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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shophaune</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-08-21T10:18:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_fuel&amp;diff=126245</id>
		<title>Rocket fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_fuel&amp;diff=126245"/>
		<updated>2016-07-22T08:37:53Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: Clarified that rocket fuel isn&amp;#039;t -always- less efficient than solid fuel for power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|fuel         =225 MJ&lt;br /&gt;
|stack_size   =10&lt;br /&gt;
|icon         =rocket-fuel&lt;br /&gt;
|input        =Time, 30 + Solid fuel, 10&lt;br /&gt;
|technologies =Rocket silo&lt;br /&gt;
|producers    =Manual + Assembling machine&lt;br /&gt;
|consumers    =Rocket part + Satellite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used in the production of orbital rockets. As of version 0.13, Rocket fuel can also be used in burner devices to provide 225MJ of energy, however this is slightly less efficient than using 10 [[solid fuel]]s unless extra products are created using [[productivity module]]s.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
https://www.reddit.com/r/factorio/comments/4tuhem/is_solid_fuel_more_efficient_than_coal/d5kyrvi Math on producing power from solid/rocket fuel.&lt;br /&gt;
=== Rocket components ===&lt;br /&gt;
* [[Low density structure]]&lt;br /&gt;
* [[Rocket control unit]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=121161</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=121161"/>
		<updated>2015-08-29T19:44:25Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=121159</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=121159"/>
		<updated>2015-08-29T19:30:11Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: Removed link to redundant, possibly soon-to-be-deleted information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all of them but the Burner Inserter, which requires fuel, using electricity.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the &amp;lt;strike&amp;gt;nearest&amp;lt;/strike&amp;gt; &#039;&#039;&#039;farest&#039;&#039;&#039; (since v0.11!) lane. The picture is wrong!&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif|left]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the &#039;&#039;&#039;direction of their rotation&#039;&#039;&#039;]. By default, this is the top for horizontal belts, or the left for vertical belts. When &#039;&#039;&#039;taking&#039;&#039;&#039; from a belt, this direction might change.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif|left]]&lt;br /&gt;
* Inserters can place items on&lt;br /&gt;
** All types of conveyor belts&lt;br /&gt;
** Underground belt entrances and exits&lt;br /&gt;
{{clear}}&lt;br /&gt;
** Curves, however there is a high chance that the items will [[Transport belts/Blocking items|block]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;cannot&#039;&#039;&#039; place items on splitters&lt;br /&gt;
* Inserters can pick up items from&lt;br /&gt;
** Splitters&lt;br /&gt;
** The first half of the conveyor belt&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly.&lt;br /&gt;
** From curves (Burner inserters can&#039;t pick from curves: http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=5678 )&lt;br /&gt;
** From the entry or exit of an underground belt&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.028 || 0.84&amp;lt;br/&amp;gt;1.68 || 1.191&amp;lt;br/&amp;gt;0.595&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=121158</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=121158"/>
		<updated>2015-08-29T19:29:03Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: Removed link to redundant, possibly soon-to-be-deleted information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all of them but the Burner Inserter, which requires fuel, using electricity.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the &amp;lt;strike&amp;gt;nearest&amp;lt;/strike&amp;gt; &#039;&#039;&#039;farest&#039;&#039;&#039; (since v0.11!) lane. The picture is wrong!&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif|left]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the &#039;&#039;&#039;direction of their rotation&#039;&#039;&#039;]. By default, this is the top for horizontal belts, or the left for vertical belts. When &#039;&#039;&#039;taking&#039;&#039;&#039; from a belt, this direction might change.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif|left]]&lt;br /&gt;
* Inserters can place items on&lt;br /&gt;
** All types of conveyor belts&lt;br /&gt;
** Underground belt entrances and exits&lt;br /&gt;
{{clear}}&lt;br /&gt;
** Curves, however there is a high chance that the items will [[Transport belts/Blocking items|block]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;cannot&#039;&#039;&#039; place items on splitters&lt;br /&gt;
* Inserters can pick up items from&lt;br /&gt;
** Splitters&lt;br /&gt;
** The first half of the conveyor belt&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly.&lt;br /&gt;
** From curves (Burner inserters can&#039;t pick from curves: http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=5678 )&lt;br /&gt;
** From the entry or exit of an underground belt&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [[Inserters/Reduce power consumption]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.028 || 0.84&amp;lt;br/&amp;gt;1.68 || 1.191&amp;lt;br/&amp;gt;0.595&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Gate&amp;diff=121157</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Gate&amp;diff=121157"/>
		<updated>2015-08-29T19:16:44Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: Updated Page to reflect stability of 0.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|added=Alpha 0.11.0&lt;br /&gt;
|input=Time, 0.5 + Steel Plate, 2 + Electronic Circuit, 2 + Stone wall&lt;br /&gt;
|raw=Time, 0.5 + Iron Plate, 2 + Copper Plate, 3 + Steel Plate, 2 + Stone Brick, 5&lt;br /&gt;
|technologies=Gates&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gates&#039;&#039;&#039; are a variant of walls introduced in the [[Alpha 0.11.0]] update. They act as a safe opening in [[wall]]s that only the player can use. There are different graphics for normal gates and [[Vehicle/Train|train]] gates; a train gate is one that overlaps a train track. The recipe listed creates a one-tile gate, but multiple adjacent gate items will merge into a single large gate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Gates only open for entities of the same force. Hostile forces must destroy the gate unless they can trick a defending entity into opening the gate long enough to move through. Gates have the same defensive strength as a wall.&lt;br /&gt;
&lt;br /&gt;
Normal gates will open whenever a player is within a few tiles, and is on foot or in a non-train vehicle. Train gates will open:&lt;br /&gt;
* whenever a normal gate would open for players on foot or driving;&lt;br /&gt;
* whenever a player is driving a train in manual mode, is on the same track as the gate, and is within a certain distance; and&lt;br /&gt;
* whenever a train is in automatic mode, has its planned path go through the gate, and is within a certain distance.&lt;br /&gt;
&lt;br /&gt;
(TODO: Test the exact open radius for trains and for walking, and check whether cars/tanks have their own distance or not.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wall]]s&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Spitter]]&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Logistic_robotics_(research).png&amp;diff=111371</id>
		<title>File:Logistic robotics (research).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Logistic_robotics_(research).png&amp;diff=111371"/>
		<updated>2014-08-12T10:05:59Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: Shophaune uploaded a new version of &amp;amp;quot;File:Logistic-robotics.png&amp;amp;quot;: Updated graphics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|File:Logistic robotics icon.png|Normalize names}}&lt;br /&gt;
{{game image}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icons]]&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining&amp;diff=111369</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining&amp;diff=111369"/>
		<updated>2014-08-12T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;Shophaune: Fixed grammactical/spelling errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mining drill]]s are used to automate the extraction of [[items#resources|resources]]. Drills are the first step to automate manufaction, although most [[items#resources|resources]] have to be smelted in a [[furnace]] for further usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Speed Formula&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Metal and mineral resources have a &amp;quot;mining hardness&amp;quot; rating. The rate at which they are produced is given by:&lt;br /&gt;
&lt;br /&gt;
 (Mining power - Mining hardness) * Speed / Mining Time = production rate (in resource/s)&lt;br /&gt;
&lt;br /&gt;
Mining power and speed are functions of the miner while hardness and time are functions of the metal or mineral. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drill types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Mining power !! Mining speed !! Max power !! Covered area&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner mining drill}} || {{icon|iron-plate|9|iron_plate}} {{icon|stone|5|stone}} || 2.5 || 0.35 || 300 W ([[Fuel|burner]]) || 2 x 2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric mining drill}} || {{icon|iron-plate|23|iron_plate}} {{icon|copper-plate|4.5|copper_plate}} || 3 || 0.5 || 90 W ([[Electric network|electric]]) || 5 x 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note, that the Burner mining drill covers exactly its size (2x2, and so covered area is also just 2x2), while the Electric mining drill is one tile bigger (size is 3x3, but covered area is 5x5). Place Electric mining drills in the centre of resource-fields as narrow as possible, but at the borders of the field, more loosely to get a more continuous throughput by having more equal resources per miner.&lt;br /&gt;
&lt;br /&gt;
Unlike most other equipment, mining drills will output resources directly without the need of [[inserter]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]&lt;/div&gt;</summary>
		<author><name>Shophaune</name></author>
	</entry>
</feed>