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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simonmysun</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simonmysun"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Simonmysun"/>
	<updated>2026-04-22T05:15:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=186890</id>
		<title>Oil processing/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=186890"/>
		<updated>2021-09-11T06:52:45Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: /* 生产石油气 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Oil processing}}&#039;&#039;&#039;是异星工厂游戏内容的重要的一部分，{{Translation|Oil processing}}也可能是指{{L|Oil processing (research)}}，{{L|Oil refinery}}所生产的配方，或者所有与原油产品相关的事情。&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
有很多种配方可以把{{L|Crude oil}}转为其馏分产物（{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}），这些产物之间还可以互相馏分转化。配方及所需科技见下表。&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 配方 !! 输入 !! 输出 !! 设施 !! 所需科技&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{Icontech|Oil processing (research)|}} {{L|Oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} {{Translation|Advanced oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} {{Translation|Heavy oil cracking}} || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} {{Translation|Light oil cracking}} || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} {{Translation|Coal liquefaction}} || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|20}} + {{Icon|Petroleum gas|10}} || {{Icon|Oil refinery}} || {{Icontech|coal liquefaction|}} {{L|Coal liquefaction (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 原油处理的建设 ==&lt;br /&gt;
首先要在原油开采点上放置{{L|Pumpjack}}，原油开采点分布于地图，在手持{{Translation|Pumpjack}}时会被一个绿框框起来。{{Translation|Pumpjack}}每秒会出产一定的{{L|Crude oil}}，具体产量显示于右侧的信息面板底部。原油储量是无限的，但是随着开采时间的推移产量会逐渐降低，直到每秒2单位与初始速度的20%的最大值的产出。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Crude oil}}必须在{{L|Oil refinery}}里进行提炼，需要给{{Translation|Oil refinery}}设置一个上面表格列出的配方，当设置了配方之后通过按 {{Keybinding|Alt}} 键可以看到输入输出口的位置以及其所需的流体类型，这些位置无法更改，只有设施可以旋转。如果输出的产品中有一种满了，那么所有的生产都会停止，所以要确保所有产品及时地从{{Translation|Oil refinery}}运出，如果某个产品尚未使用，应该将其暂存于{{L|Storage tank}}中。&lt;br /&gt;
&lt;br /&gt;
当原油分馏结束后，玩家会得到三种产物：{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}，其中{{Translation|Heavy oil}}和{{Translation|Light oil}}可以在{{L|Chemical plant}}使用以上的配方进一步处理为下一级的产品。这种手段在某项产品淤出来但是其他产品不足的情况下很有用。&lt;br /&gt;
&lt;br /&gt;
=== 小贴士 ===&lt;br /&gt;
* 可以使用{{L|Circuit network}}来控制每种配方需要使用多少流体，以确保玩家不会短缺资源。具体的操作方法请参考[[Tutorial:Circuit network cookbook/zh|信号网络示例大全]]。&lt;br /&gt;
* 将从炼油厂输出的重油管道在连到分馏的化工厂前先经过生产润滑油的化工厂，可以确保润滑油生产有较高的优先级。&lt;br /&gt;
* 轻油生成的固体燃料效率最高，如果玩家重油太多，先将其裂解为轻油再生产固体燃料比直接用重油生产更具效率。&lt;br /&gt;
&lt;br /&gt;
=== 流体运输 ===&lt;br /&gt;
异星工厂有很多方式可以运输流体，列举如下：&lt;br /&gt;
&lt;br /&gt;
* {{L|Pipe}}&lt;br /&gt;
* {{L|Fluid wagon}}&lt;br /&gt;
* 将流体装[[Barrel/zh|桶]]并以{{L|Railway}}或者{{L|Logistic network}}运输&lt;br /&gt;
&lt;br /&gt;
== 最佳配比 ==&lt;br /&gt;
最佳配比是指确保不浪费时间和资源的生产比率。&lt;br /&gt;
&lt;br /&gt;
=== 生产石油气 ===&lt;br /&gt;
对于石油气的生产，最佳配比为20:5:17（{{Translation|Advanced oil processing}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），也可以使用比较接近的更为简单的比例如8:2:7。如果使用煤炭液化的话，比例是60:39:55（{{Translation|Coal liquefaction}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），其接近的比例为12:8:11。&lt;br /&gt;
&lt;br /&gt;
炼油厂在进行时{{Translation|Basic oil processing}}每秒产生出 9 个单位石油气，在进行{{Translation|Advanced oil processing}}并将其他产物都裂解为石油气时最终每秒产出 19.5 个单位的石油气。&lt;br /&gt;
&lt;br /&gt;
提炼过程可以使用{{L|Module}}进行加速，建议均匀地对各部分加速以免产生设施卡住或者是闲置的情形。当使用[[Productivity module/zh|产能插件]]减缓了生产速度时，最好通过试验来重新判断比率，或者可为设施加速来修正，因为上面所说的比率只针对所有设施都在等同的速度以及100%的产量下有效（换句话说，没有加成）。&lt;br /&gt;
&lt;br /&gt;
计算出最佳配比不是一件很容易的事情，因为不是所有的生产过程的时间都一致（化工厂的生产速度是1.25，炼油厂是1.0），如果不把这个计算在内的话，会导致设施闲置，因而也就不是最优的比例了。下面的表格显示了针对不同的插件配置的配比计算。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | 带插件的石油生产输出&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; | 插件配置&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 无&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 1&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | 单位&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 原油分馏&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 5 || 5 || 5 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油输出&lt;br /&gt;
| 25 || 25 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基本生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 20 || 91 || 171 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 10 || 45.5 || 85.5 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 5 || 29.575 || 55.575 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 9 || 53.235 || 100.035 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气消耗&lt;br /&gt;
| 11 || 65.065 || 122.265 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Heavy oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 2 || 2 || 2 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 20 || 91 || 131 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油输出&lt;br /&gt;
| 15 || 88.725 || 127.725 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Light oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 2 || 2 || 2 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气输出&lt;br /&gt;
| 10 || 59.15 || 85.15 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 配比&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Heavy oil cracking}}&lt;br /&gt;
| 0.25 || 0.325 || 0.424 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Light oil cracking}}&lt;br /&gt;
| 0.85 || 1.2025 || 1.57 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出&lt;br /&gt;
| 19.5 || 136.193 || 255.923 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* 表格说明：&#039;&#039;&#039; &#039;&#039;配置 1&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的8座{{Translation|Beacon}}。&#039;&#039;配置 2&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的最高数量的{{Translation|Beacon}}（对于炼油厂是16，对于化工厂是12）。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Fluid system}}&lt;br /&gt;
* {{L|Crude oil}}&lt;br /&gt;
* {{L|Barrel}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=186889</id>
		<title>Oil processing/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=186889"/>
		<updated>2021-09-11T06:50:30Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: 更新配方&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Oil processing}}&#039;&#039;&#039;是异星工厂游戏内容的重要的一部分，{{Translation|Oil processing}}也可能是指{{L|Oil processing (research)}}，{{L|Oil refinery}}所生产的配方，或者所有与原油产品相关的事情。&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
有很多种配方可以把{{L|Crude oil}}转为其馏分产物（{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}），这些产物之间还可以互相馏分转化。配方及所需科技见下表。&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 配方 !! 输入 !! 输出 !! 设施 !! 所需科技&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{Icontech|Oil processing (research)|}} {{L|Oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} {{Translation|Advanced oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} {{Translation|Heavy oil cracking}} || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} {{Translation|Light oil cracking}} || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} {{Translation|Coal liquefaction}} || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|20}} + {{Icon|Petroleum gas|10}} || {{Icon|Oil refinery}} || {{Icontech|coal liquefaction|}} {{L|Coal liquefaction (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 原油处理的建设 ==&lt;br /&gt;
首先要在原油开采点上放置{{L|Pumpjack}}，原油开采点分布于地图，在手持{{Translation|Pumpjack}}时会被一个绿框框起来。{{Translation|Pumpjack}}每秒会出产一定的{{L|Crude oil}}，具体产量显示于右侧的信息面板底部。原油储量是无限的，但是随着开采时间的推移产量会逐渐降低，直到每秒2单位与初始速度的20%的最大值的产出。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Crude oil}}必须在{{L|Oil refinery}}里进行提炼，需要给{{Translation|Oil refinery}}设置一个上面表格列出的配方，当设置了配方之后通过按 {{Keybinding|Alt}} 键可以看到输入输出口的位置以及其所需的流体类型，这些位置无法更改，只有设施可以旋转。如果输出的产品中有一种满了，那么所有的生产都会停止，所以要确保所有产品及时地从{{Translation|Oil refinery}}运出，如果某个产品尚未使用，应该将其暂存于{{L|Storage tank}}中。&lt;br /&gt;
&lt;br /&gt;
当原油分馏结束后，玩家会得到三种产物：{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}，其中{{Translation|Heavy oil}}和{{Translation|Light oil}}可以在{{L|Chemical plant}}使用以上的配方进一步处理为下一级的产品。这种手段在某项产品淤出来但是其他产品不足的情况下很有用。&lt;br /&gt;
&lt;br /&gt;
=== 小贴士 ===&lt;br /&gt;
* 可以使用{{L|Circuit network}}来控制每种配方需要使用多少流体，以确保玩家不会短缺资源。具体的操作方法请参考[[Tutorial:Circuit network cookbook/zh|信号网络示例大全]]。&lt;br /&gt;
* 将从炼油厂输出的重油管道在连到分馏的化工厂前先经过生产润滑油的化工厂，可以确保润滑油生产有较高的优先级。&lt;br /&gt;
* 轻油生成的固体燃料效率最高，如果玩家重油太多，先将其裂解为轻油再生产固体燃料比直接用重油生产更具效率。&lt;br /&gt;
&lt;br /&gt;
=== 流体运输 ===&lt;br /&gt;
异星工厂有很多方式可以运输流体，列举如下：&lt;br /&gt;
&lt;br /&gt;
* {{L|Pipe}}&lt;br /&gt;
* {{L|Fluid wagon}}&lt;br /&gt;
* 将流体装[[Barrel/zh|桶]]并以{{L|Railway}}或者{{L|Logistic network}}运输&lt;br /&gt;
&lt;br /&gt;
== 最佳配比 ==&lt;br /&gt;
最佳配比是指确保不浪费时间和资源的生产比率。&lt;br /&gt;
&lt;br /&gt;
=== 生产石油气 ===&lt;br /&gt;
对于石油气的生产，最佳配比为20:5:17（{{Translation|Advanced oil processing}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），也可以使用比较接近的更为简单的比例如8:2:7。如果使用煤炭液化的话，比例是30:39:55（{{Translation|Coal liquefaction}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），其接近的比例为12:8:11。&lt;br /&gt;
&lt;br /&gt;
炼油厂在进行时{{Translation|Basic oil processing}}每秒产生出 9 个单位石油气，在进行{{Translation|Advanced oil processing}}并将其他产物都裂解为石油气时最终每秒产出 19.5 个单位的石油气。&lt;br /&gt;
&lt;br /&gt;
提炼过程可以使用{{L|Module}}进行加速，建议均匀地对各部分加速以免产生设施卡住或者是闲置的情形。当使用[[Productivity module/zh|产能插件]]减缓了生产速度时，最好通过试验来重新判断比率，或者可为设施加速来修正，因为上面所说的比率只针对所有设施都在等同的速度以及100%的产量下有效（换句话说，没有加成）。&lt;br /&gt;
&lt;br /&gt;
计算出最佳配比不是一件很容易的事情，因为不是所有的生产过程的时间都一致（化工厂的生产速度是1.25，炼油厂是1.0），如果不把这个计算在内的话，会导致设施闲置，因而也就不是最优的比例了。下面的表格显示了针对不同的插件配置的配比计算。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | 带插件的石油生产输出&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; | 插件配置&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 无&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 1&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | 单位&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 原油分馏&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 5 || 5 || 5 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油输出&lt;br /&gt;
| 25 || 25 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基本生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 20 || 91 || 171 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 10 || 45.5 || 85.5 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 5 || 29.575 || 55.575 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 9 || 53.235 || 100.035 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气消耗&lt;br /&gt;
| 11 || 65.065 || 122.265 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Heavy oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 2 || 2 || 2 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 20 || 91 || 131 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油输出&lt;br /&gt;
| 15 || 88.725 || 127.725 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Light oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 2 || 2 || 2 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气输出&lt;br /&gt;
| 10 || 59.15 || 85.15 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 配比&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Heavy oil cracking}}&lt;br /&gt;
| 0.25 || 0.325 || 0.424 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Light oil cracking}}&lt;br /&gt;
| 0.85 || 1.2025 || 1.57 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出&lt;br /&gt;
| 19.5 || 136.193 || 255.923 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* 表格说明：&#039;&#039;&#039; &#039;&#039;配置 1&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的8座{{Translation|Beacon}}。&#039;&#039;配置 2&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的最高数量的{{Translation|Beacon}}（对于炼油厂是16，对于化工厂是12）。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Fluid system}}&lt;br /&gt;
* {{L|Crude oil}}&lt;br /&gt;
* {{L|Barrel}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio_talk:Editor_noticeboard&amp;diff=180234</id>
		<title>Factorio talk:Editor noticeboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio_talk:Editor_noticeboard&amp;diff=180234"/>
		<updated>2020-06-11T20:16:51Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: /* Suggestion: We should separate wiki pages for each version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.15 update plan ==&lt;br /&gt;
I&#039;m thinking of updating the Oil Processing page to reflect to 10x change in 0.15, and I&#039;m a little unclear on the update policy. It says &amp;quot;For major changes to existing entities, update the pages to 0.15 info and move the 0.14 info to a small paragraph&amp;quot;, which sounds like I should go ahead and do it; but also &amp;quot;As of stable release, fully update the page&#039;s text and exact values,&amp;quot; which implies that I shouldn&#039;t update the values until the stable release. [[User:Phasma Felis|Phasma Felis]] ([[User talk:Phasma Felis|talk]]) 20:22, 12 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am also unclear of the policy. Should we mark removed features as archived or wait until the full release? [[User:Igwb|Igwb]] ([[User talk:Igwb|talk]]) 08:26, 21 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Mark them as archived but don&#039;t remove things from the page until 0.15 is stable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:57, 21 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total raw recipes ==&lt;br /&gt;
Some of the &amp;quot;Total Raw&amp;quot; recipe fields are wrong right now.  For example [[Processing unit]] and [[Rocket part]] aren&#039;t decomposing their ingredients at all.&lt;br /&gt;
I posted on the forum (https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=47617) but thought I should ask here as well.&lt;br /&gt;
Are these fields getting automatically written by something?  If so, can you point me to the script so I can try to fix it?  If not, should I just manually edit the ones that I see are broken? [[User:Grumphrey|Grumphrey]] ([[User talk:Grumphrey|talk]]) 19:35, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey there grumphrey, we ran a tool by a community member that updated recipes to 0.15 automatically, and it&#039;s possible that it may have left some raw recipes unchanged. The tool isn&#039;t recurring, so go ahead and change the values manually to the fixed ones. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:18, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The errors in the files I was using have been found and fixed, so I updated all the infoboxes to the correct values. I should be able to update the technology infoboxes tomorrow. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:57, 16 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research icons ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m gradually adding the new ranks of research bonuses (e.g. [[Mining productivity (research)]] but have hit a snag with the icons.  once we hit double figures, the text overlay on the icons wraps i.e.&lt;br /&gt;
{{icontech|Mining_productivity_(research)|12-15}}&lt;br /&gt;
&lt;br /&gt;
would be good if it used a smaller font - I&#039;m guessing after a bit of digging around that means defining a smaller version of .factorio-icon-text (ideally dynamically selected depending on how much text to overlay).   Also not sure how best to do the infinity symbol - it is as simple as using the ASCII ∞ symbol or will that get screwy in the code? [[User:Paulbrock|Paulbrock]] ([[User talk:Paulbrock|talk]]) 09:41, 24 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, so I&#039;ve found &#039;navbox-icon-text&#039; that allows me to do this:&lt;br /&gt;
&amp;lt;div class=&amp;quot;factorio-icon&amp;quot; style=&amp;quot;background-color:#{{{color|228B22}}};&amp;quot;&amp;gt;[[File:Mining_productivity_(research).png{{!}}32px{{!}}]]  &amp;lt;div class=&amp;quot;navbox-icon-text&amp;quot;&amp;gt;12-15&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But if you look at the code its pretty messy.  Is there a better way?&lt;br /&gt;
&lt;br /&gt;
== Monitor links ==&lt;br /&gt;
&lt;br /&gt;
Just to avoid some confusion I thought it would be useful to have a list of what should remain present on the following pages:&lt;br /&gt;
* [https://wiki.factorio.com/index.php?title=Category:Pages_with_broken_file_links] (Pages with broken file links)&lt;br /&gt;
*[[Special:UnusedFiles|Unused files]]&lt;br /&gt;
For both of these my question is as follows: &#039;&#039;Which links/files should remain on the page?&#039;&#039;.&lt;br /&gt;
The editor noticeboard says there should be some on there but doesn&#039;t mention which ones those are, so to prevent some confusion an answer would be appreciated. &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt;—&amp;amp;nbsp;Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Df1229|Df1229]] ([[User talk:Df1229|talk]] • [[Special:Contributions/Df1229|contribs]]) &amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt; (Please sign your messages with &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
: I&#039;ve clarified further on the page itself. It&#039;s a pretty long list, but as the page says, just monitor from your perspective. If you check once, and then check later and there&#039;s a new page, look into it to see if it should be fixed. It&#039;s difficult to specify exactly what to do, as its different for each case. Essentially, if a ton of new pages appear there, or if a page from the main namespace (something like [[iron plate]]) appear, fix it. :) --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:58, 20 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expensive Mode ==&lt;br /&gt;
&lt;br /&gt;
Hi all,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;new here (to the Wiki, not Factorio). Below is kind of a random issue I noticed on the Wiki. If there&#039;s a page where these should be dumped instead of here (Some sort of list of pages people noticed are missing or might want added, perhaps with option to discuss?), then I apologize for cluttering up this page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now then, what I came here to say: I just noticed that &#039;&#039;&#039;there does not seem to be a page for &amp;quot;Expensive mode&amp;quot; at all&#039;&#039;&#039;, even though it&#039;s in the infoboxes of all recipes. (I also looked at the pages for related terms like Crafting and generic searches like &amp;quot;mode&amp;quot; or &amp;quot;recipe&amp;quot; - still nothing. The term as written is not even mentioned once in any of the full version history pages back through 0.10. For all this Wiki shows you, &amp;quot;Expensive mode&amp;quot; might as well not exist except as a mysterious infobox toggle.).&lt;br /&gt;
&lt;br /&gt;
It seems conceivable that new(er) players would want to look up the term to see what exactly it entails. (I too am not completely clear on how it works, even though I&#039;m not exactly a new player.)&lt;br /&gt;
&lt;br /&gt;
While I don&#039;t have the information needed to write the page, I could probably look it up somewhere (forums?); but even if I could write it - should I? Or is there a particular reason that Expensive mode (or Normal mode) does not have a page?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also, I&#039;m not sure whether this level of documentation (half-page post) is appropriate given the relative importance of the issue at hand. In plainer English: I know I tend to be a windbag, so if it&#039;s TLDR, let me know. :)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
&lt;br /&gt;
Mike&lt;br /&gt;
--[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 01:44, 21 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, this is currently the right page to note such things here on the wiki. You can also contact us wiki admins on the discord server linked on the main page, in the wiki-work channel.&lt;br /&gt;
&lt;br /&gt;
:The expensive recipes were added in version 0.15 and are apparently not directly mentioned in the changelog. Some info regarding them could be found on the [[world generator]] page, and I now also added a small note to [[crafting]]. The expensive recipes themselves don&#039;t warant a whole page, they are just another configuration option when you start a new game. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:26, 21 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you, I appreciate the info, your edit, and the indication of what does and what doesn&#039;t warrant a page that it provides. --[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 20:58, 21 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Math rendering ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering whether it might be possible / practical to enable this wiki to display Mediawiki math markup (&amp;lt;math&amp;gt;...&amp;lt;/math&amp;gt;). I realize this is not primarily a math-oriented site, but Factorio is basically a math-driven game (at least if played at any kind of non-beginner level), and from time to time the ability to display a simple equation would be useful.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not a programmer and don&#039;t have much of an idea as to what enabling math would entail, but according to the documentation [https://meta.wikimedia.org/wiki/Help:Displaying_a_formula here], it might be as simple as enabling &amp;quot;$wgUseTeX = true;&amp;quot; in the wiki&#039;s &amp;quot;LocalSettings.php&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been using the &amp;lt;nowiki&amp;gt; &amp;lt;code&amp;gt;...&amp;lt;/code&amp;gt; &amp;lt;/nowiki&amp;gt; tags for an ersatz math highlight, but they&#039;re not really meant for it and the readability isn&#039;t the best. On the other hand, with the math rendering enabled, Mediawiki can run the majority of the professional-grade TeX markup language, which should be more than good enough for any math needed here.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a particular reason math is disabled on Factorio Wiki, I&#039;ll understand, but if there isn&#039;t and if it&#039;s not too much of a bother in terms of work required, might I ask an admin to consider enabling it?&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
--[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 15:19, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This definitely sounds useful. However, for this to work we&#039;ll have to install https://www.mediawiki.org/wiki/Extension:Math . Sadly I didn&#039;t have the time to ask HanziQ to do it today. You can expect the extension to be installed and configured on Wednesday, but I&#039;ll let you know again when you can use it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:42, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks, that&#039;s great! Wednesday is perfectly fine. :) --[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 11:00, 26 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sorry for the late reply and incoming disappointment: We are having trouble with the service that is required by the extension, so currently it&#039;s not installed. The issue is still open on github so maybe we will find a solution for this some time in the future, but for now, this isn&#039;t happening. Sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:35, 2 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Documenting the Blueprint String Format on the wiki? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the word on doing this? This&#039;ll make the info a bit easier than random posts on forums spread around the internet.&lt;br /&gt;
Since the format may not internally be &amp;quot;standardized&amp;quot; or &amp;quot;final&amp;quot;, I think a bit of caution is healthy about this.&lt;br /&gt;
But considering the format has a version number inherent in every blueprint now (last I heard), it might still be feasible to document.&lt;br /&gt;
--[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 20:22, 2 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not really &amp;quot;worth&amp;quot; its own page since it&#039;s just two sentences. It&#039;s meant to be added to the blueprint library page, but since that doesn&#039;t exist yet... Here is the info for now:&lt;br /&gt;
&lt;br /&gt;
::The format of a blueprint string is json that has been compressed with zlib deflate and base64&#039;d with the version byte (0 in vanilla 0.15) added to the beginning of the base64 string. &lt;br /&gt;
&lt;br /&gt;
::So to parse a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib deflate.&lt;br /&gt;
&lt;br /&gt;
:-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:33, 2 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but what format is the JSON in? Am I just supposed to &amp;quot;figure&amp;quot; this out and &amp;quot;guess&amp;quot;? :p --[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 17:09, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Didn&#039;t even think about that... it&#039;s relatively easy to figure out, but I&#039;ll document it here. For the mean time, https://factorioprints.com can show the jsons for blueprints. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::This is exactly my point. You&#039;re linking me to something with the intent turning it into a &#039;guessing game&#039;. &amp;quot;Just look at the JSON of current blueprints&amp;quot; isn&#039;t a complete example. You can never know if your implementation is &#039;complete&#039;. I know I&#039;m being pedantic about this and there might not be a pressing need for this right now. But documenting it sooner rather than later can help with quality of community tools, I guess? I dunno. Barely use blueprints myself atm. It&#039;s just something I&#039;m personally running into. --[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 17:36, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The same thing applies for documentation; it won&#039;t be more than a guessing game. Things literally always change, the docs will never be complete. And they are always from an outsider perspective, so they might be missing things etc. In the end, I am doing nothing different than the developers of current blueprint tools: Looking at examples and documenting those behaviours while hoping that I didn&#039;t miss some cases. And like I said, I want to document this. But I am still a volunteer, and sometimes there are more pressing matters than the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:43, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about i18n of infoboxes (structured passages, paragraphs) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Infobox:Flamethrower_turret]] does have some english-only passages. Three example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* fluid-storage-volume=&#039;&#039;&#039;Fuel buffer: 100&amp;lt;br&amp;gt;Pass-through pipe: 100&#039;&#039;&#039;&lt;br /&gt;
* range = {{Translation|Minimum}}: 6&amp;lt;br&amp;gt;{{Translation|Maximum}}: 30&amp;lt;br&amp;gt;&#039;&#039;&#039;(Limited 120° arc)&#039;&#039;&#039;&lt;br /&gt;
* extra2 = &#039;&#039;&#039;Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
String like &#039;&#039;Fuel buffer&#039;&#039; are quite easy translatable by moving them to the translation templates. &lt;br /&gt;
With &#039;&#039;Limited 120° arc&#039;&#039; I would think twice becaue the 120° is (probably) constant, but depending on the language, it might be unclear if the number is always between &#039;&#039;Limited&#039;&#039; and &#039;&#039;arc&#039;&#039;. &lt;br /&gt;
And the last field makes me think if we should move the whole text into translation templates because &#039;&#039;extra2&#039;&#039; contains a paragraph with two sentences.&lt;br /&gt;
&lt;br /&gt;
How should one ideally translate these examples?&lt;br /&gt;
--[[User:M.C.S.|M.C.S.]] ([[User talk:M.C.S.|talk]]) 11:57, 21 May 2020 (UTC)&lt;br /&gt;
: Both the fuel buffer example and the 120° arc should be completely included in the translation template. Your concern about the 120° not changing is accurate, however some languages may want to translate the ° sign (the game allows to do this, so we do too), and as you say, word order is also a concern.&lt;br /&gt;
: The extra2 field is automatically included in the translation template, see [[Template:Infobox/extra]], so you can just translate the whole text at once and dont need to modify the infobox for that.&lt;br /&gt;
: One thing to keep in mind if you plan to go through infoboxes to add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is that some languages like to translate units, like [{{fullurl:Infobox:Transport_belt|diff=167498&amp;amp;oldid=166076}} Items/s], so if you find those missing the translation template in infoboxes that you are looking at, you are encouraged to add them.&lt;br /&gt;
: Thank you for putting so much thought into the translations, your changes so far have been really good. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion: We should separate wiki pages for each version ==&lt;br /&gt;
&lt;br /&gt;
When updating recipes in some pages in Chinese Factorio Wiki, I noticed that it does not include version number. I think we should whether include version information declaring when is the page updated, or we separate the wiki into different versions. I prefer the latter one because the players playing older versions should be respected. &lt;br /&gt;
&lt;br /&gt;
Examples of documentation for different version of one theme can be found very common. For example the python document https://docs.python.org/3/ v.s. https://docs.python.org/2/ . It&#039;s also an upper-layer persistence of wiki with which one can find the information of wanted version without navigating to history of the wiki. And the history is often partly missing since wiki in other languages is not updated frequently enough. For the pages which are lack of updates I think it&#039;s better to have the version information in it, so that the information is either correct or missing. The users will not be mislead. &lt;br /&gt;
&lt;br /&gt;
--[[User:Simonmysun|Simonmysun]] ([[User talk:Simonmysun|talk]]) 11:02, 27 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Pages cannot effectively be assigned a version number. This is the case because infoboxes are updated automatically to the latest version, while the page text is not. So in the case of an &amp;quot;outdated&amp;quot; page, the infobox usually isn&#039;t outdated, only the page text is. So, assigning any version number to such a page would be misleading.&lt;br /&gt;
: We do not want to maintain separate wikis for different versions in the same way that older versions are no longer maintained by us. Python, which you link, is taking a different approach, until very recently they also maintained Python 2, so they also maintained its documentation.&lt;br /&gt;
: Another problem with putting version information into pages is that with any new version, pages that did not change still have to updated to say &amp;quot;this is updated information&amp;quot;. This is a lot of work that is better spent on updating pages that are about features that did change. With 1.0 drawing near, new features and gameplay changes are becoming rarer and versioning concerns for old content should hopefully disappear as the translated pages catch up to the English version. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:05, 11 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: You are right. If the previous versions of the game are not maintained, so are the previous versions of the wiki. So when 1.0 become released, I will start to update the Chinese version of wiki. Thanks for your reply. --[[User:Simonmysun|Simonmysun]] ([[User talk:Simonmysun|talk]]) 20:16, 11 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio_talk:Editor_noticeboard&amp;diff=179964</id>
		<title>Factorio talk:Editor noticeboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio_talk:Editor_noticeboard&amp;diff=179964"/>
		<updated>2020-05-27T11:02:07Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: /* Suggestion: We should seperate wiki pages for each version */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.15 update plan ==&lt;br /&gt;
I&#039;m thinking of updating the Oil Processing page to reflect to 10x change in 0.15, and I&#039;m a little unclear on the update policy. It says &amp;quot;For major changes to existing entities, update the pages to 0.15 info and move the 0.14 info to a small paragraph&amp;quot;, which sounds like I should go ahead and do it; but also &amp;quot;As of stable release, fully update the page&#039;s text and exact values,&amp;quot; which implies that I shouldn&#039;t update the values until the stable release. [[User:Phasma Felis|Phasma Felis]] ([[User talk:Phasma Felis|talk]]) 20:22, 12 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am also unclear of the policy. Should we mark removed features as archived or wait until the full release? [[User:Igwb|Igwb]] ([[User talk:Igwb|talk]]) 08:26, 21 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Mark them as archived but don&#039;t remove things from the page until 0.15 is stable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:57, 21 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Total raw recipes ==&lt;br /&gt;
Some of the &amp;quot;Total Raw&amp;quot; recipe fields are wrong right now.  For example [[Processing unit]] and [[Rocket part]] aren&#039;t decomposing their ingredients at all.&lt;br /&gt;
I posted on the forum (https://forums.factorio.com/viewtopic.php?f=50&amp;amp;t=47617) but thought I should ask here as well.&lt;br /&gt;
Are these fields getting automatically written by something?  If so, can you point me to the script so I can try to fix it?  If not, should I just manually edit the ones that I see are broken? [[User:Grumphrey|Grumphrey]] ([[User talk:Grumphrey|talk]]) 19:35, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey there grumphrey, we ran a tool by a community member that updated recipes to 0.15 automatically, and it&#039;s possible that it may have left some raw recipes unchanged. The tool isn&#039;t recurring, so go ahead and change the values manually to the fixed ones. --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 21:18, 15 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The errors in the files I was using have been found and fixed, so I updated all the infoboxes to the correct values. I should be able to update the technology infoboxes tomorrow. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:57, 16 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research icons ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m gradually adding the new ranks of research bonuses (e.g. [[Mining productivity (research)]] but have hit a snag with the icons.  once we hit double figures, the text overlay on the icons wraps i.e.&lt;br /&gt;
{{icontech|Mining_productivity_(research)|12-15}}&lt;br /&gt;
&lt;br /&gt;
would be good if it used a smaller font - I&#039;m guessing after a bit of digging around that means defining a smaller version of .factorio-icon-text (ideally dynamically selected depending on how much text to overlay).   Also not sure how best to do the infinity symbol - it is as simple as using the ASCII ∞ symbol or will that get screwy in the code? [[User:Paulbrock|Paulbrock]] ([[User talk:Paulbrock|talk]]) 09:41, 24 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, so I&#039;ve found &#039;navbox-icon-text&#039; that allows me to do this:&lt;br /&gt;
&amp;lt;div class=&amp;quot;factorio-icon&amp;quot; style=&amp;quot;background-color:#{{{color|228B22}}};&amp;quot;&amp;gt;[[File:Mining_productivity_(research).png{{!}}32px{{!}}]]  &amp;lt;div class=&amp;quot;navbox-icon-text&amp;quot;&amp;gt;12-15&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But if you look at the code its pretty messy.  Is there a better way?&lt;br /&gt;
&lt;br /&gt;
== Monitor links ==&lt;br /&gt;
&lt;br /&gt;
Just to avoid some confusion I thought it would be useful to have a list of what should remain present on the following pages:&lt;br /&gt;
* [https://wiki.factorio.com/index.php?title=Category:Pages_with_broken_file_links] (Pages with broken file links)&lt;br /&gt;
*[[Special:UnusedFiles|Unused files]]&lt;br /&gt;
For both of these my question is as follows: &#039;&#039;Which links/files should remain on the page?&#039;&#039;.&lt;br /&gt;
The editor noticeboard says there should be some on there but doesn&#039;t mention which ones those are, so to prevent some confusion an answer would be appreciated. &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt;—&amp;amp;nbsp;Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Df1229|Df1229]] ([[User talk:Df1229|talk]] • [[Special:Contributions/Df1229|contribs]]) &amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt; (Please sign your messages with &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
: I&#039;ve clarified further on the page itself. It&#039;s a pretty long list, but as the page says, just monitor from your perspective. If you check once, and then check later and there&#039;s a new page, look into it to see if it should be fixed. It&#039;s difficult to specify exactly what to do, as its different for each case. Essentially, if a ton of new pages appear there, or if a page from the main namespace (something like [[iron plate]]) appear, fix it. :) --[[User:Gangsir|Gangsir]] ([[User talk:Gangsir|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:58, 20 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expensive Mode ==&lt;br /&gt;
&lt;br /&gt;
Hi all,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;new here (to the Wiki, not Factorio). Below is kind of a random issue I noticed on the Wiki. If there&#039;s a page where these should be dumped instead of here (Some sort of list of pages people noticed are missing or might want added, perhaps with option to discuss?), then I apologize for cluttering up this page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now then, what I came here to say: I just noticed that &#039;&#039;&#039;there does not seem to be a page for &amp;quot;Expensive mode&amp;quot; at all&#039;&#039;&#039;, even though it&#039;s in the infoboxes of all recipes. (I also looked at the pages for related terms like Crafting and generic searches like &amp;quot;mode&amp;quot; or &amp;quot;recipe&amp;quot; - still nothing. The term as written is not even mentioned once in any of the full version history pages back through 0.10. For all this Wiki shows you, &amp;quot;Expensive mode&amp;quot; might as well not exist except as a mysterious infobox toggle.).&lt;br /&gt;
&lt;br /&gt;
It seems conceivable that new(er) players would want to look up the term to see what exactly it entails. (I too am not completely clear on how it works, even though I&#039;m not exactly a new player.)&lt;br /&gt;
&lt;br /&gt;
While I don&#039;t have the information needed to write the page, I could probably look it up somewhere (forums?); but even if I could write it - should I? Or is there a particular reason that Expensive mode (or Normal mode) does not have a page?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also, I&#039;m not sure whether this level of documentation (half-page post) is appropriate given the relative importance of the issue at hand. In plainer English: I know I tend to be a windbag, so if it&#039;s TLDR, let me know. :)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
&lt;br /&gt;
Mike&lt;br /&gt;
--[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 01:44, 21 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, this is currently the right page to note such things here on the wiki. You can also contact us wiki admins on the discord server linked on the main page, in the wiki-work channel.&lt;br /&gt;
&lt;br /&gt;
:The expensive recipes were added in version 0.15 and are apparently not directly mentioned in the changelog. Some info regarding them could be found on the [[world generator]] page, and I now also added a small note to [[crafting]]. The expensive recipes themselves don&#039;t warant a whole page, they are just another configuration option when you start a new game. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 08:26, 21 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you, I appreciate the info, your edit, and the indication of what does and what doesn&#039;t warrant a page that it provides. --[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 20:58, 21 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Math rendering ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering whether it might be possible / practical to enable this wiki to display Mediawiki math markup (&amp;lt;math&amp;gt;...&amp;lt;/math&amp;gt;). I realize this is not primarily a math-oriented site, but Factorio is basically a math-driven game (at least if played at any kind of non-beginner level), and from time to time the ability to display a simple equation would be useful.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not a programmer and don&#039;t have much of an idea as to what enabling math would entail, but according to the documentation [https://meta.wikimedia.org/wiki/Help:Displaying_a_formula here], it might be as simple as enabling &amp;quot;$wgUseTeX = true;&amp;quot; in the wiki&#039;s &amp;quot;LocalSettings.php&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been using the &amp;lt;nowiki&amp;gt; &amp;lt;code&amp;gt;...&amp;lt;/code&amp;gt; &amp;lt;/nowiki&amp;gt; tags for an ersatz math highlight, but they&#039;re not really meant for it and the readability isn&#039;t the best. On the other hand, with the math rendering enabled, Mediawiki can run the majority of the professional-grade TeX markup language, which should be more than good enough for any math needed here.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a particular reason math is disabled on Factorio Wiki, I&#039;ll understand, but if there isn&#039;t and if it&#039;s not too much of a bother in terms of work required, might I ask an admin to consider enabling it?&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
--[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 15:19, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This definitely sounds useful. However, for this to work we&#039;ll have to install https://www.mediawiki.org/wiki/Extension:Math . Sadly I didn&#039;t have the time to ask HanziQ to do it today. You can expect the extension to be installed and configured on Wednesday, but I&#039;ll let you know again when you can use it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:42, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks, that&#039;s great! Wednesday is perfectly fine. :) --[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 11:00, 26 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sorry for the late reply and incoming disappointment: We are having trouble with the service that is required by the extension, so currently it&#039;s not installed. The issue is still open on github so maybe we will find a solution for this some time in the future, but for now, this isn&#039;t happening. Sorry. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:35, 2 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Documenting the Blueprint String Format on the wiki? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the word on doing this? This&#039;ll make the info a bit easier than random posts on forums spread around the internet.&lt;br /&gt;
Since the format may not internally be &amp;quot;standardized&amp;quot; or &amp;quot;final&amp;quot;, I think a bit of caution is healthy about this.&lt;br /&gt;
But considering the format has a version number inherent in every blueprint now (last I heard), it might still be feasible to document.&lt;br /&gt;
--[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 20:22, 2 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not really &amp;quot;worth&amp;quot; its own page since it&#039;s just two sentences. It&#039;s meant to be added to the blueprint library page, but since that doesn&#039;t exist yet... Here is the info for now:&lt;br /&gt;
&lt;br /&gt;
::The format of a blueprint string is json that has been compressed with zlib deflate and base64&#039;d with the version byte (0 in vanilla 0.15) added to the beginning of the base64 string. &lt;br /&gt;
&lt;br /&gt;
::So to parse a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib deflate.&lt;br /&gt;
&lt;br /&gt;
:-- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:33, 2 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but what format is the JSON in? Am I just supposed to &amp;quot;figure&amp;quot; this out and &amp;quot;guess&amp;quot;? :p --[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 17:09, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Didn&#039;t even think about that... it&#039;s relatively easy to figure out, but I&#039;ll document it here. For the mean time, https://factorioprints.com can show the jsons for blueprints. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 17:29, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::This is exactly my point. You&#039;re linking me to something with the intent turning it into a &#039;guessing game&#039;. &amp;quot;Just look at the JSON of current blueprints&amp;quot; isn&#039;t a complete example. You can never know if your implementation is &#039;complete&#039;. I know I&#039;m being pedantic about this and there might not be a pressing need for this right now. But documenting it sooner rather than later can help with quality of community tools, I guess? I dunno. Barely use blueprints myself atm. It&#039;s just something I&#039;m personally running into. --[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 17:36, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The same thing applies for documentation; it won&#039;t be more than a guessing game. Things literally always change, the docs will never be complete. And they are always from an outsider perspective, so they might be missing things etc. In the end, I am doing nothing different than the developers of current blueprint tools: Looking at examples and documenting those behaviours while hoping that I didn&#039;t miss some cases. And like I said, I want to document this. But I am still a volunteer, and sometimes there are more pressing matters than the wiki. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 18:43, 5 November 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about i18n of infoboxes (structured passages, paragraphs) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Infobox:Flamethrower_turret]] does have some english-only passages. Three example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* fluid-storage-volume=&#039;&#039;&#039;Fuel buffer: 100&amp;lt;br&amp;gt;Pass-through pipe: 100&#039;&#039;&#039;&lt;br /&gt;
* range = {{Translation|Minimum}}: 6&amp;lt;br&amp;gt;{{Translation|Maximum}}: 30&amp;lt;br&amp;gt;&#039;&#039;&#039;(Limited 120° arc)&#039;&#039;&#039;&lt;br /&gt;
* extra2 = &#039;&#039;&#039;Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
String like &#039;&#039;Fuel buffer&#039;&#039; are quite easy translatable by moving them to the translation templates. &lt;br /&gt;
With &#039;&#039;Limited 120° arc&#039;&#039; I would think twice becaue the 120° is (probably) constant, but depending on the language, it might be unclear if the number is always between &#039;&#039;Limited&#039;&#039; and &#039;&#039;arc&#039;&#039;. &lt;br /&gt;
And the last field makes me think if we should move the whole text into translation templates because &#039;&#039;extra2&#039;&#039; contains a paragraph with two sentences.&lt;br /&gt;
&lt;br /&gt;
How should one ideally translate these examples?&lt;br /&gt;
--[[User:M.C.S.|M.C.S.]] ([[User talk:M.C.S.|talk]]) 11:57, 21 May 2020 (UTC)&lt;br /&gt;
: Both the fuel buffer example and the 120° arc should be completely included in the translation template. Your concern about the 120° not changing is accurate, however some languages may want to translate the ° sign (the game allows to do this, so we do too), and as you say, word order is also a concern.&lt;br /&gt;
: The extra2 field is automatically included in the translation template, see [[Template:Infobox/extra]], so you can just translate the whole text at once and dont need to modify the infobox for that.&lt;br /&gt;
: One thing to keep in mind if you plan to go through infoboxes to add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Translation|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is that some languages like to translate units, like [{{fullurl:Infobox:Transport_belt|diff=167498&amp;amp;oldid=166076}} Items/s], so if you find those missing the translation template in infoboxes that you are looking at, you are encouraged to add them.&lt;br /&gt;
: Thank you for putting so much thought into the translations, your changes so far have been really good. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:12, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion: We should seperate wiki pages for each version ==&lt;br /&gt;
&lt;br /&gt;
When updating recipes in some pages in Chinese Factorio Wiki, I noticed that it does not include version number. I think we should whether include version information declaring when is the page updated, or we separate the wiki into different versions. I prefer the latter one because the players playing older versions should be respected. &lt;br /&gt;
&lt;br /&gt;
Examples of documentation for different version of one theme can be found very common. For example the python document https://docs.python.org/3/ v.s. https://docs.python.org/2/ . It&#039;s also an upper-layer persistence of wiki with which one can find the information of wanted version without navigating to history of the wiki. And the history is often partly missing since wiki in other languages is not updated frequently enough. For the pages which are lack of updates I think it&#039;s better to have the version information in it, so that the information is either correct or missing. The users will not be mislead. &lt;br /&gt;
&lt;br /&gt;
--[[User:Simonmysun|Simonmysun]] ([[User talk:Simonmysun|talk]]) 11:02, 27 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Petroleum_gas/zh&amp;diff=179963</id>
		<title>Petroleum gas/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Petroleum_gas/zh&amp;diff=179963"/>
		<updated>2020-05-27T10:50:18Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: 更新配方&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}{{:Infobox:Petroleum gas}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Petroleum gas}}&#039;&#039;&#039;是一种气体，可以由{{L|Crude oil}}在{{L|Oil refinery}}中进行处理或者由{{L|Light oil}}在{{L|Chemical plant}}中进行处理获得。{{Translation|Petroleum gas}}可用来制造{{L|Plastic bar}}或者{{L|Sulfur}}，是制造中高端产品的关键元素。&lt;br /&gt;
&lt;br /&gt;
也可以用{{Translation|Petroleum gas}}来制造{{L|Solid fuel}}，但是成品效率不如{{Translation|Light oil}}成品效率高，而且{{Translation|Petroleum gas}}属于珍贵资源，不要浪费。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 设施 !! 工序 !! 产物&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Oil refinery}} || {{Imagelink|Basic oil processing}} || {{Icon|Crude oil|100}} + {{icon|Time|5}} → {{Icon|Petroleum gas|45}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Oil refinery}} || {{Imagelink|Advanced oil processing}} || {{Icon|Crude oil|100}} + {{icon|Water|50}} + {{icon|Time|5}} → {{Icon|Petroleum gas|55}} + ({{Icon|Heavy oil|25}} {{Icon|Light oil|45}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Chemical plant}} || {{Imagelink|Light oil cracking}} || {{Icon|Light oil|30}} + {{icon|Water|30}} + {{icon|Time|2}} → {{Icon|Petroleum gas|20}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Oil refinery}} || {{imagelink|Coal liquefaction}} || {{icon|Coal|10}} + {{Icon|Heavy oil|25}} + {{icon|Steam|50}} + {{icon|Time|5}} → {{Icon|Petroleum gas|10}} + ({{Icon|Heavy oil|90}} + {{Icon|Light oil|20}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Fluid system}}&lt;br /&gt;
* {{L|Oil processing}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Fluids}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=179962</id>
		<title>Oil processing/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=179962"/>
		<updated>2020-05-27T10:47:59Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: /* 生产石油气 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Oil processing}}&#039;&#039;&#039;是异星工厂游戏内容的重要的一部分，{{Translation|Oil processing}}也可能是指{{L|Oil processing (research)}}，{{L|Oil refinery}}所生产的配方，或者所有与原油产品相关的事情。&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
有很多种配方可以把{{L|Crude oil}}转为其馏分产物（{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}），这些产物之间还可以互相馏分转化。配方及所需科技见下表。&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 配方 !! 输入 !! 输出 !! 设施 !! 所需科技&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{Icontech|Oil processing (research)|}} {{L|Oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} {{Translation|Advanced oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} {{Translation|Heavy oil cracking}} || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} {{Translation|Light oil cracking}} || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} {{Translation|Coal liquefaction}} || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|15}} + {{Icon|Petroleum gas|20}} || {{Icon|Oil refinery}} || {{Icontech|coal liquefaction|}} {{L|Coal liquefaction (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 原油处理的建设 ==&lt;br /&gt;
首先要在原油开采点上放置{{L|Pumpjack}}，原油开采点分布于地图，在手持{{Translation|Pumpjack}}时会被一个绿框框起来。{{Translation|Pumpjack}}每秒会出产一定的{{L|Crude oil}}，具体产量显示于右侧的信息面板底部。原油储量是无限的，但是随着开采时间的推移产量会逐渐降低，直到每秒2单位与初始速度的20%的最大值的产出。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Crude oil}}必须在{{L|Oil refinery}}里进行提炼，需要给{{Translation|Oil refinery}}设置一个上面表格列出的配方，当设置了配方之后通过按 {{Keybinding|Alt}} 键可以看到输入输出口的位置以及其所需的流体类型，这些位置无法更改，只有设施可以旋转。如果输出的产品中有一种满了，那么所有的生产都会停止，所以要确保所有产品及时地从{{Translation|Oil refinery}}运出，如果某个产品尚未使用，应该将其暂存于{{L|Storage tank}}中。&lt;br /&gt;
&lt;br /&gt;
当原油分馏结束后，玩家会得到三种产物：{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}，其中{{Translation|Heavy oil}}和{{Translation|Light oil}}可以在{{L|Chemical plant}}使用以上的配方进一步处理为下一级的产品。这种手段在某项产品淤出来但是其他产品不足的情况下很有用。&lt;br /&gt;
&lt;br /&gt;
=== 小贴士 ===&lt;br /&gt;
* 可以使用{{L|Circuit network}}来控制每种配方需要使用多少流体，以确保玩家不会短缺资源。具体的操作方法请参考[[Tutorial:Circuit network cookbook/zh|信号网络示例大全]]。&lt;br /&gt;
* 将从炼油厂输出的重油管道在连到分馏的化工厂前先经过生产润滑油的化工厂，可以确保润滑油生产有较高的优先级。&lt;br /&gt;
* 轻油生成的固体燃料效率最高，如果玩家重油太多，先将其裂解为轻油再生产固体燃料比直接用重油生产更具效率。&lt;br /&gt;
&lt;br /&gt;
=== 流体运输 ===&lt;br /&gt;
异星工厂有很多方式可以运输流体，列举如下：&lt;br /&gt;
&lt;br /&gt;
* {{L|Pipe}}&lt;br /&gt;
* {{L|Fluid wagon}}&lt;br /&gt;
* 将流体装[[Barrel/zh|桶]]并以{{L|Railway}}或者{{L|Logistic network}}运输&lt;br /&gt;
&lt;br /&gt;
== 最佳配比 ==&lt;br /&gt;
最佳配比是指确保不浪费时间和资源的生产比率。&lt;br /&gt;
&lt;br /&gt;
=== 生产石油气 ===&lt;br /&gt;
对于石油气的生产，最佳配比为20:5:17（{{Translation|Advanced oil processing}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），也可以使用比较接近的更为简单的比例如8:2:7。如果使用煤炭液化的话，比例是30:39:55（{{Translation|Coal liquefaction}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），其接近的比例为12:8:11。&lt;br /&gt;
&lt;br /&gt;
炼油厂在进行时{{Translation|Basic oil processing}}每秒产生出 9 个单位石油气，在进行{{Translation|Advanced oil processing}}并将其他产物都裂解为石油气时最终每秒产出 19.5 个单位的石油气。&lt;br /&gt;
&lt;br /&gt;
提炼过程可以使用{{L|Module}}进行加速，建议均匀地对各部分加速以免产生设施卡住或者是闲置的情形。当使用[[Productivity module/zh|产能插件]]减缓了生产速度时，最好通过试验来重新判断比率，或者可为设施加速来修正，因为上面所说的比率只针对所有设施都在等同的速度以及100%的产量下有效（换句话说，没有加成）。&lt;br /&gt;
&lt;br /&gt;
计算出最佳配比不是一件很容易的事情，因为不是所有的生产过程的时间都一致（化工厂的生产速度是1.25，炼油厂是1.0），如果不把这个计算在内的话，会导致设施闲置，因而也就不是最优的比例了。下面的表格显示了针对不同的插件配置的配比计算。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | 带插件的石油生产输出&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; | 插件配置&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 无&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 1&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | 单位&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 原油分馏&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 5 || 5 || 5 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油输出&lt;br /&gt;
| 25 || 25 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基本生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 20 || 91 || 171 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 10 || 45.5 || 85.5 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 5 || 29.575 || 55.575 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 9 || 53.235 || 100.035 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气消耗&lt;br /&gt;
| 11 || 65.065 || 122.265 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Heavy oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 2 || 2 || 2 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 20 || 91 || 131 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油输出&lt;br /&gt;
| 15 || 88.725 || 127.725 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Light oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 2 || 2 || 2 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 15 || 68.25 || 98.25 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气输出&lt;br /&gt;
| 10 || 59.15 || 85.15 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 配比&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Heavy oil cracking}}&lt;br /&gt;
| 0.25 || 0.325 || 0.424 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Light oil cracking}}&lt;br /&gt;
| 0.85 || 1.2025 || 1.57 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出&lt;br /&gt;
| 19.5 || 136.193 || 255.923 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* 表格说明：&#039;&#039;&#039; &#039;&#039;配置 1&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的8座{{Translation|Beacon}}。&#039;&#039;配置 2&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的最高数量的{{Translation|Beacon}}（对于炼油厂是16，对于化工厂是12）。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Fluid system}}&lt;br /&gt;
* {{L|Crude oil}}&lt;br /&gt;
* {{L|Barrel}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pumpjack/zh&amp;diff=179960</id>
		<title>Pumpjack/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pumpjack/zh&amp;diff=179960"/>
		<updated>2020-05-27T10:30:52Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Pumpjack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;抽油机&#039;&#039;&#039;用于从油井采掘[[Crude oil/zh|原油]]，然后用[[Pipe/zh|管道]]输出。&lt;br /&gt;
&lt;br /&gt;
每个油井只能安装一个抽油机，每个油井有一个储备值（为百分数），抽油机的初始采掘速度为十倍油井储备值每秒。油井储备值每开采一个周期下降初始速度的1%，最低下降至初始速度的20%与2单位每秒的最大值。&lt;br /&gt;
&lt;br /&gt;
==技巧 ==&lt;br /&gt;
当油井采掘速度下降，可以添加[[Module/zh|速度插件]]来加快采掘速度来提升单位采掘量，插入2个速度插件3可以将输出提升至4单位每秒，如果使用[[Beacon/zh|插件效果共享塔]]可以获得更多。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [[Fluid system/zh|液体网络]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Resource extraction}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=179959</id>
		<title>Oil processing/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=179959"/>
		<updated>2020-05-27T10:26:38Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: /* 原油处理的建设 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Oil processing}}&#039;&#039;&#039;是异星工厂游戏内容的重要的一部分，{{Translation|Oil processing}}也可能是指{{L|Oil processing (research)}}，{{L|Oil refinery}}所生产的配方，或者所有与原油产品相关的事情。&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
有很多种配方可以把{{L|Crude oil}}转为其馏分产物（{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}），这些产物之间还可以互相馏分转化。配方及所需科技见下表。&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 配方 !! 输入 !! 输出 !! 设施 !! 所需科技&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{Icontech|Oil processing (research)|}} {{L|Oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} {{Translation|Advanced oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} {{Translation|Heavy oil cracking}} || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} {{Translation|Light oil cracking}} || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} {{Translation|Coal liquefaction}} || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|15}} + {{Icon|Petroleum gas|20}} || {{Icon|Oil refinery}} || {{Icontech|coal liquefaction|}} {{L|Coal liquefaction (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 原油处理的建设 ==&lt;br /&gt;
首先要在原油开采点上放置{{L|Pumpjack}}，原油开采点分布于地图，在手持{{Translation|Pumpjack}}时会被一个绿框框起来。{{Translation|Pumpjack}}每秒会出产一定的{{L|Crude oil}}，具体产量显示于右侧的信息面板底部。原油储量是无限的，但是随着开采时间的推移产量会逐渐降低，直到每秒2单位与初始速度的20%的最大值的产出。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Crude oil}}必须在{{L|Oil refinery}}里进行提炼，需要给{{Translation|Oil refinery}}设置一个上面表格列出的配方，当设置了配方之后通过按 {{Keybinding|Alt}} 键可以看到输入输出口的位置以及其所需的流体类型，这些位置无法更改，只有设施可以旋转。如果输出的产品中有一种满了，那么所有的生产都会停止，所以要确保所有产品及时地从{{Translation|Oil refinery}}运出，如果某个产品尚未使用，应该将其暂存于{{L|Storage tank}}中。&lt;br /&gt;
&lt;br /&gt;
当原油分馏结束后，玩家会得到三种产物：{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}，其中{{Translation|Heavy oil}}和{{Translation|Light oil}}可以在{{L|Chemical plant}}使用以上的配方进一步处理为下一级的产品。这种手段在某项产品淤出来但是其他产品不足的情况下很有用。&lt;br /&gt;
&lt;br /&gt;
=== 小贴士 ===&lt;br /&gt;
* 可以使用{{L|Circuit network}}来控制每种配方需要使用多少流体，以确保玩家不会短缺资源。具体的操作方法请参考[[Tutorial:Circuit network cookbook/zh|信号网络示例大全]]。&lt;br /&gt;
* 将从炼油厂输出的重油管道在连到分馏的化工厂前先经过生产润滑油的化工厂，可以确保润滑油生产有较高的优先级。&lt;br /&gt;
* 轻油生成的固体燃料效率最高，如果玩家重油太多，先将其裂解为轻油再生产固体燃料比直接用重油生产更具效率。&lt;br /&gt;
&lt;br /&gt;
=== 流体运输 ===&lt;br /&gt;
异星工厂有很多方式可以运输流体，列举如下：&lt;br /&gt;
&lt;br /&gt;
* {{L|Pipe}}&lt;br /&gt;
* {{L|Fluid wagon}}&lt;br /&gt;
* 将流体装[[Barrel/zh|桶]]并以{{L|Railway}}或者{{L|Logistic network}}运输&lt;br /&gt;
&lt;br /&gt;
== 最佳配比 ==&lt;br /&gt;
最佳配比是指确保不浪费时间和资源的生产比率。&lt;br /&gt;
&lt;br /&gt;
=== 生产石油气 ===&lt;br /&gt;
对于石油气的生产，最佳配比为25:3:21（{{Translation|Advanced oil processing}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），也可以使用比较接近的更为简单的比例如8:1:7。如果使用煤炭液化的话，比例是25:3:9（{{Translation|Coal liquefaction}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），其接近的比例为8:1:3。&lt;br /&gt;
&lt;br /&gt;
提炼过程可以使用{{L|Module}}进行加速，建议均匀地对各部分加速以免产生设施卡住或者是闲置的情形。当使用[[Productivity module/zh|产能插件]]减缓了生产速度时，最好通过试验来重新判断比率，或者可为设施加速来修正，因为上面所说的比率只针对所有设施都在等同的速度以及100%的产量下有效（换句话说，没有加成）。&lt;br /&gt;
&lt;br /&gt;
计算出最佳配比不是一件很容易的事情，因为不是所有的生产过程的时间都一致（化工厂的生产速度是1.25，炼油厂是1.0），如果不把这个计算在内的话，会导致设施闲置，因而也就不是最优的比例了。下面的表格显示了针对不同的插件配置的配比计算。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | 带插件的石油生产输出&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; | 插件配置&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 无&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 1&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | 单位&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 原油分馏&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 5 || 5 || 5 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油输出&lt;br /&gt;
| 10 || 10 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基本生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 20 || 91 || 171 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 10 || 45.5 || 85.5 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 2 || 11.83 || 22.23 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 9 || 53.235 || 100.035 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气消耗&lt;br /&gt;
| 11 || 65.065 || 122.265 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Heavy oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 3 || 3 || 3 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1.25 ||1.25 || 1.25 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 16.67 || 75.83 || 109.17 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 12.5 || 56.88 || 81.88 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油输出&lt;br /&gt;
| 12.5 || 73.94 || 106.44 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Light oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 3 || 3 || 3 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1.25 || 1.25 || 1.25 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 12.5 ||56.875 || 81.875 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 12.5 || 56.875 || 81.875 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气输出&lt;br /&gt;
| 8.33 || 49.29 || 70.96 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 配比&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Heavy oil cracking}}&lt;br /&gt;
| 0.12 || 0.156 || 0.204 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Light oil cracking}}&lt;br /&gt;
| 0.84 || 1.139 || 1.487 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出&lt;br /&gt;
| 18 || 121.198 || 227.746 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* 表格说明：&#039;&#039;&#039; &#039;&#039;配置 1&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的8座{{Translation|Beacon}}。&#039;&#039;配置 2&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的最高数量的{{Translation|Beacon}}（对于炼油厂是16，对于化工厂是12）。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Fluid system}}&lt;br /&gt;
* {{L|Crude oil}}&lt;br /&gt;
* {{L|Barrel}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=179958</id>
		<title>Oil processing/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing/zh&amp;diff=179958"/>
		<updated>2020-05-27T10:24:23Z</updated>

		<summary type="html">&lt;p&gt;Simonmysun: /* 总览 */ 更新配方&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Oil processing}}&#039;&#039;&#039;是异星工厂游戏内容的重要的一部分，{{Translation|Oil processing}}也可能是指{{L|Oil processing (research)}}，{{L|Oil refinery}}所生产的配方，或者所有与原油产品相关的事情。&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
有很多种配方可以把{{L|Crude oil}}转为其馏分产物（{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}），这些产物之间还可以互相馏分转化。配方及所需科技见下表。&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 配方 !! 输入 !! 输出 !! 设施 !! 所需科技&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{Icontech|Oil processing (research)|}} {{L|Oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} {{Translation|Advanced oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} {{Translation|Heavy oil cracking}} || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} {{Translation|Light oil cracking}} || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{Icontech|Advanced oil processing (research)|}} {{L|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} {{Translation|Coal liquefaction}} || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|15}} + {{Icon|Petroleum gas|20}} || {{Icon|Oil refinery}} || {{Icontech|coal liquefaction|}} {{L|Coal liquefaction (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 原油处理的建设 ==&lt;br /&gt;
首先要在原油开采点上放置{{L|Pumpjack}}，原油开采点分布于地图，在手持{{Translation|Pumpjack}}时会被一个绿框框起来。{{Translation|Pumpjack}}每秒会出产一定的{{L|Crude oil}}，具体产量显示于右侧的信息面板底部。原油储量是无限的，但是随着开采时间的推移产量会逐渐降低，直到每秒2单位的产出&lt;br /&gt;
&lt;br /&gt;
{{Translation|Crude oil}}必须在{{L|Oil refinery}}里进行提炼，需要给{{Translation|Oil refinery}}设置一个上面表格列出的配方，当设置了配方之后通过按 {{Keybinding|Alt}} 键可以看到输入输出口的位置以及其所需的流体类型，这些位置无法更改，只有设施可以旋转。如果输出的产品中有一种满了，那么所有的生产都会停止，所以要确保所有产品及时地从{{Translation|Oil refinery}}运出，如果某个产品尚未使用，应该将其暂存于{{L|Storage tank}}中。&lt;br /&gt;
&lt;br /&gt;
当原油分馏结束后，玩家会得到三种产物：{{L|Heavy oil}}，{{L|Light oil}}以及{{L|Petroleum gas}}，其中{{Translation|Heavy oil}}和{{Translation|Light oil}}可以在{{L|Chemical plant}}使用以上的配方进一步处理为下一级的产品。这种手段在某项产品淤出来但是其他产品不足的情况下很有用。&lt;br /&gt;
&lt;br /&gt;
=== 小贴士 ===&lt;br /&gt;
* 可以使用{{L|Circuit network}}来控制每种配方需要使用多少流体，以确保玩家不会短缺资源。具体的操作方法请参考[[Tutorial:Circuit network cookbook/zh|信号网络示例大全]]。&lt;br /&gt;
* 将从炼油厂输出的重油管道在连到分馏的化工厂前先经过生产润滑油的化工厂，可以确保润滑油生产有较高的优先级。&lt;br /&gt;
* 轻油生成的固体燃料效率最高，如果玩家重油太多，先将其裂解为轻油再生产固体燃料比直接用重油生产更具效率。&lt;br /&gt;
&lt;br /&gt;
=== 流体运输 ===&lt;br /&gt;
异星工厂有很多方式可以运输流体，列举如下：&lt;br /&gt;
&lt;br /&gt;
* {{L|Pipe}}&lt;br /&gt;
* {{L|Fluid wagon}}&lt;br /&gt;
* 将流体装[[Barrel/zh|桶]]并以{{L|Railway}}或者{{L|Logistic network}}运输&lt;br /&gt;
&lt;br /&gt;
== 最佳配比 ==&lt;br /&gt;
最佳配比是指确保不浪费时间和资源的生产比率。&lt;br /&gt;
&lt;br /&gt;
=== 生产石油气 ===&lt;br /&gt;
对于石油气的生产，最佳配比为25:3:21（{{Translation|Advanced oil processing}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），也可以使用比较接近的更为简单的比例如8:1:7。如果使用煤炭液化的话，比例是25:3:9（{{Translation|Coal liquefaction}} : {{Translation|Heavy oil cracking}} : {{Translation|Light oil cracking}}），其接近的比例为8:1:3。&lt;br /&gt;
&lt;br /&gt;
提炼过程可以使用{{L|Module}}进行加速，建议均匀地对各部分加速以免产生设施卡住或者是闲置的情形。当使用[[Productivity module/zh|产能插件]]减缓了生产速度时，最好通过试验来重新判断比率，或者可为设施加速来修正，因为上面所说的比率只针对所有设施都在等同的速度以及100%的产量下有效（换句话说，没有加成）。&lt;br /&gt;
&lt;br /&gt;
计算出最佳配比不是一件很容易的事情，因为不是所有的生产过程的时间都一致（化工厂的生产速度是1.25，炼油厂是1.0），如果不把这个计算在内的话，会导致设施闲置，因而也就不是最优的比例了。下面的表格显示了针对不同的插件配置的配比计算。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | 带插件的石油生产输出&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; | 插件配置&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 无&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 1&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; | 配置 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | 单位&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 原油分馏&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 5 || 5 || 5 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油输出&lt;br /&gt;
| 10 || 10 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基本生产速度&lt;br /&gt;
| 1 || 1 || 1 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 20 || 91 || 171 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 10 || 45.5 || 85.5 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部重油消耗&lt;br /&gt;
| 2 || 11.83 || 22.23 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 9 || 53.235 || 100.035 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气消耗&lt;br /&gt;
| 11 || 65.065 || 122.265 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Heavy oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 原油消耗&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 3 || 3 || 3 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油输出&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1.25 ||1.25 || 1.25 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部原油消耗&lt;br /&gt;
| 16.67 || 75.83 || 109.17 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 12.5 || 56.88 || 81.88 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油输出&lt;br /&gt;
| 12.5 || 73.94 || 106.44 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| {{Translation|Light oil cracking}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 轻油消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 水消耗&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度&lt;br /&gt;
| 3 || 3 || 3 || 秒 / 产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 石油气输出&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 设施基础生产速度&lt;br /&gt;
| 1.25 || 1.25 || 1.25 || 生产次数 / 秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 生产速度加成&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出加成&lt;br /&gt;
| 100% || 130% || 130% || 最终产品&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部轻油消耗&lt;br /&gt;
| 12.5 ||56.875 || 81.875 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部水消耗&lt;br /&gt;
| 12.5 || 56.875 || 81.875 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 全部石油气输出&lt;br /&gt;
| 8.33 || 49.29 || 70.96 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| 配比&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Heavy oil cracking}}&lt;br /&gt;
| 0.12 || 0.156 || 0.204 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | {{Translation|Light oil cracking}}&lt;br /&gt;
| 0.84 || 1.139 || 1.487 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | 输出&lt;br /&gt;
| 18 || 121.198 || 227.746 || 每秒&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* 表格说明：&#039;&#039;&#039; &#039;&#039;配置 1&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的8座{{Translation|Beacon}}。&#039;&#039;配置 2&#039;&#039;是每个设施里3个{{Translation|Productivity module 3}}以及带有2个{{Translation|Speed module 3}}且覆盖所有设施的最高数量的{{Translation|Beacon}}（对于炼油厂是16，对于化工厂是12）。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Fluid system}}&lt;br /&gt;
* {{L|Crude oil}}&lt;br /&gt;
* {{L|Barrel}}&lt;/div&gt;</summary>
		<author><name>Simonmysun</name></author>
	</entry>
</feed>