edits will be corrected. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:26, 10 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for taking the time to explain the general guidelines more clearly, and I apologize if my first comment was itself passive-agressive, I was just a little frustrated with the lack of consistency with page information, and lack of clear communication about exactly what was amiss with my edits, instead of just generic &amp;quot;not helpful&amp;quot; and &amp;quot;then don&#039;t edit&amp;quot; notes. Anyway, if specific power grid management tips shouldn&#039;t go on most buildings, maybe it should just a basic &amp;quot;this building has unpredictable and high power needs which can lead to brownouts or blackouts, unless the power grid is able to compensate&amp;quot; with a link to the power grid guide, rather than the much more specific advice for accumulators and steam storage? [[User:Arrkhal|Arrkhal]] ([[User talk:Arrkhal|talk]]) 03:33, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t think that a generic sentence is better than a specific one, so I will keep it how it is for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:52, 15 July 2018 (UTC)&lt;br /&gt;
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== Code for blueprint ==&lt;br /&gt;
&lt;br /&gt;
I can place the code of the &amp;lt;nowiki&amp;gt;[[:File:5to2_balancer.png]]&amp;lt;/nowiki&amp;gt;? [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 06:14, 29 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, the balancers should have blueprint strings. Just remember to include all 3 belt tiers in the book and to name the blueprints and book.&lt;br /&gt;
&lt;br /&gt;
:And while I am talking with you, please add the ratio sections to the 3 science pack pages that your partially translated. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:49, 27 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== disambiguation ==&lt;br /&gt;
&lt;br /&gt;
Hi again, can you see the page [[Furnace/pt-br]]? the disambiguation template its not translating the page name -- [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 10:51, 31 July 2018 (UTC)&lt;br /&gt;
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:Fixed. If you ever want different text than the page title there, use &amp;lt;nowiki&amp;gt;{{Disambiguation|my different text}}&amp;lt;/nowiki&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 31 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The history section in translated pages ==&lt;br /&gt;
Hi. So... why the historical section should not be in the translated pages? I don&#039;t understand it. Because I would like to see a history of changes of a particular thing from update to update. And, by the way, in all the articles I translated, the historical section was also. &lt;br /&gt;
And, yeah, this is article where you wrote message about history section:&lt;br /&gt;
https://wiki.factorio.com/Firearm_magazine/ru&lt;br /&gt;
By some reason there&#039;s no my nickname... I&#039;m Aldekotan, russian translator.{{Unsigned|Aldekotan|08:02, 1 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:For the same reason the version history is not translated: The history section is copied from the in-game changelog, which also is not translated. Furthermore, users would often only partially translate the history section, like on the page you linked. However, it is just a guideline, so if you want you can still translate the history section and include it. You sign talk page messages like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:11, 1 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation stringtables ==&lt;br /&gt;
&lt;br /&gt;
- Can&#039;t find &#039;em. Is there a page containing the translations like &amp;quot;Power Production&amp;quot;-&amp;gt;&amp;quot;Stromerzeugung&amp;quot;, which you can edit, or is it only accessible to the staff ? {{Unsigned|Factoruser|19:33, 20 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:You can find them here: [[Template:Translation/de]]. Please read the [[Factorio:translation guide|translation guide]] for help with translations. I also saw that you summarized your edits in German. While I can understand it, it would be nice if you wrote your summaries in English so that they are accessible to all wiki users. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 20 August 2018 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
&lt;br /&gt;
As you can see, I&#039;m pretty good at making images/gifs/whatever. Wherever I make an edit, you don&#039;t seem to be far behind. So I might as well ask you directly: are there any more pages in need of images? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:46, 6 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And yet you managed to catch me on a weekend off work :P One article that I can think of is [[deconstruction planner]] — it needs a general update to include the filter functionality which should include images of the GUI. If you are able to make gifs using an external program/website, you could also have a stab at making all the biter/spitter/worm images on [[enemies]] transparent gif using the files from the game files, like the small biter and spitter. You could also make more of the &amp;quot;[thing] entity&amp;quot; images that are included in the infoboxes, you seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if possible, no clutter/smoke/clouds/decoratives as usual.&lt;br /&gt;
&lt;br /&gt;
:Something to keep in mind when uploading images: Add &amp;lt;nowiki&amp;gt;{{Screenshot}}&amp;lt;/nowiki&amp;gt; to screenshots, and &amp;lt;nowiki&amp;gt;{{Game image}}&amp;lt;/nowiki&amp;gt; to game images (and the enemy gif renders) in the file description to categorize them correctly and to keep the licensing clear. Furthermore, please name your images with spaces/underscores, it makes them more readable and easier to search for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 7 October 2018 (CDT)&lt;br /&gt;
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::The thing about the images of enemies... Do they need to be animated? Or is that just a bonus? Also, could you elaborate on the &amp;quot;zoom level 2&amp;quot; thing? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
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:::Yes, animation and transparency is a requirement. If you don&#039;t know how to do that (I don&#039;t completely know myself...), don&#039;t worry about them. With &amp;quot;zoom level 2&amp;quot; I mean that your screenshots for the entities in the infoboxes should be taken at that zoom level (of course with hr graphics). You can do that with the screenshot command (and setting it there) or by pressing F5 and using the zoom level that you can find at the top left. It&#039;s a way to ensure that all images have the same scale.-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Going through the files of the game and seeing how the enemies are drawn in-game, it&#039;s no secret why we don&#039;t have pixel-perfect animations of the all the enemies. They are drawn by very strange layers and the image files don&#039;t show up as we see living creatures in-game. I could *try* to come up with something, but it would take me a very long time so I wouldn&#039;t look forward to any miracles. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:27, 23 October 2018 (CDT)&lt;br /&gt;
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== Starter map ==&lt;br /&gt;
&lt;br /&gt;
I think I need to bring in some context for this one. The save I found was on the forums and I did some editing to it. I thought it was one of the greatest starter saves ever. I don&#039;t know how that made you feel when you saw it added here, but your &amp;quot;no. just no.&amp;quot; comment shed some light on that. If it makes you feel any better, I&#039;ll never do such edits without your consent again. I don&#039;t want to mess up your wiki, I want to make this the best wiki anyone has ever known. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
:I&#039;m sorry reacting in such a way, I didn&#039;t intend to make you feel bad about the edit. My reaction stems from the fact that the wiki should not show off &amp;quot;the best setup&amp;quot; to players. Tutorials are somewhat exempt from that, but even they should not include images that simply show &amp;quot;the best setup&amp;quot; or &amp;quot;I use this setup&amp;quot;. This is especially about including a way for the player to gain access to the design without &amp;quot;thinking about it&amp;quot; - so blueprint strings, and map downloads. Including a save in the quick start guide encourages the player to just use something premade for them without ever learning about the options, or finding out if they even need such an optimized map. We as the wiki want to encourage exploration, not discourage it. I hope that is more clear now, sorry again for being rude. Please do continue to make your edits, their quality was rather good so far. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages for script ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m writing some quick-and-dirty translation helper script, which automates routine works such as item-name link translations (and include NO google-translation, of course). As of now, I scrape [[Factorio:Wanted_pages/ja]] to obtain Japanese wanted pages. Is it acceptable way? Or should I hit the wiki API with &amp;lt;code&amp;gt;?action=query&amp;amp;list=querypage&amp;amp;qppage=Wantedpages&amp;lt;/code&amp;gt; by myself? [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py#L88-L89 Fetching top 10k results like your bot] require me 20 requests, perhaps more expensive than a &amp;lt;code&amp;gt;index.php?action=raw&amp;lt;/code&amp;gt; request. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 17:11, 12 December 2018 (UTC)&lt;br /&gt;
: Scraping is acceptable for now. What exactly does your script do? I would be okay with giving you a bot account to make the queries, but for that I need to know what exactly you are doing (and I&#039;d prefer if the script was open source :)). If it is possible for you, please message me on discord (I&#039;m Bilka#2444) so that we can work out the details. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:19, 12 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and fluids ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why the images on the multiplayer page were removed. I mean, the image showed what multiplayer looked like on a page &#039;&#039;about&#039;&#039; multiplayer. The images gave the page some flavor, rather than just text. Also, is it allowed to have pictures of fluids in pipes/storage tanks for the actual fluid pages (water/heavy oil/etc.)? Better I ask than risk getting any more warnings or whatever. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:12, 19 December 2018 (UTC)&lt;br /&gt;
: The only difference in multiplayer is that there may be multiple players. There a plenty of images on the wiki that show more than 1 player, so I don&#039;t see the need to add one to the multiplayer page. You are however right in that it gives the page some flavor. You can add another image, but please avoid excess clutter and sharing real players names (privacy concerns) — perhaps simply host your own local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related to multiplayer.&lt;br /&gt;
:: I think an image of the fluid in a storage tank would work for the infobox images of the fluid pages. So, if you want to make those, please go ahead.&lt;br /&gt;
::: Thank you for the amazing enemy gifs, I am glad that we could finally replace the old images with something nice and proper. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:04, 19 December 2018 (UTC)&lt;br /&gt;
:::: If Wube or any higher-up gives you some sort of praise for the wiki, which I know happened at least once because I saw your name in one of Factorio&#039;s Steam updates, please mention my name. I want to say that it took me 2-4 hours per image, and might have been the most work I&#039;ve ever done in my life in terms of making a gif - as I&#039;ve had to work with nothing but vague overlays, tedious photoshop work and a bit of pure luck all at once. Anyway, how do I make a bunch of &amp;quot;dummy&amp;quot; players joining a local server? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:14, 19 December 2018 (UTC)&lt;br /&gt;
::::: You can run multiple instances on your PC, for example using the zip download. Host a LAN game and disable user verification, then join yourself (since you don&#039;t need to log in, just set the name in the &amp;quot;other&amp;quot; settings). If that sounds a bit complicated/your PC can&#039;t handle a high sprite res instance besides other factorio instances, I can make an image tomorrow no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:19, 19 December 2018 (UTC)&lt;br /&gt;
:::::: If I were to make custom cursors for this wiki, would you add them? [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:21, 20 December 2018 (UTC)&lt;br /&gt;
::::::: No. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:35, 20 December 2018 (UTC)&lt;br /&gt;
:::::::: You&#039;re... You&#039;re being serious? Even if the cursors are subtle? I heard this rumor that... that uh... if your wiki doesn&#039;t have custom cursors, then uh... you&#039;re not a cool kid. You wanna be a cool kid right? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:36, 20 December 2018 (UTC)&lt;br /&gt;
::::::::: I asked Albert for his opinion and he gave the same answer as me :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:51, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::: I never seen a small idea get rejected so fast. I don&#039;t know who Albert is, but I&#039;m spreading around that you and this Albert guy aren&#039;t cool kids. Seriously? Not even so much as a cursor with just a different color? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::: Albert is the art director :) He does not like custom cursors. Btw, you can add the cursor for yourself by putting it into your [[User:Zippy/common.css|user css]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::: An art director that doesn&#039;t like custom cursors? Sorry but I gotta call the cops on both of you. rip. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:59, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::::: Hey, sorry for not being clear about this. You can use the css code, but please don&#039;t host the images on the wiki. You can upload them anywhere (like imgur) and simply link to them in your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 22:41, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::::: I should&#039;ve known, sorry. I linked all my cursors to imgur urls. Still calling the cops though. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:39, 21 December 2018 (UTC)&lt;br /&gt;
::::::::::::::: One more thing, if you want me to make &#039;&#039;you&#039;&#039; anything custom. Ask me anything. On the house. Because I&#039;m the nicest guy ever. [https://ioneblackamericaweb.files.wordpress.com/2018/08/arabella-juniper-torres.jpg?quality=99&amp;amp;strip=all&amp;amp;w=700&amp;amp;h=400 Still on the phone with the law though. Bet you&#039;re scared right now.] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:19, 21 December 2018 (UTC)&lt;br /&gt;
:::::::::::::::: Another &#039;one more thing&#039;, am I allowed to make a &amp;quot;sandbox&amp;quot; page for myself to test things? Like a &#039;zippy/sandbox&#039; page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:56, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course, you can do whatever you want in your userspace as long as it&#039;s within the rules. The rule explicitly mentions sandbox pages, so those are okay :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 30 December 2018 (UTC)&lt;br /&gt;
:Don&#039;t worry it&#039;s totally not Zippy spamming your talk page. Are there any more high quality images needed anywhere that I missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 7 January 2019 (UTC)&lt;br /&gt;
::Not that I know of. With 0.17 a lot more sprites will be high resolution, so that will bring back the demand. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:46, 7 January 2019 (UTC)&lt;br /&gt;
:::Is it alright if I leave tiny-text notices about the animated APNG&#039;s in that they don&#039;t animate for every browser? Or should I just leave it? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:03, 21 January 2019 (UTC)&lt;br /&gt;
::::I don&#039;t think you need to leave a note. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:20, 21 January 2019 (UTC)&lt;br /&gt;
:::::Why did you remove the images for the construction and logistics robots&#039; infoboxes? And not to sound like I&#039;m arguing, but what was the issue with me changing the text color by 10% on the fuel page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:31, 24 January 2019 (UTC)&lt;br /&gt;
::::::The images were removed because they were not used for multiple weeks. If you upload something, please use it. I removed the text color because it is not needed to help make the page more clear. Our style guide states that text color and styles should not be overused. Some of your additions of colors on page were on the boundary of that, but as long as it was directly related to the content of the text (like the rail signal colors), I kept it. Making &amp;quot;unusable&amp;quot; colored fails that point of reasoning, so I removed it. Don&#039;t worry about questioning what I do, it makes sure I keep my decisions well reasoned. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:46, 24 January 2019 (UTC)&lt;br /&gt;
:::::::Should there be a page for the game&#039;s &amp;quot;planning/ghost mode&amp;quot; (shift+click when placing) mode? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:51, 25 January 2019 (UTC)&lt;br /&gt;
:::::::: Yes. There is a redlink on [[blueprint]] to &amp;quot;entity ghost&amp;quot;. You could make that page and put it on there. Some other info that would be useful on that page is how long ghosts last (infinite from blueprints, some other time from destroyed entities). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:02, 25 January 2019 (UTC)&lt;br /&gt;
:::::::::Well the page exists now. I forgot to ask this before. Am I allowed to add images for every single type of damage on the [[Damage]] page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:50, 26 January 2019 (UTC)&lt;br /&gt;
:::::::::: The page is great, thank you. What would images of damage types show? (Feel free to upload an example image to explain. I simply don&#039;t know how you&#039;d do that) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::Anymore pages that need to be made? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:47, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::: Nothing that would be worth it before 0.17. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:21, 28 January 2019 (UTC)&lt;br /&gt;
:::::::::::::Will you have the time to add any of that stuff? It seems like there&#039;s a plethora of new things coming. Enough to make our faces explode 4 times over. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:58, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::: I hope I do, it is my job after all :) I am already preparing for 0.17, so I hope to have most pages prepared before 0.17 comes out. Once it is out, it will be a community effort to finish updating the entire wiki, but it should definitely be doable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:02, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::::Can I make a &amp;quot;bus&amp;quot; page? Since there&#039;s one on balancers? As well as a page titled &amp;quot;Warnings&amp;quot; that redirect to &amp;quot;Alerts&amp;quot;? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:09, 9 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::: We already have [[Tutorial:Main bus]], so no. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 9 February 2019 (UTC)&lt;br /&gt;
::::::::::::::::: Probably a good time to bring this up *before* 0.17 comes. I recommend taking screenshots with something like Fraps, because using the screenshot feature from Steam just compresses the hell out of the images like a low quality .jpg. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:47, 11 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::::: I use either ShareX or the screenshot feature built into the game which both produce high quality images. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:56, 12 February 2019 (UTC)&lt;br /&gt;
You know how some of the images I made have the checkered background? Is it valid to make the pictures of buildings entities also have that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:26, 12 February 2019 (UTC)&lt;br /&gt;
: No, I dont want to stray so far from the vanilla game. The images are there so that players can know how something looks like in-game before they see it. If that is shown in a completely different context than the player will ever encounter, it will make it harder for the player to recognize the building. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:31, 12 February 2019 (UTC)&lt;br /&gt;
:: Do you happen to know what the &amp;quot;dot&amp;quot; and &amp;quot;info&amp;quot; signals are in 0.17? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:29, 2 March 2019 (UTC)&lt;br /&gt;
::: They were added because the Introduction uses them in the guis. As far as I know it&#039;s on the to do to remove them again since they never really were meant to be in the base game as signals. Other than that they are just virtual signals, nothing special. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:31, 2 March 2019 (UTC)&lt;br /&gt;
:::: Can I add the &#039;stop conditions&#039; to the locomotives page? (cargo empty, cargo full, etc.)? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:49, 9 March 2019 (UTC)&lt;br /&gt;
::::: Also, to save myself a lot of work if need be, do ALL images need to be redone for 0.17? Even if the older image gets the point across to what something is? Like say, some belt images on the transport belt system page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:09, 10 March 2019 (UTC)&lt;br /&gt;
:::::: The conditions fit better on [[Railway#Train_schedule]], you could link to that if it&#039;s not easy to find on the locomotive page. No, they don&#039;t need to be all redone. I think once 1.0 is out we will make such a &amp;quot;full pass&amp;quot; and make sure that every image is up to date, now it would be too much work for something that might change again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:07, 10 March 2019 (UTC)&lt;br /&gt;
::::::: Are there any pages that still need redoing, or any more (animated) images I&#039;ve missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:49, 19 March 2019 (UTC)&lt;br /&gt;
:::::::: Only the really big pages (inserters, map editor, world generator) and small pages that I don&#039;t have on my list are left. I kind of want to do those big pages mostly myself, I hope that is okay. I&#039;ve not been keeping track of the images, sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:19, 19 March 2019 (UTC)&lt;br /&gt;
::::::::: Permission to make a template for glowing and/or outline text? You never know when you might need something like that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:40, 21 March 2019 (UTC)&lt;br /&gt;
:::::::::: No. Please see the rules on templates for why not. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:32, 21 March 2019 (UTC)&lt;br /&gt;
::::::::::: I see, what if there just so happened to be a glowing text thing in the game itself, and we were making it match in the wiki? Regardless of what you&#039;re answer is, &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #aaaa00; color:#ffff88; font-size: 100%;&amp;quot;&amp;gt;have a sensational day!&amp;lt;/span&amp;gt; Are there any unrelated template pages that need making anyway? Also, can add a super subtle glow effect to the words &amp;quot;everything&amp;quot;, &amp;quot;anything&amp;quot; and &amp;quot;each&amp;quot; on the circuit network page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:53, 22 March 2019 (UTC)&lt;br /&gt;
:::::::::::: When that happens we will make the appropriate changes, no need to make them now. No not currently, and no. Don&#039;t overdo it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:51, 22 March 2019 (UTC)&lt;br /&gt;
::::::::::::: One of your edit notes was &amp;quot;Factorio gui style: Round corncers = can be interacted with. This cannot be interacted with.&amp;quot; I&#039;m sorry but I haven&#039;t the slightest clue in the world what you&#039;re saying here. Also am I allowed to make those colorboxes rounded for *just* the lamp page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:58, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::: Basically, one of the &amp;quot;standards&amp;quot; in the GUI style introduced in 0.17 is that when an element has rounded corners, it can be modified by the user. You can see this all over the vanilla game — textfields have rounded corners, buttons do not etc. In the long run, the plan is to make the wiki use the in-game GUI style. So anything new that is created should already follow that style, to make transitioning to it easier. So no, you are not allowed to make them round for the lamp page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:13, 23 March 2019 (UTC)&lt;br /&gt;
::::::::::::::: Is there a way I can edit my .css page so they appear rounder just for me? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:23, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::::: I added the class &amp;quot;template-color&amp;quot; to the template, so you can use that for your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 23 March 2019 (UTC)&lt;br /&gt;
: Can I add a template for a &amp;quot;map icon&amp;quot;? Like for the little arrow icons you see for tanks/locomotives/cars in the mini-map? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:45, 23 March 2019 (UTC)&lt;br /&gt;
:: I don&#039;t get what this template would do. Could you create it in your userspace so that I can have a look, please. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:07, 24 March 2019 (UTC)&lt;br /&gt;
::: Am I allowed to make prototype template(s) to help demonstrate my point? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:49, 25 March 2019 (UTC)&lt;br /&gt;
:::: Yes, create the template in your userspace, like I said. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:18, 25 March 2019 (UTC)&lt;br /&gt;
::::: I was gonna redo all the inserter images to make them more 0.17 related. Though the alt-mode in 0.17&#039;s inserters looks real cluttery. It might look better with alt-mode off. Is uh... will that work? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:01, 5 April 2019 (UTC)&lt;br /&gt;
:::::: Oh, be sure to check out my workbench page. [https://wiki.factorio.com/Infobox:Zippy/workbench Look at the fake car infobox]. See the little arrow icon? Pretend that &amp;quot;Storage Size&amp;quot; says &amp;quot;Map Icon&amp;quot;. That&#039;s what I propose what this wiki should have. I can&#039;t edit the main templates so... yeah that&#039;s all you. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 00:20, 6 April 2019 (UTC)&lt;br /&gt;
::::::: The alt-mode did not change with 0.17, so it is not okay to turn it off for images that had it on. The car icon looks okay, but it doesn&#039;t use any template. If you just want the property for it added to the infoboxes, I can do that no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:20, 6 April 2019 (UTC)&lt;br /&gt;
:::::::: Could I just upload updated inserter images but photoshop the yellow arrow and bar on them? And yes, I&#039;d very much like for you to add that property if that&#039;s alright. Though it&#039;s for the good of the wiki more than it is for me. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:52, 6 April 2019 (UTC)&lt;br /&gt;
::::::::: I already updated the images. I will add the property tomorrow morning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:57, 6 April 2019 (UTC)&lt;br /&gt;
:::::::::: Actually, I meant the individual inserter pages: yellow inserter, fast inserter, filter, etc. The images in the infoboxes. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:18, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::: Okay, for those you definitely have to use &amp;quot;alt-mode&amp;quot; and please do not photoshop them beyond cropping. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:35, 7 April 2019 (UTC)&lt;br /&gt;
:::::::::::: Am I allowed to add a mini-section on the circuit network on the transport belt system page about how they connect to the circuit network? And did you add the &#039;map icon&#039; thing to the template page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:01, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::::: Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:18, 8 April 2019 (UTC)&lt;br /&gt;
: Say what&#039;s that trick again where you can add another &amp;quot;fake&amp;quot; player to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:00, 13 April 2019 (UTC)&lt;br /&gt;
:: The one I explained to you was making a LAN multiplayer game and joining yourself locally. You can however also use /c game.player.surface.create_entity{name=&amp;quot;player&amp;quot;, force=&amp;quot;player&amp;quot;, position={0,0}}, but that player wont have a name and it cant move. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:59, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strange link in Power_production#Ensuring_enough_energy_is_produced ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
the section &amp;quot;[[Power_production#Ensuring_enough_energy_is_produced]]&amp;quot; contains a link that leads to: https://en.wikipedia.org/wiki/Feedback&lt;br /&gt;
It has only marginally to do with &amp;quot;brownouts/blackouts&amp;quot;!?&lt;br /&gt;
I assume https://en.wikipedia.org/wiki/Brownout_(electricity) or https://en.wikipedia.org/wiki/Power_outage was meant. {{unsigned|VandenPlas|15:44, 9 January 2019}}&lt;br /&gt;
:That is the result of an discussion over whether the feedback loop is positive or negative. You can find the discussion here [[User_talk:AnthonyQBachler]] and on power production talk page. Feel free to link to brownout instead, the link to &amp;quot;feedback&amp;quot; never really made sense. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 9 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headline change to different language ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
how do I change the headline of a page to a different language (german in this case)?&lt;br /&gt;
Please see: wiki.factorio.com/Refined_hazard_concrete/de, wiki.factorio.com/Refined_concrete/de {{Unsigned|VandenPlas|08:21, 22 February 2019}}&lt;br /&gt;
: Add the title (Refined hazard concrete, Refined concrete) to [[Template:Translation/de]]. You can find more tips for translation here: [[Factorio:Translation_guide]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:38, 22 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revising my edits ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to say thanks for revising and especially commenting on my last set of edits. It&#039;s good to know how to keep to wiki style and make things consistent. [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 14:49, 5 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding logistic chests ==&lt;br /&gt;
&lt;br /&gt;
Yeah, constantly expanding that &amp;quot;multiplayer and fluids&amp;quot; section was getting old. Logistic chests, for me, was not something I could understand so easily from the start. If I made an image, giving accurate visuals to what each chest does, would it be allowed on this wiki? -- &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #555500; color:#ffffff; font-size: 100%;&amp;quot;&amp;gt;[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:53, 14 April 2019 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Depends on the image, but generally yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:01, 14 April 2019 (UTC)&lt;br /&gt;
:: How do you feel about this idea: imagine having more signal labels, but some of them are symbolic and interactive. Look at this image: https://i.imgur.com/EB0HJoq.png - Now imagine you pick the first bullseye-looking signal, and that signal is activated. So you get an effect like &#039;this&#039; on the minimap (https://i.imgur.com/OQjJBJr.gif). You think something like that would be a good add to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:53, 17 April 2019 (UTC)&lt;br /&gt;
::: Uhh, yes? No? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:24, 20 April 2019 (UTC)&lt;br /&gt;
:::: Vacation :) Ideas and suggestions for the game have no place on this wiki; make a forum post for that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:19, 22 April 2019 (UTC)&lt;br /&gt;
::::: Is a multiplayer image of players fighting off enemies allowed if there&#039;s no mod elements? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:56, 29 April 2019 (UTC)&lt;br /&gt;
:::::: What value do you think the image would add to the page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:30, 29 April 2019 (UTC)&lt;br /&gt;
::::::: An interesting image that&#039;s different from one player just standing around a bunch of enemies. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:26, 30 April 2019 (UTC)&lt;br /&gt;
:::::::: Okay, add it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:36, 30 April 2019 (UTC)&lt;br /&gt;
::::::::: Wait... You mean add the image from before or the alternate &amp;quot;non-mod&amp;quot; one I brought up? Also, am I allowed to add gif&#039;s for all the weapons? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:40, 30 April 2019 (UTC)&lt;br /&gt;
:::::::::: The non-mod one. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:52, 30 April 2019 (UTC)&lt;br /&gt;
::::::::::: I mean, couldn&#039;t I just crop out the mod stuff and post the same image..? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:34, 1 May 2019 (UTC)&lt;br /&gt;
:::::::::::: Please make a new image, the coin/random beams are in the middle of the image/directly where the fighting happens, so cropping it is nearly impossible. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:50, 1 May 2019 (UTC)&lt;br /&gt;
::::::::::::: Is there a way to find out which articles are visited the most? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:47, 16 June 2019 (UTC)&lt;br /&gt;
:::::::::::::: Yes, [[Factorio:Top pages]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:09, 17 June 2019 (UTC)&lt;br /&gt;
:::: I was wondering, you know how you can change the style of this wiki through the user page preferences thing? What if I designed a bunch of different colored CSS templates for people to pick from? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:27, 21 September 2019 (UTC)&lt;br /&gt;
::::: The wiki is pending a major-ish style rework in corporation with the Factorio graphics department soon™ (not this year probably), so I don&#039;t think putting work into changing the current style is a good idea. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:14, 23 September 2019 (UTC)&lt;br /&gt;
:::::: Am I allowed to make a template (similar to the &amp;quot;stub&amp;quot; one) that says something like &amp;quot;this page has outdated images&amp;quot;? Or does that already exist? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:29, 17 August 2020 (UTC)&lt;br /&gt;
::::::: Wait nvm that already exists. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:16, 17 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages/de  ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, from time to time I translate a page in German and I noticed that some of the pages listet at [[Factorio:Wanted_pages/de]] have only one page referring to them which should not be referring to them in my opinion. An example is [[Special:WhatLinksHere/Mods/de]]. The referring page is the uk translation and I couldn&#039;t find the link on that page.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:57, 26 July 2019 (UTC)&lt;br /&gt;
: The language template on the uk page refers to the German page, even if you can&#039;t see it. Just ignore any page that doesn&#039;t have an English version, that is what the column is for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 26 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two things... ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s me again making your talk page doubly longer than it should be. Just throwing this out there, is there a way to add .webp image support to this wiki? I don&#039;t know if you understand how that format works, but it would allow .gifs to be resized and still animate. Also, this one is minor, but are you alright with having a GUI image for buffer chests? The deletion log says you got rid of it for being too similar to another image or something, though the only difference is one chest has as extra option on the GUI. Don&#039;t know if that counts. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:43, 24 September 2020 (UTC)&lt;br /&gt;
: Mediawiki recommends against using webp&#039;s for images since not all browsers support their display. Furthermore, adding support for displaying them properly looks pretty complicated, so I don&#039;t think it&#039;s likely to be added. The buffer chest image is alright to add - the deletion in the log was me accidentally uploading the requester chest image as a buffer chest image and then moving it to the right place, nothing to do with the actual buffer chest GUI. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 06:30, 24 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation misinformation? ==&lt;br /&gt;
&lt;br /&gt;
Hi. You reverted my edits on mod Localisation, citing &amp;quot;misinformation&amp;quot;. Could you elaborate? I use rich text formatting in my mods, as do other people, so that definitely works, and it was the Factorio developers themselves that have clearly stated that the final string cannot be accessed in scripts. Where&#039;s the misinformation?&lt;br /&gt;
{{Unsigned|Modo lv|16:24, 22 January 2021‎}}&lt;br /&gt;
:Whether rich text can be used depends on where the locale is used. E.g. rich text does not work in script render text. The final string can be accessed via LuaPlayer.request_translation. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:29, 22 January 2021 (UTC)&lt;br /&gt;
::OK, but shouldn&#039;t the info be updated to reflect that then, instead of removing all mention of these features? I originally came to localisation page to figure out how to color text and add images, and it does not give any information on that at all (instead the given examples lead me to believe that the only way was to use parameters to insert images programmatically, and colors/fonts were simply not an option). As for reading the result, Google (specifically on the API docs!) and forum search on the issue only led me to the (outdated) forum post stating that it can&#039;t be done. {{Unsigned|Modo lv|16:39, 22 January 2021‎}}&lt;br /&gt;
:::If you can find a way to mention rich text without it ending up as misinformation, feel free. Regarding reading the result, I&#039;d personally prefer if the page stays the way it is, as request_translation is basically a newbie trap. At the point that you&#039;ll be able to determine what it&#039;s useful for, you&#039;ll have found it in the docs/in another mod anyway. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:50, 22 January 2021 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t find it. :) I have no idea how to tell if a mod might be using request_translation (since it&#039;s such an advanced and specific feature, I would guess that not a lot of them do, at least in singleplayer) and all my attempts at googling &amp;quot;lua read localisedstring&amp;quot; and similar only lead to the forum post saying it can&#039;t be done (and so I naturally stopped looking for it). So there is already misinformation out there that people do find and we can&#039;t remove, but we can ensure that the wiki — the first place a person looks — is accurate, thorough and and up-to-date. {{Unsigned|Modo lv|17:00, 22 January 2021‎}}&lt;br /&gt;
::::Okay, good point. How about you implement your vision (with the new info) on the page and we&#039;ll work with that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 22 January 2021 (UTC)&lt;br /&gt;
:::::Already on it! :) Ideally I would love to see a list somewhere of what supports rich text and what doesn&#039;t, but starting a whole new page seemed a bit much so soon. :D So I&#039;ll just add what I know to localisation page for now and we can go from there. Thank you for your time &amp;amp; patience!&lt;br /&gt;
&lt;br /&gt;
== Heatpipe in german ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I have a problem. In German factorio heat-pipes are called &amp;quot;Wärmerohre&amp;quot; but here the wiki calls ist &amp;quot;Hitzerohre&amp;quot;. How can I change the name?&lt;br /&gt;
Thanks {{Unsigned|Jojo04|14:46, 24 February 2021‎}}&lt;br /&gt;
:Hey, you can change it in [[Template:Translation/de]]. Just click edit, search for the heat pipe and change the entry. You can find more information on translating here: [[Factorio:Translation guide]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 24 February 2021 (UTC)&lt;br /&gt;
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== Iron gear ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to thank you for the detailed explanation on the [https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;amp;type=revision&amp;amp;diff=184666 iron gear diff], it was very helpful. I&#039;d still like to expand on &amp;quot;many basic and advanced recipes&amp;quot; a little bit, as the page seems a bit like a stub at present. (For example, I should note that the first sentence is actually describing the ingredient information, which is present in the infobox.) Would you be opposed to the following (without the miscellaneous categories originally present):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is very important for many basic and advanced recipes, including all levels of [[Belt transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I feel like this gives a bit more detail on basic, highly-produced items using the gear wheel, with recipes have been left unchanged in quite some time. Additionally, the prose allows grouping and categorisation of the items (rather than having to understand exactly which item icon is in the infobox&#039;s list, and then know the item&#039;s significance). Thanks in advance (and PS, thanks for tidying up the [[Assembling machine 1]] page for conciseness!). [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 11:10, 14 March 2021 (UTC)&lt;br /&gt;
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:I&#039;ll be transparent here, the iron gear change was sitting in my to-do for a few days because I could not figure out how to handle it. Looking at it again now, I agree that the page should be longer and your proposed sentence fits well, so I added it. I think the description on [[electronic circuit]] pretty much nails what I think fits well for these item pages - some concrete examples and category mentions, but not so much/so detailed that it begins to look like an exhaustive list. But I want to stress again that I am not very set in my opinion here, so please keep proposing things/changing pages around and we&#039;ll keep communicating so we hopefully find the best solution :) Additionally, I want to say thank you for the history section additions, they are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:59, 15 March 2021 (UTC)&lt;br /&gt;
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== German Mainpage  ==&lt;br /&gt;
&lt;br /&gt;
The German main page contains several outdated info. For example, the German version of the &amp;quot;get the game&amp;quot; part contains the info that Factorio is currently under development and is available as early access. Other parts of the main page are outdated as well. Is it allowed to update these important subpages to the current state of the English ones on my own? Is there some kind of review process?&lt;br /&gt;
&lt;br /&gt;
Another question: A few German pages contain elaborate details that are not present in the English version. They look as if they are WIP relics from the game development stage, when the corresponding features were not yet stable or not yet fully understood by the wiki community. As far as I see it, all translated wiki pages should contain exactly the same information, regardless the language. So the task is to remove these details and replace them with exactly the information that is in the English version of that page. Not less, and not more. Is this the intended approach?&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:53, 28 March 2021 (UTC)&lt;br /&gt;
:You can update the main page subpages on your own. Yes, updating translated pages to the state of the English page is the intended approach. However, if you find that the extra information that is on the German page is valuable, you could add it to the English page. There is nothing that speaks against expanding pages with valuable information. Thank you for reaching out and making sure that you&#039;re working on the right things :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:15, 29 March 2021 (UTC)&lt;br /&gt;
::Another question: how should the player (reader) be addressed in German? In English you address everyone as &amp;quot;you&amp;quot;, but in German you address someone formally as &amp;quot;Sie&amp;quot;, informally as &amp;quot;Du&amp;quot;, and some kind of middle ground is &amp;quot;Ihr&amp;quot;. Usually, German game wikis, especially fan-based ones, address players as &amp;quot;Du&amp;quot; and sometimes as &amp;quot;Ihr&amp;quot;, but never as &amp;quot;Sie&amp;quot;. &amp;quot;Sie&amp;quot; is used with professional texts, but usually not with leisure/gaming topics. Given that Factorio started as indie game and still looks like one, I recommend addressing the player with &amp;quot;Du&amp;quot;. This is how friends are talking to each other. Is this ok? I found a mix of &amp;quot;Sie&amp;quot; (in some tutorial, sounds a bit strange) and &amp;quot;Du&amp;quot; (in the old installation instructions and probably elsewhere), so I&#039;m asking for consistency. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:42, 29 March 2021 (UTC)&lt;br /&gt;
:::For that and most other things we follow the in-game translations, which go with &amp;quot;Du&amp;quot;. Im Internet duzt man sich ;) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 29 March 2021 (UTC)&lt;br /&gt;
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:::So I think the Best way to this in german is with &amp;quot;Man&amp;quot;, because it is some kind of bad language, to adress the reader directly. (In german) ~ [[User:Jojo04|Jojo04]] 08:50, 5 April 2021&lt;br /&gt;
::::I personally consider &amp;quot;man&amp;quot; as bad language. I prefer &amp;quot;Du&amp;quot;. It&#039;s a good way to &#039;involve&#039; the reader and keep him/her reading. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:13, 5 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: As in most cases the english &amp;quot;you&amp;quot; refers to everyone, the correct German word is &amp;quot;Man&amp;quot;. The translation with &amp;quot;Du&amp;quot; is an anglizism and so an bad language. Also the Wiki style guide says, that (in english) &amp;quot;you&amp;quot; should be avoided. [[User:Jojo04|Jojo04]] ([[User talk:Jojo04|talk]]) 09:50, 5 April 2021 (UTC)&lt;br /&gt;
::::: I usually go with &amp;quot;man&amp;quot; on my translated pages, and it looks better than the direct &amp;quot;du&amp;quot; in my opinion. In english, some sentence is &amp;quot;To achieve this, you click on this and do that&amp;quot;, the corresponding translated phrase as I see it is &amp;quot;Um dies zu erreichen, klickt man auf dies und tut das&amp;quot;. In many articles on this wiki, &amp;quot;you&amp;quot; is used like this, and translation to &amp;quot;man&amp;quot; feels quite natural. It&#039;s simply factual, not too personal. Really bad would be, if you translate to &amp;quot;Um dies zu erreichen, klicken Sie auf dies und tun das&amp;quot;. I use Deepl for initial translation work, and it often starts to address the reader as &amp;quot;Sie&amp;quot; - this is what I rework to &amp;quot;man&amp;quot;. I would use &amp;quot;Du&amp;quot; in elaborate tutorials, which at the most part are not yet translated. The only one is the Quickstart tutorial, but unfortunately this addresses the player as &amp;quot;Sie&amp;quot;. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 11:17, 5 April 2021 (UTC)&lt;br /&gt;
:::::: Generally, the aim should be to keep articles that aren&#039;t tutorials in passive voice, so for example &amp;quot;this can be achieved, by clicking on this and doing that&amp;quot; or using phrases like &amp;quot;the player inventory&amp;quot; instead of &amp;quot;your inventory&amp;quot;. This goes for both English and German. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:36, 8 April 2021 (UTC)&lt;br /&gt;
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== This Wiki&#039;s Origins... ==&lt;br /&gt;
Me and the creator of the game &amp;quot;Song of Syx&amp;quot; are discussing starting a wiki. He actually said he was curious to how THIS very wiki got started. Did you buy a site and make this all from scratch? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:39, 6 May 2021 (UTC)&lt;br /&gt;
:Back in the day, the wiki was hosted on the same server as the forums, it didn&#039;t even have its own subdomain. [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open software, so there is nothing to pay for there. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:39, 7 May 2021 (UTC)&lt;br /&gt;
::Does MediaWiki provide you with its own server space or do you need a server of your own. The dev of Song of Syx seems to think you need one. Also, I noticed that you updated some of the images in the &#039;combinator tutorial&#039; page, but you left some not updated. Is that because you want to save space to not stretch the page? Because the new GUI for the combinators are way fatter and space-taking. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 9 May 2021 (UTC)&lt;br /&gt;
:::MediaWiki is just software, no server and no service included. So you need to provide your own server. The Factorio wiki probably started as additional install on the official forum server and was later carved out to its own server because of the growth. Despite its power, MediaWiki is very easy to install.&lt;br /&gt;
:::Apropos combinator tutorial - could you take a look at this image made by yourself: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{fullurl:File:Onetime_Clock.png}}&amp;lt;/span&amp;gt;? It&#039;s not only a bit outdated, it&#039;s wrong unfortunately. The bottom decider has to be &amp;quot;input count&amp;quot;. The previous image in the history has the correct setting. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:11, 9 May 2021 (UTC)&lt;br /&gt;
:::As Tertuis3 says, you need to have a server to host the wiki software. I updated the images on the combinator tutorial page that had mistakes and left the rest the same for the reason you give. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:30, 10 May 2021 (UTC)&lt;br /&gt;
::::I think I asked you this, but is there a tutorial on how to make templates from scratch? You had to have learned somehow as there&#039;s hundreds of templates made by you. Also, what&#039;s the name of the file you edit to change the main CSS of the entire wiki? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:56, 11 May 2021 (UTC)&lt;br /&gt;
:::::The MediaWiki help pages are linked in the sidebar of this wiki. They are rather good at answering questions like this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:49, 12 May 2021 (UTC)&lt;br /&gt;
::::::I&#039;ll try to make this my last question. And yes, I went through the MediaWiki help pages. You know how it says &amp;quot;Factorio Wiki&amp;quot; in the browser? Can that be changed with ease? Mind you, I&#039;m an admin of the wiki I&#039;m working on, but not the actual owner. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:37, 18 May 2021 (UTC)&lt;br /&gt;
:::::::[https://www.mediawiki.org/wiki/Change_the_name_of_the_wiki This page] has some info on how to change the wiki name. You will need to be able to access LocalSettings.php for that, some info on that is here: https://www.mediawiki.org/wiki/LocalSettings.php#Location_on_the_server. Good luck with your endeavors! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:51, 18 May 2021 (UTC)&lt;br /&gt;
:::::::: Might as well throw this in. When a transparent image is resized in a thumb image, it has a white background which looks kind of... &amp;quot;loud&amp;quot; and off on this site&#039;s color scheme. You can change that by editing the background-color of &amp;quot;html .thumbimage&amp;quot;. I&#039;m sure you knew that for the longest time. Just throwing that out there just for the sake of it.&lt;br /&gt;
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&amp;lt;pre&amp;gt;html .thumbimage {&lt;br /&gt;
    background-color: #222;&lt;br /&gt;
    border: 1px solid #797979;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
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^ I think something LIKE that could maybe work.-- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:44, 30 May 2021 (UTC)&lt;br /&gt;
::::::::: I did not know that, thanks for the info! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:15, 1 June 2021 (UTC)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
May I ask what you use to keep the spambots out? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:19, 6 October 2021 (UTC)&lt;br /&gt;
: We have editing disabled for people without accounts. And then for getting an account, we use [https://www.mediawiki.org/wiki/Extension:ConfirmAccount Extension:ConfirmAccount], it provides [[Special:RequestAccount]]. It&#039;s working well so far, but certainly not without weaknesses. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:04, 6 October 2021 (UTC)&lt;br /&gt;
:: Do spambot accounts still slip in? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 15 October 2021 (UTC)&lt;br /&gt;
::: Also, [https://songsofsyx.com/wiki/index.php?title=Main_Page this] is the wiki, if you&#039;re interested in knowing what it looks like. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 15 October 2021 (UTC)&lt;br /&gt;
:::: I&#039;d prefer not to further comment on how we combat spam. If you know the techniques, they are much easier to work around. I hope you can understand this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:38, 29 October 2021 (UTC)&lt;br /&gt;
::::: I wouldn&#039;t want you spilling the beans on your techniques, either. But I have to ask this, even with your spam-fighting methods, do you still get spam accounts that slip in every now and then? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:38, 23 November 2021 (UTC)&lt;br /&gt;
:::::: Not in a way that they are of any concern to me/affect the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
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== Mass search and replace ==&lt;br /&gt;
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Do you have a bot that is able to mass replace every&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;{{TransLink|Damage|Schaden &amp;amp; Resistenzen}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
to&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Widerstand]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
within the German pages?&lt;br /&gt;
And could you please run it?&lt;br /&gt;
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I just reworked the German article about damage and found that German ingame terminology for resistance is not &amp;quot;Resistenz&amp;quot; but actually &amp;quot;Widerstand&amp;quot;. However, Resistenz is used in all of the footers of the ammo and weapon articles.&lt;br /&gt;
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Or if you are lazy, you can give me a hint how to make such a bot myself (I&#039;m able to script programming with the major script languages on Linux. It would be the perfect exercise to &amp;lt;s&amp;gt;destroy the whole wiki&amp;lt;/s&amp;gt; improve my Python knowledge). [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:56, 12 October 2021 (UTC)&lt;br /&gt;
:I don&#039;t have one right away, but making it wouldn&#039;t be an issue. This is a great example to highlight why [[Template:L]] is so good when not manually overridden - it would adjust all those links automatically, though generally outdated translations aren&#039;t the biggest issue. This may be a good time to think about whether the page should maybe be moved, should be split into separate pages, whether the links to it should be in the see also at all, whether they should link to a redirect (which auto-translates) instead. What do you think here? These changes would affect English and all other language, but may have better long term results. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:58, 13 October 2021 (UTC)&lt;br /&gt;
::Do you mean the &amp;quot;damage&amp;quot; article that is linked by these links? It deals with damage and damage mitigation (resistance). We can split it to a damage-only article and a new resistance-only article and change all links from &amp;lt;nowiki&amp;gt;[[Damage|Damage &amp;amp; Resistances]]&amp;lt;/nowiki&amp;gt; (which are many as well) to either just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; or into two links to the two articles. I&#039;m at a loss here, I&#039;m not a person that intends to question and change all design choices made long before I joined. I just want to translate what currently exists.&amp;lt;br&amp;gt;If you ask me, I would not change/split the damage article but change all references to it to just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; and leave out the extension &amp;quot;&amp;amp; resistances&amp;quot;. A redirect from &amp;quot;Resistance&amp;quot; to Damage#resistance would be useful for search. And keep all the &amp;quot;see also&amp;quot; references. May be only me, but I&#039;m using these links very often to get a broader picture of some topic, especially if I don&#039;t know that much yet.&amp;lt;br&amp;gt;With redirects, there is the next question I wanted to ask: the search function is useful only for English. It would be useful to create redirects in all the languages to all the &amp;quot;English topic/&amp;lt;language&amp;gt;&amp;quot; pages, for example Schaden -&amp;gt; Damage/de. This can probably be automated if you use all the custom language templates as source and a little bit of text processing and scripting magic. However, I don&#039;t know if this clutters the pages too much. What a pity this wiki doesn&#039;t use the native translation module available for MediaWiki.  --[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:26, 14 October 2021 (UTC)&lt;br /&gt;
:::Thank you for still providing your opinion despite not wanting to question old design choices. The damage page is a design I wanted to question because to my knowledge, the current form of the page is just an expanded version of what was created back in 2013, during the &amp;quot;birth&amp;quot; of the wiki. Both the wiki and the game have changed a lot since then, so it can be good to take another look. I like your suggestion of keeping the page as is, but changing the links to remove the resistance part. The redirect you suggest already exists (in English at least), so that is good too. So, I took the freedom of taking 10 minutes out of my day to do the change manually, both for English and German pages. Doing it manually allowed me to directly link to the resistances redirect for the armor and tank pages, since it is a bit more fitting. I created the appropriate redirect for German (the translation already existed). I hope you don&#039;t mind that I just ran with your suggestion :)&lt;br /&gt;
:::Regarding general language redirects - they are allowed, but I&#039;d rather not create them in bulk, as the &amp;lt;code&amp;gt;Redirects created with the idea of &amp;quot;This might be useful someday&amp;quot; are noise and provide nothing.&amp;lt;/code&amp;gt; note from the rules still applies here. This also gets difficult due to changing translations and overlapping languages. E.g. there is both an Eisenstange and Eisenstab redirect for the German iron stick. An example for overlapping would be logistic system (the research) in German and Danish - it&#039;s the same translation, so which language do you redirect to. So, I would instead suggest to try to create the redirects mostly as search enhancers. For example, searching for &amp;quot;Zug&amp;quot; doesn&#039;t result in railway/de. So that would be good to have as a redirect. On the other hand, searching for &amp;quot;Öl&amp;quot; yields crude oil/de, so that doesn&#039;t really need a redirect. I hope that still helps to make the search more usable in German.&lt;br /&gt;
:::Regarding the translation module, could you link what exactly you mean? Last I looked at things, there was an extension that allowed translations, but it wasn&#039;t really fitting for the wiki ([https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=85616]), but maybe you mean something else/the extension has been improved. I&#039;m quite open to changing the translation system (as long as the new solution is better) because our current system is rather obviously running on technology from 2014. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 29 October 2021 (UTC)&lt;br /&gt;
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== Creating infoboxes on SpaceExploration wiki ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka, there is an official wiki for the Space Exploration mod. However, there isn&#039;t much content. I wanted to try contributing, but I think the most important starting place is to get working infoboxes. I figured stealing infobox source code from this wiki would be the best way, since the types of infoboxes needed are the same. I (and a couple other people based on the history) have tried copying over and failed.&lt;br /&gt;
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I&#039;m wondering if you have any guidance on how to get infoboxes setup on that wiki.&lt;br /&gt;
&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Main_Page&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Template:Infobox&lt;br /&gt;
&lt;br /&gt;
--[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 23:56, 7 November 2021 (UTC)&lt;br /&gt;
:Hey. I cannot assist you in breaking the license of this wiki. However, infoboxes are rather widespread concept, so there should be plenty of non-license-breaking inspiration out there. I would recommend to look into modern technology like [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Scribunto Extension:Scribunto] to build your infoboxes if you want to get as complicated as this wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:00, 8 November 2021 (UTC)&lt;br /&gt;
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:: Hm, I guess I should have looked closer at each wiki&#039;s license. Thanks for your time. --[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 16:55, 8 November 2021 (UTC)&lt;br /&gt;
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== Expandable tables/divs/etc ==&lt;br /&gt;
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I noticed you didn&#039;t want a long list of sounds on the [[programmable speaker]] page. What if the list was put into an expandable table so that it didn&#039;t stretch the page by default? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:08, 19 November 2021 (UTC)&lt;br /&gt;
:That would improve the collapsed case, but once expanded, a list of over 300 things would still be a lot at once. So some kind of solution that collapses the contents of the second dropdown in the in-game GUI may be better, but that seems weird for example for the Miscellaneous category where the contents of the second dropdown is all that is interesting. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:17, 23 November 2021 (UTC)&lt;br /&gt;
::What if the table was designed in a way where the speaker choices were in rows? That is, if the table was 7-8 columns long, it would only be 37-50 cells tall. Which would be very tall, but no so much that it ruins the page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:35, 23 November 2021 (UTC)&lt;br /&gt;
:::That sounds quite big still, especially for an item page. But it may be worth a try (perhaps with only some of the content, so that it&#039;s not a lot of work). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
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== Rocket rush ready to merge in ==&lt;br /&gt;
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Hi, I decided to make my very first wiki contribution ever and created a page for the [[Rocket rush]] scenario. I have 0 experience contributing to a MediaWiki, so I have no idea if I followed the right protocol while building out the page--forgive me if I made things inconvenient. I linked the draft page off of my user page to facilitate building it out. Per the [[Factorio:Wiki_rules|rules]], I&#039;m here asking an admin to merge this page into [[Game_modes_and_options]] -- [[User:While 1|While 1]] ([[User talk:While 1|talk]]) 14:08, 10 April 2022 (UTC)&lt;br /&gt;
: Thank you for the page! I made some formatting and wording changed and then merged it into the main namespace. The page must have been a lot of work with the item list, thank you for contributing it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:47, 11 April 2022 (UTC)&lt;br /&gt;
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== Is it appropriate to add usage information for a linked belt, somewhere on this wiki? ==&lt;br /&gt;
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Hi [[User:Bilka|Bilka]],&lt;br /&gt;
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Hope all is well. Thanks for all you have done for this wiki -- it has provided me value on numerous occasions.&lt;br /&gt;
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I read all of your edit summaries of your recent linked belt edits. Thanks for the information.&lt;br /&gt;
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I also read [[Factorio:Wiki_rules|the rules]] and [[Factorio:Style_guide|the style guide]]. I apologize for not having read them before my edits. My bad.&lt;br /&gt;
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Additionally, I read the [[Factorio:Editor_noticeboard|editor]] and [[Factorio:Admin_noticeboard|admin]] noticeboards to possibly further familiarize myself.&lt;br /&gt;
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I want to keep this wiki being good.&lt;br /&gt;
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I had spent a lot of time trying to figure out how to use a linked belt, that one can see in the vanilla map editor. Initially, I did not find linked belt usage information from [https://www.google.com/search?q=factorio+how+to+use+linked+belt my web searching]. I eventually found some information on how to use a linked belt from the Factorio Discord server.&lt;br /&gt;
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This required more effort than getting the information from direct web searching. Thus, I wanted to record the information in a canonical, more accessible location, and I thought this wiki would be appropriate for this linked belt usage information.&lt;br /&gt;
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Is it appropriate to add usage information for a linked belt, somewhere on this wiki?&lt;br /&gt;
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If so, where would it be appropriate to add it? Perhaps at [[Prototype/LinkedBelt]]?&lt;br /&gt;
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Thanks again.&lt;br /&gt;
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Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:44, 20 July 2022 (UTC)&lt;br /&gt;
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: Hey, thank you for the nice words. I agree that usage information is good to have. My intention was to take all the info you added to the linked belt page and merge it into the prototype page. I see now that I missed mentioning that mods or console commands are needed for executing the linked script function. I added that to the page now.&lt;br /&gt;
: Another place where there could be more information is the console commands page, I could add a command to connect two linked belts. I don&#039;t know if that would help your usecase since your original page only mentioned &amp;quot;use mods&amp;quot;. So, if my edit is not enough, feel free to add more info on Prototype/LinkedBelt. Or let me know what exactly you would like to add and we can figure out the best place to put it here on the wiki. Thank you for reaching out about this :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:30, 20 July 2022 (UTC)&lt;br /&gt;
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:: Hey [[User:Bilka|Bilka]], thanks for your kind words as well. I felt like responding here to possibly make the dialogue here more complete, in case it&#039;s of use to anyone. Hopefully this is okay.&lt;br /&gt;
:: I believe I have made changes that cause the wiki to provide better usage information for [[Prototype/LinkedBelt|linked belts]]: On the [[console]] page (which is the redirect of [[console commands]]), I added the section [[Console#Connect_linked_belts]], and this new section is linked to in the [[Prototype/LinkedBelt|Prototype/LinkedBelt (linked belt)]] page.&lt;br /&gt;
:: (I also accidentally forgot to include an edit summary for one of my edits to [[Prototype/LinkedBelt]]. My bad. I don&#039;t think it&#039;s really an issue, but want you to know I intend to succinctly summarize my edits, if necessary.)&lt;br /&gt;
:: Thanks for getting back to me :)&lt;br /&gt;
:: Best, [[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 05:50, 25 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189540</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189540"/>
		<updated>2022-07-25T05:50:24Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Is it appropriate to add usage information for a linked belt, somewhere on this wiki? */ Reply about improved linked belt usage information&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
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== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
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: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
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== Navigation box links ==&lt;br /&gt;
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Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
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: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
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:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
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== German translation worldgenerator ==&lt;br /&gt;
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Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
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Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
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Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
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Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
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:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
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:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
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:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
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::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
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::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
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:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
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::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
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:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
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::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
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::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
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:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
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:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
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== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
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Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
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I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
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:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
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== Template:Inventory/pl‎‎  ==&lt;br /&gt;
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Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
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I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
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: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
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== Intermediary Products ==&lt;br /&gt;
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Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
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: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
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I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
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:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
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== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
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Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
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I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
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The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
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:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
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:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
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::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
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:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
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::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
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:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
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:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
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== Translate template to different word-order languages ==&lt;br /&gt;
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Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
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In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
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(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
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:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
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:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
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== Getting rid of BurnerNav template ==&lt;br /&gt;
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Hi, Thanks for the initial warm welcome!&lt;br /&gt;
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I&#039;ve seen that the [[Template:BurnerNav]] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
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:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
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:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
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== Roadmap ==&lt;br /&gt;
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Hi,&lt;br /&gt;
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The [[Roadmap]] page is deceptively empty. What about merging &amp;lt;nowiki&amp;gt;[[Roadmap/Coming_Releases]]&amp;lt;/nowiki&amp;gt; with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
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: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
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:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
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== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
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Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
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Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
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By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
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:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
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:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;br /&gt;
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== New translation language - pt-pt ==&lt;br /&gt;
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Hey Bilka, I am new to the wiki and I would like to contribute translations in pt-pt. Can you please add support for this language? Thanks. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 15:03, 4 July 2018 (UTC)&lt;br /&gt;
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:Thanks for the notice, I have added support for pt-pt. Have fun translating! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:06, 4 July 2018 (UTC)&lt;br /&gt;
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::Nice, thanks for the quick response. I will carefully read about the translation rules/procedures and start asap. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 16:30, 4 July 2018 (UTC)&lt;br /&gt;
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== What is the standard on what information is useful? ==&lt;br /&gt;
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Are you always this hostile to everyone? Honestly, this explains why the wiki has so much outdated information. I&#039;m just trying to follow some kind of consistent guideline.&lt;br /&gt;
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A number of pages already use smallest whole-number ratios as building guidelines, especially for early and midgame structures. https://wiki.factorio.com/Solar_panel   23.8 solar panels per megawatt is somehow &amp;quot;useful information&amp;quot;, and 1,000 / 42 is apparently not &amp;quot;easy to calculate&amp;quot;? What exactly is the standard?&lt;br /&gt;
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If power grid information is that obvious, does the laser turret page really need a note about energy usage at all? Again, I&#039;m just trying to find a consistent standard. Does every single page for a high-energy drain building need a &amp;quot;don&#039;t forget to build accumulators and steam storage&amp;quot; reminder? The roboport page only has a much less specific &amp;quot;make sure your power grid can handle the load&amp;quot; reminder (again, is it really necessary to even have that, when the building clearly consumes up to 5 MW when active?). But then it just copy-pastes numbers from the sidebar. The numbers are literally right next to duplicate information. That&#039;s &amp;quot;helpful&amp;quot; and &amp;quot;not easy to calculate&amp;quot;? You&#039;re really going to need to explain, clearly and precisely, what the standard is, instead of making rude, passive-aggressive remarks. {{Unsigned|Arrkhal|20:19, 10 July 2018}}&lt;br /&gt;
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:Since you presented examples I will explain the rough guidelines using them:&lt;br /&gt;
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::The information on the solar panel page is useful because you deal in predictable units in the electric system; usually you will know how much power you want your solar panels to supply. This amount of power can usually be obtained directly from the game when you are building solar panels to replace another energy source, or from online calculators when you are planning a setup. It shouldn&#039;t have its own section though, that is likely just a relict from an earlier version of the page.&lt;br /&gt;
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:: In contrast, when dealing with enemies nothing is predictable: Neither the number of enemies, when they will attack, or their strength can be reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.&lt;br /&gt;
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::I am still unsure about how suitable the sentence on the laser turret page is, which is why I modified it when I reverted your edit. I will put further thought into whether it should be removed completely. In general, the high power demand should not be mentioned on every page. The roboport section wasn&#039;t changed since the guidelines were established, so I took the liberty to fix it.&lt;br /&gt;
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:As you can see, there can&#039;t really be a consistent standard about something where context matters immensely. I recommend you to just edit the pages while trying to follow the general style. After a while you will get a feeling for what is suitable, and until then, your edits will be corrected. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:26, 10 July 2018 (UTC)&lt;br /&gt;
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::Thanks for taking the time to explain the general guidelines more clearly, and I apologize if my first comment was itself passive-agressive, I was just a little frustrated with the lack of consistency with page information, and lack of clear communication about exactly what was amiss with my edits, instead of just generic &amp;quot;not helpful&amp;quot; and &amp;quot;then don&#039;t edit&amp;quot; notes. Anyway, if specific power grid management tips shouldn&#039;t go on most buildings, maybe it should just a basic &amp;quot;this building has unpredictable and high power needs which can lead to brownouts or blackouts, unless the power grid is able to compensate&amp;quot; with a link to the power grid guide, rather than the much more specific advice for accumulators and steam storage? [[User:Arrkhal|Arrkhal]] ([[User talk:Arrkhal|talk]]) 03:33, 15 July 2018 (UTC)&lt;br /&gt;
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:::I don&#039;t think that a generic sentence is better than a specific one, so I will keep it how it is for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:52, 15 July 2018 (UTC)&lt;br /&gt;
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== Code for blueprint ==&lt;br /&gt;
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I can place the code of the &amp;lt;nowiki&amp;gt;[[:File:5to2_balancer.png]]&amp;lt;/nowiki&amp;gt;? [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 06:14, 29 July 2018 (UTC)&lt;br /&gt;
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:Sure, the balancers should have blueprint strings. Just remember to include all 3 belt tiers in the book and to name the blueprints and book.&lt;br /&gt;
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:And while I am talking with you, please add the ratio sections to the 3 science pack pages that your partially translated. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:49, 27 July 2018 (UTC)&lt;br /&gt;
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== disambiguation ==&lt;br /&gt;
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Hi again, can you see the page [[Furnace/pt-br]]? the disambiguation template its not translating the page name -- [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 10:51, 31 July 2018 (UTC)&lt;br /&gt;
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:Fixed. If you ever want different text than the page title there, use &amp;lt;nowiki&amp;gt;{{Disambiguation|my different text}}&amp;lt;/nowiki&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 31 July 2018 (UTC)&lt;br /&gt;
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== The history section in translated pages ==&lt;br /&gt;
Hi. So... why the historical section should not be in the translated pages? I don&#039;t understand it. Because I would like to see a history of changes of a particular thing from update to update. And, by the way, in all the articles I translated, the historical section was also. &lt;br /&gt;
And, yeah, this is article where you wrote message about history section:&lt;br /&gt;
https://wiki.factorio.com/Firearm_magazine/ru&lt;br /&gt;
By some reason there&#039;s no my nickname... I&#039;m Aldekotan, russian translator.{{Unsigned|Aldekotan|08:02, 1 August 2018‎}}&lt;br /&gt;
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:For the same reason the version history is not translated: The history section is copied from the in-game changelog, which also is not translated. Furthermore, users would often only partially translate the history section, like on the page you linked. However, it is just a guideline, so if you want you can still translate the history section and include it. You sign talk page messages like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:11, 1 August 2018 (UTC)&lt;br /&gt;
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== Localisation stringtables ==&lt;br /&gt;
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- Can&#039;t find &#039;em. Is there a page containing the translations like &amp;quot;Power Production&amp;quot;-&amp;gt;&amp;quot;Stromerzeugung&amp;quot;, which you can edit, or is it only accessible to the staff ? {{Unsigned|Factoruser|19:33, 20 August 2018‎}}&lt;br /&gt;
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:You can find them here: [[Template:Translation/de]]. Please read the [[Factorio:translation guide|translation guide]] for help with translations. I also saw that you summarized your edits in German. While I can understand it, it would be nice if you wrote your summaries in English so that they are accessible to all wiki users. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 20 August 2018 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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As you can see, I&#039;m pretty good at making images/gifs/whatever. Wherever I make an edit, you don&#039;t seem to be far behind. So I might as well ask you directly: are there any more pages in need of images? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:46, 6 October 2018 (CDT)&lt;br /&gt;
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:And yet you managed to catch me on a weekend off work :P One article that I can think of is [[deconstruction planner]] — it needs a general update to include the filter functionality which should include images of the GUI. If you are able to make gifs using an external program/website, you could also have a stab at making all the biter/spitter/worm images on [[enemies]] transparent gif using the files from the game files, like the small biter and spitter. You could also make more of the &amp;quot;[thing] entity&amp;quot; images that are included in the infoboxes, you seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if possible, no clutter/smoke/clouds/decoratives as usual.&lt;br /&gt;
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:Something to keep in mind when uploading images: Add &amp;lt;nowiki&amp;gt;{{Screenshot}}&amp;lt;/nowiki&amp;gt; to screenshots, and &amp;lt;nowiki&amp;gt;{{Game image}}&amp;lt;/nowiki&amp;gt; to game images (and the enemy gif renders) in the file description to categorize them correctly and to keep the licensing clear. Furthermore, please name your images with spaces/underscores, it makes them more readable and easier to search for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 7 October 2018 (CDT)&lt;br /&gt;
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::The thing about the images of enemies... Do they need to be animated? Or is that just a bonus? Also, could you elaborate on the &amp;quot;zoom level 2&amp;quot; thing? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
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:::Yes, animation and transparency is a requirement. If you don&#039;t know how to do that (I don&#039;t completely know myself...), don&#039;t worry about them. With &amp;quot;zoom level 2&amp;quot; I mean that your screenshots for the entities in the infoboxes should be taken at that zoom level (of course with hr graphics). You can do that with the screenshot command (and setting it there) or by pressing F5 and using the zoom level that you can find at the top left. It&#039;s a way to ensure that all images have the same scale.-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
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::::Going through the files of the game and seeing how the enemies are drawn in-game, it&#039;s no secret why we don&#039;t have pixel-perfect animations of the all the enemies. They are drawn by very strange layers and the image files don&#039;t show up as we see living creatures in-game. I could *try* to come up with something, but it would take me a very long time so I wouldn&#039;t look forward to any miracles. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:27, 23 October 2018 (CDT)&lt;br /&gt;
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== Starter map ==&lt;br /&gt;
&lt;br /&gt;
I think I need to bring in some context for this one. The save I found was on the forums and I did some editing to it. I thought it was one of the greatest starter saves ever. I don&#039;t know how that made you feel when you saw it added here, but your &amp;quot;no. just no.&amp;quot; comment shed some light on that. If it makes you feel any better, I&#039;ll never do such edits without your consent again. I don&#039;t want to mess up your wiki, I want to make this the best wiki anyone has ever known. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
:I&#039;m sorry reacting in such a way, I didn&#039;t intend to make you feel bad about the edit. My reaction stems from the fact that the wiki should not show off &amp;quot;the best setup&amp;quot; to players. Tutorials are somewhat exempt from that, but even they should not include images that simply show &amp;quot;the best setup&amp;quot; or &amp;quot;I use this setup&amp;quot;. This is especially about including a way for the player to gain access to the design without &amp;quot;thinking about it&amp;quot; - so blueprint strings, and map downloads. Including a save in the quick start guide encourages the player to just use something premade for them without ever learning about the options, or finding out if they even need such an optimized map. We as the wiki want to encourage exploration, not discourage it. I hope that is more clear now, sorry again for being rude. Please do continue to make your edits, their quality was rather good so far. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages for script ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m writing some quick-and-dirty translation helper script, which automates routine works such as item-name link translations (and include NO google-translation, of course). As of now, I scrape [[Factorio:Wanted_pages/ja]] to obtain Japanese wanted pages. Is it acceptable way? Or should I hit the wiki API with &amp;lt;code&amp;gt;?action=query&amp;amp;list=querypage&amp;amp;qppage=Wantedpages&amp;lt;/code&amp;gt; by myself? [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py#L88-L89 Fetching top 10k results like your bot] require me 20 requests, perhaps more expensive than a &amp;lt;code&amp;gt;index.php?action=raw&amp;lt;/code&amp;gt; request. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 17:11, 12 December 2018 (UTC)&lt;br /&gt;
: Scraping is acceptable for now. What exactly does your script do? I would be okay with giving you a bot account to make the queries, but for that I need to know what exactly you are doing (and I&#039;d prefer if the script was open source :)). If it is possible for you, please message me on discord (I&#039;m Bilka#2444) so that we can work out the details. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:19, 12 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and fluids ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why the images on the multiplayer page were removed. I mean, the image showed what multiplayer looked like on a page &#039;&#039;about&#039;&#039; multiplayer. The images gave the page some flavor, rather than just text. Also, is it allowed to have pictures of fluids in pipes/storage tanks for the actual fluid pages (water/heavy oil/etc.)? Better I ask than risk getting any more warnings or whatever. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:12, 19 December 2018 (UTC)&lt;br /&gt;
: The only difference in multiplayer is that there may be multiple players. There a plenty of images on the wiki that show more than 1 player, so I don&#039;t see the need to add one to the multiplayer page. You are however right in that it gives the page some flavor. You can add another image, but please avoid excess clutter and sharing real players names (privacy concerns) — perhaps simply host your own local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related to multiplayer.&lt;br /&gt;
:: I think an image of the fluid in a storage tank would work for the infobox images of the fluid pages. So, if you want to make those, please go ahead.&lt;br /&gt;
::: Thank you for the amazing enemy gifs, I am glad that we could finally replace the old images with something nice and proper. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:04, 19 December 2018 (UTC)&lt;br /&gt;
:::: If Wube or any higher-up gives you some sort of praise for the wiki, which I know happened at least once because I saw your name in one of Factorio&#039;s Steam updates, please mention my name. I want to say that it took me 2-4 hours per image, and might have been the most work I&#039;ve ever done in my life in terms of making a gif - as I&#039;ve had to work with nothing but vague overlays, tedious photoshop work and a bit of pure luck all at once. Anyway, how do I make a bunch of &amp;quot;dummy&amp;quot; players joining a local server? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:14, 19 December 2018 (UTC)&lt;br /&gt;
::::: You can run multiple instances on your PC, for example using the zip download. Host a LAN game and disable user verification, then join yourself (since you don&#039;t need to log in, just set the name in the &amp;quot;other&amp;quot; settings). If that sounds a bit complicated/your PC can&#039;t handle a high sprite res instance besides other factorio instances, I can make an image tomorrow no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:19, 19 December 2018 (UTC)&lt;br /&gt;
:::::: If I were to make custom cursors for this wiki, would you add them? [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:21, 20 December 2018 (UTC)&lt;br /&gt;
::::::: No. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:35, 20 December 2018 (UTC)&lt;br /&gt;
:::::::: You&#039;re... You&#039;re being serious? Even if the cursors are subtle? I heard this rumor that... that uh... if your wiki doesn&#039;t have custom cursors, then uh... you&#039;re not a cool kid. You wanna be a cool kid right? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:36, 20 December 2018 (UTC)&lt;br /&gt;
::::::::: I asked Albert for his opinion and he gave the same answer as me :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:51, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::: I never seen a small idea get rejected so fast. I don&#039;t know who Albert is, but I&#039;m spreading around that you and this Albert guy aren&#039;t cool kids. Seriously? Not even so much as a cursor with just a different color? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::: Albert is the art director :) He does not like custom cursors. Btw, you can add the cursor for yourself by putting it into your [[User:Zippy/common.css|user css]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::: An art director that doesn&#039;t like custom cursors? Sorry but I gotta call the cops on both of you. rip. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:59, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::::: Hey, sorry for not being clear about this. You can use the css code, but please don&#039;t host the images on the wiki. You can upload them anywhere (like imgur) and simply link to them in your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 22:41, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::::: I should&#039;ve known, sorry. I linked all my cursors to imgur urls. Still calling the cops though. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:39, 21 December 2018 (UTC)&lt;br /&gt;
::::::::::::::: One more thing, if you want me to make &#039;&#039;you&#039;&#039; anything custom. Ask me anything. On the house. Because I&#039;m the nicest guy ever. [https://ioneblackamericaweb.files.wordpress.com/2018/08/arabella-juniper-torres.jpg?quality=99&amp;amp;strip=all&amp;amp;w=700&amp;amp;h=400 Still on the phone with the law though. Bet you&#039;re scared right now.] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:19, 21 December 2018 (UTC)&lt;br /&gt;
:::::::::::::::: Another &#039;one more thing&#039;, am I allowed to make a &amp;quot;sandbox&amp;quot; page for myself to test things? Like a &#039;zippy/sandbox&#039; page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:56, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course, you can do whatever you want in your userspace as long as it&#039;s within the rules. The rule explicitly mentions sandbox pages, so those are okay :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 30 December 2018 (UTC)&lt;br /&gt;
:Don&#039;t worry it&#039;s totally not Zippy spamming your talk page. Are there any more high quality images needed anywhere that I missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 7 January 2019 (UTC)&lt;br /&gt;
::Not that I know of. With 0.17 a lot more sprites will be high resolution, so that will bring back the demand. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:46, 7 January 2019 (UTC)&lt;br /&gt;
:::Is it alright if I leave tiny-text notices about the animated APNG&#039;s in that they don&#039;t animate for every browser? Or should I just leave it? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:03, 21 January 2019 (UTC)&lt;br /&gt;
::::I don&#039;t think you need to leave a note. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:20, 21 January 2019 (UTC)&lt;br /&gt;
:::::Why did you remove the images for the construction and logistics robots&#039; infoboxes? And not to sound like I&#039;m arguing, but what was the issue with me changing the text color by 10% on the fuel page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:31, 24 January 2019 (UTC)&lt;br /&gt;
::::::The images were removed because they were not used for multiple weeks. If you upload something, please use it. I removed the text color because it is not needed to help make the page more clear. Our style guide states that text color and styles should not be overused. Some of your additions of colors on page were on the boundary of that, but as long as it was directly related to the content of the text (like the rail signal colors), I kept it. Making &amp;quot;unusable&amp;quot; colored fails that point of reasoning, so I removed it. Don&#039;t worry about questioning what I do, it makes sure I keep my decisions well reasoned. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:46, 24 January 2019 (UTC)&lt;br /&gt;
:::::::Should there be a page for the game&#039;s &amp;quot;planning/ghost mode&amp;quot; (shift+click when placing) mode? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:51, 25 January 2019 (UTC)&lt;br /&gt;
:::::::: Yes. There is a redlink on [[blueprint]] to &amp;quot;entity ghost&amp;quot;. You could make that page and put it on there. Some other info that would be useful on that page is how long ghosts last (infinite from blueprints, some other time from destroyed entities). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:02, 25 January 2019 (UTC)&lt;br /&gt;
:::::::::Well the page exists now. I forgot to ask this before. Am I allowed to add images for every single type of damage on the [[Damage]] page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:50, 26 January 2019 (UTC)&lt;br /&gt;
:::::::::: The page is great, thank you. What would images of damage types show? (Feel free to upload an example image to explain. I simply don&#039;t know how you&#039;d do that) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::Anymore pages that need to be made? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:47, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::: Nothing that would be worth it before 0.17. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:21, 28 January 2019 (UTC)&lt;br /&gt;
:::::::::::::Will you have the time to add any of that stuff? It seems like there&#039;s a plethora of new things coming. Enough to make our faces explode 4 times over. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:58, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::: I hope I do, it is my job after all :) I am already preparing for 0.17, so I hope to have most pages prepared before 0.17 comes out. Once it is out, it will be a community effort to finish updating the entire wiki, but it should definitely be doable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:02, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::::Can I make a &amp;quot;bus&amp;quot; page? Since there&#039;s one on balancers? As well as a page titled &amp;quot;Warnings&amp;quot; that redirect to &amp;quot;Alerts&amp;quot;? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:09, 9 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::: We already have [[Tutorial:Main bus]], so no. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 9 February 2019 (UTC)&lt;br /&gt;
::::::::::::::::: Probably a good time to bring this up *before* 0.17 comes. I recommend taking screenshots with something like Fraps, because using the screenshot feature from Steam just compresses the hell out of the images like a low quality .jpg. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:47, 11 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::::: I use either ShareX or the screenshot feature built into the game which both produce high quality images. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:56, 12 February 2019 (UTC)&lt;br /&gt;
You know how some of the images I made have the checkered background? Is it valid to make the pictures of buildings entities also have that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:26, 12 February 2019 (UTC)&lt;br /&gt;
: No, I dont want to stray so far from the vanilla game. The images are there so that players can know how something looks like in-game before they see it. If that is shown in a completely different context than the player will ever encounter, it will make it harder for the player to recognize the building. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:31, 12 February 2019 (UTC)&lt;br /&gt;
:: Do you happen to know what the &amp;quot;dot&amp;quot; and &amp;quot;info&amp;quot; signals are in 0.17? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:29, 2 March 2019 (UTC)&lt;br /&gt;
::: They were added because the Introduction uses them in the guis. As far as I know it&#039;s on the to do to remove them again since they never really were meant to be in the base game as signals. Other than that they are just virtual signals, nothing special. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:31, 2 March 2019 (UTC)&lt;br /&gt;
:::: Can I add the &#039;stop conditions&#039; to the locomotives page? (cargo empty, cargo full, etc.)? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:49, 9 March 2019 (UTC)&lt;br /&gt;
::::: Also, to save myself a lot of work if need be, do ALL images need to be redone for 0.17? Even if the older image gets the point across to what something is? Like say, some belt images on the transport belt system page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:09, 10 March 2019 (UTC)&lt;br /&gt;
:::::: The conditions fit better on [[Railway#Train_schedule]], you could link to that if it&#039;s not easy to find on the locomotive page. No, they don&#039;t need to be all redone. I think once 1.0 is out we will make such a &amp;quot;full pass&amp;quot; and make sure that every image is up to date, now it would be too much work for something that might change again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:07, 10 March 2019 (UTC)&lt;br /&gt;
::::::: Are there any pages that still need redoing, or any more (animated) images I&#039;ve missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:49, 19 March 2019 (UTC)&lt;br /&gt;
:::::::: Only the really big pages (inserters, map editor, world generator) and small pages that I don&#039;t have on my list are left. I kind of want to do those big pages mostly myself, I hope that is okay. I&#039;ve not been keeping track of the images, sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:19, 19 March 2019 (UTC)&lt;br /&gt;
::::::::: Permission to make a template for glowing and/or outline text? You never know when you might need something like that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:40, 21 March 2019 (UTC)&lt;br /&gt;
:::::::::: No. Please see the rules on templates for why not. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:32, 21 March 2019 (UTC)&lt;br /&gt;
::::::::::: I see, what if there just so happened to be a glowing text thing in the game itself, and we were making it match in the wiki? Regardless of what you&#039;re answer is, &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #aaaa00; color:#ffff88; font-size: 100%;&amp;quot;&amp;gt;have a sensational day!&amp;lt;/span&amp;gt; Are there any unrelated template pages that need making anyway? Also, can add a super subtle glow effect to the words &amp;quot;everything&amp;quot;, &amp;quot;anything&amp;quot; and &amp;quot;each&amp;quot; on the circuit network page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:53, 22 March 2019 (UTC)&lt;br /&gt;
:::::::::::: When that happens we will make the appropriate changes, no need to make them now. No not currently, and no. Don&#039;t overdo it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:51, 22 March 2019 (UTC)&lt;br /&gt;
::::::::::::: One of your edit notes was &amp;quot;Factorio gui style: Round corncers = can be interacted with. This cannot be interacted with.&amp;quot; I&#039;m sorry but I haven&#039;t the slightest clue in the world what you&#039;re saying here. Also am I allowed to make those colorboxes rounded for *just* the lamp page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:58, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::: Basically, one of the &amp;quot;standards&amp;quot; in the GUI style introduced in 0.17 is that when an element has rounded corners, it can be modified by the user. You can see this all over the vanilla game — textfields have rounded corners, buttons do not etc. In the long run, the plan is to make the wiki use the in-game GUI style. So anything new that is created should already follow that style, to make transitioning to it easier. So no, you are not allowed to make them round for the lamp page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:13, 23 March 2019 (UTC)&lt;br /&gt;
::::::::::::::: Is there a way I can edit my .css page so they appear rounder just for me? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:23, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::::: I added the class &amp;quot;template-color&amp;quot; to the template, so you can use that for your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 23 March 2019 (UTC)&lt;br /&gt;
: Can I add a template for a &amp;quot;map icon&amp;quot;? Like for the little arrow icons you see for tanks/locomotives/cars in the mini-map? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:45, 23 March 2019 (UTC)&lt;br /&gt;
:: I don&#039;t get what this template would do. Could you create it in your userspace so that I can have a look, please. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:07, 24 March 2019 (UTC)&lt;br /&gt;
::: Am I allowed to make prototype template(s) to help demonstrate my point? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:49, 25 March 2019 (UTC)&lt;br /&gt;
:::: Yes, create the template in your userspace, like I said. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:18, 25 March 2019 (UTC)&lt;br /&gt;
::::: I was gonna redo all the inserter images to make them more 0.17 related. Though the alt-mode in 0.17&#039;s inserters looks real cluttery. It might look better with alt-mode off. Is uh... will that work? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:01, 5 April 2019 (UTC)&lt;br /&gt;
:::::: Oh, be sure to check out my workbench page. [https://wiki.factorio.com/Infobox:Zippy/workbench Look at the fake car infobox]. See the little arrow icon? Pretend that &amp;quot;Storage Size&amp;quot; says &amp;quot;Map Icon&amp;quot;. That&#039;s what I propose what this wiki should have. I can&#039;t edit the main templates so... yeah that&#039;s all you. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 00:20, 6 April 2019 (UTC)&lt;br /&gt;
::::::: The alt-mode did not change with 0.17, so it is not okay to turn it off for images that had it on. The car icon looks okay, but it doesn&#039;t use any template. If you just want the property for it added to the infoboxes, I can do that no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:20, 6 April 2019 (UTC)&lt;br /&gt;
:::::::: Could I just upload updated inserter images but photoshop the yellow arrow and bar on them? And yes, I&#039;d very much like for you to add that property if that&#039;s alright. Though it&#039;s for the good of the wiki more than it is for me. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:52, 6 April 2019 (UTC)&lt;br /&gt;
::::::::: I already updated the images. I will add the property tomorrow morning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:57, 6 April 2019 (UTC)&lt;br /&gt;
:::::::::: Actually, I meant the individual inserter pages: yellow inserter, fast inserter, filter, etc. The images in the infoboxes. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:18, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::: Okay, for those you definitely have to use &amp;quot;alt-mode&amp;quot; and please do not photoshop them beyond cropping. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:35, 7 April 2019 (UTC)&lt;br /&gt;
:::::::::::: Am I allowed to add a mini-section on the circuit network on the transport belt system page about how they connect to the circuit network? And did you add the &#039;map icon&#039; thing to the template page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:01, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::::: Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:18, 8 April 2019 (UTC)&lt;br /&gt;
: Say what&#039;s that trick again where you can add another &amp;quot;fake&amp;quot; player to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:00, 13 April 2019 (UTC)&lt;br /&gt;
:: The one I explained to you was making a LAN multiplayer game and joining yourself locally. You can however also use /c game.player.surface.create_entity{name=&amp;quot;player&amp;quot;, force=&amp;quot;player&amp;quot;, position={0,0}}, but that player wont have a name and it cant move. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:59, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strange link in Power_production#Ensuring_enough_energy_is_produced ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
the section &amp;quot;[[Power_production#Ensuring_enough_energy_is_produced]]&amp;quot; contains a link that leads to: https://en.wikipedia.org/wiki/Feedback&lt;br /&gt;
It has only marginally to do with &amp;quot;brownouts/blackouts&amp;quot;!?&lt;br /&gt;
I assume https://en.wikipedia.org/wiki/Brownout_(electricity) or https://en.wikipedia.org/wiki/Power_outage was meant. {{unsigned|VandenPlas|15:44, 9 January 2019}}&lt;br /&gt;
:That is the result of an discussion over whether the feedback loop is positive or negative. You can find the discussion here [[User_talk:AnthonyQBachler]] and on power production talk page. Feel free to link to brownout instead, the link to &amp;quot;feedback&amp;quot; never really made sense. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 9 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headline change to different language ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
how do I change the headline of a page to a different language (german in this case)?&lt;br /&gt;
Please see: wiki.factorio.com/Refined_hazard_concrete/de, wiki.factorio.com/Refined_concrete/de {{Unsigned|VandenPlas|08:21, 22 February 2019}}&lt;br /&gt;
: Add the title (Refined hazard concrete, Refined concrete) to [[Template:Translation/de]]. You can find more tips for translation here: [[Factorio:Translation_guide]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:38, 22 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revising my edits ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to say thanks for revising and especially commenting on my last set of edits. It&#039;s good to know how to keep to wiki style and make things consistent. [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 14:49, 5 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding logistic chests ==&lt;br /&gt;
&lt;br /&gt;
Yeah, constantly expanding that &amp;quot;multiplayer and fluids&amp;quot; section was getting old. Logistic chests, for me, was not something I could understand so easily from the start. If I made an image, giving accurate visuals to what each chest does, would it be allowed on this wiki? -- &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #555500; color:#ffffff; font-size: 100%;&amp;quot;&amp;gt;[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:53, 14 April 2019 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Depends on the image, but generally yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:01, 14 April 2019 (UTC)&lt;br /&gt;
:: How do you feel about this idea: imagine having more signal labels, but some of them are symbolic and interactive. Look at this image: https://i.imgur.com/EB0HJoq.png - Now imagine you pick the first bullseye-looking signal, and that signal is activated. So you get an effect like &#039;this&#039; on the minimap (https://i.imgur.com/OQjJBJr.gif). You think something like that would be a good add to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:53, 17 April 2019 (UTC)&lt;br /&gt;
::: Uhh, yes? No? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:24, 20 April 2019 (UTC)&lt;br /&gt;
:::: Vacation :) Ideas and suggestions for the game have no place on this wiki; make a forum post for that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:19, 22 April 2019 (UTC)&lt;br /&gt;
::::: Is a multiplayer image of players fighting off enemies allowed if there&#039;s no mod elements? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:56, 29 April 2019 (UTC)&lt;br /&gt;
:::::: What value do you think the image would add to the page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:30, 29 April 2019 (UTC)&lt;br /&gt;
::::::: An interesting image that&#039;s different from one player just standing around a bunch of enemies. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:26, 30 April 2019 (UTC)&lt;br /&gt;
:::::::: Okay, add it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:36, 30 April 2019 (UTC)&lt;br /&gt;
::::::::: Wait... You mean add the image from before or the alternate &amp;quot;non-mod&amp;quot; one I brought up? Also, am I allowed to add gif&#039;s for all the weapons? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:40, 30 April 2019 (UTC)&lt;br /&gt;
:::::::::: The non-mod one. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:52, 30 April 2019 (UTC)&lt;br /&gt;
::::::::::: I mean, couldn&#039;t I just crop out the mod stuff and post the same image..? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:34, 1 May 2019 (UTC)&lt;br /&gt;
:::::::::::: Please make a new image, the coin/random beams are in the middle of the image/directly where the fighting happens, so cropping it is nearly impossible. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:50, 1 May 2019 (UTC)&lt;br /&gt;
::::::::::::: Is there a way to find out which articles are visited the most? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:47, 16 June 2019 (UTC)&lt;br /&gt;
:::::::::::::: Yes, [[Factorio:Top pages]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:09, 17 June 2019 (UTC)&lt;br /&gt;
:::: I was wondering, you know how you can change the style of this wiki through the user page preferences thing? What if I designed a bunch of different colored CSS templates for people to pick from? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:27, 21 September 2019 (UTC)&lt;br /&gt;
::::: The wiki is pending a major-ish style rework in corporation with the Factorio graphics department soon™ (not this year probably), so I don&#039;t think putting work into changing the current style is a good idea. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:14, 23 September 2019 (UTC)&lt;br /&gt;
:::::: Am I allowed to make a template (similar to the &amp;quot;stub&amp;quot; one) that says something like &amp;quot;this page has outdated images&amp;quot;? Or does that already exist? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:29, 17 August 2020 (UTC)&lt;br /&gt;
::::::: Wait nvm that already exists. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:16, 17 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages/de  ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, from time to time I translate a page in German and I noticed that some of the pages listet at [[Factorio:Wanted_pages/de]] have only one page referring to them which should not be referring to them in my opinion. An example is [[Special:WhatLinksHere/Mods/de]]. The referring page is the uk translation and I couldn&#039;t find the link on that page.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:57, 26 July 2019 (UTC)&lt;br /&gt;
: The language template on the uk page refers to the German page, even if you can&#039;t see it. Just ignore any page that doesn&#039;t have an English version, that is what the column is for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 26 July 2019 (UTC)&lt;br /&gt;
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== Two things... ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s me again making your talk page doubly longer than it should be. Just throwing this out there, is there a way to add .webp image support to this wiki? I don&#039;t know if you understand how that format works, but it would allow .gifs to be resized and still animate. Also, this one is minor, but are you alright with having a GUI image for buffer chests? The deletion log says you got rid of it for being too similar to another image or something, though the only difference is one chest has as extra option on the GUI. Don&#039;t know if that counts. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:43, 24 September 2020 (UTC)&lt;br /&gt;
: Mediawiki recommends against using webp&#039;s for images since not all browsers support their display. Furthermore, adding support for displaying them properly looks pretty complicated, so I don&#039;t think it&#039;s likely to be added. The buffer chest image is alright to add - the deletion in the log was me accidentally uploading the requester chest image as a buffer chest image and then moving it to the right place, nothing to do with the actual buffer chest GUI. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 06:30, 24 September 2020 (UTC)&lt;br /&gt;
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== Localisation misinformation? ==&lt;br /&gt;
&lt;br /&gt;
Hi. You reverted my edits on mod Localisation, citing &amp;quot;misinformation&amp;quot;. Could you elaborate? I use rich text formatting in my mods, as do other people, so that definitely works, and it was the Factorio developers themselves that have clearly stated that the final string cannot be accessed in scripts. Where&#039;s the misinformation?&lt;br /&gt;
{{Unsigned|Modo lv|16:24, 22 January 2021‎}}&lt;br /&gt;
:Whether rich text can be used depends on where the locale is used. E.g. rich text does not work in script render text. The final string can be accessed via LuaPlayer.request_translation. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:29, 22 January 2021 (UTC)&lt;br /&gt;
::OK, but shouldn&#039;t the info be updated to reflect that then, instead of removing all mention of these features? I originally came to localisation page to figure out how to color text and add images, and it does not give any information on that at all (instead the given examples lead me to believe that the only way was to use parameters to insert images programmatically, and colors/fonts were simply not an option). As for reading the result, Google (specifically on the API docs!) and forum search on the issue only led me to the (outdated) forum post stating that it can&#039;t be done. {{Unsigned|Modo lv|16:39, 22 January 2021‎}}&lt;br /&gt;
:::If you can find a way to mention rich text without it ending up as misinformation, feel free. Regarding reading the result, I&#039;d personally prefer if the page stays the way it is, as request_translation is basically a newbie trap. At the point that you&#039;ll be able to determine what it&#039;s useful for, you&#039;ll have found it in the docs/in another mod anyway. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:50, 22 January 2021 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t find it. :) I have no idea how to tell if a mod might be using request_translation (since it&#039;s such an advanced and specific feature, I would guess that not a lot of them do, at least in singleplayer) and all my attempts at googling &amp;quot;lua read localisedstring&amp;quot; and similar only lead to the forum post saying it can&#039;t be done (and so I naturally stopped looking for it). So there is already misinformation out there that people do find and we can&#039;t remove, but we can ensure that the wiki — the first place a person looks — is accurate, thorough and and up-to-date. {{Unsigned|Modo lv|17:00, 22 January 2021‎}}&lt;br /&gt;
::::Okay, good point. How about you implement your vision (with the new info) on the page and we&#039;ll work with that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 22 January 2021 (UTC)&lt;br /&gt;
:::::Already on it! :) Ideally I would love to see a list somewhere of what supports rich text and what doesn&#039;t, but starting a whole new page seemed a bit much so soon. :D So I&#039;ll just add what I know to localisation page for now and we can go from there. Thank you for your time &amp;amp; patience!&lt;br /&gt;
&lt;br /&gt;
== Heatpipe in german ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I have a problem. In German factorio heat-pipes are called &amp;quot;Wärmerohre&amp;quot; but here the wiki calls ist &amp;quot;Hitzerohre&amp;quot;. How can I change the name?&lt;br /&gt;
Thanks {{Unsigned|Jojo04|14:46, 24 February 2021‎}}&lt;br /&gt;
:Hey, you can change it in [[Template:Translation/de]]. Just click edit, search for the heat pipe and change the entry. You can find more information on translating here: [[Factorio:Translation guide]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 24 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron gear ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to thank you for the detailed explanation on the [https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;amp;type=revision&amp;amp;diff=184666 iron gear diff], it was very helpful. I&#039;d still like to expand on &amp;quot;many basic and advanced recipes&amp;quot; a little bit, as the page seems a bit like a stub at present. (For example, I should note that the first sentence is actually describing the ingredient information, which is present in the infobox.) Would you be opposed to the following (without the miscellaneous categories originally present):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is very important for many basic and advanced recipes, including all levels of [[Belt transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I feel like this gives a bit more detail on basic, highly-produced items using the gear wheel, with recipes have been left unchanged in quite some time. Additionally, the prose allows grouping and categorisation of the items (rather than having to understand exactly which item icon is in the infobox&#039;s list, and then know the item&#039;s significance). Thanks in advance (and PS, thanks for tidying up the [[Assembling machine 1]] page for conciseness!). [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 11:10, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll be transparent here, the iron gear change was sitting in my to-do for a few days because I could not figure out how to handle it. Looking at it again now, I agree that the page should be longer and your proposed sentence fits well, so I added it. I think the description on [[electronic circuit]] pretty much nails what I think fits well for these item pages - some concrete examples and category mentions, but not so much/so detailed that it begins to look like an exhaustive list. But I want to stress again that I am not very set in my opinion here, so please keep proposing things/changing pages around and we&#039;ll keep communicating so we hopefully find the best solution :) Additionally, I want to say thank you for the history section additions, they are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:59, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Mainpage  ==&lt;br /&gt;
&lt;br /&gt;
The German main page contains several outdated info. For example, the German version of the &amp;quot;get the game&amp;quot; part contains the info that Factorio is currently under development and is available as early access. Other parts of the main page are outdated as well. Is it allowed to update these important subpages to the current state of the English ones on my own? Is there some kind of review process?&lt;br /&gt;
&lt;br /&gt;
Another question: A few German pages contain elaborate details that are not present in the English version. They look as if they are WIP relics from the game development stage, when the corresponding features were not yet stable or not yet fully understood by the wiki community. As far as I see it, all translated wiki pages should contain exactly the same information, regardless the language. So the task is to remove these details and replace them with exactly the information that is in the English version of that page. Not less, and not more. Is this the intended approach?&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:53, 28 March 2021 (UTC)&lt;br /&gt;
:You can update the main page subpages on your own. Yes, updating translated pages to the state of the English page is the intended approach. However, if you find that the extra information that is on the German page is valuable, you could add it to the English page. There is nothing that speaks against expanding pages with valuable information. Thank you for reaching out and making sure that you&#039;re working on the right things :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:15, 29 March 2021 (UTC)&lt;br /&gt;
::Another question: how should the player (reader) be addressed in German? In English you address everyone as &amp;quot;you&amp;quot;, but in German you address someone formally as &amp;quot;Sie&amp;quot;, informally as &amp;quot;Du&amp;quot;, and some kind of middle ground is &amp;quot;Ihr&amp;quot;. Usually, German game wikis, especially fan-based ones, address players as &amp;quot;Du&amp;quot; and sometimes as &amp;quot;Ihr&amp;quot;, but never as &amp;quot;Sie&amp;quot;. &amp;quot;Sie&amp;quot; is used with professional texts, but usually not with leisure/gaming topics. Given that Factorio started as indie game and still looks like one, I recommend addressing the player with &amp;quot;Du&amp;quot;. This is how friends are talking to each other. Is this ok? I found a mix of &amp;quot;Sie&amp;quot; (in some tutorial, sounds a bit strange) and &amp;quot;Du&amp;quot; (in the old installation instructions and probably elsewhere), so I&#039;m asking for consistency. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:42, 29 March 2021 (UTC)&lt;br /&gt;
:::For that and most other things we follow the in-game translations, which go with &amp;quot;Du&amp;quot;. Im Internet duzt man sich ;) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 29 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::So I think the Best way to this in german is with &amp;quot;Man&amp;quot;, because it is some kind of bad language, to adress the reader directly. (In german) ~ [[User:Jojo04|Jojo04]] 08:50, 5 April 2021&lt;br /&gt;
::::I personally consider &amp;quot;man&amp;quot; as bad language. I prefer &amp;quot;Du&amp;quot;. It&#039;s a good way to &#039;involve&#039; the reader and keep him/her reading. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:13, 5 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: As in most cases the english &amp;quot;you&amp;quot; refers to everyone, the correct German word is &amp;quot;Man&amp;quot;. The translation with &amp;quot;Du&amp;quot; is an anglizism and so an bad language. Also the Wiki style guide says, that (in english) &amp;quot;you&amp;quot; should be avoided. [[User:Jojo04|Jojo04]] ([[User talk:Jojo04|talk]]) 09:50, 5 April 2021 (UTC)&lt;br /&gt;
::::: I usually go with &amp;quot;man&amp;quot; on my translated pages, and it looks better than the direct &amp;quot;du&amp;quot; in my opinion. In english, some sentence is &amp;quot;To achieve this, you click on this and do that&amp;quot;, the corresponding translated phrase as I see it is &amp;quot;Um dies zu erreichen, klickt man auf dies und tut das&amp;quot;. In many articles on this wiki, &amp;quot;you&amp;quot; is used like this, and translation to &amp;quot;man&amp;quot; feels quite natural. It&#039;s simply factual, not too personal. Really bad would be, if you translate to &amp;quot;Um dies zu erreichen, klicken Sie auf dies und tun das&amp;quot;. I use Deepl for initial translation work, and it often starts to address the reader as &amp;quot;Sie&amp;quot; - this is what I rework to &amp;quot;man&amp;quot;. I would use &amp;quot;Du&amp;quot; in elaborate tutorials, which at the most part are not yet translated. The only one is the Quickstart tutorial, but unfortunately this addresses the player as &amp;quot;Sie&amp;quot;. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 11:17, 5 April 2021 (UTC)&lt;br /&gt;
:::::: Generally, the aim should be to keep articles that aren&#039;t tutorials in passive voice, so for example &amp;quot;this can be achieved, by clicking on this and doing that&amp;quot; or using phrases like &amp;quot;the player inventory&amp;quot; instead of &amp;quot;your inventory&amp;quot;. This goes for both English and German. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:36, 8 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This Wiki&#039;s Origins... ==&lt;br /&gt;
Me and the creator of the game &amp;quot;Song of Syx&amp;quot; are discussing starting a wiki. He actually said he was curious to how THIS very wiki got started. Did you buy a site and make this all from scratch? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:39, 6 May 2021 (UTC)&lt;br /&gt;
:Back in the day, the wiki was hosted on the same server as the forums, it didn&#039;t even have its own subdomain. [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open software, so there is nothing to pay for there. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:39, 7 May 2021 (UTC)&lt;br /&gt;
::Does MediaWiki provide you with its own server space or do you need a server of your own. The dev of Song of Syx seems to think you need one. Also, I noticed that you updated some of the images in the &#039;combinator tutorial&#039; page, but you left some not updated. Is that because you want to save space to not stretch the page? Because the new GUI for the combinators are way fatter and space-taking. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 9 May 2021 (UTC)&lt;br /&gt;
:::MediaWiki is just software, no server and no service included. So you need to provide your own server. The Factorio wiki probably started as additional install on the official forum server and was later carved out to its own server because of the growth. Despite its power, MediaWiki is very easy to install.&lt;br /&gt;
:::Apropos combinator tutorial - could you take a look at this image made by yourself: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{fullurl:File:Onetime_Clock.png}}&amp;lt;/span&amp;gt;? It&#039;s not only a bit outdated, it&#039;s wrong unfortunately. The bottom decider has to be &amp;quot;input count&amp;quot;. The previous image in the history has the correct setting. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:11, 9 May 2021 (UTC)&lt;br /&gt;
:::As Tertuis3 says, you need to have a server to host the wiki software. I updated the images on the combinator tutorial page that had mistakes and left the rest the same for the reason you give. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:30, 10 May 2021 (UTC)&lt;br /&gt;
::::I think I asked you this, but is there a tutorial on how to make templates from scratch? You had to have learned somehow as there&#039;s hundreds of templates made by you. Also, what&#039;s the name of the file you edit to change the main CSS of the entire wiki? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:56, 11 May 2021 (UTC)&lt;br /&gt;
:::::The MediaWiki help pages are linked in the sidebar of this wiki. They are rather good at answering questions like this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:49, 12 May 2021 (UTC)&lt;br /&gt;
::::::I&#039;ll try to make this my last question. And yes, I went through the MediaWiki help pages. You know how it says &amp;quot;Factorio Wiki&amp;quot; in the browser? Can that be changed with ease? Mind you, I&#039;m an admin of the wiki I&#039;m working on, but not the actual owner. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:37, 18 May 2021 (UTC)&lt;br /&gt;
:::::::[https://www.mediawiki.org/wiki/Change_the_name_of_the_wiki This page] has some info on how to change the wiki name. You will need to be able to access LocalSettings.php for that, some info on that is here: https://www.mediawiki.org/wiki/LocalSettings.php#Location_on_the_server. Good luck with your endeavors! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:51, 18 May 2021 (UTC)&lt;br /&gt;
:::::::: Might as well throw this in. When a transparent image is resized in a thumb image, it has a white background which looks kind of... &amp;quot;loud&amp;quot; and off on this site&#039;s color scheme. You can change that by editing the background-color of &amp;quot;html .thumbimage&amp;quot;. I&#039;m sure you knew that for the longest time. Just throwing that out there just for the sake of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;html .thumbimage {&lt;br /&gt;
    background-color: #222;&lt;br /&gt;
    border: 1px solid #797979;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
^ I think something LIKE that could maybe work.-- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:44, 30 May 2021 (UTC)&lt;br /&gt;
::::::::: I did not know that, thanks for the info! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:15, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
May I ask what you use to keep the spambots out? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:19, 6 October 2021 (UTC)&lt;br /&gt;
: We have editing disabled for people without accounts. And then for getting an account, we use [https://www.mediawiki.org/wiki/Extension:ConfirmAccount Extension:ConfirmAccount], it provides [[Special:RequestAccount]]. It&#039;s working well so far, but certainly not without weaknesses. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:04, 6 October 2021 (UTC)&lt;br /&gt;
:: Do spambot accounts still slip in? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 15 October 2021 (UTC)&lt;br /&gt;
::: Also, [https://songsofsyx.com/wiki/index.php?title=Main_Page this] is the wiki, if you&#039;re interested in knowing what it looks like. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 15 October 2021 (UTC)&lt;br /&gt;
:::: I&#039;d prefer not to further comment on how we combat spam. If you know the techniques, they are much easier to work around. I hope you can understand this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:38, 29 October 2021 (UTC)&lt;br /&gt;
::::: I wouldn&#039;t want you spilling the beans on your techniques, either. But I have to ask this, even with your spam-fighting methods, do you still get spam accounts that slip in every now and then? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:38, 23 November 2021 (UTC)&lt;br /&gt;
:::::: Not in a way that they are of any concern to me/affect the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mass search and replace ==&lt;br /&gt;
&lt;br /&gt;
Do you have a bot that is able to mass replace every&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;{{TransLink|Damage|Schaden &amp;amp; Resistenzen}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
to&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Widerstand]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
within the German pages?&lt;br /&gt;
And could you please run it?&lt;br /&gt;
&lt;br /&gt;
I just reworked the German article about damage and found that German ingame terminology for resistance is not &amp;quot;Resistenz&amp;quot; but actually &amp;quot;Widerstand&amp;quot;. However, Resistenz is used in all of the footers of the ammo and weapon articles.&lt;br /&gt;
&lt;br /&gt;
Or if you are lazy, you can give me a hint how to make such a bot myself (I&#039;m able to script programming with the major script languages on Linux. It would be the perfect exercise to &amp;lt;s&amp;gt;destroy the whole wiki&amp;lt;/s&amp;gt; improve my Python knowledge). [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:56, 12 October 2021 (UTC)&lt;br /&gt;
:I don&#039;t have one right away, but making it wouldn&#039;t be an issue. This is a great example to highlight why [[Template:L]] is so good when not manually overridden - it would adjust all those links automatically, though generally outdated translations aren&#039;t the biggest issue. This may be a good time to think about whether the page should maybe be moved, should be split into separate pages, whether the links to it should be in the see also at all, whether they should link to a redirect (which auto-translates) instead. What do you think here? These changes would affect English and all other language, but may have better long term results. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:58, 13 October 2021 (UTC)&lt;br /&gt;
::Do you mean the &amp;quot;damage&amp;quot; article that is linked by these links? It deals with damage and damage mitigation (resistance). We can split it to a damage-only article and a new resistance-only article and change all links from &amp;lt;nowiki&amp;gt;[[Damage|Damage &amp;amp; Resistances]]&amp;lt;/nowiki&amp;gt; (which are many as well) to either just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; or into two links to the two articles. I&#039;m at a loss here, I&#039;m not a person that intends to question and change all design choices made long before I joined. I just want to translate what currently exists.&amp;lt;br&amp;gt;If you ask me, I would not change/split the damage article but change all references to it to just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; and leave out the extension &amp;quot;&amp;amp; resistances&amp;quot;. A redirect from &amp;quot;Resistance&amp;quot; to Damage#resistance would be useful for search. And keep all the &amp;quot;see also&amp;quot; references. May be only me, but I&#039;m using these links very often to get a broader picture of some topic, especially if I don&#039;t know that much yet.&amp;lt;br&amp;gt;With redirects, there is the next question I wanted to ask: the search function is useful only for English. It would be useful to create redirects in all the languages to all the &amp;quot;English topic/&amp;lt;language&amp;gt;&amp;quot; pages, for example Schaden -&amp;gt; Damage/de. This can probably be automated if you use all the custom language templates as source and a little bit of text processing and scripting magic. However, I don&#039;t know if this clutters the pages too much. What a pity this wiki doesn&#039;t use the native translation module available for MediaWiki.  --[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:26, 14 October 2021 (UTC)&lt;br /&gt;
:::Thank you for still providing your opinion despite not wanting to question old design choices. The damage page is a design I wanted to question because to my knowledge, the current form of the page is just an expanded version of what was created back in 2013, during the &amp;quot;birth&amp;quot; of the wiki. Both the wiki and the game have changed a lot since then, so it can be good to take another look. I like your suggestion of keeping the page as is, but changing the links to remove the resistance part. The redirect you suggest already exists (in English at least), so that is good too. So, I took the freedom of taking 10 minutes out of my day to do the change manually, both for English and German pages. Doing it manually allowed me to directly link to the resistances redirect for the armor and tank pages, since it is a bit more fitting. I created the appropriate redirect for German (the translation already existed). I hope you don&#039;t mind that I just ran with your suggestion :)&lt;br /&gt;
:::Regarding general language redirects - they are allowed, but I&#039;d rather not create them in bulk, as the &amp;lt;code&amp;gt;Redirects created with the idea of &amp;quot;This might be useful someday&amp;quot; are noise and provide nothing.&amp;lt;/code&amp;gt; note from the rules still applies here. This also gets difficult due to changing translations and overlapping languages. E.g. there is both an Eisenstange and Eisenstab redirect for the German iron stick. An example for overlapping would be logistic system (the research) in German and Danish - it&#039;s the same translation, so which language do you redirect to. So, I would instead suggest to try to create the redirects mostly as search enhancers. For example, searching for &amp;quot;Zug&amp;quot; doesn&#039;t result in railway/de. So that would be good to have as a redirect. On the other hand, searching for &amp;quot;Öl&amp;quot; yields crude oil/de, so that doesn&#039;t really need a redirect. I hope that still helps to make the search more usable in German.&lt;br /&gt;
:::Regarding the translation module, could you link what exactly you mean? Last I looked at things, there was an extension that allowed translations, but it wasn&#039;t really fitting for the wiki ([https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=85616]), but maybe you mean something else/the extension has been improved. I&#039;m quite open to changing the translation system (as long as the new solution is better) because our current system is rather obviously running on technology from 2014. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 29 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating infoboxes on SpaceExploration wiki ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka, there is an official wiki for the Space Exploration mod. However, there isn&#039;t much content. I wanted to try contributing, but I think the most important starting place is to get working infoboxes. I figured stealing infobox source code from this wiki would be the best way, since the types of infoboxes needed are the same. I (and a couple other people based on the history) have tried copying over and failed.&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if you have any guidance on how to get infoboxes setup on that wiki.&lt;br /&gt;
&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Main_Page&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Template:Infobox&lt;br /&gt;
&lt;br /&gt;
--[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 23:56, 7 November 2021 (UTC)&lt;br /&gt;
:Hey. I cannot assist you in breaking the license of this wiki. However, infoboxes are rather widespread concept, so there should be plenty of non-license-breaking inspiration out there. I would recommend to look into modern technology like [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Scribunto Extension:Scribunto] to build your infoboxes if you want to get as complicated as this wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:00, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hm, I guess I should have looked closer at each wiki&#039;s license. Thanks for your time. --[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 16:55, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expandable tables/divs/etc ==&lt;br /&gt;
&lt;br /&gt;
I noticed you didn&#039;t want a long list of sounds on the [[programmable speaker]] page. What if the list was put into an expandable table so that it didn&#039;t stretch the page by default? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:08, 19 November 2021 (UTC)&lt;br /&gt;
:That would improve the collapsed case, but once expanded, a list of over 300 things would still be a lot at once. So some kind of solution that collapses the contents of the second dropdown in the in-game GUI may be better, but that seems weird for example for the Miscellaneous category where the contents of the second dropdown is all that is interesting. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:17, 23 November 2021 (UTC)&lt;br /&gt;
::What if the table was designed in a way where the speaker choices were in rows? That is, if the table was 7-8 columns long, it would only be 37-50 cells tall. Which would be very tall, but no so much that it ruins the page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:35, 23 November 2021 (UTC)&lt;br /&gt;
:::That sounds quite big still, especially for an item page. But it may be worth a try (perhaps with only some of the content, so that it&#039;s not a lot of work). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rocket rush ready to merge in ==&lt;br /&gt;
&lt;br /&gt;
Hi, I decided to make my very first wiki contribution ever and created a page for the [[Rocket rush]] scenario. I have 0 experience contributing to a MediaWiki, so I have no idea if I followed the right protocol while building out the page--forgive me if I made things inconvenient. I linked the draft page off of my user page to facilitate building it out. Per the [[Factorio:Wiki_rules|rules]], I&#039;m here asking an admin to merge this page into [[Game_modes_and_options]] -- [[User:While 1|While 1]] ([[User talk:While 1|talk]]) 14:08, 10 April 2022 (UTC)&lt;br /&gt;
: Thank you for the page! I made some formatting and wording changed and then merged it into the main namespace. The page must have been a lot of work with the item list, thank you for contributing it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:47, 11 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it appropriate to add usage information for a linked belt, somewhere on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Bilka|Bilka]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope all is well. Thanks for all you have done for this wiki -- it has provided me value on numerous occasions.&lt;br /&gt;
&lt;br /&gt;
I read all of your edit summaries of your recent linked belt edits. Thanks for the information.&lt;br /&gt;
&lt;br /&gt;
I also read [[Factorio:Wiki_rules|the rules]] and [[Factorio:Style_guide|the style guide]]. I apologize for not having read them before my edits. My bad.&lt;br /&gt;
&lt;br /&gt;
Additionally, I read the [[Factorio:Editor_noticeboard|editor]] and [[Factorio:Admin_noticeboard|admin]] noticeboards to possibly further familiarize myself.&lt;br /&gt;
&lt;br /&gt;
I want to keep this wiki being good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I had spent a lot of time trying to figure out how to use a linked belt, that one can see in the vanilla map editor. Initially, I did not find linked belt usage information from [https://www.google.com/search?q=factorio+how+to+use+linked+belt my web searching]. I eventually found some information on how to use a linked belt from the Factorio Discord server.&lt;br /&gt;
&lt;br /&gt;
This required more effort than getting the information from direct web searching. Thus, I wanted to record the information in a canonical, more accessible location, and I thought this wiki would be appropriate for this linked belt usage information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it appropriate to add usage information for a linked belt, somewhere on this wiki?&lt;br /&gt;
&lt;br /&gt;
If so, where would it be appropriate to add it? Perhaps at [[Prototype/LinkedBelt]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks again.&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:44, 20 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, thank you for the nice words. I agree that usage information is good to have. My intention was to take all the info you added to the linked belt page and merge it into the prototype page. I see now that I missed mentioning that mods or console commands are needed for executing the linked script function. I added that to the page now.&lt;br /&gt;
: Another place where there could be more information is the console commands page, I could add a command to connect two linked belts. I don&#039;t know if that would help your usecase since your original page only mentioned &amp;quot;use mods&amp;quot;. So, if my edit is not enough, feel free to add more info on Prototype/LinkedBelt. Or let me know what exactly you would like to add and we can figure out the best place to put it here on the wiki. Thank you for reaching out about this :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:30, 20 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hey [[User:Bilka|Bilka]], thanks for your kind words as well. I felt like responding here to possibly make the dialogue here more complete, in case it&#039;s of use to anyone. Hopefully this is okay.&lt;br /&gt;
:: I believe I have made changes that cause the wiki to provide better usage information for [[Prototype/LinkedBelt|linked belts]]: On the [[console]] page (which is the redirect of [[console commands]]), I added the section [[Console#Connect_linked_belts]], and this new section is linked to in the [[Prototype/LinkedBelt|Prototype/LinkedBelt (linked belt)]] page.&lt;br /&gt;
:: (I also accidentally forgot to include an edit summary for one of my edits to [[Prototype/LinkedBelt]]. My bad. I don&#039;t think it&#039;s really an issue, but want you to know I intend to succinctly summarize my edits, if necessary.)&lt;br /&gt;
:: Thanks for getting back to me so quick :)&lt;br /&gt;
:: Best, [[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 05:50, 25 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/LinkedBelt&amp;diff=189539</id>
		<title>Prototype/LinkedBelt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/LinkedBelt&amp;diff=189539"/>
		<updated>2022-07-25T02:39:29Z</updated>

		<summary type="html">&lt;p&gt;Snayday: Fix run-on sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|Prototype/TransportBeltConnectable}}&lt;br /&gt;
[[File:Linked belt entity.png|300px|right]]A belt that can be connected to a belt anywhere else, including on a different surface. The linked belts have to be [[Console#Connect_linked_belts|connected with console commands]] or runtime scripting in mods or scenarios. See [https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.connect_linked_belts connect_linked_belts] and other runtime functions.&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|linked-belt}}&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/TransportBeltConnectable]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|structure|[[Types/table|table]]}}&lt;br /&gt;
Table with the following members:&lt;br /&gt;
&lt;br /&gt;
* direction_in - [[Types/Sprite4Way|Sprite4Way]] - Mandatory.&lt;br /&gt;
* direction_out - [[Types/Sprite4Way|Sprite4Way]] - Mandatory.&lt;br /&gt;
* back_patch - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
* front_patch - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
* direction_in_side_loading - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
* direction_out_side_loading - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|structure_render_layer|[[Types/RenderLayer|RenderLayer]]|&amp;quot;object&amp;quot;|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_clone_connection|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_blueprint_connection|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_side_loading|[[Types/bool|bool]]|false|optional=true}}&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/LinkedBelt&amp;diff=189538</id>
		<title>Prototype/LinkedBelt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/LinkedBelt&amp;diff=189538"/>
		<updated>2022-07-25T02:34:05Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|Prototype/TransportBeltConnectable}}&lt;br /&gt;
[[File:Linked belt entity.png|300px|right]]A belt that can be connected to a belt anywhere else, including on a different surface. The linked belts have to be [[Console#Connect_linked_belts|connected with console commands]] or runtime scripting in mods or scenarios, see [https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.connect_linked_belts connect_linked_belts] and other runtime functions.&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|linked-belt}}&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/TransportBeltConnectable]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|structure|[[Types/table|table]]}}&lt;br /&gt;
Table with the following members:&lt;br /&gt;
&lt;br /&gt;
* direction_in - [[Types/Sprite4Way|Sprite4Way]] - Mandatory.&lt;br /&gt;
* direction_out - [[Types/Sprite4Way|Sprite4Way]] - Mandatory.&lt;br /&gt;
* back_patch - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
* front_patch - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
* direction_in_side_loading - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
* direction_out_side_loading - [[Types/Sprite4Way|Sprite4Way]] - Optional.&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|structure_render_layer|[[Types/RenderLayer|RenderLayer]]|&amp;quot;object&amp;quot;|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_clone_connection|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_blueprint_connection|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_side_loading|[[Types/bool|bool]]|false|optional=true}}&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Console&amp;diff=189537</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Console&amp;diff=189537"/>
		<updated>2022-07-25T02:28:47Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* World manipulation scripts */ Provide linked belts connection command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;console&#039;&#039;&#039; is Factorio&#039;s in-game command-line interface. See [[command line parameters]] for the command line interface of the Factorio executable.&lt;br /&gt;
&lt;br /&gt;
The in-game console can be used for:&lt;br /&gt;
&lt;br /&gt;
* Chatting with other players&lt;br /&gt;
* Occasional status updates&lt;br /&gt;
* Running commands / scripts / cheats&lt;br /&gt;
&lt;br /&gt;
There are three types of commands:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[#Normal commands|Normal]]&#039;&#039;&#039; - Display information about the game and customize your experience.&lt;br /&gt;
* &#039;&#039;&#039;[[#Multiplayer commands|Multiplayer]]&#039;&#039;&#039; - Message filtering, banning users, etc.&lt;br /&gt;
* &#039;&#039;&#039;[[#Scripting and cheat commands|Scripting/Cheating]]&#039;&#039;&#039; - Run small Lua scripts (but they &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;disable achievements for the save game&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Using the console ===&lt;br /&gt;
The console display can be toggled with the {{keybinding|/}} (slash) or {{keybinding|~}} (tilde) keys.&lt;br /&gt;
&lt;br /&gt;
You can customize the keys via &#039;&#039;&#039;Settings menu → Controls → Toggle chat (and Lua console)&#039;&#039;&#039;.&lt;br /&gt;
When the console is open, you&#039;ll see a blinking cursor at the bottom of the screen; type your message or command and hit &#039;&#039;&#039;Return&#039;&#039;&#039; to send it (this will also close the console).&lt;br /&gt;
Documentation about message and command prefixes can be found further down this page.&lt;br /&gt;
&lt;br /&gt;
The console supports [[rich text]] tags. These tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. Ctrl + Alt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will insert a tag for that thing into the console.&lt;br /&gt;
&lt;br /&gt;
When the console is closed, only the most recent messages/commands will be displayed, but they will gradually fade away (opening the console will immediately re-display all recent messages).&lt;br /&gt;
Note that by default, all executed commands are made visible to all users. The fade-out time can be changed via &#039;&#039;&#039;Settings menu → Interface → Chat message delay&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The console can be cleared with the &#039;&#039;&#039;/clear&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Use the {{keybinding|&amp;amp;uarr;}} and {{keybinding|&amp;amp;darr;}} keys to scroll through the console history. The {{keybinding|Tab}} key provides intelligent code completion on commands, options and player names.&lt;br /&gt;
&lt;br /&gt;
== Normal commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;| Example&lt;br /&gt;
! style=&amp;quot;width:46%&amp;quot;| Description&lt;br /&gt;
! style=&amp;quot;width:4%&amp;quot;| Admin only&lt;br /&gt;
|-&lt;br /&gt;
| /alerts &amp;lt;enable/disable/mute/unmute&amp;gt; &amp;lt;alert&amp;gt;&lt;br /&gt;
| /alerts disable turret_fire&lt;br /&gt;
| Enables, disables, mutes, or unmutes the given  [[alerts|alert]] type. Available alerts: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair packs, turret_fire, custom, no_storage, train_out_of_fuel, fluid_mixing.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /clear&lt;br /&gt;
| /clear&lt;br /&gt;
| Clears the console.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /color &amp;lt;color&amp;gt;&lt;br /&gt;
| /color 20 255 255&lt;br /&gt;
| Changes your color. Can either be one of the pre-defined colors or [[:Wikipedia:RGB_color_space|RGB value]] in the format of “# # #”. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /evolution&lt;br /&gt;
| /evolution&lt;br /&gt;
| Prints info about the alien evolution factor.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /help [command]&lt;br /&gt;
| /help&lt;br /&gt;
| Prints a list of available commands, the optional argument can specify the command that should be described.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /h [command]&lt;br /&gt;
| /h&lt;br /&gt;
| Same as /help.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /mute-programmable-speaker &amp;lt;mute/unmute&amp;gt; &amp;lt;local/everyone&amp;gt;&lt;br /&gt;
| /mute-programmable-speaker mute local&lt;br /&gt;
| Mutes or unmutes the global sounds created by the Programmable Speaker. Use “local” to mute just the local client. Admins can use “everyone” to mute the sounds for everyone on the server.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /perf-avg-frames &amp;lt;number&amp;gt;&lt;br /&gt;
| /perf-avg-frames 100&lt;br /&gt;
| Number of ticks/updates used to average performance counters. Default is 100. Value of 5-10 is recommended for fast convergence, but numbers will jitter more rapidly.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /permissions&lt;br /&gt;
| /permissions&lt;br /&gt;
| Opens the permissions GUI.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /permissions &amp;lt;action&amp;gt; &amp;lt;parameters&amp;gt;&lt;br /&gt;
| /permissions add-player DeveloperGroup kovarex&lt;br /&gt;
| Available actions are add-player &amp;lt;group&amp;gt; &amp;lt;player&amp;gt;, create-group &amp;lt;name&amp;gt;, delete-group &amp;lt;group&amp;gt;, edit-group &amp;lt;group&amp;gt; &amp;lt;input_action&amp;gt; &amp;lt;true/false&amp;gt;, get-player-group &amp;lt;player&amp;gt;, remove-player &amp;lt;group&amp;gt; &amp;lt;player&amp;gt;, rename-group &amp;lt;group&amp;gt; &amp;lt;new_name&amp;gt; and reset&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /reset-tips&lt;br /&gt;
| /reset-tips&lt;br /&gt;
| Resets the state of the tips and tricks as if the game was just started for the first time.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /screenshot [x resolution] [y resolution] [zoom]&lt;br /&gt;
| /screenshot&lt;br /&gt;
| Takes a screenshot with the GUI hidden, centered on the player. It is saved in the &amp;quot;script-output&amp;quot; subfolder of your [[User data directory]].  Resolution is optional and defaults to the current window size. Zoom is optional and defaults to 1.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /seed&lt;br /&gt;
| /seed&lt;br /&gt;
| Prints the starting map seed.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /time&lt;br /&gt;
| /time&lt;br /&gt;
| Prints info about how old the map is.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /toggle-action-logging&lt;br /&gt;
| /toggle-action-logging&lt;br /&gt;
| Toggles logging all input actions performed by the game. This value isn’t persisted between game restarts and only affects your local game in multiplayer sessions.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /toggle-heavy-mode&lt;br /&gt;
| /toggle-heavy-mode&lt;br /&gt;
| Used to investigate [[Desynchronization#Using_heavy_mode_command|desyncs]]. Will slow down the game and make multiplayer unplayable.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /unlock-shortcut-bar&lt;br /&gt;
| /unlock-shortcut-bar&lt;br /&gt;
| Unlocks all [[shortcut bar]] items, including blueprint string import, copy &amp;amp; paste, deconstruction and upgrade planner.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /unlock-tips&lt;br /&gt;
| /unlock-tips&lt;br /&gt;
| Unlocks all tips and tricks entries.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /version&lt;br /&gt;
| /version&lt;br /&gt;
| Prints the current game version.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiplayer commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;| Example&lt;br /&gt;
! style=&amp;quot;width:46%&amp;quot;| Description&lt;br /&gt;
! style=&amp;quot;width:4%&amp;quot;| Admin only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;message&amp;gt;&lt;br /&gt;
| Hello team!&lt;br /&gt;
| Console input that does not start with {{keybinding|/}} is shown as a chat message to your team.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /admin&lt;br /&gt;
| /admin&lt;br /&gt;
| Opens the player management GUI.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /admins&lt;br /&gt;
| /admins&lt;br /&gt;
| Prints a list of game admins.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /ban &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
| /ban xTROLLx Throwing grenades in base&lt;br /&gt;
| Bans the specified player.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /bans&lt;br /&gt;
| /bans&lt;br /&gt;
| Prints a list of banned players.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /banlist &amp;lt;add/remove/get/clear&amp;gt; &amp;lt;player&amp;gt;&lt;br /&gt;
| /banlist get&lt;br /&gt;
| Adds or removes a player from the banlist. Same as /ban or /unban.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /config &amp;lt;get/set&amp;gt; &amp;lt;option&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
| /config set password hunter2&lt;br /&gt;
| Gets or sets various multiplayer game settings. Available configs are: afk-auto-kick, allow-commands, allow-debug-settings, autosave-interval, autosave-only-on-server, ignore-player-limit-for-returning-players, max-players, max-upload-speed, only-admins-can-pause, password, require-user-verification, visibility-lan, visibility-public. The units for the options afk-auto-kick and autosave-interval are in minutes.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /delete-blueprint-library &amp;lt;player&amp;gt;&lt;br /&gt;
| /delete-blueprint-library everybody confirm&lt;br /&gt;
| Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /demote &amp;lt;player&amp;gt;&lt;br /&gt;
| /demote AzureDiamond&lt;br /&gt;
| Demotes the player from admin.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /ignore &amp;lt;player&amp;gt;&lt;br /&gt;
| /ignore Cthon98&lt;br /&gt;
| Prevents the chat from showing messages from this player. Admin messages are still shown.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /ignores&lt;br /&gt;
| /ignores&lt;br /&gt;
| Prints a list of ignored players.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /kick &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
| /kick xTROLLx Throwing grenades in base&lt;br /&gt;
| Kicks the specified player.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /mute &amp;lt;player&amp;gt;&lt;br /&gt;
| /mute Cthon98&lt;br /&gt;
| Prevents the player from saying anything in chat.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /mutes&lt;br /&gt;
| /mutes&lt;br /&gt;
| All players that are muted (can’t talk in chat).&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /open &amp;lt;player&amp;gt;&lt;br /&gt;
| /open AzureDiamond&lt;br /&gt;
| Opens another player’s inventory.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /o &amp;lt;player&amp;gt;&lt;br /&gt;
| /o AzureDiamond&lt;br /&gt;
| Same as /open.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /players [online/o/count/c]&lt;br /&gt;
| /players&lt;br /&gt;
| Prints a list of players in the game. (parameter online/o, it prints only players that are online, count/c prints only count)&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /p [online/o/count/c]&lt;br /&gt;
| /p o c&lt;br /&gt;
| Same as /players.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /promote &amp;lt;player&amp;gt;&lt;br /&gt;
| /promote AzureDiamond&lt;br /&gt;
| Promotes the player to admin.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /purge &amp;lt;player&amp;gt;&lt;br /&gt;
| /purge Cthon98&lt;br /&gt;
| Clears all the messages from this player from the chat log.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /reply &amp;lt;message&amp;gt;&lt;br /&gt;
| /reply oh, really?&lt;br /&gt;
| Replies to the last player that whispered to you.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /r &amp;lt;message&amp;gt;&lt;br /&gt;
| /r oh, really?&lt;br /&gt;
| Same as /reply.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /server-save&lt;br /&gt;
| /server-save&lt;br /&gt;
| Saves the game on the server in a multiplayer game.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /shout &amp;lt;message&amp;gt;&lt;br /&gt;
| /shout Hello world!&lt;br /&gt;
| Sends a message to all players including other forces.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /s &amp;lt;message&amp;gt;&lt;br /&gt;
| /s Hello world!&lt;br /&gt;
| Same as /shout.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /swap-players &amp;lt;player&amp;gt; [player]&lt;br /&gt;
| /swap-players AzureDiamond&lt;br /&gt;
| Swaps your character with the given player’s character, or if two players are given swaps the two player characters.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /unban &amp;lt;player&amp;gt;&lt;br /&gt;
| /unban xTROLLx&lt;br /&gt;
| Unbans the specified player.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /unignore &amp;lt;player&amp;gt;&lt;br /&gt;
| /unignore Cthon98&lt;br /&gt;
| Allows the chat to show messages from this player.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /unmute &amp;lt;player&amp;gt;&lt;br /&gt;
| /unmute Cthon98&lt;br /&gt;
| Allows the player to talk in chat again.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| /whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| /whisper AzureDiamond that&#039;s what I see&lt;br /&gt;
| Sends a message to the specified player.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /w &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| /w AzureDiamond that&#039;s what I see&lt;br /&gt;
| Same as /whisper.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| /whitelist &amp;lt;add/remove/get/clear&amp;gt; [player]&lt;br /&gt;
| /whitelist get&lt;br /&gt;
| Adds or removes a player from the whitelist, where only whitelisted players can join the game. Enter nothing for “player” when using “get” to print a list of all whitelisted players. An empty whitelist disables the whitelist functionality allowing anyone to join.&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scripting and cheat commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| /cheat &amp;lt;all&amp;gt;&lt;br /&gt;
| Researches all technologies and enables cheat mode. Using the &#039;&#039;&#039;all&#039;&#039;&#039; option also gives the player some additional items.&lt;br /&gt;
|-&lt;br /&gt;
| /command &amp;lt;command&amp;gt;&lt;br /&gt;
| Executes a Lua command (if allowed).&lt;br /&gt;
|-&lt;br /&gt;
| /c &amp;lt;command&amp;gt;&lt;br /&gt;
| Executes a Lua command (if allowed).&lt;br /&gt;
|-&lt;br /&gt;
| /editor&lt;br /&gt;
| Toggles the map editor.&lt;br /&gt;
|-&lt;br /&gt;
| /measured-command &amp;lt;command&amp;gt;&lt;br /&gt;
| Executes a Lua command (if allowed) and measures time it took.&lt;br /&gt;
|-&lt;br /&gt;
| /silent-command &amp;lt;command&amp;gt;&lt;br /&gt;
| Executes a Lua command (if allowed) without printing it to the console.&lt;br /&gt;
|-&lt;br /&gt;
| /sc &amp;lt;command&amp;gt;&lt;br /&gt;
| Executes a Lua command (if allowed) without printing it to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a very powerful feature, which also allows cheating, and as such &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;achievements will be permanently disabled for the save&amp;lt;/span&amp;gt; as soon as you use a script command.&lt;br /&gt;
&lt;br /&gt;
== Basic example scripts ==&lt;br /&gt;
&lt;br /&gt;
=== Use it as calculator ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.print(1234*5678)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zoom beyond normal bounds ===&lt;br /&gt;
Note that zooming too far out can cause performance hits. Be careful.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.zoom=0.1&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mine faster ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.manual_mining_speed_modifier=1000&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Craft faster ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.manual_crafting_speed_modifier=1000&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unlock and research all technologies ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.research_all_technologies()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undo this with the command in the next section.&lt;br /&gt;
&lt;br /&gt;
Note: Specific technologies can be researched using the [[map editor]] by shift clicking the &amp;quot;start research&amp;quot; button on the technology GUI.&lt;br /&gt;
&lt;br /&gt;
=== Unresearch all technologies ===&lt;br /&gt;
This does not reset manually applied bonuses&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c for _, tech in pairs(game.player.force.technologies) do &lt;br /&gt;
	tech.researched=false&lt;br /&gt;
	game.player.force.set_saved_technology_progress(tech, 0)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Specific technologies can be unresearched using the [[map editor]] by clicking the &amp;quot;un-research&amp;quot; button on the technology GUI.&lt;br /&gt;
&lt;br /&gt;
=== Reset your force ===&lt;br /&gt;
This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.reset()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Always show rail block visualization ===&lt;br /&gt;
Permanently show the rail block visualization instead of only when holding a rail signal. Disable by replacing true with false.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.game_view_settings.show_rail_block_visualisation = true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Set all trains to Automatic mode ===&lt;br /&gt;
Set all trains to automatic mode - for example after building them with a blueprint. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c for key,ent in pairs (game.player.surface.find_entities_filtered{name=&amp;quot;locomotive&amp;quot;}) do &lt;br /&gt;
    ent.train.manual_mode = false&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory manipulation scripts ==&lt;br /&gt;
&lt;br /&gt;
=== Cheat mode ===&lt;br /&gt;
Allows for infinite free crafting. Disable by replacing true with false.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.cheat_mode=true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Refill resources (refill oil, iron etc.) ===&lt;br /&gt;
While holding the cursor over a resource tile in-game:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.selected.amount=7500&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively you can refill all resources in the map with the following command. Change ore.amount to the desired value.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c surface = game.player.surface&lt;br /&gt;
for _, ore in pairs(surface.find_entities_filtered({type=&amp;quot;resource&amp;quot;})) do&lt;br /&gt;
    ore.amount = 10000&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add items to the player&#039;s inventory ===&lt;br /&gt;
Replace iron-plate with the [[data.raw|internal name]] of the item desired.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.insert{name=&amp;quot;iron-plate&amp;quot;, count=100}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, here&#039;s a stack of the god-mode energy system interface:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.insert{name=&amp;quot;electric-energy-interface&amp;quot;}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several god-mode items available:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;infinity-chest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;infinity-pipe&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;electric-energy-interface&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;heat-interface&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a powerful armor with equipment and some tools for construction:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c	local player = game.player&lt;br /&gt;
player.insert{name=&amp;quot;power-armor-mk2&amp;quot;, count = 1}&lt;br /&gt;
local p_armor = player.get_inventory(5)[1].grid&lt;br /&gt;
	p_armor.put({name = &amp;quot;fusion-reactor-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;fusion-reactor-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;fusion-reactor-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;exoskeleton-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;exoskeleton-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;exoskeleton-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;exoskeleton-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;energy-shield-mk2-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;energy-shield-mk2-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;personal-roboport-mk2-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;night-vision-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;battery-mk2-equipment&amp;quot;})&lt;br /&gt;
	p_armor.put({name = &amp;quot;battery-mk2-equipment&amp;quot;})&lt;br /&gt;
player.insert{name=&amp;quot;construction-robot&amp;quot;, count = 25}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Increase player inventory slots ===&lt;br /&gt;
Gives 100 additional bonus inventory slots to your entire force. Used by the [[Toolbelt (research)]].&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.character_inventory_slots_bonus=100&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World manipulation scripts ==&lt;br /&gt;
&lt;br /&gt;
=== Reveal the map around the player ===&lt;br /&gt;
&lt;br /&gt;
Reveals the map around the player, similar to a [[radar]].&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local radius=150&lt;br /&gt;
game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or from start position&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local radius=150&lt;br /&gt;
game.player.force.chart(game.player.surface, {{x = -radius, y = -radius}, {x = radius, y = radius}})&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Change 150 to the desired radius, higher values take longer.&lt;br /&gt;
&lt;br /&gt;
=== Hide revealed map ===&lt;br /&gt;
&lt;br /&gt;
Hides all revealed chunks, inverted map revealing.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface = game.player.surface&lt;br /&gt;
local force = game.player.force&lt;br /&gt;
for chunk in surface.get_chunks() do&lt;br /&gt;
  force.unchart_chunk({x = chunk.x, y = chunk.y}, surface)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reveal all generated map ===&lt;br /&gt;
&lt;br /&gt;
Revels all of the generated map to the player&#039;s team.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.chart_all()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delete chunks ===&lt;br /&gt;
If much of the map is revealed, it increases the size of the save file. The following command cancels the generation of all chunks that are currently queued for generation and removes chunks outside a 32 chunks radius around 0,0. Note that this will remove player entities if there are any on these chunks.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface = game.player.surface;&lt;br /&gt;
game.player.force.cancel_charting(surface); &lt;br /&gt;
local chunk_radius = 32;&lt;br /&gt;
for chunk in surface.get_chunks() do&lt;br /&gt;
  if (chunk.x &amp;lt; -chunk_radius or chunk.x &amp;gt; chunk_radius or chunk.y &amp;lt; -chunk_radius or chunk.y &amp;gt; chunk_radius) then&lt;br /&gt;
    surface.delete_chunk(chunk)&lt;br /&gt;
  end&lt;br /&gt;
end &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delete unrevealed chunks ===&lt;br /&gt;
This command deletes chunks that are not revealed by the player. Can be used after the command for [[#Hide revealed map|hiding revealed map]] to delete the chunks not covered by radar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;/c local surface = game.player.surface&lt;br /&gt;
local force = game.player.force&lt;br /&gt;
for chunk in surface.get_chunks() do&lt;br /&gt;
  if not force.is_chunk_charted(surface, chunk) then&lt;br /&gt;
    surface.delete_chunk(chunk)&lt;br /&gt;
  end&lt;br /&gt;
end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turn off night ===&lt;br /&gt;
Enables eternal day.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.surface.always_day=true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change game speed ===&lt;br /&gt;
0.5 is half speed, 1 is default, 2 is double speed, etc. Minimum is 0.01. This can be used for a lot of things like when you know you will have to wait for long periods of time for something to complete. Increasing will decrease performance, be careful.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.speed=X&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freeze time ===&lt;br /&gt;
Stops the advancement of the time if you replace &amp;quot;BOOL&amp;quot; with &amp;quot;true&amp;quot; or unfreezes it if you replace it with &amp;quot;false&amp;quot;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.surface.freeze_daytime=BOOL&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove all pollution ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.surface.clear_pollution()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Completely turn off pollution ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c for _, surface in pairs(game.surfaces) do&lt;br /&gt;
  surface.clear_pollution()&lt;br /&gt;
end&lt;br /&gt;
game.map_settings.pollution.enabled = false&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add a lot of pollution ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.surface.pollute(game.player.position, 1000000)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Where speakers are, who placed them ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local speakers = game.player.surface.find_entities_filtered{force = game.player.force, type=&amp;quot;programmable-speaker&amp;quot;}&lt;br /&gt;
for key, speaker in pairs(speakers) do&lt;br /&gt;
    game.player.print(speaker.last_user.name .. &amp;quot; placed a speaker at [gps=&amp;quot; .. speaker.position.x .. &amp;quot;,&amp;quot; .. speaker.position.y .. &amp;quot;]&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Disable friendly fire for your force ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.friendly_fire = false&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add new resource patch ===&lt;br /&gt;
This creates a new 11×11 patch of resources, centered on the player character, where the ground is not water.&lt;br /&gt;
The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center.&lt;br /&gt;
The default numbers result in a patch with 2500-3000 ore.&lt;br /&gt;
&lt;br /&gt;
If you want a larger patch, change &amp;quot;local size = 5&amp;quot; to a larger number.&lt;br /&gt;
A larger patch will have exponentially more ore.&lt;br /&gt;
Entering a number above 30 is not recommended.&lt;br /&gt;
&lt;br /&gt;
If you want a richer patch, change &amp;quot;local density = 10&amp;quot; to a larger number.&lt;br /&gt;
Entering a very large number shouldn&#039;t hurt anything but you probably don&#039;t need to go above 100.&lt;br /&gt;
&lt;br /&gt;
To choose which resource is spawned, change &amp;quot;stone&amp;quot; near the bottom to &amp;quot;iron-ore&amp;quot;, &amp;quot;copper-ore&amp;quot;, &amp;quot;coal&amp;quot;, or &amp;quot;uranium-ore&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface=game.player.surface&lt;br /&gt;
local ore=nil&lt;br /&gt;
local size=5&lt;br /&gt;
local density=10&lt;br /&gt;
for y=-size, size do&lt;br /&gt;
	for x=-size, size do&lt;br /&gt;
		a=(size+1-math.abs(x))*10&lt;br /&gt;
		b=(size+1-math.abs(y))*10&lt;br /&gt;
		if a&amp;lt;b then&lt;br /&gt;
			ore=math.random(a*density-a*(density-8), a*density+a*(density-8))&lt;br /&gt;
		end&lt;br /&gt;
		if b&amp;lt;a then&lt;br /&gt;
			ore=math.random(b*density-b*(density-8), b*density+b*(density-8))&lt;br /&gt;
		end&lt;br /&gt;
		if surface.get_tile(game.player.position.x+x, game.player.position.y+y).collides_with(&amp;quot;ground-tile&amp;quot;) then&lt;br /&gt;
			surface.create_entity({name=&amp;quot;stone&amp;quot;, amount=ore, position={game.player.position.x+x, game.player.position.y+y}})&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove resources around the player ===&lt;br /&gt;
Removes all resource patches from the ground in a 50 x 50 area around the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface=game.player.surface&lt;br /&gt;
local size=50&lt;br /&gt;
local pos=game.player.position&lt;br /&gt;
&lt;br /&gt;
for _, e in pairs(surface.find_entities_filtered{area={{pos.x-size, pos.y-size},{pos.x+size, pos.y+size}}, type=&amp;quot;resource&amp;quot;}) &lt;br /&gt;
	do e.destroy() &lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add new oil patch ===&lt;br /&gt;
This creates 9 crude oil patches in a 3×3 square.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c for y=0,2 do&lt;br /&gt;
	for x=0,2 do&lt;br /&gt;
		game.player.surface.create_entity({name=&amp;quot;crude-oil&amp;quot;, amount=100000, position={game.player.position.x+x*7-7, game.player.position.y+y*7-7}})&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or randomly without any collision:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local position=nil&lt;br /&gt;
for i=1,9 do&lt;br /&gt;
	position=game.player.surface.find_non_colliding_position(&amp;quot;crude-oil&amp;quot;, game.player.position, 0, i/2+1.5)&lt;br /&gt;
	if position then &lt;br /&gt;
		game.player.surface.create_entity({name=&amp;quot;crude-oil&amp;quot;, amount=100000, position=position})&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regenerate resources ===&lt;br /&gt;
For solid resources like iron, destroys all resource entities and creates resource entities as in the original map generation. For fluid resources like oil, sets the yield of all existing resource entities to the original amount. Regenerates resources on the entire surface.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface = game.player.surface&lt;br /&gt;
for _, e in pairs(surface.find_entities_filtered{type=&amp;quot;resource&amp;quot;}) do&lt;br /&gt;
  if e.prototype.infinite_resource then&lt;br /&gt;
    e.amount = e.initial_amount&lt;br /&gt;
  else&lt;br /&gt;
    e.destroy()&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
local non_infinites = {}&lt;br /&gt;
for resource, prototype in pairs(game.get_filtered_entity_prototypes{{filter=&amp;quot;type&amp;quot;, type=&amp;quot;resource&amp;quot;}}) do&lt;br /&gt;
  if not prototype.infinite_resource then&lt;br /&gt;
    table.insert(non_infinites, resource)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
surface.regenerate_entity(non_infinites)&lt;br /&gt;
for _, e in pairs(surface.find_entities_filtered{type=&amp;quot;mining-drill&amp;quot;}) do&lt;br /&gt;
    e.update_connections()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Create 10 fishes ===&lt;br /&gt;
This creates 10 fishes around of player. The player must be on the water edge.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local player = game.player&lt;br /&gt;
local surface = player.surface&lt;br /&gt;
for i = 1, 10 do&lt;br /&gt;
  local position = surface.find_non_colliding_position(&#039;fish&#039;, player.position, 10, 1)&lt;br /&gt;
  if not position then return end&lt;br /&gt;
  surface.create_entity {name = &#039;fish&#039;, position = position}&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Count entities ===&lt;br /&gt;
Counts all entities whose name includes the string in local entity.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local entity=&amp;quot;belt&amp;quot;&lt;br /&gt;
local surface=game.player.surface&lt;br /&gt;
local count=0&lt;br /&gt;
for key, ent in pairs(surface.find_entities_filtered({force=game.player.force})) do&lt;br /&gt;
	if string.find(ent.name,entity) then&lt;br /&gt;
		count=count+1&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
game.player.print(count)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turn off cliff generation ===&lt;br /&gt;
Sets size to &amp;quot;none&amp;quot;. Only effective on chunks that are generated after using this command. Use [[#Remove all cliffs]] to delete existing cliffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local mgs = game.player.surface.map_gen_settings&lt;br /&gt;
mgs.cliff_settings.cliff_elevation_0 = 1024&lt;br /&gt;
game.player.surface.map_gen_settings = mgs&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remove all cliffs ===&lt;br /&gt;
Removes all cliffs existing cliffs from the world. Use [[#Turn off cliff generation]] to turn off cliff generation in new chunks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c for _, v in pairs(game.player.surface.find_entities_filtered{type=&amp;quot;cliff&amp;quot;}) do&lt;br /&gt;
  v.destroy()&lt;br /&gt;
end&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delete all decoratives ===&lt;br /&gt;
Delete the decoratives that can be found in the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.surface.destroy_decoratives({})&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change map generation settings ===&lt;br /&gt;
This allows to change the map generation settings for new chunks; it does not alter already generated chunks. [[#Delete chunks|Deleted chunks]] are affected by the setting change because they are newly generated when they get explored again.&lt;br /&gt;
&lt;br /&gt;
To change resource generation settings, replace &amp;quot;iron-ore&amp;quot; with the [[Data.raw#resource|resource]] that should be changed and replace &amp;quot;very-high&amp;quot; with the desired [https://lua-api.factorio.com/latest/Concepts.html#MapGenSize MapGenSize] in the following command. Replace &amp;quot;iron-ore&amp;quot; with &amp;quot;enemy-base&amp;quot; to change the enemy base generation settings. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface = game.player.surface&lt;br /&gt;
local resource = &amp;quot;iron-ore&amp;quot;&lt;br /&gt;
local mgs = surface.map_gen_settings&lt;br /&gt;
mgs.autoplace_controls[resource].size = &amp;quot;very-high&amp;quot;&lt;br /&gt;
mgs.autoplace_controls[resource].frequency = &amp;quot;very-high&amp;quot;&lt;br /&gt;
mgs.autoplace_controls[resource].richness = &amp;quot;very-high&amp;quot;&lt;br /&gt;
surface.map_gen_settings = mgs&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change water generation settings, replace &amp;quot;very-high&amp;quot; with the desired [https://lua-api.factorio.com/latest/Concepts.html#MapGenSize MapGenSize] in the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface = game.player.surface&lt;br /&gt;
local mgs = surface.map_gen_settings&lt;br /&gt;
mgs.water = &amp;quot;very-high&amp;quot; --[[ size]]&lt;br /&gt;
mgs.terrain_segmentation  = &amp;quot;very-high&amp;quot; --[[ frequency]]&lt;br /&gt;
surface.map_gen_settings = mgs &amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Connect linked belts ===&lt;br /&gt;
If there exist at least two [[Prototype/LinkedBelt|linked belts]], and one of them has the &amp;quot;Entity tag&amp;quot; &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt;, and another linked belt has the &amp;quot;Entity tag&amp;quot; &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt;, then the following command should link these two linked belts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local i = game.get_entity_by_tag(&#039;in&#039;)&lt;br /&gt;
local o = game.get_entity_by_tag(&#039;out&#039;)&lt;br /&gt;
i.linked_belt_type = &#039;input&#039;&lt;br /&gt;
o.linked_belt_type = &#039;output&#039;&lt;br /&gt;
i.connect_linked_belts(o)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy/evolution scripts ==&lt;br /&gt;
&lt;br /&gt;
=== Set evolution factor ===&lt;br /&gt;
Ranges from 0 (new game) to 1.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.forces[&amp;quot;enemy&amp;quot;].evolution_factor=X&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Disable time-based evolution &amp;amp; increases pollution-based evolution ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.map_settings.enemy_evolution.time_factor=0&lt;br /&gt;
/c game.map_settings.enemy_evolution.pollution_factor=game.map_settings.enemy_evolution.pollution_factor*2&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;2&amp;quot; at the end of the last command will double the default pollution factor. You can substitute another number to increase (or decrease) the pollution factor further.&lt;br /&gt;
&lt;br /&gt;
=== Kill all biters on the &amp;quot;enemy&amp;quot; force ===&lt;br /&gt;
Note that this will kill only mobile units, spawners will not be killed.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.forces[&amp;quot;enemy&amp;quot;].kill_all_units()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kill all enemies ===&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the generated world, so any unexplored parts of the map which still need to be generated will still have enemies. You can [[#Prevent biters being on newly generated chunks|prevent biters being on newly generated chunks]] if desired.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface=game.player.surface&lt;br /&gt;
for key, entity in pairs(surface.find_entities_filtered({force=&amp;quot;enemy&amp;quot;})) do&lt;br /&gt;
	entity.destroy()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kill all nearby enemies ===&lt;br /&gt;
&lt;br /&gt;
This will kill all biters, bases and worms in a configurable radius. The default, 250 tiles, is about two zoomed-out screen widths on full HD. After destruction, it shows how many objects were destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface=game.player.surface&lt;br /&gt;
local pp = game.player.position&lt;br /&gt;
local cnt = 0&lt;br /&gt;
for key, entity in pairs(surface.find_entities_filtered({force=&amp;quot;enemy&amp;quot;, radius=250, position=pp })) do&lt;br /&gt;
	cnt = cnt+1&lt;br /&gt;
	entity.destroy()&lt;br /&gt;
 end	&lt;br /&gt;
game.player.print(cnt)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable/Disable peaceful mode ===&lt;br /&gt;
Enabling peaceful mode prevents biter attacks until provoked. Substitute true for false to disable. Already existing biters are not affected by this command so attacks could continue for a while after activating peaceful mode.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.surface.peaceful_mode = true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable/Disable biter expansion ===&lt;br /&gt;
Biter expansion allows biters to create new nests, it is enabled by default. Substitute true for false to disable.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.map_settings.enemy_expansion.enabled = true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prevent biters being on newly generated chunks ===&lt;br /&gt;
On newly generated chunks no biters will be present, however all current biters will remain unaffected. Equivalent of setting the Enemy Base Size to None under the Terrain settings during map generation but achieved mid game by [[#Change map generation settings|changing map generation settings]].&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local surface = game.player.surface&lt;br /&gt;
local mgs = surface.map_gen_settings&lt;br /&gt;
mgs.autoplace_controls[&amp;quot;enemy-base&amp;quot;].size = &amp;quot;none&amp;quot;&lt;br /&gt;
surface.map_gen_settings = mgs&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player character scripts ==&lt;br /&gt;
Commands concerning the player directly.&lt;br /&gt;
=== Get player position ===&lt;br /&gt;
Prints coordinates of your current position.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.print(game.player.position.x .. &amp;quot;, &amp;quot; .. game.player.position.y)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleport player ===&lt;br /&gt;
Moves the player to the specified location. You should be able to teleport to a specific player if you obtain their coordinates via them executing the previous command and giving them to you.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.teleport({X, Y})&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To teleport to the world&#039;s origin, use 0,0.&lt;br /&gt;
&lt;br /&gt;
=== Enable god mode ===&lt;br /&gt;
God mode removes your player character allowing you to fly over obstacles and take no damage.&lt;br /&gt;
&lt;br /&gt;
Disassociate your controls from the player:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.character=nil&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, hover the mouse over the useless player and destroy it by typing:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.selected.destroy()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To undo, spawn a player character. This will spawn a new player at the spawn point of the world, and connect your controls to it.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.create_character()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable long reach ===&lt;br /&gt;
Enables long reach, which allows the player to build and interact with entities at a greater distance. The default reach is 10.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local reach = 10000&lt;br /&gt;
game.player.force.character_build_distance_bonus = reach&lt;br /&gt;
game.player.force.character_reach_distance_bonus = reach&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Find player corpses ===&lt;br /&gt;
Pings player corpses on the map.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local found_corpses = game.player.surface.find_entities_filtered{type=&amp;quot;character-corpse&amp;quot;}&lt;br /&gt;
for _,corpse in pairs(found_corpses) do&lt;br /&gt;
    local player = game.get_player(corpse.character_corpse_player_index)&lt;br /&gt;
    local name = player and player.name or &amp;quot;????&amp;quot;&lt;br /&gt;
    game.player.print(name .. &amp;quot; --&amp;gt; [gps=&amp;quot; .. corpse.position.x .. &amp;quot;,&amp;quot; .. corpse.position.y .. &amp;quot;]&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research scripts ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Research Queue ===&lt;br /&gt;
Enable the research queue for the player&#039;s current team. Can be done after the game has started if it was forgotten during the map&#039;s setup.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.research_queue_enabled = true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable faster research ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.laboratory_speed_modifier=1&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
1 is normal speed, 2 is double speed 3 is triple etc.&lt;br /&gt;
&lt;br /&gt;
=== Research specific technologies ===&lt;br /&gt;
The internal technology names can be found in the infoboxes on their respective pages.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.technologies[&#039;electric-energy-distribution-1&#039;].researched=true&lt;br /&gt;
/c game.player.force.technologies[&#039;steel-processing&#039;].researched=true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unresearch specific technologies ===&lt;br /&gt;
The internal technology names can be found in the infoboxes on their respective pages.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.technologies[&#039;electric-energy-distribution-1&#039;].researched=false; game.player.force.set_saved_technology_progress(&#039;electric-energy-distribution-1&#039;, 0)&lt;br /&gt;
/c game.player.force.technologies[&#039;steel-processing&#039;].researched=false; game.player.force.set_saved_technology_progress(&#039;steel-processing&#039;, 0)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enabling specific recipes ===&lt;br /&gt;
The internal recipe/item names can be found in the infoboxes on their respective pages.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.force.recipes[&amp;quot;electric-energy-interface&amp;quot;].enabled=true&lt;br /&gt;
/c game.player.force.recipes[&amp;quot;rocket-silo&amp;quot;].enabled=true&lt;br /&gt;
/c game.player.force.recipes.loader.enabled=true&lt;br /&gt;
/c game.player.force.recipes[&amp;quot;fast-loader&amp;quot;].enabled = true&lt;br /&gt;
/c game.player.force.recipes[&amp;quot;express-loader&amp;quot;].enabled = true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable all recipes ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modding tools ==&lt;br /&gt;
A list of the internal names of most things in the vanilla game can also be found on [[data.raw]].&lt;br /&gt;
&lt;br /&gt;
=== Access a mod&#039;s data ===&lt;br /&gt;
If the first word of the command is __mod-name__ it will run in the context of the mod with the same name. For instance, this command prints the data from Resource Spawner Overhaul:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c __rso-mod__ game.player.print(serpent.dump(global))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Print to console the tile under the player ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.player.print(game.player.surface.get_tile(game.player.position).name)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Write all researched technologies to file ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local list = {}&lt;br /&gt;
for _, tech in pairs(game.player.force.technologies) do &lt;br /&gt;
	if tech.researched then&lt;br /&gt;
    list[#list+1] = tech.name&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
game.write_file(&amp;quot;techs.lua&amp;quot;, serpent.block(list) .. &amp;quot;\n&amp;quot;, true)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Write all enabled recipes to file ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c local list = {}&lt;br /&gt;
for _, recipe in pairs(game.player.force.recipes) do &lt;br /&gt;
	if recipe.enabled then&lt;br /&gt;
    list[#list+1] = recipe.name&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
game.write_file(&amp;quot;recipes.lua&amp;quot;, serpent.block(list) .. &amp;quot;\n&amp;quot;, true)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Write mod list to file ===&lt;br /&gt;
Write all currently active mods and their version to the file script-output/mods.txt in the [[user data directory]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
/c game.write_file(&amp;quot;mods.txt&amp;quot;, serpent.block(game.active_mods))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Command line parameters]]&lt;br /&gt;
* http://lua-api.factorio.com/latest/ - Factorio API reference for latest version&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189504</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189504"/>
		<updated>2022-07-20T19:12:14Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Is it appropriate to add usage information for a Linked belt, somewhere on this wiki? */ Fix incorrect capitalization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation box links ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German translation worldgenerator ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
&lt;br /&gt;
Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
&lt;br /&gt;
Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
&lt;br /&gt;
Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
&lt;br /&gt;
:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
&lt;br /&gt;
::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
&lt;br /&gt;
::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
&lt;br /&gt;
:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
&lt;br /&gt;
I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template:Inventory/pl‎‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
&lt;br /&gt;
I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
&lt;br /&gt;
: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intermediary Products ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
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== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
&lt;br /&gt;
I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
&lt;br /&gt;
The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
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:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
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:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
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::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
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:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translate template to different word-order languages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
&lt;br /&gt;
In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
&lt;br /&gt;
(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
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== Getting rid of BurnerNav template ==&lt;br /&gt;
&lt;br /&gt;
Hi, Thanks for the initial warm welcome!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen that the [[Template:BurnerNav]] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
The [[Roadmap]] page is deceptively empty. What about merging &amp;lt;nowiki&amp;gt;[[Roadmap/Coming_Releases]]&amp;lt;/nowiki&amp;gt; with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
&lt;br /&gt;
Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
&lt;br /&gt;
By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
&lt;br /&gt;
:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New translation language - pt-pt ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, I am new to the wiki and I would like to contribute translations in pt-pt. Can you please add support for this language? Thanks. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 15:03, 4 July 2018 (UTC)&lt;br /&gt;
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:Thanks for the notice, I have added support for pt-pt. Have fun translating! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:06, 4 July 2018 (UTC)&lt;br /&gt;
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::Nice, thanks for the quick response. I will carefully read about the translation rules/procedures and start asap. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 16:30, 4 July 2018 (UTC)&lt;br /&gt;
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== What is the standard on what information is useful? ==&lt;br /&gt;
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Are you always this hostile to everyone? Honestly, this explains why the wiki has so much outdated information. I&#039;m just trying to follow some kind of consistent guideline.&lt;br /&gt;
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A number of pages already use smallest whole-number ratios as building guidelines, especially for early and midgame structures. https://wiki.factorio.com/Solar_panel   23.8 solar panels per megawatt is somehow &amp;quot;useful information&amp;quot;, and 1,000 / 42 is apparently not &amp;quot;easy to calculate&amp;quot;? What exactly is the standard?&lt;br /&gt;
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If power grid information is that obvious, does the laser turret page really need a note about energy usage at all? Again, I&#039;m just trying to find a consistent standard. Does every single page for a high-energy drain building need a &amp;quot;don&#039;t forget to build accumulators and steam storage&amp;quot; reminder? The roboport page only has a much less specific &amp;quot;make sure your power grid can handle the load&amp;quot; reminder (again, is it really necessary to even have that, when the building clearly consumes up to 5 MW when active?). But then it just copy-pastes numbers from the sidebar. The numbers are literally right next to duplicate information. That&#039;s &amp;quot;helpful&amp;quot; and &amp;quot;not easy to calculate&amp;quot;? You&#039;re really going to need to explain, clearly and precisely, what the standard is, instead of making rude, passive-aggressive remarks. {{Unsigned|Arrkhal|20:19, 10 July 2018}}&lt;br /&gt;
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:Since you presented examples I will explain the rough guidelines using them:&lt;br /&gt;
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::The information on the solar panel page is useful because you deal in predictable units in the electric system; usually you will know how much power you want your solar panels to supply. This amount of power can usually be obtained directly from the game when you are building solar panels to replace another energy source, or from online calculators when you are planning a setup. It shouldn&#039;t have its own section though, that is likely just a relict from an earlier version of the page.&lt;br /&gt;
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:: In contrast, when dealing with enemies nothing is predictable: Neither the number of enemies, when they will attack, or their strength can be reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.&lt;br /&gt;
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::I am still unsure about how suitable the sentence on the laser turret page is, which is why I modified it when I reverted your edit. I will put further thought into whether it should be removed completely. In general, the high power demand should not be mentioned on every page. The roboport section wasn&#039;t changed since the guidelines were established, so I took the liberty to fix it.&lt;br /&gt;
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:As you can see, there can&#039;t really be a consistent standard about something where context matters immensely. I recommend you to just edit the pages while trying to follow the general style. After a while you will get a feeling for what is suitable, and until then, your edits will be corrected. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:26, 10 July 2018 (UTC)&lt;br /&gt;
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::Thanks for taking the time to explain the general guidelines more clearly, and I apologize if my first comment was itself passive-agressive, I was just a little frustrated with the lack of consistency with page information, and lack of clear communication about exactly what was amiss with my edits, instead of just generic &amp;quot;not helpful&amp;quot; and &amp;quot;then don&#039;t edit&amp;quot; notes. Anyway, if specific power grid management tips shouldn&#039;t go on most buildings, maybe it should just a basic &amp;quot;this building has unpredictable and high power needs which can lead to brownouts or blackouts, unless the power grid is able to compensate&amp;quot; with a link to the power grid guide, rather than the much more specific advice for accumulators and steam storage? [[User:Arrkhal|Arrkhal]] ([[User talk:Arrkhal|talk]]) 03:33, 15 July 2018 (UTC)&lt;br /&gt;
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:::I don&#039;t think that a generic sentence is better than a specific one, so I will keep it how it is for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:52, 15 July 2018 (UTC)&lt;br /&gt;
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== Code for blueprint ==&lt;br /&gt;
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I can place the code of the &amp;lt;nowiki&amp;gt;[[:File:5to2_balancer.png]]&amp;lt;/nowiki&amp;gt;? [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 06:14, 29 July 2018 (UTC)&lt;br /&gt;
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:Sure, the balancers should have blueprint strings. Just remember to include all 3 belt tiers in the book and to name the blueprints and book.&lt;br /&gt;
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:And while I am talking with you, please add the ratio sections to the 3 science pack pages that your partially translated. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:49, 27 July 2018 (UTC)&lt;br /&gt;
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== disambiguation ==&lt;br /&gt;
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Hi again, can you see the page [[Furnace/pt-br]]? the disambiguation template its not translating the page name -- [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 10:51, 31 July 2018 (UTC)&lt;br /&gt;
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:Fixed. If you ever want different text than the page title there, use &amp;lt;nowiki&amp;gt;{{Disambiguation|my different text}}&amp;lt;/nowiki&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 31 July 2018 (UTC)&lt;br /&gt;
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== The history section in translated pages ==&lt;br /&gt;
Hi. So... why the historical section should not be in the translated pages? I don&#039;t understand it. Because I would like to see a history of changes of a particular thing from update to update. And, by the way, in all the articles I translated, the historical section was also. &lt;br /&gt;
And, yeah, this is article where you wrote message about history section:&lt;br /&gt;
https://wiki.factorio.com/Firearm_magazine/ru&lt;br /&gt;
By some reason there&#039;s no my nickname... I&#039;m Aldekotan, russian translator.{{Unsigned|Aldekotan|08:02, 1 August 2018‎}}&lt;br /&gt;
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:For the same reason the version history is not translated: The history section is copied from the in-game changelog, which also is not translated. Furthermore, users would often only partially translate the history section, like on the page you linked. However, it is just a guideline, so if you want you can still translate the history section and include it. You sign talk page messages like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:11, 1 August 2018 (UTC)&lt;br /&gt;
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== Localisation stringtables ==&lt;br /&gt;
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- Can&#039;t find &#039;em. Is there a page containing the translations like &amp;quot;Power Production&amp;quot;-&amp;gt;&amp;quot;Stromerzeugung&amp;quot;, which you can edit, or is it only accessible to the staff ? {{Unsigned|Factoruser|19:33, 20 August 2018‎}}&lt;br /&gt;
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:You can find them here: [[Template:Translation/de]]. Please read the [[Factorio:translation guide|translation guide]] for help with translations. I also saw that you summarized your edits in German. While I can understand it, it would be nice if you wrote your summaries in English so that they are accessible to all wiki users. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 20 August 2018 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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As you can see, I&#039;m pretty good at making images/gifs/whatever. Wherever I make an edit, you don&#039;t seem to be far behind. So I might as well ask you directly: are there any more pages in need of images? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:46, 6 October 2018 (CDT)&lt;br /&gt;
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:And yet you managed to catch me on a weekend off work :P One article that I can think of is [[deconstruction planner]] — it needs a general update to include the filter functionality which should include images of the GUI. If you are able to make gifs using an external program/website, you could also have a stab at making all the biter/spitter/worm images on [[enemies]] transparent gif using the files from the game files, like the small biter and spitter. You could also make more of the &amp;quot;[thing] entity&amp;quot; images that are included in the infoboxes, you seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if possible, no clutter/smoke/clouds/decoratives as usual.&lt;br /&gt;
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:Something to keep in mind when uploading images: Add &amp;lt;nowiki&amp;gt;{{Screenshot}}&amp;lt;/nowiki&amp;gt; to screenshots, and &amp;lt;nowiki&amp;gt;{{Game image}}&amp;lt;/nowiki&amp;gt; to game images (and the enemy gif renders) in the file description to categorize them correctly and to keep the licensing clear. Furthermore, please name your images with spaces/underscores, it makes them more readable and easier to search for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 7 October 2018 (CDT)&lt;br /&gt;
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::The thing about the images of enemies... Do they need to be animated? Or is that just a bonus? Also, could you elaborate on the &amp;quot;zoom level 2&amp;quot; thing? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
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:::Yes, animation and transparency is a requirement. If you don&#039;t know how to do that (I don&#039;t completely know myself...), don&#039;t worry about them. With &amp;quot;zoom level 2&amp;quot; I mean that your screenshots for the entities in the infoboxes should be taken at that zoom level (of course with hr graphics). You can do that with the screenshot command (and setting it there) or by pressing F5 and using the zoom level that you can find at the top left. It&#039;s a way to ensure that all images have the same scale.-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
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::::Going through the files of the game and seeing how the enemies are drawn in-game, it&#039;s no secret why we don&#039;t have pixel-perfect animations of the all the enemies. They are drawn by very strange layers and the image files don&#039;t show up as we see living creatures in-game. I could *try* to come up with something, but it would take me a very long time so I wouldn&#039;t look forward to any miracles. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:27, 23 October 2018 (CDT)&lt;br /&gt;
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== Starter map ==&lt;br /&gt;
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I think I need to bring in some context for this one. The save I found was on the forums and I did some editing to it. I thought it was one of the greatest starter saves ever. I don&#039;t know how that made you feel when you saw it added here, but your &amp;quot;no. just no.&amp;quot; comment shed some light on that. If it makes you feel any better, I&#039;ll never do such edits without your consent again. I don&#039;t want to mess up your wiki, I want to make this the best wiki anyone has ever known. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
:I&#039;m sorry reacting in such a way, I didn&#039;t intend to make you feel bad about the edit. My reaction stems from the fact that the wiki should not show off &amp;quot;the best setup&amp;quot; to players. Tutorials are somewhat exempt from that, but even they should not include images that simply show &amp;quot;the best setup&amp;quot; or &amp;quot;I use this setup&amp;quot;. This is especially about including a way for the player to gain access to the design without &amp;quot;thinking about it&amp;quot; - so blueprint strings, and map downloads. Including a save in the quick start guide encourages the player to just use something premade for them without ever learning about the options, or finding out if they even need such an optimized map. We as the wiki want to encourage exploration, not discourage it. I hope that is more clear now, sorry again for being rude. Please do continue to make your edits, their quality was rather good so far. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
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== Wanted pages for script ==&lt;br /&gt;
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Hi Bilka! I&#039;m writing some quick-and-dirty translation helper script, which automates routine works such as item-name link translations (and include NO google-translation, of course). As of now, I scrape [[Factorio:Wanted_pages/ja]] to obtain Japanese wanted pages. Is it acceptable way? Or should I hit the wiki API with &amp;lt;code&amp;gt;?action=query&amp;amp;list=querypage&amp;amp;qppage=Wantedpages&amp;lt;/code&amp;gt; by myself? [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py#L88-L89 Fetching top 10k results like your bot] require me 20 requests, perhaps more expensive than a &amp;lt;code&amp;gt;index.php?action=raw&amp;lt;/code&amp;gt; request. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 17:11, 12 December 2018 (UTC)&lt;br /&gt;
: Scraping is acceptable for now. What exactly does your script do? I would be okay with giving you a bot account to make the queries, but for that I need to know what exactly you are doing (and I&#039;d prefer if the script was open source :)). If it is possible for you, please message me on discord (I&#039;m Bilka#2444) so that we can work out the details. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:19, 12 December 2018 (UTC)&lt;br /&gt;
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== Multiplayer and fluids ==&lt;br /&gt;
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I don&#039;t see why the images on the multiplayer page were removed. I mean, the image showed what multiplayer looked like on a page &#039;&#039;about&#039;&#039; multiplayer. The images gave the page some flavor, rather than just text. Also, is it allowed to have pictures of fluids in pipes/storage tanks for the actual fluid pages (water/heavy oil/etc.)? Better I ask than risk getting any more warnings or whatever. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:12, 19 December 2018 (UTC)&lt;br /&gt;
: The only difference in multiplayer is that there may be multiple players. There a plenty of images on the wiki that show more than 1 player, so I don&#039;t see the need to add one to the multiplayer page. You are however right in that it gives the page some flavor. You can add another image, but please avoid excess clutter and sharing real players names (privacy concerns) — perhaps simply host your own local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related to multiplayer.&lt;br /&gt;
:: I think an image of the fluid in a storage tank would work for the infobox images of the fluid pages. So, if you want to make those, please go ahead.&lt;br /&gt;
::: Thank you for the amazing enemy gifs, I am glad that we could finally replace the old images with something nice and proper. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:04, 19 December 2018 (UTC)&lt;br /&gt;
:::: If Wube or any higher-up gives you some sort of praise for the wiki, which I know happened at least once because I saw your name in one of Factorio&#039;s Steam updates, please mention my name. I want to say that it took me 2-4 hours per image, and might have been the most work I&#039;ve ever done in my life in terms of making a gif - as I&#039;ve had to work with nothing but vague overlays, tedious photoshop work and a bit of pure luck all at once. Anyway, how do I make a bunch of &amp;quot;dummy&amp;quot; players joining a local server? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:14, 19 December 2018 (UTC)&lt;br /&gt;
::::: You can run multiple instances on your PC, for example using the zip download. Host a LAN game and disable user verification, then join yourself (since you don&#039;t need to log in, just set the name in the &amp;quot;other&amp;quot; settings). If that sounds a bit complicated/your PC can&#039;t handle a high sprite res instance besides other factorio instances, I can make an image tomorrow no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:19, 19 December 2018 (UTC)&lt;br /&gt;
:::::: If I were to make custom cursors for this wiki, would you add them? [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:21, 20 December 2018 (UTC)&lt;br /&gt;
::::::: No. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:35, 20 December 2018 (UTC)&lt;br /&gt;
:::::::: You&#039;re... You&#039;re being serious? Even if the cursors are subtle? I heard this rumor that... that uh... if your wiki doesn&#039;t have custom cursors, then uh... you&#039;re not a cool kid. You wanna be a cool kid right? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:36, 20 December 2018 (UTC)&lt;br /&gt;
::::::::: I asked Albert for his opinion and he gave the same answer as me :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:51, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::: I never seen a small idea get rejected so fast. I don&#039;t know who Albert is, but I&#039;m spreading around that you and this Albert guy aren&#039;t cool kids. Seriously? Not even so much as a cursor with just a different color? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::: Albert is the art director :) He does not like custom cursors. Btw, you can add the cursor for yourself by putting it into your [[User:Zippy/common.css|user css]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::: An art director that doesn&#039;t like custom cursors? Sorry but I gotta call the cops on both of you. rip. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:59, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::::: Hey, sorry for not being clear about this. You can use the css code, but please don&#039;t host the images on the wiki. You can upload them anywhere (like imgur) and simply link to them in your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 22:41, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::::: I should&#039;ve known, sorry. I linked all my cursors to imgur urls. Still calling the cops though. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:39, 21 December 2018 (UTC)&lt;br /&gt;
::::::::::::::: One more thing, if you want me to make &#039;&#039;you&#039;&#039; anything custom. Ask me anything. On the house. Because I&#039;m the nicest guy ever. [https://ioneblackamericaweb.files.wordpress.com/2018/08/arabella-juniper-torres.jpg?quality=99&amp;amp;strip=all&amp;amp;w=700&amp;amp;h=400 Still on the phone with the law though. Bet you&#039;re scared right now.] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:19, 21 December 2018 (UTC)&lt;br /&gt;
:::::::::::::::: Another &#039;one more thing&#039;, am I allowed to make a &amp;quot;sandbox&amp;quot; page for myself to test things? Like a &#039;zippy/sandbox&#039; page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:56, 28 December 2018 (UTC)&lt;br /&gt;
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Of course, you can do whatever you want in your userspace as long as it&#039;s within the rules. The rule explicitly mentions sandbox pages, so those are okay :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 30 December 2018 (UTC)&lt;br /&gt;
:Don&#039;t worry it&#039;s totally not Zippy spamming your talk page. Are there any more high quality images needed anywhere that I missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 7 January 2019 (UTC)&lt;br /&gt;
::Not that I know of. With 0.17 a lot more sprites will be high resolution, so that will bring back the demand. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:46, 7 January 2019 (UTC)&lt;br /&gt;
:::Is it alright if I leave tiny-text notices about the animated APNG&#039;s in that they don&#039;t animate for every browser? Or should I just leave it? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:03, 21 January 2019 (UTC)&lt;br /&gt;
::::I don&#039;t think you need to leave a note. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:20, 21 January 2019 (UTC)&lt;br /&gt;
:::::Why did you remove the images for the construction and logistics robots&#039; infoboxes? And not to sound like I&#039;m arguing, but what was the issue with me changing the text color by 10% on the fuel page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:31, 24 January 2019 (UTC)&lt;br /&gt;
::::::The images were removed because they were not used for multiple weeks. If you upload something, please use it. I removed the text color because it is not needed to help make the page more clear. Our style guide states that text color and styles should not be overused. Some of your additions of colors on page were on the boundary of that, but as long as it was directly related to the content of the text (like the rail signal colors), I kept it. Making &amp;quot;unusable&amp;quot; colored fails that point of reasoning, so I removed it. Don&#039;t worry about questioning what I do, it makes sure I keep my decisions well reasoned. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:46, 24 January 2019 (UTC)&lt;br /&gt;
:::::::Should there be a page for the game&#039;s &amp;quot;planning/ghost mode&amp;quot; (shift+click when placing) mode? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:51, 25 January 2019 (UTC)&lt;br /&gt;
:::::::: Yes. There is a redlink on [[blueprint]] to &amp;quot;entity ghost&amp;quot;. You could make that page and put it on there. Some other info that would be useful on that page is how long ghosts last (infinite from blueprints, some other time from destroyed entities). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:02, 25 January 2019 (UTC)&lt;br /&gt;
:::::::::Well the page exists now. I forgot to ask this before. Am I allowed to add images for every single type of damage on the [[Damage]] page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:50, 26 January 2019 (UTC)&lt;br /&gt;
:::::::::: The page is great, thank you. What would images of damage types show? (Feel free to upload an example image to explain. I simply don&#039;t know how you&#039;d do that) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::Anymore pages that need to be made? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:47, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::: Nothing that would be worth it before 0.17. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:21, 28 January 2019 (UTC)&lt;br /&gt;
:::::::::::::Will you have the time to add any of that stuff? It seems like there&#039;s a plethora of new things coming. Enough to make our faces explode 4 times over. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:58, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::: I hope I do, it is my job after all :) I am already preparing for 0.17, so I hope to have most pages prepared before 0.17 comes out. Once it is out, it will be a community effort to finish updating the entire wiki, but it should definitely be doable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:02, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::::Can I make a &amp;quot;bus&amp;quot; page? Since there&#039;s one on balancers? As well as a page titled &amp;quot;Warnings&amp;quot; that redirect to &amp;quot;Alerts&amp;quot;? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:09, 9 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::: We already have [[Tutorial:Main bus]], so no. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 9 February 2019 (UTC)&lt;br /&gt;
::::::::::::::::: Probably a good time to bring this up *before* 0.17 comes. I recommend taking screenshots with something like Fraps, because using the screenshot feature from Steam just compresses the hell out of the images like a low quality .jpg. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:47, 11 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::::: I use either ShareX or the screenshot feature built into the game which both produce high quality images. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:56, 12 February 2019 (UTC)&lt;br /&gt;
You know how some of the images I made have the checkered background? Is it valid to make the pictures of buildings entities also have that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:26, 12 February 2019 (UTC)&lt;br /&gt;
: No, I dont want to stray so far from the vanilla game. The images are there so that players can know how something looks like in-game before they see it. If that is shown in a completely different context than the player will ever encounter, it will make it harder for the player to recognize the building. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:31, 12 February 2019 (UTC)&lt;br /&gt;
:: Do you happen to know what the &amp;quot;dot&amp;quot; and &amp;quot;info&amp;quot; signals are in 0.17? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:29, 2 March 2019 (UTC)&lt;br /&gt;
::: They were added because the Introduction uses them in the guis. As far as I know it&#039;s on the to do to remove them again since they never really were meant to be in the base game as signals. Other than that they are just virtual signals, nothing special. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:31, 2 March 2019 (UTC)&lt;br /&gt;
:::: Can I add the &#039;stop conditions&#039; to the locomotives page? (cargo empty, cargo full, etc.)? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:49, 9 March 2019 (UTC)&lt;br /&gt;
::::: Also, to save myself a lot of work if need be, do ALL images need to be redone for 0.17? Even if the older image gets the point across to what something is? Like say, some belt images on the transport belt system page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:09, 10 March 2019 (UTC)&lt;br /&gt;
:::::: The conditions fit better on [[Railway#Train_schedule]], you could link to that if it&#039;s not easy to find on the locomotive page. No, they don&#039;t need to be all redone. I think once 1.0 is out we will make such a &amp;quot;full pass&amp;quot; and make sure that every image is up to date, now it would be too much work for something that might change again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:07, 10 March 2019 (UTC)&lt;br /&gt;
::::::: Are there any pages that still need redoing, or any more (animated) images I&#039;ve missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:49, 19 March 2019 (UTC)&lt;br /&gt;
:::::::: Only the really big pages (inserters, map editor, world generator) and small pages that I don&#039;t have on my list are left. I kind of want to do those big pages mostly myself, I hope that is okay. I&#039;ve not been keeping track of the images, sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:19, 19 March 2019 (UTC)&lt;br /&gt;
::::::::: Permission to make a template for glowing and/or outline text? You never know when you might need something like that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:40, 21 March 2019 (UTC)&lt;br /&gt;
:::::::::: No. Please see the rules on templates for why not. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:32, 21 March 2019 (UTC)&lt;br /&gt;
::::::::::: I see, what if there just so happened to be a glowing text thing in the game itself, and we were making it match in the wiki? Regardless of what you&#039;re answer is, &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #aaaa00; color:#ffff88; font-size: 100%;&amp;quot;&amp;gt;have a sensational day!&amp;lt;/span&amp;gt; Are there any unrelated template pages that need making anyway? Also, can add a super subtle glow effect to the words &amp;quot;everything&amp;quot;, &amp;quot;anything&amp;quot; and &amp;quot;each&amp;quot; on the circuit network page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:53, 22 March 2019 (UTC)&lt;br /&gt;
:::::::::::: When that happens we will make the appropriate changes, no need to make them now. No not currently, and no. Don&#039;t overdo it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:51, 22 March 2019 (UTC)&lt;br /&gt;
::::::::::::: One of your edit notes was &amp;quot;Factorio gui style: Round corncers = can be interacted with. This cannot be interacted with.&amp;quot; I&#039;m sorry but I haven&#039;t the slightest clue in the world what you&#039;re saying here. Also am I allowed to make those colorboxes rounded for *just* the lamp page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:58, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::: Basically, one of the &amp;quot;standards&amp;quot; in the GUI style introduced in 0.17 is that when an element has rounded corners, it can be modified by the user. You can see this all over the vanilla game — textfields have rounded corners, buttons do not etc. In the long run, the plan is to make the wiki use the in-game GUI style. So anything new that is created should already follow that style, to make transitioning to it easier. So no, you are not allowed to make them round for the lamp page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:13, 23 March 2019 (UTC)&lt;br /&gt;
::::::::::::::: Is there a way I can edit my .css page so they appear rounder just for me? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:23, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::::: I added the class &amp;quot;template-color&amp;quot; to the template, so you can use that for your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 23 March 2019 (UTC)&lt;br /&gt;
: Can I add a template for a &amp;quot;map icon&amp;quot;? Like for the little arrow icons you see for tanks/locomotives/cars in the mini-map? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:45, 23 March 2019 (UTC)&lt;br /&gt;
:: I don&#039;t get what this template would do. Could you create it in your userspace so that I can have a look, please. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:07, 24 March 2019 (UTC)&lt;br /&gt;
::: Am I allowed to make prototype template(s) to help demonstrate my point? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:49, 25 March 2019 (UTC)&lt;br /&gt;
:::: Yes, create the template in your userspace, like I said. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:18, 25 March 2019 (UTC)&lt;br /&gt;
::::: I was gonna redo all the inserter images to make them more 0.17 related. Though the alt-mode in 0.17&#039;s inserters looks real cluttery. It might look better with alt-mode off. Is uh... will that work? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:01, 5 April 2019 (UTC)&lt;br /&gt;
:::::: Oh, be sure to check out my workbench page. [https://wiki.factorio.com/Infobox:Zippy/workbench Look at the fake car infobox]. See the little arrow icon? Pretend that &amp;quot;Storage Size&amp;quot; says &amp;quot;Map Icon&amp;quot;. That&#039;s what I propose what this wiki should have. I can&#039;t edit the main templates so... yeah that&#039;s all you. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 00:20, 6 April 2019 (UTC)&lt;br /&gt;
::::::: The alt-mode did not change with 0.17, so it is not okay to turn it off for images that had it on. The car icon looks okay, but it doesn&#039;t use any template. If you just want the property for it added to the infoboxes, I can do that no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:20, 6 April 2019 (UTC)&lt;br /&gt;
:::::::: Could I just upload updated inserter images but photoshop the yellow arrow and bar on them? And yes, I&#039;d very much like for you to add that property if that&#039;s alright. Though it&#039;s for the good of the wiki more than it is for me. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:52, 6 April 2019 (UTC)&lt;br /&gt;
::::::::: I already updated the images. I will add the property tomorrow morning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:57, 6 April 2019 (UTC)&lt;br /&gt;
:::::::::: Actually, I meant the individual inserter pages: yellow inserter, fast inserter, filter, etc. The images in the infoboxes. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:18, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::: Okay, for those you definitely have to use &amp;quot;alt-mode&amp;quot; and please do not photoshop them beyond cropping. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:35, 7 April 2019 (UTC)&lt;br /&gt;
:::::::::::: Am I allowed to add a mini-section on the circuit network on the transport belt system page about how they connect to the circuit network? And did you add the &#039;map icon&#039; thing to the template page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:01, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::::: Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:18, 8 April 2019 (UTC)&lt;br /&gt;
: Say what&#039;s that trick again where you can add another &amp;quot;fake&amp;quot; player to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:00, 13 April 2019 (UTC)&lt;br /&gt;
:: The one I explained to you was making a LAN multiplayer game and joining yourself locally. You can however also use /c game.player.surface.create_entity{name=&amp;quot;player&amp;quot;, force=&amp;quot;player&amp;quot;, position={0,0}}, but that player wont have a name and it cant move. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:59, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strange link in Power_production#Ensuring_enough_energy_is_produced ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
the section &amp;quot;[[Power_production#Ensuring_enough_energy_is_produced]]&amp;quot; contains a link that leads to: https://en.wikipedia.org/wiki/Feedback&lt;br /&gt;
It has only marginally to do with &amp;quot;brownouts/blackouts&amp;quot;!?&lt;br /&gt;
I assume https://en.wikipedia.org/wiki/Brownout_(electricity) or https://en.wikipedia.org/wiki/Power_outage was meant. {{unsigned|VandenPlas|15:44, 9 January 2019}}&lt;br /&gt;
:That is the result of an discussion over whether the feedback loop is positive or negative. You can find the discussion here [[User_talk:AnthonyQBachler]] and on power production talk page. Feel free to link to brownout instead, the link to &amp;quot;feedback&amp;quot; never really made sense. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 9 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headline change to different language ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
how do I change the headline of a page to a different language (german in this case)?&lt;br /&gt;
Please see: wiki.factorio.com/Refined_hazard_concrete/de, wiki.factorio.com/Refined_concrete/de {{Unsigned|VandenPlas|08:21, 22 February 2019}}&lt;br /&gt;
: Add the title (Refined hazard concrete, Refined concrete) to [[Template:Translation/de]]. You can find more tips for translation here: [[Factorio:Translation_guide]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:38, 22 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revising my edits ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to say thanks for revising and especially commenting on my last set of edits. It&#039;s good to know how to keep to wiki style and make things consistent. [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 14:49, 5 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding logistic chests ==&lt;br /&gt;
&lt;br /&gt;
Yeah, constantly expanding that &amp;quot;multiplayer and fluids&amp;quot; section was getting old. Logistic chests, for me, was not something I could understand so easily from the start. If I made an image, giving accurate visuals to what each chest does, would it be allowed on this wiki? -- &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #555500; color:#ffffff; font-size: 100%;&amp;quot;&amp;gt;[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:53, 14 April 2019 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Depends on the image, but generally yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:01, 14 April 2019 (UTC)&lt;br /&gt;
:: How do you feel about this idea: imagine having more signal labels, but some of them are symbolic and interactive. Look at this image: https://i.imgur.com/EB0HJoq.png - Now imagine you pick the first bullseye-looking signal, and that signal is activated. So you get an effect like &#039;this&#039; on the minimap (https://i.imgur.com/OQjJBJr.gif). You think something like that would be a good add to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:53, 17 April 2019 (UTC)&lt;br /&gt;
::: Uhh, yes? No? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:24, 20 April 2019 (UTC)&lt;br /&gt;
:::: Vacation :) Ideas and suggestions for the game have no place on this wiki; make a forum post for that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:19, 22 April 2019 (UTC)&lt;br /&gt;
::::: Is a multiplayer image of players fighting off enemies allowed if there&#039;s no mod elements? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:56, 29 April 2019 (UTC)&lt;br /&gt;
:::::: What value do you think the image would add to the page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:30, 29 April 2019 (UTC)&lt;br /&gt;
::::::: An interesting image that&#039;s different from one player just standing around a bunch of enemies. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:26, 30 April 2019 (UTC)&lt;br /&gt;
:::::::: Okay, add it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:36, 30 April 2019 (UTC)&lt;br /&gt;
::::::::: Wait... You mean add the image from before or the alternate &amp;quot;non-mod&amp;quot; one I brought up? Also, am I allowed to add gif&#039;s for all the weapons? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:40, 30 April 2019 (UTC)&lt;br /&gt;
:::::::::: The non-mod one. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:52, 30 April 2019 (UTC)&lt;br /&gt;
::::::::::: I mean, couldn&#039;t I just crop out the mod stuff and post the same image..? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:34, 1 May 2019 (UTC)&lt;br /&gt;
:::::::::::: Please make a new image, the coin/random beams are in the middle of the image/directly where the fighting happens, so cropping it is nearly impossible. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:50, 1 May 2019 (UTC)&lt;br /&gt;
::::::::::::: Is there a way to find out which articles are visited the most? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:47, 16 June 2019 (UTC)&lt;br /&gt;
:::::::::::::: Yes, [[Factorio:Top pages]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:09, 17 June 2019 (UTC)&lt;br /&gt;
:::: I was wondering, you know how you can change the style of this wiki through the user page preferences thing? What if I designed a bunch of different colored CSS templates for people to pick from? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:27, 21 September 2019 (UTC)&lt;br /&gt;
::::: The wiki is pending a major-ish style rework in corporation with the Factorio graphics department soon™ (not this year probably), so I don&#039;t think putting work into changing the current style is a good idea. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:14, 23 September 2019 (UTC)&lt;br /&gt;
:::::: Am I allowed to make a template (similar to the &amp;quot;stub&amp;quot; one) that says something like &amp;quot;this page has outdated images&amp;quot;? Or does that already exist? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:29, 17 August 2020 (UTC)&lt;br /&gt;
::::::: Wait nvm that already exists. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:16, 17 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages/de  ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, from time to time I translate a page in German and I noticed that some of the pages listet at [[Factorio:Wanted_pages/de]] have only one page referring to them which should not be referring to them in my opinion. An example is [[Special:WhatLinksHere/Mods/de]]. The referring page is the uk translation and I couldn&#039;t find the link on that page.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:57, 26 July 2019 (UTC)&lt;br /&gt;
: The language template on the uk page refers to the German page, even if you can&#039;t see it. Just ignore any page that doesn&#039;t have an English version, that is what the column is for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 26 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two things... ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s me again making your talk page doubly longer than it should be. Just throwing this out there, is there a way to add .webp image support to this wiki? I don&#039;t know if you understand how that format works, but it would allow .gifs to be resized and still animate. Also, this one is minor, but are you alright with having a GUI image for buffer chests? The deletion log says you got rid of it for being too similar to another image or something, though the only difference is one chest has as extra option on the GUI. Don&#039;t know if that counts. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:43, 24 September 2020 (UTC)&lt;br /&gt;
: Mediawiki recommends against using webp&#039;s for images since not all browsers support their display. Furthermore, adding support for displaying them properly looks pretty complicated, so I don&#039;t think it&#039;s likely to be added. The buffer chest image is alright to add - the deletion in the log was me accidentally uploading the requester chest image as a buffer chest image and then moving it to the right place, nothing to do with the actual buffer chest GUI. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 06:30, 24 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation misinformation? ==&lt;br /&gt;
&lt;br /&gt;
Hi. You reverted my edits on mod Localisation, citing &amp;quot;misinformation&amp;quot;. Could you elaborate? I use rich text formatting in my mods, as do other people, so that definitely works, and it was the Factorio developers themselves that have clearly stated that the final string cannot be accessed in scripts. Where&#039;s the misinformation?&lt;br /&gt;
{{Unsigned|Modo lv|16:24, 22 January 2021‎}}&lt;br /&gt;
:Whether rich text can be used depends on where the locale is used. E.g. rich text does not work in script render text. The final string can be accessed via LuaPlayer.request_translation. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:29, 22 January 2021 (UTC)&lt;br /&gt;
::OK, but shouldn&#039;t the info be updated to reflect that then, instead of removing all mention of these features? I originally came to localisation page to figure out how to color text and add images, and it does not give any information on that at all (instead the given examples lead me to believe that the only way was to use parameters to insert images programmatically, and colors/fonts were simply not an option). As for reading the result, Google (specifically on the API docs!) and forum search on the issue only led me to the (outdated) forum post stating that it can&#039;t be done. {{Unsigned|Modo lv|16:39, 22 January 2021‎}}&lt;br /&gt;
:::If you can find a way to mention rich text without it ending up as misinformation, feel free. Regarding reading the result, I&#039;d personally prefer if the page stays the way it is, as request_translation is basically a newbie trap. At the point that you&#039;ll be able to determine what it&#039;s useful for, you&#039;ll have found it in the docs/in another mod anyway. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:50, 22 January 2021 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t find it. :) I have no idea how to tell if a mod might be using request_translation (since it&#039;s such an advanced and specific feature, I would guess that not a lot of them do, at least in singleplayer) and all my attempts at googling &amp;quot;lua read localisedstring&amp;quot; and similar only lead to the forum post saying it can&#039;t be done (and so I naturally stopped looking for it). So there is already misinformation out there that people do find and we can&#039;t remove, but we can ensure that the wiki — the first place a person looks — is accurate, thorough and and up-to-date. {{Unsigned|Modo lv|17:00, 22 January 2021‎}}&lt;br /&gt;
::::Okay, good point. How about you implement your vision (with the new info) on the page and we&#039;ll work with that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 22 January 2021 (UTC)&lt;br /&gt;
:::::Already on it! :) Ideally I would love to see a list somewhere of what supports rich text and what doesn&#039;t, but starting a whole new page seemed a bit much so soon. :D So I&#039;ll just add what I know to localisation page for now and we can go from there. Thank you for your time &amp;amp; patience!&lt;br /&gt;
&lt;br /&gt;
== Heatpipe in german ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I have a problem. In German factorio heat-pipes are called &amp;quot;Wärmerohre&amp;quot; but here the wiki calls ist &amp;quot;Hitzerohre&amp;quot;. How can I change the name?&lt;br /&gt;
Thanks {{Unsigned|Jojo04|14:46, 24 February 2021‎}}&lt;br /&gt;
:Hey, you can change it in [[Template:Translation/de]]. Just click edit, search for the heat pipe and change the entry. You can find more information on translating here: [[Factorio:Translation guide]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 24 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron gear ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to thank you for the detailed explanation on the [https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;amp;type=revision&amp;amp;diff=184666 iron gear diff], it was very helpful. I&#039;d still like to expand on &amp;quot;many basic and advanced recipes&amp;quot; a little bit, as the page seems a bit like a stub at present. (For example, I should note that the first sentence is actually describing the ingredient information, which is present in the infobox.) Would you be opposed to the following (without the miscellaneous categories originally present):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is very important for many basic and advanced recipes, including all levels of [[Belt transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I feel like this gives a bit more detail on basic, highly-produced items using the gear wheel, with recipes have been left unchanged in quite some time. Additionally, the prose allows grouping and categorisation of the items (rather than having to understand exactly which item icon is in the infobox&#039;s list, and then know the item&#039;s significance). Thanks in advance (and PS, thanks for tidying up the [[Assembling machine 1]] page for conciseness!). [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 11:10, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll be transparent here, the iron gear change was sitting in my to-do for a few days because I could not figure out how to handle it. Looking at it again now, I agree that the page should be longer and your proposed sentence fits well, so I added it. I think the description on [[electronic circuit]] pretty much nails what I think fits well for these item pages - some concrete examples and category mentions, but not so much/so detailed that it begins to look like an exhaustive list. But I want to stress again that I am not very set in my opinion here, so please keep proposing things/changing pages around and we&#039;ll keep communicating so we hopefully find the best solution :) Additionally, I want to say thank you for the history section additions, they are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:59, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Mainpage  ==&lt;br /&gt;
&lt;br /&gt;
The German main page contains several outdated info. For example, the German version of the &amp;quot;get the game&amp;quot; part contains the info that Factorio is currently under development and is available as early access. Other parts of the main page are outdated as well. Is it allowed to update these important subpages to the current state of the English ones on my own? Is there some kind of review process?&lt;br /&gt;
&lt;br /&gt;
Another question: A few German pages contain elaborate details that are not present in the English version. They look as if they are WIP relics from the game development stage, when the corresponding features were not yet stable or not yet fully understood by the wiki community. As far as I see it, all translated wiki pages should contain exactly the same information, regardless the language. So the task is to remove these details and replace them with exactly the information that is in the English version of that page. Not less, and not more. Is this the intended approach?&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:53, 28 March 2021 (UTC)&lt;br /&gt;
:You can update the main page subpages on your own. Yes, updating translated pages to the state of the English page is the intended approach. However, if you find that the extra information that is on the German page is valuable, you could add it to the English page. There is nothing that speaks against expanding pages with valuable information. Thank you for reaching out and making sure that you&#039;re working on the right things :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:15, 29 March 2021 (UTC)&lt;br /&gt;
::Another question: how should the player (reader) be addressed in German? In English you address everyone as &amp;quot;you&amp;quot;, but in German you address someone formally as &amp;quot;Sie&amp;quot;, informally as &amp;quot;Du&amp;quot;, and some kind of middle ground is &amp;quot;Ihr&amp;quot;. Usually, German game wikis, especially fan-based ones, address players as &amp;quot;Du&amp;quot; and sometimes as &amp;quot;Ihr&amp;quot;, but never as &amp;quot;Sie&amp;quot;. &amp;quot;Sie&amp;quot; is used with professional texts, but usually not with leisure/gaming topics. Given that Factorio started as indie game and still looks like one, I recommend addressing the player with &amp;quot;Du&amp;quot;. This is how friends are talking to each other. Is this ok? I found a mix of &amp;quot;Sie&amp;quot; (in some tutorial, sounds a bit strange) and &amp;quot;Du&amp;quot; (in the old installation instructions and probably elsewhere), so I&#039;m asking for consistency. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:42, 29 March 2021 (UTC)&lt;br /&gt;
:::For that and most other things we follow the in-game translations, which go with &amp;quot;Du&amp;quot;. Im Internet duzt man sich ;) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 29 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::So I think the Best way to this in german is with &amp;quot;Man&amp;quot;, because it is some kind of bad language, to adress the reader directly. (In german) ~ [[User:Jojo04|Jojo04]] 08:50, 5 April 2021&lt;br /&gt;
::::I personally consider &amp;quot;man&amp;quot; as bad language. I prefer &amp;quot;Du&amp;quot;. It&#039;s a good way to &#039;involve&#039; the reader and keep him/her reading. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:13, 5 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: As in most cases the english &amp;quot;you&amp;quot; refers to everyone, the correct German word is &amp;quot;Man&amp;quot;. The translation with &amp;quot;Du&amp;quot; is an anglizism and so an bad language. Also the Wiki style guide says, that (in english) &amp;quot;you&amp;quot; should be avoided. [[User:Jojo04|Jojo04]] ([[User talk:Jojo04|talk]]) 09:50, 5 April 2021 (UTC)&lt;br /&gt;
::::: I usually go with &amp;quot;man&amp;quot; on my translated pages, and it looks better than the direct &amp;quot;du&amp;quot; in my opinion. In english, some sentence is &amp;quot;To achieve this, you click on this and do that&amp;quot;, the corresponding translated phrase as I see it is &amp;quot;Um dies zu erreichen, klickt man auf dies und tut das&amp;quot;. In many articles on this wiki, &amp;quot;you&amp;quot; is used like this, and translation to &amp;quot;man&amp;quot; feels quite natural. It&#039;s simply factual, not too personal. Really bad would be, if you translate to &amp;quot;Um dies zu erreichen, klicken Sie auf dies und tun das&amp;quot;. I use Deepl for initial translation work, and it often starts to address the reader as &amp;quot;Sie&amp;quot; - this is what I rework to &amp;quot;man&amp;quot;. I would use &amp;quot;Du&amp;quot; in elaborate tutorials, which at the most part are not yet translated. The only one is the Quickstart tutorial, but unfortunately this addresses the player as &amp;quot;Sie&amp;quot;. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 11:17, 5 April 2021 (UTC)&lt;br /&gt;
:::::: Generally, the aim should be to keep articles that aren&#039;t tutorials in passive voice, so for example &amp;quot;this can be achieved, by clicking on this and doing that&amp;quot; or using phrases like &amp;quot;the player inventory&amp;quot; instead of &amp;quot;your inventory&amp;quot;. This goes for both English and German. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:36, 8 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This Wiki&#039;s Origins... ==&lt;br /&gt;
Me and the creator of the game &amp;quot;Song of Syx&amp;quot; are discussing starting a wiki. He actually said he was curious to how THIS very wiki got started. Did you buy a site and make this all from scratch? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:39, 6 May 2021 (UTC)&lt;br /&gt;
:Back in the day, the wiki was hosted on the same server as the forums, it didn&#039;t even have its own subdomain. [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open software, so there is nothing to pay for there. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:39, 7 May 2021 (UTC)&lt;br /&gt;
::Does MediaWiki provide you with its own server space or do you need a server of your own. The dev of Song of Syx seems to think you need one. Also, I noticed that you updated some of the images in the &#039;combinator tutorial&#039; page, but you left some not updated. Is that because you want to save space to not stretch the page? Because the new GUI for the combinators are way fatter and space-taking. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 9 May 2021 (UTC)&lt;br /&gt;
:::MediaWiki is just software, no server and no service included. So you need to provide your own server. The Factorio wiki probably started as additional install on the official forum server and was later carved out to its own server because of the growth. Despite its power, MediaWiki is very easy to install.&lt;br /&gt;
:::Apropos combinator tutorial - could you take a look at this image made by yourself: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{fullurl:File:Onetime_Clock.png}}&amp;lt;/span&amp;gt;? It&#039;s not only a bit outdated, it&#039;s wrong unfortunately. The bottom decider has to be &amp;quot;input count&amp;quot;. The previous image in the history has the correct setting. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:11, 9 May 2021 (UTC)&lt;br /&gt;
:::As Tertuis3 says, you need to have a server to host the wiki software. I updated the images on the combinator tutorial page that had mistakes and left the rest the same for the reason you give. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:30, 10 May 2021 (UTC)&lt;br /&gt;
::::I think I asked you this, but is there a tutorial on how to make templates from scratch? You had to have learned somehow as there&#039;s hundreds of templates made by you. Also, what&#039;s the name of the file you edit to change the main CSS of the entire wiki? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:56, 11 May 2021 (UTC)&lt;br /&gt;
:::::The MediaWiki help pages are linked in the sidebar of this wiki. They are rather good at answering questions like this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:49, 12 May 2021 (UTC)&lt;br /&gt;
::::::I&#039;ll try to make this my last question. And yes, I went through the MediaWiki help pages. You know how it says &amp;quot;Factorio Wiki&amp;quot; in the browser? Can that be changed with ease? Mind you, I&#039;m an admin of the wiki I&#039;m working on, but not the actual owner. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:37, 18 May 2021 (UTC)&lt;br /&gt;
:::::::[https://www.mediawiki.org/wiki/Change_the_name_of_the_wiki This page] has some info on how to change the wiki name. You will need to be able to access LocalSettings.php for that, some info on that is here: https://www.mediawiki.org/wiki/LocalSettings.php#Location_on_the_server. Good luck with your endeavors! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:51, 18 May 2021 (UTC)&lt;br /&gt;
:::::::: Might as well throw this in. When a transparent image is resized in a thumb image, it has a white background which looks kind of... &amp;quot;loud&amp;quot; and off on this site&#039;s color scheme. You can change that by editing the background-color of &amp;quot;html .thumbimage&amp;quot;. I&#039;m sure you knew that for the longest time. Just throwing that out there just for the sake of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;html .thumbimage {&lt;br /&gt;
    background-color: #222;&lt;br /&gt;
    border: 1px solid #797979;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
^ I think something LIKE that could maybe work.-- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:44, 30 May 2021 (UTC)&lt;br /&gt;
::::::::: I did not know that, thanks for the info! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:15, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
May I ask what you use to keep the spambots out? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:19, 6 October 2021 (UTC)&lt;br /&gt;
: We have editing disabled for people without accounts. And then for getting an account, we use [https://www.mediawiki.org/wiki/Extension:ConfirmAccount Extension:ConfirmAccount], it provides [[Special:RequestAccount]]. It&#039;s working well so far, but certainly not without weaknesses. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:04, 6 October 2021 (UTC)&lt;br /&gt;
:: Do spambot accounts still slip in? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 15 October 2021 (UTC)&lt;br /&gt;
::: Also, [https://songsofsyx.com/wiki/index.php?title=Main_Page this] is the wiki, if you&#039;re interested in knowing what it looks like. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 15 October 2021 (UTC)&lt;br /&gt;
:::: I&#039;d prefer not to further comment on how we combat spam. If you know the techniques, they are much easier to work around. I hope you can understand this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:38, 29 October 2021 (UTC)&lt;br /&gt;
::::: I wouldn&#039;t want you spilling the beans on your techniques, either. But I have to ask this, even with your spam-fighting methods, do you still get spam accounts that slip in every now and then? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:38, 23 November 2021 (UTC)&lt;br /&gt;
:::::: Not in a way that they are of any concern to me/affect the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mass search and replace ==&lt;br /&gt;
&lt;br /&gt;
Do you have a bot that is able to mass replace every&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;{{TransLink|Damage|Schaden &amp;amp; Resistenzen}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
to&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Widerstand]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
within the German pages?&lt;br /&gt;
And could you please run it?&lt;br /&gt;
&lt;br /&gt;
I just reworked the German article about damage and found that German ingame terminology for resistance is not &amp;quot;Resistenz&amp;quot; but actually &amp;quot;Widerstand&amp;quot;. However, Resistenz is used in all of the footers of the ammo and weapon articles.&lt;br /&gt;
&lt;br /&gt;
Or if you are lazy, you can give me a hint how to make such a bot myself (I&#039;m able to script programming with the major script languages on Linux. It would be the perfect exercise to &amp;lt;s&amp;gt;destroy the whole wiki&amp;lt;/s&amp;gt; improve my Python knowledge). [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:56, 12 October 2021 (UTC)&lt;br /&gt;
:I don&#039;t have one right away, but making it wouldn&#039;t be an issue. This is a great example to highlight why [[Template:L]] is so good when not manually overridden - it would adjust all those links automatically, though generally outdated translations aren&#039;t the biggest issue. This may be a good time to think about whether the page should maybe be moved, should be split into separate pages, whether the links to it should be in the see also at all, whether they should link to a redirect (which auto-translates) instead. What do you think here? These changes would affect English and all other language, but may have better long term results. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:58, 13 October 2021 (UTC)&lt;br /&gt;
::Do you mean the &amp;quot;damage&amp;quot; article that is linked by these links? It deals with damage and damage mitigation (resistance). We can split it to a damage-only article and a new resistance-only article and change all links from &amp;lt;nowiki&amp;gt;[[Damage|Damage &amp;amp; Resistances]]&amp;lt;/nowiki&amp;gt; (which are many as well) to either just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; or into two links to the two articles. I&#039;m at a loss here, I&#039;m not a person that intends to question and change all design choices made long before I joined. I just want to translate what currently exists.&amp;lt;br&amp;gt;If you ask me, I would not change/split the damage article but change all references to it to just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; and leave out the extension &amp;quot;&amp;amp; resistances&amp;quot;. A redirect from &amp;quot;Resistance&amp;quot; to Damage#resistance would be useful for search. And keep all the &amp;quot;see also&amp;quot; references. May be only me, but I&#039;m using these links very often to get a broader picture of some topic, especially if I don&#039;t know that much yet.&amp;lt;br&amp;gt;With redirects, there is the next question I wanted to ask: the search function is useful only for English. It would be useful to create redirects in all the languages to all the &amp;quot;English topic/&amp;lt;language&amp;gt;&amp;quot; pages, for example Schaden -&amp;gt; Damage/de. This can probably be automated if you use all the custom language templates as source and a little bit of text processing and scripting magic. However, I don&#039;t know if this clutters the pages too much. What a pity this wiki doesn&#039;t use the native translation module available for MediaWiki.  --[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:26, 14 October 2021 (UTC)&lt;br /&gt;
:::Thank you for still providing your opinion despite not wanting to question old design choices. The damage page is a design I wanted to question because to my knowledge, the current form of the page is just an expanded version of what was created back in 2013, during the &amp;quot;birth&amp;quot; of the wiki. Both the wiki and the game have changed a lot since then, so it can be good to take another look. I like your suggestion of keeping the page as is, but changing the links to remove the resistance part. The redirect you suggest already exists (in English at least), so that is good too. So, I took the freedom of taking 10 minutes out of my day to do the change manually, both for English and German pages. Doing it manually allowed me to directly link to the resistances redirect for the armor and tank pages, since it is a bit more fitting. I created the appropriate redirect for German (the translation already existed). I hope you don&#039;t mind that I just ran with your suggestion :)&lt;br /&gt;
:::Regarding general language redirects - they are allowed, but I&#039;d rather not create them in bulk, as the &amp;lt;code&amp;gt;Redirects created with the idea of &amp;quot;This might be useful someday&amp;quot; are noise and provide nothing.&amp;lt;/code&amp;gt; note from the rules still applies here. This also gets difficult due to changing translations and overlapping languages. E.g. there is both an Eisenstange and Eisenstab redirect for the German iron stick. An example for overlapping would be logistic system (the research) in German and Danish - it&#039;s the same translation, so which language do you redirect to. So, I would instead suggest to try to create the redirects mostly as search enhancers. For example, searching for &amp;quot;Zug&amp;quot; doesn&#039;t result in railway/de. So that would be good to have as a redirect. On the other hand, searching for &amp;quot;Öl&amp;quot; yields crude oil/de, so that doesn&#039;t really need a redirect. I hope that still helps to make the search more usable in German.&lt;br /&gt;
:::Regarding the translation module, could you link what exactly you mean? Last I looked at things, there was an extension that allowed translations, but it wasn&#039;t really fitting for the wiki ([https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=85616]), but maybe you mean something else/the extension has been improved. I&#039;m quite open to changing the translation system (as long as the new solution is better) because our current system is rather obviously running on technology from 2014. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 29 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating infoboxes on SpaceExploration wiki ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka, there is an official wiki for the Space Exploration mod. However, there isn&#039;t much content. I wanted to try contributing, but I think the most important starting place is to get working infoboxes. I figured stealing infobox source code from this wiki would be the best way, since the types of infoboxes needed are the same. I (and a couple other people based on the history) have tried copying over and failed.&lt;br /&gt;
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I&#039;m wondering if you have any guidance on how to get infoboxes setup on that wiki.&lt;br /&gt;
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https://spaceexploration.miraheze.org/wiki/Main_Page&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Template:Infobox&lt;br /&gt;
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--[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 23:56, 7 November 2021 (UTC)&lt;br /&gt;
:Hey. I cannot assist you in breaking the license of this wiki. However, infoboxes are rather widespread concept, so there should be plenty of non-license-breaking inspiration out there. I would recommend to look into modern technology like [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Scribunto Extension:Scribunto] to build your infoboxes if you want to get as complicated as this wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:00, 8 November 2021 (UTC)&lt;br /&gt;
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:: Hm, I guess I should have looked closer at each wiki&#039;s license. Thanks for your time. --[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 16:55, 8 November 2021 (UTC)&lt;br /&gt;
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== Expandable tables/divs/etc ==&lt;br /&gt;
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I noticed you didn&#039;t want a long list of sounds on the [[programmable speaker]] page. What if the list was put into an expandable table so that it didn&#039;t stretch the page by default? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:08, 19 November 2021 (UTC)&lt;br /&gt;
:That would improve the collapsed case, but once expanded, a list of over 300 things would still be a lot at once. So some kind of solution that collapses the contents of the second dropdown in the in-game GUI may be better, but that seems weird for example for the Miscellaneous category where the contents of the second dropdown is all that is interesting. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:17, 23 November 2021 (UTC)&lt;br /&gt;
::What if the table was designed in a way where the speaker choices were in rows? That is, if the table was 7-8 columns long, it would only be 37-50 cells tall. Which would be very tall, but no so much that it ruins the page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:35, 23 November 2021 (UTC)&lt;br /&gt;
:::That sounds quite big still, especially for an item page. But it may be worth a try (perhaps with only some of the content, so that it&#039;s not a lot of work). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
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== Rocket rush ready to merge in ==&lt;br /&gt;
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Hi, I decided to make my very first wiki contribution ever and created a page for the [[Rocket rush]] scenario. I have 0 experience contributing to a MediaWiki, so I have no idea if I followed the right protocol while building out the page--forgive me if I made things inconvenient. I linked the draft page off of my user page to facilitate building it out. Per the [[Factorio:Wiki_rules|rules]], I&#039;m here asking an admin to merge this page into [[Game_modes_and_options]] -- [[User:While 1|While 1]] ([[User talk:While 1|talk]]) 14:08, 10 April 2022 (UTC)&lt;br /&gt;
: Thank you for the page! I made some formatting and wording changed and then merged it into the main namespace. The page must have been a lot of work with the item list, thank you for contributing it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:47, 11 April 2022 (UTC)&lt;br /&gt;
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== Is it appropriate to add usage information for a linked belt, somewhere on this wiki? ==&lt;br /&gt;
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Hi [[User:Bilka|Bilka]],&lt;br /&gt;
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Hope all is well. Thanks for all you have done for this wiki -- it has provided me value on numerous occasions.&lt;br /&gt;
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I read all of your edit summaries of your recent linked belt edits. Thanks for the information.&lt;br /&gt;
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I also read [[Factorio:Wiki_rules|the rules]] and [[Factorio:Style_guide|the style guide]]. I apologize for not having read them before my edits. My bad.&lt;br /&gt;
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Additionally, I read the [[Factorio:Editor_noticeboard|editor]] and [[Factorio:Admin_noticeboard|admin]] noticeboards to possibly further familiarize myself.&lt;br /&gt;
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I want to keep this wiki being good.&lt;br /&gt;
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I had spent a lot of time trying to figure out how to use a linked belt, that one can see in the vanilla map editor. Initially, I did not find linked belt usage information from [https://www.google.com/search?q=factorio+how+to+use+linked+belt my web searching]. I eventually found some information on how to use a linked belt from the Factorio Discord server.&lt;br /&gt;
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This required more effort than getting the information from direct web searching. Thus, I wanted to record the information in a canonical, more accessible location, and I thought this wiki would be appropriate for this linked belt usage information.&lt;br /&gt;
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Is it appropriate to add usage information for a linked belt, somewhere on this wiki?&lt;br /&gt;
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If so, where would it be appropriate to add it? Perhaps at [[Prototype/LinkedBelt]]?&lt;br /&gt;
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Thanks again.&lt;br /&gt;
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Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:44, 20 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189503</id>
		<title>User talk:Bilka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Bilka&amp;diff=189503"/>
		<updated>2022-07-20T18:44:50Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Is it appropriate to add usage information for a Linked belt, somewhere on this wiki? */ new section&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Mishka|Mishka]] ([[User talk:Mishka|talk]]) 13:07, 17 November 2016 (UTC)&lt;br /&gt;
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== Templates that might need CSS cleanup ==&lt;br /&gt;
* [[Template:Outdated image]]&lt;br /&gt;
** Consider adding css for &#039;&#039;.boilerplate&#039;&#039; classes. This will put all the css of [[Template:Game image]], [[Template:Move]], [[Template:Screenshot]], etc. in one place and reduce loading times --[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]])&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
* [[Template:Game image]]&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
--[[User:Longtomjr|Longtomjr]] ([[User talk:Longtomjr|talk]]) 11:37, 29 April 2017 (UTC)&lt;br /&gt;
=== Cleanup done ===&lt;br /&gt;
* [[Template:Key]]&lt;br /&gt;
* [[Template:Move]]&lt;br /&gt;
* [[Template:Disambiguation]]&lt;br /&gt;
* [[Template:Cleanup]]&lt;br /&gt;
* [[Template:Delete]]&lt;br /&gt;
--[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 11:52, 29 April 2017 (UTC)&lt;br /&gt;
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: CSS has been merged into .factorio-boilerplate for all templates that use [[Template:Boilerplate]]. [[Template:Outdated image]], [[Template:Game image]], and [[Template:Screenshot]] still use .boilerplate. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:48, 9 February 2018 (UTC)&lt;br /&gt;
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== Navigation box links ==&lt;br /&gt;
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Hi Bilka! I found the misfunction on [[Factorio:Navigation|Navigation]] page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I&#039;m going to change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]] and so on? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 22:50, 11 May 2017 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;One more question. Is it OK to create pages with Russian names. For example [[Железная плита]] with redirection to [[Iron_plate/ru]]? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 13:05, 12 May 2017 (UTC)&lt;br /&gt;
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: Hi again. I have not received any response so i create pages [[Factorio:Navigation/Logistics]], [[Factorio:Navigation/Logistics/ru]] and change link on [[Template:ProductionNav]]. Don&#039;t you mind? --[[User:Snowball II|Snowball II]] ([[User talk:Snowball II|talk]]) 19:59, 15 May 2017 (UTC)&lt;br /&gt;
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:: Hey there snowball. Not sure why Bilka didn&#039;t respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that&#039;s completely fine. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:21, 15 May 2017 (UTC)&lt;br /&gt;
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== German translation worldgenerator ==&lt;br /&gt;
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Hi Bilka! I just tried to translate the page [[World_generator]] and for me it feels like the page is verry unorganized since it&#039;s not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don&#039;t understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. [[user:Hoeloe/de|Weltengenerator Vorschlag]]&lt;br /&gt;
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Another problem are those sheets with the preesets. I don&#039;t know right now if it makes sence to translate them and how. What do you think, can you help me?&lt;br /&gt;
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Btw: Thanks for CoReading my stuff and checking for typos, I&#039;m trying my best  :)&lt;br /&gt;
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Greetngs from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC)&lt;br /&gt;
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:Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.&lt;br /&gt;
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:Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like &amp;quot;Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]&amp;quot;. A link from the &amp;quot;basically it works with perlin noise&amp;quot; to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the &#039;&#039;changes&#039;&#039; from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn&#039;t be too hard. It would be nice if you could do that reorganization also on the English page, &amp;quot;aber es ist kein muss&amp;quot;.&lt;br /&gt;
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:I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can&#039;t find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 1 September 2017 (UTC)&lt;br /&gt;
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::Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The [[User:Hoeloe/de#Erweiterte_Konfiguration|Erweiterte Konfiguration]] is actually not covered right now. I don&#039;t know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.&lt;br /&gt;
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::I just translate the stuff 1:1, rearrange the sentence so it&#039;s readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β&#039;s since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 13:30, 1 September 2017 (UTC)&lt;br /&gt;
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:::Yeah, the advanced options just weren&#039;t added to that page yet because it hasn&#039;t really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn&#039;t too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don&#039;t put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 1 September 2017 (UTC)&lt;br /&gt;
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::::Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 12:43, 2 September 2017 (UTC)&lt;br /&gt;
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:::::I don&#039;t see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:56, 2 September 2017 (UTC)&lt;br /&gt;
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::::::I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn&#039;t know the translation template does this job. I need to say I&#039;m not very used to wikis in terms of templates &#039;&#039;programming&#039;&#039; and stuff. Also there is no guide which explains all this.&lt;br /&gt;
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::::::What do you think about my attempt of the english [[User:Hoeloe/sandbox|Wordlgenerator]]-page? I messed arround with the page again. The &#039;&#039;How it works&#039;&#039; part is now in &#039;&#039;Generation&#039;&#039;, Made no sence to me to seperate this. I also changed that &#039;&#039;Generation&#039;&#039; is the first section (we can still swap this afterwards). The &#039;&#039;Presets&#039;&#039; part now does directly attend the individual presets. [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 08:04, 4 September 2017 (UTC)&lt;br /&gt;
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:::::::Such a (style) guide is currently WIP. Just another thing that is missing documentation :/&lt;br /&gt;
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:::::::Looks good so far. However, I think putting the technical generation info first isn&#039;t a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:44, 4 September 2017 (UTC)&lt;br /&gt;
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== About &amp;lt;nowiki&amp;gt;{{translation/ms}}&amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
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Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)&lt;br /&gt;
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== Shipwreck ==&lt;br /&gt;
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I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don&#039;t see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)&lt;br /&gt;
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:Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [https://hastebin.com/semafisila]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I&#039;ll restore the relevant ones. I hope this solution is okay for you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:00, 26 January 2018 (UTC)&lt;br /&gt;
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== Template:Inventory/pl‎‎  ==&lt;br /&gt;
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Hi Bilka, &lt;br /&gt;
I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(&lt;br /&gt;
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I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory &amp;lt;pre&amp;gt;{{Translation|...}}&amp;lt;/pre&amp;gt; for example: &amp;lt;pre&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Do I think right? {{Unsigned|JakubSTR|11:15, 9 February 2018‎}}&lt;br /&gt;
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: That indeed was a good idea, so I added it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:41, 9 February 2018 (UTC)&lt;br /&gt;
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== Intermediary Products ==&lt;br /&gt;
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Am I allowed to make a page on intermediary products? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:06, 9 February 2018 (UTC)&lt;br /&gt;
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: What would be on it? We already have [[:Category:Intermediate products]] which lists all of the items in the intermediate tab in  the inventory, what extra information would you add to a page about them? Also please consider moving this discussion to the wiki-work channel in the [https://discord.gg/factorio factorio subreddit discord], communication is much faster there :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:16, 9 February 2018 (UTC)&lt;br /&gt;
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I was also thinking about adding such page or modifying [[:Category:Intermediate products]], as there are now two meanings to the phrase &amp;quot;intermediate products&amp;quot;: this can either be the products on the &amp;quot;intermediate products&amp;quot; tab or the items that can be created using productivity modules. I&#039;ve tried to clarify this on the [[Module]] page, but perhaps a separate one would help with that too. [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 13:54, 1 May 2018 (UTC)&lt;br /&gt;
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:Intermediate products are intermediate products and that&#039;s it. The error message you get from productivity modules is simply misleading, and will hopefully be changed. However, I&#039;ve been thinking about making a category for &amp;quot;recipes that accept productivity modules&amp;quot; for a while. If you have an idea for a shorter, non-misleading name that is not &amp;quot;intermediate produtcs&amp;quot;, let me know and I&#039;ll set up the category. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:04, 1 May 2018 (UTC)&lt;br /&gt;
:: OK, that makes sense. Yeah, a good name for such category is not easy to come up with :-) Maybe the devs will sort it out for us when they fix the error message ;-) [[User:Uukgoblin|Uukgoblin]] ([[User talk:Uukgoblin|talk]]) 14:18, 1 May 2018 (UTC)&lt;br /&gt;
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== Is there any ways to mark the translation obsolete? ==&lt;br /&gt;
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Hi Bilka! I&#039;m glad that [[special:diff/156286|you gave me a welcome message]].&lt;br /&gt;
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I found some of translations obsolete and useless.&lt;br /&gt;
For example, the Japanese version of [[Electric system/ja|Electric system]] didn&#039;t mentioned [[Steam turbine]] or [[Nuclear power (research)]].&lt;br /&gt;
Maybe it&#039;s too much and too obvious for example, but there should be more obsolete texts it&#039;s not so clear to be obsolete.&lt;br /&gt;
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The wiki forced editors to follow the English version, so I think it&#039;s convenient if there is a template, a category or something to state that the translation is obsolete. (It&#039;s also good if some bots automagically detect the obsolete pages and notify readers/writers of that)&lt;br /&gt;
--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 07:34, 8 March 2018 (UTC)&lt;br /&gt;
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:If we had such a template, we would just end up with many pages being marked, which is not an improvement, it&#039;s just clutter. If you see that a page is outdated, update it. If you dont have the time/energy/whatever to update it, put it on a to-do-list in your userspace. This has the same result as marking with a template, but wont clutter a lot of pages. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:14, 8 March 2018 (UTC)&lt;br /&gt;
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:: First, I don&#039;t think it&#039;s not an improvement that mark obsolete pages obsolete, since it could be simply a lie. It helps not only writers but also readers. So I don&#039;t think it&#039;s enough to put in my mind or my userspace.&lt;br /&gt;
:: But your concern is reasonable. Well, If we put and remove the template by hand, it should be just clutter. But I don&#039;t think leaving it to bots are quite hard.  Basically, it watches [[Special:RecentChanges]]. If an English page is edited, then follow the inter-lang links and paste the template(or anything). If a non-English page which contains the template is edited, simply remove the template.  If this is too much or too less, we can add some conditions like:&lt;br /&gt;
::* tolerant to small changes (ex: edit only 2bytes changed, which is likely to fix typo)&lt;br /&gt;
::* tolerant unless it&#039;s too obsolete (ex: only if the sum of changes in the original is more than a threshold / only if the translation is n-months older than original)&lt;br /&gt;
::* force non-English editors to tell translation edits from the other minor ones apart (ex: translate edit should contain &#039;[Tt]ranslat&#039; in Summary)&lt;br /&gt;
::* etc...&lt;br /&gt;
:: If your concern is that template/category/something itself is a clutter to readers, maybe it&#039;s not so much. [https://en.wikipedia.org/wiki/Category:Articles_needing_additional_references Make it hidden category as wikipedia do]. If your concern is about server performances, it&#039;s over. I have no way to deal it with :P --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 04:59, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: My concern is that it wont be useful because so many pages will be marked. Furthermore, a script that automatically marks pages will be very error-prone since it&#039;s a bot, and not a human. But I should be able to throw together a script that makes a list of most likely outdated pages. That will take a few days, then we can review the list to see if it would actually be useful to mark all of those pages, and take appropiate action. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:37, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I understood your concern. And I believe it can be solved by an appropriate conditioning. Anyway, I&#039;m glad to hear that you are willing to try it to gather information to review. Thank you for your support with a bot.  I hope it will work out fine. (p.s. I don&#039;t know [https://www.mediawiki.org/wiki/Help:Bots what language you are using to run bot on the wiki], but I can r/w some python or java so maybe I can help you with reviewing script)--[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 10:32, 10 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: I wrote the script, you can find it here: [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js] The result of it is about what I was expecting: [[User:Bilka/Outdated pages]]. Most pages are outdated, so the list is rather useless. I excluded my own and my bot&#039;s edit from the language page dates because I only made structure maintaining edits on language pages without actually changing the content. I hope this shows why I dont think it&#039;s a good idea to mark the pages with templates. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:27, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:(&amp;lt;- outdent) Thank you for writing a script! And as mentioned above, some filtering by certain conditions might be useful to reduce the number of &amp;quot;outdated&amp;quot; pages. [https://github.com/Bilka2/Wiki-scripts/blob/master/Find-outdated-lang-pages.js#L191 The script simply compare their timestamps], and this results in too many candidates and make the list useless. So why not try to introduce some limitations such as &amp;lt;code&amp;gt;en.timestamp &amp;gt; langTimestamp + PATIENCE_CONST&amp;lt;/code&amp;gt;, or setting &amp;lt;code&amp;gt;rvlimit&amp;lt;/code&amp;gt; parameter gives us previous revisions so that we can ignore minor edits. I don&#039;t know how it costs server resources, but if not too much, I think it still can be useful. (P.S. Can I run/test the script without special privileges? [[Special:ApiSandbox]] is not so flexible...) --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 06:28, 30 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Both your proposed conditions will falsify the result. Even 1 edit on a page can make any translation outdated, no matter how old it is, see for example [[Special:Diff/155934]]. So for example excluding pages that are &amp;quot;only&amp;quot; a week/month outdated will lead to wrong results. We have no rules or guides for what to mark as a minor edit since it is impossible to enforce, so sorting by that would also lead to wrong results. You should be able to test the script by just copying pasting it into the browser console and running &amp;lt;code&amp;gt;main(languages);&amp;lt;/code&amp;gt; after lowering the 100 in line 112 and 113 to 50 to account for your lower api limits. The create page call on line 64 also wont work, you&#039;ll have to find another way to print the output somewhere. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:29, 31 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translate template to different word-order languages ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I find it hard to translate [[:Template:about]] to Japanese.&lt;br /&gt;
&lt;br /&gt;
In the [[Factorio:Translation_guide]], it says translation of templates should be done with just replace the argument of the template.&lt;br /&gt;
And the first sentence of [[:Template:about]] is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|This article is about}} {{{1}}}.&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
But in Japanese, that sentence should be translated as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;この項目では、{{{1}}}について説明しています。&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. I mean, another translation template is needed after &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to simply substitute. Some similar issue should be aroud here and there since Japanese has quite different word-order to English or other Europian languages, so I want to know how to translate in such cases.&lt;br /&gt;
&lt;br /&gt;
(reference: [https://ja.wikipedia.org/wiki/Template:Otheruses#%E4%BB%96%E3%81%AE%E9%A0%85%E7%9B%AE%E3%81%B8%E3%81%AE%E8%AA%98%E5%B0%8E Template:Otheruses in Japanese Wikipedia], which is used as equivalent of [https://en.wikipedia.org/wiki/Template:About Template:About in the other languages].){{Unsigned|Fried biter|13:20, 10 March 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:Sadly there is no good way to solve this issue. Due to how translations are set up on this wiki, I can&#039;t add another translation template after the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or include it in the template used for the sentence, neither of these options would yield the desired result. So, your options now are either making template:about/ja and translating the template directly, or rewording the sentence in a way that uses the English sentence structure, which would be preferable. I can understand that the second option may be very hard to do, which is why the first option would be acceptable. This issue and the options to solve it vary on a case by case basis, so please let me know of any other templates where you also have this problem before doing anything with them. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:03, 11 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I will postpone translating [https://wiki.factorio.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 the templates] until the consensus about how to translate them has reached by the Japanese editors community. Additionally, I will inspect them and try translations by rewording. If it&#039;s done, I will notice you. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 05:30, 12 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Getting rid of BurnerNav template ==&lt;br /&gt;
&lt;br /&gt;
Hi, Thanks for the initial warm welcome!&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen that the [[Template:BurnerNav]] didn&#039;t get the same treatment as other nav templates, so I&#039;ve added missing links. However, I&#039;ve now realised that the content of this template is entirely covered by other nav templates (Intermediate products, Production items, Logistics templates). What about getting rid of that template and relaying on the existing ones instead? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 17:53, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree, so I added the valid fuel row to the infoboxes to completely replace the template, the template will be deleted soon. Please next time think about these kind of implications before editing some of the most used templates on the wiki. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:37, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yes, definitely a big oversight from my side. Sorry about that! [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 18:58, 28 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
The [[Roadmap]] page is deceptively empty. What about merging &amp;lt;nowiki&amp;gt;[[Roadmap/Coming_Releases]]&amp;lt;/nowiki&amp;gt; with it, as it serves as the actual Roadmap page anyway? [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 13:47, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey, this had been planned for a while, thank you for reminding me. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:43, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you, this is much better now. [[User:Spyhawk|Spyhawk]] ([[User talk:Spyhawk|talk]]) 14:57, 1 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tutorial: Combinator tutorial edit ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka. This was my first edit, so forgive me for overlooking the summary section of the edit page. I removed a link that serves no educational purpose and seems self-promotional to me. Exploring this youtube channel does lead to some videos that may or may not be relevant, but the link itself is too aspecific. And because of the other link (reddit), it is also redundant.&lt;br /&gt;
&lt;br /&gt;
Even if it were just plain text, claiming ownership of an idea on this wiki seems inappropriate to me, although I&#039;m not sure if there&#039;s a specific rule against it.&lt;br /&gt;
&lt;br /&gt;
By the way, is this the place to post this, or should I use the discussion page of the page in question? {{Unsigned|Koekjesfabriek|20:55, 30 April 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:The design is mostly known under the name of the original designer (&amp;quot;Madzuris train loader&amp;quot;), so it is not directly self-promotional. I however agree that the link to the reddit thread is enough, so I removed the youtube link again, and included the name with the reddit link, so that people searching for the design can still find it.&lt;br /&gt;
&lt;br /&gt;
:This is the right place; a big reason for reverting your edit was that it was your first edit, and a &amp;quot;controversial&amp;quot; one, so I expected some kind of reasoning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:49, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New translation language - pt-pt ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, I am new to the wiki and I would like to contribute translations in pt-pt. Can you please add support for this language? Thanks. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 15:03, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the notice, I have added support for pt-pt. Have fun translating! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:06, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nice, thanks for the quick response. I will carefully read about the translation rules/procedures and start asap. [[User:FranzPT|FranzPT]] ([[User talk:FranzPT|talk]]) 16:30, 4 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is the standard on what information is useful? ==&lt;br /&gt;
&lt;br /&gt;
Are you always this hostile to everyone? Honestly, this explains why the wiki has so much outdated information. I&#039;m just trying to follow some kind of consistent guideline.&lt;br /&gt;
&lt;br /&gt;
A number of pages already use smallest whole-number ratios as building guidelines, especially for early and midgame structures. https://wiki.factorio.com/Solar_panel   23.8 solar panels per megawatt is somehow &amp;quot;useful information&amp;quot;, and 1,000 / 42 is apparently not &amp;quot;easy to calculate&amp;quot;? What exactly is the standard?&lt;br /&gt;
&lt;br /&gt;
If power grid information is that obvious, does the laser turret page really need a note about energy usage at all? Again, I&#039;m just trying to find a consistent standard. Does every single page for a high-energy drain building need a &amp;quot;don&#039;t forget to build accumulators and steam storage&amp;quot; reminder? The roboport page only has a much less specific &amp;quot;make sure your power grid can handle the load&amp;quot; reminder (again, is it really necessary to even have that, when the building clearly consumes up to 5 MW when active?). But then it just copy-pastes numbers from the sidebar. The numbers are literally right next to duplicate information. That&#039;s &amp;quot;helpful&amp;quot; and &amp;quot;not easy to calculate&amp;quot;? You&#039;re really going to need to explain, clearly and precisely, what the standard is, instead of making rude, passive-aggressive remarks. {{Unsigned|Arrkhal|20:19, 10 July 2018}}&lt;br /&gt;
&lt;br /&gt;
:Since you presented examples I will explain the rough guidelines using them:&lt;br /&gt;
&lt;br /&gt;
::The information on the solar panel page is useful because you deal in predictable units in the electric system; usually you will know how much power you want your solar panels to supply. This amount of power can usually be obtained directly from the game when you are building solar panels to replace another energy source, or from online calculators when you are planning a setup. It shouldn&#039;t have its own section though, that is likely just a relict from an earlier version of the page.&lt;br /&gt;
&lt;br /&gt;
:: In contrast, when dealing with enemies nothing is predictable: Neither the number of enemies, when they will attack, or their strength can be reliably predicted, meaning that you will never know how much shots your turrets will fire. So, the information does not have a use case.&lt;br /&gt;
&lt;br /&gt;
::I am still unsure about how suitable the sentence on the laser turret page is, which is why I modified it when I reverted your edit. I will put further thought into whether it should be removed completely. In general, the high power demand should not be mentioned on every page. The roboport section wasn&#039;t changed since the guidelines were established, so I took the liberty to fix it.&lt;br /&gt;
&lt;br /&gt;
:As you can see, there can&#039;t really be a consistent standard about something where context matters immensely. I recommend you to just edit the pages while trying to follow the general style. After a while you will get a feeling for what is suitable, and until then, your edits will be corrected. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:26, 10 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for taking the time to explain the general guidelines more clearly, and I apologize if my first comment was itself passive-agressive, I was just a little frustrated with the lack of consistency with page information, and lack of clear communication about exactly what was amiss with my edits, instead of just generic &amp;quot;not helpful&amp;quot; and &amp;quot;then don&#039;t edit&amp;quot; notes. Anyway, if specific power grid management tips shouldn&#039;t go on most buildings, maybe it should just a basic &amp;quot;this building has unpredictable and high power needs which can lead to brownouts or blackouts, unless the power grid is able to compensate&amp;quot; with a link to the power grid guide, rather than the much more specific advice for accumulators and steam storage? [[User:Arrkhal|Arrkhal]] ([[User talk:Arrkhal|talk]]) 03:33, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t think that a generic sentence is better than a specific one, so I will keep it how it is for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:52, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Code for blueprint ==&lt;br /&gt;
&lt;br /&gt;
I can place the code of the &amp;lt;nowiki&amp;gt;[[:File:5to2_balancer.png]]&amp;lt;/nowiki&amp;gt;? [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 06:14, 29 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, the balancers should have blueprint strings. Just remember to include all 3 belt tiers in the book and to name the blueprints and book.&lt;br /&gt;
&lt;br /&gt;
:And while I am talking with you, please add the ratio sections to the 3 science pack pages that your partially translated. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:49, 27 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== disambiguation ==&lt;br /&gt;
&lt;br /&gt;
Hi again, can you see the page [[Furnace/pt-br]]? the disambiguation template its not translating the page name -- [[User:AiltonCow|&amp;lt;span style=&amp;quot;color: #dbe520;&amp;quot;&amp;gt;Ailton&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;Cow&amp;lt;/span&amp;gt;]] ([[User talk:AiltonCow|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) ([http://steamcommunity.com/id/ailtoncow Steam]) - Okarin. 10:51, 31 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed. If you ever want different text than the page title there, use &amp;lt;nowiki&amp;gt;{{Disambiguation|my different text}}&amp;lt;/nowiki&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 31 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The history section in translated pages ==&lt;br /&gt;
Hi. So... why the historical section should not be in the translated pages? I don&#039;t understand it. Because I would like to see a history of changes of a particular thing from update to update. And, by the way, in all the articles I translated, the historical section was also. &lt;br /&gt;
And, yeah, this is article where you wrote message about history section:&lt;br /&gt;
https://wiki.factorio.com/Firearm_magazine/ru&lt;br /&gt;
By some reason there&#039;s no my nickname... I&#039;m Aldekotan, russian translator.{{Unsigned|Aldekotan|08:02, 1 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:For the same reason the version history is not translated: The history section is copied from the in-game changelog, which also is not translated. Furthermore, users would often only partially translate the history section, like on the page you linked. However, it is just a guideline, so if you want you can still translate the history section and include it. You sign talk page messages like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:11, 1 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Localisation stringtables ==&lt;br /&gt;
&lt;br /&gt;
- Can&#039;t find &#039;em. Is there a page containing the translations like &amp;quot;Power Production&amp;quot;-&amp;gt;&amp;quot;Stromerzeugung&amp;quot;, which you can edit, or is it only accessible to the staff ? {{Unsigned|Factoruser|19:33, 20 August 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:You can find them here: [[Template:Translation/de]]. Please read the [[Factorio:translation guide|translation guide]] for help with translations. I also saw that you summarized your edits in German. While I can understand it, it would be nice if you wrote your summaries in English so that they are accessible to all wiki users. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 20 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
As you can see, I&#039;m pretty good at making images/gifs/whatever. Wherever I make an edit, you don&#039;t seem to be far behind. So I might as well ask you directly: are there any more pages in need of images? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:46, 6 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And yet you managed to catch me on a weekend off work :P One article that I can think of is [[deconstruction planner]] — it needs a general update to include the filter functionality which should include images of the GUI. If you are able to make gifs using an external program/website, you could also have a stab at making all the biter/spitter/worm images on [[enemies]] transparent gif using the files from the game files, like the small biter and spitter. You could also make more of the &amp;quot;[thing] entity&amp;quot; images that are included in the infoboxes, you seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if possible, no clutter/smoke/clouds/decoratives as usual.&lt;br /&gt;
&lt;br /&gt;
:Something to keep in mind when uploading images: Add &amp;lt;nowiki&amp;gt;{{Screenshot}}&amp;lt;/nowiki&amp;gt; to screenshots, and &amp;lt;nowiki&amp;gt;{{Game image}}&amp;lt;/nowiki&amp;gt; to game images (and the enemy gif renders) in the file description to categorize them correctly and to keep the licensing clear. Furthermore, please name your images with spaces/underscores, it makes them more readable and easier to search for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:14, 7 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The thing about the images of enemies... Do they need to be animated? Or is that just a bonus? Also, could you elaborate on the &amp;quot;zoom level 2&amp;quot; thing? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, animation and transparency is a requirement. If you don&#039;t know how to do that (I don&#039;t completely know myself...), don&#039;t worry about them. With &amp;quot;zoom level 2&amp;quot; I mean that your screenshots for the entities in the infoboxes should be taken at that zoom level (of course with hr graphics). You can do that with the screenshot command (and setting it there) or by pressing F5 and using the zoom level that you can find at the top left. It&#039;s a way to ensure that all images have the same scale.-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Going through the files of the game and seeing how the enemies are drawn in-game, it&#039;s no secret why we don&#039;t have pixel-perfect animations of the all the enemies. They are drawn by very strange layers and the image files don&#039;t show up as we see living creatures in-game. I could *try* to come up with something, but it would take me a very long time so I wouldn&#039;t look forward to any miracles. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:27, 23 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Starter map ==&lt;br /&gt;
&lt;br /&gt;
I think I need to bring in some context for this one. The save I found was on the forums and I did some editing to it. I thought it was one of the greatest starter saves ever. I don&#039;t know how that made you feel when you saw it added here, but your &amp;quot;no. just no.&amp;quot; comment shed some light on that. If it makes you feel any better, I&#039;ll never do such edits without your consent again. I don&#039;t want to mess up your wiki, I want to make this the best wiki anyone has ever known. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:26, 10 October 2018 (CDT)&lt;br /&gt;
:I&#039;m sorry reacting in such a way, I didn&#039;t intend to make you feel bad about the edit. My reaction stems from the fact that the wiki should not show off &amp;quot;the best setup&amp;quot; to players. Tutorials are somewhat exempt from that, but even they should not include images that simply show &amp;quot;the best setup&amp;quot; or &amp;quot;I use this setup&amp;quot;. This is especially about including a way for the player to gain access to the design without &amp;quot;thinking about it&amp;quot; - so blueprint strings, and map downloads. Including a save in the quick start guide encourages the player to just use something premade for them without ever learning about the options, or finding out if they even need such an optimized map. We as the wiki want to encourage exploration, not discourage it. I hope that is more clear now, sorry again for being rude. Please do continue to make your edits, their quality was rather good so far. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 15:35, 10 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages for script ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka! I&#039;m writing some quick-and-dirty translation helper script, which automates routine works such as item-name link translations (and include NO google-translation, of course). As of now, I scrape [[Factorio:Wanted_pages/ja]] to obtain Japanese wanted pages. Is it acceptable way? Or should I hit the wiki API with &amp;lt;code&amp;gt;?action=query&amp;amp;list=querypage&amp;amp;qppage=Wantedpages&amp;lt;/code&amp;gt; by myself? [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py#L88-L89 Fetching top 10k results like your bot] require me 20 requests, perhaps more expensive than a &amp;lt;code&amp;gt;index.php?action=raw&amp;lt;/code&amp;gt; request. --[[User:Fried biter|Fried biter]] ([[User talk:Fried biter|talk]]) 17:11, 12 December 2018 (UTC)&lt;br /&gt;
: Scraping is acceptable for now. What exactly does your script do? I would be okay with giving you a bot account to make the queries, but for that I need to know what exactly you are doing (and I&#039;d prefer if the script was open source :)). If it is possible for you, please message me on discord (I&#039;m Bilka#2444) so that we can work out the details. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:19, 12 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and fluids ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why the images on the multiplayer page were removed. I mean, the image showed what multiplayer looked like on a page &#039;&#039;about&#039;&#039; multiplayer. The images gave the page some flavor, rather than just text. Also, is it allowed to have pictures of fluids in pipes/storage tanks for the actual fluid pages (water/heavy oil/etc.)? Better I ask than risk getting any more warnings or whatever. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:12, 19 December 2018 (UTC)&lt;br /&gt;
: The only difference in multiplayer is that there may be multiple players. There a plenty of images on the wiki that show more than 1 player, so I don&#039;t see the need to add one to the multiplayer page. You are however right in that it gives the page some flavor. You can add another image, but please avoid excess clutter and sharing real players names (privacy concerns) — perhaps simply host your own local multiplayer game and join yourself with some generic user names. The console is not a multiplayer feature and as such a screenshot of it is not related to multiplayer.&lt;br /&gt;
:: I think an image of the fluid in a storage tank would work for the infobox images of the fluid pages. So, if you want to make those, please go ahead.&lt;br /&gt;
::: Thank you for the amazing enemy gifs, I am glad that we could finally replace the old images with something nice and proper. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:04, 19 December 2018 (UTC)&lt;br /&gt;
:::: If Wube or any higher-up gives you some sort of praise for the wiki, which I know happened at least once because I saw your name in one of Factorio&#039;s Steam updates, please mention my name. I want to say that it took me 2-4 hours per image, and might have been the most work I&#039;ve ever done in my life in terms of making a gif - as I&#039;ve had to work with nothing but vague overlays, tedious photoshop work and a bit of pure luck all at once. Anyway, how do I make a bunch of &amp;quot;dummy&amp;quot; players joining a local server? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:14, 19 December 2018 (UTC)&lt;br /&gt;
::::: You can run multiple instances on your PC, for example using the zip download. Host a LAN game and disable user verification, then join yourself (since you don&#039;t need to log in, just set the name in the &amp;quot;other&amp;quot; settings). If that sounds a bit complicated/your PC can&#039;t handle a high sprite res instance besides other factorio instances, I can make an image tomorrow no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:19, 19 December 2018 (UTC)&lt;br /&gt;
:::::: If I were to make custom cursors for this wiki, would you add them? [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:21, 20 December 2018 (UTC)&lt;br /&gt;
::::::: No. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:35, 20 December 2018 (UTC)&lt;br /&gt;
:::::::: You&#039;re... You&#039;re being serious? Even if the cursors are subtle? I heard this rumor that... that uh... if your wiki doesn&#039;t have custom cursors, then uh... you&#039;re not a cool kid. You wanna be a cool kid right? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:36, 20 December 2018 (UTC)&lt;br /&gt;
::::::::: I asked Albert for his opinion and he gave the same answer as me :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:51, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::: I never seen a small idea get rejected so fast. I don&#039;t know who Albert is, but I&#039;m spreading around that you and this Albert guy aren&#039;t cool kids. Seriously? Not even so much as a cursor with just a different color? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::: Albert is the art director :) He does not like custom cursors. Btw, you can add the cursor for yourself by putting it into your [[User:Zippy/common.css|user css]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::: An art director that doesn&#039;t like custom cursors? Sorry but I gotta call the cops on both of you. rip. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:59, 20 December 2018 (UTC)&lt;br /&gt;
::::::::::::: Hey, sorry for not being clear about this. You can use the css code, but please don&#039;t host the images on the wiki. You can upload them anywhere (like imgur) and simply link to them in your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 22:41, 20 December 2018 (UTC)&lt;br /&gt;
:::::::::::::: I should&#039;ve known, sorry. I linked all my cursors to imgur urls. Still calling the cops though. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:39, 21 December 2018 (UTC)&lt;br /&gt;
::::::::::::::: One more thing, if you want me to make &#039;&#039;you&#039;&#039; anything custom. Ask me anything. On the house. Because I&#039;m the nicest guy ever. [https://ioneblackamericaweb.files.wordpress.com/2018/08/arabella-juniper-torres.jpg?quality=99&amp;amp;strip=all&amp;amp;w=700&amp;amp;h=400 Still on the phone with the law though. Bet you&#039;re scared right now.] -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:19, 21 December 2018 (UTC)&lt;br /&gt;
:::::::::::::::: Another &#039;one more thing&#039;, am I allowed to make a &amp;quot;sandbox&amp;quot; page for myself to test things? Like a &#039;zippy/sandbox&#039; page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:56, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course, you can do whatever you want in your userspace as long as it&#039;s within the rules. The rule explicitly mentions sandbox pages, so those are okay :P -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:55, 30 December 2018 (UTC)&lt;br /&gt;
:Don&#039;t worry it&#039;s totally not Zippy spamming your talk page. Are there any more high quality images needed anywhere that I missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 7 January 2019 (UTC)&lt;br /&gt;
::Not that I know of. With 0.17 a lot more sprites will be high resolution, so that will bring back the demand. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:46, 7 January 2019 (UTC)&lt;br /&gt;
:::Is it alright if I leave tiny-text notices about the animated APNG&#039;s in that they don&#039;t animate for every browser? Or should I just leave it? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:03, 21 January 2019 (UTC)&lt;br /&gt;
::::I don&#039;t think you need to leave a note. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:20, 21 January 2019 (UTC)&lt;br /&gt;
:::::Why did you remove the images for the construction and logistics robots&#039; infoboxes? And not to sound like I&#039;m arguing, but what was the issue with me changing the text color by 10% on the fuel page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:31, 24 January 2019 (UTC)&lt;br /&gt;
::::::The images were removed because they were not used for multiple weeks. If you upload something, please use it. I removed the text color because it is not needed to help make the page more clear. Our style guide states that text color and styles should not be overused. Some of your additions of colors on page were on the boundary of that, but as long as it was directly related to the content of the text (like the rail signal colors), I kept it. Making &amp;quot;unusable&amp;quot; colored fails that point of reasoning, so I removed it. Don&#039;t worry about questioning what I do, it makes sure I keep my decisions well reasoned. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:46, 24 January 2019 (UTC)&lt;br /&gt;
:::::::Should there be a page for the game&#039;s &amp;quot;planning/ghost mode&amp;quot; (shift+click when placing) mode? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:51, 25 January 2019 (UTC)&lt;br /&gt;
:::::::: Yes. There is a redlink on [[blueprint]] to &amp;quot;entity ghost&amp;quot;. You could make that page and put it on there. Some other info that would be useful on that page is how long ghosts last (infinite from blueprints, some other time from destroyed entities). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:02, 25 January 2019 (UTC)&lt;br /&gt;
:::::::::Well the page exists now. I forgot to ask this before. Am I allowed to add images for every single type of damage on the [[Damage]] page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:50, 26 January 2019 (UTC)&lt;br /&gt;
:::::::::: The page is great, thank you. What would images of damage types show? (Feel free to upload an example image to explain. I simply don&#039;t know how you&#039;d do that) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::Anymore pages that need to be made? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:47, 27 January 2019 (UTC)&lt;br /&gt;
:::::::::::: Nothing that would be worth it before 0.17. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:21, 28 January 2019 (UTC)&lt;br /&gt;
:::::::::::::Will you have the time to add any of that stuff? It seems like there&#039;s a plethora of new things coming. Enough to make our faces explode 4 times over. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:58, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::: I hope I do, it is my job after all :) I am already preparing for 0.17, so I hope to have most pages prepared before 0.17 comes out. Once it is out, it will be a community effort to finish updating the entire wiki, but it should definitely be doable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:02, 31 January 2019 (UTC)&lt;br /&gt;
:::::::::::::::Can I make a &amp;quot;bus&amp;quot; page? Since there&#039;s one on balancers? As well as a page titled &amp;quot;Warnings&amp;quot; that redirect to &amp;quot;Alerts&amp;quot;? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:09, 9 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::: We already have [[Tutorial:Main bus]], so no. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:50, 9 February 2019 (UTC)&lt;br /&gt;
::::::::::::::::: Probably a good time to bring this up *before* 0.17 comes. I recommend taking screenshots with something like Fraps, because using the screenshot feature from Steam just compresses the hell out of the images like a low quality .jpg. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:47, 11 February 2019 (UTC)&lt;br /&gt;
:::::::::::::::::: I use either ShareX or the screenshot feature built into the game which both produce high quality images. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:56, 12 February 2019 (UTC)&lt;br /&gt;
You know how some of the images I made have the checkered background? Is it valid to make the pictures of buildings entities also have that? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:26, 12 February 2019 (UTC)&lt;br /&gt;
: No, I dont want to stray so far from the vanilla game. The images are there so that players can know how something looks like in-game before they see it. If that is shown in a completely different context than the player will ever encounter, it will make it harder for the player to recognize the building. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:31, 12 February 2019 (UTC)&lt;br /&gt;
:: Do you happen to know what the &amp;quot;dot&amp;quot; and &amp;quot;info&amp;quot; signals are in 0.17? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:29, 2 March 2019 (UTC)&lt;br /&gt;
::: They were added because the Introduction uses them in the guis. As far as I know it&#039;s on the to do to remove them again since they never really were meant to be in the base game as signals. Other than that they are just virtual signals, nothing special. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:31, 2 March 2019 (UTC)&lt;br /&gt;
:::: Can I add the &#039;stop conditions&#039; to the locomotives page? (cargo empty, cargo full, etc.)? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:49, 9 March 2019 (UTC)&lt;br /&gt;
::::: Also, to save myself a lot of work if need be, do ALL images need to be redone for 0.17? Even if the older image gets the point across to what something is? Like say, some belt images on the transport belt system page. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:09, 10 March 2019 (UTC)&lt;br /&gt;
:::::: The conditions fit better on [[Railway#Train_schedule]], you could link to that if it&#039;s not easy to find on the locomotive page. No, they don&#039;t need to be all redone. I think once 1.0 is out we will make such a &amp;quot;full pass&amp;quot; and make sure that every image is up to date, now it would be too much work for something that might change again. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:07, 10 March 2019 (UTC)&lt;br /&gt;
::::::: Are there any pages that still need redoing, or any more (animated) images I&#039;ve missed? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 03:49, 19 March 2019 (UTC)&lt;br /&gt;
:::::::: Only the really big pages (inserters, map editor, world generator) and small pages that I don&#039;t have on my list are left. I kind of want to do those big pages mostly myself, I hope that is okay. I&#039;ve not been keeping track of the images, sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:19, 19 March 2019 (UTC)&lt;br /&gt;
::::::::: Permission to make a template for glowing and/or outline text? You never know when you might need something like that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:40, 21 March 2019 (UTC)&lt;br /&gt;
:::::::::: No. Please see the rules on templates for why not. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:32, 21 March 2019 (UTC)&lt;br /&gt;
::::::::::: I see, what if there just so happened to be a glowing text thing in the game itself, and we were making it match in the wiki? Regardless of what you&#039;re answer is, &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #aaaa00; color:#ffff88; font-size: 100%;&amp;quot;&amp;gt;have a sensational day!&amp;lt;/span&amp;gt; Are there any unrelated template pages that need making anyway? Also, can add a super subtle glow effect to the words &amp;quot;everything&amp;quot;, &amp;quot;anything&amp;quot; and &amp;quot;each&amp;quot; on the circuit network page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:53, 22 March 2019 (UTC)&lt;br /&gt;
:::::::::::: When that happens we will make the appropriate changes, no need to make them now. No not currently, and no. Don&#039;t overdo it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:51, 22 March 2019 (UTC)&lt;br /&gt;
::::::::::::: One of your edit notes was &amp;quot;Factorio gui style: Round corncers = can be interacted with. This cannot be interacted with.&amp;quot; I&#039;m sorry but I haven&#039;t the slightest clue in the world what you&#039;re saying here. Also am I allowed to make those colorboxes rounded for *just* the lamp page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:58, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::: Basically, one of the &amp;quot;standards&amp;quot; in the GUI style introduced in 0.17 is that when an element has rounded corners, it can be modified by the user. You can see this all over the vanilla game — textfields have rounded corners, buttons do not etc. In the long run, the plan is to make the wiki use the in-game GUI style. So anything new that is created should already follow that style, to make transitioning to it easier. So no, you are not allowed to make them round for the lamp page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:13, 23 March 2019 (UTC)&lt;br /&gt;
::::::::::::::: Is there a way I can edit my .css page so they appear rounder just for me? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:23, 23 March 2019 (UTC)&lt;br /&gt;
:::::::::::::::: I added the class &amp;quot;template-color&amp;quot; to the template, so you can use that for your user css. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:45, 23 March 2019 (UTC)&lt;br /&gt;
: Can I add a template for a &amp;quot;map icon&amp;quot;? Like for the little arrow icons you see for tanks/locomotives/cars in the mini-map? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:45, 23 March 2019 (UTC)&lt;br /&gt;
:: I don&#039;t get what this template would do. Could you create it in your userspace so that I can have a look, please. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:07, 24 March 2019 (UTC)&lt;br /&gt;
::: Am I allowed to make prototype template(s) to help demonstrate my point? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:49, 25 March 2019 (UTC)&lt;br /&gt;
:::: Yes, create the template in your userspace, like I said. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:18, 25 March 2019 (UTC)&lt;br /&gt;
::::: I was gonna redo all the inserter images to make them more 0.17 related. Though the alt-mode in 0.17&#039;s inserters looks real cluttery. It might look better with alt-mode off. Is uh... will that work? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 22:01, 5 April 2019 (UTC)&lt;br /&gt;
:::::: Oh, be sure to check out my workbench page. [https://wiki.factorio.com/Infobox:Zippy/workbench Look at the fake car infobox]. See the little arrow icon? Pretend that &amp;quot;Storage Size&amp;quot; says &amp;quot;Map Icon&amp;quot;. That&#039;s what I propose what this wiki should have. I can&#039;t edit the main templates so... yeah that&#039;s all you. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 00:20, 6 April 2019 (UTC)&lt;br /&gt;
::::::: The alt-mode did not change with 0.17, so it is not okay to turn it off for images that had it on. The car icon looks okay, but it doesn&#039;t use any template. If you just want the property for it added to the infoboxes, I can do that no problem. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:20, 6 April 2019 (UTC)&lt;br /&gt;
:::::::: Could I just upload updated inserter images but photoshop the yellow arrow and bar on them? And yes, I&#039;d very much like for you to add that property if that&#039;s alright. Though it&#039;s for the good of the wiki more than it is for me. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:52, 6 April 2019 (UTC)&lt;br /&gt;
::::::::: I already updated the images. I will add the property tomorrow morning. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 23:57, 6 April 2019 (UTC)&lt;br /&gt;
:::::::::: Actually, I meant the individual inserter pages: yellow inserter, fast inserter, filter, etc. The images in the infoboxes. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:18, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::: Okay, for those you definitely have to use &amp;quot;alt-mode&amp;quot; and please do not photoshop them beyond cropping. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:35, 7 April 2019 (UTC)&lt;br /&gt;
:::::::::::: Am I allowed to add a mini-section on the circuit network on the transport belt system page about how they connect to the circuit network? And did you add the &#039;map icon&#039; thing to the template page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:01, 7 April 2019 (UTC)&lt;br /&gt;
::::::::::::: Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:18, 8 April 2019 (UTC)&lt;br /&gt;
: Say what&#039;s that trick again where you can add another &amp;quot;fake&amp;quot; player to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:00, 13 April 2019 (UTC)&lt;br /&gt;
:: The one I explained to you was making a LAN multiplayer game and joining yourself locally. You can however also use /c game.player.surface.create_entity{name=&amp;quot;player&amp;quot;, force=&amp;quot;player&amp;quot;, position={0,0}}, but that player wont have a name and it cant move. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:59, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strange link in Power_production#Ensuring_enough_energy_is_produced ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
the section &amp;quot;[[Power_production#Ensuring_enough_energy_is_produced]]&amp;quot; contains a link that leads to: https://en.wikipedia.org/wiki/Feedback&lt;br /&gt;
It has only marginally to do with &amp;quot;brownouts/blackouts&amp;quot;!?&lt;br /&gt;
I assume https://en.wikipedia.org/wiki/Brownout_(electricity) or https://en.wikipedia.org/wiki/Power_outage was meant. {{unsigned|VandenPlas|15:44, 9 January 2019}}&lt;br /&gt;
:That is the result of an discussion over whether the feedback loop is positive or negative. You can find the discussion here [[User_talk:AnthonyQBachler]] and on power production talk page. Feel free to link to brownout instead, the link to &amp;quot;feedback&amp;quot; never really made sense. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:22, 9 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Headline change to different language ==&lt;br /&gt;
&lt;br /&gt;
Hi Bilka,&lt;br /&gt;
how do I change the headline of a page to a different language (german in this case)?&lt;br /&gt;
Please see: wiki.factorio.com/Refined_hazard_concrete/de, wiki.factorio.com/Refined_concrete/de {{Unsigned|VandenPlas|08:21, 22 February 2019}}&lt;br /&gt;
: Add the title (Refined hazard concrete, Refined concrete) to [[Template:Translation/de]]. You can find more tips for translation here: [[Factorio:Translation_guide]] -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:38, 22 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revising my edits ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to say thanks for revising and especially commenting on my last set of edits. It&#039;s good to know how to keep to wiki style and make things consistent. [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 14:49, 5 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding logistic chests ==&lt;br /&gt;
&lt;br /&gt;
Yeah, constantly expanding that &amp;quot;multiplayer and fluids&amp;quot; section was getting old. Logistic chests, for me, was not something I could understand so easily from the start. If I made an image, giving accurate visuals to what each chest does, would it be allowed on this wiki? -- &amp;lt;span style=&amp;quot;text-shadow: 0.5px 0.5px 1px #555500; color:#ffffff; font-size: 100%;&amp;quot;&amp;gt;[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:53, 14 April 2019 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Depends on the image, but generally yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:01, 14 April 2019 (UTC)&lt;br /&gt;
:: How do you feel about this idea: imagine having more signal labels, but some of them are symbolic and interactive. Look at this image: https://i.imgur.com/EB0HJoq.png - Now imagine you pick the first bullseye-looking signal, and that signal is activated. So you get an effect like &#039;this&#039; on the minimap (https://i.imgur.com/OQjJBJr.gif). You think something like that would be a good add to the game? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:53, 17 April 2019 (UTC)&lt;br /&gt;
::: Uhh, yes? No? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:24, 20 April 2019 (UTC)&lt;br /&gt;
:::: Vacation :) Ideas and suggestions for the game have no place on this wiki; make a forum post for that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:19, 22 April 2019 (UTC)&lt;br /&gt;
::::: Is a multiplayer image of players fighting off enemies allowed if there&#039;s no mod elements? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:56, 29 April 2019 (UTC)&lt;br /&gt;
:::::: What value do you think the image would add to the page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:30, 29 April 2019 (UTC)&lt;br /&gt;
::::::: An interesting image that&#039;s different from one player just standing around a bunch of enemies. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:26, 30 April 2019 (UTC)&lt;br /&gt;
:::::::: Okay, add it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:36, 30 April 2019 (UTC)&lt;br /&gt;
::::::::: Wait... You mean add the image from before or the alternate &amp;quot;non-mod&amp;quot; one I brought up? Also, am I allowed to add gif&#039;s for all the weapons? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:40, 30 April 2019 (UTC)&lt;br /&gt;
:::::::::: The non-mod one. Yes. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:52, 30 April 2019 (UTC)&lt;br /&gt;
::::::::::: I mean, couldn&#039;t I just crop out the mod stuff and post the same image..? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:34, 1 May 2019 (UTC)&lt;br /&gt;
:::::::::::: Please make a new image, the coin/random beams are in the middle of the image/directly where the fighting happens, so cropping it is nearly impossible. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:50, 1 May 2019 (UTC)&lt;br /&gt;
::::::::::::: Is there a way to find out which articles are visited the most? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:47, 16 June 2019 (UTC)&lt;br /&gt;
:::::::::::::: Yes, [[Factorio:Top pages]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:09, 17 June 2019 (UTC)&lt;br /&gt;
:::: I was wondering, you know how you can change the style of this wiki through the user page preferences thing? What if I designed a bunch of different colored CSS templates for people to pick from? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:27, 21 September 2019 (UTC)&lt;br /&gt;
::::: The wiki is pending a major-ish style rework in corporation with the Factorio graphics department soon™ (not this year probably), so I don&#039;t think putting work into changing the current style is a good idea. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:14, 23 September 2019 (UTC)&lt;br /&gt;
:::::: Am I allowed to make a template (similar to the &amp;quot;stub&amp;quot; one) that says something like &amp;quot;this page has outdated images&amp;quot;? Or does that already exist? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:29, 17 August 2020 (UTC)&lt;br /&gt;
::::::: Wait nvm that already exists. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:16, 17 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wanted pages/de  ==&lt;br /&gt;
&lt;br /&gt;
Hey Bilka, from time to time I translate a page in German and I noticed that some of the pages listet at [[Factorio:Wanted_pages/de]] have only one page referring to them which should not be referring to them in my opinion. An example is [[Special:WhatLinksHere/Mods/de]]. The referring page is the uk translation and I couldn&#039;t find the link on that page.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:57, 26 July 2019 (UTC)&lt;br /&gt;
: The language template on the uk page refers to the German page, even if you can&#039;t see it. Just ignore any page that doesn&#039;t have an English version, that is what the column is for. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:05, 26 July 2019 (UTC)&lt;br /&gt;
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== Two things... ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s me again making your talk page doubly longer than it should be. Just throwing this out there, is there a way to add .webp image support to this wiki? I don&#039;t know if you understand how that format works, but it would allow .gifs to be resized and still animate. Also, this one is minor, but are you alright with having a GUI image for buffer chests? The deletion log says you got rid of it for being too similar to another image or something, though the only difference is one chest has as extra option on the GUI. Don&#039;t know if that counts. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:43, 24 September 2020 (UTC)&lt;br /&gt;
: Mediawiki recommends against using webp&#039;s for images since not all browsers support their display. Furthermore, adding support for displaying them properly looks pretty complicated, so I don&#039;t think it&#039;s likely to be added. The buffer chest image is alright to add - the deletion in the log was me accidentally uploading the requester chest image as a buffer chest image and then moving it to the right place, nothing to do with the actual buffer chest GUI. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 06:30, 24 September 2020 (UTC)&lt;br /&gt;
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== Localisation misinformation? ==&lt;br /&gt;
&lt;br /&gt;
Hi. You reverted my edits on mod Localisation, citing &amp;quot;misinformation&amp;quot;. Could you elaborate? I use rich text formatting in my mods, as do other people, so that definitely works, and it was the Factorio developers themselves that have clearly stated that the final string cannot be accessed in scripts. Where&#039;s the misinformation?&lt;br /&gt;
{{Unsigned|Modo lv|16:24, 22 January 2021‎}}&lt;br /&gt;
:Whether rich text can be used depends on where the locale is used. E.g. rich text does not work in script render text. The final string can be accessed via LuaPlayer.request_translation. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:29, 22 January 2021 (UTC)&lt;br /&gt;
::OK, but shouldn&#039;t the info be updated to reflect that then, instead of removing all mention of these features? I originally came to localisation page to figure out how to color text and add images, and it does not give any information on that at all (instead the given examples lead me to believe that the only way was to use parameters to insert images programmatically, and colors/fonts were simply not an option). As for reading the result, Google (specifically on the API docs!) and forum search on the issue only led me to the (outdated) forum post stating that it can&#039;t be done. {{Unsigned|Modo lv|16:39, 22 January 2021‎}}&lt;br /&gt;
:::If you can find a way to mention rich text without it ending up as misinformation, feel free. Regarding reading the result, I&#039;d personally prefer if the page stays the way it is, as request_translation is basically a newbie trap. At the point that you&#039;ll be able to determine what it&#039;s useful for, you&#039;ll have found it in the docs/in another mod anyway. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:50, 22 January 2021 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t find it. :) I have no idea how to tell if a mod might be using request_translation (since it&#039;s such an advanced and specific feature, I would guess that not a lot of them do, at least in singleplayer) and all my attempts at googling &amp;quot;lua read localisedstring&amp;quot; and similar only lead to the forum post saying it can&#039;t be done (and so I naturally stopped looking for it). So there is already misinformation out there that people do find and we can&#039;t remove, but we can ensure that the wiki — the first place a person looks — is accurate, thorough and and up-to-date. {{Unsigned|Modo lv|17:00, 22 January 2021‎}}&lt;br /&gt;
::::Okay, good point. How about you implement your vision (with the new info) on the page and we&#039;ll work with that. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:06, 22 January 2021 (UTC)&lt;br /&gt;
:::::Already on it! :) Ideally I would love to see a list somewhere of what supports rich text and what doesn&#039;t, but starting a whole new page seemed a bit much so soon. :D So I&#039;ll just add what I know to localisation page for now and we can go from there. Thank you for your time &amp;amp; patience!&lt;br /&gt;
&lt;br /&gt;
== Heatpipe in german ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I have a problem. In German factorio heat-pipes are called &amp;quot;Wärmerohre&amp;quot; but here the wiki calls ist &amp;quot;Hitzerohre&amp;quot;. How can I change the name?&lt;br /&gt;
Thanks {{Unsigned|Jojo04|14:46, 24 February 2021‎}}&lt;br /&gt;
:Hey, you can change it in [[Template:Translation/de]]. Just click edit, search for the heat pipe and change the entry. You can find more information on translating here: [[Factorio:Translation guide]]. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 24 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron gear ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wanted to thank you for the detailed explanation on the [https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;amp;type=revision&amp;amp;diff=184666 iron gear diff], it was very helpful. I&#039;d still like to expand on &amp;quot;many basic and advanced recipes&amp;quot; a little bit, as the page seems a bit like a stub at present. (For example, I should note that the first sentence is actually describing the ingredient information, which is present in the infobox.) Would you be opposed to the following (without the miscellaneous categories originally present):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It is very important for many basic and advanced recipes, including all levels of [[Belt transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I feel like this gives a bit more detail on basic, highly-produced items using the gear wheel, with recipes have been left unchanged in quite some time. Additionally, the prose allows grouping and categorisation of the items (rather than having to understand exactly which item icon is in the infobox&#039;s list, and then know the item&#039;s significance). Thanks in advance (and PS, thanks for tidying up the [[Assembling machine 1]] page for conciseness!). [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 11:10, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll be transparent here, the iron gear change was sitting in my to-do for a few days because I could not figure out how to handle it. Looking at it again now, I agree that the page should be longer and your proposed sentence fits well, so I added it. I think the description on [[electronic circuit]] pretty much nails what I think fits well for these item pages - some concrete examples and category mentions, but not so much/so detailed that it begins to look like an exhaustive list. But I want to stress again that I am not very set in my opinion here, so please keep proposing things/changing pages around and we&#039;ll keep communicating so we hopefully find the best solution :) Additionally, I want to say thank you for the history section additions, they are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:59, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Mainpage  ==&lt;br /&gt;
&lt;br /&gt;
The German main page contains several outdated info. For example, the German version of the &amp;quot;get the game&amp;quot; part contains the info that Factorio is currently under development and is available as early access. Other parts of the main page are outdated as well. Is it allowed to update these important subpages to the current state of the English ones on my own? Is there some kind of review process?&lt;br /&gt;
&lt;br /&gt;
Another question: A few German pages contain elaborate details that are not present in the English version. They look as if they are WIP relics from the game development stage, when the corresponding features were not yet stable or not yet fully understood by the wiki community. As far as I see it, all translated wiki pages should contain exactly the same information, regardless the language. So the task is to remove these details and replace them with exactly the information that is in the English version of that page. Not less, and not more. Is this the intended approach?&lt;br /&gt;
[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:53, 28 March 2021 (UTC)&lt;br /&gt;
:You can update the main page subpages on your own. Yes, updating translated pages to the state of the English page is the intended approach. However, if you find that the extra information that is on the German page is valuable, you could add it to the English page. There is nothing that speaks against expanding pages with valuable information. Thank you for reaching out and making sure that you&#039;re working on the right things :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:15, 29 March 2021 (UTC)&lt;br /&gt;
::Another question: how should the player (reader) be addressed in German? In English you address everyone as &amp;quot;you&amp;quot;, but in German you address someone formally as &amp;quot;Sie&amp;quot;, informally as &amp;quot;Du&amp;quot;, and some kind of middle ground is &amp;quot;Ihr&amp;quot;. Usually, German game wikis, especially fan-based ones, address players as &amp;quot;Du&amp;quot; and sometimes as &amp;quot;Ihr&amp;quot;, but never as &amp;quot;Sie&amp;quot;. &amp;quot;Sie&amp;quot; is used with professional texts, but usually not with leisure/gaming topics. Given that Factorio started as indie game and still looks like one, I recommend addressing the player with &amp;quot;Du&amp;quot;. This is how friends are talking to each other. Is this ok? I found a mix of &amp;quot;Sie&amp;quot; (in some tutorial, sounds a bit strange) and &amp;quot;Du&amp;quot; (in the old installation instructions and probably elsewhere), so I&#039;m asking for consistency. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:42, 29 March 2021 (UTC)&lt;br /&gt;
:::For that and most other things we follow the in-game translations, which go with &amp;quot;Du&amp;quot;. Im Internet duzt man sich ;) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:53, 29 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::So I think the Best way to this in german is with &amp;quot;Man&amp;quot;, because it is some kind of bad language, to adress the reader directly. (In german) ~ [[User:Jojo04|Jojo04]] 08:50, 5 April 2021&lt;br /&gt;
::::I personally consider &amp;quot;man&amp;quot; as bad language. I prefer &amp;quot;Du&amp;quot;. It&#039;s a good way to &#039;involve&#039; the reader and keep him/her reading. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:13, 5 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: As in most cases the english &amp;quot;you&amp;quot; refers to everyone, the correct German word is &amp;quot;Man&amp;quot;. The translation with &amp;quot;Du&amp;quot; is an anglizism and so an bad language. Also the Wiki style guide says, that (in english) &amp;quot;you&amp;quot; should be avoided. [[User:Jojo04|Jojo04]] ([[User talk:Jojo04|talk]]) 09:50, 5 April 2021 (UTC)&lt;br /&gt;
::::: I usually go with &amp;quot;man&amp;quot; on my translated pages, and it looks better than the direct &amp;quot;du&amp;quot; in my opinion. In english, some sentence is &amp;quot;To achieve this, you click on this and do that&amp;quot;, the corresponding translated phrase as I see it is &amp;quot;Um dies zu erreichen, klickt man auf dies und tut das&amp;quot;. In many articles on this wiki, &amp;quot;you&amp;quot; is used like this, and translation to &amp;quot;man&amp;quot; feels quite natural. It&#039;s simply factual, not too personal. Really bad would be, if you translate to &amp;quot;Um dies zu erreichen, klicken Sie auf dies und tun das&amp;quot;. I use Deepl for initial translation work, and it often starts to address the reader as &amp;quot;Sie&amp;quot; - this is what I rework to &amp;quot;man&amp;quot;. I would use &amp;quot;Du&amp;quot; in elaborate tutorials, which at the most part are not yet translated. The only one is the Quickstart tutorial, but unfortunately this addresses the player as &amp;quot;Sie&amp;quot;. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 11:17, 5 April 2021 (UTC)&lt;br /&gt;
:::::: Generally, the aim should be to keep articles that aren&#039;t tutorials in passive voice, so for example &amp;quot;this can be achieved, by clicking on this and doing that&amp;quot; or using phrases like &amp;quot;the player inventory&amp;quot; instead of &amp;quot;your inventory&amp;quot;. This goes for both English and German. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:36, 8 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This Wiki&#039;s Origins... ==&lt;br /&gt;
Me and the creator of the game &amp;quot;Song of Syx&amp;quot; are discussing starting a wiki. He actually said he was curious to how THIS very wiki got started. Did you buy a site and make this all from scratch? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 23:39, 6 May 2021 (UTC)&lt;br /&gt;
:Back in the day, the wiki was hosted on the same server as the forums, it didn&#039;t even have its own subdomain. [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open software, so there is nothing to pay for there. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:39, 7 May 2021 (UTC)&lt;br /&gt;
::Does MediaWiki provide you with its own server space or do you need a server of your own. The dev of Song of Syx seems to think you need one. Also, I noticed that you updated some of the images in the &#039;combinator tutorial&#039; page, but you left some not updated. Is that because you want to save space to not stretch the page? Because the new GUI for the combinators are way fatter and space-taking. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 01:52, 9 May 2021 (UTC)&lt;br /&gt;
:::MediaWiki is just software, no server and no service included. So you need to provide your own server. The Factorio wiki probably started as additional install on the official forum server and was later carved out to its own server because of the growth. Despite its power, MediaWiki is very easy to install.&lt;br /&gt;
:::Apropos combinator tutorial - could you take a look at this image made by yourself: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{fullurl:File:Onetime_Clock.png}}&amp;lt;/span&amp;gt;? It&#039;s not only a bit outdated, it&#039;s wrong unfortunately. The bottom decider has to be &amp;quot;input count&amp;quot;. The previous image in the history has the correct setting. [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 14:11, 9 May 2021 (UTC)&lt;br /&gt;
:::As Tertuis3 says, you need to have a server to host the wiki software. I updated the images on the combinator tutorial page that had mistakes and left the rest the same for the reason you give. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:30, 10 May 2021 (UTC)&lt;br /&gt;
::::I think I asked you this, but is there a tutorial on how to make templates from scratch? You had to have learned somehow as there&#039;s hundreds of templates made by you. Also, what&#039;s the name of the file you edit to change the main CSS of the entire wiki? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:56, 11 May 2021 (UTC)&lt;br /&gt;
:::::The MediaWiki help pages are linked in the sidebar of this wiki. They are rather good at answering questions like this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:49, 12 May 2021 (UTC)&lt;br /&gt;
::::::I&#039;ll try to make this my last question. And yes, I went through the MediaWiki help pages. You know how it says &amp;quot;Factorio Wiki&amp;quot; in the browser? Can that be changed with ease? Mind you, I&#039;m an admin of the wiki I&#039;m working on, but not the actual owner. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:37, 18 May 2021 (UTC)&lt;br /&gt;
:::::::[https://www.mediawiki.org/wiki/Change_the_name_of_the_wiki This page] has some info on how to change the wiki name. You will need to be able to access LocalSettings.php for that, some info on that is here: https://www.mediawiki.org/wiki/LocalSettings.php#Location_on_the_server. Good luck with your endeavors! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:51, 18 May 2021 (UTC)&lt;br /&gt;
:::::::: Might as well throw this in. When a transparent image is resized in a thumb image, it has a white background which looks kind of... &amp;quot;loud&amp;quot; and off on this site&#039;s color scheme. You can change that by editing the background-color of &amp;quot;html .thumbimage&amp;quot;. I&#039;m sure you knew that for the longest time. Just throwing that out there just for the sake of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;html .thumbimage {&lt;br /&gt;
    background-color: #222;&lt;br /&gt;
    border: 1px solid #797979;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
^ I think something LIKE that could maybe work.-- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:44, 30 May 2021 (UTC)&lt;br /&gt;
::::::::: I did not know that, thanks for the info! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:15, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
May I ask what you use to keep the spambots out? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 04:19, 6 October 2021 (UTC)&lt;br /&gt;
: We have editing disabled for people without accounts. And then for getting an account, we use [https://www.mediawiki.org/wiki/Extension:ConfirmAccount Extension:ConfirmAccount], it provides [[Special:RequestAccount]]. It&#039;s working well so far, but certainly not without weaknesses. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:04, 6 October 2021 (UTC)&lt;br /&gt;
:: Do spambot accounts still slip in? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 15 October 2021 (UTC)&lt;br /&gt;
::: Also, [https://songsofsyx.com/wiki/index.php?title=Main_Page this] is the wiki, if you&#039;re interested in knowing what it looks like. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 15 October 2021 (UTC)&lt;br /&gt;
:::: I&#039;d prefer not to further comment on how we combat spam. If you know the techniques, they are much easier to work around. I hope you can understand this. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 16:38, 29 October 2021 (UTC)&lt;br /&gt;
::::: I wouldn&#039;t want you spilling the beans on your techniques, either. But I have to ask this, even with your spam-fighting methods, do you still get spam accounts that slip in every now and then? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:38, 23 November 2021 (UTC)&lt;br /&gt;
:::::: Not in a way that they are of any concern to me/affect the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mass search and replace ==&lt;br /&gt;
&lt;br /&gt;
Do you have a bot that is able to mass replace every&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage|Schaden &amp;amp; Resistenzen]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
and&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;{{TransLink|Damage|Schaden &amp;amp; Resistenzen}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
to&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;[[Damage/de|Schaden &amp;amp; Widerstand]]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
within the German pages?&lt;br /&gt;
And could you please run it?&lt;br /&gt;
&lt;br /&gt;
I just reworked the German article about damage and found that German ingame terminology for resistance is not &amp;quot;Resistenz&amp;quot; but actually &amp;quot;Widerstand&amp;quot;. However, Resistenz is used in all of the footers of the ammo and weapon articles.&lt;br /&gt;
&lt;br /&gt;
Or if you are lazy, you can give me a hint how to make such a bot myself (I&#039;m able to script programming with the major script languages on Linux. It would be the perfect exercise to &amp;lt;s&amp;gt;destroy the whole wiki&amp;lt;/s&amp;gt; improve my Python knowledge). [[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:56, 12 October 2021 (UTC)&lt;br /&gt;
:I don&#039;t have one right away, but making it wouldn&#039;t be an issue. This is a great example to highlight why [[Template:L]] is so good when not manually overridden - it would adjust all those links automatically, though generally outdated translations aren&#039;t the biggest issue. This may be a good time to think about whether the page should maybe be moved, should be split into separate pages, whether the links to it should be in the see also at all, whether they should link to a redirect (which auto-translates) instead. What do you think here? These changes would affect English and all other language, but may have better long term results. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:58, 13 October 2021 (UTC)&lt;br /&gt;
::Do you mean the &amp;quot;damage&amp;quot; article that is linked by these links? It deals with damage and damage mitigation (resistance). We can split it to a damage-only article and a new resistance-only article and change all links from &amp;lt;nowiki&amp;gt;[[Damage|Damage &amp;amp; Resistances]]&amp;lt;/nowiki&amp;gt; (which are many as well) to either just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; or into two links to the two articles. I&#039;m at a loss here, I&#039;m not a person that intends to question and change all design choices made long before I joined. I just want to translate what currently exists.&amp;lt;br&amp;gt;If you ask me, I would not change/split the damage article but change all references to it to just &amp;lt;nowiki&amp;gt;[[Damage]]&amp;lt;/nowiki&amp;gt; and leave out the extension &amp;quot;&amp;amp; resistances&amp;quot;. A redirect from &amp;quot;Resistance&amp;quot; to Damage#resistance would be useful for search. And keep all the &amp;quot;see also&amp;quot; references. May be only me, but I&#039;m using these links very often to get a broader picture of some topic, especially if I don&#039;t know that much yet.&amp;lt;br&amp;gt;With redirects, there is the next question I wanted to ask: the search function is useful only for English. It would be useful to create redirects in all the languages to all the &amp;quot;English topic/&amp;lt;language&amp;gt;&amp;quot; pages, for example Schaden -&amp;gt; Damage/de. This can probably be automated if you use all the custom language templates as source and a little bit of text processing and scripting magic. However, I don&#039;t know if this clutters the pages too much. What a pity this wiki doesn&#039;t use the native translation module available for MediaWiki.  --[[User:Tertius3|Tertius3]] ([[User talk:Tertius3|talk]]) 16:26, 14 October 2021 (UTC)&lt;br /&gt;
:::Thank you for still providing your opinion despite not wanting to question old design choices. The damage page is a design I wanted to question because to my knowledge, the current form of the page is just an expanded version of what was created back in 2013, during the &amp;quot;birth&amp;quot; of the wiki. Both the wiki and the game have changed a lot since then, so it can be good to take another look. I like your suggestion of keeping the page as is, but changing the links to remove the resistance part. The redirect you suggest already exists (in English at least), so that is good too. So, I took the freedom of taking 10 minutes out of my day to do the change manually, both for English and German pages. Doing it manually allowed me to directly link to the resistances redirect for the armor and tank pages, since it is a bit more fitting. I created the appropriate redirect for German (the translation already existed). I hope you don&#039;t mind that I just ran with your suggestion :)&lt;br /&gt;
:::Regarding general language redirects - they are allowed, but I&#039;d rather not create them in bulk, as the &amp;lt;code&amp;gt;Redirects created with the idea of &amp;quot;This might be useful someday&amp;quot; are noise and provide nothing.&amp;lt;/code&amp;gt; note from the rules still applies here. This also gets difficult due to changing translations and overlapping languages. E.g. there is both an Eisenstange and Eisenstab redirect for the German iron stick. An example for overlapping would be logistic system (the research) in German and Danish - it&#039;s the same translation, so which language do you redirect to. So, I would instead suggest to try to create the redirects mostly as search enhancers. For example, searching for &amp;quot;Zug&amp;quot; doesn&#039;t result in railway/de. So that would be good to have as a redirect. On the other hand, searching for &amp;quot;Öl&amp;quot; yields crude oil/de, so that doesn&#039;t really need a redirect. I hope that still helps to make the search more usable in German.&lt;br /&gt;
:::Regarding the translation module, could you link what exactly you mean? Last I looked at things, there was an extension that allowed translations, but it wasn&#039;t really fitting for the wiki ([https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=85616]), but maybe you mean something else/the extension has been improved. I&#039;m quite open to changing the translation system (as long as the new solution is better) because our current system is rather obviously running on technology from 2014. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 29 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating infoboxes on SpaceExploration wiki ==&lt;br /&gt;
&lt;br /&gt;
Hello Bilka, there is an official wiki for the Space Exploration mod. However, there isn&#039;t much content. I wanted to try contributing, but I think the most important starting place is to get working infoboxes. I figured stealing infobox source code from this wiki would be the best way, since the types of infoboxes needed are the same. I (and a couple other people based on the history) have tried copying over and failed.&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if you have any guidance on how to get infoboxes setup on that wiki.&lt;br /&gt;
&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Main_Page&lt;br /&gt;
https://spaceexploration.miraheze.org/wiki/Template:Infobox&lt;br /&gt;
&lt;br /&gt;
--[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 23:56, 7 November 2021 (UTC)&lt;br /&gt;
:Hey. I cannot assist you in breaking the license of this wiki. However, infoboxes are rather widespread concept, so there should be plenty of non-license-breaking inspiration out there. I would recommend to look into modern technology like [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Scribunto Extension:Scribunto] to build your infoboxes if you want to get as complicated as this wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:00, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Hm, I guess I should have looked closer at each wiki&#039;s license. Thanks for your time. --[[User:Vicarious|Vicarious]] ([[User talk:Vicarious|talk]]) 16:55, 8 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expandable tables/divs/etc ==&lt;br /&gt;
&lt;br /&gt;
I noticed you didn&#039;t want a long list of sounds on the [[programmable speaker]] page. What if the list was put into an expandable table so that it didn&#039;t stretch the page by default? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 07:08, 19 November 2021 (UTC)&lt;br /&gt;
:That would improve the collapsed case, but once expanded, a list of over 300 things would still be a lot at once. So some kind of solution that collapses the contents of the second dropdown in the in-game GUI may be better, but that seems weird for example for the Miscellaneous category where the contents of the second dropdown is all that is interesting. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:17, 23 November 2021 (UTC)&lt;br /&gt;
::What if the table was designed in a way where the speaker choices were in rows? That is, if the table was 7-8 columns long, it would only be 37-50 cells tall. Which would be very tall, but no so much that it ruins the page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 15:35, 23 November 2021 (UTC)&lt;br /&gt;
:::That sounds quite big still, especially for an item page. But it may be worth a try (perhaps with only some of the content, so that it&#039;s not a lot of work). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:29, 29 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rocket rush ready to merge in ==&lt;br /&gt;
&lt;br /&gt;
Hi, I decided to make my very first wiki contribution ever and created a page for the [[Rocket rush]] scenario. I have 0 experience contributing to a MediaWiki, so I have no idea if I followed the right protocol while building out the page--forgive me if I made things inconvenient. I linked the draft page off of my user page to facilitate building it out. Per the [[Factorio:Wiki_rules|rules]], I&#039;m here asking an admin to merge this page into [[Game_modes_and_options]] -- [[User:While 1|While 1]] ([[User talk:While 1|talk]]) 14:08, 10 April 2022 (UTC)&lt;br /&gt;
: Thank you for the page! I made some formatting and wording changed and then merged it into the main namespace. The page must have been a lot of work with the item list, thank you for contributing it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:47, 11 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it appropriate to add usage information for a Linked belt, somewhere on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
Hi [[User:Bilka|Bilka]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope all is well. Thanks for all you have done for this wiki -- it has provided me value on numerous occasions.&lt;br /&gt;
&lt;br /&gt;
I read all of your edit summaries of your recent Linked belt edits. Thanks for the information.&lt;br /&gt;
&lt;br /&gt;
I also read [[Factorio:Wiki_rules|the rules]] and [[Factorio:Style_guide|the style guide]]. I apologize for not having read them before my edits. My bad.&lt;br /&gt;
&lt;br /&gt;
Additionally, I read the [[Factorio:Editor_noticeboard|editor]] and [[Factorio:Admin_noticeboard|admin]] noticeboards to possibly further familiarize myself.&lt;br /&gt;
&lt;br /&gt;
I want to keep this wiki being good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I had spent a lot of time trying to figure out how to use a Linked belt, that one can see in the vanilla map editor. Initially, I did not find Linked belt usage information from [https://www.google.com/search?q=factorio+how+to+use+linked+belt my web searching]. I eventually found some information on how to use a Linked belt from the Factorio Discord server.&lt;br /&gt;
&lt;br /&gt;
This required more effort than getting the information from direct web searching. Thus, I wanted to record the information in a canonical, more accessible location, and I thought this wiki would be appropriate for this Linked belt usage information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it appropriate to add usage information for a Linked belt, somewhere on this wiki?&lt;br /&gt;
&lt;br /&gt;
If so, where would it be appropriate to add it? Perhaps at [[Prototype/LinkedBelt]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks again.&lt;br /&gt;
&lt;br /&gt;
Best,&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:44, 20 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio_talk:Wiki_rules&amp;diff=189502</id>
		<title>Factorio talk:Wiki rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio_talk:Wiki_rules&amp;diff=189502"/>
		<updated>2022-07-20T18:08:48Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Possible typo? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Translation of Templates ==&lt;br /&gt;
&lt;br /&gt;
Ssilk added informations for translation pages and naming these pages.&lt;br /&gt;
&lt;br /&gt;
How should we handle template pages? The same way like any other page or should we name them in the native language?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: There is a template page called [[Template:Machinery]] and today, someone created a copy of this page but translated to french. See here: [[Template:Machinerie]] -- [[User:TheGreenkey|TheGreenkey]] ([[User talk:TheGreenkey|talk]]) 23:07, 3 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Of course the same way: [[Template:Machinery/de]] for example. :) 00:27, 9 June 2014 (CEST)�&lt;br /&gt;
&lt;br /&gt;
== Language, Page name capitalization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page names should only be capitalized at the first word, with some exceptions. Essentially, Petroleum gas, and not Petroleum Gas. This is both for readability and for the internal code of the wiki to work correctly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to question this policy. I spent several months over on the FTB Wiki (and previously admin&#039;d the now dead GregTech Community Wiki), and on them we had the opposite policy: capitalize all words in page names, on the grounds that each page name is a full proper noun. We had this policy because it would actually improve readability, in that it makes it very clear that the term being discussed is the object that is defined on that other page, rather than the term being a more general word. (For example: &amp;quot;Steam engine&amp;quot; makes Steam significant but the word &amp;quot;engine&amp;quot; could be just an engine powered by steam; whereas &amp;quot;Steam Engine&amp;quot; makes it more clear that the full term is a proper noun that refers to the actual [[Steam engine|Steam Engine]].) [[User:PaladinOne|PaladinOne]] ([[User talk:PaladinOne|talk]]) 07:37, 30 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The wiki will continue to use &amp;quot;Upper lower lower&amp;quot; for the following reasons:&lt;br /&gt;
#It&#039;s consistent with the game which also uses Upper lower lower&lt;br /&gt;
#There should be no &amp;quot;Uppercase Links&amp;quot; or &amp;quot;Uppercase item names&amp;quot; in text (as a style guideline)&lt;br /&gt;
:I also have to disagree with your example, since the wiki is only about the game there should be no confusion there, and even if there is, there is a link to the right item pages to clear it up. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 14:23, 30 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible typo? ==&lt;br /&gt;
&lt;br /&gt;
I believe there is a typo in list item 7 of the first numbered list of the section [[Factorio:Wiki_rules#Page_creation]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe the following sentence has a typo:&lt;br /&gt;
&lt;br /&gt;
    If the page is not related to the wiki, it has be related to Factorio, and may not be linked from outside sources, including the general wiki.&lt;br /&gt;
&lt;br /&gt;
I believe the following revision fixes the typo:&lt;br /&gt;
&lt;br /&gt;
    If the page is not related to the wiki, it has to be related to Factorio, and may not be linked from outside sources, including the general wiki.&lt;br /&gt;
&lt;br /&gt;
[[User:Snayday|Snayday]] ([[User talk:Snayday|talk]]) 18:08, 20 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:Admin_noticeboard&amp;diff=189501</id>
		<title>Factorio:Admin noticeboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:Admin_noticeboard&amp;diff=189501"/>
		<updated>2022-07-20T18:04:47Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Clean-up of redirects/less links going via redirects on normal pages */ Fix typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the official admin noticeboard for the Factorio wiki. This page details the current and recurring tasks that are being handled by the admin team and trusted users.&lt;br /&gt;
&lt;br /&gt;
This page can be useful for editors looking to find out how often bot actions are done or what big change is planned next.&lt;br /&gt;
&lt;br /&gt;
== Recurring tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Also done by normal users ===&lt;br /&gt;
These are links that should be checked over to ensure nothing strange is going on.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links|Pages with broken file links]] -- There are a few pages here that are here out of necessity (mainly templates and some sandboxes), ensure no new pages or existing main namespace pages pop up.&lt;br /&gt;
* [[Special:BrokenRedirects|Broken redirects]] -- Should only contain pages that are not yet translated, any pages that do not already exist in English should be removed&lt;br /&gt;
* [[Special:DoubleRedirects|Double redirects]] -- Must always stay empty. In the event of A&amp;gt;B&amp;gt;C, make A&amp;gt;C directly.&lt;br /&gt;
* [[Special:UnusedFiles|Unused files]] -- Ensure no new files appear here (from your perspective, some may be used in the future) and mark them for deletion/delete them. Files that were uploaded recently (around 1-2 weeks ago) can stay, but after that they can and should be deleted.&lt;br /&gt;
* [[:Category:Outdated images|Outdated images]] -- These images should be updated or merged with already updated images.&lt;br /&gt;
&lt;br /&gt;
=== Admin only ===&lt;br /&gt;
&lt;br /&gt;
Actions to clean up these categories should be done according to common sense. Some time in the future we should have a public policy on what do delete and what to keep etc, but for now only [[User:Bilka]] handles big deletions.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Candidates for deletion]]&lt;br /&gt;
* [[:Category:Requested moves]]&lt;br /&gt;
* [[:Category:Requested merges]]&lt;br /&gt;
&lt;br /&gt;
==== Adding support for a new language ====&lt;br /&gt;
&lt;br /&gt;
Templates to change:&lt;br /&gt;
&lt;br /&gt;
* [[Template:No_language_suffix]]&lt;br /&gt;
* [[Template:No_language_suffix/No_namespace]]&lt;br /&gt;
* [[Template:If_language_suffix]]&lt;br /&gt;
* [[Template:Get_language_name]]&lt;br /&gt;
* [[Template:Languages]]&lt;br /&gt;
* [[Template:Translation]]&lt;br /&gt;
* [[Template:Flag]]&lt;br /&gt;
* [[Template:Flag/doc]]&lt;br /&gt;
&lt;br /&gt;
Pages to create:&lt;br /&gt;
&lt;br /&gt;
* Template:Translation/&#039;&#039;suffix&#039;&#039; (Standard text: &amp;lt;nowiki&amp;gt;{{#switch:{{{1|}}}&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
* Main Page/&#039;&#039;suffix&#039;&#039; (Standard text: &amp;lt;nowiki&amp;gt;{{Languages}}&lt;br /&gt;
Factorio Main Page, to be translated into &amp;lt;/nowiki&amp;gt;&#039;&#039;language&#039;&#039;.&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{C|Main}}&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
** Create the categories that are now on the main page. (&#039;&#039;Language&#039;&#039; page → &amp;quot;Pages written in &#039;&#039;language&#039;&#039;. &amp;lt;nowiki&amp;gt;{{C|Main/&amp;lt;/nowiki&amp;gt;&#039;&#039;suffix&#039;&#039;&amp;lt;nowiki&amp;gt;|~}}&amp;lt;/nowiki&amp;gt;&amp;quot;. Main/&#039;&#039;suffix&#039;&#039; → &amp;quot;&amp;lt;nowiki&amp;gt;{{Languages}}&amp;lt;/nowiki&amp;gt; This is the top-level category of the &#039;&#039;language&#039;&#039; part of the Factorio Wiki.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Upload the flag of the country the language is spoken in. Naming: File:Flag_&#039;&#039;suffix&#039;&#039;.png&lt;br /&gt;
&lt;br /&gt;
Change the [https://github.com/Bilka2/Wiki-scripts/blob/master/wanted_pages.py WantedPages script] to sort by the new language instead of putting it in &amp;quot;other&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bot actions/pages ===&lt;br /&gt;
&lt;br /&gt;
These pages are updated every Friday when the FFF comes out, when there have been big changes to the pages they list, and when a user requests that they be updated. Currently, [[User:Bilka]] handles the backend of the bot performing these actions.&lt;br /&gt;
&lt;br /&gt;
* [[News]]&lt;br /&gt;
* [[Factorio:Wanted pages]]&lt;br /&gt;
* [[Factorio:Redirects]]&lt;br /&gt;
* [[Factorio:Top pages]]&lt;br /&gt;
&lt;br /&gt;
The infoboxes are partially updated automatically, changes are shown as performed by [[User:BilkaBot]]. Item and recipe icons are also partially automated through the same bot. If you want to report an error with one of the changes, request another parameter to be automatically updated, or ask for an update of the values because the most recent Factorio version changed something, please contact one of the active admins.&lt;br /&gt;
&lt;br /&gt;
[[User:BilkaBot]] also automatically updates the [[version history]] subpages, [[Template:VersionNav]] and [[Main Page/Latest versions]] whenever a new version comes out.&lt;br /&gt;
&lt;br /&gt;
== Current tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Clean-up of redirects/less links going via redirects on normal pages ===&lt;br /&gt;
&lt;br /&gt;
* Average priority (doesn&#039;t have to be done within in the next week, but should be done within a few weeks, up to months)&lt;br /&gt;
* Useful pages&lt;br /&gt;
** [[Factorio:Redirects]]&lt;br /&gt;
** ([[Special:ListRedirects]])&lt;br /&gt;
* Delete a redirect/replace a redirect with a direct link on a page if:&lt;br /&gt;
** The redirect is used to correct casing (eg. Passive Provider Chest →‎ Passive provider chest), is a research URL without &amp;quot;(research)&amp;quot; (eg. Advanced electronics →‎ Advanced electronics (research)), or comes from an old name (e.g. Diesel locomotive →‎ Locomotive) &#039;&#039;&#039;and has 0 incoming links.&#039;&#039;&#039;&lt;br /&gt;
** The redirect has an url like &amp;quot;Railway/Train station/Train stop&amp;quot; (subpage (of a subpage)) &#039;&#039;&#039;and has 0 incoming links.&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t delete redirects that have 0 inbound links if:&lt;br /&gt;
** it redirects a word in a language to the right language page (eg. Baum → Tree/de). &lt;br /&gt;
** the redirect contains (achievement), these redirects aid users searching for a specific achievement name.&lt;br /&gt;
&lt;br /&gt;
Redirects are not a bad thing in themselves so we should not get rid of them completely (thus average priority). The aim is to rather clean up pages that link to a lot of redirects by using direct links to the right pages. This enforces the correct naming of pages, better overall style, and eliminates problems with translations due to them linking to the wrongly named pages, so the pages are created under the wrong name, so they have to be moved.&lt;br /&gt;
&lt;br /&gt;
A note on redirects such as Baum → Tree/de (a word in a language redirected to the right language page): These redirects are useful for searching in different languages than English. Without them, finding an item in a different language is significantly harder since the right name can only be found in the text of the page. However, directly linking to these redirects should be avoided since item names often change in translations.&lt;br /&gt;
&lt;br /&gt;
== A note on the difference between trusted users and admins ==&lt;br /&gt;
&lt;br /&gt;
Trusted users are users who have additional rights on the wiki, such as the ability to delete pages. However, trusted users are not part of the moderation team, and should not discipline rule violations. They are free to undo or correct edits that are rule violations or to enforce the style guidelines, but anything outside of that (giving a user a warning etc) should be reserved to administrators.&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189442</id>
		<title>Linked belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189442"/>
		<updated>2022-06-30T19:42:54Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Linked belt}}&lt;br /&gt;
&#039;&#039;&#039;Linked belts&#039;&#039;&#039; need a script to link them &amp;lt;sup id=&amp;quot;ref-1-link&amp;quot;&amp;gt;[[#ref-1-definition|[1]]]&amp;lt;/sup&amp;gt;. They can be connected to a belt anywhere else, including on a different surface.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|1.1.6|&lt;br /&gt;
* Introduced. }}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ref-1-definition&amp;quot;&amp;gt;&lt;br /&gt;
* [[#ref-1-link|[1]]]&lt;br /&gt;
** From Factorio&#039;s Discord&#039;s #quick-question channel, from around 2022-05-25&lt;br /&gt;
*** https://discord.com/channels/139677590393716737/310095683950477314/979243657565732914&lt;br /&gt;
*** Q: &amp;quot;how do linked belts work in editor? they only aim one way&amp;quot;&lt;br /&gt;
*** A: &amp;quot;they need a script to link them. grab a linked belts mod&amp;quot;&lt;br /&gt;
*** [[File:Linked_belt_usage_explanation.png]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189441</id>
		<title>Linked belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189441"/>
		<updated>2022-06-30T19:42:22Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Linked belt}}&lt;br /&gt;
&#039;&#039;&#039;Linked belts&#039;&#039;&#039; need a script to link them &amp;lt;sup id=&amp;quot;ref-1-link&amp;gt;[[#ref-1-definition|[1]]]&amp;lt;/sup&amp;gt;. They can be connected to a belt anywhere else, including on a different surface.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|1.1.6|&lt;br /&gt;
* Introduced. }}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ref-1-definition&amp;quot;&amp;gt;&lt;br /&gt;
* [[#ref-1-link|[1]]]&lt;br /&gt;
** From Factorio&#039;s Discord&#039;s #quick-question channel, from around 2022-05-25&lt;br /&gt;
*** https://discord.com/channels/139677590393716737/310095683950477314/979243657565732914&lt;br /&gt;
*** Q: &amp;quot;how do linked belts work in editor? they only aim one way&amp;quot;&lt;br /&gt;
*** A: &amp;quot;they need a script to link them. grab a linked belts mod&amp;quot;&lt;br /&gt;
*** [[File:Linked_belt_usage_explanation.png]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189439</id>
		<title>Linked belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189439"/>
		<updated>2022-06-30T19:32:01Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|icon = 32px-Linked_belt&lt;br /&gt;
|prototype-type = linked-belt&lt;br /&gt;
|internal-name = linked-belt&lt;br /&gt;
|image = linked_belt_entity&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linked belts&#039;&#039;&#039; need a script to link them &amp;lt;sup id=&amp;quot;ref-1-link&amp;gt;[[#ref-1-definition|[1]]]&amp;lt;/sup&amp;gt;. They can be connected to a belt anywhere else, including on a different surface.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|1.1.6|&lt;br /&gt;
* Introduced. }}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ref-1-definition&amp;quot;&amp;gt;&lt;br /&gt;
* [[#ref-1-link|[1]]]&lt;br /&gt;
** From Factorio&#039;s Discord&#039;s #quick-question channel, from around 2022-05-25&lt;br /&gt;
*** https://discord.com/channels/139677590393716737/310095683950477314/979243657565732914&lt;br /&gt;
*** Q: &amp;quot;how do linked belts work in editor? they only aim one way&amp;quot;&lt;br /&gt;
*** A: &amp;quot;they need a script to link them. grab a linked belts mod&amp;quot;&lt;br /&gt;
*** [[File:Linked_belt_usage_explanation.png]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189438</id>
		<title>Linked belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Linked_belt&amp;diff=189438"/>
		<updated>2022-06-30T19:31:51Z</updated>

		<summary type="html">&lt;p&gt;Snayday: Created page with &amp;quot;{{Languages}} {{Infobox |icon = 32px-Linked_belt |prototype-type = linked-belt |internal-name = linked-belt |image = linked_belt_entity |dimensions = 1×1 |stack-size = 10 }}&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|icon = 32px-Linked_belt&lt;br /&gt;
|prototype-type = linked-belt&lt;br /&gt;
|internal-name = linked-belt&lt;br /&gt;
|image = linked_belt_entity&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linked belts&#039;&#039;&#039; need a script to link them &amp;lt;sup id=&amp;quot;ref-1-link&amp;gt;[[#ref-1-definition|[1]]]&amp;lt;/sup&amp;gt;. They can be connected to a belt anywhere else, including on a different surface.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|1.1.6|&lt;br /&gt;
* Introduced. }}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ref-1-definition&amp;quot;&amp;gt;&lt;br /&gt;
* [[#ref-1-link|[1]]]&lt;br /&gt;
** From Factorio&#039;s Discord&#039;s #quick-question channel, from around 2022-05-25&lt;br /&gt;
*** https://discord.com/channels/139677590393716737/310095683950477314/979243657565732914&lt;br /&gt;
*** Q: &amp;quot;how do linked belts work in editor? they only aim one way&amp;quot;&lt;br /&gt;
*** A: &amp;quot;they need a script to link them. grab a linked belts mod&amp;quot;&lt;br /&gt;
*** [[File:Linked_belt_usage_explanation.png]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Linked_belt_entity.png&amp;diff=189435</id>
		<title>File:Linked belt entity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Linked_belt_entity.png&amp;diff=189435"/>
		<updated>2022-06-30T18:43:19Z</updated>

		<summary type="html">&lt;p&gt;Snayday: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=189381</id>
		<title>Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=189381"/>
		<updated>2022-06-20T20:00:10Z</updated>

		<summary type="html">&lt;p&gt;Snayday: /* Pipelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fluids&#039;&#039;&#039; are non-solid items, such as [[water]] and [[oil]]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like an [[oil refinery]]).&lt;br /&gt;
&lt;br /&gt;
== Fluids ==&lt;br /&gt;
[[File:fluids_gui.png|thumb|300px|right|&amp;quot;Fluids&amp;quot; tab on the [[production statistics]] screen.]]&lt;br /&gt;
The following fluids are available in-game:&lt;br /&gt;
&lt;br /&gt;
: {{Imagelink|Water}} {{Imagelink|Crude oil}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fluids cannot be carried by the player, moved using [[inserters]], dropped on the ground, nor stored in chests, unless the fluids are stored in [[barrel]]s. They cannot be spilled or even dumped in a lake, and are counted in continuous fractions, rather than discrete integers.&amp;lt;br&amp;gt;&lt;br /&gt;
When the player picks up a structure that contains fluids, the contained fluid will try to flow into connected structures and any excess fluid that does not fit is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
In the game, fluid is held in entities that behave as vessels (fluid boxes) of a defined size (volume). The vessels automatically connect to each other if their inputs/outputs are adjacent (pipes connect to all directions) and allow fluids to flow between them.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;volume&#039;&#039;&#039; of fluid contained in a fluid box is a value between 0 and the maximum volume. For instance, the pipe can hold 100 units of fluid, therefore the value in the pipe can be a number between 0 and 100. The &#039;&#039;&#039;level&#039;&#039;&#039; of fluid in a given entity is manifested by a percentage of the entity&#039;s maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the fluid is seen at a certain level, or perhaps even as just a small trickle.&lt;br /&gt;
&lt;br /&gt;
=== Fluid mixing ===&lt;br /&gt;
[[File:Pipe_GUI.png|right|frame|GUI of a pipe inside a fluid system containing mixed fluids. Clicking the trash can icon next to a fluid will flush that fluid from the system.]]&lt;br /&gt;
The game will prevent players from accidentally mixing fluids when placing most buildings, e.g. [[pipe]]s containing different fluids cannot be placed directly next to each other. However, not every possible case of fluid mixing is considered, so the player may still mix fluids accidentally or by purposely working around the building restrictions. A fluid system containing mixed fluids can be cleared of the undesired fluids in the GUI of a pipe or [[storage tank]] that is part of that fluid system. Fluids that are flushed from pipes or storage tanks are deleted permanently.&lt;br /&gt;
&lt;br /&gt;
In a fluid system that contains mixed fluids, the alt-mode fluids icons on its pipes/storage tanks will reflect the fluid that is contained in that specific structure. So, it may look like a fluid system only contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structures. The GUI of a connected pipe or storage tank will always show all fluids contained in the fluid system.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that if the game disallows connecting two pipes that look like they contain the same fluid with &amp;quot;Cannot connect systems with different fluids&amp;quot;, one of the fluid systems contains multiple fluids. This can solved easily by opening the GUIs of the pipes that the game refuses to connect which will show the extra fluid and allow flushing it from the fluid system.&lt;br /&gt;
&lt;br /&gt;
=== Flow ===&lt;br /&gt;
&lt;br /&gt;
All connected tanks and pipes are treated as a single vessel in that &#039;&#039;the level of fluid must be equal in all parts&#039;&#039;, to even out pressure exacted by a higher fluid level on smaller ones. This is why level is also often referred to as &#039;&#039;pressure&#039;&#039;, even though pressure is actually caused by a difference in level between two entities. All flow of fluid that happens between pipes is to achieve this balance (pumps practically ignore it and buildings disrupt it; more on that further below). The flow rate between pipes is dependent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out.&lt;br /&gt;
&lt;br /&gt;
Coming back to how the &#039;level&#039; is defined, this also means that all connected pipes and tanks attempt to even out to the same percentage of their respective volumes. For example, if 12,550 units of fluid are left to flow into a storage tank of 25,000-unit capacity with one pipe of 100-unit capacity connected, there will be 12,500 units in the storage tank and 50 units in the pipe, both being filled to the same &#039;&#039;&#039;percentage&#039;&#039;&#039; (50%) of their capacities, even though the amounts themselves are unequal.&lt;br /&gt;
&lt;br /&gt;
Machines that produce fluids put them in their output slots, which are related to a specifically labeled output pipe socket somewhere on the machine (pressing Alt reveals the labels). The slot will attempt to empty itself into the entity connected to the machine&#039;s socket, unless it is full, or contains a non-matching fluid. Machines that consume fluids also have an accordingly labeled pipe input socket. If an entity containing the correct fluid is connected to it, the machine will start behaving like a pipe that can never be filled, meaning the fluid from connected pipes and tanks drains into the machine at a fixed rate, until the machine&#039;s input slot is full. There may be machines that have pipe sockets for both input and output (like a [[electric mining drill|drill]] placed over [[uranium ore]]). They then drain the fluid for themselves first, and once full, behave as a regular pipe that attempts to even out its level with adjacent entitites. If there are multiple output/input sockets for one fluid on a machine, their activity is distributed to them equally unless some of them are blocked/full.&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
Temperature is currently only relevant in heating water as a medium for power generation. Even though all fluids in the game have a temperature value, it is generally the default 15°C.&lt;br /&gt;
&lt;br /&gt;
Energy, whether harnessed from [[fuel]] in [[boiler]]s, or from [[Nuclear power (research)|nuclear power]] through [[heat exchanger]]s, can be used to turn [[water]] to [[steam]], being a [[Energy and work|liquid form of work]]. Steam holds energy at a ratio of 0.2 kJ per °C per unit. In other words: 0.2 kJ of work is necessary to heat a unit of steam by one °C. Since steam/water is set to have a maximum temperature of 1000°C and minimum of 15°C, the most work that can be done on one unit is 197 kJ.&lt;br /&gt;
&lt;br /&gt;
In practice, this is barely utilized in a great variety: Boilers only output steam of 165°C temperature, and heat exchangers only output 500°C hot steam, never hotter, never colder; if insufficient energy is supplied, the heaters do not output steam altogether. The steam also does not grow colder over time. Using the 165°C steam in a [[steam engine]] has the same effect as using it in a [[steam turbine]], although it is impractical, since turbines are made to consume 500°C (superheated) steam, generating proportionally more power. All of this makes for no need of exact calculations.&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
Fluids can be transported through pipelines, barrels, or railway. It is generally practical to use piping for short-distance distribution to machines (or barrelling, if there is need to use belts), and railway transportation for longer distances.&lt;br /&gt;
&lt;br /&gt;
=== Pipelines ===&lt;br /&gt;
[[File:pipes_carrying_fluids.png|thumb|312px|Eight pipelines, each carrying a different fluid.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pipe|Pipes]]&#039;&#039;&#039; are the most basic way to channel fluids from A to B. They automatically connect to any adjacent pipe and can do so to all four cardinal directions simultaneously. [[Pipe to ground|Underground pipes]] only work in two opposite directions, linking to another underground pipe on one side, and to another entity on the other. If a pipe section becomes too long without using pumps, all fluid inside it will be &amp;quot;spread thin&amp;quot;, resulting in very slow flow and preventing machines to use its contents effectively. &#039;&#039;&#039;[[Storage tank|Tanks]]&#039;&#039;&#039; behave the same as pipes, except their volume is much greater, which can cause this inconvenience over a much smaller distance if multiple tanks are used. Underground pipes can help alleviate this issue; although they can connect a distance of up to 10 tiles, their volume is always equivalent to two pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pump]]s&#039;&#039;&#039; use electrical power to transfer fluids in one direction very quickly. They also block any back-flow, which means they can pressurize a section of piping, filling it as much as possible. This is very useful to counteract the &amp;quot;thin spread&amp;quot; outlined above, among other things. They can also be disabled using the [[circuit network]] which stops fluid flow through the pump.&lt;br /&gt;
&lt;br /&gt;
The table below shows how fast will fluid flow in a pipeline with a certain frequency of pumps. If a higher flow rate is desired, pumps should be placed more frequently. Because underground pipes only count as 2 regular pipes in terms of volume, a full-length section only counts as two pipes in this table, if a pump is placed between each underground section. Placing a filled storage tank before a pump ensures maximum possible flow rate and is therefore a suitable start of any pipeline.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of pipes&amp;lt;br&amp;gt;between two pumps !! Maximum flow&amp;amp;nbsp;&amp;lt;br&amp;gt;(u/sec)&lt;br /&gt;
|-&lt;br /&gt;
| 0 (pump to pump) || 12000&lt;br /&gt;
|-&lt;br /&gt;
| 0 (tank to pump) || 12000&lt;br /&gt;
|-&lt;br /&gt;
| 0 (pump to tank) || 12000&lt;br /&gt;
|-&lt;br /&gt;
| 0 (pump to boiler to pump) || 12000&lt;br /&gt;
|-&lt;br /&gt;
| 0 (pump to 2 boilers to pump) || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2250&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1909&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1714&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1588&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1434&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1384&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1344&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1312&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1285&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1169&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1112&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1067&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1033&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 1022&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1004&lt;br /&gt;
|-&lt;br /&gt;
| 201 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 261 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 707&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 546&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 445&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 375&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 286&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || 230&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Barrels ===&lt;br /&gt;
&#039;&#039;&#039;[[Barrel]]s&#039;&#039;&#039; are used by [[Assembling machine]]s to effectively &amp;quot;bottle&amp;quot; fluids into an item that can be handled like any other item; carried in an inventory, placed in chests and handled by [[Inserters]]. This allows the player to transport fluids via the [[belt transport system]] and the [[logistic network]]. Assembling machines are also used to empty the barrels, depositing their contents to pipes and leaving an empty barrel for another use.&lt;br /&gt;
&lt;br /&gt;
=== Railway ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Railway]]&#039;&#039;&#039; is another method of transporting fluids, and can be conducted in two ways: Either the fluids are directly pumped into a [[fluid wagon]], or they are poured into barrels and loaded into [[cargo wagon]]s. Both methods have their advantages:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages of using fluid wagons&#039;&#039;&#039;&lt;br /&gt;
* Faster loading and unloading&lt;br /&gt;
* Higher capacity (25k vs 20k)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages of using barrels in cargo wagons&#039;&#039;&#039;&lt;br /&gt;
* A single cargo wagon can transport multiple types of barrelled fluid (and regular items at the same time)&lt;br /&gt;
* Cargo wagons, [[Fluid wagon#Troubleshooting|as opposed to fluid wagons]], don&#039;t need to be perfectly aligned to be (un-)loaded, allowing for more flexible train station designs&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Oil processing]]&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=19851 In-depth post about fluid mechanics]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/6w9kwi/factorio_and_fluid_mechanics_science_facts_myths/ Another in-depth examination of fluid mechanics]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=46030 How many pumps after how many pipes for how much throughput]&lt;/div&gt;</summary>
		<author><name>Snayday</name></author>
	</entry>
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