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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seaish</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seaish"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Seaish"/>
	<updated>2026-04-25T19:48:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=182779</id>
		<title>Upcoming features</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=182779"/>
		<updated>2020-10-09T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;Seaish: /* Planned features */ Updated for FFF 361&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a list of planned additions and changes that will be part of Factorio&#039;s next major release 1.1. [https://www.factorio.com/blog/post/fff-360]&lt;br /&gt;
&lt;br /&gt;
== Planned features ==&lt;br /&gt;
* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]&lt;br /&gt;
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]&lt;br /&gt;
* Something related to the &amp;quot;show-recipe-icons-on-map&amp;quot; debug option [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/]&lt;br /&gt;
* Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/]&lt;br /&gt;
* Logistics tab for spidertron [https://www.reddit.com/r/factorio/comments/iiemsg/two_suggestions_for_the_spidertron/g39hyqe/?context=3]&lt;br /&gt;
* Train stop improvements [https://factorio.com/blog/post/fff-361]&lt;br /&gt;
** Train stops use the same color picker as trains. [https://forums.factorio.com/viewtopic.php?p=512546#p512546]&lt;br /&gt;
** Add train reservation limit feature to train stops, which can be set manually or by the circuit network.&lt;br /&gt;
** Trains say &amp;quot;Destination full&amp;quot; instead of &amp;quot;No path&amp;quot; when all destination stations are disabled/reserved.&lt;br /&gt;
* New features for the continue button in the main menu. [https://www.reddit.com/r/factorio/comments/j5f2js/literally_unplayable_dear_wizards_of_wube_can_you/g7rlfnc/?context=3]&lt;br /&gt;
* Tips GUI improvements [https://factorio.com/blog/post/fff-361]&lt;br /&gt;
** Includes a list of topics.&lt;br /&gt;
** Graphics are now rendered live in the window instead of being prerendered images.&lt;br /&gt;
** Mini-tutorials are now built into the tips GUI.&lt;br /&gt;
** Tips are moddable.&lt;br /&gt;
** Addition of several tips.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]&lt;br /&gt;
* [[Roadmap|Planned releases]]&lt;/div&gt;</summary>
		<author><name>Seaish</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=182274</id>
		<title>Upcoming features</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=182274"/>
		<updated>2020-09-10T06:45:52Z</updated>

		<summary type="html">&lt;p&gt;Seaish: /* Planned features */ Add things from kovarex&amp;#039;s reddit presence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a list of planned additions and changes that will be part of Factorio&#039;s next major release 1.1. [https://www.factorio.com/blog/post/fff-360]&lt;br /&gt;
&lt;br /&gt;
== Planned features ==&lt;br /&gt;
* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]&lt;br /&gt;
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]&lt;br /&gt;
* Move &amp;quot;show-recipe-icons-on-map&amp;quot; from debug section to main game (possibly part of alt mode) [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/]&lt;br /&gt;
* Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]&lt;br /&gt;
* [[Roadmap|Planned releases]]&lt;/div&gt;</summary>
		<author><name>Seaish</name></author>
	</entry>
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