<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PyroFire</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PyroFire"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/PyroFire"/>
	<updated>2026-08-21T12:22:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Boiler&amp;diff=179087</id>
		<title>Prototype/Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Boiler&amp;diff=179087"/>
		<updated>2020-04-28T13:35:17Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|Prototype/EntityWithHealth}}&lt;br /&gt;
A [[boiler]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|boiler}}&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|output_fluid_box|[[Types/FluidBox|FluidBox]]}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|energy_consumption|[[Types/Energy|Energy]]}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|burning_cooldown|[[Types/uint32|uint32]]}}&lt;br /&gt;
Related to the light and the animation&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|target_temperature|[[Types/double|double]]}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|structure|[[Types/table|table]]}}&lt;br /&gt;
Table with the following mandatory members:&lt;br /&gt;
&lt;br /&gt;
* north - [[Types/Sprite|Sprite]]&lt;br /&gt;
* east - [[Types/Sprite|Sprite]]&lt;br /&gt;
* south - [[Types/Sprite|Sprite]]&lt;br /&gt;
* west - [[Types/Sprite|Sprite]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fire|[[Types/table|table]]}}&lt;br /&gt;
Table with the following optional members:&lt;br /&gt;
&lt;br /&gt;
* north - [[Types/Animation|Animation]]&lt;br /&gt;
* east - [[Types/Animation|Animation]]&lt;br /&gt;
* south - [[Types/Animation|Animation]]&lt;br /&gt;
* west - [[Types/Animation|Animation]]&lt;br /&gt;
&lt;br /&gt;
This means the table itself is required, but can be empty.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fire_glow|[[Types/table|table]]}}&lt;br /&gt;
Table with the following optional members:&lt;br /&gt;
&lt;br /&gt;
* north - [[Types/Animation|Animation]]&lt;br /&gt;
* east - [[Types/Animation|Animation]]&lt;br /&gt;
* south - [[Types/Animation|Animation]]&lt;br /&gt;
* west - [[Types/Animation|Animation]]&lt;br /&gt;
&lt;br /&gt;
This means the table itself is required, but can be empty.&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fire_glow_flicker_enabled|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fire_flicker_enabled|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|mode|[[Types/string|string]]|&amp;quot;heat-water-inside&amp;quot;|optional=true}}&lt;br /&gt;
One of &amp;quot;heat-water-inside&amp;quot; or &amp;quot;output-to-separate-pipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|patch|[[Types/table|table]]|optional=true}}&lt;br /&gt;
Table with the following optional members:&lt;br /&gt;
&lt;br /&gt;
* north - [[Types/Sprite|Sprite]]&lt;br /&gt;
* east - [[Types/Sprite|Sprite]]&lt;br /&gt;
* south - [[Types/Sprite|Sprite]]&lt;br /&gt;
* west - [[Types/Sprite|Sprite]]&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Types/Stripe&amp;diff=177040</id>
		<title>Types/Stripe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Types/Stripe&amp;diff=177040"/>
		<updated>2019-12-07T10:56:23Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: missing width_in_frames&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used as an alternative way to specify animations.&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
&lt;br /&gt;
=== height_in_frames ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/uint32]]&lt;br /&gt;
&lt;br /&gt;
=== filename ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/FileName]]&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
=== width_in_frames ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/uint32]]&lt;br /&gt;
&lt;br /&gt;
=== x ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/uint32]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
=== y ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/uint32]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 0&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/CraftingMachine&amp;diff=176962</id>
		<title>Prototype/CraftingMachine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/CraftingMachine&amp;diff=176962"/>
		<updated>2019-11-25T12:20:54Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: .animation and .idle_animation are ignored by prototype/rocketsilo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|Prototype/EntityWithHealth}}&lt;br /&gt;
The abstract basis of the assembling machines and furnaces. Contains the properties that both of them have.&lt;br /&gt;
&lt;br /&gt;
Note that a crafting machine cannot be rotated unless it has at least one of the following: a fluid box, a heat energy source, a fluid energy source, or a non-square collision box. Crafting machines with non-square collision boxes can only be rotated before placement, not after.&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|&#039;&#039;abstract&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
* [[Prototype/AssemblingMachine]] &#039;&#039;&#039;assembling-machine&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/RocketSilo]] &#039;&#039;&#039;rocket-silo&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Furnace]] &#039;&#039;&#039;furnace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}&lt;br /&gt;
Sets how much energy this machine uses while crafting. Energy usage has to be positive.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|crafting_speed|[[Types/double|double]]}}&lt;br /&gt;
How fast this crafting machine can craft. 1 means that for example a 1 second long recipe take 1 second to craft. 0.5 means it takes 2 seconds, and 2 means it takes 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Crafting speed has to be positive.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|crafting_categories|[[Types/table|table]] of [[Types/string|string]]s}}&lt;br /&gt;
A list of [[Prototype/RecipeCategory|recipe categories]] this crafting machine can use.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
crafting_categories = {&amp;quot;crafting&amp;quot;, &amp;quot;smelting&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}&lt;br /&gt;
Defines how the crafting machine is powered.&lt;br /&gt;
&lt;br /&gt;
When using an electric energy source and &amp;lt;code&amp;gt;drain&amp;lt;/code&amp;gt; is not specified, it will be set to &amp;lt;code&amp;gt;energy_usage ÷ 30&amp;lt;/code&amp;gt; automatically.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|animation|[[Types/Animation4Way|Animation4Way]]}}&lt;br /&gt;
The animation played when crafting. When the crafting machine is idle, the animation will be paused.&lt;br /&gt;
&lt;br /&gt;
When a crafting machine cannot be rotated, only the north rotation of the animation will be used.&lt;br /&gt;
&lt;br /&gt;
This property is ignored by the [[Prototype/RocketSilo]] Extension.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|idle_animation|[[Types/Animation4Way|Animation4Way]]}}&lt;br /&gt;
The animation played when idle. Idle animation must have the same frame count as animation.&lt;br /&gt;
&lt;br /&gt;
When a crafting machine cannot be rotated, only the north rotation of the idle animation will be used.&lt;br /&gt;
&lt;br /&gt;
This property is ignored by the [[Prototype/RocketSilo]] Extension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fluid_boxes|[[Types/table|table]] of [[Types/FluidBox|FluidBox]]|optional=true}}&lt;br /&gt;
Can have off_when_no_fluid_recipe key that has a [[Types/bool|bool]] value. off_when_no_fluid_recipe defaults to false.&lt;br /&gt;
&lt;br /&gt;
If a crafting machine has fluid boxes &#039;&#039;and&#039;&#039; off_when_no_fluid_recipe is true, the crafting machine can only be rotated when a recipe consuming or producing fluid is set, or it has one of the other properties listed in [[#Basics]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;fluid_boxes =&lt;br /&gt;
    {&lt;br /&gt;
      {&lt;br /&gt;
        production_type = &amp;quot;input&amp;quot;,&lt;br /&gt;
        pipe_picture = assembler2pipepictures(),&lt;br /&gt;
        pipe_covers = pipecoverspictures(),&lt;br /&gt;
        base_area = 10,&lt;br /&gt;
        base_level = -1,&lt;br /&gt;
        pipe_connections = {{ type=&amp;quot;input&amp;quot;, position = {0, -2} }},&lt;br /&gt;
        secondary_draw_orders = { north = -1 }&lt;br /&gt;
      },&lt;br /&gt;
      {&lt;br /&gt;
        production_type = &amp;quot;output&amp;quot;,&lt;br /&gt;
        pipe_picture = assembler2pipepictures(),&lt;br /&gt;
        pipe_covers = pipecoverspictures(),&lt;br /&gt;
        base_area = 10,&lt;br /&gt;
        base_level = 1,&lt;br /&gt;
        pipe_connections = {{ type=&amp;quot;output&amp;quot;, position = {0, 2} }},&lt;br /&gt;
        secondary_draw_orders = { north = -1 }&lt;br /&gt;
      },&lt;br /&gt;
      off_when_no_fluid_recipe = true&lt;br /&gt;
    },&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}}&lt;br /&gt;
Sets the module effects that are allowed to be used on this machine.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|has_backer_name|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Whether this machine automatically gets assigned a random name from the list of Factorio backers when it is placed.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|scale_entity_info_icon|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Whether the &amp;quot;alt-mode icon&amp;quot; should be scaled to the size of the machine.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|show_recipe_icon|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Whether the &amp;quot;alt-mode icon&amp;quot; should be drawn at all.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|always_draw_idle_animation|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|default_recipe_tint|[[Types/table|table]] of [[Types/Color|Color]]|optional=true}}&lt;br /&gt;
Format:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;crafting_machine_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Each key/value pair is optional and defaults to the above value.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|return_ingredients_on_change|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Controls whether the ingredients of an in-progress recipe are destroyed when mining the machine/changing the recipe. If set to true, the ingredients do not get destroyed. This affects only the ingredients of the recipe that is currently in progress, so those that visually have already been consumed while their resulting product has not yet been produced.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|entity_info_icon_shift|[[Types/vector|vector]]|&amp;lt;nowiki&amp;gt;{0, -0.3}&amp;lt;/nowiki&amp;gt; for [[Prototype/AssemblingMachine]] and &amp;lt;nowiki&amp;gt;{0, -0.1}&amp;lt;/nowiki&amp;gt; for [[Prototype/Furnace]]|optional=true}}&lt;br /&gt;
Shift of the &amp;quot;alt-mode icon&amp;quot; relative to the machine&#039;s center.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|draw_entity_info_icon_background|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Whether the &amp;quot;alt-mode icon&amp;quot; should have a black background.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|match_animation_speed_to_activity|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Whether the speed of the animation and working visualization should be based on the machine&#039;s speed (boosted or slowed by modules).&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|base_productivity|[[Types/float|float]]|0|optional=true}}&lt;br /&gt;
Productivity bonus that this machine always has.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|module_specification|[[Types/ModuleSpecification|ModuleSpecification]]|optional=true}}&lt;br /&gt;
The number of module slots in this machine, and their icon positions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;module_specification = {&lt;br /&gt;
  module_info_icon_shift = {&lt;br /&gt;
    0,&lt;br /&gt;
    0.8&lt;br /&gt;
  },&lt;br /&gt;
  module_slots = 2&lt;br /&gt;
},&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|working_visualisations|[[Types/table|table]] of [[Types/WorkingVisualisation|WorkingVisualisation]]|optional=true}}&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Font&amp;diff=176959</id>
		<title>Prototype/Font</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Font&amp;diff=176959"/>
		<updated>2019-11-23T04:55:31Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: information about how prototype/font.from works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent}}&lt;br /&gt;
Fonts are used in all gui in the game.&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|font}}&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|type|[[Types/string|string]]}}&lt;br /&gt;
Must be &amp;quot;font&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|name|[[Types/string|string]]}}&lt;br /&gt;
Name of the font.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|size|[[Types/int32|int32]]}}&lt;br /&gt;
Size of the font.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|from|[[Types/string|string]]}}&lt;br /&gt;
The name of the fonts .ttf descriptor. This descriptor must be defined in the locale info.json. Refer to steamapps/common/Factorio/data/core/locale/_language_/info.json for examples.&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|spacing|[[Types/float|float]]|0|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|border|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Whether the font has a border.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|filtered|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|border_color|[[Types/Color|Color]]|optional=true}}&lt;br /&gt;
The color of the border, if enabled.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;{&lt;br /&gt;
    type = &amp;quot;font&amp;quot;,&lt;br /&gt;
    name = &amp;quot;default-button&amp;quot;,&lt;br /&gt;
    from = &amp;quot;default-bold&amp;quot;,&lt;br /&gt;
    size = 18&lt;br /&gt;
  },&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Item&amp;diff=176933</id>
		<title>Prototype/Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Item&amp;diff=176933"/>
		<updated>2019-11-21T19:45:33Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: prototype/item.can_be_mod_opened is used to raise events.on_mod_item_opened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|PrototypeBase}}&lt;br /&gt;
Possible configuration for all items.&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|item}}&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
* [[Prototype/AmmoItem]] &#039;&#039;&#039;ammo&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Capsule]] &#039;&#039;&#039;capsule&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Gun]] &#039;&#039;&#039;gun&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/ItemWithEntityData]] &#039;&#039;&#039;item-with-entity-data&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/ItemWithLabel]] &#039;&#039;&#039;item-with-label&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/ItemWithInventory]] &#039;&#039;&#039;item-with-inventory&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/BlueprintBook]] &#039;&#039;&#039;blueprint-book&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/ItemWithTags]] &#039;&#039;&#039;item-with-tags&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/SelectionTool]] &#039;&#039;&#039;selection-tool&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/BlueprintItem]] &#039;&#039;&#039;blueprint&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/CopyPasteTool]] &#039;&#039;&#039;copy-paste-tool&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/DeconstructionItem]] &#039;&#039;&#039;deconstruction-item&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/UpgradeItem]] &#039;&#039;&#039;upgrade-item&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Module]] &#039;&#039;&#039;module&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/RailPlanner]] &#039;&#039;&#039;rail-planner&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Tool]] &#039;&#039;&#039;tool&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Armor]] &#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/MiningTool]] &#039;&#039;&#039;mining-tool&#039;&#039;&#039; (for migration, cannot be used)&lt;br /&gt;
** [[Prototype/RepairTool]] &#039;&#039;&#039;repair-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
Inherits all properties from [[PrototypeBase]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|icons, icon,  icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|stack_size|[[Types/ItemCountType|ItemCountType]]}}&lt;br /&gt;
Count of items of the same name that can be stored in one inventory slot. Must be 1 when &amp;lt;code&amp;gt;stackable&amp;lt;/code&amp;gt; is false.&lt;br /&gt;
  stack_size = 64&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|place_result|[[Types/string|string]]|&amp;quot;&amp;quot;|optional=true}}&lt;br /&gt;
Name of [[prototype/Entity]] that can be built using this item&lt;br /&gt;
  place_result = &amp;quot;wooden-chest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|placed_as_equipment_result|[[Types/string|string]]|&amp;quot;&amp;quot;|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|subgroup|[[Types/string|string]]|&amp;quot;other&amp;quot;|optional=true}}&lt;br /&gt;
Empty text of subgroup is not allowed. (You can ommit the definition to get the default &amp;quot;other&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|place_as_tile|[[Types/PlaceAsTile|PlaceAsTile]]|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|flags|[[Types/ItemPrototypeFlags|ItemPrototypeFlags]]|optional=true}}&lt;br /&gt;
Specifies some properties of the item.&lt;br /&gt;
  flags = { &amp;quot;hidden&amp;quot; }&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|stackable|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|primary_place_result_item|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|can_be_mod_opened|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Only works for [[Prototype/SelectionTool]] and derived classes.&amp;lt;br /&amp;gt;&lt;br /&gt;
This property corresponds to the following event in the lua api: [https://lua-api.factorio.com/latest/events.html#on_mod_item_opened defines.events.on_mod_item_opened]&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|default_request_amount|[[Types/ItemCountType|ItemCountType]]|The stack size of this item.|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|wire_count|[[Types/ItemCountType|ItemCountType]]|0|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fuel_value|[[Types/Energy|Energy]]|&amp;quot;0J&amp;quot;|optional=true}}&lt;br /&gt;
Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fuel_category|[[Types/string|string]]|&amp;quot;&amp;quot;|optional=true}}&lt;br /&gt;
Must exist when a fuel_value is defined. Name of one of the [[Prototype/FuelCategory|fuel categories]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|burnt_result|[[Types/string|string]]|&amp;quot;&amp;quot;|optional=true}}&lt;br /&gt;
The item that is the result when this item gets burned as fuel.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fuel_acceleration_multiplier|[[Types/double|double]]|1.0|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fuel_top_speed_multiplier|[[Types/double|double]]|1.0|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fuel_emissions_multiplier|[[Types/double|double]]|1.0|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|fuel_glow_color|[[Types/Color|Color]]|&amp;lt;nowiki&amp;gt;{r=0, g=0, b=0, a=1}&amp;lt;/nowiki&amp;gt;|optional=true}}&lt;br /&gt;
Colors the glow of the burner energy source when this fuel is burned.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}&lt;br /&gt;
Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, &amp;lt;code&amp;gt;icon/icons&amp;lt;/code&amp;gt; will be used. Maximum number of variations is 16.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|dark_background_icons, dark_background_icon,  icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]|optional=true}}&lt;br /&gt;
A dark background sprite. Uses &amp;lt;code&amp;gt;dark_background_icons&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;icons&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dark_background_icon&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;icon&amp;lt;/code&amp;gt;. Inside &amp;lt;code&amp;gt;dark_background_icons&amp;lt;/code&amp;gt;, the property for the file path is &amp;lt;code&amp;gt;dark_background_icons&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;icons&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|rocket_launch_products|[[Types/table]] (array) of [[Types/ItemProductPrototype|ItemProductPrototype]]|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|rocket_launch_product|[[Types/ItemProductPrototype|ItemProductPrototype]]|optional=true}}&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:PyroFire&amp;diff=176931</id>
		<title>User:PyroFire</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:PyroFire&amp;diff=176931"/>
		<updated>2019-11-21T15:32:35Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I make big mods and stuff&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/warptorio2&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/circuitchips&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/spaceblock&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/starshiptorio&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/scientorio&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/stacktorio&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/planetorio&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/randotorio&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/nanotorio&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:PyroFire&amp;diff=176930</id>
		<title>User:PyroFire</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:PyroFire&amp;diff=176930"/>
		<updated>2019-11-21T15:32:17Z</updated>

		<summary type="html">&lt;p&gt;PyroFire: Created page with &amp;quot;I make big mods and stuff  https://mods.factorio.com/mod/warptorio2 https://mods.factorio.com/mod/circuitchips https://mods.factorio.com/mod/spaceblock https://mods.factorio.c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I make big mods and stuff&lt;br /&gt;
&lt;br /&gt;
https://mods.factorio.com/mod/warptorio2&lt;br /&gt;
https://mods.factorio.com/mod/circuitchips&lt;br /&gt;
https://mods.factorio.com/mod/spaceblock&lt;br /&gt;
https://mods.factorio.com/mod/starshiptorio&lt;br /&gt;
https://mods.factorio.com/mod/scientorio&lt;br /&gt;
https://mods.factorio.com/mod/stacktorio&lt;br /&gt;
https://mods.factorio.com/mod/planetorio&lt;br /&gt;
https://mods.factorio.com/mod/randotorio&lt;br /&gt;
https://mods.factorio.com/mod/nanotorio&lt;/div&gt;</summary>
		<author><name>PyroFire</name></author>
	</entry>
</feed>