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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Secular+Strategy</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-21T12:57:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stack&amp;diff=124210</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stack&amp;diff=124210"/>
		<updated>2016-03-29T04:20:05Z</updated>

		<summary type="html">&lt;p&gt;Secular Strategy: /* Stack limitation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
A stack is the basic element in Factorio to store [[Items]].&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mix a stack up with [[Power armor/Slot|Slot of power armor]] or other the slots for the modules (and planned slots for vehicles and other devices)! There is an affinity to [[Liquid/stack|liquid stacks]].&lt;br /&gt;
&lt;br /&gt;
== Usages of stacks ==&lt;br /&gt;
&lt;br /&gt;
Stacks are included into nearly every device, which can handle items, but they are also at some (not so awaited) places. Full list of slots:&lt;br /&gt;
&lt;br /&gt;
* The player stacks&lt;br /&gt;
** inventory-stacks&lt;br /&gt;
** [[Toolbelt]] (or quickbar)&lt;br /&gt;
** tool-, armor-, weapon- and ammunition stacks&lt;br /&gt;
** The players hand (is also a stack)&lt;br /&gt;
* [[Vehicle]]s contain also some stacks for [[Fuel]]&lt;br /&gt;
** [[Vehicle/Car]] (contains most stacks in game)&lt;br /&gt;
** [[Vehicle/Train]] (the wagons, but also the locomotive)&lt;br /&gt;
* [[Chests]]: eventually the best known example of stacks. Basically chests are nothing else then a group of stacks.&lt;br /&gt;
* Devices&lt;br /&gt;
** [[Furnace]]: Burner-, incoming and outgoing stack&lt;br /&gt;
** [[Assembly]] and [[Chemical plant]]: Some in- and one outgoing stack, dependent of the assembly-type&lt;br /&gt;
** [[Lab]]s&lt;br /&gt;
** Burner-based: [[Boiler]], [[Burner mining drill]], [[Burner inserter]]&lt;br /&gt;
** Roboport (filtered for robots and repair packs only)&lt;br /&gt;
** Gun turrets&lt;br /&gt;
* Special&lt;br /&gt;
** Inserter and Robots (they have some limited stacks, see stacksize bonus), so that they are able to move some items between stacks at once.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
A stack can store a number of (identical) items.&lt;br /&gt;
&lt;br /&gt;
The first inserted item determines which item-types can be stored.&lt;br /&gt;
&lt;br /&gt;
That determines also, how many items can be stored (the number of items per stack depends on it&#039;s &amp;quot;size&amp;quot;). See below.&lt;br /&gt;
&lt;br /&gt;
Only items can be stored; you cannot not put the car - all stacks fully loaded - into a stack.&lt;br /&gt;
The stacks of the car would be emptied before that. The same with chests (till v0.9 mining a full chest, if you don&#039;t have enough stacks left in your inventory leads to the so called &amp;quot;chest explosion&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Stack Size ===&lt;br /&gt;
&lt;br /&gt;
The capacity, how much items a stack can store, depends from the item. A oil refinery uses one stack, but you can put up to 500 alien eggs in a stack.&lt;br /&gt;
&lt;br /&gt;
=== Filtered stacks ===&lt;br /&gt;
&lt;br /&gt;
There are also filtered stacks, either by default (for the burner/furnaces, or roboports) or manually set for the wagons or toolbelt (normally set vial middle-mouse-button, see [[Keyboard bindings]]).&lt;br /&gt;
&lt;br /&gt;
=== Damaged items ===&lt;br /&gt;
&lt;br /&gt;
With identical we mean: Currently when you have a wall with different damage, they are two different items and so stored in different stacks.&lt;br /&gt;
&lt;br /&gt;
=== Physically? ===&lt;br /&gt;
&lt;br /&gt;
A stack is some hightech hyper-space technology: Inserting the item transfers it to hyperspace-energy which can be reverted easily. &lt;br /&gt;
So a stack also compresses items, physically in the game (and in your computer RAM).&lt;br /&gt;
&lt;br /&gt;
How a stack compresses so much items, is one of the [[Mysteries of the Factorio World]], but obviously it&#039;s some kind of high-tech.&lt;br /&gt;
The basics of this ultra-high technology is learned by children in the kindergarden, when they have to put away their toys.&lt;br /&gt;
&lt;br /&gt;
== Stack size bonuses ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserter item stack size bonus]],&lt;br /&gt;
* [[Logistic robot cargo]]&lt;br /&gt;
&lt;br /&gt;
== Insertion limits ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserters#Insertion limits|Inserters don&#039;t fill the stacks to the limits]]&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Stack limiter.jpg|300px|thumb|frame|A [[wooden chest]] limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.]]&lt;br /&gt;
&lt;br /&gt;
Optionally, the usable space in [[chests]] and [[Vehicle/Train/Wagon|wagons]] can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.&lt;br /&gt;
&lt;br /&gt;
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).&lt;br /&gt;
&lt;br /&gt;
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.&lt;br /&gt;
&lt;br /&gt;
== Different number of items for different item-types ==&lt;br /&gt;
&lt;br /&gt;
For example: A stack with [[Items#Resources|Resources]] is limited generally to 50 items. But [[Items#Intermediate products|Intermediate products]] like iron plates stack double (100 items/stack). This is important, if you want to store or transport items by train. See also [[Transport/Compress by Pre-production]].&lt;br /&gt;
&lt;br /&gt;
== Handling with stacks ==&lt;br /&gt;
&lt;br /&gt;
There are some [[Game/Keyboard bindings]] (not all are listed there!) to handle your stacks fast. Like moving half the stack to another stack.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In v0.10 the number of items, which can be stored in a stack changed for most items from dual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50 items = 1000 items, 18 stacks á 64 items = ??? items) and because there have been stack-numbers, which where already based on decimal and there is no need - like in minecraft - to split up stacks by hand to half-stacks (that is, what automated crafting is thought for).&lt;br /&gt;
&lt;br /&gt;
Example: before that change, a stack could store 64 iron ore, after that only 50. This has created a lot of discussions in the forum (TODO: find some). In the end there are now not much players anymore, which say, they want the old stack-numbers back. But if so, there is also a mod, which does that change!&lt;/div&gt;</summary>
		<author><name>Secular Strategy</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File_talk:Mpstark-DQvZUB9.gif&amp;diff=124209</id>
		<title>File talk:Mpstark-DQvZUB9.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File_talk:Mpstark-DQvZUB9.gif&amp;diff=124209"/>
		<updated>2016-03-29T00:10:35Z</updated>

		<summary type="html">&lt;p&gt;Secular Strategy: Created page with &amp;quot;I just tried this myself, exactly as shown in the picture, and can confirm that the image is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; accurate. Both inserters placed on the more clockwise lane of the belt.--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just tried this myself, exactly as shown in the picture, and can confirm that the image is &#039;&#039;not&#039;&#039; accurate. Both inserters placed on the more clockwise lane of the belt.--[[User:Secular Strategy|Secular Strategy]] ([[User talk:Secular Strategy|talk]]) 00:10, 29 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Secular Strategy</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stack&amp;diff=124146</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stack&amp;diff=124146"/>
		<updated>2016-03-27T18:08:43Z</updated>

		<summary type="html">&lt;p&gt;Secular Strategy: /* Stack limitation */ Rewrite of section and added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
A stack is the basic element in Factorio to store [[Items]].&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mix a stack up with [[Power armor/Slot|Slot of power armor]] or other the slots for the modules (and planned slots for vehicles and other devices)! There is an affinity to [[Liquid/stack|liquid stacks]].&lt;br /&gt;
&lt;br /&gt;
== Usages of stacks ==&lt;br /&gt;
&lt;br /&gt;
Stacks are included into nearly every device, which can handle items, but they are also at some (not so awaited) places. Full list of slots:&lt;br /&gt;
&lt;br /&gt;
* The player stacks&lt;br /&gt;
** inventory-stacks&lt;br /&gt;
** [[Toolbelt]] (or quickbar)&lt;br /&gt;
** tool-, armor-, weapon- and ammunition stacks&lt;br /&gt;
** The players hand (is also a stack)&lt;br /&gt;
* [[Vehicle]]s contain also some stacks for [[Fuel]]&lt;br /&gt;
** [[Vehicle/Car]] (contains most stacks in game)&lt;br /&gt;
** [[Vehicle/Train]] (the wagons, but also the locomotive)&lt;br /&gt;
* [[Chests]]: eventually the best known example of stacks. Basically chests are nothing else then a group of stacks.&lt;br /&gt;
* Devices&lt;br /&gt;
** [[Furnace]]: Burner-, incoming and outgoing stack&lt;br /&gt;
** [[Assembly]] and [[Chemical plant]]: Some in- and one outgoing stack, dependent of the assembly-type&lt;br /&gt;
** [[Lab]]s&lt;br /&gt;
** Burner-based: [[Boiler]], [[Burner mining drill]], [[Burner inserter]]&lt;br /&gt;
** Roboport (filtered for robots and repair packs only)&lt;br /&gt;
** Gun turrets&lt;br /&gt;
* Special&lt;br /&gt;
** Inserter and Robots (they have some limited stacks, see stacksize bonus), so that they are able to move some items between stacks at once.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
A stack can store a number of (identical) items.&lt;br /&gt;
&lt;br /&gt;
The first inserted item determines which item-types can be stored.&lt;br /&gt;
&lt;br /&gt;
That determines also, how many items can be stored (the number of items per stack depends on it&#039;s &amp;quot;size&amp;quot;). See below.&lt;br /&gt;
&lt;br /&gt;
Only items can be stored; you cannot not put the car - all stacks fully loaded - into a stack.&lt;br /&gt;
The stacks of the car would be emptied before that. The same with chests (till v0.9 mining a full chest, if you don&#039;t have enough stacks left in your inventory leads to the so called &amp;quot;chest explosion&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Stack Size ===&lt;br /&gt;
&lt;br /&gt;
The capacity, how much items a stack can store, depends from the item. A oil refinery uses one stack, but you can put up to 500 alien eggs in a stack.&lt;br /&gt;
&lt;br /&gt;
=== Filtered stacks ===&lt;br /&gt;
&lt;br /&gt;
There are also filtered stacks, either by default (for the burner/furnaces, or roboports) or manually set for the wagons or toolbelt (normally set vial middle-mouse-button, see [[Keyboard bindings]]).&lt;br /&gt;
&lt;br /&gt;
=== Damaged items ===&lt;br /&gt;
&lt;br /&gt;
With identical we mean: Currently when you have a wall with different damage, they are two different items and so stored in different stacks.&lt;br /&gt;
&lt;br /&gt;
=== Physically? ===&lt;br /&gt;
&lt;br /&gt;
A stack is some hightech hyper-space technology: Inserting the item transfers it to hyperspace-energy which can be reverted easily. &lt;br /&gt;
So a stack also compresses items, physically in the game (and in your computer RAM).&lt;br /&gt;
&lt;br /&gt;
How a stack compresses so much items, is one of the [[Mysteries of the Factorio World]], but obviously it&#039;s some kind of high-tech.&lt;br /&gt;
The basics of this ultra-high technology is learned by children in the kindergarden, when they have to put away their toys.&lt;br /&gt;
&lt;br /&gt;
== Stack size bonuses ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserter item stack size bonus]],&lt;br /&gt;
* [[Logistic robot cargo]]&lt;br /&gt;
&lt;br /&gt;
== Insertion limits ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserters#Insertion limits|Inserters don&#039;t fill the stacks to the limits]]&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Stack limiter.jpg|frame|A wooden chest limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.]]&lt;br /&gt;
&lt;br /&gt;
Optionally, the usable space in [[chests]] and [[Vehicle/Train/Wagon|wagons]] can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.&lt;br /&gt;
&lt;br /&gt;
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).&lt;br /&gt;
&lt;br /&gt;
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.&lt;br /&gt;
&lt;br /&gt;
== Different number of items for different item-types ==&lt;br /&gt;
&lt;br /&gt;
For example: A stack with [[Items#Resources|Resources]] is limited generally to 50 items. But [[Items#Intermediate products|Intermediate products]] like iron plates stack double (100 items/stack). This is important, if you want to store or transport items by train. See also [[Transport/Compress by Pre-production]].&lt;br /&gt;
&lt;br /&gt;
== Handling with stacks ==&lt;br /&gt;
&lt;br /&gt;
There are some [[Game/Keyboard bindings]] (not all are listed there!) to handle your stacks fast. Like moving half the stack to another stack.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In v0.10 the number of items, which can be stored in a stack changed for most items from dual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50 items = 1000 items, 18 stacks á 64 items = ??? items) and because there have been stack-numbers, which where already based on decimal and there is no need - like in minecraft - to split up stacks by hand to half-stacks (that is, what automated crafting is thought for).&lt;br /&gt;
&lt;br /&gt;
Example: before that change, a stack could store 64 iron ore, after that only 50. This has created a lot of discussions in the forum (TODO: find some). In the end there are now not much players anymore, which say, they want the old stack-numbers back. But if so, there is also a mod, which does that change!&lt;/div&gt;</summary>
		<author><name>Secular Strategy</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Stack_limiter.jpg&amp;diff=124136</id>
		<title>File:Stack limiter.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Stack_limiter.jpg&amp;diff=124136"/>
		<updated>2016-03-27T17:45:55Z</updated>

		<summary type="html">&lt;p&gt;Secular Strategy: Stack limiter example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stack limiter example&lt;/div&gt;</summary>
		<author><name>Secular Strategy</name></author>
	</entry>
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