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		<id>https://wiki.factorio.com/index.php?title=Logistic_network&amp;diff=124470</id>
		<title>Logistic network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Logistic_network&amp;diff=124470"/>
		<updated>2016-04-06T15:28:43Z</updated>

		<summary type="html">&lt;p&gt;Pookles: /* Blow up the logistic zone */ rewrite for English and clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;1%&amp;quot;&lt;br /&gt;
| [[File:RoboTrainStation.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;This gif shows how robots can load or unload chests in a train station. The top track is for loading and there are [[Requester chest]]s on both sides. The requested items are then filled into the wagons. The second track is the unloading track, the delivered items are filled into [[Active Provider chest]]s and then put into the [[Storage chest]]s at the very top and at the center. At the bottom the incoming ores from both sides are moved into [[Active Provider chest]]s and then put into the requester chests at the top track.&lt;br /&gt;
&#039;&#039;Logistics robots are ideal in train stations, since you need very high item throughput on a short distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A [[Logistic network]] (LogNet) is a series of [[Logistic network/Chests|different chests]] and [[Logistic robot]]s all covered by one or more [[Roboport]]s. &lt;br /&gt;
&lt;br /&gt;
Depending on the type and configuration of the chests and area of the [[Robotic network]] the robots will transport items between these chests as a power-hungry alternative to moving items manually, by [[Transport network|belts]] or [[Railway network]].&lt;br /&gt;
&lt;br /&gt;
The player character can also act as [[Requester chest]] in the [[Logistic network]], allowing you to &#039;request&#039; various items be kept at a set limit within your personal inventory. After [[Research|researching]] [[Character logistic slots]] you can configure an amount of Items and [[Logistic robot]]s will start to move the specified [[Items]] from the network to your characters inventory.&lt;br /&gt;
&lt;br /&gt;
Do not mix up LogNet and [[Circuit network]]. They share a common component (smart inserter), but are otherwise disconnected and do not exchange any information. Also do not mix up logistic network with construction network or combinations of the two called [[Robotic network]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || Centre of the [[Robotic network]] in which the [[Robots]] can move and with its coverage forming the logistic network.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-robot|Logistic robot}} || Moves items between [[Logistic network/Chests|Logistic Chests]]. (*)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || [[Logistic network/Chests|Logistic Chest]]: Supplies the contained items to the logistic network. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || [[Logistic network/Chests|Logistic Chest]]: Supplies the contained items to the logistic network. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || [[Logistic network/Chests|Logistic Chest]]: Stores [[Items]] currently not requested. Supplies the contained items to the Logistic network. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Requester-chest|Requester chest}} || [[Logistic network/Chests|Logistic Chest]]: Will be filled by [[Logistic robot]]s until the configured amount is reached. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Smart-inserter|Smart inserter}} || [[Smart inserter]]: Can be turned on/off depending on the contents of a logistic network it is located in.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) At the beginning each robot can carry only 1 [[Items|item]]. This amount can be increased by researching [[Logistic robot cargo]].&lt;br /&gt;
&lt;br /&gt;
(**) Logistic chests are also usable for a [[Circuit network]] by using wires.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
To start with, just use passive provider- and requester chests! Place the passive provider chests at the output inserters of assemblies and requester chests at the input (let them request the needed items). Place a [[Roboport]], which covers these chests with the inner area. Place some logistic bots. &lt;br /&gt;
&lt;br /&gt;
The robots will begin to work.&lt;br /&gt;
&lt;br /&gt;
You can now limit the number of produced item either with the [[Storage/Stack#Stack limitation|stack limitation]]-feature or - in the long term much better - with [[Smart inserter]]s, which are configured to limit the number of available items in the logistic network.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
&lt;br /&gt;
Place some logistic bots anywhere, or in a Roboport, they will immediately begin to work.&lt;br /&gt;
&lt;br /&gt;
The logistic bots try to fulfill the configured requests (requester chest) by moving items from storage- or active/passive provider chest to requester chest.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
Logistic network is very capable for creating more and more complex items in a relatively small factory-area. Low complexity and high volume activities over longer distances (like smelting) can (and should) be left using belts or railway network.&lt;br /&gt;
&lt;br /&gt;
The basic thing you need are [[Roboport]]s. When you placed the port and hover it, you see a orange and a larger green area.&lt;br /&gt;
&lt;br /&gt;
* The orange zone is the Logistic Network area. This is also the maximum distance for connecting two roboports.&lt;br /&gt;
* The green zone is the Construction area.&lt;br /&gt;
&lt;br /&gt;
=== Expand the logistic zone ===&lt;br /&gt;
Use more roboports to create a bigger logistic-zone! When the zones of two or more roboports touch or overlap, they are linked together to form a single network. This will show as a dotted line between the linked roboports (if they have power). &lt;br /&gt;
&lt;br /&gt;
If only the construction zones touch or overlap, the roboports are &#039;&#039;&#039;not&#039;&#039;&#039; connected.&lt;br /&gt;
&lt;br /&gt;
The inner zone covered by a [[Robotic network]] is identical to that of the Logistic network. All [[Logistic network/Chests]] inside the zone are connected and make up the [[Logistic network]]. Items in logistic chests are available for request by the Player or another chest within the logistic network.&lt;br /&gt;
&lt;br /&gt;
There can be many separate logistic networks. Two roboports are in the same network only if they are connected, as described above. To prevent roboports from linking, the Player needs to build them far enough away from each other so that the orange zones don&#039;t touch.&lt;br /&gt;
&lt;br /&gt;
Bots do normally not fly from one network into another (exception: when running out of charge).&lt;br /&gt;
&lt;br /&gt;
=== Danger of losing bots ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biters love bots!&#039;&#039;&#039; But they express their love... differently... :)&lt;br /&gt;
&lt;br /&gt;
With v0.10.0 the bots are not longer destroyed, when running out of energy, but have then only 20% of their speed, which gives them the chance to reload and a chance for the player to find the problem.&lt;br /&gt;
&lt;br /&gt;
This needs to be moved: &#039;&#039;Pay attention to robotic networks which form some kind of U-shape (where the shortest way between two chests goes over an uncovered area): if a bot runs out of charge in this area, and cannot return fast enough to a roboport, the bot falls to the ground and will be destroyed (along with anything it was carrying).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Running out of charge can happen also, if you overuse the roboports;&#039;&#039;&#039; when the charging-queue for the bots gets too long, the bots (and their loads) get lost! A roboport can charge between 50 and 70 bots ... But this is not very efficient to have large queues of bots waiting for charge, cause that will reduce of course the overall throughput of them! Limit the number of bots or build more roboports for that case.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Network info ===&lt;br /&gt;
A Logistic network knows the numbers of all [[Items]] stored in storage and active/passive chests and also the number of all items currently carried by [[Logistic robot]]s. This information can be seen by &#039;&#039;&#039;hovering over a logistic chest&#039;&#039;&#039;: &lt;br /&gt;
* you see the sum of all items in storage/provider chests (The list can get very long, this will be fixed)&lt;br /&gt;
* currently on the way in this logistic network and&lt;br /&gt;
* currently requested items.&lt;br /&gt;
&lt;br /&gt;
=== Negative numbers ===&lt;br /&gt;
&lt;br /&gt;
For some reasons, you can see negative numbers in the network info. This is not a bug!&lt;br /&gt;
&lt;br /&gt;
The logistic network numbers report items in provider and storage chests, &#039;&#039;minus the amount of items scheduled to be picked up by robots. &lt;br /&gt;
&lt;br /&gt;
This means, that the bots can transport more than available because of [[Logistic robot cargo]]:&lt;br /&gt;
* A chest orders a robot to pick up one item to bring it to another chest.&lt;br /&gt;
* But the robot is able to pick up two. And will also pick up two, if available then.&lt;br /&gt;
* So, the simple calculation is: One item available, minus 2 items, that are ordered to picked up is -1 items.&lt;br /&gt;
&lt;br /&gt;
Realistically, it means &amp;quot;you are trying to use more of these than you&#039;re producing&amp;quot; - increase production rate if you want to get rid of a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive Provider chest === &lt;br /&gt;
&lt;br /&gt;
The provider chest is used by the logistic bots as &amp;quot;source&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You insert the items into this chest with an [[Inserters|inserter]]; a useful case is directly inserting the output of an [[Assembling machine]]/[[Furnace]] into this chest. Use a [[Smart inserter]] to limit the number of items you put into the logistic network!&lt;br /&gt;
&lt;br /&gt;
The priorities between active and passive Provider chest are equal ( see http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3415 )&lt;br /&gt;
&lt;br /&gt;
==== active provider chest ====&lt;br /&gt;
* The content of active provider chests is delivered to &#039;&#039;&#039;both requester and storage chests &lt;br /&gt;
* Active provider chests are immediately emptied unless the demand for that item in requester chests is already met or there is no space in a storage chest left.&lt;br /&gt;
&lt;br /&gt;
==== passive provider chest ====&lt;br /&gt;
* The content of passive provider chests is &#039;&#039;&#039;delivered to requester chests only&#039;&#039;&#039;.&lt;br /&gt;
* Passive provider chests are only emptied if there is a requester chest which has an unmet demand for those items.&lt;br /&gt;
&lt;br /&gt;
=== Requester chest ===&lt;br /&gt;
&lt;br /&gt;
The requester chest is used by the logistic bots as &amp;quot;target&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can set the needed amount of items in the [[Requester chest]]. The logistic bots try then to deliver this requests.&lt;br /&gt;
The logistic bots take the requested items (first from provider chests, then from storage chests), until the demand us fulfilled.&lt;br /&gt;
(The delivered items can then be placed via [[Inserters]] to the destination, e. g. an [[Assembling machine]]).&lt;br /&gt;
&lt;br /&gt;
==== more items then requested? ====&lt;br /&gt;
&lt;br /&gt;
The delivered number of items in the requester chest can be higher than requested. This depends from the [[Logistic robot cargo]]-bonus you have researched.&lt;br /&gt;
&lt;br /&gt;
=== Storage chest ===&lt;br /&gt;
&lt;br /&gt;
This chest is used by the logistic bots as both, &amp;quot;source&amp;quot; and &amp;quot;target&amp;quot;. You can use the storage chest in the same way as the active/passive provider chest: deliver items to the requester chests. But that is not it&#039;s purpose.&lt;br /&gt;
&lt;br /&gt;
==== usage as target ====&lt;br /&gt;
The storage chest is used as target, when all other targets for the provider chests are fulfilled and if there are free bots left. Then the bots move items from provider- to storage-chest.&lt;br /&gt;
&lt;br /&gt;
They try to move the item to a storage chest, that &#039;&#039;&#039;already contains items of the same type&#039;&#039;&#039;. Empty storage chests are filled first. This should avoid having storage chests with different items inside.&lt;br /&gt;
&lt;br /&gt;
==== usage as source ====&lt;br /&gt;
Storage chests have a lower priority than provider chests. The bots look for a provider chest as source, before they search in a storage chest for that item.&lt;br /&gt;
&lt;br /&gt;
==== useful cases for the storage chest? ====&lt;br /&gt;
&lt;br /&gt;
This has been quite long discussed (See [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1237#p8625 this] and [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1237#p8625|this thread]).&lt;br /&gt;
&lt;br /&gt;
As the result the provider chest has been changed to the [[Active Provider chest]] and the [[Passive Provider chest]] was introduced.&lt;br /&gt;
&lt;br /&gt;
There are now no cases, where the storage chest can&#039;t be used; there is always a way to integrate them into the layout and this is especially important for deconstruction or for example at [[Railway network/Train station]]s. [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1237#p8625 see here] )&lt;br /&gt;
&lt;br /&gt;
== The possible ways and order priorities ==&lt;br /&gt;
&lt;br /&gt;
This overview reflects also the priorities, in which order the chests are filled/emptied.&lt;br /&gt;
&lt;br /&gt;
The logistic network looks for orders by the chests in this order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Target&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || {{imagelink|character-logistic-slots|Character logistic slots}}|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || {{imagelink|character-logistic-slots|Character logistic slots}}|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || {{imagelink|character-logistic-slots|Character logistic slots}}|-&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || {{imagelink|requester-chest|Requester chest}}|- &lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || {{imagelink|requester-chest|Requester chest}}|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || {{imagelink|requester-chest|Requester chest}}|-&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || {{imagelink|storage-chest|Storage chest}}|}&lt;br /&gt;
&lt;br /&gt;
To read this: Requests are coming from the [[Character logistic slots]], requester- and storage chests and are accessed in this above given order.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;requested&#039;&#039; item is first looked up in the active provider chests, then in the storage chests, then the passive provider. So the active provider chests are emptied first, then the storage chests, then the passive provider chests.&lt;br /&gt;
* If robots are free and there is space left in storage chests, and there are unrequested items in an active provider chests, the items are moved from active provider to a storage chest.&lt;br /&gt;
* For the storage chests, the bots search for one storage, which has the same item already filled. Only if that can&#039;t be found, they &amp;quot;open up&amp;quot; a new storage chest. This should avoid having storage chests with different items inside.&lt;br /&gt;
&lt;br /&gt;
In other words: the &#039;&#039;&#039;storage chests&#039;&#039;&#039; are filled, when all requests are fulfilled, emptied before using the passive provider chests and try to store only the items they already have inside.&lt;br /&gt;
&lt;br /&gt;
== Order of movement ==&lt;br /&gt;
The bots fulfill &#039;&#039;&#039;all requests with the same priority&#039;&#039;&#039;. The algorithm looks for the next free robot, then the next request in the queue and after giving orders to the robot, this request is put at the end of the queue, so that first all other requests are done.&lt;br /&gt;
&lt;br /&gt;
In reality it looks very often like, that far chests are less frequent delivered, than near chests. This is especially true, if you order small number of items.&lt;br /&gt;
&lt;br /&gt;
This is explained, if you look at the &amp;quot;delivery&amp;quot; status of a requester-chest (hover over the requester chest): There are not more items delivered, than needed at a time. So if some bots already on the way to a far away chest, and the number of delivered items to this chest is equal or higher than the needed, then there will be no more orders, until that number is again smaller.&lt;br /&gt;
&lt;br /&gt;
What you can do is to increase the number of items you request for the far away chest, raise the number of bots in your system, or increase the number of missing items in your network.&lt;br /&gt;
&lt;br /&gt;
The results are not optimal; for example it still happens, that the farthest next robot will be requested, even if there is a much closer. Because of this, it&#039;s recommended to &#039;&#039;&#039;not use the logistic network for long distances and/or high throughput.&#039;&#039;&#039; (For that are the [[Belt transport system]] or [[Railway]] is much more useful.)&lt;br /&gt;
&lt;br /&gt;
See also [[Transport/What Transport for which case?]], that explains, which transport system is best useable for which case.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robotic network]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
&lt;br /&gt;
{{C|Networks}}&lt;br /&gt;
{{C|Logistic network}}&lt;br /&gt;
{{C|Circuit network}}&lt;br /&gt;
{{C|Transport network}}&lt;/div&gt;</summary>
		<author><name>Pookles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124454</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124454"/>
		<updated>2016-04-05T20:56:50Z</updated>

		<summary type="html">&lt;p&gt;Pookles: Rewritten for clarity in English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using [[Electricity]]. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
[[File:electrical-network-example-1.png|thumb|256px|A basic modular power plant.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || The [[Steam engine]] consumes heated water to generate energy. [[Boiler]]s are used to heat water by consuming [[Fuel]]. [[Pump]]s are used to extract water from the sea. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solar-panel|Solar panel}} || [[Solar Panel]]s generate a small amount of energy from sunlight. They are expensive to build and  research but provide electrical energy without consuming [[Fuel]] or producing pollution.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|basic-accumulator|Basic accumulator}} || Stores and provides electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage tank}} || [[Storage tank]]s can be used to store heated fluids for later consumption by [[Steam engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Coverage area !! Own size !! Absolute / Effective coverage (in [[Tile]]) !! Cov. rel. to small el. pole || Wire reach&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} || {{icon|raw-wood|1|Raw wood}} {{icon|copper-plate|1|copper_plate}} || 5 x 5  || 1 x 1 || 25 / 24 || 100% ||  8&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} || {{icon|steel-plate|2|Steel plate}} {{icon|copper-plate|2|copper_plate}} || 7 x 7 || 1 x 1 || 49 / 48 || 196% || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} || {{icon|steel-plate|5|Steel plate}} {{icon|copper-plate|5|copper_plate}} || 4 x 4 || 2 x 2 || 16 / 12 || 65% || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|substation|Substation}} || {{icon|plastic-bar|10|plastic_bar}} {{icon|steel-plate|10|Steel plate}} {{icon|copper-plate|55|copper_plate}} {{icon|iron-plate|25|Iron plate}} || 14 x 14 || 2 x 2 || 196 / 192 || 784% || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || {{icon|copper-plate|0.5|copper_plate}}  || colspan=5 | Wire reach depends on joined poles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar Panel]]s) and electrical consumers, then covering those buildings with electrical Distributors (such as Small Electric Poles) that are connected.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one block of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network.&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Right click on the &#039;&#039;bottom&#039;&#039; of the pole.)&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectable distance.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|256px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should ideally be full. If it is not, it means your buildings demand more energy than is produced by your generators.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should ideally never be full. If it is full, it means your buildings are consuming all the energy you can produce, and you have no spare energy production capacity.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s.  1Joule = 1Watt * 1sec, see also [[wikipedia:Joule]]&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars, even if you have since removed them.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
=== More info ===&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ capacity.]]&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:&lt;br /&gt;
# [[Solar panel]]s&lt;br /&gt;
# [[Steam engine]]s&lt;br /&gt;
# [[Basic accumulator]]s&lt;br /&gt;
With this order in mind, it is common to charge accumulators with [[Solar panel]]s during the day and to use the stored energy of accumulators overnight automatically.&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belts and all other entities can be placed in masses by keep pressing the place key, &#039;&#039;&#039;and this works for power poles too:&#039;&#039;&#039; Hold place-key (default left mouse button) to set the first pole. With the button held down, run in any direction. The next pole is placed at the farthest point and connects to the previous, eliminating the need for micromanagement of pole placement.&lt;br /&gt;
&lt;br /&gt;
This works also from a car or train, which enables you to place the electric poles very quickly!&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Electricity/Priority of power Production]]&lt;br /&gt;
** [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=4814 Powering sequence] - the order in which accumulators are loaded. This is also about how the electric network orders internally new networks.&lt;br /&gt;
** [[Power Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|How to switch off steam engines in the night, when enough accumulator capacity is available?]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
** [[Electricity/Distribution]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Electricity/Distribution|Distribution]] (Power poles and cables)&lt;br /&gt;
* [[Electricity/Electric network]]s (separated networks)&lt;br /&gt;
* [[Electricity/Electric network infoscreen]] (get data about your networks)&lt;br /&gt;
* [[Electricity/Generator]]s&lt;br /&gt;
* [[Electricity/Storage]]&lt;br /&gt;
* [[Electricity/Consumer]]s&lt;br /&gt;
* [[Electricity/Fuel powered|Fuel powered]] (Boiler, Steam engine) &lt;br /&gt;
* [[Electricity/Solar powered|Solar powered]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=5 planned].&lt;br /&gt;
* [[Electricity/Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Pookles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124453</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124453"/>
		<updated>2016-04-05T20:33:34Z</updated>

		<summary type="html">&lt;p&gt;Pookles: /* Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using [[Electricity]]. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
[[File:electrical-network-example-1.png|thumb|256px|A basic modular power plant.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || The [[Steam engine]] consumes heated water to generate energy. [[Boiler]]s are used to heat water by consuming [[Fuel]]. [[Pump]]s are used to extract water from the sea. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solar-panel|Solar panel}} || [[Solar Panel]]s generate a small amount of energy from sunlight. They are expensive to build and  research but provide electrical energy without consuming [[Fuel]] or producing pollution.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|basic-accumulator|Basic accumulator}} || Stores and provides electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage tank}} || [[Storage tank]]s can be used to store heated fluids for later consumption by [[Steam engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Coverage area !! Own size !! Absolute / Effective coverage (in [[Tile]]) !! Cov. rel. to small el. pole || Wire reach&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} || {{icon|raw-wood|1|Raw wood}} {{icon|copper-plate|1|copper_plate}} || 5 x 5  || 1 x 1 || 25 / 24 || 100% ||  8&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} || {{icon|steel-plate|2|Steel plate}} {{icon|copper-plate|2|copper_plate}} || 7 x 7 || 1 x 1 || 49 / 48 || 196% || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} || {{icon|steel-plate|5|Steel plate}} {{icon|copper-plate|5|copper_plate}} || 4 x 4 || 2 x 2 || 16 / 12 || 65% || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|substation|Substation}} || {{icon|plastic-bar|10|plastic_bar}} {{icon|steel-plate|10|Steel plate}} {{icon|copper-plate|55|copper_plate}} {{icon|iron-plate|25|Iron plate}} || 14 x 14 || 2 x 2 || 196 / 192 || 784% || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || {{icon|copper-plate|0.5|copper_plate}}  || colspan=5 | Wire reach depends on joined poles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
For connecting a generator with a consumer both items need to be in a powered area of the same electric network. Electric poles create a covered area of different size around them. If placed close enough two poles connect and form a network. An item is &#039;connected&#039; as soon as one block is in a covered area. Each electric pole has a GUI providing information about the whole electric network. When hovering a pole you get an overall satisfaction bar in the tooltip.&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove its connections to other poles&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Right click on the &#039;&#039;bottom&#039;&#039; of the pole.)&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving, to auto-place poles.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|256px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network where that pole is connected to!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not globally measured, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should &#039;&#039;always&#039;&#039; be full. Otherwise, it means your production is too low compared to the needed consumption.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should &#039;&#039;never&#039;&#039; be full. Otherwise, it means you are at the limit of your power-production.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much power is currently held inside of all your accumulators combined in [[Units|joule]]. For quick understanding: 1J = 1W * 1sec, see also [[wikipedia:Joule]]&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars, even if you mined them meanwhile.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
=== More info ===&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ capacity.]]&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:&lt;br /&gt;
# [[Solar panel]]s&lt;br /&gt;
# [[Steam engine]]s&lt;br /&gt;
# [[Basic accumulator]]s&lt;br /&gt;
With this order in mind, it is common to charge accumulators with [[Solar panel]]s during the day and to use the stored energy of accumulators overnight automatically.&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belts and all other entities can be placed in masses by keep pressing the place key, &#039;&#039;&#039;and this works for power poles too:&#039;&#039;&#039; Hold place-key (default left mouse button) to set the first pole. With the button held down, run in any direction. The next pole is placed at the farthest point and connects to the previous, eliminating the need for micromanagement of pole placement.&lt;br /&gt;
&lt;br /&gt;
This works also from a car or train, which enables you to place the electric poles very quickly!&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Electricity/Priority of power Production]]&lt;br /&gt;
** [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=4814 Powering sequence] - the order in which accumulators are loaded. This is also about how the electric network orders internally new networks.&lt;br /&gt;
** [[Power Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|How to switch off steam engines in the night, when enough accumulator capacity is available?]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
** [[Electricity/Distribution]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Electricity/Distribution|Distribution]] (Power poles and cables)&lt;br /&gt;
* [[Electricity/Electric network]]s (separated networks)&lt;br /&gt;
* [[Electricity/Electric network infoscreen]] (get data about your networks)&lt;br /&gt;
* [[Electricity/Generator]]s&lt;br /&gt;
* [[Electricity/Storage]]&lt;br /&gt;
* [[Electricity/Consumer]]s&lt;br /&gt;
* [[Electricity/Fuel powered|Fuel powered]] (Boiler, Steam engine) &lt;br /&gt;
* [[Electricity/Solar powered|Solar powered]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=5 planned].&lt;br /&gt;
* [[Electricity/Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Pookles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124452</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124452"/>
		<updated>2016-04-05T20:32:29Z</updated>

		<summary type="html">&lt;p&gt;Pookles: /* Generators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using [[Electricity]]. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
[[File:electrical-network-example-1.png|thumb|256px|A basic modular power plant.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || The [[Steam engine]] consumes heated water to generate energy. [[Boiler]]s are used to heat water by consuming [[Fuel]]. [[Pump]]s are used to extract water from the sea. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solar-panel|Solar panel}} || [[Solar Panel]]s generate a small amount of energy from sunlight. They are expensive to build and  research but provide electrical energy without consuming [[Fuel]] or producing pollution.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|basic-accumulator|Basic accumulator}} || Stores and provides electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage tank}} || [[Storage tank]]s can be used to store steam for later consumption by [[Steam engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Coverage area !! Own size !! Absolute / Effective coverage (in [[Tile]]) !! Cov. rel. to small el. pole || Wire reach&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} || {{icon|raw-wood|1|Raw wood}} {{icon|copper-plate|1|copper_plate}} || 5 x 5  || 1 x 1 || 25 / 24 || 100% ||  8&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} || {{icon|steel-plate|2|Steel plate}} {{icon|copper-plate|2|copper_plate}} || 7 x 7 || 1 x 1 || 49 / 48 || 196% || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} || {{icon|steel-plate|5|Steel plate}} {{icon|copper-plate|5|copper_plate}} || 4 x 4 || 2 x 2 || 16 / 12 || 65% || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|substation|Substation}} || {{icon|plastic-bar|10|plastic_bar}} {{icon|steel-plate|10|Steel plate}} {{icon|copper-plate|55|copper_plate}} {{icon|iron-plate|25|Iron plate}} || 14 x 14 || 2 x 2 || 196 / 192 || 784% || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || {{icon|copper-plate|0.5|copper_plate}}  || colspan=5 | Wire reach depends on joined poles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
For connecting a generator with a consumer both items need to be in a powered area of the same electric network. Electric poles create a covered area of different size around them. If placed close enough two poles connect and form a network. An item is &#039;connected&#039; as soon as one block is in a covered area. Each electric pole has a GUI providing information about the whole electric network. When hovering a pole you get an overall satisfaction bar in the tooltip.&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove its connections to other poles&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Right click on the &#039;&#039;bottom&#039;&#039; of the pole.)&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving, to auto-place poles.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|256px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network where that pole is connected to!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not globally measured, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should &#039;&#039;always&#039;&#039; be full. Otherwise, it means your production is too low compared to the needed consumption.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should &#039;&#039;never&#039;&#039; be full. Otherwise, it means you are at the limit of your power-production.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much power is currently held inside of all your accumulators combined in [[Units|joule]]. For quick understanding: 1J = 1W * 1sec, see also [[wikipedia:Joule]]&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars, even if you mined them meanwhile.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
=== More info ===&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ capacity.]]&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:&lt;br /&gt;
# [[Solar panel]]s&lt;br /&gt;
# [[Steam engine]]s&lt;br /&gt;
# [[Basic accumulator]]s&lt;br /&gt;
With this order in mind, it is common to charge accumulators with [[Solar panel]]s during the day and to use the stored energy of accumulators overnight automatically.&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belts and all other entities can be placed in masses by keep pressing the place key, &#039;&#039;&#039;and this works for power poles too:&#039;&#039;&#039; Hold place-key (default left mouse button) to set the first pole. With the button held down, run in any direction. The next pole is placed at the farthest point and connects to the previous, eliminating the need for micromanagement of pole placement.&lt;br /&gt;
&lt;br /&gt;
This works also from a car or train, which enables you to place the electric poles very quickly!&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Electricity/Priority of power Production]]&lt;br /&gt;
** [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=4814 Powering sequence] - the order in which accumulators are loaded. This is also about how the electric network orders internally new networks.&lt;br /&gt;
** [[Power Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|How to switch off steam engines in the night, when enough accumulator capacity is available?]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
** [[Electricity/Distribution]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Electricity/Distribution|Distribution]] (Power poles and cables)&lt;br /&gt;
* [[Electricity/Electric network]]s (separated networks)&lt;br /&gt;
* [[Electricity/Electric network infoscreen]] (get data about your networks)&lt;br /&gt;
* [[Electricity/Generator]]s&lt;br /&gt;
* [[Electricity/Storage]]&lt;br /&gt;
* [[Electricity/Consumer]]s&lt;br /&gt;
* [[Electricity/Fuel powered|Fuel powered]] (Boiler, Steam engine) &lt;br /&gt;
* [[Electricity/Solar powered|Solar powered]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=5 planned].&lt;br /&gt;
* [[Electricity/Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Pookles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124451</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=124451"/>
		<updated>2016-04-05T20:27:10Z</updated>

		<summary type="html">&lt;p&gt;Pookles: /* Generators */  emerge is an intransitive verb in English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using [[Electricity]]. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
[[File:electrical-network-example-1.png|thumb|256px|A basic modular power plant.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || The [[Steam engine]] consumes heated water to generate energy. [[Boiler]]s are used to heat water consuming [[Fuel]]. [[Pump]]s are used to extract water from the sea. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solar-panel|Solar panel}} || [[Solar Panel]]s generate a small amount of energy only at daylight. They require a lot of material and research but provide electrical energy without consuming [[Fuel]] or producing pollution.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|basic-accumulator|Basic accumulator}} || Stores and provides electrical energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage tank}} || [[Storage tank]]s can be used to store steam for later consumption by [[Steam engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Coverage area !! Own size !! Absolute / Effective coverage (in [[Tile]]) !! Cov. rel. to small el. pole || Wire reach&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} || {{icon|raw-wood|1|Raw wood}} {{icon|copper-plate|1|copper_plate}} || 5 x 5  || 1 x 1 || 25 / 24 || 100% ||  8&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} || {{icon|steel-plate|2|Steel plate}} {{icon|copper-plate|2|copper_plate}} || 7 x 7 || 1 x 1 || 49 / 48 || 196% || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} || {{icon|steel-plate|5|Steel plate}} {{icon|copper-plate|5|copper_plate}} || 4 x 4 || 2 x 2 || 16 / 12 || 65% || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|substation|Substation}} || {{icon|plastic-bar|10|plastic_bar}} {{icon|steel-plate|10|Steel plate}} {{icon|copper-plate|55|copper_plate}} {{icon|iron-plate|25|Iron plate}} || 14 x 14 || 2 x 2 || 196 / 192 || 784% || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || {{icon|copper-plate|0.5|copper_plate}}  || colspan=5 | Wire reach depends on joined poles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
For connecting a generator with a consumer both items need to be in a powered area of the same electric network. Electric poles create a covered area of different size around them. If placed close enough two poles connect and form a network. An item is &#039;connected&#039; as soon as one block is in a covered area. Each electric pole has a GUI providing information about the whole electric network. When hovering a pole you get an overall satisfaction bar in the tooltip.&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove its connections to other poles&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Right click on the &#039;&#039;bottom&#039;&#039; of the pole.)&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving, to auto-place poles.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|256px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network where that pole is connected to!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not globally measured, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should &#039;&#039;always&#039;&#039; be full. Otherwise, it means your production is too low compared to the needed consumption.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should &#039;&#039;never&#039;&#039; be full. Otherwise, it means you are at the limit of your power-production.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much power is currently held inside of all your accumulators combined in [[Units|joule]]. For quick understanding: 1J = 1W * 1sec, see also [[wikipedia:Joule]]&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars, even if you mined them meanwhile.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
=== More info ===&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ capacity.]]&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:&lt;br /&gt;
# [[Solar panel]]s&lt;br /&gt;
# [[Steam engine]]s&lt;br /&gt;
# [[Basic accumulator]]s&lt;br /&gt;
With this order in mind, it is common to charge accumulators with [[Solar panel]]s during the day and to use the stored energy of accumulators overnight automatically.&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belts and all other entities can be placed in masses by keep pressing the place key, &#039;&#039;&#039;and this works for power poles too:&#039;&#039;&#039; Hold place-key (default left mouse button) to set the first pole. With the button held down, run in any direction. The next pole is placed at the farthest point and connects to the previous, eliminating the need for micromanagement of pole placement.&lt;br /&gt;
&lt;br /&gt;
This works also from a car or train, which enables you to place the electric poles very quickly!&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Electricity/Priority of power Production]]&lt;br /&gt;
** [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=4814 Powering sequence] - the order in which accumulators are loaded. This is also about how the electric network orders internally new networks.&lt;br /&gt;
** [[Power Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|How to switch off steam engines in the night, when enough accumulator capacity is available?]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
** [[Electricity/Distribution]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Electricity/Distribution|Distribution]] (Power poles and cables)&lt;br /&gt;
* [[Electricity/Electric network]]s (separated networks)&lt;br /&gt;
* [[Electricity/Electric network infoscreen]] (get data about your networks)&lt;br /&gt;
* [[Electricity/Generator]]s&lt;br /&gt;
* [[Electricity/Storage]]&lt;br /&gt;
* [[Electricity/Consumer]]s&lt;br /&gt;
* [[Electricity/Fuel powered|Fuel powered]] (Boiler, Steam engine) &lt;br /&gt;
* [[Electricity/Solar powered|Solar powered]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=5 planned].&lt;br /&gt;
* [[Electricity/Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Pookles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chests&amp;diff=124450</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chests&amp;diff=124450"/>
		<updated>2016-04-05T20:20:48Z</updated>

		<summary type="html">&lt;p&gt;Pookles: /* Stack limitation */  it limits available slots, not actually the items directly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Transport-Belt-Storage.jpg|thumb|300px|Inserters storing extra iron ore in wooden chests.]]&lt;br /&gt;
Chests are used to store [[items]].&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum no. of [[Storages/Stack|stacks]] !! Description !! Total raw&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || Basic storage chest. Can be [[Fuel|burned]]. || {{icon|raw-wood|2|Raw wood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || Larger basic chest. || {{icon|iron-plate|8|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || Basic chest with maximum capacity of 48 stacks. || {{icon|steel-plate|8|Steel plate}} &lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-chest|Smart chest}} || 48 || Connectable to [[Circuit network]]. || {{icon|iron-plate|3|Iron plate}} {{icon|copper-plate|4.5|Copper plate}} {{icon|steel-plate|8|Steel plate}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stack limitation==&lt;br /&gt;
{{Main|Storage/Stack#Stack_limitation}}&lt;br /&gt;
All chests allow the player to disable the use of some slots in the chest.  This allows the player to set a limit on the number of item stacks that can be put in the chest.  This limit might be useful for controlling the production or movement of a certain item, for example.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Inventory]]&lt;/div&gt;</summary>
		<author><name>Pookles</name></author>
	</entry>
</feed>